Showing posts with label augmented reality. Show all posts
Showing posts with label augmented reality. Show all posts

Dec 5, 2012

Augmented Human Conference '13 (ACM CHI) March 7th and 8th; CFP paper deadline Jan 8, 2013

Looks like a fascinating conference!

ACM SIGCHI 4th Augmented Human International Conference





















Call for Papers
The 4th Augmented Human (AH) International Conference in cooperation with ACM SIGCHI will be held in Stuttgart, Germany, on March 7–8 2013, focusing on augmenting human capabilities through technology for increased well-being and enjoyable human experience. 

As in previous years, the conference proceedings will be published in the ACM Digital Library as a volume in its International Conference Proceedings Series with ISBN. 

Topics 
  • Wearable Computing and Ubiquitous Computing 
  • Bionics, Biomechanics, and Exoskeletons 
  • Brain-Computer Interfaces, Muscle Interfaces, Implanted Interfaces 
  • Sensors and Hardware 
  • Smart Artifacts and Smart Textiles 
  • Augmented Sport, Health, & Well-being, Training/Rehabilitation Technology 
  • Augmented and Mixed Reality, Tourism and Games and Context-Awareness 
  • Augmented Fashion and Art 
  • Trust, Privacy, and Security of Augmented Human Technology 
PROGRAM COMMITTEE

Submission Categories for Papers 

Full papers 8 pages, anonymized, 30 minutes presentation 
Short papers 4 pages, anonymized, 15 minutes presentation 
Demonstration papers 2 pages, anonymized, demonstration at conference 
Poster papers 2 pages, anonymized, presented at conference 
Art pieces 1–2 pages, not published, exhibited at conference 

The four paper categories will be published in the ACM digital library and follow the ACM paper format. We encourage authors to submit supporting video material in addition to the PDF submission. 

Important Dates 
  • January 8, 2013      paper submission deadline 
  • February 5, 2013    author notification 
  • February 12, 2013  camera-ready and ACM copyright form due 
  • March 7–8, 2013    scientific conference in Stuttgart 

Art and Exhibition 

Augmented Human 2013 will feature contributions by art researchers and practitioners. Artists participating and exhibiting at Augmented Human 2013 will have to be self-funded to attend the conference. 

All art pieces will be included in a video to be published on the Augmented Human YouTube channel. Additionally, an exhibition catalog will be published on the Augmented Human website, including full-page pictures and the descriptions provided by the authors. 

Submission of Art Pieces 

Authors may choose the format to present their art pieces for submission. The submission should include the requirements of space, light, electricity, and equipment.

Organizing Committee

General Chair:  Albrecht Schmidt, University of Stuttgart, Germany
Program Co-Chairs: Andreas Bulling, University of Cambridge, UK; Christian Holz, Hasso Plattner Institute, Germany

Jan 3, 2012

"Kinect-based Telepresence with Room Sized 3D Capture and Life Sized Display", Includes Behind-the Scene "how-to" (UNC Chapel Hill)

Jim Spadaccini, of Open Exhibits, recently told me about a project that involves the real-time, interactive 3-D capture of people in a room.  As the viewer moves around the screens, the depth-detecting feature of the Kinect is harnessed to set the stage for a realistic telepresence experience.  


Take the time to view the video, which contains some interesting views of how the system works:





Thanks, Jim, for the link!

RELATED/SOMEWHAT RELATED
Kinect Real-Time Room Telepresence
Kinecthacks, 1/3/12
From the project's website:
Maimone, A. and H. Fuchs. "A First Look at a Telepresence System with Room-Sized Real-Time 3D Capture and Large Tracked Display." The 21st International Conference on Artificial Reality and Telexistence (ICAT) (Osaka, Japan, November 28-30, 2011) [paper] [video]
Maimone, A. and H. Fuchs. "Encumbrance-free Telepresence System with Real-time 3D Capture and Display using Commodity Depth Cameras." The IEEE International Symposium on Mixed and Augmented Reality (ISMAR) 2011 (Basel, Switzerland, October 26-29, 2011) [paper] [video]
Open Exhibits

Nov 27, 2011

Starbucks Cup Magic: Augmented Reality App for iPhone and Android!



The app was developed by Blast Radius.  FYI, Blast Radius is hiring.
"Blast Radius is a global agency that takes a strategic approach to tackling the complex issues of growing brand and revenue in a digitally connected world."


For more information, tak a look at the Starbucks Cup Magic iTunes preview.


Thanks to Ajit Jaokar for the link!

Jul 5, 2011

Augmented Reality Cookies: Link to video and website for QKies, a new twist that blends cookies and AR.



QKies is a cooperative project of Juchem Gruppe, a German food trade company, and DFKI, the German Research Center for Artificial Intelligence.  QKies is a special twist on baking cookies that involves the use of QR codes that people can share as they share cookies with others:

"Give your friends and acquaintances cookies, they send you directly to a specific site. For example, this can be a video on YouTube, a photo from Flickr or your own website."
box.png (255×365)


Below is a picture from a blog post about QKies:
IMG_0147.jpg (1600×1200)
-Bemme51 

Here is an introductory video of the product, in German:

QKies - sag's mit Keksen from r3 media on Vimeo.

Below is a video created by Johannes Schoening of his augmented reality Christmas Cookies.  The idea for the concept, as you see, started out as a joke, after his wife asked him to bake some cookies for the holidays. 




Johannes worked as a senior researcher at DFKI and is now following his new motto,  "Baked to the Future" at "people interactive" (http://www.people-interactive.de/) in Cologne.

Mar 29, 2011

Program- CHI 2011 Child Computer Interaction: 2nd Workshop on UI Technologies and Educational Pedagogy

CHILD COMPUTER INTERACTION: 2ND WORKSHOP ON UI TECHNOLOGIES AND THEIR IMPACT ON EDUCATIONAL PEDAGOGY
May 7, 2011
In conjunction with CHI 2011, Vancouver, Canada
PROGRAM (Draft)



9:00am – 09:05am       Introduction


9:05am - 10:05am        Paper Session I (8min presentation, 4min Discussion)


Evaluating Pervasive Classrooms


• Son Do-Lenh et al.:   Classroom-experience evaluation: An ecological approach to evaluating pervasive technologies in classroom
• Kathryn Rounding et al.:   Evaluating Interfaces with Children
• Dan Morris et al.:   Using Machine Learning to Scaffold Artistic Creativity in Education
• Tamara Polajnar et al.:   Enabling Picture-based Querying and Learning with the JuSe Interface
• Hamed Alavi et al.:   Lantern 2.0: A Pervasive Scripting Tool


10:05am - 11:00am  Coffee Break and Preparation time for short talks


11:00am - 12:10pmPaper Session II (8min presentation, 4min Discussion)


Collaboration in Math: Fears, Myths, and Insights


• Nicola Yull et al.: Pass the iPad: Comparing collaboration on paper and screen
• Veronika Irvine et al.: Math Education: A Creative Approach


Group talk: Math and Embodied Agents
a.  Kristina Richter et al.: Bridging Diagnosis and Learning for Mathematics Education in Classroom Setting
b.  Lisa Anthony et al.: Handwriting Interaction for Math Tutors: Lessons for HCI in Education
c.  Andrew Jensen et al.: Using Embodied Pedagogical Agents and Direct Instruction to Augment Learning for Young Children with Special Needs


Group talk: Dispelling Myths About the Next Generation Classroom
a.   Alex Thayer et al.: The Myth of the Paperless School: Replacing Printed Texts with E-readers
b.  Sharon Oviatt: Designing Digital Tools for Thinking, Adaptive Learning and Cognitive Evolution
c.  Alexandra Dunn et al.: Designing Classroom Technology to Meet the Needs of All


Group talk: Games, Wearables and Fun Learning.
a.  Christiane Moser et al.:    Child-Centered Game Development
b.  Lizbeth Escobedo et al.:  Blue’s Clues: An Augmented Reality Positioning System
c.  Si Jung Kim et al.:   Wearable Story: A Story Telling Jacket for Young Children to Improve Their Independent Physical and Learning Activities


12:10pm - 1:30pm Lunch


1:30pm - 2:30pm Paper Session (10 min presentation, 5min Discussion)


Tangibles and Tabletops
•   Izdihar Jamil et al.: Communication Patterns in Collaborative Peer Learning around Interactive Table
•   Aura Pon et al.: Graspable Music and Vuzik: Music Learning and Creativity using an Interactive Surface
•   Ahmed Kharrufa et al.: Learning at interactive surfaces and designing for reflection
•   Cristina Sylla et al.: TOK – a Tangible Interface for Storytelling


Group talk: Tables and Tangibles
• a.Robert Sheehan: Constructionism, Programming and Touch Interfaces
• b.  Orit Shaer et al.: Making the Invisible Tangible: Learning Biological Engineering in Kindergarten
• c.  Sebastien Kubicki: Evaluation of an interactive table with tangible objects: Application with children in a classroom
• d.  Cristina Emilia Costa et al.: I-Theatre: developing narratives skills in kindergarten children
• e.  Wooi Boon Goh et al.: Potential Challenges in Collaborative Game Design for Inclusive Settings


2:30pm - 3:00pm  Coffee Break


3:00pm - 4:00pm  Breakout Discussion (What are future challenges? Next years workshop?)


4:00pm - 4:45pm  Closing Keynote  TBA


4:45pm - 5:00pm  Closing Remarks


7:00pm   Optional Workshop Dinner


RELATED
Workshop Website
ACM-CHI 2011 Conference Website



Mar 28, 2011

A few links to start the week: AR for libraries, Accessible Musical Slideshows (Spectronics), Health Care Design, Big Data (GigaOM)

AR FOR THE LIBRARY (Supports productivity for librarians)
The article below discusses an Android-based app developed by Miami Unversity's Augmented Reality Research Group:
Awesome Augmented Reality App Could Save Librarians Hours Audrey Watters, ReadWriteWeb, 3/27/11
In the related video, Dr. Bo Brinkman (Miami University-Ohio) demonstrates the prototype AR app using a Samsung Galaxy Tab:

Although there are probably more creative ways to use AR in libraries, this application is a start!


INTERACTIVE PRESENTATION APP
Make musical slideshows in minutes - switch accessible too! Barbara Landsberb, Spectronics Blog, 12/17/10
An image of the Slideshow Maker
Slideshow Maker was designed to work on a range of displays, including touch screens. It it easy to use.  
Slideshow Maker Manual This is an external link (1.8 MB)  Note:  SlideshowMaker was not yet available in the US at the time of the above post. If I find a video about Slideshow Maker, I will post it here.


HEALTH CARE
The article below is a must-read for anyone thinking about developing applications for health care professionals, clinics, hospitals, patients, etc.  In my opinion, it is very important to look at the "Big Picture", especially for techies who are responsible for  information architecture in this field.
For the Future of Health Care Design, Look Beyond the  Hospital Fast Company Design, 3/25/11 "Here, Jean Mah and Robin Guenther, two health-care design experts at architecture firm Perkins + Will, look at what the future holds for our health care systems." -Ed. (Fast Company)


BIG DATA
In the article below, the topic of "Big Data" is addressed.  Low power computing solutions are needed in order to handle the number-crunching and information visualization tasks necessary for humans to understand and effectively make use of "Big Data".



Katie Fehrenbacher, GigaOM, 3/24/11
gigaombigdata on livestream.com. Broadcast Live Free

Mar 7, 2011

Monday Musing and Meanderings: Interesting videos and links about emerging technologies.

INTERACTIVE TANGIBLE TABLETOP MUSIC


Reactable Live! SubMixPro Studio Torino

The Reactable featured in the above video is used for DJ-ing in clubs. The one I've played with is at the science museum in my area - I love it. It is fun to improvise on the Reactable with another person.  For more information, see my previous blog posts featuring the Reactable.

AUGMENTED REALITY
While listening to CNBC on my satellite radio on the way home today,  I heard that investing in Qualcomm might be a good idea.   I wonder if this means that Wall Street analysts think that  AR will become mainstream soon...   


The video below shows a variety of creative AR game applications:


Qualcomm has an AR SDK that comes with tutorials, samples, an API reference, and developer forums. The SDK can be downloaded from the Qualcomm AR web-page.



For more information:
GDC 11:  AR- The Augmented Future of Mobile Serious Games?  Eliane Alhadeff, Serious Games Market, 3/7/11
Qualcomm's secret mobile weapon:  Augmented Reality Robert Enderle,  TG Daily, 2/24/11

This sort of technology has been around for a while. For an example, take a look at  the 2007 MScape game demo of the AR game, Roku's Reward:



THE KINECT FOR MEDICAL DATA VISUALIZATION 
Here is another use of augmented reality, but this time, harnessing the Kinect:
Madhav K. ,  Kinecthacks 

PHOTOELASTIC TOUCH

Transparent Rubbery Interface using a LCD and Photoelasticity
Toshiki Sato, Haruko Mamiya, Taro Tokui, Hideki Koike,  The Unversity of Electro-Communications;  Kentaro Fukuchi, Japan Science and Technology Agency
Abstract (pdf)


ART AND SCREENS

Jan 10, 2011

FedEx's "Our Changing World" Website: Interactive Information Graphics (Cartograms) and Augmented Reality Holographs on the FedX

Following a link from Nathan Yau's recent Flowing Data blog post, Our Changing World in Cartograms, I discovered that FedEx's "Our Changing World" website.  It provides an interesting way to explore data about various countries by mousing over countries on a map.

I have an HP TouchSmart PC, and found that the touch-screen interaction offered by this website was better than using the mouse.   I'm pretty sure that this website would be fun to use on a larger touch-enabled display, and in in the classroom, on interactive whiteboards.



To my surprise, I also discovered that the website offers a 3D augmented reality version of "Our Changing World": Experience the changing world in augmented reality
"See the world and the information that shapes it.  Watch it come to life as a 3-D hologram..."




(I'll play with the AR hologram later today.)


Note: 
The FedEx website provides links to additional resources for each topic area, as well as a link to the sources used for the data included in the information graphics.  It is important to remember that graphics do not always accurately depict the numbers!


RELATED
FedEx Launches Global Business Data Visualization Experience

"At experience.fedex.com, visitors can interact through a world map with data and content provided by The Economist Intelligence Unit on eight world trends initially, including air travel, people in cities, entrepreneurs and success, paper trail, business growth, education, money and happiness, and research and development.  Visitors also have an opportunity to analyze the data, share information, or participate in real-time, online polls....“At FedEx, we pride ourselves on our ability to offer great customer experiences,” said Malcolm Sullivan, vice president, Marketing, FedEx Express Asia Pacific. “Experience.fedex.com is an effective way for us to extend these experiences to the virtual world.  By making visualizations of complex and important information available to people everywhere, FedEx makes it easy for anyone to learn about their world and share their discoveries with friends.”"


FedEx Data Sources
FedEx: Our Changing World


FedEx Multimedia Center



Oct 24, 2010

Augmented Reality Eyeglasses: I AM geeky enough to make this fashion statement!

THE AR WALKER, from NTT DoCoMo
AR-walker
Jason Sosa tweeted about the latest trend, the AR Walker, augmented reality for your glasses. This technology from NTT DoCoMo allows you to instantly access location-based information about the things around you. This would be very convenient for people walking about in urban areas, or for tourists. The system also provides easy access to other kinds of information. For example, if you look up towards the sky, you'll get weather information...beyond what you'd figure out on your own.

Of course, the fashionable get-up is in the prototype stage, so you won't be able be seen in public with the newest type of shades anytime soon. For more information, see the video below:


AR WALKER


RELATED
Total Immersion's Partner Success Story: Demo Reel of AR&Co in Indonesia

Cross posted on The World Is My Interactive Interface blog.

Oct 12, 2010

Power to the Pixel Cross-Media Forum Streaming Live from London Today! #PttP

Watch it now at http://www.powertothepixel.com

Right now, I'm watching a presentation about emerging game play the mobile game, Pandemic, which uses augmented layers that release story elements that are location-based. If you are in the US, be mindful of the time zone difference!


This is the info about the presentation that just wrapped up:


13.30 – 14.00
BUILDING A STORYWORLD

LANCE WEILER MD Seize the Media (USA)
This is an amazing time to be a storyteller. The democratisation of the tools to create, combined with rapid changes in media consumption mean that there are more ways to tell stories than ever before.  The creative possibilities are endless but where do you start? How do you extend the stories you want to tell beyond a single screen?
Lance Weiler, one of the leading experts on transmedia, will share how he designs and builds storyworlds that engage audiences whilst at the same time tap new forms of funding and revenue streams."


CURRENTLY STREAMING (9:00 EST)  -  Dance Adventures!



14.00 – 14.30CASE STUDY: THE LEGION OF EXTRAORDINARY DANCERS 
KEITH QUINN
 SVP Creative Development & Production, Paramount Digital Entertainment (USA)
Jon M. Chu’s The Legion of Extraordinary Dancers (The LXD) is the world’s first online dance adventure, released on Hulu in the US in July 2010, and currently available worldwide across multiple distribution platforms. This stunning project breaks boundaries in genre, format and platform and is a game-changer in the way that web series and the arts are presented online. Keith Quinn will present a case study of this huge online phenomenon, produced by Jon M. Chu and Hieu Ho in partnership with Agility Studios and distributed by Paramount.



CROSS MEDIA FORUM PROGRAM
http://www.powertothepixel.com/events-and-training/pttp-events/london-forum-2010/conference-12-oct


For your convenience, I've copied the program to this post:

Conference 12 October, NFT1 BFI Southbank

Power to the Pixel: The Cross-Media Forum
in association with the BFI London Film Festival
12 – 15 October 2010

How do the new ways that audiences are accessing and interacting with media change the way that stories are told, delivered and shared? How can powerful new tools and applications enable content creators – writers, directors, producers -  to reach far greater and diverse audiences? What are the new business and rights models that are emerging?  Who are the new stakeholders, financiers and partners of cross-media stories?
Power to the Pixel presents a day of keynotes, candid case studies and presentations from an array of world-class experts who are working at the vanguard of cross-media content creation, production and finance.
TICKETS CAN NO LONGER BE PURCHASED ONLINE. PLEASE ARRIVE IN PLENTY OF TIME IF YOU WOULD LIKE TO PAY ON THE DAY. ONLY CHEQUES (WITH A VALID BANK GUARANTEE CARD) OR CASH WILL BE ACCEPTED.
Please note that tickets are non-refundable.
CONFERENCE at NFT1, BFI Southbank
09.00 – 09.20
REGISTRATION, TEA & COFFEE
09.30 – 09.45
WELCOME & INTRODUCTION
LIZ ROSENTHAL Founder and Managing Director, Power to the Pixel
09.45 – 10.15
KEYNOTE PRESENTATION: THE GAME-IFICATION OF LIFE

MICHEL REILHAC Executive Director, ARTE France Cinéma (FR)
Reality is no longer perceived as stable, given and objective. Game dynamics are being applied to more and more dimensions of our daily lives. We want to be playful always, we want fun, we want constant changes and second and third and fourth chances… We want to start again when we die.
Now that social networks are part and parcel of our social system, geo-localisation is building itself as an added layer over everything as we speak. Riding on this new foundation, the next big wave may be the game-ification of the networks that the world has transformed itself into…
If so, the art of storytelling and experience design, as everything else, will be deeply and seriously re-shaped by this game layer. Michel Reilhac explores the possibilities.
10.15 – 10.45
KEYNOTE PRESENTATION: BABIES, BUNS AND BUZZERS

MIKE MONELLO Co-Founder Campfire, Co-Creator The Blair Witch Project (USA)
What 100 years of experiential entertainment can teach us about cross-media storytelling.
Calling all storytellers! Technical jargon, academic complexity, and marketing double-speak cloud the discussion around transmedia narratives, creating layers of complexity and confusion that frighten off even the bravest storytellers. Platforms and technology are constantly evolving but the principles that make transmedia stories so compelling to audiences and so rich with creative opportunities are quite simple, and they provide a framework for thinking about stories not bound to any single platform or media. Michael Monello, one of the producers of The Blair Witch Project and a Founder of Campfire, will explore these principles by looking back at some inspiring and funny examples from the last century of experiential entertainment.
10.45 – 11.00
BREAK
11.00 – 11.30
A PEEK INTO THE FUTURE: THE ADVERTISER’S PERSPECTIVE ON THE OPPORTUNITIES AND CHALLENGES CREATED BY DIGITAL CONVERGENCE
 
JEAN-PAUL EDWARDS Executive Director Futures, Manning Gottlieb OMD (UK)
The advertising industry has also been grappling with the implications of the convergence of media in a ubiquitous digital world. Advertisers have been looking at the shifts in technology and consumer behaviour over the past decade through consumer insight and modeling, to understand what people want to hear and where. Here we share our view of the drivers affecting change and where the opportunity for new revenue-generating models might exist over the next three to five years.
11.30 – 12.00
NEW BEDFELLOWS: TIPS FOR DIGITAL SUCCESS VIA ALTERNATIVE DISTRIBUTION MODELS & PARTNERS
WENDY BERNFELD MD Rights Stuff (NETH)
Wendy Bernfeld canvasses various different ways rights holders can monetise their programmes and/or finance new ones via new media.
She will present an overview of recent launches and trends in international online, mobile, handheld device and other new media video platforms, as well as recent cross-platform (transmedia) production and distribution trends. The discussion also distinguishes various emerging consumer and business models (including rental, subscription, ad-supported and sell-through/download-to-own).
12.00 – 12.30
DIGITAL SHIFT:  WRITING FOR TRANSMEDIA
 
MAUREEN McHUGH Co-Founder & Writer, No Mimes Media (USA)
For the last decade ARGs, transmedia, digital media have been seen as ways of promoting and extending films.  What if they’re more?  Just as talkies changed the landscape of filmmaking, technology is changing audience expectations – they want immersion, they want interaction.  Does that mean audiences want to make the story?  Not exactly.  But they certainly expect to impact it.  How does one write a dynamic, immersive, interactive experience where the film is just one part (and a static one at that)?
12.30 – 13.30
LUNCH BREAK
13.30 – 14.00
BUILDING A STORYWORLD

LANCE WEILER MD Seize the Media (USA)
This is an amazing time to be a storyteller. The democratisation of the tools to create, combined with rapid changes in media consumption mean that there are more ways to tell stories than ever before.  The creative possibilities are endless but where do you start? How do you extend the stories you want to tell beyond a single screen?
Lance Weiler, one of the leading experts on transmedia, will share how he designs and builds storyworlds that engage audiences whilst at the same time tap new forms of funding and revenue streams.
14.00 – 14.30CASE STUDY: THE LEGION OF EXTRAORDINARY DANCERS 
KEITH QUINN
 SVP Creative Development & Production, Paramount Digital Entertainment (USA)
Jon M. Chu’s The Legion of Extraordinary Dancers (The LXD) is the world’s first online dance adventure, released on Hulu in the US in July 2010, and currently available worldwide across multiple distribution platforms. This stunning project breaks boundaries in genre, format and platform and is a game-changer in the way that web series and the arts are presented online. Keith Quinn will present a case study of this huge online phenomenon, produced by Jon M. Chu and Hieu Ho in partnership with Agility Studios and distributed by Paramount.
14.30-15.00
CASE STUDYCOLLAPSUS 
TOMMY PALLOTTA Director & Producer (USA/NETH)
Markets fail, buildings collapse, empires end, but what about media? Is it also crumbling? Will a new form of media emerge which will break all boundaries of storytelling before it? Tommy Pallotta will walk you through his latest project Collapsus, which combines interactivity, animation, fiction and documentary.
Collapsus looks into the near future and shows you how the imminent energy transition affects a group of ten young people who appear to be caught up in an energy conspiracy. What will their world look like after the turbulent transition from fossil fuels to alternative energy sources? Interact and make decisions to avoid further blackouts; get a broader perspective by listening to the experts; or observe the consequences for everyday people through the fictional story.
15.00 – 15.15
BREAK
15.15 – 15.30
ADVENTURES IN INTERACTIVE VIDEO

STEVE CALLANAN, CEO wireWax (UK)
DAN GARRAWAY, wireWax (UK)
Steve and Dan present the potential of interactive video to create new types of storytelling experiences and find new ways to monetise video. Through the hyper linking, or “hot-spotting” of objects in video, consumers can access information relative to the people, places and products shown in their favourite tv shows, music videos or feature films simply by clicking on objects within the video frame itself.  With the ability to provide media owners, distributors and advertisers an unprecedented level of video viewership and consumer behaviour data, does this lead to a way of creating value around free delivery models?
15.30 – 15.45
ADVENTURES IN P2P

JAMIE KING, Co-Founder VO.DO (UK)
Jamie King has become a spokesperson for a growing movement promoting the possibilities of ‘free culture’ as a viable alternative for filmmakers and other cultural producers. Jamie updates us on the VO.DO project, launched in 2009, which works with creators to distribute free-to-share media via notable P2P sites and services including The Pirate Bay, Mininova and Vuze. Its aim is to develop an innovative P2P distribution platform whose reach can rival that of mainstream media.
15.45 – 16.15
CASE STUDIES: PRISON VALLEY AND WATERLIFE – ADVENTURES IN INTERACTIVE DOCUMENTARY
ROB MCLAUGHLIN Head of Digital & Interactive Content Production/Strategy, National Film Board of Canada (CAN)
JOEL RONEZ Head of Internet, ARTE France (FR)
Documentaries interpret and synthesize many sources of information to explain a situation or express a POV. How do interactive platforms enhance and transform the possibilities for documentary storytelling? What are the new financing models? The pioneering producer/financiers of two award-winning multi-platform interactive documentaries, Prison Valley from France and Waterlife from Canada, will demonstrate how these new formats are transforming the genre.
16.15 – 16.45
CASE STUDY: 
FINAL PUNISHMENT – WHEN YOUR AUDIENCE BECOME PLAYERS!
NUNO BERNARDO Producer & CEO, beActive (PORT)
Final Punishment is an Emmy nominated, multi-platform thriller series about eight women trapped in a mysterious prison compound. Convicted for murder, these women will be faced with the ultimate punishment: being killed in the same way they committed their crimes. Eight women, eight stories, eight crimes and only one way to find redemption: face their fears and avoid certain dead. Through several clues on the official website, associated blogs, text messages and e-mails, the audience is invited to enter the “Final Punishment” experience and help the inmates to escape by cracking the secret code that will open the prison door.
16.45 – 17.15
THE AUDIENCE TAKES CONTROL

An opportunity for the audience to ask questions to NUNO BERNARDO WENDY BERNFELDROB MCLAUGHLIN,MIKE MONELLOMICHEL REILHAC
17.15 – 17.20
CLOSING REMARKS
LIZ ROSENTHAL
17.30 – 20.00
POWER TO THE PIXEL DRINKS PARTY

12 OCTOBER 2010 – CONFERENCE, NFT1 BFI SOUTHBANKFollowed by an evening networking drinks reception
Freelance/Micro Companies (5 employees or less): £95 (excludes VAT and service fee)
Large company rate
 (more than 5 employees): £140 (excludes VAT and service fee)
12 & 13 OCTOBER 2010 – COMBINED TICKET (CONFERENCE + THE PIXEL PITCH)
Freelance/Micro Companies (5 employees or less): £120 (excludes VAT and service fee)
Large company rate
 (more than 5 employees): £180 (excludes VAT and service fee)