Oct 28, 2007

Link to video: Microsoft Research UK's multi-touch research team

"I think that the sort of grander vision is that 5 years to 10 years down the line, there will be lots of new displays and display technologies, and displays will become more ubiquitous and cheaper. What we're trying to do is actually explore what the interaction techniques might be on these displays, because not all of them will be connected to mice and keyboards." -Shahram Izadi, Microsoft Research UK

Direct link to the wmv file

"Inside MultiTouch: Team, Demo, Lab Tour"

Take a look at a post on the MSDN Channel 9 website about an interview of members of Microsoft Research UK's multi-touch team. The researchers on the video are Shahram Izadi, Alex Butler, and Steve Hodges. The video contains some interesting demos. This team's approach to multi-touch is different than approach taken by the Microsoft Surface team. This video is well worth the 30 minutes!

This technology would be great for interactive educational games and 3-D applications. Microsoft has plans for this technology to be used in the home and for shared applications.

Oct 21, 2007

Updated MegaPost-Resources For All: Interactive Multimedia and Universal Design for Learning

Since I started blogging, new technologies have made their way into an increasing number of classrooms, and many educators are aware of efforts such as Universal Design for Learning (UDL) and Response to Intervention or Instruction (RTI), as well as innovative technologies that provide engaged, interactive learning experiences for students.

In this post, I've consolidated information and updated links and resources from some previous posts from my TechPsych and Interactive Multimedia Technology blogs. Although many of the resources cited in this post relate to K-12 education, some of the information is useful for instructional designers, school administrators, researchers, college/university educators, parents, and technologists who are interested in developing interactive multimedia applications for children and teens.


Universal Design for Learning incorporates concepts such as differentiated instruction, visual and media learning, and providing a climate of academic engagement through the use of digital media technology and strategies such as collaborative project-based learning.

The concepts behind Universal Design for Learning fit with Response to Intervention (RTI), universal prevention/intervention, and team-based instructional consultation/ problem-solving. For those who are considering this approach, plan on spending time exploring this Center for Applied Special Technology (CAST) website.

CAST offers the on-line interactive book, Teaching Every Student in the Digital Age: Universal Design for Learning. This book is a good resource for staff development activities. Plan on spending a good bit of time on this site!
The Planning for All Learners section on the CAST website provides resources such as lesson plan examples and planning charts that provide teachers a way of representing the specific needs of each student.


Karen Janowski's Site: Free Technology Toolkit for Universal Design for Learning

RadTeach is the website of Dr. Judy Willis, a neurologist and middle school teacher.

"Enthusiasm is generated when children are presented with novelty and find creative ways to explore or connect with the new material and are inspired by it. Whenever you can generate this awe and sense of wonder, your children will be pulled into the school lessons they bring home and they will be motivated to connect with the information in a meaningful way." - Judy Willis
Brain-Friendly Strategies for the Inclusion Classroom published May 2007 ASCD

Research-Based Strategies to Ignite Student Learning: Insights from a Neurologist/Classroom Teacher published August 2006 ASCD

Misunderstood Minds is the companion site PBS documentary about learning differences and disabilities. The site provides information and activities that are good for self-study or professional development. Take a look at "Listening to Instructions" a simulation of what it is like to be a first grade student trying to follow directions and concentrate to complete a task, and "Attention", a video clip of Dr. Mel Levine interviewing a boy about his attention difficulties. Take a look at the Misunderstood Minds Resources and Links Page for more information.

Teaching Learners with Multiple Special Needs
This blog has extensive links and resources on a variety of topics related to special needs.

PowerPoint presentation by
George Sugai's at the UDL Institute. "An introduction to the defining features of School-Wide Positive Behavior Supports within the context of Universal Design for Learning."


EDUTOPIA: The George Lucas Foundation

The Edutopia website provides "..detailed articles, in-depth case studies, research summaries, instructional modules, short documentary segments, expert interviews, and links to hundreds of relevant resources." The Technology integration link. provides resources for teachers, staff development, including video segments that cover technology integration, project based learning, school-to-career, the use of multimedia for emotional intelligence activities, and more.

Bill MacKenty's "How-To" educational technology web-page
FlickSchool: Quick "how-to" videos about digital media production for teens-and teachers of teens
How To: Use Digital Storytelling in Your Classroom
Post: Visual Learning Lab Supports Effective Teaching and Learning
Bill MacKenty's Games and Learning Resources


National Gallery of Art Kids
PBS Kids
National Geographic Kids
Discovery Kids
Music Tech Teacher (Includes online games and music learning activities)
Flash Music Games

(some games cam be downloaded)
Exploratorium On-line Microscope Imaging Station
Online interactive whiteboard activities for primary classrooms (from Topmarks Education, UK)
SmartTechnologies lesson activities for the SmartBoard

StarFall is website full of free interactive content designed to support early reading for children who are reading at the K-2 level. The site offers games, music, animation, and video-based activities, plus support for educators and parents. From the website:

"Our scientific, research-based reading materials and activities are modeled on the "Big Five" focus areas recommended by the National Institute of Child Health and Human Development: phonemic awareness, systematic phonics, vocabulary, fluency, and comprehension...Starfall employs the computer to develop feelings of wonderment and play, not rote assessment. The activities, songs and books complement your classroom by creating an atmosphere of fun and enthusiasm that infuses all aspects of learning. Our online and printed activities use positive reinforcement to guide children in making correct responses."

The Moleculareum Project, created by a team from the Rensselaer Polytechnic Institute:

"The Molecularium Project is committed to promote science literacy and awareness for audiences of all ages..
Zoom into the molecular level, build molecules from atoms, and explore states of matter in the Nanolab of our interactive Kid’s Site. The experiments, activities and songs included in our Teacher's Resource Guide are free and fun for your home, classroom or museum."


According to WISC, learning objects are web-based, self-contained chunks of learning, small enough to be embedded in a learning activity, lesson, unit, or course, are flexible, portable, and adaptable, and can be used in multiple learning environments and across disciplines. They are stored in on-line repositories for use and re-use to teach a variety of concepts. Merlot and WISC provide interactive learning objects geared primarily for higher education.

Learning objects incorporated into instruction provide students with multiple paths to gaining knowledge, consistent with the principles of Universal Design for Learning.

WISC Online Learning Objects

MERLOT: Multimedia Educational Resource for Learning and Online Teaching

Quotes from users of learning objects:

"Learning objects are self-directive, so the student can review it over and over" "They grasp it much faster, and they retain in much better."-Instructor.

"Reading something in a book, I may not get the concept. So as I go through it on the screen, I can see how the different things work...for an example , one of the classes I had , that had a CD and a learning object with it, I actually passed the test, got a 100%, because I was able to go over it. The way it was on screen, was completely different than how I had memorized in my head."- Holly Davidson, Student"

"You can read everything in a book that you want, but as soon as you see it in a learning object, you really understand it." - Paul Heidger, Student

Links to Lynn's related blog posts:

Interactive multimedia for social skills, understanding feelings, relaxation and coping strategies, etc.
Interactive literacy applications and on-line resources

ExploreLearning Gizmos, Interactive Displays, Revisited
(Interactive math and science)
Online Switch-Accessible Games on the BBC Website


The Cambridge Handbook of Multimedia Learning, edited by Richard E. Mayer, provides a good framework to support the importance of learning and interacting with multimedia
Visual Literacy and Multimedia Literacy Quotes - Odds and Ends PART ONE
Visual and Multimedia Literacy Quotes-Part Two

Engaged Learning?


Webcast Video: Technology and Games in Education from the Orange County Educational Technology Department


Interactive whiteboards increase student attention, engagement, participation, and test scores!
(This post contains links to lessons and resources for interactive white-boards and displays.)

Excerpt from the above post:
According to a press release from Smart Technologies, a study conducted in the UK and Europe during the years 2002-2006 found positive results regarding the use of interactive whiteboards in the classroom:

"The following outcomes were among its key findings: interactive whiteboard use results in improved student performance in national tests in English, math and science, compared to student performance without interactive whiteboards; digital content on interactive whiteboards is engaging, motivating, and students pay more attention during lessons; and interactive whiteboard use encourages greater student participation in the classroom."

There are several types of interactive large-screen displays available for use in educational settings, and there are several companies working on large touch-screen displays that could be adapted for use in schools, media centers, and public libraries.

The following is a partial list of companies that make or sell interactive displays and/or whiteboards:

Hitachi Starboard

Resources for Interactive Whiteboards and Displays

Online interactive whiteboard activities for primary classrooms (from Topmarks Education, UK)
SmartTechnologies lesson activities for the SmartBoard
Link to Post: EduSim and Croquet: 3D Collaboration Applications
EduSim 3D
Greenbush EduSim
Panorama Archive: Full-screen panoramas from around the world.
"Our software takes a large collection of photos of a place or an object, analyzes them for similarities, and displays them in a reconstructed three-dimensional space.

With Photosynth you can:

  • Walk or fly through a scene to see photos from any angle.
  • Seamlessly zoom in or out of a photo whether it's megapixels or gigapixels in size.
  • See where pictures were taken in relation to one another.
  • Find similar photos to the one you're currently viewing.
  • Send a collection - or a particular view of one - to a friend."
Virtual Earth is like Google Earth. It works with PhotoSynth.

Tilt and rotate the view to see 3D terrain and buildings, or look up to explore the sky"

P3D -The P3D website has good demonstrations of 3D content.
"P3D is a software company focused on virtual reality in education and offers a constantly updated stat-of-the-art technology as an outstanding tool in a classroom environment. The products developed by P3D enable higher interactivity, enhancing student's learning capacity through tri-dimensional images and virtual reality."

Related Information:
Education World article "Speaking of Electronic Whiteboards?"
Large Display Research Overview from Microsoft Research (PDF)
Also see the previous section about lessons, activities, and websites with interactive content.



Inspiration and Kidspiration are applications that support visual learning:

"Learning to think. Learning to learn. These are the essential skills for student success. Research in both educational theory and cognitive psychology tells us that visual learning is among the very best methods for teaching students of all ages how to think, and how to learn."

Many school districts have adopted Kidspiration and Inspiration; there are many resources on the website for teacher support for this software. Inspiration and Kidspiration are effective with visual learners. These applications work well on large-screen displays as well as P.C.'s, and hand-held devices. Activities using Inspiration and Kidspiration are good for paired and small group activities. Inspiration now offers a visual data analysis application, InspireData.


“Our mission is to empower educators in their quest to create and support life-long learners, to make education relevant and engaging for the student through creative software.” I Support Learning provides applications for creative, interactive project-based activities for middle and high school students that integrate the use of technology and build technology skills."

I Support Learning's Personal Experience Curricula:


Immersive Education

Immersive Education software educational software company. According to information on the website, the software applications..

  • encourage creative learning
  • adapt to individual teaching styles
  • allow for individual learning preferences
  • inspire innovation and creativity in the classroom.

"We believe pupils learn best when education is fun - our products are enjoyable to use and encourage learning through exploration."

Links to information about Immersive Education's applications:

Tabula Digita

DimensionM, an interactive multi-player game for algebra.


There are some classrooms in that do not use textbooks. Textbooks are provided to students electronically on their PDA's. Some versions of electronic textbooks are interactive and include hypertext links to supplemental information or activities. Students who use Wi-Fi enabled PDA's have access to interactive websites that compliment what they are learning in class.

In most classrooms that use this form for instruction, students often work in pairs and groups. Because PDA's run many of the same applications as do PC's, they can be utilized for frequent monitoring and charting of progress. Here are a few resources:


"Our classroom uses Windows CE and Pocket PC based Personal Digital Assistants (we call them PDA's.) We are running a paperless classroom with the PDA's. All homework and reading assignments are done on the PDA's. We do not use copied ditto sheets or heavy textbooks. All of this is accomplished in a 7th and 8th Grade Language Arts class, not in a math or science classroom."

This is a good example of how a teacher, a "rookie" during the 1998-99 school year, embraced new and effective ways of using technology to meet the needs of a diverse range of learners in the middle school setting for Language Arts instruction. This website has expanded to include a range of resources for educators interested in learning how to implement paperless classrooms. Research in this area can be found through HiCe and related organizations.

HICE: Center for Highly Interactive Computing in Education
HiCe provides consultation and resources for schools regarding the use of handheld devices in learning environments. The work of the HiCe project at the University of Michigan has been in place for over a decade.."With PDA's, students can access websites created by their teachers to keep track of assignments and upload or e-mail assignments when completed. Software on PDA's such as calendars and an alarm can help students who have organization problems."

A spin-off of the HiCe project is GOKNOW.

INSPIRATION for handhelds



A create-a-scape, otherwise known as a mediascape, is..." composed of sounds, images and video placed outside in your local area. To see the images and video, and hear the sounds you need a handheld computer (PDA) and a pair of headphones. An optional GPS unit can automatically trigger the images, video and sounds in the right places."

"To create a mediascape, you start with a digital map of your local area. Using special, free software, you can attach digital sounds, pictures and video to places that you choose on the map.By going outside into the area the map covers, you can experience the mediascape. Using the handheld computer and headphones, you can hear the sounds and see the pictures and video in the places the author of the mediascape has put them. All sorts of exciting things can happen as you explore the mediascape."

Quick Demo: How to Make a MediaScape
Create-a-Scape Teacher Resource Site


Moop was developed in Finland and integrated up-to-date SmartPhones into daily learning activities. Some of the activities involved out-door learning experiences. "Through Moop, a pupil makes observations and saves and manages information in the mobile and network learning platform. The learning environment supports the process of inquiry learning, during which a pupil outlines his or her thoughts on the current topic, collects information and observations from the surroundings and reports the findings in the network-learning environment. Moop project is based on needs of schools and teachers: the traditional learning environment is broadened from classroom to observation in the surroundings"

Mattila, P. & Fordell, T. (2005) MOOP- Using m-learning environment in primary schools. http://www.mlearn.org.za/CD/papers/Mattila.pdf
Mattila, P. (2005) Moop - Mobile Learning Environment as Part of Daily School Work


Quote from the project website:
"…the user group has expanded to encompass people of all ages, from grandparents getting involved in family learning, adults looking to improve their employment prospects, to pregnant teenagers needing health advice and guidance."

The M-Learning website provides extensive resources for m-learning; it is a good place for self-study and for staff development for anyone planning on using m-learning as a strategy. You'll find
demos of software and links to references and resources, along with video clips useful for presentations.




Mega-List of Resources and References: Technology, Psychology, Intervention & Prevention
Confronting the Challenges of Participatory Culture: Media Education for the 21st Century"
, a 72-page white paper by Henry Jenkins, from MIT.
FutureLab's 2006 Teaching With Games Report

John Kirriemuir's blog about games and learning

Oct 18, 2007

Microsoft UK: "ThinSight" Multi-touch Technology on a Laptop

(Photos from New Scientist)

Tom Simonite's article in a recentNewScientist article reviews a prototype for a touch-screen lap-top using "ThinSight", developed by Microsoft Research. Other companies are researching similar systems.

Multi-touch screens and surfaces support the work of people who increasingly rely on visualization or interactive multimedia to do their jobs. In addition, 3D multi-touch applications created for laptops and tablet PC's might be good for education, training simulations, and serious games.

Oct 16, 2007

Visualizing Content on the Web: Great pictures, descriptions, and links on Max Kiesler's blog

"Content Visualizations: The Next Wave of Interaction Design" is the topic of Max Kiesler's recent blog post.

Searches conducted on the Web are primarily word-based, and the same is true for searches conducted on PC's. What results is a list of phrases, which are often difficult to sort and prioritize quickly.

The increased bandwidth available on the web now allows for content that contains a range of multimedia components, such as photos and video clips. Many on-line journal articles, blog posts, and of course, information visualization websites, contain important visual-oriented information that might be missed through traditional searches.

Kiesler discusses some solutions to this problem in his post. Take a look at it soon- it contains great visualizations, as well as links to additional information and resources.

Although Keisler does not state it directly, his post makes the case for the importance visual and multimedia literacy in our society.

Note: For those of you who follow my blog, you'll know that this sort of visual approach would be a great tool in education, especially when presented on interactive large-screen displays.

Oct 13, 2007

Cross Post from technology-supported human-world interaction blog: Interactive large-screen visitor information/concierge

This video is a news clip about interactive visitor kiosks in Kern County, California, designed to promote tourism in the region. Using a large touch-screen display, people have access to a wide range of information, displayed in a multi-media format. One of the featured displays is NextWindow's 2800 "Rugged Integrated Touch Panel", developed to withstand environmental wear and tear, with software developed by JupiterBay.

How it works:

Related Link:

Outdoor Interactive Displays Highlight Technology Collaboration

Top 15 interactive display technologies -Gizmo Watch

My HCI project prototype would be something fun to interact with on one of these kiosks!

I'd love to see interactive displays in parks, museums, libraries, malls, schools, hospitals, waiting rooms, hotel lobbies, cruise ships... Wouldn't it be great if these displays could interact with cell phones and PDA's?

Oct 12, 2007

Video: Photosynth Demonstration

Microsoft Live Labs: Photosynth

"The Photosynth Technology Preview is a taste of the newest - and, we hope, most exciting - way to view photos on a computer. Our software takes a large collection of photos of a place or an object, analyzes them for similarities, and then displays the photos in a reconstructed three-dimensional space, showing you how each one relates to the next.

In our collections, you can access gigabytes of photos in seconds, view a scene from nearly any angle, find similar photos with a single click, and zoom in to make the smallest detail as big as your monitor."

It looks like PhotoSynth has the potential to be used in creative, engaging ways in educational settings, especially for visual learnings. Imagine what students could do if given the opportunity to interact with PhotoSynth content on large screen displays!

SimSchool: Articles and Resources about Simulation & Games in Education

Simulations and games are interactive forms of multimedia that have become the focus of research and practice in education. A collection of articles and research reports regarding the use of simulations and video/computer games for teaching and learning can be found on the Simulations & Games in Education section of the SimSchool website. Authors include Mark Prensky, Kurt Squires, Chris Dede, and Chuck Aldrich.

Flickschool: Quick "how-to" videos for digital media production for teens - and teachers of teens

Flickschool: "a quick way of learning how to produce flix, take pix, and share your mix"

Flickschool is the work of Marco Torres, a history teacher at a large high school in San Fernando who works with students in the area of digital storytelling and other creative endeavors. At the Flickschool site, numerous short "how-to" video clips are provided that contain mini lessons on topics such as script-writing, story-boarding, photography techniques, music technology, and film-making. A true gem!

Ewan McIntosh, an edu-blogger, has a nice blog post describing Marco's great work, if you'd like more information.

Marco Torres directed the video parody of a monster.com commercial, during the Apple Summer Institute at Lesley University. The video provides humerous examples NOT to do if you are a teacher, or are planning to become one someday.

When I Become A Teacher:

Oct 9, 2007

MacArthur Foundation Digital Media and Learning Competition

The John D. and Catherine T. MacArthur Foundation and the HASTAC Initiative is accepting applications through October 15, 2007. The two awards:

Innovation Awards

$250,000.00 and $100,000.00

"Innovation Awards will go to pioneers who are exploring new digital models of learning that build upon and enhance the informal, networked, and collaborative styles today, especially but not only among youth. These projects will demonstrate new modes of learning in many environments."

Knowledge-Networking Awards

"Knowledge-Networking Awards will go to creative and dedicated communicators. Not every digital inventor/developer is a skillful knowledge-networker. How can good ideas be circulated widely, taking full advantage of the Web's potential for collaborative thinking, where many can contribute, shape, and share?"

3D Collaborative Applications for Interactive Displays and Whiteboards: Croquet, EduSim

EduSim is an application for use on interactive whiteboards and displays, created using Croquet.

According to Julian Lombardi, Duke University's Assistant Vice President of Academic Services and Technology Support and Senior Research Scholar with the Information Science + Information Studies, "Croquet is a powerful new open source software development environment for creating and deploying deeply collaborative multi-user online applications on multiple operating systems and devices. Derived from Squeak, it features a peer-based network architecture that supports communication, collaboration, resource sharing, and synchronous computation between multiple users on multiple devices. Using Croquet, software developers can create and link powerful and highly collaborative cross-platform multi-user 2D and 3D applications and simulations - making possible the distributed deployment of very large scale, richly featured and interlinked virtual environments."

EduSim "How To" Videoclips

EduSim Videos
Croquet Screenshots

Related Information
The Cambridge Handbook of Multimedia Learning, edited by Richard E. Mayer, provides a good framework to support the importance of learning and interacting with multimedia.

According to information from the book, "Multimedia learning is defined as learning from words (e.g., spoken or printed text) and pictures (e.g., illustrations, photos, maps, graphs, animation, or video)... Multimedia environments included on-line instructional presentations, interactive lessons, e-courses, simulation games, virtual reality, and computer-supported in-class presentations...The Cambridge Handbook of Multimedia Learning seeks to establish what works (i.e., to determine which features of a multimedia lesson affect learning), to explain how it works (i.e., to ground research in cognitive theory), and to consider when and where it works (i.e., to explore the implications of research for practice)".

Oct 4, 2007

About: Ubiquitous Computing- Grandpa and grandkids use a webcam and Skype across the miles; "EMR: The Movie".

A close relative was recently in the hospital that offered free WiFi. The youngest grandchild, my niece, brought out her flute and played Grandpa a tune.

The instant access to the Internet made it possible to quickly look up medical information as the doctors spoke, which made it easier to ask informed questions later on.

To make the time go faster during the 9 hour wait in the emergency room, YouTube comedy clips from old Johnny Carson shows really helped. All of the laughing during an otherwise somber situation caused a bit of a stir among the medical staff, other patients, and their families.

Why not put a few Wi-Fi enabled displays around the emergency room?

A new hospital near Grand Rapids, Michigan, has taken this concept a step further. The hospital will be offer patients Internet access from wide-screen displays in their rooms:

"Each room is private, with windows, and offers a foldout couch for overnight guests, individual temperature and lighting adjustments and a 37-inch TV screen that can show any of 30 recently released movies. The video component also provides Internet access and a portal to view a person's electronically stored medical records, even results from tests taken just the day before."

UPDATE (3/29/09)
Information about the hospital, Metro Health:
"Just what the doctor ordered": Metro Health puts video over IP network to educate and entertain its patients

"Because the entertainment system is IP based, Optimal installers were able to connect it to the hospital’s HL7 network, a nationally accepted protocol that allows health systems to talk to each other. By connecting the IP network to the HL7, the system can access all patient records, entertainment, educational videos, even admissions information."

Coincidentally, I found this link in one of my "Google Alerts" messages about electronic medical records, titled "EMR: The Movie".

The author of the post discussed how EMR - Electronic Medical Records - have the potential of providing a snapshot of the patient's medical history. He went on to muse about how EMR should be depicted as a movie- which I think is a good idea.

At least the record system should use a combination of text, icons, video-clips, and interactive 3D medical imaging. Of course, this would have to be displayed on a touch screen display such as a NextWindow Human Touch or Microsoft Surface.....