Thursday, July 30, 2009
Wednesday, July 29, 2009
Update on Multi-Touch, Multi-User NuMTyPYsics
A few months ago, I wrote a post about multi-touch "NuMTyPYsics". Here is an update:
Below is a video that shows how two use two single-touch Nokia Internet tablets to provide an emulation of multi-touch input for NuMTyPYsics, a drawing game that based on Numpty Physics:
Here's the description from Perlinet's YouTube channel:
"Using two single-touch tablets and a laptop running NuMTyPYsics, it's possible to emulate multi-touch input (max. 2 cursors - one from each tablet). This allows for precise input control and testing multi-touch applications. More info: http://thpinfo.com/2009/mt/"
The game is also based on Crayon Physics, using the Box2D engine.
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Labels: crayon physics, Designing for Interaction, HCI, multi-touch, multi-user, Nokia, numpty Physics, nuMTyPysics
Tuesday, July 28, 2009
Slideshare Presentation: Interactive Displays Perception, Awareness, and Interaction via Daniel Michelis
This is a good overview of interaction around displays in public spaces.
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Monday, July 27, 2009
RENCI at UNC-Charlotte has a Multi-Touch Table in the Visualization Center!


The Urbanization Explorer Touch Table at UNC-Charlotte
(Pictures from the RENCI blog)
I wish this multi-touch table was around when I last took a class at UNC-C! With help from the RENCI Europa team, this table that was only a dream was finally built.
The following information was posted on the RENCI Vis Group Multi-Touch Blog:
"Jason Coposky and Warren Ginn from RENCI Europa delivered UNC-Charlotte’s Multi-touch Table to the Charlotte Visualization Center last week. Dubbed the Urbanization Explorer Touch Table, the device’s first role will be to display the Urban Growth Model, developed by the Center for Applied Geographic Information Science (CAGIS) and UNC-Charlotte’s Urban Institute. By accessing historical patterns of growth in the region, this application will provide forecasts on how much growth is expected to take place based on these historical patterns. Using satellite imagery for the 24-county region around Mecklenburg, for four time periods: 1976, 1985, 1996 and 2006, the Urban Growth Model tracks the advance of impervious surfaces, a key indicator of development, in expansion across the area since 1976, and estimates the extent of urbanization through 2030. With interfaces developed by collaborators at the Charlotte Visualization Center, multiple users will be able to select areas of interest, zoom, pan, and navigate the colorful, large-format maps using only their fingertips and on-screen digital tools."
"First introduced at North Carolina State University’s Institute for Emerging Issues annual forum this past Februrary, this multi-touch table represents the next leap in performance in touch tracking. As opposed to the previous Direct Illumination (DI) technique employed in the original table, this table employs Diffused Surface Illumination (DSI). By employing a sheet of Cyro Acrylite EndLighten with polished edges and LED Edge-View Ribbon Flex from Environmental Lights, we’ve been able to distribute the IR illumination more evenly."
"Infrared LEDs on a trip from Environmental Lights is applied to the inside perimeter of the frame where the polished Endlighten acrylic sheet will be installed."
I want one to try out my touch-screen experiments!
RELATED
RENCI Displays the Urbanization Explorer Touch Table
At the 0:48 mark, you can see the RENCI Charlotte Urbanization Explorer Tool:
RENCI - Emerging Issues Forum 2009, Raleigh, NC in HD from Renaissaince Computing Institute on Vimeo.
UNC-Charlotte RENCI websiteHierarchical multi-touch selection techniques for collaborative geospatial analysis (pdf)
Thomas Butkiewicz, Dong Hyun Jeong, Zachary Wartell, William Ribarsky, and Remco Chang
University of North Carolina at Charlotte
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Labels: Chesser, computer science, Europa, interaction, multi-touch, RENCI, Ribarsky, UNC-C, Vis Center, visualization
Interactive "Multimedia" at the Supermarket!
I've seen a few displays place right on the shelf with the food items over the past few months. The ones I've seen at Wal-Mart are tastefully done and are not too intrusive, but they are not interactive.

In my opinion,it would be much more useful if the screens were touch-enabled, so I could quickly access the information I needed. Who wants to stand in front of the Pringles while a video cycles through information that may not be what is needed?
Here is another example of an "interactive" display positioned at shelf-level:
I was in the cheese aisle at the supermarket the other day, and thought I heard something, but I wasn't sure what it was. I walked right by the source, and I was searching for it. Can you find it in the picture below?
(Picture taken by cellphone)
If you watch the video clip below, you can see that the "user experience" design behind this scenario needs quite a bit of improvement. I thought I might get a coupon from this display, but I was mistaken, disappointed, and unsure how to explain the situation to the cashier.
I was also disappointed because I know that there is much better technology available than this little...box!
(Video taken with cell phone)
The display says "SmartSource". SmartSource is a company that rents digital signage equipment, such as plasma video walls, waystation kiosks, and so forth. They work with Popstar Networks, a company that provides customized digital media marketing and communication solutions.
Popstar Networks now offers mobile digital advertising via Bluetooth-enabled digital media displays. Popstar Networks also provides 3D content as a holographic image. According to information from the Popstar Networks website, the 3D experience is provided through Philips 3D WOWvx technology.
You can watch a videoclip of 3D action from the Popstar Networks website: 3DTV
I suppose that the cheese aisle at the supermarket is not yet worthy of an interactive 3D "solution" : {
Apparently Philips thinks that 3D WOWvx technology is not worthy of pursuing, citing current market conditions:
Philips Decides to Shut Down 3D Operation
Chris Chinnock, Insight Media, Display Daily 3/27/09
Philips Stops Its 3D Solutions Venture
Adrian J. Cotterill, DailyDOOH 4/10/09
Philips Axes 3D Display Division
Devin Conors, Tom's Guide, 4/15/09
FYI: The following video explains 3D WOWvx:
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Labels: daily dooh, digitadigital signage, Display Daily, food lion, interactive display, philips 3D, Popstar Networks, smartsource, touch screen, walmart
Sunday, July 26, 2009
Multi-Touch Musical Instruments- Surface Editor: Post via the NUI-Group Forum

Multi-touch Everywhere Technology in Action
Below is the video from Future Instruments, a company formed through Geneva's Conservatory of Music and the University of Applied Sciences Western Switzerland. It is worth watching the entire video clip.
The following information was posted in the NUI-Group Forum:
"The research group at Geneva’s Conservatory of Music presents the Surface Editor and Surface Tracker software applications for turning ordinary surfaces into multi-touch musical instruments. The Surface Editor allows users to custom design interfaces by dragging and dropping components, such as buttons, sliders, keyboards, and many others, onto the interface. The surface can then be used to control digital audio workstations, virtual instruments, hardware synthesizers and samplers, VJ software, and other applications, via either the MIDI or OSC protocol. The Surface Tracker is a multi-touch tracking application created for tracking movements on a surface using high speed infrared OptiTrack cameras. These cameras have on-board image processing, which allows them to process 100 frames/sec while sparing the host computer’s CPU. The applications are available at http://www.surface-editor.com."
Here are more details from the Future Instruments website:
Surface Tracker
"The Surface Tracker is an open source application for low latency multi-touch finger tracking. It was designed initially for our Multi-Touch Everywhere system (MUTE), but it should work more generally as well to track fingers which have been illuminated using the laser light plane method. It only supports low latency OptiTrack cameras; these cameras have frame rates of 100 frames per second, but due to their onboard image processing, these cameras only consume 3-5% of your computer's CPU (depending on your processor)."
"The Surface Tracker is a standalone application, which sends Open Sound Control messages to any connected client application at a user defineable IP address and port. It implements the TUIO protocol, which was specially designed for transmitting multi-touch events on a table surface."
"The Surface Tracker is currently only available on Windows. This is due to the fact that the driver for OptiTrack camera's is currently only available on Windows. We are, however, currently having discussions with the makers of the OptiTrack camera about extending support of their cameras to OS-X."
You can download the Surface Tracker from the Future Instruments download page.
I wish this system was around when I was taking a computer music technology class!
RELATED
Greg Kellum's Website: Surface Editor
A Flexible Mapping Editor for Multi-touch Musical Instruments(pdf)
Greg Kellum, Alain Crevosier (9th International Conference for New Interfaces for Musical Expression - NIMES
Sneak Peek: Musical Instruments of the Future
Eliot Van Buskirk, Gadget Lab, Wired 2/25/09
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Labels: computer music technology, future, future instruments, geneva, multi-touch, music, musical instruments, NIMES, sliders, surface editor, surface tracker
Friday, July 24, 2009
Haptic/Tactile Interface: Dynamically Changeable Physical Buttons on a Visual Display -
I came across an interesting video clip while researching haptic and tactile interfaces.
Chris Harrison , a Ph.D. student, and Scott E. Hudson, his advisor, are researchers at Carnegie-Mellon's Human-Computer Interaction Institute. They've been working on a variety of methods to provide tactile properties for visual displays
The paper can be accessed on Chris Harrison's website.
This work was also highlighted in a recent article in Popular Science:
Your Next Touchscreen Might Bulge With Inflatable Buttons: Latex overlays inflate to provide the tactile sensation of pressing a button -Dan Smith, 7/21/09
I'm not very fond of buttons, but if something like this could be configured for my remote control, I could control my TV effortlessly while viewing in the dark!
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Labels: Chris Harrison, interactive, Physical buttons, Scott E. Hudson, tactile, touch-screen, visual display
Interactive Billboard Highlights the HP TouchSmart PC
I really, really like my HP TouchSmart PC, so I had to share this video as soon as I saw it. The focus is an interactive billboard in Mexico City, featuring an acrobat interacting with a huge screen that mimics the interaction of an HP TouchSmart PC.
Here is the same video, with different music:
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Labels: HP touchsmart PC, interactive billboard, mexico, touch screen
Thursday, July 23, 2009
More Multi-touch! Rumor of the Mobile Apple iTablet; Adobe XD & Multitouch; 10-Finger Mobile Multitouch
I heard that Apple is coming out with a larger iPhone, an "iTablet".
This is a rumor I've heard for a while. Here are a few articles:
Tech Rumor of the Day: Apple, Verizon Team Up on Tablet
Scott Moritz, TheStreet.com, 7/21/09
Apple to Release Subsidized Tablet Through Verizon Later This Year?
Eric Slivka, MacRumors, 7/22/09
I also heard that lots of things are happening at Adobe.
Wouldn't it be fun to paint like this?
The interface on the left is multi-touch and allows you to effortlessly fine-tune color selection as you paint. This interaction is described in the Adobe XD video below.
Senior Experience Designer Julie Meridian and Senior Computer Scientist Tim Kukulski discuss the future of multitouch, and showcase XD's cutting-edge multitouch R+D effort.
XD is the acronym for Adobe Experience Design, a multi-disciplinary group that numbers over 100. This group is focusing on multi-touch applications for a wide range of uses.
FYI: The Adobe Experience Design Team offers an on-line publication, "Inspire". I think that the website could use a re-design...
Ten-finger multitouch headed to mobile gadgets this year
Jacqueline Emigh, BetaNews, 7/22/09
"Synaptics, the creator of touchscreens already embellishing the iPhone and G1 Android phone, today rolled out new multitouch technology for mobile gizmos which rivals that of Microsoft-'s table-sized Surface."
-photo from BetaNews
"For people interested in building their own multitouch-driven mobile applications, Synaptics plans a Microsoft Windows .NET-based development kit for the end of 2009, to coincide with the first 3000-driven handheld gaming machines, personal navigation devices (PNDs), and other gadgetry from Synaptics' OEM partners."
For more information, see the video.
RELATED
TechOnline's On-Demand Webinars:
Designing Compelling User Interfaces with Multi-touch All-Point Touchscreen Technology
Touch Screens: The Magic Behind Multi-Touch
Note: I haven't had a chance to see the above webinars. If you've viewed them, please leave a comment!
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Labels: Adobe, Apple, experience design, interaction design, iTablet, multi-touch, synaptics, verizon
Dr. Jan Borchers' (Annotated) Top Ten List of Books on Human-Computer Interaction - Of interest to HCI students (and HCI students at heart...
The academic year is coming up, and a new wave of students will be searching for good resources pertaining to human-computer interaction & related areas of study. A couple of months ago, I shared the following information on a blog post, but thought it was worthy of recycling.
The list is useful to HCI students, but also to people who have little background in HCI who find themselves working on real-life projects that require a good amount of this knowledge.







Dr. Jan Borchers, head of the Media Computing Group at RWTH Aachen University, recommends the following list of books. I've read many of these books and I agree that this list is great. (The comments regarding the book are Dr. Borchers'.)
Dr. Jan Borchers' (Annotated) Top Ten List of Books on Human-Computer Interaction:
1. Alan Dix, Janet Finlay, Gregory D. Abowd, and Russell Beale: Human-Computer Interaction, 3rd ed., Prentice Hall, 2004. Currently the best, most well-rounded book I know to teach introductory HCI if you need to limit yourself to a single title. Technical enough, good breadth, not too fuzzy for a CS curriculum, very current, with a web site that includes resources such as sample programs, slides, etc.
2. Ben Shneiderman and Catherine Plaisant: Designing The User Interface, 4th ed., Pearson Addison-Wesley, 2004. Best overall reference book for all areas of HCI, providing an introduction and great up-to-date pointers to most sub-fields of HCI research and practice, especially different interaction techniques. His Golden Rules of User Interface Design and sample questionnaires for user testing are very useful in an introductory class. Unfortunately, the companion web site costs money after an initial trial period.
3. Donald A. Norman, The Design Of Everyday Things, Basic Books, 2002. A classic text from 1988 with an updated introduction that, while some of the technologies described or envisioned seem somewhat outdated now, still provides the best introduction to the spirit of good human-centered design. A not too technical read with hilarious stories of badly designed everyday technology, it provides some very useful basic models for human cognition, such as the Seven Stages of Action. This book also introduced the fundamental concept of affordances to HCI. Changed my view of the world of technology around me, and is probably the best initial brainwash for engineering students to "get" user-centered design.
4. Jenny Preece, Yvonne Rogers, and Helen Sharp: Interaction Design, 2nd ed., Wiley, 2007. This title focuses more on the process of designing good user interfaces, and is less technical, but excellent and up-to-date in the area it addresses. The companion web site has slides, case studies, and other materials.
5. Bill Moggridge, Designing Interactions, MIT Press, 2008. A truly beautiful "coffee-table style" book on interaction design, also covering product and industrial design of digital technology (Moggridge is a founder of IDEO). It has wonderful short essays about seminal digial product designs, from Engelbart's mouse, to the Mac and Palm, to Google and other internet services, as well as articles on digital product design theory. My own Sweet Sports and Baroque Technology article was based on one of the theory articles. Special treat: video interviews and chapters are available for free, on a weekly rotation, at http://www.designinginteractions.com/.
6. Bill Buxton, Sketching User Experiences, Elsevier, 2007. Similar to Moggridge's book in style, this book focuses on the early stages of product design. It also includes very interesting stories of key interactive products, such as Apple's iPod. And of course it's written by one of the long-time key players in HCI. More at http://www.billbuxton.com/.
7. Terry Winograd (ed.): Bringing Design to Software, Addison-Wesley, 1996. An excellent and very well edited collection of contributions from key players in HCI, from Kapor's Software Design Manifesto to Rheinfrank's Design Languages. Its particular value also comes from the profiles that link chapters and give an insider's view of how some of the most seminal UI designs came to be, from the Xerox Star to VisiCalc and HyperCard. Terry has some information about his book at http://hci.stanford.edu/bds/, and I used it with great success when I had the fortunate opportunity to teach an introductory HCI class in his program at Stanford in 2002.
8. Brenda Laurel (ed.): The Art of Human-Computer Interaction, Addison-Wesley, 1990. While ancient by today's standards, this book is another carefully compiled and very coherent collection of highly relevant articles on HCI by some of the most influential people in the field. I particularly like the article by Scott Kim on interdisciplinary design, and Tom Erickson's chapter.
9. Apple Computer: The Apple Software Design Guidelines, latest edition 2005. OK, I'm a Mac head, but then many HCI people are because Apple has such an excellent sense of doing the right thing when it comes to user interface design. These guidelines have been around since the 90's, with several new editions since then, and especially Part I ("Application Design Fundamentals") contains excellent, system-independent, hands-on advice for anybody developing interactive software, especially desktop applications. And it's free! Apple's developer website has the latest version both online and as downloadable PDF. I often recommend this as a quick read for engineering types that just want the bare essentials to help avoid major UI design catastrophes.
10. Jef Raskin, The Humane Interface, Addison-Wesley, 2000. Similar to Norman's book above, but more recent and more technical, this is another good first read to start thinking about user interface design, written by the father of the original Apple Macintosh. Some of the ideas presented here are quite unusual, and that's intended. Some related materials, such as demos of his Zoomable User Interface and The Humane Environment are at http://www.jefraskin.com/.
"So that's my top 10 list. I may add some more in the future. But I figure it's more important to restrict myself to those books I think are really outstanding than bother you with additional titles that don't really have that special something....For a good current PhD-level HCI reading list that is based more on papers and individual chapters than single books, see Terry Winograd's HCI reading list at Stanford University." -Dr. Jan Borchers
While you are at it, Dr. Borchers has a list of HCI hardware toolkits for physical user interface prototyping.
(I want to take more HCI classes and play with this stuff!)
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Labels: Dr. Jan Borchers, HCI, interaction design, interface design, physical computing, physical interfaces, reading list, top ten, ubiquitous
Sunday, July 19, 2009
Global Imagination's Magic Planet: An Interactive Digital Sphere
Global Imagination's Magic Planet is getting around. It is an interactive digital sphere that has been featured in a variety of museum exhibits, but has also been used for promotions and in educational settings.
According to the Global Imagination website, "Global Imagination® makes the Magic Planet® digital video globe - the digital display with a sphere-shaped screen. We also supply software, content and services that enable you to present global information and promotional media in the most compelling and interactive way possible."
"The Magic Planet: a digital video globe that displays real-time weather and earthquake information and a dramatic animation of the shifting continents from today back 400 million years".
For a closer look at the Magic Planet, visit Global Imagination's picture gallery page. The products page provides pictures and descriptions of Global Imagination's hardware and extensive range of software choices, including touch screen templates, end-user applications, and developer tools. You can also download the Magic Planet brochure.
The video of the Magic Planet from 2007, from the Asian Tsunami Exhibit at Yale, can can be viewed on YouTube.
For your convenience, here are links to the companies that partner with Global Imagination:








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Labels: 3D video, global imagination, interactive, interactive software, magic planet, museum, touch screen
Friday, July 17, 2009
The new iPhone icons can speak: "Voiceover" makes it accessible to people with vision impairments - Via David Pogue







Apple is mindful of people with disabilities. The virtual tour of the new 3GS has a closed-captioned option.








The iPhone 3GS. I want one.
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Labels: 3.0, 3GS, accessibility, Apple, disabilities, HCI, iPhone, mobile phone, multi-touch, NY Times, pogue's post, smart phone, ubiquitous computing, visual impairments, voiceover
Thursday, July 16, 2009
Convergence: Mobile content, Interactive Displays, Digital Out of Home, & Danoo
Danoo: "Location scouting and scalable web technologies combined to create a targeted DOOH experience".
If you are tech-savy and a member of the digital signage/interactive display/AV end of things, you probably know what this means. If not, you should. Things are pairing, merging, and converging in the world of "out and about" technology.
Technology, especially digital signage, is ubiquitous, and has targeted you and your neighborhood.
So what's the fuss? A company from Danoo, from China, is ramping things up in the Digital Signage/DOOH (Digital Out of Home) arena. Fast.
Danoo has rapidly up with exisiting companies, such as National CineMedia, Blue Bite, Electronic Arts, and the HISTORY channel to create and push off-the-desktop and off-the-TV content and interactive user experiences. Bill Gerba, of Wirespring, and Manolo Almagro, CTO of Show + Tell in NYC (think Times Square digital signage experiences), and others have recently written about this phenomenon, right after Danoo released the following press announcement:
Danoo Inc Announces a Breakthrough in Mobile Content Delivery (7/11/09, Business Wire)
"Danoo partnered with mobile technology company Blue Bite to enable the campaigns, and is actively rolling out its mobile interactivity capability to all of its venues. The first 200 Danoo locations will be live in Los Angeles and New York by July 1st. At full deployment, Danoo will give advertisers the ability to get their content into the hands of more than 200,000 consumers in an average two-week campaign. In addition to content downloads, Danoo offers multiple ways to pair its screens with mobile interactivity to maximize campaign effectiveness, such as SMS call-to-actions, social gaming and mobile application promotion."
"Visitors to Danoo locations viewed video content on Danoo’s digital screens accompanied by an on-screen prompt to download exclusive content such as sneak peeks and ringtones from their Bluetooth or Wi-Fi-enabled devices via the Danoo network."
Here are a few related articles:
How Significant is the Danoo-IdeaCast-National CineMedia Deal?
(7/14/09, Bill Gerba, Wirespring)
A Watershed Moment for DOOH Media
(7/12/09, Bill Collins, Daily DOOH)
Pictures from Danoo's Website:
Danoo's IdeaCast- "Captive TV".


Danoo's technologies have probably crossed my path numerous times, judging from my archive of pictures of displays and related technologies that have crossed my path. The TV screen on the treadmill looks just like the one I saw on a treadmill in the fitness center of a Princess cruise ship last year. The picture in the middle looks like it was taken in an airport. The picture on the right is of a system in a coffeehouse. According to information on the Danoo website, the system is interactive and includes "content downloads, social gaming, mobile couponing and more via SMS, Bluetooth and Wi-Fi".
Blue Bite's website is worth looking at. It demonstrates their concept very well through animation:
Blue Bite: "Take the Ad With You"
Things are ramping up in my region, too.
T1 Tapas, a restaurant north of Charlotte, N.C., in the Birkdale Village in Huntersville, has majority owners with a technology background. Mike Feldman and Jim Morris started up Digital Optics Corporation, which focused on optics for computers and imaging, and after they sold their company, they teamed up with Denise Feldman to establish their company.
T 1 Connection Booth with Multi-User Touch Screen, HD TV, Sound System, Computer, & more:
"T1 Connection Booth seating gives you access to music, photos, and videos through built-in touchscreen tabletops, brilliant monitors, speakers, and computers." -Picture and taken from the T 1 Tapas website
The restaraunt serves as a test bed for T 1 Visions to try out their software and hardware designed to enhance the digitally connected dining experience. The restaurant was featured in May of this year on CNN:
Here is the link to the video: "High Tech Tapas"
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Labels: Blue Bite, connection booth, daily dooh, Danoo, DOOH, eager eyes, Interactive displays, mobile content, multi-touch, multi-user, NCM, t1 Tapas, t1 Visions, touch screens, wirespring
Off Topic: My Summer Vacation Pictures
The pictures were taken in Scotland, Norway, Ireland, England, and France.
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Labels: cruise, digital photography, england, france, ireland, norway, pictures, scotland, UK, vacation
Interactive Multimedia Technology Themes -Update on Travel Technologies
Over the next month or so I will be re-organizing this blog. I'll be analyzing the various themes that have emerged since I started this on 4/11/06, over three years ago, as part of an assignment for a class about distance education and on-line communication tools.



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Labels: dual touch screen, FUNA, HCI, interactive, Nanonation, Royal Caribbean, ruby princess, slideshow, travel, ubiquitous computing, wayfinding
Wednesday, July 15, 2009
Kicker Touchscreen Conference Phone (front)

Kicker Touchscreen Conference Phone (front)
Originally uploaded by Kicker Studio
I am a fan of the work by Kicker Studios. I especially enjoy reading their blog that gives great details about how product design is done. I always come away from the blog with something new.
In the case of the touch-screen conference phone, the designers focused on their own needs, since they spend a chunk of time in conference calls. To get a closer look at the design process behind this phone, see the blog post, " Product Concept: Touch Screen Conference Phone".
RELATED
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Labels: communication, conference phone, interaction design, kicker studios, social, touch screen, visual
I learned that Twitter was hacked, just after I blogged about privacy & security & emerging technologies..
After reading a few things about emerging technologies and concerns about privacy and security, I posted the following to my Technology-Supported Human-World Interaction blog.
Pervasive Computing, DOOH, Intelligent Buildings, Programmable Nano Sensors, Privacy & Security & Ethics.. hmmm
Right after that, I learned that Twitter was hacked. Here is the TechCrunch article:
In Our Inbox: Hundreds Of Confidential Twitter Documents
"Here’s a dilemma: The guy (”Hacker Croll”) who claims to have accessed hundreds of confidential corporate and personal documents of Twitter and Twitter employees, is releasing those documents publicly and sent them to us earlier today. The zip file contained 310 documents, ranging from executive meeting notes, partner agreements and financial projections to the meal preferences, calendars and phone logs of various Twitter employee".
I think issues related to privacy, security, ethics, and emerging/social technologies need to be discussed more extensively among academicians, industry leaders, students, and the general public. We don't know what we don't know.
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Labels: digital media, DOOH, emerging technology, ethics, hack, hacked, Interactive displays, interactive systems, multimedia, privacy, security, social, techcrunch, twitter
Tuesday, July 14, 2009
Mobile Gesture Design at Nokia: Gesture Interaction Around the World
From the Nokia Conversations YouTube Channel:
The video explains it all.
(Fritz Desir, thanks for the link!)
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Lynn V. Marentette
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Labels: 3D video, communication, computing, culture, gesture, gesture interaction, HCI, interaction, mobile, Nokia, research, ubiquitous computing
Monday, July 13, 2009
Multi-touch Virtual Poker?!
Andrew Milner, of Perth, Australia, recently developed the Hold'Em 1000 Virtual Poker Table. The system provide video streaming of all players, and tracks every player action. Take a look at the video:
I don't play poker, so I don't really know if it would be more exciting to play the virtual version of the game. I don't have the $20,000.00 on hand to find out, but I am sure that this table would be well-received at high-end club that serves the rich, trendy, and famous.
For more information, visit videopokertable.net.
RELATED
Touchscreen Virtual Poker Table is a Tech Royal Flush
Nick Broughall, Gizmodo, 7/10/09
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"Wake Up Your Feelings" ad campaign for the HP TouchSmart PC: Harnessing interactive digital story-telling.
I am not sure if this is an ad campaign for the HP TouchSmart PC, or just a pitch that was entered into the New York Festivals competition. It won a Silver and a Bronze.







This is the scoop from XM Asia Pacific (RGM Connect) about the campaign:
"Our clients came to us for a campaign to launch the HP TouchSmart Desktop PC, the first-ever touch-screen computer for the home that is sleek and stylish as it is powerful. Targeting style-conscious young aults who are fully immersed in the digital lifestyle, we created an emotional pull that focused on the product’s core USP (i.e. the touch-screen) by spinning the big idea/line/message “Wake Up Your Feelings” into a fun and interactive story in which our feelings (in the form of cute personalisable characters) had fallen into slumber as a result of neglect due to our busy lifestyles – and only through the power of touch could we wake them up again to get our feelings back. The result was a wonderful world of whimsical animation that was magical to behold and brought the campaign messaging to life."
Since I'm a school psychologist in my "day" job, I appreciate interactive applications that help people understand and communicate feelings. It would be nice if this concept could be transformed for use in school counseling and social skills/coping skills intervention groups!
You can access the video from the Motion Graphics website, or click on the picture below to link to the video and additional information. The concept is great, and the video is worth watching.






Screenshots:



Just think of how fun it would be to manipulate the items on the screen!
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Labels: ad campaign, Award, feelings, HP touchsmart PC, multi-touch, mun hoe tung, RMG Connect, social skills, XM
Ben 10 Alien Force Game Creator from Cartoon Network: Social Game Creation Online for Kids!
I meant to post something about Cartoon Networks on-line Ben 10 Alien Force Game Creator. For many children, it is the middle of summer, and on rainy days, wouldn't it be fun to create a game? To create a game, a sign-up is required, but the application is free.
Here is a screenshot of the on-line Game Creator tutorial:
There is an easy-to-understand "help" section that accompanies Game Creator.
RELATED
Cartoon Network Asia, HP Team for Toon Creator Awards
“HP’s collaboration with Cartoon Network on the Toon Creator Awards is a joint effort to leverage each other’s strengths—HP’s leadership in personal computing and Cartoon Network’s expertise with kids’ entertainment,” commented Ajay Mohan, the VP of marketing for the Personal Systems Group at Hewlett-Packard Asia Pacific. “We aim to enhance the experience for young kids and their families by inspiring creativity, promoting self-expression and evoking imagination through technology in a fun and exciting way.” (WorldScreen.com, 7/2/09, Kristin Brzoznoski)
Link:
Cartoon Network - Measure your animation skills against other animators
I played some of the on-line games on the Cartoon Network website, and the first thing I thought was that the games should be optimized for touch-screen interaction. If Hewlett-Packard has partnered with the Cartoon Network, perhaps they might facilitate this process sometime in the future.
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Lynn V. Marentette
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11:45 AM
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Labels: animation, Ben 10 Alien Force Game Creator, Cartoon Network, creator, game creator, hewlett-packard, interactive, interactive media
Sunday, July 12, 2009
NUI-Group Members: What are they doing now?
Multitouch Media Application Pro v3.0 from Falcon4ever on Vimeo.
MMA Pro is a multitouch photo and video organizer build in Adobe AIR (Flex3) and has new features such as Google Maps, support for uploading pictures on the fly using blue-tooth. For more information, visit Laurence Muller's website, Multigesture.Net. There you can download the application. Make sure you read the install instructions that are included in the readme.text, and also make sure that you have the latest Adobe AIR 1.5.x. Laurence also recommends installing BlueSoleil to handing the pairing of devices and file transfers. (If you've never programmed for Bluetooth, take his advice!)
The following video highlights some of the applications from the University of Amsterdam from about a year ago:
Multitouch Applications from Falcon4ever on Vimeo.
Feel free to leave a comment and a link or two if you are a NUI-Group member and like to share your recent projects!
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Lynn V. Marentette
at
11:32 AM
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Labels: air gestures, gesture interaction, Laurence Muller, multitouch, nui-group
Saturday, July 11, 2009
Where are they now? Revisiting Interactive User Interface Projects
I've been blogging about interactive multimedia and interesting human-computer interfaces/ interaction for a while. I thought I'd revisit some of the projects and prototypes that interested me and find out what happened to all of those visionary graduate students after they earned their degrees. (Feel free to leave a comment and a link if you have any information to update about yourself or someone you know.)
This will be a topic I'll touch on from time-to-time, and since I've covered so many projects, it might take quite a while!
In the meantime, I've posted a video of the TANGerINE Inspirational Cube, a mixed reality interactive multimedia project between the University of Florence, University of Bologna, along with the contributions of other researchers. The video was produced in 2007, I think.
Here is a 2008 picture of some of the people who continued to work with the TANGerINE project at CHI 2008:

Here is the video of "TANGerINE Cities: Collaborative Tangible Sonorization" from Nicola Torpei's Vimeo page:
TANGerINE cities - collaborative tangible sonorization from Nicola Torpei on Vimeo.
And here is a link to a Flickr slideshow from TANGerINE Cities at the Frontiers of Interaction 09 conference, held recently in Rome, Italy: http://www.flickr.com/photos/nicolatorpei/sets/72157619553939994/show/ Below is a video of the conference highlights, set to spaghetti western music:Somewhat Related:
Note: Stephano Baraldi, one of Nicola Torpei's colleagues who worked on the TANGerINE project, worked for a while at a company called Natural Interaction, now part of iO. To read more about iO, take a look at Alessandro Valli's whitepaper, "Natural Interaction, iO"(pdf). Stephano Baraldi's prototype of the Sensitive Table is mentioned in this paper.
iO's Interactive Climbing Wall
(If you just happen to be interested in spaghetti western music, you can listen to it at Last FM: http://www.last.fm/tag/spaghetti+western Ennio Morricone is one of the top artists of this genre.)
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Lynn V. Marentette
at
9:14 PM
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Labels: Alessandro Valli, iO, natural interaction, nicola torpei, sensitive table, stephano baraldi, TANGerINE, tangible
Friday, July 10, 2009
Update on Interactive Mobile Phones: Sony Ericsson's Android Rachael; HTC Hero
Both Sony Ericsson and HTC have built upon Google's Android build to create new "user experiences" for mobile phones. 
Sony Ericsson Rachael UI Video:
Related:
"Sony Ericsson "Rachael" Android XPERIA handset unveiled?"
(Paul Miller, engadget, 7/4/09)
Sony Ericsson's Android Rachael UI Makes Me Want to Ditch My iPhone
(Jesus Diaz, Gizmodo, 7/8/09)
"Make it Mine, Stay Close, Discover the Unexpected!" Personalization with HTC Hero Touch-enabled Smart Phone"






HTC recently launched the HTC Hero. I haven't had a chance to touch one, but it looks interesting enough to make a trip to my local mobile phone service provider and see how it works.
"HTC Hero launch event video featuring HTC Sense™ - an intuitive, seamless experience built upon three fundamental principles - make it mine, stay close, and discover the unexpected." -HTC
The two video clips below explain the rationale behind the HTC Hero and why the company thinks it is an important innovation:
PART I
PART II
A few quotes from the video:
"It begins with listening and observing people as they use their phone..."
"...there has been a fundamental shift in people's phone expectations..."
"People want to stay close with the important people in their lives, and have online information...Voice is key, but no longer enough...The SmartPhone is the New Phone, people no longer expect their Internet to be at their desks anymore. They expect it everywhere they are. The Internet is becoming the fundamental of the mobile phone. Access to web browsing, streaming media, and connected applications has taken off, and this is where Smartphone really excels. People really appreciate the experience..."
HTC Hero UI Video
Related:
HTC Debuts Hero, With Fresh Face for Android
(John Herman, Gizmodo, 6/24/09)
Google Android Info
"Android is a software stack for mobile devices that includes an operating system, middleware and key applications. The Android SDK provides the tools and APIs necessary to begin developing applications that run on Android-powered devices."
Cross-posted on the Technology Supported Human-World Interaction blog.
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Lynn V. Marentette
at
2:37 PM
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Labels: 3D video, Android, gizmodo, google, HTC, HTC Hero, HTC Sense, HTC Touch, interactive, personalization, Rachael, smartphone, touch
Thursday, July 09, 2009
Haptics and Interactive Simulations
Following a link from Jonathan P San Diego, of London, I learned about Haptist, a user community for haptics researchers. The first thing I came across was "Simodont".
What is Simodont?
"Simodont is a high quality, high fidelity simulator allowing future dentists to be train in operative dental procedures in a realistic dedicated virtual environment while receiving haptic, visual, and audio sensory information".
"The haptics is based on the patented Moog admittance control paradigm. The use of a force sensor in the drill hand piece allows realistic rendering of drill and contact forces."
pdf brochure Simodont
pdf info about admittance control and impedance control
Food for thought:
Jonathan posted this quote of Marvin Minsky on his website:
"It often does more harm than good to force definitions on things we don't understand. Besides, only in logic and mathematics do definitions ever capture concepts perfectly. The things we deal with in practical life are usually too complicated to be represented by neat, compact expressions. Especially when it comes to understanding minds, we still know so little that we can't be sure our ideas about psychology are even aimed in the right directions. In any case, one must not mistake defining things for knowing what they are."
-- Marvin Minsky --
from The Society of Mind, 1985
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Lynn V. Marentette
at
5:10 PM
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Labels: dentist, haptics, interactive, learning simulation, moog admittance control, simodont
Keeping up with technology: Journal for Computing Teachers latest articles.
The Journal for Computing Teachers (JTC) is an online publication of the Special Interest Group for Computing Teachers, which is part of the International Society for Technology in Education. Although most of the articles focus on K-12 education, I think they would be helpful to community college and university instructors as well, particularly those who might be graduate students charged with teaching introductory computing classes for the first time.
For your convenience, I've posted the links to the most recent JTC articles in PDF format below:
JTC Spring 2009
Peer Reviewed
Factors Influencing Technology Integration in the Classroom
Lynette Molstad Gorder, Dakota State University
Declining participation in computing education: An Australia Perspective on the “Gender and IT” Problem
Julianne Lynch, Deakin University
Designing a Computer-supported Project-based Learning Environment for High School Students: A Case Study
Quek Choon Lang, National Institute of Education, Nanyang Technologies University
Trends, Tribes and Territories in Computer Science Education Research
Justus Randolph, Walden University
George Julnes, University of Baltimore
Erkki Sutinen, University of Joensuu
The Connection of Digital Media with Curricular Goals - Innovative Use of Digital Media Portfolios and Cultural Content in Standards-based German Project
Peter Schultz, Kennesaw State University
The Current State of Computer Science in U.S. High Schools: A Report from Two National Surveys
Judith Gal-Ezer, The Open University of Israel
Chris Stephenson, Computer Science Teachers Association
An Empirical Investigation of Visual Computer Programming Language Effects on HBCU Students’ Problem-Solving Capabilities
Mike Unuakhalu, Kentucky State University
From the Field (editor reviewed)
Analysis Techniques for an Online Class
Erlan Burk, Park University
Women and Computing
Barbara Ericson, Georgia Institute of Technology
Knowing the Flow: How Flowcharting Can Help Visualize Software Application Development
Joe Frantiska, Fitchburg State College
To End Reading Failure in America’s Schools
Bob Lemire, Lexia Learning Systems, Inc.
Picture This: Students find their Voice through Digital Storytelling
Lauren Cummins, Youngstown State University
Regina Rees, Youngstown State University
Kelly Bancroft, Youngstown State University
Announcements
Information Age Education Newsletter
Dave Moursund
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Lynn V. Marentette
at
8:07 AM
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Labels: CASTA, computer science education, curriculum, digital media, digital storytelling, ISTE, Journal for Computing Teachers, project-based learning, visual computing
Tuesday, July 07, 2009
Lonely Planet Travel App by Amnesia-Razorfish for the Surface
I came across this video on the Microsoft Surface blog about a demo created for Lonely Planet by Amnesia-Razorfish, from REMIX 2009 Australia this past June:
Lonely Planet proof-of-concept at REMIX Australia 2009
Following a link from the Surface blog, I found yet another video:
Design in the Round. Creating Compelling User Experiences for Surface
The video provides an overview of the history of human computer interaction and look towards the future of NUI (natural user interface). The Surface is viewed as only as a step towards NUI, which follows a person as they go about the day, interacting with technology via a variety of devices and settings.
"Designing for multi-touch, gesture-based and tangible experience like Microsoft Surface presents a new set of challenges. How do you design for a user interface that doesn't have a top? How to allow for multiple simultaneous users without them getting in each other's way?..."
Posted by
Lynn V. Marentette
at
8:20 PM
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Labels: amnesia, australia, human computer interaction, interactive, microsoft, NUI, razorfish, REMIX, surface, user experience
Saturday, July 04, 2009
Haptic Tactile Feedback for the iPhone? MacRumors says, "YES!"
According to a recent MacRumors.com article written by Arnold Kim, Apple's future versions of the iPhone may offer haptic tactile feedback:
"Multi-touch display screen with localized tactile feedback"
"Apple proposes including a grid of piezoelectronic actuators that can be activated on command. By fluctuating the frequency of these actuators, the user will "feel" different surfaces as their finger moves across it. As an example, a display could include a virtual click wheel which vibrates at a different frequency as the center. Users could easily sense the difference and use the click wheel without having to look at it."
Arnold links to another patent application that will enable use fingerprint signatures to control and interact with a device. Apple will have all devices cornered, from what I can tell...
According to the description, "The present invention can be employed in any electronic device or system that permit user control, including any portable, mobile, hand-held, or miniature consumer electronic device. Illustrative electronic devices or systems can include, but are not limited to, music players, video players, still image players, game players, other media players, music recorders, video recorders, cameras, other media recorders, radios, medical equipment, calculators, cellular phones, other wireless communication devices, personal digital assistances, programmable remote controls, pagers, laptop computers, printers, computer mice, other computer accessories, cars or portions thereof, or any combination thereof. Miniature electronic devices may have a form factor that is smaller than that of hand-held devices. Illustrative miniature electronic devices can include, but are not limited to, watches, rings, necklaces, belts, accessories for belts, headsets, accessories for shoes, virtual reality devices, other wearable electronics, accessories for sporting equipment, accessories for fitness equipment, key chains, or combinations thereof."
There is a provision for multi-user interaction:
"Furthermore, while the processes described above illustratively register, detect, and respond to the fingerprints of one user per device, a device of the present invention can be configured to register, detect, and respond to the fingerprints of multiple users."
Arnold links to a third patent application:
Touch Screen RFID Tag Reader
Comment:
The US Patent Office & Trademark Patent Application Full Text and Image Database is a great place to explore if you have lots of time on your hands!
(Cross-posted on the Technology-Supported Human-World Interaction blog).
Posted by
Lynn V. Marentette
at
2:54 PM
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Labels: active RFID, Apple, fingerprint, haptic feedback, interaction, iPhone, macrumors, multi-touch, multi-user, patent, tactile, tag
TEI '10: Fourth International Conference on Tangible, Embedded and Embodied Interaction
I am really excited about TEI '10, which will be held in Cambridge, MA on January 25-27, 2010. If you are not familiar with tangible and embedded computing/interaction/interfaces, it is worth taking some time exploring this field.
Hiroshi Ishii, of the MIT Media Lab, is one of the TEI '10 conference chairs, and is known as the father of tangible computing. His scholarly publications have influenced the direction of human-computer interaction research, and as a consequence, the direction of emerging technologies.
Two of Ishii's articles, in my opinion, are "must-reads":
Tangible Bits: Towards Seamless Interfaces between People, Bits, and Atoms pdf (CHI 1997)
Tangible Bits: Beyond Pixels pdf (TEI 2008)
Additional Information:
"TEI, the conference on tangible, embedded, and embodied interaction, is about HCI, design, interactive art, user experience, tools and technologies, with a strong focus on how computing can bridge atoms and bits into cohesive interactive systems."
You can follow TEI '10 on Twitter.
Here is more from the TEI '10 website:
About TEI
"TEI'10 is the fourth international conference dedicated to presenting the latest results in tangible, embedded, and embodied interaction."
"The work presented at TEI addresses HCI issues, design, interactive art, user experience, tools and technologies, with a strong focus on how computing can finally bridge atoms and bits into cohesive interactive systems. The intimate size of this single-track conference provides a unique forum for exchanging ideas and presenting innovative work through talks, interactive exhibits, demos, hands-on studios, posters, art installations and performances"
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Lynn V. Marentette
at
10:56 AM
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Labels: embedded interaction, embedded systems, Hiroshi Ishii, interaction, MIT Media Lab, tangible, tangible computing, tangible user interface
Thursday, July 02, 2009
Digital Photography - off topic
This picture was taken in the mountains of Norway, not too far from Flam and the nearby fjords with my digital camera. Peaceful.
I've been observing people of all ages using technology durng my trip, within the context of wayfinding, communication, usability, and user experience, and I'll be posting more when I return.
Posted by
Lynn V. Marentette
at
3:44 PM
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Labels: digital photography, interactive media, multimedia, travel, universal usability, usability, UX, vacation, wayfinding
Wednesday, July 01, 2009
Human Media Lab's Organic User Interfaces and Interactive Sphere
The following video is of an interactive sphere prototype created by Josh Marble and John Bolton (members of NUI Group), from Human Media Lab at Queens University in Canada:
"DYI Multi-Touch Spherical Display"
I shared some information about the Human Media Lab's emerging technology in a previous post,
My Summer Emerging Technology "Wish to Play" List. Here is some more information about the lab:
"The Human Media Lab is Canada's premier media laboratory. Its mandate is to develop disruptive technologies and new ways of working with computers that are viable 10 to 20 years from now. We are currently working on the design of Organic User Interfaces (Oui!), an exciting new paradigm that allows computers to have any shape or form."
I would love to visit this lab. Perhaps they are working on flexible haptic interfaces, or other stuff of dreams.
(I'm on a cruise ship with limited Internet access, so I'll post more when I have the opportunity!)
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Lynn V. Marentette
at
2:50 PM
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Labels: DYI, human media lab, multi-touch, NUI, Sphere, spherical