Showing posts with label education. Show all posts
Showing posts with label education. Show all posts

Mar 12, 2013

Google Glass and Kids- BYOGG? Quick Links to MIT Tech Review Post and more

Now that I'm set to experiment with Leap Motion, I started thinking about Google Glass - I know if I visit my grandson wearing them, he'd figure he should, too.  Why not?  He expects to play with my iPad for at least a short while during our visits.

I can see the potential for active educational game applications with this device.

I wonder if Google Glass will follow the path of cell phones into classroom settings. Once banned, many schools are embracing their use in BYOD (Bring Your Own Device) programs. BYOGG?  TIme will tell.


Here is a video from Google provides a view of what the Google Glass experience might be like for a variety of people:
 



Here is an example of a mother of a 2-month-old infant, wearing Google Glass as she shares special moments:

I'm guilty of BTV (baby TV)- in the form of BetaMax and VHS tape recordings.  If Google Glass was around when my kids were babies, I'd probably do the same.


Here is another example of "Project Glass": 



I work with a number of students who are non-verbal and have severe autism. I think there is potential for use with children and adults disabilities.   


Some ideas that come to mind:

Facial expression translator/decoder (for people with autism spectrum disorders)
Two-way sign language translator
Augmented device for the visually-impaired, elderly, etc.
Accessible games, active games
Travel guide, museum guide, health care/hospital stay guide
Exercise companion
InfoVis advisor
Shopping trip/fashion advisor for people like me who hate shopping


RELATED
Growing Up with Google Glass: When Google Glass launches it will be used by kids as well as adults.
Tom Simonite, MIT Technology Review, 3/5/13

Can You See How Google Glass Will Disrupt Higher Education?
Jimmy Daly, EDTECH, 2/26/13

The rise of smartglasses in education: or, A shameless plea to Jaime Casap
Thomas B. Segal, Education Week, 3/5/13



Feb 19, 2013

Part II: Websites and Apps for Teens and Education

If you plan to design/develop websites or applications that provide an element of "edutainment" or informal educational activities for teens, it might be good to think about how your site/application can fit into the requirements of an educational system. Much has changed over the past three years. 

For example, many schools have adopted a 1:1 laptop/netbook/tablet initiative. In some cases, the students no longer carry textbooks, because digital versions are installed on their devices. They access on-line digital content, such as videos and interactive learning games, and self-correcting quizzes provided by the textbook publisher. These activities are accessed by the students during and after school hours. 

Teachers do not limit their assignments to the resources provided by text-book publishers. In some classes at the high school level, students are required to work on group projects that extend over several weeks. Students use protected websites, i.e. Moodle, provided by the school district, to store digital content and collaborate on group projects. 

During the course of a group project, teachers provide students with links to approved websites. Some of these websites provide tools to assist in the creation of content related to their project. Students might work together to create an animation or video, or work individually on one component of the project to contribute to the final project. For example, one student might work on an animation to demonstrate a biological process, and another might be responsible for organizing a story board for a video that the group presents to the class.

After completion, the products generated from the students' work may be available for viewing by others on-line, and in some cases, featured on the school's website.

If you are interested in developing applications or content for use in education, it is important to know that most states have adopted the Common Core Standards. Educational applications must align with these content standards in order to support the learning and teaching goals for a particular subject. 

It is also important to have a grasp of learning and teaching theories, an understanding of child and adolescent development, and a working knowledge of applications and technologies that have been successfully used with this age group to support learning.  Consider working with a knowledgeable interdisciplinary team!



RELATED/SOMEWHAT RELATED

Nielson-Norman Group Research Reports

Pew Research Center Resources

Teens and Education Resources 
The following websites also provide resources for other age groups and related topics.
Edutopia

Other Resources

For readers interested in learning more about educational technology and related "nuts and bolts", the following links will provide food for thought:


Feb 12, 2013

Call for Papers: Human-Computer Interaction and the Learning Sciences


Below is the call for papers for a workshop that I'd like to attend!   (The information below was copied from the Surface Learning website.)

If you are interested in the intersection of learning and interactive surfaces,  the Surface Learning website provides an interdisciplinary forum for like-minded explorers.

Human-Computer Interaction and the Learning Sciences

Full-Day Pre-Conference Workshop, in conjunction with CSCL 2013, University of Wisconsin, Madison, WI, USA

Submission deadline:15 April 2013
Notification of acceptance:29 April 2013
Early registration deadline:TBD
Workshop registration deadline:TBD
Workshop:15 June 2013

Motivation

Both Human-Computer Interaction (HCI) and the Learning Sciences (LS) are active research communities with established bodies of literature. As both have an interest in using computing technologies to support people, there is a natural synergy. However, the practices and values of the two fields are substantially different, leading to tensions felt by researchers who actively participate in both fields. They also make it harder for researchers in either field to move towards the other.

Recently, there has been increased interest in LS to acknowledge the importance of HCI. In his keynote at ICLS 2012, Pierre Dillenbourg made the case that many of the important problems of learning / education are not primarily addressed through innovations in learning theory (a particular emphasis in LS) but of addressing important problems through useful, usable, perhaps innovative designs (a particular emphasis in HCI). At the "Interactive surfaces and spaces: A learning sciences agenda" symposium later that day, the relationship between HCI and LS was heavily debated. That discussion continued in email form. What became clear is that the relationship is complex, viewed differently by different groups (LS researchers interested in HCI, HCI researchers interested in LS and interdisciplinary researchers) and needs to be improved.

Intended Audience

This workshop is intended to be both interdisciplinary and multi-disciplinary:
  • For researchers at the intersection of the two fields (i.e., active participants in both communities), this workshop provides a forum for discussing interdisciplinary research with the aims of supporting the connection between the fields.
  • For HCI researchers interested in LS, this workshop provides an introduction to the learning sciences community (values, practices, literature, venues, etc.), an opportunity to receive LS feedback on your work and support for becoming part of the LS community.
  • For LS researchers interested in HCI, this workshop provides an introduction to Human-Computer Interaction (both the fundamentals taught in an introductory course and the research community), an opportunity to receive feedback on your work from HCI researchers and connections to experienced interdisciplinary researchers.

Participation

We offer two paths to participate in the workshop based on the CSCL 2013 theme: "To See the World and a Grain of Sand: Learning across Levels of Space, Time, and Scale." Send submission in either category tosubmit@surfacelearning.org by 15 April 2013. Submissions are not anonymous and should include all author names and contact details.

The World
We seek position papers on the critical issues in interdisciplinary HCI / LS work or visions of how to advance the relationship between HCI and LS. Topics include, but are not limited to: 
  • What core methods and principles of HCI might be of use to LS researchers?
  • How can LS researchers piggyback on the efforts of HCI research to make the newest technology available for development?
  • What theoretical foundations can LS offer to HCI researchers interested in using technology to support learning?
  • How do we better support true interdisciplinary researchers?
  • How do we promote academic exchange between the communities?
Position papers should be 2–4 pages in CSCL proceedings format. They will be publicly posted on the workshop website and should serve as a resource or discussion point. During the workshop, the position papers will be briefly presented (<10 minutes per presentation) to the entire group at the closing panel. The panel will use these presentations to reflect on the day's work and discuss possible future directions.

A Grain of Sand
One of the core values of HCI is that design (both the product and the process) matters. A great study of a lackluster, ill-conceived system is relatively useless. The time to reflect on and improve a design is during its formative stages (i.e., before it is finished). Here, we give attendees an opportunity to discuss design work in progress. We seek papers on preliminary projects, either before a system has been built (outlining the motivation) or during active development. Design papers should include motivation for the project (why is this necessary research?), related work (what are you building upon?), and a sketch of how you will proceed. The projects can be based in either an HCI or LS tradition of research.

Design papers should be 2–4 pages in CSCL proceedings format. They will be publicly posted on the workshop website. During the workshop, the papers will be briefly presented (<10 minutes per presentation) to a small group who will have time to give concrete feedback on the design / research from both HCI and LS perspectives (e.g., suggestions for improvement, related work).

Organizers

Jochen RickJochen “Jeff” Rick is research associate / lecturer in the Department of Educational Technology (EduTech) at Saarland University, Germany. He received his PhD in the area of "Learning Sciences and Technologies" from the College of Computing, Georgia Institute of Technology in 2007. This will be his ninth ISLS conference. He has published in both JLS and ijCSCL and is on the editorial board of ijCSCL. He is also active in the HCI community, particularly the Interaction Design and Children community, serving as a full papers chair for the 2012 conference. He has experienced multiple perspectives on this interdisciplinary area: LS graduate student at an HCI powerhouse, postdoc in an HCI lab and junior faculty in an LS department. He has helped to organize four workshops, including one at CSCL 2002 and one at ICLS 2010. For two workshops, he successfully employed Open Space Technology, an organizing technique we plan to employ in this workshop.

Michael HornMichael Horn is an assistant professor at Northwestern University, USA where he directs the Tangible Interaction Design and Learning (TIDAL Lab). Michael holds a joint appointment in Computer Science and the Learning Sciences, and his research explores the role of emerging interactive technology in the design of learning experiences. His projects include the design of a tangible computer programming language for use in science museums and early elementary school classrooms; and the design of multi-touch tabletop exhibits for use in natural history museums. Michael has presented work at cross-disciplinary conferences including Interaction Design and Children (IDC), Tangible, Embedded, and Embodied Interaction (TEI), Human Factors in Computing Systems (CHI), ICLS, and AERA; he is on the editorial board for the Journal of Technology, Knowledge, and Learning; and he is the program committee co-chair for ACM Interactive Tabletops and Surfaces (2012 and 2013). Michael also co-organized a workshop on Technology for Today’s Family at CHI 2012.

Roberto Martinez-MaldonadoRoberto Martinez-Maldonado is a PhD candidate in the Computer Human Adapted Interaction Research Group at The University of Sydney, Australia. His research focuses on analysing data generated when groups of students collaborate using shared devices to help teachers to be more aware about their learning processes and take informed decisions. His research grounds on principles of Human-Computer Interaction, CSCL, Educational Data Mining and Learning Analytics; he makes use of a number of technologies including multi-touch interactive tabletops, tablets, kinect sensors and databases. He has presented work at interdisciplinary conferences that include Intelligent Tutoring Systems (ITS), Artificial Intelligence in Education (AIED), Interactive Tabletops and Surfaces (ITS) CSCL, ICLS and Educational Data Mining (EDM). He lead the organisation of the workshop held in conjunction with ICLS 2012 titled Digital Ecosystems for Collaborative Learning. He has published papers at CSCL 2011, ICLS 2012 and other communities related with HCI and Artificial Intelligence in education.

Documents

Nov 24, 2012

Computational Thinking in the 21st Century: Videos and Links (ISTE, CSTA, Google)

Smartphones, iPads, tablets, and other gadgets will be given as gifts to spread the holiday cheer, putting more computational power in the hands of people of all ages and walks of life than ever before.    Walk into any toy section, and you'll see tablets, games, and accessories designed for toddlers.  Many little ones have not known a world without a "computing device".  Although not all children will grow up to be computer scientists, they will need to be prepared during their school years for an increasingly technology-infused society.

One of the things teachers (and parents) will need to know more about is the concept of computational thinking. 
Credit: wordle.net; Center for Computational Thinking, Carnegie Mellon

No longer limited to mathematicians or computer scientists, computational thinking  something that is essential to all disciplines. For this reason, representatives from ISTE (International Society for Technology in Education) and CSTA (Computer Science Teacher's Association) have developed the Computational Thinking Tookit, available on-line, "to prepare young learners to become computational thinkers who understand how today's digital tools can help solve tomorrow's problems."


To help spread the word, I'd like to share a few videos and resources on this topic. The first one was created by ISTE, CSTA, and NSF, and provides a short overview of ways technologies have changed the way people do things, and how computational thinking is an essential skill for all:



In the next video, various people who work at Google discuss the importance of computational thinking and how it is applied in their work to solve problems.  One interesting example is how Pegman, the little yellow figure in Google's Street View in Google Maps became "smarter" through the development team's use of computational thinking.    K-12 resources are available on Google's Exploring Computational Thinking website, and a list of links to additional web-based resources can be found on the Web Resources page.

Solving Problems at Google Using Computational Thinking (Google)
 

Jeannette M. Wing, a professor at Carnegie Mellon, believes that computational thinking is not just for computer scientists - it is important for people from all disciplines and walks of life. She discusses the concept in the video below:

Computational Thinking and Thinking About Computing


RELATED
Center for Children and Technology

The Curiosity Cycle:  Preparing Your Child for the Ongoing Technological Explosion
Author: Jonathan Mugan

10 Emerging Education and Instructional Technologies that All Educators Should Know About 
K. Walsh, 9/9/12



Nov 3, 2012

iPad3 and iPad Mini: Hands-on Side-by Side Comparison Video, by Eric Sailers (quick post)

Here is a good side-by-side "hands-on" comparison of the new iPad3 and the new iPad Mini by Eric Sailers:



Eric Sailers is a speech and language pathologist who has co-created apps for iOS devices since 2009. His website has a wealth of information iOS devices and apps for education, especially for children with special needs.  

Aug 12, 2012

Tech and Stuff shared by my FB friends.

It seems that the weekend is ripe for sharing interesting things on Facebook, judging from what I've seen from my FB friends.  These are just a few that came my way:


This picture below is from the World is Beautiful FB page. Where?  The  Igloo Village of Hotel Kakslauttanen, in Finland.  The igloos are made of glass, and according to the description, provide views of the Aurora Borealis:



In case you missed this--- at about 1:45 the dolphins appear.  Beautiful!

The Blue from Mark Peters on Vimeo.

17 minute video from LEGO about the history of the company:


Context-Aware Computing, by Albrecht Schmidt:


iGlass, shared by Pixelonomics:


Patent application for "peripheral treatment for head-mounted displays", for the above device.

Michael Husted's post:


Shared by Barbara Bray, via Smart Apps for Kids, via Success in Learning



My comment:
"It doesn't hurt to take a few self-defense classes.  I took kickboxing for the exercise and I do not feel defenseless.  As adults, we encounter criminals who are beyond the bully stage, who don'e care if they hurt (or kill) when they want to engage in illegal activities.  It makes sense to do the things that make us strong, healthy, fit, and safe.  This means having the strength to help others during a crisis, such as the shootings at the movie theater and other seemingly "random" acts of local terrorism."

I shared the following picture on Facebook:  
I set up the XBox 360 and the Kinect in the Activities of Daily Living room (it is also the music room), and when I went to take a picture of my rafting adventure, the system took a picture of me!
Photo: We got the Kinect working at school, here I'd a picture of me  taking a picture of the screen when the in-game camera took a picture of me trying to ride the rapids...

Shared by World Sepsis Day - the German delegation's presentation at the Project Fair of the International Federation of Medical Students Association August meeting.



RELATED
Albrecht Schmidt's blog
Interaction Design Foundation:  "Free educational materials - made by the world's technology elite"
Mashable

Jul 14, 2012

Cute NAO robot performs "Evolution of Dance" and is an active participant in research with young people who have autism spectrum disorders.

I came across a cute video of a NAO robot performing the Evolution of Dance, and as I smiled, I remembered that the robot was used in some research about interventions for young people with autism. 


The technology behind the NAO robot was developed by Aldebaran Robotics, and more details can be found on the company's website, along with the video and links I've provided below. (Aldebaran Robotics is hiring, btw.)


Enjoy the dance performance!

Evolution of Dance by NAO Robot 


DEPCO NAO Robot and Notre Dame Autism Research 



NAO Next: Gen: The New Robot of Aldebaran Robotics



New Robot Helps Autistic Children Interact (UConn) Research with Tim Giffort, CEO of Movia Robotics, and UConn professor Anjana Bhat 


(Above)Bruno Maisonnier of Aldebaran Robots Highlights Therapeutic Uses of the NAO Robot 

RELATED 
Aldebaran Robotics NAO Developer Website Psychologist explores effective treatment options for children with autism disorders 
Susan Guibert, Notre Dame News, 4/16/10 
Robot Speaks the Language of Kids 
Beth Krane, UConn Today, 8/5/10 
Movia Robotics: Systems for Learning, Training, Education and Therapy 
Timothy Gifford and Anjana Bhat on Using Robots to Help Autistic Children 
Rachel Z. Arndt, FastCompany, 4/1/11 
Anjana N. Bhat, University of Connecticut Timothy Gifford 
Social story powerpoint for children with autism who are participate in research at the FUN Lab at Notre Dame (ppt)

Jul 12, 2012

CFP for Special Issue of Personal and Ubiquitous Computing on Educational Interfaces, Software, and Technology (EIST)

CFP for Special Issue of Personal and Ubiquitous Computing on Educational Interfaces, Software, and Technology (EIST) 


Overview 
One of the primary goals of teaching is to prepare learners for life in the real world. In this ever-changing world of technologies such as mobile interaction, cloud computing, natural user interfaces, and gestural interfaces like the Nintendo Wii and Microsoft Kinect, people have a greater selection of tools for the task at hand. Given the potential of these new interfaces, software, and technologies as learning tools, as well as the ubiquitous application of interactive technology in formal and informal learning environments, there is a growing need to explore how next-generation technologies will impact education in the future. 


As a community of Human-Computer Interaction (HCI) and educational researchers, we need to theorize and discuss how new technologies should be integrated into the classrooms and homes of the future. In the last three years, three CHI workshops have provided a forum to discuss key issues of this sort, particularly in the context of next-generation education. The aim of this special issue of Personal and Ubiquitous Computing is to summarize the potential design challenges and perspectives on how the community should handle next-generation technologies in the education domain for both teachers and students. 

We invite authors to present position papers about potential design challenges and perspectives on how the community should handle the next generation of HCI in education. Topics of interest include but are not limited to: 

  • Gestural input, multitouch, large displays 
  • Mobile devices, response systems (clickers) 
  • Tangible, VR, AR & MR, multimodal interfaces 
  • Console gaming, 3D input devices 
  • Co-located interaction, presentations 
  • Educational pedagogy, learner-centric, child computer interaction 
  • Empirical methods, case studies 
  • Multi-display interaction 
  • Wearable educational media
Important Dates
  • Full papers due: November 9, 2012
  • Initial reviews to authors: January 18, 2013
  • Revised papers due: March 15, 2013
  • Final reviews to authors: April 26, 2013
  • Final papers due: June 14, 2013
Submission Guidelines
Submissions should be prepared according to the Word template located at the bottom of this page. All manuscripts are subject to peer review. Manuscripts must be submitted as a PDF to the easychair submission system. Submissions should be no more than 8000 words in length.

Guest Editors and Contact Information
  • Syed Ishtiaque Ahmed, Cornell University
  • Quincy Brown, Bowie State University
  • Jochen Huber, Technische Universität Darmstadt
  • Si Jung “Jun” Kim, University of Central Florida
  • Lynn Marentette, Union County Public Schools, Wolfe School
  • Max Mühlhäuser, Technische Universität Darmstadt
  • Alexander Thayer, University of Washington 
  • Edward Tse, SMART Technologies

Information about the Journal of Personal and Ubiquitous Computing

May 18, 2012

FYI: TED-Education Beta Website and YouTube Channel

TED-Ed aims share the wisdom and knowledge of great teachers by providing educators with the opportunity to have their lessons transformed into videos enhanced by creative animators. The videos and lessons are available for learners all around the world, online.  I'll share more about the TED-Ed concept in a future post.


 


Information from the TED-Ed website:
"TED-Ed's videos aim to capture and amplify the voices of the world's greatest educators. To achieve this, we pair extraordinary educators with talented animators to produce a new library of exceptional educational videos. This website, similar to TED.com, is ever-evolving and we depend on you, the TED community, to nominate inspiring teachers that have touched your life or clever animators who have the skills to bring a gifted teacher's lesson to life." -TED-Ed


Below is the TED-Ed Website Tour introductory video:


RELATED
TED-Ed|Lessons Worth Sharing (website)
Flipped Learning Network
"Flipped learning happens when the teacher’s lecture is delivered outside of the traditional class time, via a video students view on their own as homework. Class time is used for active problem solving by students and one-to-one or small group tutoring with the teacher. Students can watch the short lectures as many times as they wish to grasp the content and then come to class ready to jump into the lesson, answer questions, work on collaborative projects, and explore the content further.  Teachers are embracing Flipped Learning in elementary and secondary schools for all disciplines"  -Flipped Learning.

May 2, 2012

Quick link: Nextgov, "the all-day information resource for federal technology decision makers"

I've been thinking more about interactive data exploration interfaces lately, and what might be needed to support people who do not have technical or mathematical backgrounds.  From time-to-time, I will share information related or somewhat related to this topic.


I came across a link to the Nextgov website in my FB newsfeed and thought I'd bookmark it for future reference. Although the Nextgov is geared for people who work as CIOs in government settings, it contains a lot of interesting food for thought if you happen to be a knowledge junkie or just want to be a a well-informed citizen.  


 Below is a quote from "About Nextgov" page of the website:
"Nextgov is the all-day information resource for federal technology decision makers. Through news, analysis and insights from our award-winning journalists and a nationwide community of expert voices, Nextgov provides the first word on technology and government." 


"Nextgov’s editorial mission is to lead the national discussion about how technology and innovation are transforming the way government agencies serve citizens and perform vital functions. Central to this mission is the exploration of emerging technologies and their potential impact on government. Nextgov contributors include influential thinkers across government, academia and the private sector providing fresh and provocative insights on key federal IT topics."


Nextgov is produced by Government Executive Media Group...."


For your convenience, below are links to various sections of the Nextgov website:
News
CIO Briefing
Emerging Tech
Cloud
Cybersecurity
Mobile
Health
Defense
Big Data


I was disappointed that there wasn't a section about education, so I've some related links below:

RELATED
Big Data - Avalanch? Flood? Tsunami?  What does big data mean for educators?
Evidence Framework for Innovation and Excellence in Education
Karen Cato, Director, Office of Educational Technology, U.S. Dept. of Education


The article contains a link to a draft of a related publication released for public comment:


Enhancing Teaching and Learning Through Educational Data Mining and Learning Analytics: an Issue Brief 
U.S. Department of Education, Office of Educational Technology
April 10, 2012


FYI: The above document was prepared by Marie Bienkowski, Mingyou Feng, and Barbara Means, under the guidance of Karen Cator and Bernadette Adams. A number of experts were interviewed for the report, including Shelby Andrews, Linda Chaput, Michael Freed, Dror Oren, Dave Gutelius, Michael Jahrer, Andreas Toescher, Jeff Murphy, Peter Norvig, Sunil Noronha, Ken Rudin, Steve Ritter, Bror Saxberg, David Niemi, and Chuck Severence.  Others cited in the document include Ryan S.J. d. Baker, Gautam Biswas, John Campbell, Gredg Chung, Alfred Kobsa, Kenneth Koedinger, George Siemens, and Stephanie Teasly


SOMEWHAT RELATED
Nonprofit Data Visualization: a Gallery
Philanthropy:  Connecting the nonprofit world with news, jobs, and ideas
Nicole Wallace, 3/4/12








Apr 19, 2012

Multimedia: Health Awareness Info and Rap about Sepsis

As some of my readers know, my perfectly healthy daughter was recently hospitalized with sepsis. For that reason, I've taken a temporary detour to gather information and data about sepsis. This summer, I'm considering working on a public awareness information visualization about this topic. 


The following video is a rap created to promote awareness about sepsis and the treatment of sepsis among health care providers. Although the first patient in the video is an elderly man, know that it can strike any age group.





I am happy to say that daughter is now doing well. She was treated relatively early, and unlike many others, she suffered no tissue or organ damage. She survived.


Some of the symptoms of sepsis include fever, hypothermia, a high heart rate (over 90 beats per minute), a fast respiratory rate, low/falling blood pressure, swelling, light headedness, etc. Skip urgent care if you have the signs of sepsis and go immediately to the E.R, tell them your symptoms, especially your blood pressure, heart rate, temp, and any type of infection you might have.  Say that you suspect you have sepsis. The sooner you get treatment, the better your chance of survival. 


More children die of sepsis than from cancer in the United States, and about 40% of all patients diagnosed with severe sepsis do not survive.*


RELATED
Sepsis Alliance
Surviving Sepsis Campaign
Global Sepsis Alliance
Surviving Sepsis: Going Beyond the Guidelines (pdf)

Jan 16, 2012

GeekDad's Post: The Changing Nature of App Design for Kids (quick link)

The Changing Nature of App Design and Development for Kids
Daniel Donahoo, GEEKDAD, Wired,  1/16/12


"During 2011, I have observed a real push towards app development and digital design for children that is respectful and purposeful - not just a marketing and money making exercise." -Daniel Donahoo


I encourage you take the time to read Daniel Donahoo's thoughtful post!

RELATED
GeekDad Opinion:  We Need a Children's Apps Rating System
Daniel Donahoo, GEEKDAD, Wired, 12/11/10
Moms with Apps Workshop Summary
Moms with Apps, 12/4/11

Quick link: How to use game dynamics in the classroom, with good links, via Edudemic (Jeff Dunn)

How To Use Game Dynamics In The Classroom 


Although the article refers to the work of Liz Gross and her colleague(s) focusing on the use of game dynamics in a large university lecture class, there are links to a variety of interesting resources and posts that address games in education across many settings. This work is part of a research proposal for funding from the Digital Media + Learning competition.


RELATED 
Digital Media and Learning Conference 
March 1-13, 2012
UC Humanities Research Institute University of California, Irvine 
About the Conference (info from the DML website)
"The Digital Media and Learning Conference is an annual event supported by the MacArthur Foundation and organized by the Digital Media and Learning Research Hub located at the UC Humanities Research Institute, University of California, Irvine. The conference is meant to be an inclusive, international and annual gathering of scholars and practitioners in the field, focused on fostering interdisciplinary and participatory dialog and linking theory, empirical study, policy, and practice. The third annual conference – DML2012 – is organized around the theme “Beyond Educational Technology: Learning Innovations in a Connected World” and will be held between March 1-3, 2012 in San Francisco, California."
Keynote: John Seely Brown 
Plenary Panelists: Eleizabeth Corcoran, Renaldo Lemos, Leslie Redd, and Constance M. Yowell 
Conference Committee: 
Diana Rhoten, Conference Chair
Tracy Fullerton:   Re-imagining Media for Learning Chair
Antero Garcia:   Innovations for Public Education Chair
Mitch Resnick:   Making, Tinkering and Remixing Chair
Mark Surman:    Democratizing Learning Innovation Chair
Jess Klein:   Democratizing Learning Innovation Co-Chair 


Thanks to Yasmine Kasbi for sharing the post on Google+!