Mechelle De Craen is a special education teacher who integrates technology into her work with students. Some EduSpaces e-Learning 2.0 Blog. She is a member of the following on-line communities: #
Community memberships
* MirandaNet
* Blogs, wikis, and social software for teaching and learning.
* Pedagogical impact
* Digital Storytelling
* eportfolios
* nanoHUB for Kids
* K-12 Education
* Multimedia Development
Focused on interactive multimedia and emerging technologies to enhance the lives of people as they collaborate, create, learn, work, and play.
Showing posts with label +. Show all posts
Showing posts with label +. Show all posts
Apr 27, 2007
Apr 12, 2007
Embedded Touch-Screen Computer Games for Primates at the Zoo!
Interactive computer games still very common in our public schools, the day-time habitat for most young human primates. Non-human primates at several zoos now have access to "ubiquitous" touch-screen computer games, embedded within their habitats, as part of a research program spearheaded by Atlanta's Center for Behavioral Neuroscience.
The games were developed with assistance from IBM volunteers to help assess reasoning, learning, and memory. For related information and links, see the TechPsych blog entry.

I would love to use (and develop) interactive multimedia computer games, delivered on touch-screens, to help me with my assessment duties as a school psychologist!
If you or someone you know is doing research on this subject in the schools or with school-aged populations, please let me know.
RELATED
Researchers Have Orangutans Play Video Games
The games were developed with assistance from IBM volunteers to help assess reasoning, learning, and memory. For related information and links, see the TechPsych blog entry.

I would love to use (and develop) interactive multimedia computer games, delivered on touch-screens, to help me with my assessment duties as a school psychologist!
If you or someone you know is doing research on this subject in the schools or with school-aged populations, please let me know.
RELATED
Researchers Have Orangutans Play Video Games
Posted by
Lynn Marentette
Mar 27, 2007
Multimedia: Interactive touch-tables and large displays
This semester I'm taking a class in Human Computer Interaction and another class called "Ubiquitous Computing". I'm working on two projects that involve the use of interactive touch-screen displays. One is for travel-planning, and the other is for games that are located in social gathering places.
I've come across lots of interesting applications during the course of my research that I'd like to share on this blog. (Check back for more information!)
Right now, my dream is to get my hands on an interactive touch table that has multi-touch capability. The table needs to be wi-fi enabled, with an adjustable surface so that it can function horizantally, vertically, or in any position in between, like a drafting table.
Here is the "Multi-Touch Interaction Experiments" video demo of Jeff Han's work with a multi-touch interactive table/screen. I know this was included in an earlier post, but if you haven't seen it, you have to take a look!
Here is a link to Jeff Han's multi-touch wall, his latest work.
Stefano Baraldi's blog, "onthetabletop" is a good resource for people interested in interactive tables. He has a link to the recent Classroom of the Future conference, which focuses on collaborative learning spaces.
Here is one of Stefano Baraldi's demo videos:
Concept Matching
Working with photographs:
Here are more links about the use of interactive tables:
Interactive Tables: Supporting Collaborative Casual Learning
SIDES: A Cooperative Tabletop Computer Game for Social Skills Development
SIDES is a game that was designed for use on a MERL DiamondTouch tabletop. The researchers studied the use of social skills games for middle school students who have Asperger Syndrome.
I've come across lots of interesting applications during the course of my research that I'd like to share on this blog. (Check back for more information!)
Right now, my dream is to get my hands on an interactive touch table that has multi-touch capability. The table needs to be wi-fi enabled, with an adjustable surface so that it can function horizantally, vertically, or in any position in between, like a drafting table.
Here is the "Multi-Touch Interaction Experiments" video demo of Jeff Han's work with a multi-touch interactive table/screen. I know this was included in an earlier post, but if you haven't seen it, you have to take a look!
Here is a link to Jeff Han's multi-touch wall, his latest work.
Stefano Baraldi's blog, "onthetabletop" is a good resource for people interested in interactive tables. He has a link to the recent Classroom of the Future conference, which focuses on collaborative learning spaces.
Here is one of Stefano Baraldi's demo videos:
Concept Matching
Working with photographs:
Here are more links about the use of interactive tables:
Interactive Tables: Supporting Collaborative Casual Learning
SIDES: A Cooperative Tabletop Computer Game for Social Skills Development
SIDES is a game that was designed for use on a MERL DiamondTouch tabletop. The researchers studied the use of social skills games for middle school students who have Asperger Syndrome.
Posted by
Lynn Marentette
Mar 25, 2007
Google Earth on a touch screen table - video demo
The interactive table used in this video demonstration is Diamond Touch, from MERL. In this application, navigation through Google Earth is controled through speech.
Here is a picture of how the table works:
Posted by
Lynn Marentette
Feb 13, 2007
Imagini website "Visual DNA"
The Imagini.net website is a form of social networking that relies on pictures to develop each user's "visual DNA". It has an innovative method of using pictures to develop personality profiles. Each user's response is stored into a database is used to further develop the "visual dna" tool. This website is geared for networking and entertainment, not education, but it is has many features that could be used in other kinds of applications.
Posted by
Lynn Marentette
Jan 27, 2007
Create 3D-like landscapes on-line
This interactive website from Park Studio in Russia allows you to create various land forms. It has a easy-to use interface and might work well on an interactive whiteboard. It looks like it was created for teaching geography or earth science, but it is fun to play with!
Posted by
Lynn Marentette
Jan 25, 2007
Link to info about a "super touch screen" for Google Earth - it has multiple uses.
Watch this video about a "super touch screen" for Google Earth from Perceptive Pixel! More information about this can be found on the TechPsych blog, and from the Google Earth Blog. I think this application would be great for visual learners.
Applications like this are immersive and engaging. If you are an educator, think about the ways you could use this application in your classroom!
Link to related article.
-Lynn
Applications like this are immersive and engaging. If you are an educator, think about the ways you could use this application in your classroom!
Link to related article.
-Lynn
Posted by
Lynn Marentette
Jan 20, 2007
Gaming at the Library
GAMING AT THE LIBRARY!
The Public Library of Charlotte Mecklenburg is has developed a gaming program and has recently established a space at SecondLife for Teens. (For more information, see my post on the TechPsych blog.)
The PLCMC offers teen gaming events at various libraries throughout the county, and a Gaming Zone for all ages at the main library's Virtual Village. The library has a set of new AlienWare laptop computers, used for LAN parties:
more pictures of the Game Zone program
Comment:
I'd like to see the library purchase Dimenxian, a 3D game that teaches Algebra. It has multiplayer capabilities, so it would be great on the new AlienWare LAN system. For more information, see the Tabula Digita site.
ImaginOn, the children and teen's main library, offers many opportunities that involve technology, including a video production studio, Studio i. The library offers workshops such as " Take Photos for Your Webpage" , "Make MySpace Photos Come to Life", and events such as a Dance Dance Revolution tournament, Family Gaming Night, and video game club meetings.
If you don't know what is going on at the library these days, I urge you to find out! Share this information with parents, colleagues, and the young people in your life.
-Lynn
The Public Library of Charlotte Mecklenburg is has developed a gaming program and has recently established a space at SecondLife for Teens. (For more information, see my post on the TechPsych blog.)
The PLCMC offers teen gaming events at various libraries throughout the county, and a Gaming Zone for all ages at the main library's Virtual Village. The library has a set of new AlienWare laptop computers, used for LAN parties:
more pictures of the Game Zone program
Comment:

I'd like to see the library purchase Dimenxian, a 3D game that teaches Algebra. It has multiplayer capabilities, so it would be great on the new AlienWare LAN system. For more information, see the Tabula Digita site.
ImaginOn, the children and teen's main library, offers many opportunities that involve technology, including a video production studio, Studio i. The library offers workshops such as " Take Photos for Your Webpage" , "Make MySpace Photos Come to Life", and events such as a Dance Dance Revolution tournament, Family Gaming Night, and video game club meetings.
If you don't know what is going on at the library these days, I urge you to find out! Share this information with parents, colleagues, and the young people in your life.
-Lynn
Posted by
Lynn Marentette
Jan 3, 2007
Take a look at the posts on the Tech Psych blog!
I've posted a few links to good articles and websites related to multimedia and educational technology on the TechPsych blog. Take a look!
-Lynn Marentette
-Lynn Marentette
Posted by
Lynn Marentette
Dec 2, 2006
Click here to visit John Kirriemuir's blog about games and learning.
Take the time to visit John Kirriemuir's blog, SilverSprite. He is a self-employed researcher and consultant who specializes in the use of technologies to support education and learning. His blog provides good resources for educators who are interested in using games and learning, especially through "Commercial Off the Shelf" games that can be easily adapted to the curriculum.
Here is a description of Kirriemuir's blog:
"Examples of COTS (Commercial Off The Shelf) games being used for curriculum-based learning. These games are designed purely for entertainment, and not for learning or teaching. By compiling these examples, we show that such games are being used in schools and colleges by teachers and other educators, as part of curriculum-based learning."
Here is a description of Kirriemuir's blog:
"Examples of COTS (Commercial Off The Shelf) games being used for curriculum-based learning. These games are designed purely for entertainment, and not for learning or teaching. By compiling these examples, we show that such games are being used in schools and colleges by teachers and other educators, as part of curriculum-based learning."
Posted by
Lynn Marentette
Labels:
COTS,
games,
Kirriemuir,
learning,
multimedia,
psychology,
SilverSprite,
teaching,
technology
No comments:
Nov 20, 2006
Link video clip of Ray Kurzweil about the future of technology and learning.
From the eSchool News Video Resource Center:
'Explosive growth'
Speaking at the NSBA's Technology + Learning Conference Nov. 8, author and inventor Ray Kurzweil reveals what he believes technology will look like in the next decade--and he explains what the "explosive growth" in these technology developments will mean for students.
Credits: eSN TV
Runtime: 4 Minutes 4 Seconds
Note: The eSchool News Online video resource center has a variety of videoclips that highlight different aspects of technology and education. This is a great resource if you need content for presentations about technology and education! Also check out the Edutopia website!
'Explosive growth'
Speaking at the NSBA's Technology + Learning Conference Nov. 8, author and inventor Ray Kurzweil reveals what he believes technology will look like in the next decade--and he explains what the "explosive growth" in these technology developments will mean for students.
Credits: eSN TV
Runtime: 4 Minutes 4 Seconds
Note: The eSchool News Online video resource center has a variety of videoclips that highlight different aspects of technology and education. This is a great resource if you need content for presentations about technology and education! Also check out the Edutopia website!
Posted by
Lynn Marentette
Oct 27, 2006
Link to TechPsych Blog: Information about the MacArthur Foundation's $50 Million Digital Media and Learning Initiative, related resources
Take some time and visit the Tech Psych blog to learn more about the MacArthur Foundation's Digital Media and Learning Initiative and related resources!
Posted by
Lynn Marentette
Oct 4, 2006
FutureLabs Research: Teaching with Games
This on-line report from FutureLab (UK) provides new information about ways teachers can use interactive games in educational settings:
"Teaching with Games: A one-year project supported by Electronic Arts, Microsoft, Take-Two and ISFE Final report: Using commercial off-the-shelf computer games in formal education
By Richard Sandford, Mary Ulicsak, Keri Facer and Tim Rudd (September 2006)"
The appendix includes a summary of lesson plans.
Additional links from the FutureLab website include a literature review on the topic of games and learning, a games handbook, and the following external links:
Serious Games Interactive: www.seriousgames.dk
The Education Arcade: www.educationarcade.org
Serious Games Initiative: www.seriousgames.org
Room 130: labweb.education.wisc.edu/room130/index.htm
Games Parents Teachers: www.gamesparentsteachers.com
Department of Defense Game Developers' Community: www.dodgamecommunity.com
EdGames: edweb.sdsu.edu/courses/edtec670
Games For Change: www.seriousgames.org/gamesforchange
Learning Lab Denmark - Rikke Magnussen's research on science games:www.lld.dk/consortia/learninggames/news/chi2004presentation/en
Serious games entry on Wikipedia: en.wikipedia.org/wiki/Serious_game
"Teaching with Games: A one-year project supported by Electronic Arts, Microsoft, Take-Two and ISFE Final report: Using commercial off-the-shelf computer games in formal education
By Richard Sandford, Mary Ulicsak, Keri Facer and Tim Rudd (September 2006)"
The appendix includes a summary of lesson plans.
Additional links from the FutureLab website include a literature review on the topic of games and learning, a games handbook, and the following external links:
Serious Games Interactive: www.seriousgames.dk
The Education Arcade: www.educationarcade.org
Serious Games Initiative: www.seriousgames.org
Room 130: labweb.education.wisc.edu/room130/index.htm
Games Parents Teachers: www.gamesparentsteachers.com
Department of Defense Game Developers' Community: www.dodgamecommunity.com
EdGames: edweb.sdsu.edu/courses/edtec670
Games For Change: www.seriousgames.org/gamesforchange
Learning Lab Denmark - Rikke Magnussen's research on science games:www.lld.dk/consortia/learninggames/news/chi2004presentation/en
Serious games entry on Wikipedia: en.wikipedia.org/wiki/Serious_game
Posted by
Lynn Marentette
Labels:
future lab,
games,
games in education,
multimedia,
report,
research,
teaching,
technology
No comments:
Oct 3, 2006
Oct 1, 2006
Game Accessibility: Universal Design and Access for Gaming (and Interactive Applications)
A growing number of educators are incorporating the use of interactive multimedia applications, including games, in learning settings. More educators are aware of the principles of Universal Design for Learning, developed by the great people at CAST.
Unfortunately, many multimedia applications, as well as computer and console games, are not designed to facilitate access for a significant number of people. People with vision, hearing, or motor disabilities have few options available to them for playing games. People who have color-blindness, attention/memory problems, auditory processing difficulties, and/or slower visual-motor responses also face barriers when they use multimedia applications and games.
There are people who are working hard to make game technology more accessible.
The International Game Developers Association has a Game Accessibility SIG has a wiki that contains links to a variety of game access projects.
The following is a partial list of links related to game accessibility:
IDGA Game Accessibility SIG
Game Accessibility.Com
Game Accessibility Games (links to information categorized by visual, auditory, physical, and learning disabilities)
Game Access Resources and Research
Audio Games
OneSwitch
Switch Gaming
SymbolWorld
Unfortunately, many multimedia applications, as well as computer and console games, are not designed to facilitate access for a significant number of people. People with vision, hearing, or motor disabilities have few options available to them for playing games. People who have color-blindness, attention/memory problems, auditory processing difficulties, and/or slower visual-motor responses also face barriers when they use multimedia applications and games.
There are people who are working hard to make game technology more accessible.
The International Game Developers Association has a Game Accessibility SIG has a wiki that contains links to a variety of game access projects.
The following is a partial list of links related to game accessibility:
IDGA Game Accessibility SIG
Game Accessibility.Com
Game Accessibility Games (links to information categorized by visual, auditory, physical, and learning disabilities)
Game Access Resources and Research
Audio Games
OneSwitch
Switch Gaming
SymbolWorld
Posted by
Lynn Marentette
Labels:
access,
game accessibility,
games,
igda,
psychology,
teaching,
technology,
universal design,
usability
No comments:
Sep 22, 2006
Brain Wave Games 4 Learning
Paras Kaul, a "neural multimedia artist, researcher, and music composer" wrote an interesting article about the use of a brainwave interface and related technology for gaming, music, art, and learning.
Take a look at this article!
Take a look at this article!
Posted by
Lynn Marentette
Sep 18, 2006
Mind, Brain and Emerging Technologies: Andrea Gaggio's Positive Technology Blog
Andrea Gaggio has an intensive background in technology and psychology. His blog, "Positive Technology Journal" has a wealth of information and links, updated regularly.
Posted by
Lynn Marentette
Labels:
andrea gaggio,
emergent,
emerging,
multimedia,
positive,
psychology,
technologies,
technology
No comments:
Aug 21, 2006
The Importance of Media Literacy - Link to Quotes
This is a link to quotes from a variety of people about media literacy.
The quotes were posted on the Media Literacy Clearinghouse Website. If that link does not work, try this one. The Media Literacy Clearninghouse has a variety of resources for K-12 educators.
The quotes were posted on the Media Literacy Clearinghouse Website. If that link does not work, try this one. The Media Literacy Clearninghouse has a variety of resources for K-12 educators.
Posted by
Lynn Marentette
Aug 9, 2006
Link to MegaList of Resources and References: Psychology, Technology, Prevention & Intervention
Take a look at the mega-list of references and resources for psychology, technology, education, prevention and intervention posted on the TechPsych blog. Many of the references include links on-line articles and resources.
Posted by
Lynn Marentette
Here are links to information about RippleEffects and Dimenxian, interactive multimedia applications for kids and teens.
For those of you gearing up for the new school year, read my posts on the TechPsych blog about the following applications:
Link to post on the TechPsych blog about Dimenxian, an engaging interactive 3D game for algebra. Link to post on the TechPsych blog about RippleEffects for Teens and RippleEffects for Kids, social learning and behavioral intervention software.
Posted by
Lynn Marentette
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