One of my interests is how the power and potential post-WIMP interactive technologies can be harnessed for use for formal and informal education purposes, including life-long collaborative learning.
In May, I had a chance to meet with a number of like-minded people during the CHI 2011 conference at the 2nd Workshop on UI Technologies and Impact on Educational Pedagogy. I was impressed with the depth and breadth of the presentations at the workshop. Since then, I've been looking through other papers and videos from CHI 2011 to find interesting applications that hold potential for use in educational settings.
I've come across a good number of interesting applications and prototypes, so be sure to check back for future posts on this topic. For now, here are a few applications that I'd like to share.
Below are a few videos from Phillip Chi-Wing Fu. (He doesn't know it yet, but I've admitted his videos into the Post-WIMP Explorers' Club.)
Interactive Multi-touch Sketching Interface for Diffusion Curves
"A novel multi-touch sketching interface enabling interactive and practical design with 2D diffusion curves is proposed; featured interaction techniques include simultaneous sketching of multiple diffusion curves and at-the-spot colors tuning."
Distinguishing Multiple Smart-Phone Interactions on a Multi-touch Wall Display using Tilt Correlation
"This paper proposes a novel matching technique, called tilt correlation, which employs the built-in tilt sensor on smart-phones to identify their concurrent contacts on a common multi-touch wall display."
WYSIWYF: Exploring and Annotating Volume Data with a Tangible Handheld Device (CHI 2011)
"Integration of a multi-touch wall display with a tangible handheld device with multi-touch and tilt sensing capabilities to provide intuitive what-you-see-is-what-you-feel visual exploration and annotation of volume data."
The following videos were uploaded by alucero:
Pass-Them-Around: Collaborative Use of Mobile Phones for Photo Sharing (CHI 2011)
"Pass-Them-Around is a phone-based application that allows a small group of collocated people to share photos using the metaphor of passing paper photos around. The prototype encourages people to share their devices and use them interchangeably while discussing photos face-to-face. The prototype supports ad-hoc photo sharing in different contexts by taking into account the spatial arrangement of users around a table, measured with sensors embedded in their mobile phones."
The next video was part of MobileHCI '10:
MindMap: Collaborative Use of Mobile Phones for Brainstorming
Focused on interactive multimedia and emerging technologies to enhance the lives of people as they collaborate, create, learn, work, and play.
Showing posts with label CHI 2011. Show all posts
Showing posts with label CHI 2011. Show all posts
Jul 6, 2011
Revisiting CHI 2011: Videos of Interactive Touch, Gesture, Large Surface, and Mobile Apps with Potential for Use in Education (CHI = Computer Human Interaction)
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Lynn Marentette
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May 24, 2011
StoryVisit: Read and enjoy web-based stories while video chatting with your child or grandchild over the miles...
I promised my colleagues at Wolfe School that I'd share something new and cool upon my return from a recent CHI 2011* conference.
StoryVisit was one of the "take-aways" I brought back.
StoryVisit is a web-based application developed to promote interaction between grandparents (or parents) and children who are remotely located. It is available on-line for free as part of a collaborative project between researchers from the Nokia Research Center, the Sesame Workshop, the University of Arkansas, and the MIT Media Lab
As soon as I saw the StoryVisit demonstration, I knew that the concept had potential to be useful to promote literacy and social communication among students with special needs, such as those who have autism spectrum disorders. (My story of how I tweaked StoryVisit for use with students is located near the end of this post.)

Credit: Nokia Research
One of the good features of the StoryVisit website is that it supports dialogic reading between the adult and child, by providing a Sesame Street character embedded in the story to help guide the process.
According to Grover J. Whitehurst, this method can support language development in young children. In dialogic reading, the adult who reads with a child helps the child take a more active role in the process by following what is known as "PEER": Prompting the child to talk about the story, evaluating the child's response, expanding the response by rephrasing and elaborating on what the child has said, and repeating the prompt to assess what the child has learned or grasped from the story. This can include a discussion about the pictures that accompany the story, and questions that guide the child to think about the relationships between the characters, or prompts that help the child make predictions and draw inferences.
To get an understanding of the StoryVisit application, first take a look at how it works with adults and children - below are two related videos and an abstract from the StoryVisit presentation at CHI 2011 and a couple of related videos:
Here is short preview:
Here's how I tweaked Storyvisit to work in a school setting:
On my first morning back at Wolfe, I decided to use StoryVisit with two high school-level students who have autism and cognitive delays. My goal was to familiarize the students with Storyvisit so they could use it to read stories to younger elementary-level students with autism who are in a self-contained classroom. I went to the Storyvisit website and registered Wolfe school as the "Wolfe family", using some of the teacher's email addresses as "family members".
RELATED
Try StoryVisit by signing up at Storyvisit.org
NRC (Nokia Research Center) launches Story Visit pilot in association with Sesame Workshop
Intervention: Dialogic Reading (2/8/07), US Department of Education, Institute of Education Sciences (What Works Clearinghouse)
Dialogic Reading Video Series, NCLD Editorial Staff, 11/1/09
Dialogic Reading: An Effective Way to Read to Preschoolers (Grover J. Whitehurst -1992, Reading Rockets Archive)
Hayes Raffle's website
Family Story Play (First version of StoryVisit)
Family Story Play pdf (CHI 2010 presentation)
SOMEWHAT RELATED
Since the Storyvisit activity was so positive with my students, I decided to dig a little deeper. I use video quite a bit with students with autism spectrum disorders, and work with students to establish joint-attention skills and behaviors. My hunch is that this is an area that warrants further exploration, especially for children and teens with autism spectrum disorders, their classmates, peers, and families.
The Co-Viewing Connection: "A blog for grown-ups about using media and technology with kids"
The New Coviewing: "Promoting Children's Learning Through Joint Media Engagement"
Interesting:
Game On.... Girls: Associations Between Co-playing Video Games and Adolescent Behavioral and Family Outcomes (Sarah M. Coyne, Laura M. Padilla-Walker, Laura Stocdale, Randal D. Day, Brigham Young, School of Family Life, in Journal of Adolescent Health, 2/3/11)
Why this is important:
My grandson, "reading" at 6 months old:

My mom and my grandson reading together:

*"The ACM Conference on Human Factors in Computing Systems is the premier international conference of human-computer interaction. CHI 2011 focuses on leveraging our diversity and connecting people, cultures, technologies, experiences, and ideas."
Cross-posted on the TechPsych blog.
StoryVisit was one of the "take-aways" I brought back.
StoryVisit is a web-based application developed to promote interaction between grandparents (or parents) and children who are remotely located. It is available on-line for free as part of a collaborative project between researchers from the Nokia Research Center, the Sesame Workshop, the University of Arkansas, and the MIT Media Lab
As soon as I saw the StoryVisit demonstration, I knew that the concept had potential to be useful to promote literacy and social communication among students with special needs, such as those who have autism spectrum disorders. (My story of how I tweaked StoryVisit for use with students is located near the end of this post.)

Credit: Nokia Research
One of the good features of the StoryVisit website is that it supports dialogic reading between the adult and child, by providing a Sesame Street character embedded in the story to help guide the process.
According to Grover J. Whitehurst, this method can support language development in young children. In dialogic reading, the adult who reads with a child helps the child take a more active role in the process by following what is known as "PEER": Prompting the child to talk about the story, evaluating the child's response, expanding the response by rephrasing and elaborating on what the child has said, and repeating the prompt to assess what the child has learned or grasped from the story. This can include a discussion about the pictures that accompany the story, and questions that guide the child to think about the relationships between the characters, or prompts that help the child make predictions and draw inferences.
To get an understanding of the StoryVisit application, first take a look at how it works with adults and children - below are two related videos and an abstract from the StoryVisit presentation at CHI 2011 and a couple of related videos:
Here is short preview:
Abstract
"StoryVisit allows children and long-distance adults to experience a sense of togetherness by reading children's story books together over a distance. StoryVisit combines video conferencing and connected books: remote grown-up and child readers can see and hear each other, and can also see and control the same e-book. We report on research with 61 families - over 200 users including parents, children and long-distance readers - who used StoryVisit in their homes with a long-distance reader for at least one reading session. In addition, we report qualitative findings regarding nineteen of the families who participated in telephone interviews and four families who were monitored and interviewed by researchers at home. Results show that connected e-book video chat sessions last about five times as long as the typical video chats reported in previous research on families with young children. Moreover, the addition of an animated character increased session lengths by another 50%. StoryVisit usage peaked for families with three year olds, showing that sustained distance interactions with very young children are possible if communication technologies incorporate joint activities that engage children and adults."
"StoryVisit allows children and long-distance adults to experience a sense of togetherness by reading children's story books together over a distance. StoryVisit combines video conferencing and connected books: remote grown-up and child readers can see and hear each other, and can also see and control the same e-book. We report on research with 61 families - over 200 users including parents, children and long-distance readers - who used StoryVisit in their homes with a long-distance reader for at least one reading session. In addition, we report qualitative findings regarding nineteen of the families who participated in telephone interviews and four families who were monitored and interviewed by researchers at home. Results show that connected e-book video chat sessions last about five times as long as the typical video chats reported in previous research on families with young children. Moreover, the addition of an animated character increased session lengths by another 50%. StoryVisit usage peaked for families with three year olds, showing that sustained distance interactions with very young children are possible if communication technologies incorporate joint activities that engage children and adults."
-Raffle, H., Revelle, G., Mori, K., Ballagas, R., Buza, K., Horli, H., Kaye, J., Cook, K., Freed, N., Go, J., Spasojevic, M. Hello, is grandma there? let's read! StoryVisit: family video chat and connected e-books CHI '11 Proceedings of the 2011 annual conference on Human factors in computing, ACM New York, NY, USA
On my first morning back at Wolfe, I decided to use StoryVisit with two high school-level students who have autism and cognitive delays. My goal was to familiarize the students with Storyvisit so they could use it to read stories to younger elementary-level students with autism who are in a self-contained classroom. I went to the Storyvisit website and registered Wolfe school as the "Wolfe family", using some of the teacher's email addresses as "family members".
During my session with the two young men, I placed them far apart in a large therapy room where my office is located. Each student used earphones, since I was aware that there might be an audio feedback problem (which will be fixed, according to the Storyvisit folks). Since the two students were not too far apart, I simply ran back and forth between them to make sure things were going OK and prompt them if needed.
I coached one student to play the role of the reader (grandparent) and the other to play the role of a younger child. We got this accomplished successfully within our 1/2 hour session, an amazing feat, given the nature of the students' disabilities. They especially liked the video conferencing part, something that they've done at school in the past. They communicated with each other better through this medium than in person, as the required less prompting.
The two young men were so excited about this process that after they returned to class, they suggested to their teacher that they wanted to practice with the application with their classmates. They wanted to use Storyvisit to read to the younger students as soon as possible.
The teacher, without much prior knowledge about the application, was able to set it up quickly. She used the application during her morning group reading activity, displaying the Storyvisit website on a SMARTBoard. She was impressed with the "Block Party" story - especially the great recipes included at the end of the story.
The teacher mentioned that the recipes could be used to create snacks for a "block party" between the two classes after the StoryBook session. The students could use the recipes to create shopping lists for a community outing to a local supermarket, and then prepared during Activities of Daily Living class (the classroom is equipped with a kitchen.)
To see how the elementary-level students would respond to the Storyvisit website, I visited the classroom and demonstrated the Block Party book to the students using a SMARTboard. I used "Grandparent" mode, without the webcam, since I was with the students. As I went through the story, the teacher mentioned that the webcam feature would be ideal for including students who use sign language in Storyvisit activities. (She happens to be the mother of daughters who have hearing impairments.)
RELATED
Try StoryVisit by signing up at Storyvisit.org
NRC (Nokia Research Center) launches Story Visit pilot in association with Sesame Workshop
Intervention: Dialogic Reading (2/8/07), US Department of Education, Institute of Education Sciences (What Works Clearinghouse)
Dialogic Reading Video Series, NCLD Editorial Staff, 11/1/09
Dialogic Reading: An Effective Way to Read to Preschoolers (Grover J. Whitehurst -1992, Reading Rockets Archive)
Hayes Raffle's website
Family Story Play (First version of StoryVisit)
Family Story Play pdf (CHI 2010 presentation)
SOMEWHAT RELATED
Since the Storyvisit activity was so positive with my students, I decided to dig a little deeper. I use video quite a bit with students with autism spectrum disorders, and work with students to establish joint-attention skills and behaviors. My hunch is that this is an area that warrants further exploration, especially for children and teens with autism spectrum disorders, their classmates, peers, and families.
The Co-Viewing Connection: "A blog for grown-ups about using media and technology with kids"
The New Coviewing: "Promoting Children's Learning Through Joint Media Engagement"
Interesting:
Game On.... Girls: Associations Between Co-playing Video Games and Adolescent Behavioral and Family Outcomes (Sarah M. Coyne, Laura M. Padilla-Walker, Laura Stocdale, Randal D. Day, Brigham Young, School of Family Life, in Journal of Adolescent Health, 2/3/11)
Why this is important:
My grandson, "reading" at 6 months old:

My mom and my grandson reading together:

*"The ACM Conference on Human Factors in Computing Systems is the premier international conference of human-computer interaction. CHI 2011 focuses on leveraging our diversity and connecting people, cultures, technologies, experiences, and ideas."
Cross-posted on the TechPsych blog.
Posted by
Lynn Marentette
May 18, 2011
humanaquarium at CHI 2011
I had the opportunity to attend the presentation session of humanaquarium: Exploring audience, participation, and interaction at CHI 2011, and also experience humanaquarium's compelling interactive performance along with a crowd of CHI 2011 attendees. It was one of my favorite events.
What I liked about humanaquarium is that it is a good example of how music, the arts, and technology are converging, on many levels. It is encouraging to know that this sort of interdisciplinary, creative collaboration is evident at a number of university research centers. humanaquarium was developed with the support of Culture Lab, Newcastle University (UK), the Advanced Man-Machine Interface Laboratory, University of Alberta, Edmonton, Canada, and the Alberta Foundation for the Arts.
According to the abstract for the CHI 2011 paper, "humanaquarium is a movable performance space designed to explore the dialogical relationship between artist and audience. Two musicians perform inside the cube-shaped box, collaborating with participants to co-create an aesthetic audio-visual experience. The front wall of the humanaquarium is a touch-sensitive FTIR window. MaxMSP is used to translate the locations of touches on the window into control data, manipulating the tracking of software synthesizers and audio effects generated in Ableton Live, and influencing a Jitter visualization projected upon the rear wall of the cube."
humaniquarium: Robyn Taylor/Guy Schofield/John Shearer
RELATED
humanaquarium: exploring audience, participation, and interaction
CHI EA '11 Proceedings of the 2011 annual conference extended abstracts on Human Factors in Computing Systems
CHI 2011 The User in Flux
humanaquarium YouTube channel
Humanaquarium blends art and tech, attracts crowds
Nick Barber, Computerworld, 5/13/11
Humanaquarium: Two musicians, one box
Nate Lanxon, Wired, 3/16/10
What I liked about humanaquarium is that it is a good example of how music, the arts, and technology are converging, on many levels. It is encouraging to know that this sort of interdisciplinary, creative collaboration is evident at a number of university research centers. humanaquarium was developed with the support of Culture Lab, Newcastle University (UK), the Advanced Man-Machine Interface Laboratory, University of Alberta, Edmonton, Canada, and the Alberta Foundation for the Arts.
According to the abstract for the CHI 2011 paper, "humanaquarium is a movable performance space designed to explore the dialogical relationship between artist and audience. Two musicians perform inside the cube-shaped box, collaborating with participants to co-create an aesthetic audio-visual experience. The front wall of the humanaquarium is a touch-sensitive FTIR window. MaxMSP is used to translate the locations of touches on the window into control data, manipulating the tracking of software synthesizers and audio effects generated in Ableton Live, and influencing a Jitter visualization projected upon the rear wall of the cube."
To learn more about humanaquarium and catch a glimpse of the performance, take a look at the following video clips. The first video clip was produced by Nick Barber, who was covering the CHI 2011 conference for IDG News Services. (Nick is also the host and co-producer of World Tech Update.) I produced the second video clip.
humaniquarium: Robyn Taylor/Guy Schofield/John Shearer
RELATED
humanaquarium: exploring audience, participation, and interaction
CHI EA '11 Proceedings of the 2011 annual conference extended abstracts on Human Factors in Computing Systems
CHI 2011 The User in Flux
humanaquarium YouTube channel
Humanaquarium blends art and tech, attracts crowds
Nick Barber, Computerworld, 5/13/11
Humanaquarium: Two musicians, one box
Nate Lanxon, Wired, 3/16/10
Posted by
Lynn Marentette
May 15, 2011
Johannes Schoening's CHI 2011 Highlights, Linkfest, and More!
Johannes Shoening has posted some great videos, pictures, and links about ACM-CHI 2011, a conference that recently took place in Vancouver, Canada. Johannes is the author of the Perspectivevoxel blog, where he shares information about interactive and emerging technologies.
Weekly Linkfest (CHI 2011)
CHI 2011 Highlights in the Area of Interactive Tables and Surfaces
Take a look at a recent article about CHI 2011, by Terry Lavender, in the on-line version of the Vancouver Observer:
CHI: Computer-Human Interaction shows stunning use of interface technology (5/14/11)
Note: I have several post about CHI in the works. Sorry for the delay, I got behind when Blogger was down.
Weekly Linkfest (CHI 2011)
CHI 2011 Highlights in the Area of Interactive Tables and Surfaces
Take a look at a recent article about CHI 2011, by Terry Lavender, in the on-line version of the Vancouver Observer:
CHI: Computer-Human Interaction shows stunning use of interface technology (5/14/11)
Note: I have several post about CHI in the works. Sorry for the delay, I got behind when Blogger was down.
Posted by
Lynn Marentette
May 11, 2011
Update from #CHI 2011 - much more to come.
I've been attending CHI 2011 for the past few days and have been impressed by the depth and breadth of the conference. In addition to attending a number of interesting, high-quality presentations, I had the chance to interview several key contributors to the HCI field, explore a variety of awesome interactive applications, and participate in an interactive musical multimedia performance. Below is a video taken of part of the performance, taken by someone at the conference:
I also had a chance to explore Bill Buxton's exhibit of his historical archive of input and interactive devices. To see the interactive online version of the exhibit, take a look at Buxton Collection. You won't be disappointed.
I also had a chance to explore Bill Buxton's exhibit of his historical archive of input and interactive devices. To see the interactive online version of the exhibit, take a look at Buxton Collection. You won't be disappointed.
I will be sharing my "take aways" from the conference in a series of posts on this blog over the next couple of weeks. I meantime, take a look at some of the CHI "Madness" videos below. The video clips are about 20-seconds long and are created by CHI presenters as previews to help conference attendees plan their schedules, since there are many sessions that are held concurrently.
Gamification: Using Game Design Elements in Non-Gaming Contexts
CHI 2011 Accessible Games SIG
Games for your cat:
Don't forget Grandma!
Posted by
Lynn Marentette
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May 9, 2011
CHI 2011! - Today's Highlights from the ACM CHI Conference on Human Factors in Computing Systems
I'm happy to share that I was approved for a press pass for the CHI 2011 conference I'm attending in Vancouver, Canada. (I was one of the organizers for a pre-conference workshop held on Saturday, "Child Computer Interaction: Workshop on UI Technologies and Educational Pedagogy" and will share more information from the workshop in future blog posts.)
The press pass will provide me the opportunity to meet a number of key thinkers/researchers related to the field of Human Factors/Human Computer Interaction. Here are a few of today's press highlights:
A conversation with ...Howard Rheingold
CHI 2011’s opening session features Howard Rheingold, an acknowledged authority on mobile communications, discussing the evolution and future of social media in teaching and learning. Rheingold, the author of Smart Mobs, innovator, and Stanford University lecturer, explains, "use of social media in higher education teaching sessions can provide opportunities for innovative and meaningful interactions that extend far beyond the traditional face-to-face classroom experience." -CHI 2011
A conversation with...the "PaperPhone Team"
Hang up the iPhone - here comes the paper phone: Bending the device will allow users to make calls and play music Gillian Shaw, Vancouver Sun, 5/5/11
UltraThin 'PaperPhone' bends to user's will Emily Chung, CBC News, 5/5/11
An Interview with Conference Organizers and Interaction Researchers ...
Desney Tan, Conference Chair and Microsoft Research
Bo Begole, Technical Program Co-Char and XEROX Palo Alto Research Center (PARC)
Wendy Kellogg, Technical Program Co-Chair and IBM
I can't wait until 4:00 PM - a special tour of the interactive demonstrations - here is the information I received from the CHI 2011 PR coordinator:
SPECIAL PRESS PREVIEW of the Interactive Demonstrations 4:00 - 5:30 PM INTERACTIVITY PRESS TOUR
"This event will be highly visual & interactive http://chi2011.org/program/ interactivity.html Press Release: Interactive Technologies Showcased at ACM Conference on Computer-Human Interaction http://chi2011.org/press/ presskit/interactivity.html"
I'm sure this will be interesting:
Collecting the History of Interactive Devices
"An exhibit of interactive devices from the past 35 years that point to ways of interacting with computers in the future. First shown at the Vancouver Art Gallery in 2004 (and updated for 2011), the collection documents the history of pen computing, pointing devices, touch technologies, and illustrates the nature of how new technologies emerge." - CHI 2011
Stay updated!
To keep up with my blog posts during the CHI 2011 conference and afterwards, sign up for the RSS feed. Another option is to follow me on Twitter, and you'll receive an automatic "tweet" with a link whenever I post something on this blog.
The press pass will provide me the opportunity to meet a number of key thinkers/researchers related to the field of Human Factors/Human Computer Interaction. Here are a few of today's press highlights:
A conversation with ...Howard Rheingold
CHI 2011’s opening session features Howard Rheingold, an acknowledged authority on mobile communications, discussing the evolution and future of social media in teaching and learning. Rheingold, the author of Smart Mobs, innovator, and Stanford University lecturer, explains, "use of social media in higher education teaching sessions can provide opportunities for innovative and meaningful interactions that extend far beyond the traditional face-to-face classroom experience." -CHI 2011
A conversation with...the "PaperPhone Team"
Hang up the iPhone - here comes the paper phone: Bending the device will allow users to make calls and play music Gillian Shaw, Vancouver Sun, 5/5/11
UltraThin 'PaperPhone' bends to user's will Emily Chung, CBC News, 5/5/11
An Interview with Conference Organizers and Interaction Researchers ...
Desney Tan, Conference Chair and Microsoft Research
Bo Begole, Technical Program Co-Char and XEROX Palo Alto Research Center (PARC)
Wendy Kellogg, Technical Program Co-Chair and IBM
I can't wait until 4:00 PM - a special tour of the interactive demonstrations - here is the information I received from the CHI 2011 PR coordinator:
SPECIAL PRESS PREVIEW of the Interactive Demonstrations 4:00 - 5:30 PM INTERACTIVITY PRESS TOUR
"This event will be highly visual & interactive http://chi2011.org/program/
I'm sure this will be interesting:
Collecting the History of Interactive Devices
"An exhibit of interactive devices from the past 35 years that point to ways of interacting with computers in the future. First shown at the Vancouver Art Gallery in 2004 (and updated for 2011), the collection documents the history of pen computing, pointing devices, touch technologies, and illustrates the nature of how new technologies emerge." - CHI 2011
Stay updated!
To keep up with my blog posts during the CHI 2011 conference and afterwards, sign up for the RSS feed. Another option is to follow me on Twitter, and you'll receive an automatic "tweet" with a link whenever I post something on this blog.
Posted by
Lynn Marentette
May 7, 2011
At CHI 2011 - workshop starts soon!
The workshop agenda has been changed slightly, and I will update the blog to reflect the changes soon. Here is a link to a previous post about the workshop:
CHI 2011 Workshop Program and Related Links: UI Technologies and Impact on Educational Pedagogy, Related Child-Computer Interaction Papers and Courses
Posted by
Lynn Marentette
May 3, 2011
CHI 2011 Workshop Program and Related Links: UI Technologies and Impact on Educational Pedagogy, Related Child-Computer Interaction Papers and Courses
WORKSHOP PROGRAM
CHI 2011 will be held at the Vancouver Convention Centre in Vancouver. The UI Technologies and Pedagogy workshop will be held on Saturday, May 7th, in the West Building, Level 1, Room 119/120. PDF versions of the following presentations can be found on the workshop's website.
9:00am – 09:05am Introduction
Edward Tse and Johannes Schöning
9:05am - 10:05am Paper Session I (8 min presentation, 4 min Discussion)
Chair: Yvonne Rogers
Evaluating Pervasive Classrooms
• Son Do-Lenh et al.: Classroom-experience evaluation: An ecological approach to evaluating pervasive technologies in classrooms
• Kathryn Rounding et al.: Evaluating Interfaces with Children
• Dan Morris et al.: Using Machine Learning to Scaffold Artistic Creativity in Education
• Tamara Polajnar et al.: Enabling Picture-based Querying and Learning with the JuSe Interface
• Hamed Alavi et al.: Lantern 2.0: A Pervasive Scripting Tool
•Quincy Brown et al.: Mobile Natives: Unlocking the Potential of Educational Technology
10:15am - 11:00am Coffee Break and Preparation time for short talks
11:00am - 12:10pm Paper Session II (8min presentation, 4min Discussion)
Chair: Max Mühlhäuser
Collaboration in Math: Fears, Myths, and Insights.
• Nicola Yull et al.: Pass the iPad: Comparing collaboration on paper and screen
• Veronika Irvine et al.: Math Education: A Creative Approach
• Group talk: Math and Embodied Agents
a.Kristina Richter et al.: Bridging Diagnosis and Learning for Mathematics Education in Classroom Setting
b.Lisa Anthony et al.: Handwriting Interaction for Math Tutors: Lessons for HCI in Education
c.Andrew Jensen et al.: Using Embodied Pedagogical Agents and Direct Instruction to Augment Learning for Young Children with Special Needs
• Group talk: Dispelling Myths About the Next Generation Classroom
a. Alex Thayer et al.: The Myth of the Paperless School: Replacing Printed Texts with E-readers
b.Sharon Oviatt: Designing Digital Tools for Thinking, Adaptive Learning and Cognitive Evolution
c.Alexandra Dunn et al.: Designing Classroom Technology to Meet the Needs of All
• Group talk: Games, Wearables and Fun Learning.
a.Christiane Moser et al.: Child-Centered Game Development
b.Lizbeth Escobedo et al.: Blue’s Clues: An Augmented Reality Positioning System
c.Si Jung Kim et al.: Wearable Story: A Story Telling Jacket for Young Children to Improve Their Independent Physical and Learning Activities
12:10pm - 1:30pm Lunch
1:30pm - 2:30pm Paper Session III (8 min presentation, 4 min Discussion)
Chair: Richard Beckwith
Tangibles and Tabletops
• Izdihar Jamil et al.: Communication Patterns in Collaborative Peer Learning around Interactive Table
• Aura Pon et al.: Graspable Music and Vuzik: Music Learning and Creativity using an Interactive Surface
• Ahmed Kharrufa et al.: Learning at interactive surfaces and designing for reflection
• Cristina Sylla et al.: TOK – a Tangible Interface for Storytelling
• Group talk: Tables and Tangibles
a.Robert Sheehan: Constructionism, Programming and Touch Interfaces
b.Orit Shaer et al.: Making the Invisible Tangible: Learning Biological Engineering in Kindergarten
c.Sebastien Kubicki: Evaluation of an interactive table with tangible objects: Application with children in a classroom
d.Cristina Emilia Costa et al.: I-Theatre: developing narratives skills in kindergarten children
e.Wooi Boon Goh et al.: Potential Challenges in Collaborative Game Design for Inclusive Settings
2:30pm - 3:00pm Coffee Break
3:00pm - 4:00pm Breakout Discussion (What are future challenges? Next years workshop?)
4:00pm - 4:45pm Closing Keynote by Allison Druin: Mining the Imagination from Time Travel to Anti-gravity: The Future of Child-Computer Interaction
"If you’ve ever sat with a child imagining the future of new technologies, you will undoubtedly hear about “anti-gravity machines,” “peace-technologies that work by tickling people,” “backpacks of the future with ice cream makers,” and “time-travel-mobile-phones that when you call someone it takes you back in time.” The question is how can these child-like imagined technologies lead us to real answers for the future?
In my talk I will propose that “data mining” is not enough, that “mining the imagination” is critical to understanding the future. I will describe the “iChild” and the interactive, independent, international, imaginative child we need to consider designing for in the future. If we look for real change, we need to listen to children, not because they know more, but because they can help us question, explore, and push us in true directions for change."
Allison Druin is an Associate Dean for Research in the iSchool at the University of Maryland and is Director of the Human-Computer Interaction Lab. For almost 14 years, she has led an intergenerational research team, where children, ages 7-11 years old partner with an interdisciplinary group of adult researchers to develop new technologies for children. With this team, she has helped to developed new digital library and storytelling tools with such partners as the U.S. National Park Service, Sesame Workshop, Nickelodeon, Nokia, UNICEF, and many others. In 2010, she received with Ben Bederson the SIGCHI Social Impact Award for her work leading the International Children’s Digital Library (www.childrenslibrary.org).
4:45pm - 5:00pm Closing Remarks (All)
7:00pm Optional Workshop Dinner
RELATED CHILD-COMPUTER INTERACTION SESSIONS AT CHI 2011
CHI 2011 will be offering a variety of opportunities for people interested in interaction design and technologies for children. Detailed information regarding the researchers/ presenters can be found on the IDC-SIG News/Events page.
CHI2011 COURSE - Evaluating Children's Interactive Technology
Monday 9th May 2011 - 16:00
Janet C Read - University of Central Lancashire
Panos Markopoulos - Technical University of Eindhoven
CHI2011 COURSE - New Methods for Designing for and with the iChild: Strategies for Today’s Mobile, Social, and Internet Technologies
Thursday 12th May 2011 - 09:00
Allison Druin - University of Maryland
Jerry Fails - Montclair State University
Mona Leigh Gubler - University of Maryland
CHI2011 Paper Session - Engaging Youth Thursday 12th May 2011 - 11:00
Exploratory Evaluations of a Computer Game Supporting Cognitive Behavioural Therapy for Adolescents
In the Mood: Engaging Teenagers in Psychotherapy Using Mobile Phones
Breaking Boundaries: Strategies for Mentoring through Textile Computing Workshops
Brick by Brick: Iterating Interventions to Bridge the Achievement Gap with Virtual Peers
CHI2011 - Other IDC Related Papers
Paper Session: Art, Music and Movement: Monday 9th May 2011
MOGCLASS: Evaluation of a Collaborative System of Mobile Devices for Classroom Music Education of Young Children
MoBoogie: Creative Expression Through Whole Body Musical Interaction
Paper Session: Low-cost ICT4D Tuesday 10th May 2011
Utilizing Multimedia Capabilities of Mobile Phones to Support Teaching in Schools in Rural Panama
Infrastructures for low-cost laptop use in Mexican schools
Paper Session: Storytelling and Perceptual Crossing Wednesday 11th May 2011
ShadowStory: Creative and Collaborative Digital Storytelling Inspired by Cultural Heritage
Paper Session: Learning
Practical, Appropriate, Empirically-Validated Guidelines for Designing Educational Games
If these topics interest you, consider making plans to attend IDC 2011!
IDC 2011: The 10th International Conference on Interaction Design and Children
June 19-23, University of Michigan (My alma mater!)
CHI 2011 will be held at the Vancouver Convention Centre in Vancouver. The UI Technologies and Pedagogy workshop will be held on Saturday, May 7th, in the West Building, Level 1, Room 119/120. PDF versions of the following presentations can be found on the workshop's website.
9:00am – 09:05am Introduction
Edward Tse and Johannes Schöning
9:05am - 10:05am Paper Session I (8 min presentation, 4 min Discussion)
Chair: Yvonne Rogers
Evaluating Pervasive Classrooms
• Son Do-Lenh et al.: Classroom-experience evaluation: An ecological approach to evaluating pervasive technologies in classrooms
• Kathryn Rounding et al.: Evaluating Interfaces with Children
• Dan Morris et al.: Using Machine Learning to Scaffold Artistic Creativity in Education
• Tamara Polajnar et al.: Enabling Picture-based Querying and Learning with the JuSe Interface
• Hamed Alavi et al.: Lantern 2.0: A Pervasive Scripting Tool
•Quincy Brown et al.: Mobile Natives: Unlocking the Potential of Educational Technology
10:15am - 11:00am Coffee Break and Preparation time for short talks
11:00am - 12:10pm Paper Session II (8min presentation, 4min Discussion)
Chair: Max Mühlhäuser
Collaboration in Math: Fears, Myths, and Insights.
• Nicola Yull et al.: Pass the iPad: Comparing collaboration on paper and screen
• Veronika Irvine et al.: Math Education: A Creative Approach
• Group talk: Math and Embodied Agents
a.Kristina Richter et al.: Bridging Diagnosis and Learning for Mathematics Education in Classroom Setting
b.Lisa Anthony et al.: Handwriting Interaction for Math Tutors: Lessons for HCI in Education
c.Andrew Jensen et al.: Using Embodied Pedagogical Agents and Direct Instruction to Augment Learning for Young Children with Special Needs
• Group talk: Dispelling Myths About the Next Generation Classroom
a. Alex Thayer et al.: The Myth of the Paperless School: Replacing Printed Texts with E-readers
b.Sharon Oviatt: Designing Digital Tools for Thinking, Adaptive Learning and Cognitive Evolution
c.Alexandra Dunn et al.: Designing Classroom Technology to Meet the Needs of All
• Group talk: Games, Wearables and Fun Learning.
a.Christiane Moser et al.: Child-Centered Game Development
b.Lizbeth Escobedo et al.: Blue’s Clues: An Augmented Reality Positioning System
c.Si Jung Kim et al.: Wearable Story: A Story Telling Jacket for Young Children to Improve Their Independent Physical and Learning Activities
12:10pm - 1:30pm Lunch
1:30pm - 2:30pm Paper Session III (8 min presentation, 4 min Discussion)
Chair: Richard Beckwith
Tangibles and Tabletops
• Izdihar Jamil et al.: Communication Patterns in Collaborative Peer Learning around Interactive Table
• Aura Pon et al.: Graspable Music and Vuzik: Music Learning and Creativity using an Interactive Surface
• Ahmed Kharrufa et al.: Learning at interactive surfaces and designing for reflection
• Cristina Sylla et al.: TOK – a Tangible Interface for Storytelling
• Group talk: Tables and Tangibles
a.Robert Sheehan: Constructionism, Programming and Touch Interfaces
b.Orit Shaer et al.: Making the Invisible Tangible: Learning Biological Engineering in Kindergarten
c.Sebastien Kubicki: Evaluation of an interactive table with tangible objects: Application with children in a classroom
d.Cristina Emilia Costa et al.: I-Theatre: developing narratives skills in kindergarten children
e.Wooi Boon Goh et al.: Potential Challenges in Collaborative Game Design for Inclusive Settings
2:30pm - 3:00pm Coffee Break
3:00pm - 4:00pm Breakout Discussion (What are future challenges? Next years workshop?)
4:00pm - 4:45pm Closing Keynote by Allison Druin: Mining the Imagination from Time Travel to Anti-gravity: The Future of Child-Computer Interaction
"If you’ve ever sat with a child imagining the future of new technologies, you will undoubtedly hear about “anti-gravity machines,” “peace-technologies that work by tickling people,” “backpacks of the future with ice cream makers,” and “time-travel-mobile-phones that when you call someone it takes you back in time.” The question is how can these child-like imagined technologies lead us to real answers for the future?
In my talk I will propose that “data mining” is not enough, that “mining the imagination” is critical to understanding the future. I will describe the “iChild” and the interactive, independent, international, imaginative child we need to consider designing for in the future. If we look for real change, we need to listen to children, not because they know more, but because they can help us question, explore, and push us in true directions for change."
Allison Druin is an Associate Dean for Research in the iSchool at the University of Maryland and is Director of the Human-Computer Interaction Lab. For almost 14 years, she has led an intergenerational research team, where children, ages 7-11 years old partner with an interdisciplinary group of adult researchers to develop new technologies for children. With this team, she has helped to developed new digital library and storytelling tools with such partners as the U.S. National Park Service, Sesame Workshop, Nickelodeon, Nokia, UNICEF, and many others. In 2010, she received with Ben Bederson the SIGCHI Social Impact Award for her work leading the International Children’s Digital Library (www.childrenslibrary.org).
4:45pm - 5:00pm Closing Remarks (All)
7:00pm Optional Workshop Dinner
RELATED CHILD-COMPUTER INTERACTION SESSIONS AT CHI 2011
CHI 2011 will be offering a variety of opportunities for people interested in interaction design and technologies for children. Detailed information regarding the researchers/ presenters can be found on the IDC-SIG News/Events page.
CHI2011 COURSE - Evaluating Children's Interactive Technology
Monday 9th May 2011 - 16:00
Janet C Read - University of Central Lancashire
Panos Markopoulos - Technical University of Eindhoven
CHI2011 COURSE - New Methods for Designing for and with the iChild: Strategies for Today’s Mobile, Social, and Internet Technologies
Thursday 12th May 2011 - 09:00
Allison Druin - University of Maryland
Jerry Fails - Montclair State University
Mona Leigh Gubler - University of Maryland
CHI2011 Paper Session - Engaging Youth Thursday 12th May 2011 - 11:00
Exploratory Evaluations of a Computer Game Supporting Cognitive Behavioural Therapy for Adolescents
In the Mood: Engaging Teenagers in Psychotherapy Using Mobile Phones
Breaking Boundaries: Strategies for Mentoring through Textile Computing Workshops
Brick by Brick: Iterating Interventions to Bridge the Achievement Gap with Virtual Peers
CHI2011 - Other IDC Related Papers
Paper Session: Art, Music and Movement: Monday 9th May 2011
MOGCLASS: Evaluation of a Collaborative System of Mobile Devices for Classroom Music Education of Young Children
MoBoogie: Creative Expression Through Whole Body Musical Interaction
Paper Session: Low-cost ICT4D Tuesday 10th May 2011
Utilizing Multimedia Capabilities of Mobile Phones to Support Teaching in Schools in Rural Panama
Infrastructures for low-cost laptop use in Mexican schools
Paper Session: Storytelling and Perceptual Crossing Wednesday 11th May 2011
ShadowStory: Creative and Collaborative Digital Storytelling Inspired by Cultural Heritage
Paper Session: Learning
Practical, Appropriate, Empirically-Validated Guidelines for Designing Educational Games
CHI2011 Paper Session - Families Tuesday 10th May 2011 - 11:00
Learning Patterns of Pick-ups and Drop-offs to Support Busy Family Coordination
Mediated Parent-Child Contact in Work-Separated Families
Hello, is Grandma there? Let’s Read! StoryVisit: Family Video Chat and Connected E-Books
Family Portals: Connecting Families Through A Multifamily Media Space
If these topics interest you, consider making plans to attend IDC 2011!
IDC 2011: The 10th International Conference on Interaction Design and Children
June 19-23, University of Michigan (My alma mater!)
Posted by
Lynn Marentette
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Mar 29, 2011
Program- CHI 2011 Child Computer Interaction: 2nd Workshop on UI Technologies and Educational Pedagogy
CHILD COMPUTER INTERACTION: 2ND WORKSHOP ON UI TECHNOLOGIES AND THEIR IMPACT ON EDUCATIONAL PEDAGOGY
May 7, 2011
In conjunction with CHI 2011, Vancouver, Canada
PROGRAM (Draft)

9:00am – 09:05am Introduction
9:05am - 10:05am Paper Session I (8min presentation, 4min Discussion)
Evaluating Pervasive Classrooms
• Son Do-Lenh et al.: Classroom-experience evaluation: An ecological approach to evaluating pervasive technologies in classroom
• Kathryn Rounding et al.: Evaluating Interfaces with Children
• Dan Morris et al.: Using Machine Learning to Scaffold Artistic Creativity in Education
• Tamara Polajnar et al.: Enabling Picture-based Querying and Learning with the JuSe Interface
• Hamed Alavi et al.: Lantern 2.0: A Pervasive Scripting Tool
10:05am - 11:00am Coffee Break and Preparation time for short talks
11:00am - 12:10pmPaper Session II (8min presentation, 4min Discussion)
Collaboration in Math: Fears, Myths, and Insights
• Nicola Yull et al.: Pass the iPad: Comparing collaboration on paper and screen
• Veronika Irvine et al.: Math Education: A Creative Approach
• Group talk: Math and Embodied Agents
a. Kristina Richter et al.: Bridging Diagnosis and Learning for Mathematics Education in Classroom Setting
b. Lisa Anthony et al.: Handwriting Interaction for Math Tutors: Lessons for HCI in Education
c. Andrew Jensen et al.: Using Embodied Pedagogical Agents and Direct Instruction to Augment Learning for Young Children with Special Needs
• Group talk: Dispelling Myths About the Next Generation Classroom
a. Alex Thayer et al.: The Myth of the Paperless School: Replacing Printed Texts with E-readers
b. Sharon Oviatt: Designing Digital Tools for Thinking, Adaptive Learning and Cognitive Evolution
c. Alexandra Dunn et al.: Designing Classroom Technology to Meet the Needs of All
• Group talk: Games, Wearables and Fun Learning.
a. Christiane Moser et al.: Child-Centered Game Development
b. Lizbeth Escobedo et al.: Blue’s Clues: An Augmented Reality Positioning System
c. Si Jung Kim et al.: Wearable Story: A Story Telling Jacket for Young Children to Improve Their Independent Physical and Learning Activities
12:10pm - 1:30pm Lunch
1:30pm - 2:30pm Paper Session (10 min presentation, 5min Discussion)
Tangibles and Tabletops
• Izdihar Jamil et al.: Communication Patterns in Collaborative Peer Learning around Interactive Table
• Aura Pon et al.: Graspable Music and Vuzik: Music Learning and Creativity using an Interactive Surface
• Ahmed Kharrufa et al.: Learning at interactive surfaces and designing for reflection
• Cristina Sylla et al.: TOK – a Tangible Interface for Storytelling
• Group talk: Tables and Tangibles
• a.Robert Sheehan: Constructionism, Programming and Touch Interfaces
• b. Orit Shaer et al.: Making the Invisible Tangible: Learning Biological Engineering in Kindergarten
• c. Sebastien Kubicki: Evaluation of an interactive table with tangible objects: Application with children in a classroom
• d. Cristina Emilia Costa et al.: I-Theatre: developing narratives skills in kindergarten children
• e. Wooi Boon Goh et al.: Potential Challenges in Collaborative Game Design for Inclusive Settings
2:30pm - 3:00pm Coffee Break
3:00pm - 4:00pm Breakout Discussion (What are future challenges? Next years workshop?)
4:00pm - 4:45pm Closing Keynote TBA
4:45pm - 5:00pm Closing Remarks
7:00pm Optional Workshop Dinner
RELATED
Workshop Website
ACM-CHI 2011 Conference Website
Posted by
Lynn Marentette
Jan 12, 2011
Child-Computer Interaction Workshop on May 7th at CHI 2011: Deadline Extended to February 18th!
The deadline for submissions to the CHI 2011 Child Computer Interaction: 2nd Workshop on UI Technologies an their Impact on Educational Pedagogy has been extended to February 18, 2011.
The workshop will be held on May 7, 2011, Vancouver, Canada, in conjunction with ACM's CHI 2011 conference. Interested researchers should submit a 4-page position paper in the ACM CHI adjunct proceedings style to the workshop management system. Note that the best 3 papers will be pre-accepted for a upcoming for a theme issue of the Springer Journal Personal and Ubiquitous Computing on “Child Computer Interaction”.
The workshop will be held on May 7, 2011, Vancouver, Canada, in conjunction with ACM's CHI 2011 conference. Interested researchers should submit a 4-page position paper in the ACM CHI adjunct proceedings style to the workshop management system. Note that the best 3 papers will be pre-accepted for a upcoming for a theme issue of the Springer Journal Personal and Ubiquitous Computing on “Child Computer Interaction”.

Submission Deadline: February 18th, 2011
Author Notification: March 15th, 2011
Final Version Deadline: April 1st, 2011
Workshop Date: May 7th, 2011
DETAILS
2011 Workshop Website
Call for Papers
Workshop Management System
Note: Deadlines for several other CHI 2011 workshops have also been extended to February 18th. (Pictures and links from the CHI 2010 workshop are located at the end of this post.)
CALL FOR PAPERS
IN CONJUNCTION WITH CHI 2011
Child Computer Interaction: Workshop on UI Technologies and Educational Pedagogy
in conjunction with CHI 2011, Vancouver
May 7th, 2011
Topic: Given the emergence of Child Computer Interaction and the ubiquitous application of interactive technology as an educational tool, there is a need to explore how next generation HCI will impact education in the future. Educators are depending on the interaction communities and to deliver technologies that will improve and adapt learning to an ever- changing world. In addition to novel UI concepts, the HCI community needs to examine how these concepts can be matched to contemporary paradigms in educational pedagogy. The classroom is a challenging environment for evaluation, thus new techniques need to be established to prove the value of new HCI interactions in the educational space. This workshop provides a forum to discuss key HCI issues facing next generation education.We invite authors to present position papers about potential design challenges and perspectives on how the community should handle the next generation of HCI in education. Topics of interest include:
• Gestural input, multitouch, large displays, multi-display interaction, response systems
• Mobile Devices/mobile & pervasive learning
• Tangible, VR, AR & MR, Multimodal interfaces, universal design, accessibility
• Console gaming, 3D input devices, 3D displays
• Co-located interaction, presentations, tele-presence, interactive video
• Child Computer Interaction, Educational Pedagogy, learner-centric, adaptive “smart” applications,
• Empirical methods, case studies, linking of HCI research with educational research methodology
•Usable systems to support learning and teaching: Ecology of learning, any where, anytime, (UX of cloud computing to support teaching and learning)
Submission: The deadline for workshop paper submissions is February 18, 2011. Interested researchers should submit a 4-page position paper in the ACM CHI adjunct proceedings style to the workshop management system. Acceptance notifications will be sent out March 15, 2011. The workshop will be held May 7, 2011 in Vancouver, Canada. Please note that at least one author of an accepted position paper must register for the workshop and for one or more days of the CHI 2011 conference.
The best 3 papers will be pre accepted for a upcoming for a theme issue of the Springer Journal Personal and Ubiquitous Computing on “Child Computer Interaction”. Other authors are also invite to submit/ resubmit their work. We will send a separate call for paper for this special issue soon.
Website: http://www.dfki.de/EducationCHI2011
Contact: Edward Tse, SMART Technologies, edwardtse@smarttech.com
CHI 2010
NEXT GENERATION OF HCI AND EDUCATION
Join an interdisciplinary, international group of like-minded peers and colleagues.
Brainstorm with thought leaders.
After the workshop, relax, dine, and converse with interesting people.
Posted by
Lynn Marentette
Labels:
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