Showing posts with label IWB. Show all posts
Showing posts with label IWB. Show all posts

Feb 25, 2014

Interactive Ear: A Guide to Human Hearing, by Amplifon, link to Pearltrees site.

The Interactive Ear: A Guide to Human Hearing

This interactive ear was created by Amplifon, a hearing aid company based in the UK and in 20 other countries.  Until recently, interactive "learning modules" were designed with Flash, and out quick reach of people with iPads.  After playing around with the Interactive Ear using my iPad, I'm pretty sure that it was designed for use with touch-tablets in mind.

If you are an educator looking for something effective to use for a unit on the senses, the Interactive Ear looks like it would be great on an interactive whiteboard or large touch-screen display.   It provides ways to explore the workings of the outer, middle, and inner ear.

The Interactive Ear
The Interactive Ear is presented by Amplifon

Thanks to e-Learning Examples for sharing this link! 

At the time of this post, I had not discovered who worked on the development of the Interactive Ear.  I'll post the information here in an update.

RELATED
While looking up information about the Interactive Ear, I came across the Pearltrees website.  It is sort of like Pinterest, but in a much more interactive and playful format. Information is represented by small icons called "Pearls", which are navigational tools that designed to support organization and sharing of information. It

I think the Pearltrees interface is also a good way to support memory of the "stuff" we have come across online!  Like any free site, if you sign up, the folks at Pearltrees will have access to some of your information, most likely for future advertising purposes. Pearltrees also can be accessed via apps for the iPad/iOS  and Android.  Pearltrees is recruiting, btw.

Below is a screenshot from the someone's Pearltree page that had the Interactive Ear in as a pearl inside of a pearl:




































NOTE TO FOLLOWERS
For a number of reasons, including my work obligations-I have a consuming "day" job as a school psychologist- I have had less time to post blogs and have a huge backlog of content, ideas, and thoughts I have yet to share.  Here are some of the topics that you are likely see in the future.  

I appreciate your support and patience!

Future Topics:

Update on interactive multimedia learning modules
Update on latest interactive display technology, systems, and software, across the spectrum of uses
Interactive mobile technology in the wild and in the home 
eTextiles in art, music, and dance
Interesting conferences 
Update on human-computer interaction research and innovative technologies
Update on games for learning, serious games, and new technologies for gaming
Usability (or lack of) of systems, applications, devices across all spectrums, including education, government, health care, automobiles, mobile, etc.
Update on my own technology experiments --- I still haven't finished that interactive multimedia timeline!


Jul 21, 2012

Musings about NUI, Perceptive Pixel and Microsoft, Rapid Creative Prototyping (Lots of video and links) Revised

It just might be the right time for everyone to brush up on 21st century tech skills. iPads and touch-phones are ubiquitous. Touch-enabled interactive whiteboards and displays are in schools and boardrooms.  With Microsoft's Windows 8 and the news that the company recently acquired Jeff Han's company, Perspective Pixel, I think that there will be good support - and more opportunities- for designers and developers interested in moving from GUI to NUI.    


In the video below, from CES 2012, Jeff Han provides a good overview of where things are moving in the future.  We are in a post-WIMP world and there is a lot of catching up to do!

CES 2012  Perceptive Pixel and the Future of Multitouch (IEEE Spectrum YouTube Channel)



During the video clip, Jeff explains how far things have come during the past few years:
 "Five and 1/2 years ago I had to explain to everybody what multi-touch was and meant. And then, frankly, we've seen some great products from folks like Apple, and really have executed so brilliantly, that everyone really sees what a good implementation can be, and have come to expect it.  I also think though, that the explosion of NUI is less about just multi-touch, but an awareness that finally people have that you don't have to use a keyboard and mouse, you can demand something else beside that.  People are now willing to say, "Oh, this is something I can try, you know, touch is something I can try as my friendlier interface"."

Who wouldn't want to interact with a friendlier interface?  Steve Ballmer doesn't curb his enthusiasm about Windows 8 and Perceptive Pixel.  Jeff Han is happy how designs created in Windows 8 scales for use on screens large and small. He explains how Windows 8 can support collaboration. The Story Board application (7:58) on the large touchscreen display looks interesting.

I continue to be frustrated by the poor usability of many web-based and desk-top applications.  I like my iPad, but only because so many dedicated souls have given some thought to the user experience when creating their apps.  I often meet with disappointment when I encounter interactive displays when I'm out and about during the day.  It is 2012, and it seems that there are a lot of application designers and developers who have never read Don Norman's The Design of Everyday Things!



I enjoy making working prototypes and demo apps, but my skill set is stuck in 2008, the last year I took a graduate-level computer course.  I was thinking about taking a class next semester, something hands-on, creative, and also practical, to move me forward. I can only do so much when I'm in the DIY mode alone in my "lab" at home.  I need to explore new tools, alongside like-minded others.  


There ARE many more tools available to designers and developers than there were just four years ago.  Some of them are available online, free, or for a modest fee.  I was inspired by a link posted by my former HCI professor, Celine Latulipe, to her updated webpage devoted to Rapid Prototyping tools. The resources on her website look like a good place to start for people who are interested in creating applications for the "NUI" era.  (Celine has worked many interesting projects that explore how technology can support new and creative interaction, such as Dance.Draw.) Below is her description of her updated HCI resources:

"New HCI resource to share: I have created a few pages on my web site devoted to Rapid Prototyping tools, books, and methods. These pages contain reviews of various digital tools, including 7 different desktop prototyping apps, and including 8 different iPad apps for wireframing/prototyping. I hope it's useful to others. Feel free to share... and please send me comments and suggestions if you find anything inaccurate, or if you think there is stuff that I should be adding. I will be continuing to update this resource." -http://www.celinelatulipe.com (click on the rapid prototyping link at the top)



IDEAS
Below are just a few of my ideas that I'd like to implement in some way. I can't claim ownership to these ideas- they are mash-ups of what comes to me in my dreams, usually after reading scholarly publications from ACM or IEEE, or attending tech conferences. 
  • An interactive timeline, (multi-dimensional, multi-modal, multimedia) for off-the-desktop interaction, collaboration, data/info analysis exploration.  It might be useful for medical researchers, historians, genealogists, or people who are into the "history of ideas".  Big Data folks would love it, too. It would handle data from a variety of sources, including sensor networks. It would be beautiful to use.
  • A web-based system of delivering seamless interactive, multi-modal, immersive experiences, across devices, displays, and surfaces. The system would support multi-user, collaborative interaction.  The system would provide an option for tangible interaction.
  • A visual/auditory display interface that presents network activity, including potential intrusions, malfunctions, or anything that needs immediate attention that would be likely to be missed under present monitoring methods. 
  • Interactive video tools for creation, collaboration, storytelling.  (No bad remote controllers needed.)
  • A "wearable" that provides new ways for people to express and communicate creatively, through art, music, dance, with wireless capability. (It can interact with wireless sensor networks.)*
  • An public health application designed to provide information useful in understanding and sepsis prevention efforts. This application would utilize the timeline concept describe at the top of this list. This concept could also be useful in analyzing other medical puzzles, such as autism.
Most of these ideas could translate nicely to educational settings, and the focus on natural user interaction and multi-modal i/o aligns with the principles of Universal Design for Learning, something that is important to consider, given the number of "at-risk" learners and young people who have disabilities.

I welcome comments from readers who are working on similar projects, or who know of similar projects.  I also encourage graduate students and researchers who are interested in natural user interfaces to and move forward with an off-the-desktop NUI project.  I hope that my efforts can play a part in helping people make the move from GUI to NUI!  



Below are a few videos of some interesting projects, along with a list of a few references and links.


SMALLab (Multi-modal embodied immersive learning)


PUPPET PARADE: Interactive Kinect Puppets(CineKid 2011)



MEDIA FACADES: When Buildings Start to Twitter

HUMANAQUARIUM (CHI 2012)

 

NANOSCIENCE NRC Cambridge (Nokia's Morph project)






 
Examples: YouTube Playlists
POST WIMP EXPLORERS' CLUB
POST-WIMP EXPLORER'S CLUB II

Web Resources
Celine Latulipe's Rapid Prototyping Resources 
Creative Applications
NUI Group: Natural User Interface Group
OpenFrameworks and Interactive Multimedia: Funky Forest Installation for CineKid
SMALLab Learning
OpenExhibits: Free multi-touch + multiuser software initiative for museums, education, nonprofits, and students.
OpenSense Wiki 
CINEKID 2012 Website 
Multitouch Systems I Have Known and Loved (Bill Buxton)
Windows 8
Perceptive Pixel
Books
Natural User Interfaces in .NET  WPF 4, Surface2, and Kinect (Josh Blake, Manning Publications)
Chapter 1 pdf (Free)
Brave NUI World: Designing Natural User Interfaces for Touch and Gesture (Daniel Wigdor and Dennis Wixon)
Designing Gestural Interfaces (Dan Saffer)
Posts
Bill Snyder, ReadWrite Web, 7/20/12

I noticed some interesting tools on the Chrome web store - I plan to devote a few more posts to NUI tools in the future.

Dec 22, 2010

Multi-touch SmartBoard! (SMARTBoard 800 Series)

Take a look at the video demonstration of the new SMARTBoard (800 series) that offers multi-touch and gesture interaction support so that two students can interact with the board at the same time.

  • Students can use 2 finger gestures to enlarge objects and move them around.
  • Two students can interact with the board at the same time to complete activities.
  • SMARTInk/Calligraphic Ink creates stylized print as you write. Whatever is written or drawn on the SMARTBoard becomes an object in the SMARTNotebook, allowing for things to be resized or rotated.   (2:04)
  • Multi-touch gestures enabled in Window 7 and Snow Leopard work with the SMARTBoard.
  • Software development kit (3:28):  Example of a physics application developed by a 3rd-party developer.  The application supports two students working at the SMARTBoard at the same time
This video, in my opinion, does not provide viewers with the full range of possibilities that the new features provide.   I'd like to see a "redo" of this video using a live teacher and a group of students.  For example, it would be interested in seeing how the physics application would be incorporated into a broader lesson or science unit.   I'd love to hear what real students have to say as they interact with the physics application, too.

Comment:
I think a multi-user interactive timeline would be a great application for the new SMARTBoard, because students could work together to create and recreate events.  This would be ideal for history, literature, and humanities activities, across a wide span of grade levels.

Oct 30, 2010

Philipp Geist: Blending the Physical with the Digital; Google TV/Leanback, Vimeo's new Couch Mode, oh...and ViewSonic's 3D (glasses-less) pocket camcorder...

I'm thinking about getting one of the new "internet ready" TVs.  I have a serious reason to do this. I'm working on some interactive video projects, and a couple of my projects are geared for teens and young adults who have autism.*   My hunch is that many of my students would like to watch- and interact with-content optimized for Google TV and Vimeo's Couch Mode.  The content is designed to look good on larger high-resolution flat-screen displays, and I'm sure it would be great on my school's newer SMARTBoards.  I need to learn more about  developing applications for this purpose.

(Currently I use my HP 22-inch TouchSmart PC to view web-based video content, and to evaluate websites that provide "touchable" and interactive content that might work well on interactive whiteboards.)

At any rate,  I've been looking for great videos that have the potential for use at work with older students who have autism. I'm also looking for effective ways that the students can use to interact with multimedia and video content. This is important, since the students have minimal verbal communication skills, have limited reading ability- if they can read at all.  They learn about their world through visual means, and are capable of learning much more - but not through traditional means.

Since our school is focusing on globalization and learning about the cultures of other countries, I've been on the lookout for some interesting videos that might appeal to our students.  

Today I came across a great find- Philipp Geist.  Who is Philipp Geist?  According to his bioPhilipp works internationally as a light and multi-media artist in the mediums of video, performance, photography and painting. Some of his work focuses on architecture, history, and cultural heritage.  A good example of his work is the installation he created for a festival in Thailand in 2009:

"The one-hour show is the central part of the celebrations and will be seen by thousands of visitors.  It interprets artistically the king's life and his work dedicated to public welfare. The art installation combines images of the kings and his social projects in the past and present with 3D animations of Thai natural and cultural heritage and abstract painterly passages." (from the Vimeo site)

Phillip Geist's Showreel

HIGH-RES MULTIMEDIA WEB CONTENT ON LARGE PANEL HD TV!
This might boost holiday gift sales and in turn, give a little jolt to the economy. To do my duty for my country, I will continue to research Internet TV as I narrow down my selection for my new Internet-ready TV.... Below is some Information about Google TV, Google Leanback, and Vimeo's Couch mode that I've recently gathered to share with my IMT followers:

GOOGLE TV:  "The web is now a channel"

"With Google Chrome and Adobe Flash Player 10.1, Google TV lets you access everything on the web. Watch your favorite web videos, view photos, play games, check fantasy scores, chat with friends, and do everything else you're accustomed to doing online. Plus, the world's best websites are now being perfected for television -- check out our Spotlight gallery for examples."  "The worlds' favorite websites are being tweaked and perfected for the television." -Google TV


I'm not too excited about the design of the application that transforms your Android phone or iPhone into a remote control.  I hate most remote controls.  According to Google TV, multiple phones can control the same TV, and you can use your voice to search, which seems like it would be a good thing...  I wonder if they tested this out with real families, not just families of Google TV techies .
















GOOGLE LEANBACK Video (Integrated into GoogleTV)


Google Leanback 
When I visited the Leanback website, I encountered the following screen with a suggestion that I type in what I was looking for.  I typed in "lynnvm", the name of my YouTube channel.  Apparently Google provides you with a randomly generated featured video that appears in the background that has nothing to do with what you are looking for.  


In this screen shot, my YouTube channel offerings are in the foreground. "Maleficent Halloween Tutorial" is what played in the background: 













































































VIMEO INTRODUCES COUCH MODEVimeo's version of Google's Leanback is Couch Mode.  It is optimized for use on Google TV, so that makes things less complicated in the world of videoviewingland.   According to Ryan Hefner's article on the Vimeo staff blog, "Couch Mode is a special new section of Vimeo that allows you to watch collections of videos (such as Staff Picks, your inbox, your videos, etc.) completely uninterrupted like a TV channel."
Couch Mode works on computers, but since it relies on HTML5 and CSS3, without Flash, it only works with Chrome and Safari browsers.  For more information, see the video below:



RELATED
"A few of our favorites include Net-A-Porter, which lets you watch runway videos and shop for high fashion; Meegenius, a place where you can read and customize children’s books; TuneIn, a personal radio for your TV; and The Onion which always gives us a good laugh." - Google TV Blog
MeeGenius If you are a teacher, parent, kid, or lover of children's books, visit this interactive website ASAP. It is optimized for Google TV and works nicely on touch-enabled screens and devices.

As I was wrapping up this post, I came across information about Viewsonic's new 3D, glassesless pocket camcorder.  I'll update information about this new gadget when I have a chance to learn more about it. !



Comment: The idea of developing interactive multimedia apps in 3D intrigues me. At this point, the technology is too new for an "armchair technologist" like me to pursue with my incredibly busy work obligations.  I don't have the money to buy a 3D video camera.  But I might try this out, if it is true that it only costs $238.00!

Viewsonic introduces 3Dv5 3D pocket camcorder, no glasses required
Darren Murph, Engadget, 10/20/10
Film Videos In 3D for Under $250 With Viewsonic's 3DV5
HotHardware, 10/28/10


* About me:  
I presently work full time as a school psychologist at a high school and at a program for students with more severe disabilities, including autism.  The students I work with have made amazing gains through the use of interactive multimedia applications, and also have responded well to video presented on the large IWB screens.   


I went back to school to take computer courses, initially so I could make interactive multimedia applications and games. I continue to blog about interactive multimedia,  emerging/ new technologies, and topics related to post-WIMP HCI/UX/ID/IA.  Although my "spare time" is limited,  I try to keep up my technical skills whenever I can by working on projects that can support the students I work with.  

Oct 18, 2010

Words of Wisdom (and more) from Harry Brignull: UX Roots in Psychology, Design, Info Architecture...and so much more!

Harry Brignull is a User Experience Consultant at Madget in Brighton, England. According to his "about" page info, his work involves "building experiences by blending User Research, Interaction Design, and process consultancy."  Harry's 90 Percent of Everything blog is a well-spring of information and inspiration.


Back Story
I came across Harry's work in 2004 or 2005, when I was taking a VR Class (Virtual Reality for Education and Training) and working on an assignment about large-screen displays.   At the time, Harry was a Ph.D. working in the Interact Lab at the University of Sussex on the Dynamo project, in collaboration with researchers from the Mixed Reality Lab at the University of Nottingham.

I revisited this work again in early 2007 when I was studying HCI and Ubiquitous Computing, and researching information about collaborative interaction on large displays in public spaces.  The following research article inspired me at the time, and looking back, I consider the work of this team to be seminal, and worth revisiting once again.

Izadi, S., Brignull, H., Rodden, T., Rogers, Y., Underwood, M. (UIST'03)
Dynamo: A public interactive surface supporting the cooperative sharing and exchange of media (pdf)  



(The picture was taken from the Dynamo project's website, and shared on my 2007 blog post, Revisiting promising projects, Dynamo, an application for sharing information on large interactive displays in public spaces.)


Links to a few of Harry's useful blog posts:

UX as Applied Psychology:
Clear Reporting & Critical Thinking:  Why User Experience Needs to Remember its Roots in Psychology (10/4/10)

"There was a time, back in the early 1990s, when almost everyone involved with UX research had a background in Psychology.  Back in those days, the term "User Experience" didn't really exist, and the nearest discipline was Human-Computer Interaction (HCI)..."

Comment:
As a school psychologist, I'm well-steeped in the process of research, observation, and data collection.  I also know that the fundamentals of applied psychology are a very important ingredient in UX work.  Don Norman, one of the "grandfathers" of UX/HCI, was a cognitive psychologist.  He was the co-author of one of my psychology textbooks when I was a university student the first time around. Coincidentally, Norman's book, Design of Everyday Things was required reading for my HCI graduate class.

























Mobile Usability Testing for Low Budgets
Mobile Usability Testing Tip: Recording from Two Webcams
In this post, Harry discusses quick and cheap methods of using two webcams for mobile usability testing. This method could be used in other situations, such as developing presentations. (It might also be applicable for use in therapeutic and special education settings.)

Image: Nick Bowmast


UX Brighton Presentation on Dark Patterns: User Interfaces Designed to Trick People
My Presentation on Out of Box Experience Design  (Harry Brignall)
David Ogilvy: We Sell or Else


RELATED
Links to Harry's Blog Posts, By Topic


SOMEWHAT RELATED

Sep 15, 2010

Link to TechPsych Post: Laying the Groundwork for Interactive Video Activities for Students with Special Needs: Community Places Road Trip

If you follow the link, you can see the first "draft" of the video.  My goal is to transform the linear video into an interactive video, with hot spots and links:


Laying the Groundwork for Interactive Video: Activities for Students with Special Needs: Community Places Road Trip

Note:  This was my first time trying to shoot video of buildings and signs from a convertible car with the top down ; )

Sep 4, 2010

Video Experiments: Sea Life Medley: Extended version with music

I'm playing around with my sea life video clips to get ideas for creating interactive educational videos in the future for use on interactive whiteboards and other large touch-screen surfaces.

Here's my YouTube description:
This is a medley of several video clips taken of sea life, mostly living in aquariums. Awesome jellyfish can be viewed from 1:34- 3:45. The music consists of clips from iMovie, and then William Orbit's "Sea Green" and "Surfin". I created this video for students I work with who have more complex disabilities, such as severe autism.

Aug 21, 2010

Reflections About Interactivity in my Present World

Background:  For those of you who are new to this blog, I work as a school psychologist in a public school district in North Carolina. During the mid 2000's, I took a variety of computer courses, leading up to a decision to work part time while taking graduate courses part-time such as human-computer interaction, games, information visualization, ubiquitous computing, VR, etc. I returned to work full time in 2008, due to the economic downturn.

I continue to maintain my passion for technology that supports natural user interaction, and share my interests on this blog and to a lesser extent, two other blogs.  I initially started blogging because it was a requirement for one of my courses, and found that my blogs served me well as on-line filing cabinets.

Update:  I don't usually post much about my work on this blog, but I have some exciting things to share.

New School Year, New SMARTBoard: I'd like am excited about the upcoming school year because my "home" school, Wolfe, a program that serves mostly teens and young adults up to age 22 who have more severe disabilities (including autism), now has an interactive whiteboard in every classroom.

School started for Wolfe students on July 26th, and three more whiteboards were installed.  One of the new SMARTboards is in the speech and language room, along with a multi-touch SMARTTable the school received last April, one is in the Art/Work Adjustment room, and one is in the room I use with small groups of students, which is used for music one day a week.


Although I have used interactive whiteboards in my work with students for several years, this is the first year that I have had one available to me most of the time in a school. Since most of the teachers received their IWBs over the past year, there is a pressing need to figure out what works, why it works, and how to create useful interactive content that is appropriate for the needs of students who have severe or multiple disabilities. We really can't wait.  

Why is this important to me?

Observations of positive changes:
Students who previously had limited interest in applications on the computer, or a limited attention span for such activities, demonstrate a high degree of interest and engagement with the activities on the IWBs we've tried so far.  Many students who do not attend to learning materials, or only for brief periods of time, actively look at the IWB screen and even interacting with it, and smile.   Some students who rarely-or never- speak sometimes vocalize more often during IWB activities!   Some are making connections between learning materials and what they interact with on the screen, something that simply did not happen previously.  Some students who rarely established eye contact with others or demonstrated joint attention do so during IWB activities, something I discussed in a post on the TechPsych blog.

Technology and my role as a school psychologist:
Designing effective interventions is part of my job as a school psychologist, and mixing interactive whiteboards and interventions is fairly uncharted territory.  I know that there are probably a few other school psychologists, counselors, social workers, and speech/language therapists out there who are wondering what to make of this technology and the students they serve directly, or indirectly through consultation.  There isn't much literature about this topic, so it is difficult to know what is truly "evidence based".

We are in the process of discovery. Within a school that has an IWB in every classroom, serving students with the most complex needs within the school district,  how can I best follow professional school psychology practices(pdf) regarding the provision of direct and indirect services. Some of these expectations are listed below:

"School psychologists promote the development and maintenance of learning environments that support resilience and academic growth, promote high rates of academic engaged time, and reduce negative influences on learning and behavior."

"School psychologists use information and assistive technology resources to enhance students’ cognitive and academic skills."

"School psychologists work with other school personnel to develop, implement, and evaluate effective interventions for increasing the amount of time students are engaged in learning."

"School psychologists facilitate design and delivery of curricula to help students develop effective behaviors, such as self-regulation and self-monitoring, planning/ organization, empathy, and healthy decision-making."

Working towards solutions:
I work closely with my colleague Kelly Cross, a speech and language therapist who serves Wolfe school and two classrooms of students with severe autism at a "regular" elementary school. Kelly also serves as the assistive technology and augmentative communication consultant for our school district.  She's used interactive applications and web resources for many years along with more traditional "hands-on" materials,  but like me, has had limited access to IWB's until recently.  She now has a SMARTboard in her room, along with the portable multi-touch SMARTTable Wolfe received last April.  We work with many of the same students, so with the influx of IWBs in our school, we've stepped up our collaboration.

One of Kelly's challenges is to figure out ways for teachers to integrate assistive technology and/or augmentative communication systems into their work with students during activities that involve interactive whiteboards.   Most of the research the area of assistive technology/aug com focuses on the use of technology to access applications as they are displayed on laptops or computer monitors, or factors related to the use of individual communication devices. The vSked project, led by Dr. Gillian Hayes at the University of California at Irvine, is on the right track in that it incorporates the use of a large interactive display that was used with students with autism, along with smaller hand-held communication systems, which I've discussed in a previous post.


vSked_1 575x320
vSKED in action

Workshop Presentation
This past week, Kelly and I presented at a workshop held in the Arlington VA school district that focused on the use of interactive whiteboards and related applications and web resources with students with special needs.  We shared some of the exciting things we've noticed with our students and shared "before and after" examples.  Included in the presentation were some of the video clips I quickly put together during the first days of school that had an impressive positive impact with students when they were used during interactive whiteboard activities. (Some of these video clips can be found in a previous post: Video clips that help students with autism learn and feel calm at the same time!)

During the workshop, we discussed a few guiding principals, such as the "least dangerous assumption" and the concept of Universal Design for Learning.   We also provided a sampling of resources previously used on the "small screen" appear to powerful when used with students interacting on the larger whiteboard screens.  Below are a few of the resources we shared:

Clicker5 is an application to support reading and writing that provides a natural voice output, and child-friendly word processor. It works well on interactive whitboards It can incorporate several communication symbol systems. It is a good tool for informal assessment with students with communication and other related needs.




Sensory World provides an intuitive navigation system for students to use as they explore various areas of a house and engage in learning and related activities. The site map for all of the areas of the house, as well as the activities, is graphical.




We shared resources from the National Gallery of Art's Kids Zone, a great website that offers plenty of interactive content:


Teachers who want a limited browsing environment for their students the Zac Browser is great for use on IWBs and the new large all-in-one touch screen displays:
Zac Browser

Another website that is good for visual-based browsing is Symbol World:

"The intention is that symbol readers, teachers and carers will contribute, and we are delighted at the number of contributors that have already sent us their work"

We shared a recent find, Taptu rthat can be used on an IWB.  Although Taptu focuses on the mobile touchable web, accessed through smartphones with internet access, it provides links to a wide range of websites designed with intuitive touch interaction in mind, perfect for students with special needs.  In many cases, Taptu web navigation resources work fine on the larger screen of the IWB.  The advantage is that a icon/visual based touch navigation system supports students who can't type and also those who have very limited reading skills.


Sports Navigation for Taptu

Below is a slideshow about the touchable web:
Taptu: Virtual Roundtable


Update: SMARTTable
At Wolfe, we'd like to create a conversation wheel with related activities for the SMARTTable that co-ordinate with SMARTBoard activities.  We'll probably experiment with the conversation wheel concept on the SMARTboard first.


Considerations:
One thing we've learned over the past few months is that it is bit more complicated to create content and activities for the SMARTTable than for the SMARTBoard notebook or Promethean flipchart.   We hope to have it customized to support scaffolded, customized classroom activities for students with special needs, but it might take more time than we had anticipated.  The school's immediate need is for touchable interactive content for all of the classroom IWB's, suitable for our students.

Complications:
Programming for the SMARTTable, for those who have 64-bit computers, requires Windows 7, Visual Studio 2008, and Expression Blend 3.   My HP Touchsmart, my home computer, is 64 bit, but runs Vista.  My school-issued laptop runs Windows XP and is also 64-bit.  To upgrade it, I will have to send it to the tech department for several weeks.   It will be slow-going, since I have to plan for my day-to-day activities and evaluations with students first.

Possible SMARTTable Solutions:
I'm hoping that some students from UNC-Charlotte might want to try their hand at multi-touch programming and help us out!  We'd welcome volunteers from other universities as well.   Wolfe's principal, Mary Jo Breckenridge, is very supportive of the use of innovative technologies with students with special needs, and would figure out a way to make a collaboration happen.










Upcoming Interactive Multimedia Technology Posts
I have about 6 posts in draft form about interesting interactive technologies, research, people, and companies involved with multi-touch, interactive multimedia, and natural user interface/interaction applications. I'll get them up as soon as possible.

One post is about 3M Touch Systems. Another is about an interesting multi-touch start-up company, Osmosis.  I revisited Ballantyne Village to update the use of interactive touch screen technology, something I discussed in detail, along with photos and video clips, in a 2008 post, Technology Supported Shopping and Entertainment User Experience at Ballantyne Village:  "A" for concept, "D" for touch-screen usability".   I got some inside scoop about the rationale behind the changes at the upscale center from a seasoned owner of a high-end audio-visual store I interviewed about 3D TV.   I have some interesting information about current research in "glasses-less" 3D displays. Sharp will be coming out with a 3D cell-phone camera AND glasses-less cell-phone display in the not-to-distant future.  

I'm preparing for posts that highlight a few of my favorite blogs. Until then, take a look at the recent posts on Tracy Boyer's Innovative Interactivity blog, and also InteractiveTV Today.

RELATED & SOMEWHAT RELATED
"The AAC-RERC conducts a comprehensive program of research, development, training, and dissemination activities that address the NIDRR priorities and seek to improve technologies for individuals who rely on augmentative and alternative communication (AAC) technologies. The mission of the AAC-RERC is to assist people who rely on augmentative and alternative communication to achieve their goals by advancing and promoting AAC technologies and supporting the individuals who use, manufacture, and recommend them."



Janet Light, Kathy Drager, Penn State University




Jeff Higginbotham's Bibliography:  Viewing AAC Through Authentic Social Interactions (pdf)

ProLoquo2Go (iPhone/iPod Touch/iPad communication system)


Also posted on the TechPsych blog