Showing posts with label creative. Show all posts
Showing posts with label creative. Show all posts

Jul 27, 2013

Drawing with Sounds, an Interactive Musical Drawing App Created with Processing

This is my first creation using the Drawing with Sounds application. This cause and effect application was created with Processing 1.5.1 and produces musical sounds and patterns, along with random abstract shapes that are triggered through movements of a mouse. The application has been adapted for switch users, making it accessible to those who have motor impairments.

Processing is an open-source programming and integrated development environment that was build on the Java programming that has been easy to learn by people who have limited technical backgrounds. It is used by people from from a range of fields, such as art, music, journalism, and data visualization.

The fact that Processing is easy to use makes it great for people with just a little bit of coding knowledge to adopt a variety of open-source applications and tweak a few of the variables to according to the need.   Using the Drawing with Sounds app as an example, I wanted to change the size of the interactive canvas.  By typing in a few keystrokes,  I changed the original size of the screen from 800 x 800 to something larger, as shown below:



























I then typed in another variable for the background color, and was pleased with the results:
























The application was developed from Andrew R. Brown's tutorial on "SoundCipher", based on the SoundCipher library for Processing.  According to the description of the application, "The sketch is intended for use....as a sensory stimulus using sound, shape and color to create engagement". 




Below is a videoclip created by Keith Manville, demonstrating what happens when you interact with Drawing with Sounds: 


I look forward to sharing more on this topic in future blog posts.  I'll be sure to include basic "how-to" information for my "low-tech" readers and colleagues who desire to learn a bit more about using and creating basic interactive applications that appeal to young people with special needs.  


RELATED
Note:  SEN is the UK acronym for "Special Educational Needs"

James Winchester, SEN Classroom Blog, 10/31/13

Keith Manville, opensen blog, 10/27/12
"Open-source, Sensory and Interactive Technology in SEN"

(An accessible switch-enabled version of Drawing with Sounds can be downloaded from the above link.)

Free sensory applications built in Processing 1.5.1"Download links for sensory applications built in Processing 1.5.1, designed to assist SEN students in engaging in learning through the the use of ICT, interactive “Smart” boards, touchscreen or tablet technologies.  Our experience is that using applications on these devices or with natural user interfaces such as the Microsoft Kinect can increase the opportunities for engagement and social communication with many students."


I will be posting more information about emerging interactive technologies for special needs in the future. In the meantime, take a look at the following resources:

The SHAPE Project, technologies to enhance learning for young people on the Autism Spectrum
iPadSEN
KinectSEN Wiki
"Using Kinect in Special Schools for Pupils with Severe Learning Difficulties"
iGazeSEN
OPENSEN Videos



Mar 16, 2013

Interactive MaKey MaKey: "An Invention Kit for Everyone" - Video Preview!

Interactive Invention:  MaKey Makey for All


MaKey MaKey is a hands-on "maker" kit created by Jay Silver and Eric Rosenbaum of MIT, based on research from the MIT Media Lab's Lifelong Kindergarten

After watching the lively video today,  I ordered my very own kit!


MaKey MaKey - An Invention Kit for Everyone from jay silver on Vimeo.

How does MaKey MaKey work?  It is powered by a board that can support 6 keyboard keys, and mouse control.  It runs on top of Arduino, an open-source electronics prototyping platform that supports multi-modal interactive input and output.  

I see endless possibilities and fun maker-crafting with my little grandson!


In the following video, musician/visual artist j.viewz uses his MaKey MaKey kit to hook up fruits and veggies to his music system.  

Watch j.viewz play a bunch of grapes!  The strawberries sound nice. 

j.viewz playing Teardrop with vegetables from j.viewz on Vimeo.


RELATED
MaKey MaKey Lifelong Kindergarten
Arduino
Phidgets
How to Start Making Your Own Electronics with Arduino and Other People's Code
Thorin Klosowski, Lifehacker, 1/12/12

Jan 29, 2013

OpenPilot: A Next-Gen Open Source Autopilot Approach to Aerial Videography

I recently learned about OpenPilot, an open-source project that promotes the development of economical unmanned aerial vehicles, or UAVs.  

According to information on the website, "OpenPilot is an ideal platform for researchers and hobbyists working on aerial robotics or other mobile vehicular platforms where stabilization and guidance are required. OpenPilot brings the cost down to reasonable prices so people can focus on developing and refining applications rather than paying the extremely high prices of most commercial offerings, or having to do ‘from the ground up’ hardware development."

A number of OpenPilot community members have used their UAVs to explore interesting landscapes and at the same time, create engaging video clips.  Wouldn't it be fantastic to figure out how to get a 3D or 360 camera in a UAV?  

Below is an assortment of videos I came across while visiting the OpenPilot website. (I've also included some videos that were created using YellowBird 360 technology, which to my knowledge, has not been attempted with a UAV.)






OpenPilot Revolution Trailer from OpenPilot on Vimeo.

I think that the UAV concept would be great for an after-school technology club. It similar to robotics, but it also would get the kids outdoors.   It would provide a great experience for students who are also interested in photography and videography. 

RELATED
OpenPilot Website
OpenPilot Wiki
YellowBird

Here are some examples of YellowBird 360 videos: 
Interactive YellowBird 360 Video for KIA ceed

Behind the Scenes - Mont Blanc 360º shoot from yellowBird on Vimeo.





YellowBird 360 Interaction with Kinect

yellowBird 360º video player - KINECT from yellowBird on Vimeo.

Dec 12, 2012

This Exquisite Forest: Join this massive online, creative, interactive, participatory, collaborative narrative animation project, by Chris Milk and Aaron Koblin

"Right here, in your web browser, you may contribute to anyone's creation and steer it in any direction you choose, or start a story of your own, by creating a seed animation for a new tree. Our hope is through the collective creativity of the web, an ever-expanding forest of narrative paths will grow." -Chris Milk/Aaron Koblin

This Exquisite Forest is a collaborative art project by Chris Milk and Aaron Koblin, creators of the online Johnny Cash collaborative project. The Johnny Cash Project was a crowd-sourced music video for Johnny Cash's final album (see below).

What I like about this project is that it provides viewers with the opportunity to create animations that link with those of other people, online.  All of the tools to create animations and music are on the website, along with  clear instructions and FAQs.  You can even curate your own tree.

For those who take a less participatory approach to art, the project's website offers something called "The Endless Theater", where viewers can watch the most popular branches of This Exquisite Forest.



The project makes use of Google's App Engine. Google's Cloud Storage handles the accounts and data storage.   To access the project, you need Google's Chrome browser, as the project takes advantage of JavaScript and HTML5.

RELATED 
This Exquisite Forest Project

The Making of This Exquisite Forest








Jul 21, 2012

Musings about NUI, Perceptive Pixel and Microsoft, Rapid Creative Prototyping (Lots of video and links) Revised

It just might be the right time for everyone to brush up on 21st century tech skills. iPads and touch-phones are ubiquitous. Touch-enabled interactive whiteboards and displays are in schools and boardrooms.  With Microsoft's Windows 8 and the news that the company recently acquired Jeff Han's company, Perspective Pixel, I think that there will be good support - and more opportunities- for designers and developers interested in moving from GUI to NUI.    


In the video below, from CES 2012, Jeff Han provides a good overview of where things are moving in the future.  We are in a post-WIMP world and there is a lot of catching up to do!

CES 2012  Perceptive Pixel and the Future of Multitouch (IEEE Spectrum YouTube Channel)



During the video clip, Jeff explains how far things have come during the past few years:
 "Five and 1/2 years ago I had to explain to everybody what multi-touch was and meant. And then, frankly, we've seen some great products from folks like Apple, and really have executed so brilliantly, that everyone really sees what a good implementation can be, and have come to expect it.  I also think though, that the explosion of NUI is less about just multi-touch, but an awareness that finally people have that you don't have to use a keyboard and mouse, you can demand something else beside that.  People are now willing to say, "Oh, this is something I can try, you know, touch is something I can try as my friendlier interface"."

Who wouldn't want to interact with a friendlier interface?  Steve Ballmer doesn't curb his enthusiasm about Windows 8 and Perceptive Pixel.  Jeff Han is happy how designs created in Windows 8 scales for use on screens large and small. He explains how Windows 8 can support collaboration. The Story Board application (7:58) on the large touchscreen display looks interesting.

I continue to be frustrated by the poor usability of many web-based and desk-top applications.  I like my iPad, but only because so many dedicated souls have given some thought to the user experience when creating their apps.  I often meet with disappointment when I encounter interactive displays when I'm out and about during the day.  It is 2012, and it seems that there are a lot of application designers and developers who have never read Don Norman's The Design of Everyday Things!



I enjoy making working prototypes and demo apps, but my skill set is stuck in 2008, the last year I took a graduate-level computer course.  I was thinking about taking a class next semester, something hands-on, creative, and also practical, to move me forward. I can only do so much when I'm in the DIY mode alone in my "lab" at home.  I need to explore new tools, alongside like-minded others.  


There ARE many more tools available to designers and developers than there were just four years ago.  Some of them are available online, free, or for a modest fee.  I was inspired by a link posted by my former HCI professor, Celine Latulipe, to her updated webpage devoted to Rapid Prototyping tools. The resources on her website look like a good place to start for people who are interested in creating applications for the "NUI" era.  (Celine has worked many interesting projects that explore how technology can support new and creative interaction, such as Dance.Draw.) Below is her description of her updated HCI resources:

"New HCI resource to share: I have created a few pages on my web site devoted to Rapid Prototyping tools, books, and methods. These pages contain reviews of various digital tools, including 7 different desktop prototyping apps, and including 8 different iPad apps for wireframing/prototyping. I hope it's useful to others. Feel free to share... and please send me comments and suggestions if you find anything inaccurate, or if you think there is stuff that I should be adding. I will be continuing to update this resource." -http://www.celinelatulipe.com (click on the rapid prototyping link at the top)



IDEAS
Below are just a few of my ideas that I'd like to implement in some way. I can't claim ownership to these ideas- they are mash-ups of what comes to me in my dreams, usually after reading scholarly publications from ACM or IEEE, or attending tech conferences. 
  • An interactive timeline, (multi-dimensional, multi-modal, multimedia) for off-the-desktop interaction, collaboration, data/info analysis exploration.  It might be useful for medical researchers, historians, genealogists, or people who are into the "history of ideas".  Big Data folks would love it, too. It would handle data from a variety of sources, including sensor networks. It would be beautiful to use.
  • A web-based system of delivering seamless interactive, multi-modal, immersive experiences, across devices, displays, and surfaces. The system would support multi-user, collaborative interaction.  The system would provide an option for tangible interaction.
  • A visual/auditory display interface that presents network activity, including potential intrusions, malfunctions, or anything that needs immediate attention that would be likely to be missed under present monitoring methods. 
  • Interactive video tools for creation, collaboration, storytelling.  (No bad remote controllers needed.)
  • A "wearable" that provides new ways for people to express and communicate creatively, through art, music, dance, with wireless capability. (It can interact with wireless sensor networks.)*
  • An public health application designed to provide information useful in understanding and sepsis prevention efforts. This application would utilize the timeline concept describe at the top of this list. This concept could also be useful in analyzing other medical puzzles, such as autism.
Most of these ideas could translate nicely to educational settings, and the focus on natural user interaction and multi-modal i/o aligns with the principles of Universal Design for Learning, something that is important to consider, given the number of "at-risk" learners and young people who have disabilities.

I welcome comments from readers who are working on similar projects, or who know of similar projects.  I also encourage graduate students and researchers who are interested in natural user interfaces to and move forward with an off-the-desktop NUI project.  I hope that my efforts can play a part in helping people make the move from GUI to NUI!  



Below are a few videos of some interesting projects, along with a list of a few references and links.


SMALLab (Multi-modal embodied immersive learning)


PUPPET PARADE: Interactive Kinect Puppets(CineKid 2011)



MEDIA FACADES: When Buildings Start to Twitter

HUMANAQUARIUM (CHI 2012)

 

NANOSCIENCE NRC Cambridge (Nokia's Morph project)






 
Examples: YouTube Playlists
POST WIMP EXPLORERS' CLUB
POST-WIMP EXPLORER'S CLUB II

Web Resources
Celine Latulipe's Rapid Prototyping Resources 
Creative Applications
NUI Group: Natural User Interface Group
OpenFrameworks and Interactive Multimedia: Funky Forest Installation for CineKid
SMALLab Learning
OpenExhibits: Free multi-touch + multiuser software initiative for museums, education, nonprofits, and students.
OpenSense Wiki 
CINEKID 2012 Website 
Multitouch Systems I Have Known and Loved (Bill Buxton)
Windows 8
Perceptive Pixel
Books
Natural User Interfaces in .NET  WPF 4, Surface2, and Kinect (Josh Blake, Manning Publications)
Chapter 1 pdf (Free)
Brave NUI World: Designing Natural User Interfaces for Touch and Gesture (Daniel Wigdor and Dennis Wixon)
Designing Gestural Interfaces (Dan Saffer)
Posts
Bill Snyder, ReadWrite Web, 7/20/12

I noticed some interesting tools on the Chrome web store - I plan to devote a few more posts to NUI tools in the future.

Dec 15, 2011

Christian Bannister's Interactive Multi-touch and Gesture-based Subcycle Project. Use your hands to shape sound, create, and manipulate music. Wow!!

I came across a link to Christian Bannister's Subcycle Labs website when I was taking a look at the Creative Applications Network website.


If you have an interest in music technology and innovative gesture/multitouch applications, you'll appreciate the details that are shared on the Subcycle website.  In the meantime, take the time to watch a few of Christian's videos.  Enjoy!


Blip Shaper Walkthrough

Blip Shaper Walkthrough from christian bannister on Vimeo.
"a) creating percussive patterns with monome b) shaping the individual sounds that make up the patterns with multitouch gestures c) recording touchscreen gestures as automation d) storing, duplicating and navigation patterns e) recording the resulting audio to a dynamic buffer f) manipulating the buffer with a multitouch cut-up approach g) visualizing everything with dual screens"
Subcycle Walkthrough

Subcycle Blip Shaper from christian bannister on Vimeo.
"a) creating percussive patterns with monome b) shaping the individual sounds that make up the patterns with multitouch gestures c) recording touchscreen gestures as automation d) storing, duplicating and navigation patterns e) recording the resulting audio to a dynamic buffer f) manipulating the buffer with a multitouch cut-up approach g) visualizing everything with dual screens"


The following information describing the Blip Shaper is from Christian's Subcycle website/blog:
"For the drum sounds I have Drumaxx running for synthesized sounds and Battery running for sampled sounds.  These are running in parallel so for each voice there is a separate patch running in each VST.  The Parameters are modified with the touchscreen independently but in all cases a single touch gesture on the X-Axis will cross fade between the sampled version of the sound and the synthesized version of the sound.  I love this because I have never seen this before and I can never decide which technique I like better.  The synthesized drums are more malleable and have more interesting parameters to play with but the sampled sounds seem more substantial.  I will post a detailed list of parameters and gestures in the future."   


Christian currently uses Max for Live (ableton), and codes with Processing/Java, using Eclipse for organization.

Autopilot - Subcycle
autopilot - subcycle labs from christian bannister on Vimeo.
"sound visualization, multi-touch interface, break beat performance engine, autopilot, spacialized sound, dsp, max/MSP, fm synthesis, sonic navigation, sound storm visualization, time machine, granular, interactive sound sculpture, joystick array, more at subcycle.org"


SOMEWHAT RELATED 
Community Core Vision
NUI Group
BTW,I'm wondering if Christian or other NUI group members would like to do something with some of my ideas that incorporate interactive music. To learn more, see my post, "It must be  Voronoi: Looking for ideas for my music+art+dance+tech dream...."
...


....

Sep 4, 2011

Contre Jour: My current favorite iPad game - a good example of touchable, movable multimedia

Contre Jour is a game developed for the iPad by Chillingo.  It is my current favorite game, partly because it is a great example of how the power of a touch interface can be harnessed.

The beauty of this game is that it provides a natural means of scaffolding how the tools are used, so that as the player progresses, the learning curve feels almost effortless. In the game, the character is controlled through the player's ability to manipulate and move the environment. The underlying physics is intriguing.

Contre Jour was  inspired by children's book, Little Prince, but in this game, the "prince" is a cute little eyeball character.   In the game,  each chapter/world has a musical theme, and the music integrates with the game's visuals and "movements"  to provide a relaxing ambience.

To learn more, take a look at the following video about Contre Jour.  I'm happy I spent a few dollars to buy the app!



I'll post more about this game as I play it!

Aug 5, 2011

NodeBeat HD 1.5 Upgrade, an iOS Music Sequencer: Fun to Play on my iPad!


NodeBeat HD 1.5 - iOS Music Sequencer from AffinityBlue on Vimeo.

Below is information about NodeBeat 1.5 from the Vimeo website:


"This is a brief video showcasing some of the new features in NodeBeat HD 1.5. The same features will be coming to the iPhone/iPod Touch version of NodeBeat in the coming weeks."


"New Features Include:


- Entirely new user interface design
- Drag and drop new nodes
- Drum Generator Node
- Sine, Triangle, Sawtooth, and Square waveform selection
- Tempo and BPM controls
- Compress recording for faster e-mailing of recordings
- Create ringtones from recordings
- Sleep Timer. Now you can fall asleep to NodeBeat
- Shake to Clear Screen
- 5 Finger multitouch reset all"
----------------------------------------------
"NodeBeat is an experimental node-based audio sequencer and generative music application for the iPhone, iPod Touch and iPad."


(Just 99 cents!)


RELATED
NodeBeat website


NodeBeat iTunes Preview

Play and Experiment with Music on your iPad/Pod/Phone with NodeBeat iOS Music Sequencer by Affinity Blue by Seth Sandler and Justin Windle  (previous post)

NodeBeat: Create and View Musical Soundscapes
iPad Creative, 5/31/11

Seth Sandler     Justin Windle

Baby playing NodeBeat 1.0 -using fingers and toes:


Aug 2, 2011

Taking a look at CreativeJS: "The very best of creative JavaScript and HTML5" -

I came across the CreativeJS website while searching for HTML5/JavaScript resources suitable for creative multimedia projects.  The team at CreativeJS includes Seb Lee-Delisle, Val Head, Paul Neave, Rob Hawkes, Hakim El Hattab, and Lisa Larson-Kelley.


What a talented team!


RELATED
Recent blog post from CreativeJS:  Spherical Harmonics Mesh Builder
Seb Lee-Delisle
Neave Interactive
Rob Hawke's book:  Foundation HTML5 Canvas
Hakim El Hattab's Experiments
Lisa Larson-Kelley's Website:  Learn from Lisa (Web video publishing)

SOMEWHAT RELATED
Interactive Digital Fireworks

Digital Fireworks in Brighton from Seb Lee-Delisle on Vimeo.






May 7, 2011

Allison Druin's Workshop Keynote: "Mining the Imagination from Time Travel to Anti-Gravity" - CHI 2011, Vancouver, Canada

The Future... thoughts shared by Allison Druin at CHI 2011:
  • Rethinking the meaning of interaction- well beyond the mouse,  beyond the icon
  • Rethinking our relationships we have with our technologies
  • Rethinking how to transform technology
  • Rethinking ho transforming technology can change learning, to really change the future...
Paraphrasing ....."It starts with the experience of the child.  Have you ever asked them what they think about the future?  Backpacks with ice cream, storytelling machines that fly...  layered stories that are tall as building?

How do you get from low-tech prototyping to what gets on tech devices?  It's not about data analysis, analyzing things that are easy to analyse."

Allison works with kids and adults together, in a participatory manner, at her lab at the University of Maryland... 

Video demonstrating design techniques, including low-tech prototyping, involving children and ideas:

http://www.edutopia.org/digital-generation-kidsteam-dana-video


The researchers look at what children are doing today, in homes and in schools.  More recently, children's use of search at home, away from the eyes of their teachers.  


How do we figure out how designs and ideas become new technologies?  


Here is one example:  
Story kit is a freely available app for the iPhone that can be used as a prototyping tool.  Kids are asked to design music and create what it might sound like. It is considered to be a "mid-tech" tool, and supports creativity in the design process.


Three things that will happen in the future, according to Druin:

  1. Technology Ecology -  apps are cross platforms and technologies.  Where ever kids are and need it (tech agnostic)
  2. Physical/Virtual Switching --- interaction "bursts".    Designing for an activity that can be interrupted, in a good way.
  3. Creation of new neighborhood for learning.  A blur between the local and the global,  "Local 2.0",  beyond the walls.  Technologies need to accept this, and embrace this.

Allison's inspiration comes from her many years of working with children in innovative and creative ways.


RELATED
From the Q and A:
Kids now know that technology rapidly changes.
Kids continue to be creative.
Kids seem to be more confident in their creativity, and that it matters. 
Kids aren't given enough opportunities to be creative these days, given all of the testing that they endure at school.


"There is a feeling that anything is possible....it does happen!"


LINKS
Children as Design Partners


Workshop Website
CHI 2011 Workshop Program and Related Links:  UI Technologies ant Impact on Educational Pedagogy, Related Child-Computer Interaction Papers and Courses

Cross-post: TechPsych blog

Apr 29, 2011

Musical Multitouch/Gestural Interfaces by Osmosis

I've been pleasantly surprised by the increase of interesting multi-touch and gesture-based applications developed for musical interaction on large displays.  This topic is dear to my heart -  I took a computer music technology class back in 2003, and think it would have been great if this sort of thing was available back then.  Who wants to point and click around a music app for hours on end?!


The video below shows what is new from Osmosis, a company based in NY that focuses on the development of multi-touch and gesture based software for a range of uses, including music applications.


Performance Systems for Stage/Studio from Osmosis on Vimeo.

Transparent Stage System Specs
Design
• Floating, transparent HD displays from 32"
• Haptic surface with tempered glass backing
• High gain image with wide viewing angle
• Rugged aircraft-grade aluminum build
• Enclosed projector and computer
• Minimalist style, compact footprint
• Disassembles for easy transportation


Interactivity
• Projected capacitive foil or IR bezel options
• Up to 32 simultaneous touch points
• Precise, responsive touch tracking (3mm)
• Immune to external light conditions
• Use of fingers, gloves or stylus


Technical
Display:
• DLP portable projector
• 1280×800 HD resolution
• 2500 ANSI-lumen, 1800:1 contrast
Computer:
• Mini-ITX, Core 2 Quad, 4GB RAM
• ATI Radeon X1250 graphics card
• Wireless keyboard and mouse
• Windows 7 Pro

Stuart McClean, the founder of Osmosis, shared the following information about his company:

"Osmosis is a consulting firm based in the NYC area with deep experience in interactive technology. Although we cater to a range of markets, we’re especially passionate about music production and performance. Working closely with artists, we build customized interactive systems for stage and studio. HCI technology is integrated into a range of designs including stands, desktop rigs, tables, carts and vertical screens. Interfaces are tailored to specific artist needs and combine controls, generative audio and visuals, instruments, and gestural input. Our unique and flexible systems take full advantage of multi-touch interaction and offer seamless control of Ableton Live, Traktor, or other DAWs via midi and OSC..."


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For more information about the applications developed by the Osmosis team, take a look at their showcase page.  

Feb 21, 2011

Transit: Digital Video Dance Storytelling on Large Displays at the LAX Airport, by Scott Snibbe and Francesca Penzani

Scott Sona Snibbe, an interactive artist, created a large-scale video installation on twenty-nine connected HD displays that curved around at the Tom Bradley International Terminal at the LAX airport in 2010.   The video tells a story of groups of people traveling through an airport who eventually begin dancing in interesting ways.  

Francesca Penzani was the choreographer for this project. Noah Cunningham was responsible for the cinematography, editing, and post-production.




RELATED
SNIBBE INTERACTIVE
The Snibbe Interactive website has lots of great photos and videos of the company's work.



Thanks to Daniel Chen for sharing this video!

Dec 22, 2010

Interesting animation made with Google Docs presentation app. (Google Demo Slam), via Flowing Data

The video below was an entry in the Google Demo Slam,  an effort started by Google to share the word with the world about their innovative technologies.  By the time I learned of Epic Docs Animation, the video had over 800,000 views.  I plan to view a few more Google Demo Slam videos over the holiday break!


-Tu+, Namroc, and Metcalf 

For more information and Demo Slam videos, visit Google's Demo Slam website: "Welcome to Demo Slam, Where Amazing Tech Demos Battle for Your Enjoyment"

RELATED
Epic animation in Google Docs
Nathan Yau, Flowing Data, 12/22/10
Google's rationale for creating Demo Slam:
"We spend our time making a whole bunch of technologies that are free for the world, but a lot of people dont even know about them. And that kind of sucks. So, we thought organizing the world's most creative tech demo battle would be a great way to help spread the word and teach people about tech. Not to mention, it is a lot of fun."
About Demo Slam
Hall of Demo Champs

Apr 17, 2010

TellTable: Collaborative Creative Storytelling on a Multi-touch Table, from Microsoft Research, UK.

The TellTable is a collaborative digital storytelling application designed for Microsoft's Surface interactive multi-user multi-touch table. It was used by children in a school library in the UK, and was quite successful. The video below provides an overview about the way the TellTable worked. I think every school library/media center should have something like this!





"TellTable, a system developed in the Soci-Digital Systems group, uses Microsoft Surface technology to provide an interactive storytelling experience, similar to how children would tell stories using physical toys. Children can create various digital characters and sceneries on Surface, made out of photos taken of real world objects and environments as well as finger paintings. By manipulating these characters using multi-touch gestures, children can narrate, act and record imaginative stories together, before sharing them with friends later on.
TellTable was deployed in a primary school, and received overwhelmingly positive feedback. It has seen crowds of kids create stories featuring characters as diverse as Ninja chickens and rampaging teddy bears. Teachers were also enthusiastic about the potential of TellTable as an education tool, to help children develop communication skills and to create interactive tutorials when teaching foreign languages." -- Microsoft Research UK


Publications

Xiang Cao, Siân E. Lindley, John Helmes, Abigail Sellen. (2010). Telling the whole story: Anticipation, inspiration and reputation in a field deployment of TellTable. Proceedings of CSCW 2010, ACM Conference on Computer Supported Cooperative Work. p. 251-260.

John Helmes, Xiang Cao, Siân E. Lindley, Abigail Sellen. (2009). Developing the story: Designing an interactive storytelling application. Proceedings of ITS 2009, ACM International Conference on Interactive Tabletops and Surfaces. p.49-52.

Oct 12, 2009

Jeremy Perez-Cruz: One Minute Video Presentation for the AIGA Make Think Design Conference

During the opening night community session at the recent AIGA Make/Think conference, twenty AIGA chapter leaders from around the country took the stage. Jeremy Perez-Cruz,of AIGA Orlando, was one of them. This was his 60 seconds:

Make Think from Tea&Letter on Vimeo.
Quote from Jeremy's Vimeo channel:
"My one minute video presentation for the AIGA design conference's 20/20. 20 designers in 20 minutes. October 8, 2009 Memphis, TN. Shot and edited with the patient assistance of deebstudios.com Music: "Joy" by Four Tet (Make Think remix by me)."
Jeremy's design:related page
Jeremy's AIGA Profile

Jan 5, 2009

IKEA's Interactive Dancing and Musical Website "Welcome to the Closet", via Kinetic Interface

Doug Fox, of the Kinetic Interface blog (part of Great Dance), shared IKEA's new promotional site that allows for tons of multimedia interaction. The website features a series of rooms to highlight various products.

Visit Come into the Closet!
IKEA Interactive Multimedia Game


Unlike most static, or even flash-based websites, the user has control over many dimensions of experience:

  • Simply watch the dancers and listen to the music, navigating from room to room
  • Control the dancers by tapping on your computer's keyboard
  • Control the dancers by clapping, singing, or making other noises
  • Combine tapping your keys while watching and listening
  • Upload your own Mp3's and watch the dancers dance

According to Duncan, of the The Inspiration Room Daily, the site won an award at the Epica Awards.

http://farm4.static.flickr.com/3291/2850611786_e93741d55a.jpg?v=0

Here is a video preview of some of the dance interaction in the site:

http://giavasan.diludovico.it/wp-content/plugins/hot-linked-image-cacher/upload/usera.imagecave.com/giavasan/Ikea.jpg

http://blog.momentfactory.com/wp-content/uploads/2008/07/ikeacloset.png

http://www.amnesia.com.au/blogimages/IkeaRhythmisthisnewsiteondrugs_D9FB/image_thumb_3.png

Duncan, of the Inspiration Room, also posted credit information regarding the IKEA website:

The following credits were posted by Duncan on the Inspiration Room Daily:

"The site was developed at Forsman Bodenfors, Sweden by web director Mathias Appelblad, copywriter Fredrik Jansson, art director Anders Eklind, designers Anton Robsarve and Christoffer Persson, agency producers Peter Gaudiano, Charlotte Most, Asa Jansson, account director Philip Mascher."

"An earlier version of the site was developed in 2006, winning a Yellow Pencil at the DandDs, and can be viewed online at Forsman Bodenfors."

"Web development was done at Kokokaka, Gothenburg."

"Filming was shot by director Amir Chamdin via Chamdin & Stöhr, Stockholm, with director of photography Gosta Reiland."

"Music is by Dead Mono."