Showing posts with label call for papers. Show all posts
Showing posts with label call for papers. Show all posts

Aug 13, 2013

VISUAL LEARNING: EMOTION-EXPRESSION-EXPLANATION CALL FOR PAPERS - Deadline for abstracts Aug. 15th

CALL FOR PAPERS


VISUAL LEARNING: EMOTION — EXPRESSION — EXPLANATION


Conference to take place in Budapest, November 15-16, 2013 
(Note: The deadline for the CFP for the following conference is August 15th, 2013. An abstract of a maximum of 200 words and a short bio of a maximum of 100 words is required by the deadline.)

Conference organized by the Visual Learning Lab, Department of Technical Education,
Budapest University of Technology and Economics. (http://www.vll.mpt.bme.hu)
Speakers will include:
Contributions are invited from educational, communication, and media theorists, philosophers, linguists, psychologists, and other interested scholars on the following and related topics:
  • educational theory and visual learning
  • images, aesthetics, art history
  • images and media theory
  • metaphor and emotion
  • images in psychotherapy
  • visual rhetoric
  • pictorial meaning
  • pictorial communication
  • visual imagery
  • visual intelligence
  • the visual mind
  • the image problem in the history of philosophy
  • resemblance, representation, reality
  • visual argument
  • scientific visualization
  • visualization and higher education
  • information visualization
  • image and language
  • image and creativity
  • images in the network age
A slot of altogether 35 minutes is planned for each presentation. We envisage an ensuing volume of selected papers (vol. 4 in the series Visual Learning, ed. by Andras Benedek and Kristof Nyiri).
Submission of abstracts (max. 200 words) and short biographical statements (max. 100 words) by Aug. 15, 2013.  Please send your submissions simultaneously to Prof. Andras Benedek <benedek.a@eik.bme.hu> (Head, Department of Technical Education) and to Kristof Nyiri <knyiri@t-email.hu> (Professor of Philosophy, Department of Technical Education). Those submitting abstracts will be notified of the decision concerning acceptance by Sept. 1, 2013.
No conference fees will be charged. Participants are encouraged to arrange their own accommodation. The conference venue (Budapest University of Technology and Economics, 1117 Budapest, Magyar Tudosok korutja 2, Bld. Q, Wing A) is located near downtown Budapest.

Series Visual Learning
Volume 1
András Benedek, Kristóf Nyíri (eds.) 2011: Images in Language
Metaphors and Metamorphoses (Frankfurt am Main, Berlin, Bern, Bruxelles, New York, Oxford, Wien, 2011)

Volume 2
András Benedek, Kristóf Nyíri (eds.) 2012: The Iconic Turn in Education. (Frankfurt am Main, Berlin, Bern, Bruxelles, New York, Oxford, Wien, 2011)

Volume 3 of the series will be published in September, 2013: "How To Do Things With Pictures: Skill, Practice, Performance"

Feb 12, 2013

Call for Papers: Human-Computer Interaction and the Learning Sciences


Below is the call for papers for a workshop that I'd like to attend!   (The information below was copied from the Surface Learning website.)

If you are interested in the intersection of learning and interactive surfaces,  the Surface Learning website provides an interdisciplinary forum for like-minded explorers.

Human-Computer Interaction and the Learning Sciences

Full-Day Pre-Conference Workshop, in conjunction with CSCL 2013, University of Wisconsin, Madison, WI, USA

Submission deadline:15 April 2013
Notification of acceptance:29 April 2013
Early registration deadline:TBD
Workshop registration deadline:TBD
Workshop:15 June 2013

Motivation

Both Human-Computer Interaction (HCI) and the Learning Sciences (LS) are active research communities with established bodies of literature. As both have an interest in using computing technologies to support people, there is a natural synergy. However, the practices and values of the two fields are substantially different, leading to tensions felt by researchers who actively participate in both fields. They also make it harder for researchers in either field to move towards the other.

Recently, there has been increased interest in LS to acknowledge the importance of HCI. In his keynote at ICLS 2012, Pierre Dillenbourg made the case that many of the important problems of learning / education are not primarily addressed through innovations in learning theory (a particular emphasis in LS) but of addressing important problems through useful, usable, perhaps innovative designs (a particular emphasis in HCI). At the "Interactive surfaces and spaces: A learning sciences agenda" symposium later that day, the relationship between HCI and LS was heavily debated. That discussion continued in email form. What became clear is that the relationship is complex, viewed differently by different groups (LS researchers interested in HCI, HCI researchers interested in LS and interdisciplinary researchers) and needs to be improved.

Intended Audience

This workshop is intended to be both interdisciplinary and multi-disciplinary:
  • For researchers at the intersection of the two fields (i.e., active participants in both communities), this workshop provides a forum for discussing interdisciplinary research with the aims of supporting the connection between the fields.
  • For HCI researchers interested in LS, this workshop provides an introduction to the learning sciences community (values, practices, literature, venues, etc.), an opportunity to receive LS feedback on your work and support for becoming part of the LS community.
  • For LS researchers interested in HCI, this workshop provides an introduction to Human-Computer Interaction (both the fundamentals taught in an introductory course and the research community), an opportunity to receive feedback on your work from HCI researchers and connections to experienced interdisciplinary researchers.

Participation

We offer two paths to participate in the workshop based on the CSCL 2013 theme: "To See the World and a Grain of Sand: Learning across Levels of Space, Time, and Scale." Send submission in either category tosubmit@surfacelearning.org by 15 April 2013. Submissions are not anonymous and should include all author names and contact details.

The World
We seek position papers on the critical issues in interdisciplinary HCI / LS work or visions of how to advance the relationship between HCI and LS. Topics include, but are not limited to: 
  • What core methods and principles of HCI might be of use to LS researchers?
  • How can LS researchers piggyback on the efforts of HCI research to make the newest technology available for development?
  • What theoretical foundations can LS offer to HCI researchers interested in using technology to support learning?
  • How do we better support true interdisciplinary researchers?
  • How do we promote academic exchange between the communities?
Position papers should be 2–4 pages in CSCL proceedings format. They will be publicly posted on the workshop website and should serve as a resource or discussion point. During the workshop, the position papers will be briefly presented (<10 minutes per presentation) to the entire group at the closing panel. The panel will use these presentations to reflect on the day's work and discuss possible future directions.

A Grain of Sand
One of the core values of HCI is that design (both the product and the process) matters. A great study of a lackluster, ill-conceived system is relatively useless. The time to reflect on and improve a design is during its formative stages (i.e., before it is finished). Here, we give attendees an opportunity to discuss design work in progress. We seek papers on preliminary projects, either before a system has been built (outlining the motivation) or during active development. Design papers should include motivation for the project (why is this necessary research?), related work (what are you building upon?), and a sketch of how you will proceed. The projects can be based in either an HCI or LS tradition of research.

Design papers should be 2–4 pages in CSCL proceedings format. They will be publicly posted on the workshop website. During the workshop, the papers will be briefly presented (<10 minutes per presentation) to a small group who will have time to give concrete feedback on the design / research from both HCI and LS perspectives (e.g., suggestions for improvement, related work).

Organizers

Jochen RickJochen “Jeff” Rick is research associate / lecturer in the Department of Educational Technology (EduTech) at Saarland University, Germany. He received his PhD in the area of "Learning Sciences and Technologies" from the College of Computing, Georgia Institute of Technology in 2007. This will be his ninth ISLS conference. He has published in both JLS and ijCSCL and is on the editorial board of ijCSCL. He is also active in the HCI community, particularly the Interaction Design and Children community, serving as a full papers chair for the 2012 conference. He has experienced multiple perspectives on this interdisciplinary area: LS graduate student at an HCI powerhouse, postdoc in an HCI lab and junior faculty in an LS department. He has helped to organize four workshops, including one at CSCL 2002 and one at ICLS 2010. For two workshops, he successfully employed Open Space Technology, an organizing technique we plan to employ in this workshop.

Michael HornMichael Horn is an assistant professor at Northwestern University, USA where he directs the Tangible Interaction Design and Learning (TIDAL Lab). Michael holds a joint appointment in Computer Science and the Learning Sciences, and his research explores the role of emerging interactive technology in the design of learning experiences. His projects include the design of a tangible computer programming language for use in science museums and early elementary school classrooms; and the design of multi-touch tabletop exhibits for use in natural history museums. Michael has presented work at cross-disciplinary conferences including Interaction Design and Children (IDC), Tangible, Embedded, and Embodied Interaction (TEI), Human Factors in Computing Systems (CHI), ICLS, and AERA; he is on the editorial board for the Journal of Technology, Knowledge, and Learning; and he is the program committee co-chair for ACM Interactive Tabletops and Surfaces (2012 and 2013). Michael also co-organized a workshop on Technology for Today’s Family at CHI 2012.

Roberto Martinez-MaldonadoRoberto Martinez-Maldonado is a PhD candidate in the Computer Human Adapted Interaction Research Group at The University of Sydney, Australia. His research focuses on analysing data generated when groups of students collaborate using shared devices to help teachers to be more aware about their learning processes and take informed decisions. His research grounds on principles of Human-Computer Interaction, CSCL, Educational Data Mining and Learning Analytics; he makes use of a number of technologies including multi-touch interactive tabletops, tablets, kinect sensors and databases. He has presented work at interdisciplinary conferences that include Intelligent Tutoring Systems (ITS), Artificial Intelligence in Education (AIED), Interactive Tabletops and Surfaces (ITS) CSCL, ICLS and Educational Data Mining (EDM). He lead the organisation of the workshop held in conjunction with ICLS 2012 titled Digital Ecosystems for Collaborative Learning. He has published papers at CSCL 2011, ICLS 2012 and other communities related with HCI and Artificial Intelligence in education.

Documents

Dec 5, 2012

Augmented Human Conference '13 (ACM CHI) March 7th and 8th; CFP paper deadline Jan 8, 2013

Looks like a fascinating conference!

ACM SIGCHI 4th Augmented Human International Conference





















Call for Papers
The 4th Augmented Human (AH) International Conference in cooperation with ACM SIGCHI will be held in Stuttgart, Germany, on March 7–8 2013, focusing on augmenting human capabilities through technology for increased well-being and enjoyable human experience. 

As in previous years, the conference proceedings will be published in the ACM Digital Library as a volume in its International Conference Proceedings Series with ISBN. 

Topics 
  • Wearable Computing and Ubiquitous Computing 
  • Bionics, Biomechanics, and Exoskeletons 
  • Brain-Computer Interfaces, Muscle Interfaces, Implanted Interfaces 
  • Sensors and Hardware 
  • Smart Artifacts and Smart Textiles 
  • Augmented Sport, Health, & Well-being, Training/Rehabilitation Technology 
  • Augmented and Mixed Reality, Tourism and Games and Context-Awareness 
  • Augmented Fashion and Art 
  • Trust, Privacy, and Security of Augmented Human Technology 
PROGRAM COMMITTEE

Submission Categories for Papers 

Full papers 8 pages, anonymized, 30 minutes presentation 
Short papers 4 pages, anonymized, 15 minutes presentation 
Demonstration papers 2 pages, anonymized, demonstration at conference 
Poster papers 2 pages, anonymized, presented at conference 
Art pieces 1–2 pages, not published, exhibited at conference 

The four paper categories will be published in the ACM digital library and follow the ACM paper format. We encourage authors to submit supporting video material in addition to the PDF submission. 

Important Dates 
  • January 8, 2013      paper submission deadline 
  • February 5, 2013    author notification 
  • February 12, 2013  camera-ready and ACM copyright form due 
  • March 7–8, 2013    scientific conference in Stuttgart 

Art and Exhibition 

Augmented Human 2013 will feature contributions by art researchers and practitioners. Artists participating and exhibiting at Augmented Human 2013 will have to be self-funded to attend the conference. 

All art pieces will be included in a video to be published on the Augmented Human YouTube channel. Additionally, an exhibition catalog will be published on the Augmented Human website, including full-page pictures and the descriptions provided by the authors. 

Submission of Art Pieces 

Authors may choose the format to present their art pieces for submission. The submission should include the requirements of space, light, electricity, and equipment.

Organizing Committee

General Chair:  Albrecht Schmidt, University of Stuttgart, Germany
Program Co-Chairs: Andreas Bulling, University of Cambridge, UK; Christian Holz, Hasso Plattner Institute, Germany

Nov 4, 2012

CFP for Special Issue of Personal and Ubiquitous Computing on Educational Interfaces, Software, and Technology (EIST) -Extended Deadline: December 9, 2012

CFP for Special Issue of Personal and Ubiquitous Computing on Educational Interfaces, Software, and Technology (EIST) -Extended Deadline: December 9, 2012

Overview 
One of the primary goals of teaching is to prepare learners for life in the real world. In this ever-changing world of technologies such as mobile interaction, cloud computing, natural user interfaces, and gestural interfaces like the Nintendo Wii and Microsoft Kinect, people have a greater selection of tools for the task at hand. Given the potential of these new interfaces, software, and technologies as learning tools, as well as the ubiquitous application of interactive technology in formal and informal learning environments, there is a growing need to explore how next-generation technologies will impact education in the future. 

As a community of Human-Computer Interaction (HCI) and educational researchers, we need to theorize and discuss how new technologies should be integrated into the classrooms and homes of the future. In the last three years, three CHI workshops have provided a forum to discuss key issues of this sort, particularly in the context of next-generation education. The aim of this special issue of Personal and Ubiquitous Computing is to summarize the potential design challenges and perspectives on how the community should handle next-generation technologies in the education domain for both teachers and students. 


We invite authors to present position papers about potential design challenges and perspectives on how the community should handle the next generation of HCI in education. Topics of interest include but are not limited to: 

  • Gestural input, multitouch, large displays 
  • Mobile devices, response systems (clickers) 
  • Tangible, VR, AR & MR, multimodal interfaces 
  • Console gaming, 3D input devices 
  • Co-located interaction, presentations 
  • Educational pedagogy, learner-centric, child computer interaction 
  • Empirical methods, case studies 
  • Multi-display interaction 
  • Wearable educational media 
Important Dates 

  • Full papers due: December 9, 2012 
  • Initial reviews to authors: January 18, 2013 
  • Revised papers due: March 15, 2013 
  • Final reviews to authors: April 26, 2013 
  • Final papers due: June 14, 2013 


Submission Guidelines 

Submissions should be prepared according to the Word template located at the bottom of this page. All manuscripts are subject to peer review. Manuscripts must be submitted as a PDF to the easychair submission system. Submissions should be no more than 8000 words in length. 

Guest Editors and Contact Information 

  • Syed Ishtiaque Ahmed, Cornell University 
  • Quincy Brown, Bowie State University 
  • Jochen Huber, Technische Universität Darmstadt 
  • Si Jung “Jun” Kim, University of Central Florida 
  • Lynn Marentette, Union County Public Schools, Wolfe School 
  • Max Mühlhäuser, Technische Universität Darmstadt 
  • Alexander Thayer, University of Washington 
  • Edward Tse, SMART Technologies 

Contact: eistjournal2012@easychair.org 

Information about the Journal of Personal and Ubiquitous Computing 


Submission Template: PUC_EIST_article_template.docx  (59k)

Jul 12, 2012

CFP for Special Issue of Personal and Ubiquitous Computing on Educational Interfaces, Software, and Technology (EIST)

CFP for Special Issue of Personal and Ubiquitous Computing on Educational Interfaces, Software, and Technology (EIST) 


Overview 
One of the primary goals of teaching is to prepare learners for life in the real world. In this ever-changing world of technologies such as mobile interaction, cloud computing, natural user interfaces, and gestural interfaces like the Nintendo Wii and Microsoft Kinect, people have a greater selection of tools for the task at hand. Given the potential of these new interfaces, software, and technologies as learning tools, as well as the ubiquitous application of interactive technology in formal and informal learning environments, there is a growing need to explore how next-generation technologies will impact education in the future. 


As a community of Human-Computer Interaction (HCI) and educational researchers, we need to theorize and discuss how new technologies should be integrated into the classrooms and homes of the future. In the last three years, three CHI workshops have provided a forum to discuss key issues of this sort, particularly in the context of next-generation education. The aim of this special issue of Personal and Ubiquitous Computing is to summarize the potential design challenges and perspectives on how the community should handle next-generation technologies in the education domain for both teachers and students. 

We invite authors to present position papers about potential design challenges and perspectives on how the community should handle the next generation of HCI in education. Topics of interest include but are not limited to: 

  • Gestural input, multitouch, large displays 
  • Mobile devices, response systems (clickers) 
  • Tangible, VR, AR & MR, multimodal interfaces 
  • Console gaming, 3D input devices 
  • Co-located interaction, presentations 
  • Educational pedagogy, learner-centric, child computer interaction 
  • Empirical methods, case studies 
  • Multi-display interaction 
  • Wearable educational media
Important Dates
  • Full papers due: November 9, 2012
  • Initial reviews to authors: January 18, 2013
  • Revised papers due: March 15, 2013
  • Final reviews to authors: April 26, 2013
  • Final papers due: June 14, 2013
Submission Guidelines
Submissions should be prepared according to the Word template located at the bottom of this page. All manuscripts are subject to peer review. Manuscripts must be submitted as a PDF to the easychair submission system. Submissions should be no more than 8000 words in length.

Guest Editors and Contact Information
  • Syed Ishtiaque Ahmed, Cornell University
  • Quincy Brown, Bowie State University
  • Jochen Huber, Technische Universität Darmstadt
  • Si Jung “Jun” Kim, University of Central Florida
  • Lynn Marentette, Union County Public Schools, Wolfe School
  • Max Mühlhäuser, Technische Universität Darmstadt
  • Alexander Thayer, University of Washington 
  • Edward Tse, SMART Technologies

Information about the Journal of Personal and Ubiquitous Computing

Seventh International Conference on Tangible, Embedded and Embodied Interaction, Feb 10-13, Barcelona, Spain: Call for Papers

CALL FOR PAPERS
TEI 13:  Seventh International Conference on 
Tangible, Embedded and Embodied Interaction
February 10-13, 2013.  Barcelona, Spain
Home

Important Dates:
August 6th, 2012, 11:59 pm (UTC+1): Paper submission deadline 
November 26th, 2012, 11:59 pm (UTC+1): Work in Progress submission deadline 
October 22nd, 2012: Paper acceptance notification 


February 10-13th, 2013: TEI 2013 Conference at Barcelona 


Description 
TEI 2013 is the seventh international conference on tangible, embedded, and embodied interaction. The work presented at TEI focuses on physical interaction with computing technology and addresses design challenges, theories, experiences, systems, and new developments. The intimate size of this single-track conference provides a unique forum for exchanging ideas and presenting innovative work through talks, interactive exhibits, demos, hands-on studios, posters, art installations and performances.


Research on tangible, embodied and embedded interaction has gained substantial visibility and activity over the past decade, under many different names and research topics and disciplines, including tangible interfaces, graspable interfaces, physical computing, tangible interaction, IT product design, appliance design and interactive spaces. It has also been associated with larger research areas, including mixed, virtual, and augmented reality and ubiquitous and pervasive computing. TEI brings together this emerging field, providing a meeting ground for the diverse communities of research and practice - from computing, hardware, and sensor technology, to HCI, interaction design and CSCW, to product and industrial design and interactive arts. We invite submissions from all of these perspectives: theoretical, conceptual, technical, applied, or artistic. The conference is designed to provide appropriate presentation forms for different types of contributions. Accepted submissions of all types will be included in the Proceedings as papers and will be integrated within the single-track conference. Interdisciplinary submissions are particularly welcome. 


This year TEI will be held in beautiful Barcelona, one of the world's leading cities for tourism, gastronomy, commerce, education, entertainment, media, fashion, science, and the arts. 


Topics for Submission 
Authors are invited to submit high-quality work detailing original research that contributes to advancing this rapidly developing field. Appropriate topics include but are not limited to:



  • Tools to rapidly develop tangible, embedded and embodied user experiences 
  • Case studies and evaluations of working deployments 
  • Analysis of key challenges and proposals of research agendas 
  • Relation of tangible and embedded interaction to other paradigms 
  • Programming paradigms and tools, toolkits, software architectures 
  • Novel interactive uses of sensors+actuators, electronics+mechatronics 
  • Design guidelines, methods, and processes 
  • Novel application areas, innovative systems, industrial applications 
  • Theoretical foundations, frameworks, and concepts 
  • Philosophical, ethical & social implications Interfaces specific in form and context to particular cultures 
  • Advantages, weakness, affordances of tangible, embedded and embodied interaction Learning from the role of physicality in everyday environments 
  • Embodied interaction, movement, and choreography of interaction 
  • Organic User Interfaces: flexible, non-flat or actuated display interfaces 
  • Role of physicality in human perception, cognition and experience 
  • Teaching experiences, lessons learned, and best practices 
  • Standardization, production, and business applications 

Papers 
Papers must present original material and will be reviewed rigorously by at least three reviewers in a double-blind process. Papers in all areas will be assessed on their contribution to the field. Papers are due on the 6th August 2012. Papers may be 4 or 8 pages long in ACM SIGCHI format. All papers will undergo the same review and publication process. The length must match the contribution. Authors may propose the presentation format that they feel best suits their contribution (short or long talk, demo, interactive exhibit, or both talk and demo/exhibit). TEI 2013 remains committed to the principle followed in previous TEI conferences - that TEI values all submissions equally. 


One author of each accepted submission must register for the conference before the early registration deadline in order for the final paper version to be published in the conference proceedings. Papers will be published in the ACM digital library. 


Please contact the program chairs Martin Kaltenbrunner, Dave Kirk and Paul Marshall at
tei2013_programchairs@googlegroups.com with questions about paper submissions.

Submission Details 
All work must be submitted electronically via the TEI 2013 Precision Conference site at https://precisionconference.com/~tei You will have to follow the guidelines regarding paper formats and submission categories at http://www.tei-conf.org/13/papersubmission 


Work in Progress 
There will be a second submission opportunity for work in progress until November 26th 2012. Selected works will be presented during dedicated poster sessions at TEI 2013 but are not published in the conference nor online proceedings. 


Explorations TEI 2013 
Explorations comprise several submission formats intended to embrace and nurture contributions from a wide range of communities - such as artists, designers and graduate students - as well as support the publication of cutting edge research. TEI Explorations include the Graduate Student Consortium and Art tracks as well as the Tangible Interaction Design Challenge. Full details will be confirmed in subsequent calls for papers.

Mar 11, 2012

Workshop on Digital Ecosystems for Collaborative Learning: Embedding Personal and Collaborative Devices to Support Classrooms of the Future

Workshop on Digital Ecosystems for Collaborative Learning:  Embedding Personal and 
Collaborative Devices to Support Classrooms of the Future


This workshop will be held in conjunction with ICLS 2012  (International Conference of the Learning Sciences) on July 2, 2012, in Sydney, Australia. The guest speaker in the introductory panel is Chia Shen, the SEAS Senior Research Fellow and Director for the SDR (Scientists' Discovery Room) Lab at Harvard University.

Call For Papers
Applications for the workshop must be submitted by May 1, 2012, and must include a paper of up to 4 pages, along with an optional video.


Topics of Interest (from the workshop website) 
Connection between technologies and co-located collaborative learning 
Usage of technology in the classroom 
Ubiquitous and mobile learning environments 
Multi-touch tables and surfaces, interactive whiteboards 
Motion sensitive interfaces, physical and tangible computing 
Multi-display, single-display groupware 
Educational uses of smart phones and tablets 
Classroom orchestration and monitoring 
Improving teacher support Integrating technology and pedagogical theory
Best practices for adaptation of technology to educational context 


Thanks to Steven M. Monson for sharing this info!

Jan 12, 2011

Child-Computer Interaction Workshop on May 7th at CHI 2011: Deadline Extended to February 18th!

The deadline for submissions to the CHI 2011 Child Computer Interaction: 2nd Workshop on UI Technologies an their Impact on Educational Pedagogy has been extended to February 18, 2011.

The workshop will be held on May 7, 2011, Vancouver, Canada, in conjunction with ACM's CHI 2011 conference. Interested researchers should submit a 4-page position paper in the ACM CHI adjunct proceedings style to the workshop management system. Note that the best 3 papers will be pre-accepted for a upcoming for a theme issue of the Springer Journal Personal and Ubiquitous Computing on “Child Computer Interaction”.
IMPORTANT DATES
Submission Deadline: February 18th, 2011
Author Notification: March 15th, 2011
Final Version Deadline: April 1st, 2011 
Workshop Date: May 7th, 2011

DETAILS 
2011 Workshop Website
Call for Papers
Workshop Management System

Note:  Deadlines for several other CHI 2011 workshops have also been extended to February 18th. (Pictures and links from the CHI 2010 workshop are located at the end of this post.)


CALL FOR PAPERS
IN CONJUNCTION WITH CHI 2011
Child Computer Interaction: Workshop on UI Technologies and Educational Pedagogy
in conjunction with CHI 2011, Vancouver
May 7th, 2011
Topic: Given the emergence of Child Computer Interaction and the ubiquitous application of interactive technology as an educational tool, there is a need to explore how next generation HCI will impact education in the future. Educators are depending on the interaction communities and to deliver technologies that will improve and adapt learning to an ever- changing world. In addition to novel UI concepts, the HCI community needs to examine how these concepts can be matched to contemporary paradigms in educational pedagogy. The classroom is a challenging environment for evaluation, thus new techniques need to be established to prove the value of new HCI interactions in the educational space. This workshop provides a forum to discuss key HCI issues facing next generation education.

We invite authors to present position papers about potential design challenges and perspectives on how the community should handle the next generation of HCI in education. Topics of interest include:
• Gestural input, multitouch, large displays, multi-display interaction, response systems
• Mobile Devices/mobile & pervasive learning
• Tangible, VR, AR & MR, Multimodal interfaces, universal design, accessibility
• Console gaming, 3D input devices, 3D displays
• Co-located interaction, presentations, tele-presence, interactive video
• Child Computer Interaction, Educational Pedagogy, learner-centric, adaptive “smart” applications,
• Empirical methods, case studies, linking of HCI research with educational research methodology
•Usable systems to support learning and teaching: Ecology of learning, any where, anytime, (UX of cloud computing to support teaching and learning)

Submission: The deadline for workshop paper submissions is February 18, 2011. Interested researchers should submit a 4-page position paper in the ACM CHI adjunct proceedings style to the workshop management system. Acceptance notifications will be sent out March 15, 2011. The workshop will be held May 7, 2011 in Vancouver, Canada. Please note that at least one author of an accepted position paper must register for the workshop and for one or more days of the CHI 2011 conference.

The best 3 papers will be pre accepted for a upcoming for a theme issue of the Springer Journal Personal and Ubiquitous Computing on “Child Computer Interaction”. Other authors are also invite to submit/ resubmit their work. We will send a separate call for paper for this special issue soon.
Contact: Edward Tse, SMART Technologies, edwardtse@smarttech.com

CHI 2010
NEXT GENERATION OF HCI AND EDUCATION
Join an interdisciplinary, international group of like-minded peers and colleagues.


Brainstorm with thought leaders.

After the workshop, relax, dine, and converse with interesting people.

Dec 3, 2010

Workshop on Mobile and Personal Projection: Call for Papers, CHI 2010, May 8, 2011, Vancouver, CA

I can't wait to attend CHI 2011!    There will be lots to learn about emerging technologies and interactions at the conference. Here's another call for papers/participation for a workshop session at the conference, via Markus Löchtefeld



CALL FOR PAPERS: MP²: Workshop on Mobile and Personal Projection, a workshop to be held at CHI 2011, Vancouver, CA. May 8,  2011


Objectives

The workshop will provide an open forum to share information, results, and ideas on current research on mobile and personal projection. The participants will explain, demonstrate and discuss their current research with others in order to receive feedback, criticism and ideas for future work. Concrete selected questions, ideas and concepts will be addressed in various group sessions in which the participants will work on topics such as a design space for mobile and personal projection; user interface, interaction design and application sketches; paper prototypes; or ad-hoc studies using the provided mobile and personal projector hardware. The results of these group sessions will be discussed with all workshop participants. Finally, we will discuss future research areas, challenges and the potential for mobile and personal projection in order to lay the foundations for a research agenda in this field.

Workshop Topics

The workshop looks for contributions on the following and related topics:
  • Applications and interaction techniques for mobile and wearable projection.
  • Personal projection in augmented reality.
  • Interaction with projected interfaces.
  • Projector phones and wearable projectors.
  • Multi-user interactions and applications.
  • Multimodal and personalized (mobile) interfaces.
  • New application areas of mobile projection.
  • Social implications when interacting with projected interfaces.
  • Artistic and unusual ways to utilize mobile projection.
  • New forms of interaction with the environment.

Research Questions

Mobile and personal projection is at a relatively early stage of research. Reflecting this state, the workshop specifically addresses the following fundamental research questions:
  • What are the unique properties and affordances of mobile and personal projection? What are suitable interaction metaphors?
  • What are core application domains that benefit the most from the usage of mobile and personal projection? What are the application contexts and usage requirements that support mobile and personal projection?
  • What are suitable interaction techniques for mobile and personal projection? How can gestures be incorporated? How should visualizations be structured? How can the projected virtual and real images of objects coexist? What is the role of augmented and mixed reality?
  • What is the social impact of mobile and personal projection technologies? How can users manage privacy when using mobile and personal projectors? How does public behavior change with the introduction of mobile and personal projection technologies?
  • How can spontaneous co-located collaboration be supported by mobile and personal projection technologies? How can designs support the exchange of media items between mobile projector phones?
  • What are suitable strategies and methodologies for evaluating mobile and personal projection interfaces? What aspects impact the user experience?

Submission

We ask for papers that address one or more of the research questions mentioned above, or that describe findings that relate to these research questions based on systems the authors have built. We welcome position papers (2 pages) as well as papers reporting novel concepts, (first) prototypes, studies, applications or interaction concepts (up to 4 pages). All submissions should be prepared according to the standard HCI Archive format.
Each paper will be receive at least two reviews. All accepted papers will be made available online and will be published at Sun SITE Central Europe (CEUR) Workshop Proceedings.
INFORMATION:

Mobile and personal projection interfaces are no longer fiction and have received considerable attention recently. Integrated pico-projectors in mobile and wearable devices could make mobile projection ubiquitous within the next few years. Walls, desks, floors, ceilings, t-shirts or palms will act as projection surfaces for these kinds of new devices.
These technological developments offer new opportunities and challenges for novel forms of interaction. Virtual displays can extend beyond physical device boundaries and augment existing objects. There are also new opportunities for spontaneous multi-user interaction. However, issues such as lighting conditions, privacy, and social acceptability also come into play.
We will bring together researchers and practitioners who are concerned with design, development, and implementation of new applications and services using personal mobile and wearable projectors in their user interfaces.

Important Dates

  • January 10, 2011 - Submission Deadline
  • February 4, 2011 - Acceptance Notification
  • March 11, 2011 - Revised Manuscript Due
  • May 8, 2011 - Workshop Date
Organizers

Otto-von-Guericke-Universität Magdeburg(Germany)
Nokia Research Center,Tampere (Finland)
Swansea University (UK)
DFKI (Germany)
University of Munich (Germany)
University of Duisburg Essen (Germany) & Lancaster University (UK)