Showing posts with label CHI 2011. Show all posts
Showing posts with label CHI 2011. Show all posts

Dec 3, 2010

Workshop on Mobile and Personal Projection: Call for Papers, CHI 2010, May 8, 2011, Vancouver, CA

I can't wait to attend CHI 2011!    There will be lots to learn about emerging technologies and interactions at the conference. Here's another call for papers/participation for a workshop session at the conference, via Markus Löchtefeld



CALL FOR PAPERS: MP²: Workshop on Mobile and Personal Projection, a workshop to be held at CHI 2011, Vancouver, CA. May 8,  2011


Objectives

The workshop will provide an open forum to share information, results, and ideas on current research on mobile and personal projection. The participants will explain, demonstrate and discuss their current research with others in order to receive feedback, criticism and ideas for future work. Concrete selected questions, ideas and concepts will be addressed in various group sessions in which the participants will work on topics such as a design space for mobile and personal projection; user interface, interaction design and application sketches; paper prototypes; or ad-hoc studies using the provided mobile and personal projector hardware. The results of these group sessions will be discussed with all workshop participants. Finally, we will discuss future research areas, challenges and the potential for mobile and personal projection in order to lay the foundations for a research agenda in this field.

Workshop Topics

The workshop looks for contributions on the following and related topics:
  • Applications and interaction techniques for mobile and wearable projection.
  • Personal projection in augmented reality.
  • Interaction with projected interfaces.
  • Projector phones and wearable projectors.
  • Multi-user interactions and applications.
  • Multimodal and personalized (mobile) interfaces.
  • New application areas of mobile projection.
  • Social implications when interacting with projected interfaces.
  • Artistic and unusual ways to utilize mobile projection.
  • New forms of interaction with the environment.

Research Questions

Mobile and personal projection is at a relatively early stage of research. Reflecting this state, the workshop specifically addresses the following fundamental research questions:
  • What are the unique properties and affordances of mobile and personal projection? What are suitable interaction metaphors?
  • What are core application domains that benefit the most from the usage of mobile and personal projection? What are the application contexts and usage requirements that support mobile and personal projection?
  • What are suitable interaction techniques for mobile and personal projection? How can gestures be incorporated? How should visualizations be structured? How can the projected virtual and real images of objects coexist? What is the role of augmented and mixed reality?
  • What is the social impact of mobile and personal projection technologies? How can users manage privacy when using mobile and personal projectors? How does public behavior change with the introduction of mobile and personal projection technologies?
  • How can spontaneous co-located collaboration be supported by mobile and personal projection technologies? How can designs support the exchange of media items between mobile projector phones?
  • What are suitable strategies and methodologies for evaluating mobile and personal projection interfaces? What aspects impact the user experience?

Submission

We ask for papers that address one or more of the research questions mentioned above, or that describe findings that relate to these research questions based on systems the authors have built. We welcome position papers (2 pages) as well as papers reporting novel concepts, (first) prototypes, studies, applications or interaction concepts (up to 4 pages). All submissions should be prepared according to the standard HCI Archive format.
Each paper will be receive at least two reviews. All accepted papers will be made available online and will be published at Sun SITE Central Europe (CEUR) Workshop Proceedings.
INFORMATION:

Mobile and personal projection interfaces are no longer fiction and have received considerable attention recently. Integrated pico-projectors in mobile and wearable devices could make mobile projection ubiquitous within the next few years. Walls, desks, floors, ceilings, t-shirts or palms will act as projection surfaces for these kinds of new devices.
These technological developments offer new opportunities and challenges for novel forms of interaction. Virtual displays can extend beyond physical device boundaries and augment existing objects. There are also new opportunities for spontaneous multi-user interaction. However, issues such as lighting conditions, privacy, and social acceptability also come into play.
We will bring together researchers and practitioners who are concerned with design, development, and implementation of new applications and services using personal mobile and wearable projectors in their user interfaces.

Important Dates

  • January 10, 2011 - Submission Deadline
  • February 4, 2011 - Acceptance Notification
  • March 11, 2011 - Revised Manuscript Due
  • May 8, 2011 - Workshop Date
Organizers

Otto-von-Guericke-Universität Magdeburg(Germany)
Nokia Research Center,Tampere (Finland)
Swansea University (UK)
DFKI (Germany)
University of Munich (Germany)
University of Duisburg Essen (Germany) & Lancaster University (UK)

Nov 30, 2010

Call for Papers - Child Computer Interaction: Workshop on UI Technologies and Educational Pedagogy, in conjunction with CHI 2011, Vancouver, May 7th or 8th

CALL FOR PAPERS 
Child Computer Interaction 
in conjunction with CHI 2011, Vancouver, Canada
May 7th or May 8th 2011

Topic: Given the emergence of Child Computer Interaction and the ubiquitous application of interactive technology as an educational tool, there is a need to explore how next generation HCI will impact education in the future. Educators are depending on the interaction communities and to deliver technologies that will improve and adapt learning to an ever- changing world. In addition to novel UI concepts, the HCI community needs to examine how these concepts can be matched to contemporary paradigms in educational pedagogy. The classroom is a challenging environment for evaluation, thus new techniques need to be established to prove the value of new HCI interactions in the educational space. This workshop provides a forum to discuss key HCI issues facing next generation education.

We invite authors to present position papers about potential design challenges and perspectives on how the community should handle the next generation of HCI in education. Topics of interest include:

  1.  Gestural input, multitouch, large displays, multi-display interaction, response systems

  2.  Mobile Devices/mobile & pervasive learning

  3.  Tangible, VR, AR & MR, Multimodal interfaces, universal design, accessibility

  4.  Console gaming, 3D input devices, 3D displays

  5.  Co-located interaction, presentations, tele-presence, interactive video

  6.  Child Computer Interaction, Educational Pedagogy, learner-centric, adaptive “smart” applications

  7.  Empirical methods, case studies, linking of HCI research with educational research methodology

  8. Usable systems to support learning and teaching: Ecology of learning, any where, anytime, (UX of cloud computing to support teaching and learning)

Submission: The deadline for workshop paper submissions is January 14, 2011. Interested researchers should submit a 4-page position paper in the ACM CHI adjunct proceedings style to the workshop management system. Acceptance notifications will be sent out February 20, 2011. The workshop will be held May 7 or May 8, 2011 in Vancouver, Canada. Please note that at least one author of an accepted position paper must register for the workshop and for one or more days of the CHI 2011conference.


Contact: Edward Tse, SMART Technologies, edwardtse@smarttech.com


WORKSHOP ORGANIZERS
Edward Tse, SMART Technologiess
Johannes Schöning, DFKI GmbH
Yvonne Rogers, Pervasive Computing Laboratory, The Open University
Jochen Huber, Technische Universität Darmstadt
Max Mühlhäuser, Technische Universität Darmstadt
Lynn Marentette, Union County Public Schools, Wolfe School
Richard Beckwith, Intel