Focused on interactive multimedia and emerging technologies to enhance the lives of people as they collaborate, create, learn, work, and play.
Jan 13, 2008
Link to TechPsych blog with links to edubloggers, information about Classroom 2.0, and more!
If you know of related blog you'd like me to add, please let me know.
Oct 28, 2007
Link to video: Microsoft Research UK's multi-touch research team
Direct link to the wmv file"Inside MultiTouch: Team, Demo, Lab Tour"
Take a look at a post on the MSDN Channel 9 website about an interview of members of Microsoft Research UK's multi-touch team. The researchers on the video are Shahram Izadi, Alex Butler, and Steve Hodges. The video contains some interesting demos. This team's approach to multi-touch is different than approach taken by the Microsoft Surface team. This video is well worth the 30 minutes!
This technology would be great for interactive educational games and 3-D applications. Microsoft has plans for this technology to be used in the home and for shared applications.
Oct 21, 2007
Updated MegaPost-Resources For All: Interactive Multimedia and Universal Design for Learning
In this post, I've consolidated information and updated links and resources from some previous posts from my TechPsych and Interactive Multimedia Technology blogs. Although many of the resources cited in this post relate to K-12 education, some of the information is useful for instructional designers, school administrators, researchers, college/university educators, parents, and technologists who are interested in developing interactive multimedia applications for children and teens.
UNIVERSAL DESIGN FOR LEARNING (UDL) and PLANNING FOR ALL LEARNERS (PAL)
Universal Design for Learning incorporates concepts such as differentiated instruction, visual and media learning, and providing a climate of academic engagement through the use of digital media technology and strategies such as collaborative project-based learning.
The concepts behind Universal Design for Learning fit with Response to Intervention (RTI), universal prevention/intervention, and team-based instructional consultation/ problem-solving. For those who are considering this approach, plan on spending time exploring this Center for Applied Special Technology (CAST) website.
CAST offers the on-line interactive book, Teaching Every Student in the Digital Age: Universal Design for Learning. This book is a good resource for staff development activities. Plan on spending a good bit of time on this site! The Planning for All Learners section on the CAST website provides resources such as lesson plan examples and planning charts that provide teachers a way of representing the specific needs of each student.
Related:
Karen Janowski's Site: Free Technology Toolkit for Universal Design for Learning
RadTeach is the website of Dr. Judy Willis, a neurologist and middle school teacher.
"Enthusiasm is generated when children are presented with novelty and find creative ways to explore or connect with the new material and are inspired by it. Whenever you can generate this awe and sense of wonder, your children will be pulled into the school lessons they bring home and they will be motivated to connect with the information in a meaningful way." - Judy Willis
Brain-Friendly Strategies for the Inclusion Classroom published May 2007 ASCD
Research-Based Strategies to Ignite Student Learning: Insights from a Neurologist/Classroom Teacher published August 2006 ASCD
Misunderstood Minds is the companion site PBS documentary about learning differences and disabilities. The site provides information and activities that are good for self-study or professional development. Take a look at "Listening to Instructions" a simulation of what it is like to be a first grade student trying to follow directions and concentrate to complete a task, and "Attention", a video clip of Dr. Mel Levine interviewing a boy about his attention difficulties. Take a look at the Misunderstood Minds Resources and Links Page for more information.
Teaching Learners with Multiple Special Needs
This blog has extensive links and resources on a variety of topics related to special needs.
PowerPoint presentation by George Sugai's at the UDL Institute. "An introduction to the defining features of School-Wide Positive Behavior Supports within the context of Universal Design for Learning."
TECHNOLOGY INTEGRATION RESOURCES
EDUTOPIA: The George Lucas Foundation
The Edutopia website provides "..detailed articles, in-depth case studies, research summaries, instructional modules, short documentary segments, expert interviews, and links to hundreds of relevant resources." The Technology integration link. provides resources for teachers, staff development, including video segments that cover technology integration, project based learning, school-to-career, the use of multimedia for emotional intelligence activities, and more.
Bill MacKenty's "How-To" educational technology web-page
FlickSchool: Quick "how-to" videos about digital media production for teens-and teachers of teens
How To: Use Digital Storytelling in Your Classroom
Post: Visual Learning Lab Supports Effective Teaching and Learning
Bill MacKenty's Games and Learning Resources
LESSONS, ACTIVITIES, AND WEBSITES WITH INTERACTIVE CONTENT
National Gallery of Art Kids
PBS Kids
National Geographic Kids
NASA Kids
Discovery Kids
Music Tech Teacher (Includes online games and music learning activities)
Flash Music Games
(some games cam be downloaded)
Exploratorium On-line Microscope Imaging Station
Online interactive whiteboard activities for primary classrooms (from Topmarks Education, UK)
SmartTechnologies lesson activities for the SmartBoard
StarFall is website full of free interactive content designed to support early reading for children who are reading at the K-2 level. The site offers games, music, animation, and video-based activities, plus support for educators and parents. From the website:
"Our scientific, research-based reading materials and activities are modeled on the "Big Five" focus areas recommended by the National Institute of Child Health and Human Development: phonemic awareness, systematic phonics, vocabulary, fluency, and comprehension...Starfall employs the computer to develop feelings of wonderment and play, not rote assessment. The activities, songs and books complement your classroom by creating an atmosphere of fun and enthusiasm that infuses all aspects of learning. Our online and printed activities use positive reinforcement to guide children in making correct responses."
The Moleculareum Project, created by a team from the Rensselaer Polytechnic Institute:
"The Molecularium Project is committed to promote science literacy and awareness for audiences of all ages..Zoom into the molecular level, build molecules from atoms, and explore states of matter in the Nanolab of our interactive Kid’s Site. The experiments, activities and songs included in our Teacher's Resource Guide are free and fun for your home, classroom or museum."
ONLINE LEARNING OBJECTS
According to WISC, learning objects are web-based, self-contained chunks of learning, small enough to be embedded in a learning activity, lesson, unit, or course, are flexible, portable, and adaptable, and can be used in multiple learning environments and across disciplines. They are stored in on-line repositories for use and re-use to teach a variety of concepts. Merlot and WISC provide interactive learning objects geared primarily for higher education.
Learning objects incorporated into instruction provide students with multiple paths to gaining knowledge, consistent with the principles of Universal Design for Learning.
WISC Online Learning Objects
MERLOT: Multimedia Educational Resource for Learning and Online Teaching
"Learning objects are self-directive, so the student can review it over and over" "They grasp it much faster, and they retain in much better."-Instructor.
"Reading something in a book, I may not get the concept. So as I go through it on the screen, I can see how the different things work...for an example , one of the classes I had , that had a CD and a learning object with it, I actually passed the test, got a 100%, because I was able to go over it. The way it was on screen, was completely different than how I had memorized in my head."- Holly Davidson, Student"
"You can read everything in a book that you want, but as soon as you see it in a learning object, you really understand it." - Paul Heidger, Student
Links to Lynn's related blog posts:
Interactive literacy applications and on-line resources
ExploreLearning Gizmos, Interactive Displays, Revisited
(Interactive math and science)
Online Switch-Accessible Games on the BBC Website
RATIONALE FOR THE USE OF DIGITAL MEDIA IN EDUCATION
The Cambridge Handbook of Multimedia Learning, edited by Richard E. Mayer, provides a good framework to support the importance of learning and interacting with multimedia
Visual Literacy and Multimedia Literacy Quotes - Odds and Ends PART ONE
Visual and Multimedia Literacy Quotes-Part Two
Engaged Learning?
Related:
Webcast Video: Technology and Games in Education from the Orange County Educational Technology Department
INTERACTIVE WHITE-BOARDS AND LARGE TOUCH SCREEN DISPLAYS
Interactive whiteboards increase student attention, engagement, participation, and test scores!
(This post contains links to lessons and resources for interactive white-boards and displays.)
Excerpt from the above post:
According to a press release from Smart Technologies, a study conducted in the UK and Europe during the years 2002-2006 found positive results regarding the use of interactive whiteboards in the classroom:
"The following outcomes were among its key findings: interactive whiteboard use results in improved student performance in national tests in English, math and science, compared to student performance without interactive whiteboards; digital content on interactive whiteboards is engaging, motivating, and students pay more attention during lessons; and interactive whiteboard use encourages greater student participation in the classroom."
There are several types of interactive large-screen displays available for use in educational settings, and there are several companies working on large touch-screen displays that could be adapted for use in schools, media centers, and public libraries.
The following is a partial list of companies that make or sell interactive displays and/or whiteboards:
SmartTechnologies
NextWindow
Accenture
NEC
Hitachi Starboard
Promethean
Mimeo
Interwrite
Resources for Interactive Whiteboards and Displays
Online interactive whiteboard activities for primary classrooms (from Topmarks Education, UK)
SmartTechnologies lesson activities for the SmartBoard
Link to Post: EduSim and Croquet: 3D Collaboration Applications
EduSim 3D
Greenbush EduSim
Panorama Archive: Full-screen panoramas from around the world.
PhotoSynth
"Our software takes a large collection of photos of a place or an object, analyzes them for similarities, and displays them in a reconstructed three-dimensional space.
With Photosynth you can:
- Walk or fly through a scene to see photos from any angle.
- Seamlessly zoom in or out of a photo whether it's megapixels or gigapixels in size.
- See where pictures were taken in relation to one another.
- Find similar photos to the one you're currently viewing.
- Send a collection - or a particular view of one - to a friend."
Virtual Earth is like Google Earth. It works with PhotoSynth.
GoogleEarth
"Tilt and rotate the view to see 3D terrain and buildings, or look up to explore the sky"
P3D -The P3D website has good demonstrations of 3D content.
"P3D is a software company focused on virtual reality in education and offers a constantly updated stat-of-the-art technology as an outstanding tool in a classroom environment. The products developed by P3D enable higher interactivity, enhancing student's learning capacity through tri-dimensional images and virtual reality."
Related Information:
Education World article "Speaking of Electronic Whiteboards?"
Large Display Research Overview from Microsoft Research (PDF)
Also see the previous section about lessons, activities, and websites with interactive content.
INTERACTIVE EDUCATIONAL SOFTWARE
INSPIRATION and KIDSPIRATION
"Learning to think. Learning to learn. These are the essential skills for student success. Research in both educational theory and cognitive psychology tells us that visual learning is among the very best methods for teaching students of all ages how to think, and how to learn."
Many school districts have adopted Kidspiration and Inspiration; there are many resources on the website for teacher support for this software. Inspiration and Kidspiration are effective with visual learners. These applications work well on large-screen displays as well as P.C.'s, and hand-held devices. Activities using Inspiration and Kidspiration are good for paired and small group activities. Inspiration now offers a visual data analysis application, InspireData.
I SUPPORT LEARNING
“Our mission is to empower educators in their quest to create and support life-long learners, to make education relevant and engaging for the student through creative software.” I Support Learning provides applications for creative, interactive project-based activities for middle and high school students that integrate the use of technology and build technology skills."
I Support Learning's Personal Experience Curricula:
CARTOON ANIMATION VIDEO
GAME DESIGN
MUSIC VIDEO PRODUCTION
WEB GAME DESIGN
PERSONAL FINANCE AND WEALTH MANAGEMENT
BUILDING GREEN – RESIDENTIAL HOME DESIGN
ARTIFICIAL INTELLIGENCE AND MOBILE ROBOTICS
GREEN INDUSTRY – LANDSCAPE DESIGN
ROBOTS AND INVENTION
HORTICULTURE AND LANDSCAPE DESIGN
Immersive Education
Immersive Education software educational software company. According to information on the website, the software applications..
- encourage creative learning
- adapt to individual teaching styles
- allow for individual learning preferences
- inspire innovation and creativity in the classroom.
"We believe pupils learn best when education is fun - our products are enjoyable to use and encourage learning through exploration."
Links to information about Immersive Education's applications:
- kar2ouche - storyboarding and role-playing software.
- mediastage - 3D virtual production studio.
- krucible - science simulation software.
- missionmaker - game-authoring tool.
Tabula Digita
DimensionM, an interactive multi-player game for algebra.
HAND-HELD AND MOBILE DEVICES FOR LEARNING
There are some classrooms in that do not use textbooks. Textbooks are provided to students electronically on their PDA's. Some versions of electronic textbooks are interactive and include hypertext links to supplemental information or activities. Students who use Wi-Fi enabled PDA's have access to interactive websites that compliment what they are learning in class.
In most classrooms that use this form for instruction, students often work in pairs and groups. Because PDA's run many of the same applications as do PC's, they can be utilized for frequent monitoring and charting of progress. Here are a few resources:
"Our classroom uses Windows CE and Pocket PC based Personal Digital Assistants (we call them PDA's.) We are running a paperless classroom with the PDA's. All homework and reading assignments are done on the PDA's. We do not use copied ditto sheets or heavy textbooks. All of this is accomplished in a 7th and 8th Grade Language Arts class, not in a math or science classroom."This is a good example of how a teacher, a "rookie" during the 1998-99 school year, embraced new and effective ways of using technology to meet the needs of a diverse range of learners in the middle school setting for Language Arts instruction. This website has expanded to include a range of resources for educators interested in learning how to implement paperless classrooms. Research in this area can be found through HiCe and related organizations.
HICE: Center for Highly Interactive Computing in Education
HiCe provides consultation and resources for schools regarding the use of handheld devices in learning environments. The work of the HiCe project at the University of Michigan has been in place for over a decade.."With PDA's, students can access websites created by their teachers to keep track of assignments and upload or e-mail assignments when completed. Software on PDA's such as calendars and an alarm can help students who have organization problems."
A spin-off of the HiCe project is GOKNOW.
CREATE-A-SCAPE:
A create-a-scape, otherwise known as a mediascape, is..." composed of sounds, images and video placed outside in your local area. To see the images and video, and hear the sounds you need a handheld computer (PDA) and a pair of headphones. An optional GPS unit can automatically trigger the images, video and sounds in the right places."
"To create a mediascape, you start with a digital map of your local area. Using special, free software, you can attach digital sounds, pictures and video to places that you choose on the map.By going outside into the area the map covers, you can experience the mediascape. Using the handheld computer and headphones, you can hear the sounds and see the pictures and video in the places the author of the mediascape has put them. All sorts of exciting things can happen as you explore the mediascape."
Quick Demo: How to Make a MediaScape
Create-a-Scape Teacher Resource Site
MOOP:
Moop was developed in
Mattila, P. & Fordell, T. (2005) MOOP- Using m-learning environment in primary schools. http://www.mlearn.org.za/CD/papers/Mattila.pdf
Mattila, P. (2005) Moop - Mobile Learning Environment as Part of Daily School Work
http://www.microlearning.org/micropresentations/micropresentation_friesen_2005.pdf
Quote from the project website:
"…the user group has expanded to encompass people of all ages, from grandparents getting involved in family learning, adults looking to improve their employment prospects, to pregnant teenagers needing health advice and guidance."
OTHER RESOURCES FOR INTEGRATING HAND-HELDS INTO EDUCATION:
Mega-List of Resources and References: Technology, Psychology, Intervention & Prevention
Confronting the Challenges of Participatory Culture: Media Education for the 21st Century", a 72-page white paper by Henry Jenkins, from MIT.
FutureLab's 2006 Teaching With Games Report
John Kirriemuir's blog about games and learning
Oct 18, 2007
Microsoft UK: "ThinSight" Multi-touch Technology on a Laptop
(Photos from New Scientist)Tom Simonite's article in a recentNewScientist article reviews a prototype for a touch-screen lap-top using "ThinSight", developed by Microsoft Research. Other companies are researching similar systems.
Multi-touch screens and surfaces support the work of people who increasingly rely on visualization or interactive multimedia to do their jobs. In addition, 3D multi-touch applications created for laptops and tablet PC's might be good for education, training simulations, and serious games.
Oct 13, 2007
Cross Post from technology-supported human-world interaction blog: Interactive large-screen visitor information/concierge

This video is a news clip about interactive visitor kiosks in Kern County, California, designed to promote tourism in the region. Using a large touch-screen display, people have access to a wide range of information, displayed in a multi-media format. One of the featured displays is NextWindow's 2800 "Rugged Integrated Touch Panel", developed to withstand environmental wear and tear, with software developed by JupiterBay.
How it works:

Related Link:
Outdoor Interactive Displays Highlight Technology Collaboration
Top 15 interactive display technologies -Gizmo Watch
My HCI project prototype would be something fun to interact with on one of these kiosks!
I'd love to see interactive displays in parks, museums, libraries, malls, schools, hospitals, waiting rooms, hotel lobbies, cruise ships... Wouldn't it be great if these displays could interact with cell phones and PDA's?
Oct 12, 2007
SimSchool: Articles and Resources about Simulation & Games in Education
Oct 9, 2007
MacArthur Foundation Digital Media and Learning Competition
Innovation Awards
$250,000.00 and $100,000.00
"Innovation Awards will go to pioneers who are exploring new digital models of learning that build upon and enhance the informal, networked, and collaborative styles today, especially but not only among youth. These projects will demonstrate new modes of learning in many environments."
Knowledge-Networking Awards
$30.000.00-$75,000.00
"Knowledge-Networking Awards will go to creative and dedicated communicators. Not every digital inventor/developer is a skillful knowledge-networker. How can good ideas be circulated widely, taking full advantage of the Web's potential for collaborative thinking, where many can contribute, shape, and share?"
Aug 6, 2007
About Displays
Why? When I set out to learn more about display hardware and related technologies that support interactive multimedia applications, I quickly discovered that things are changing - fast. Some of the technology is complex.
I will post a list of research articles and related information soon. I know that my list is missing some pieces, as it is difficult to keep up with important changes. For this reason, I'm asking my readers to help me out by posting a comment about display-related information to share with others when you come across something interesting and useful.
Here is an example of something worth sharing:
Dolby Acquires BrightSide
"The DR37-P is a spectacular breakthrough in display technology. It uses an array of individually modulated LED backlights to provide 10 times the brightness and 100 times the contrast of existing television and computer monitors. The Extreme Dynamic Range display delivers more vibrant images, enabling you to see information onscreen in vivid detail."
"In an HDR-enabled display, the backlight consists of an array of ultrahigh-brightness white or tricolor light-emitting diodes (LEDs). Each LED can be controlled individually—faster than video refresh rates. The lower-resolution LED image is then projected through a standard LCD panel, which displays a high-resolution version of the image, resulting in a vibrant display."
A display with HDR technology might be something to consider for use with people with visual impairments, which are more commen among the elderly.
Links to whitepapers, screen shots, and interactive demos are welcome!
HDRInteractive Demo
Jul 30, 2007
Visual Learning Lab Supports Effective Teaching and Learning
Here is a quote from the Visual Learning Lab website, at the University of Nottingham about ways the Humanities department is using visual learning technologies:
‘Showing Seeing Centre’ & ‘Visual Analysis Lab’
"Archaeology and Classics are both highly visual disciplines. In order to further develop the use of visual in teaching and learning, the VLL supports the creation of two new facilities, the Showing Seeing Centre and the Visual Analysis Lab."
"The Showing Seeing Centre will provide a context for students to work with visual resources using 3D-enabled computers for access to virtual reconstructions of archaeological sites and ancient civilizations, e.g. in gaming environments. Students will also have access to a range of equipment for digitzing and analysing visual material and for producing presentations and portfolio material. The equipment provided by the VLL consists of a wall-mounted LCD-screen, 4 high-spec laptops, a
high-spec A4-scanner, colour laser printer and a Playstation."
"The Visual Analysis Lab will provide facilities for teaching and learning in relation to the identification of archaeological remains (such as plant materials, animal bones and ceramics). The equipment provided by the VLL consists of two high- quality microscopes linked to digital cameras, a laptop and a data projector."
A 2007 report (pdf) from the University of Nottingham's Visual Learning Lab reviews of how visual learning technology will be used by departments such as pharmacy, veterinary medicine, medical sciences, modern language and cultures, biosciences, humanities, fildm and telvision studies, learning sciences, and computer sciences.
Link to article from the University of Nottingham: Visual Learning for the 21st Century
Related information:
FutureLab, of the UK, hosted a debate of the educational merits of interactive whiteboards, one of the technologies used to support visual and interactive multimedia teaching and learning. With the rush to adopt this technology for primary and secondary students, the participants pointed out that in order for teaching and learning to be effective, appropriate teacher training must take place.
If you have been following the Interactive Multimedia Technology or the Tech Psych blogs, you know that I'd like to see something like Microsoft's Surface in classrooms. Touch screen displays, such as the NextWindow Human Touch, appear to be more effective if they aren't dependent on a projector.
Jul 28, 2007
HP TouchSmart PC - an interactive touch screen for the home- and classroom?
I think this PC has possibilities for use in libraries, school media centers, and in classrooms.
This is a short video clip about the HP TouchSmart PC, a medium-sized touch-screen display that runs on Window's Vista. From what I understand, it uses technology from NextWindow.
If you use TouchSmart PC or something similar, or if you develop applications for the TouchSmart or other interactive touch applications, let me know what you think!
For related videos, visit the TouchSmart YouTube channel.
http://www.youtube.com/user/TouchSmart
Jul 20, 2007
Virtual Reality Field Trips

Take a look at my post on the TechPsych blog about virtual reality field trips. Imagine what a virtual field trip would be like on a large touch-screen display!
Jul 16, 2007
More touch screen "surface" display musings...

I had my first chance to use an interactive touch-screen SmartBoard, by Smart Technologies in 2002-03. Since I work mostly with kids and teens, I wondered why large-display touch screen technology wasn't more widespread, since there are so many free, interactive websites that provide pretty engaging activities for users.
One of the things I learned was that large-display touch-screen technology is in the preschool stage. There are problems with screen responsiveness, screen resolution, durability, and input.
In recent years, the idea of a touch screen has evolved to table-tops and drafting boards, embedded within wireless systems that allow for interoperability with mobile devices and remote applications.
Great technology exists, but no-one has pulled all the components together in a way that can easily scale for the people who would benefit from this sort of technology the most - people who spend most of day time teaching, learning, or both. I had a great experience using a NextWindow Human Touch large-screen display for some of my projects last semester. It was difficult for me to track one down, but once I got my hands on it, I liked it, even though it did not have multi-touch capabilities.
One laptop for each child? That was a good idea for the late 1990's and early 2000's. One high-quality, affordable, large touch-screen display or table for each classroom would be more effective.
One touch-screen display/table for every 4-6 students would be better. Is there anyone out there who is up for the challenge?
Next Post: Updated links to interactive multimedia websites appropriate for large touch screen surfaces.
Jul 11, 2007
Wired article: YouTube Does Science

John Geirland posted an article in Wired about the use of video by scientists to demonstrate a wide variety of science concepts and experiments. The article, "YouTube Does Science, From Fruit-Fly Fight Clubs to Stem Cell Extractions", gives video examples of some of the "must-see" experiments.
The videos are from JOVE, the "Journal of Visualized Experiments", where you can find videos of experiments in neuroscience, developmental biology, cellular biology, microbiology, and plant biology. This looks like a great resource for science educators and students.
The videos from JOVE could be put to use in a variety of ways. Science educators could use them to illustrate concepts and demonstrate lab procedures and techniques. Students could watch assigned videos for homework. Home-schooled teens and students enrolled in distance-education programs would benefit from these videos.
At the end of the Wired article are some links to similar science video resources on the internet, such as DNAtube and bioscreencast
Although JOVE does not target the K-12 population, a similar on-line journal for this age group would be a great resource, especially for visual learners. It might get more young people engaged in science!
(Warning: Some of the videos are not for the squeamish. Parents and teachers should review the videos carefully before sharing them with a child. For example, in the video about culturing mouse neural stem cell precursors, a mouse embryo is decapitated. Since the embryo is a mammal, it looks like a human embryo.)
Jul 5, 2007
Interesting discussion about interactive multi-touch displays and surfaces
IxDA is an organization of people involved in interactive design. Although this group's focus is not primarily on interaction design for technology used in education or psychology/counseling, many of the ideas shared by the groups membership are worth some thought.
This is from the Interactive Design Association's website:
What is Interaction Design?
"Interaction design (IxD) is the branch of user experience design that defines the structure and behavior of interactive products and services. Interaction designers strive to create useful, usable and desirable products and services that satisfy specific user needs, business goals, and technical constraints."
May 31, 2007
Microsoft Surface multi touch screen table - I wish I had one for my projects last semester!
This multi - touch table can be used for a variety of applications, as outlined in the video from CNET and YouTube below:
I'd like to work on applications for use on a touch-table to support students with special needs, especially those who have autism spectrum disorders.
Last semester, I worked on prototype applications for use on a touch-screen surface -here is a photo. We used a NextWindow Human Touch large-screen display, which provided great screen resolution and touch-response.

This application was part of a travel-planning prototype developed for a course in Human-Computer Interaction. The application was demonstrated on a NextWindow Human Touch large screen display. Would it work on the iPhone?
Update: Examples from some of my other posts:

Here is another demo videoclip of a globe created in GoogleEarth using photo-overlays, with links to video clips uploaded to YouTube and embedded in individual posts on a blog. The above photo and the video clip show the application on a NextWindow Human Touch large-screen display.
This application would be great on a touch-table or touch-table set up on a drafting board. Although it was designed for a travel-planning application, it would work well in educational settings in subjects such as geography.
Poetry Picture Share

This was my first attempt at a "poetry picture share" application. It was designed for use on a multi-touch table and can be accessed remotely so people in different places can move things around on the screen. The video shows how the application works on a NextWindow Human Touch interactive large-screen display.
I am planning on adapting this application for use with students with special needs, such as those who have autism or other communication disorders.
May 22, 2007
TeacherTube: "Teach the World"- a great resource
TeacherTube
Many school districts block the use of YouTube. I hope this won't be the case with TeacherTube. It looks like a great resource.
-Lynn
Apr 27, 2007
Link to Mechelle De Craene's Blog
Community memberships
* MirandaNet
* Blogs, wikis, and social software for teaching and learning.
* Pedagogical impact
* Digital Storytelling
* eportfolios
* nanoHUB for Kids
* K-12 Education
* Multimedia Development
Apr 12, 2007
Embedded Touch-Screen Computer Games for Primates at the Zoo!
The games were developed with assistance from IBM volunteers to help assess reasoning, learning, and memory. For related information and links, see the TechPsych blog entry.

I would love to use (and develop) interactive multimedia computer games, delivered on touch-screens, to help me with my assessment duties as a school psychologist!
If you or someone you know is doing research on this subject in the schools or with school-aged populations, please let me know.
RELATED
Researchers Have Orangutans Play Video Games
Mar 25, 2007
Google Earth on a touch screen table - video demo
The interactive table used in this video demonstration is Diamond Touch, from MERL. In this application, navigation through Google Earth is controled through speech.
Here is a picture of how the table works:
Jan 3, 2007
Take a look at the posts on the Tech Psych blog!
-Lynn Marentette

