Showing posts with label CHI. Show all posts
Showing posts with label CHI. Show all posts

Sep 26, 2010

Essential Interaction Design Essays and Articles: Dan Saffer's Lists, Don Norman, and Interactions Magazine

I came across a link about Dan Saffer's recent post, Essential Interaction Design Essays and Articles.  Equally important is Dan Saffer's List:  Top Ten Essential Interaction Design Books


Dan Saffer is one of my "important influences".  When I was taking HCI and Ubiquitous Computing courses, I bought the first edition of his book,  Designing for Interaction:  Creating Innovative Applications and Devices.  In today's world of technical convergence, it is an important read, as Saffer's content crosses a number of disciplines.

Thoughts:
It doesn't surprise me to learn that the #1 book on Saffer's Essential Interaction Design Books list is  list is Don Norman's The Design of Everyday Things.  According to Saffer,  "there’s no getting around it: this is the book. Affordances, mental models, and other bits that have all become part of the general lexicon all started with The Don’s book. A must read." 

Don Norman's book was required reading in the Human-Computer Interaction class I took a few years ago.  As I read through the book, I sensed a familiar tone.  I later learned that Don Norman was the co-author of a required textbook for one of the psychology courses I took when I was a university student the first time around.    



Don Norman's thinking has influenced me for decades - he continues to be an influence, because he writes articles for one of my favorite publications, Interactions Magazine:



It brightens up my day when I open up my mailbox- the one at the end of my real-life driveway- and find my Interactions magazine, in all of its well-designed, well-written,  semi-glossy-paged glory, waiting for me to open up and read.   The September/October, 2010 issue includes articles on topics related to authenticity in new media, the complexity of "advancement", design and usability, and the politics of development. 


A must-read is Gestural Interfaces: A Step Backwards in Usability, co-authored by Don Norman and his collaborator, Jakob Neilson, 


Here is an excerpt from the article, which highlights some of the problems of rushing to get products with natural-user interfaces out to market:
"Why are we having trouble? Several reasons:
  • The lack of established guidelines for gestural control
  • The misguided insistence by companies (e.g., Apple and Google) to ignore established conventions and establish ill-conceived new ones.
  • The developer community’s apparent ignorance of the long history and many findings of HCI research, which results in their feeling empowered to unleash untested and unproven creative efforts upon the unwitting public"
(Interactions Magazine is a publication of ACM CHI -Association of Computing Machinery, Computer-Human Interaction interest group).


Other articles by Don Norman, published in Interactions Magazine:
The Research-Practice Gap: The Need for Translational Developers 
Natural User Interfaces are not Natural 
The Transmedia Design Challenge: Technology that is Pleasurable and Satisfying
Technology First, Needs Last: The Research-Product Gulf
To be published, available on the jnd website:
Systems Thinking:  A Product is More Than The Product  


SOMEWHAT RELATED
My resource pages:
RESOURCES: Natural User Interaction, InfoViz, Multi-touch, Blog roll, and More - a huge mega-list of links! 
Conferences, Research, Resources page


Living with Complexity
Donald Norman, to be release in October 2010
Living with Complexity


Interactions Archives


Here are a list of books/articles, suggested by Dan Saffer's readers:


Designing for Interaction – Saffer, D. (2nd Edition; 2009)
Thoughts on Interaction Design – Kolko, J. (2009)
The Humane Interface – Raskin, J.
Digital Ground – McCullough, M.
Inmates are running the Asylum – Cooper, A
Designing Interactions – Moggridge, B (ed.)
Everyware – Greenfeild, A.
Designing Social Interfaces – Malone & Crumlisch
Emotional Design – Norman, D.
Invisible Computer – Norman, D.
Persuasion Technology – Fogg, BJ
Thoughtful Interaction Design: A Design Perspective on Information Technology by Jonas Lowgren and Erik Stolterman (Paperback – Mar 30, 2007)

Designing Visual Interfaces by Mullet/San
Steve Krug – Don’t Make Me Think: A Common Sense Approach to Web Usability
Design Research: Methods and Perspectives edited by Brenda Laurel 
Information Architecture (“The Polar Bear Book”) by Peter Morville.


Thanks to Putting People First for the link to Dan Saffer's list!

Jul 15, 2010

Interactions Magazine: Cover story by Dennis Littky, looking at the UX of high schools and colleges.

I'm out and about with no time to blog. Even so, I had to post a link to one of my favorite magazines, ACM's Interactions. Here is the introduction to the most recent issue, which comes with membership in ACM SIGCHI:
interactions, XVII.4



July / August, 2010



The cover story of a recent issue of Interactions Magazine is written by Dennis Littky, who focuses on ways to improve the success of our high schools and colleges, from a UX perspective:
Cover Story
Time Goes By, Everything Looks the Same. 

Full article for Free! 



More:
interactions: subtlety and change

Full article for Free! 
"There are some strange changes under way in our world. We constantly hear the refrain of the massive chaos around us, yet the allure of such a large, looming flux may distract us from something more important: the countless tiny, nuanced, and fundamental ways in which our culture and society are advancing. This issue of interactions describes these subtleties and teases them out of the greater topics that we've grown accustomed to discussing: environmental change, the role of education and government in a technological society, and the nature of behavior."

Jun 30, 2010

Kids and and Tangible Tabletop Interaction: The NIKVision Project

NIKVision is an interactive tangible tabletop designed for young children, but suitable for "kids" of all ages. Javier Marco Rubio shared his team's work on the NIKVision system on the TechSpark website, and I thought I'd share some of the videos on this post. What I like about NIKVision is that the team encouraged the participation of children as design partners, which is a very special approach.

The NIKVision team is part of the GIGA Group, at the Computing Department of the Zaragoza University (Spain). The team collaborates with the ChiCI Group in the University of Central Lancashire, Preston (UK)

designparners1

NIKVision Tangible Tabletop Demo

NIKVision Tangible Tabletop Demo from Javier Marco on Vimeo.


"NIKVision is a Tangible tabletop in which toys control the games. NIKVision has been created by Javier MMarco, from GIG Group in University of Zaragoza, Spain." http://webdiis.unizar.es/~jmarco
Researchers for this project included Javier Marco, Eva Cerezo, and Sandra Baldassarri.

NIKVision Toys & Games

NIKVision Toys & Games from Javier Marco on Vimeo.

NIKVision, highlighted in the news in Spain (in Spanish)

Apr 25, 2010

Exploring the Design Space in Technology- Augmented Dance at CHI 2010: Celine Latulipe's team from UNC-Charlotte

I was at the CHI conference in Atlanta for a few days earlier this month, where I participated in a workshop on on the next generation of human-interaction and emerging technologies for education.  While I was at the conference, I managed to attend several interesting presentations, which I'll be including in future posts.  I was not able to stay for the entire conference.  The good thing is that many of the conference participants provided links to video, photos, slides, and related papers!

I had a chance to see a performance of dancers from the Dance.Draw team, headed by Dr. Celine Latulipe from UNC-Charlotte.  Dr. Latulipe is involved in several related projects that explore creativity, interaction, dance, music, and art:

Description of the performances held at the April CHI 2010 Conference, Atlanta, Georgia:

Layered Surveillance - A Collaborative Interactive Art Installation 
Celine Latulipe, University of North Carolina at Charlotte Annabel Manning, New Media Artist
View Video Demonstration

Artist Annabel Manning explores the world of immigration and identity, and explores imagery related to border crossings and surveillance. Computer scientist Celine Latulipe explores embodied, collaborative interaction. The intersection of these two worlds leads to research in embodied collaborative interaction and an interactive art exhibit in which participants can explore both static images through interactive layers, and moving video through interactive surveillance lenses. Participants can explore alone or with others, using gyroscopic mice to control different aspects of the artwork. The participants are led, through interaction, to contemplate the (in)visibility of the immigrant and the agency of surveillance.


Photos from the Layered Surveillance Flickr Photostream (Annabel Manning)




Exploring the Design Space in Technology- Augmented Dance (Dance.Draw)
Celine Latulipe, Sybil Huskey, David Wilson, University of North Carolina at Charlotte, USA
Mike Wirth, Queens University of Charlotte, USA
Berto Gonzalez, Arthur Carroll, Melissa Word, Erin Carroll, Vikash Singh, University of North Carolina at Charlotte, USA

Danielle Lottridge, University of Toronto, Canada


Video demonstration of the Dance.Draw project (mp4 file)
"This performance is part of an ongoing Dance.Draw project at the University of North Carolina at Charlotte, which investigates lightweight methods for integrating dance motion with interactive visualizations and enhancing audience interaction with dance."



-Photo from the Dance Draw website 


RELATED

References for Layered Surveillance:


C. Latulipe, I. Bell, C. L. Clarke, and C. S. Kaplan. sym-Tone: Two-handed manipulation of tone reproduction curves. In GI 2006 Proceedings, pages 9--16. Canadian Information Processing Society, 2006.

C. Latulipe and A. Manning. Interactive surveillance: Audience interaction with moving digital paintings. Interactive Installation at the (re)Actor3 Digital Live Art Conference, September 2008. http://www.digitalliveart.com/.

L. Loke, A. T. Larssen, T. Robertson, and J. Edwards. Understanding movement for interaction design: frameworks and approaches. Personal Ubiquitous Comput., 11(8):691--701, 2007.

D. Maynes-Aminzade, R. Pausch, and S. Seitz. Techniques for interactive audience participation. In ICMI '02:Proceedings of the 4th IEEE International Conference on Multimodal Interfaces, page 15, Washington, DC, USA, 2002. IEEE Computer Society.

S. S. Snibbe and H. S. Raffle. Social immersive media: pursuing best practices for multi-user interactive camera/projector exhibits. In CHI '09: Proceedings of the 27th international conference on Human factors in computing systems, pages 1447--1456, New York, NY, USA, 2009. ACM.


Below is a post I wrote about Dance.Draw in 2008:


DANCE.DRAW: EXQUISITE INTERACTION
(Updated)

"The movement of the visualizations are artifacts in real-time of the movements of the dancers. They draw while they dance, they dance together and they draw together. Every performance generates a new visual imprint." -DanceDraw website


Interactive multimedia technology, blended with the arts!

Dr. Celene LaTulipe
, from UNC-Charlotte's Software and Information Systems Department, Professor Sybil Huskey, from the dance department, dance students, and others collaborated to create an amazing performance that I had the opportunity to see performed during the
Visualization in the World Symposium in April (2008).

If you look closely, you will see that each dancer holds two wireless mice, one in each hand. The mice trigger the visualization that is projected in the background. Dr. LaTulipe has focused some of her research on two-handed computer interaction. It is interesting to see how her work has been applied to this beautiful "off-the-desktop" application.

Dance.Draw is a work in progress- visit the following links for more information:

Website (Updated)
Movie
Technical Info
Dr. Kosara's Eager Eyes post about Dance.Draw

Note:
Dr. LaTulipe was my HCI professor- Dr. Kosara was my Visualization/Visual Communication professor.