Showing posts with label game. Show all posts
Showing posts with label game. Show all posts

Apr 22, 2012

Septris: A game to teach about Sepsis, plus resources and links

 According to a fact sheet from the Global Sepsis Alliance, sepsis "remains the primary cause of death from infection despite advances in modern medicine, including vaccines, antibiotics, and intensive care.  Sepsis, which is often misunderstood by the public as "blood-poisoning", is one of the leading cause of death around the world.  Sepsis arises when the body's response to an infection injures its own tissues and organs.  It may lead to shock, multiple organ failure, and death, especially if not recognized early and treated promptly.  Between on third and one half of patients with sepsis die...


...Rapid initiation of simple, timely interventions, including antimicrobials and intravenous fluids can halve the risk of dying. Patients with suspected sepsis should be referred immediately to an appropriate facility...Unfortunately, sepsis is still mostly overlooked and recognized too late"


SEPTRIS, a game about sepsis, was developed by a team of people from Stanford University.   The following article, written by Sara Wykes (Stanford School of Medicine), provides an in-depth account of the story behind the development of a game designed to teach medical professionals about sepsis:  Game on: Stanford develops new tool for teaching doctors to treat sepsis.


Renee Reijo Pera
Credit:  "Dr. Septris"; Septris Screen Shot: Stanford University


Anyone can play Septris for free.  The link is optimize to run nicely on an iPad, iPhone, or Android, but can be accessed on a desktop through Firefox, Chrome, or Safari browsers.  If you are a medical professional and need CME credits, the fee for the certificate of completionis $20.00. The fee was waived for the first 100 users.


RELATED
Septris CME Website (Stanford)
Septris Game
Septris Technical Design & Development Team
Brian Tobin
Jamie Tsui
James Laird
Glenn Zephier


World Sepsis Declaration (pdf)
Sepsis Alliance
Global Sepsis Alliance
Pediatric Sepsis Initiative
STOP Sepsis Collaborative

Note:  Sepsis Awareness is now one of my "causes".  The first World Sepsis Day is September 13, 2012 and I plan to share information about this global health concern from time-to-time, and related to technology in some way.


Below is a picture of my 24-year-old daughter, her husband, and son on Friday, March 31, 2012.   At the time this picture was taken, she felt fine and had just walked about a mile and a half or so on a family stroll. She was in perfect health.  She woke up in the wee hours of April 1st with the signs of an infection, took something for her aches and pains, and went back to bed.



The next day, things were much worse. She didn't know it at the time, but her blood pressure was falling and the signs of sepsis were appearing.  Time was wasted going to an urgent care clinic. Fortunately she was referred to the E.R, where her her symptoms were identified.  She received excellent treatment at Matthews Presbyterian Hospital.  It took several days until she was stable, and she was hospitalized for one week.  Unlike many people who experience sepsis, she did not suffer tissue damage or shutdown of her organs. Her treatment was initiated early enough to prevent this from happening. 


Below is a picture of my daughter as she was beginning to recover.




UPDATE 7/15/12  
My daughter is doing much better, but she experienced a great deal of fatigue for several weeks following her hospitalization


I recently came across an article written in the New York Times, by Jim Dwyer, about Rory Staunton, a 12-year-old boy who died from a strep infection that resulted in a sepsis crisis that went untreated.  Unlike my daughter, Rory was discharged from the ER instead of being admitted for the intensive treatment that my daughter received. When his parents took him back to the hospital, it was too late. He died on April 1, 2012.  My daughter battling sepsis in the hospital in North Carolina on the very same day.


Although I am not a physician, I am sure that Rory's death could have been prevented, based on information in the article as well as information shared by Rory's parents on their website. 


To learn more about Rory's story, read the New York Time's article and a few of the comments. At the time of this update, over 1500 comments were listed on the NYT's website.


An Infection, Unnoticed, Turns Unstoppable
Jim Dwyer, New York Times, 7/11/12

Reaction to Column About a Boy Who Died
Jim Dwyer, New York Times, 7/14/12

Rory Staunton (Website created by Rory's parents)
Rory's sepsis crisis was the result of toxic shock from a Strep A infection.  Sepsis can also be the result of other types of infections. The main thing to know that  is that once sepsis sets in, the patient requires immediate and intensive treatment, guided by an infectious disease specialist.  



Feb 4, 2012

Flight of the Fireflies, an Interactive Musical Poem/Game for the iPad, by Woolly Robot (video trailer)

Flight of the Fireflies An interactive musical poem/game for the iPad:



Flight of the Fireflies – Trailer from Woolly Robot on Vimeo.

"The fireflies are leaving the city, looking for a new home. Let your touch guide them as they soar through the skies. Find more fireflies to keep them company. Alone each firefly is just a note; together they're a symphony...Flight of the Fireflies is an interactive musical poem that takes you on a journey through places and emotions. Whether you see it as an experimental game or as an interactive artwork, you will not be left untouched."  -Jonathan Hise Kaldma/Woolly Robot


Flight of the Fireflies App (iTunes Store Link)
Flight of the Fireflies Website


Where I found this:
Creative Applications Network
"CreativeApplications.Net [CAN] was launched in October 2008 by architect, lecturer and new media technologist Filip Visnjic and is one of today’s most authoritative digital art blogs. The site tirelessly beat reports innovation across the field and catalogues projects, tools and platforms relevant to the intersection of art, media and technology. CAN is also known for uncovering and contextualising noteworthy work featured on the festival and gallery circuit, executed within the commercial realm or developed as academic research. Contributions from key artists and theorists such as Casey Reas, Joshua Noble, Jer Thorp, Paul Prudence, Greg J. Smith, Marius Watz, Matt Pearson as well as Filip’s numerous festival involvements and curation engagements are a testament to CAN’s vital role within the digital arts world today." -CAN


Other guest writers for Creative Applications Network are Mike Tucker, David Wallin,  Emilio Gomariz, Andreas Zecher, Jason Franzen, and Richard Almond. Alexander Scholz is a contributing editor.

Dec 13, 2011

Kinect in Education! (kinectEDucation)

Although I'm currently exploring the world of interactive HTML5, interactive video, etc., I think I just might make "kinecteducation" the focus of my tech-hobbies. I have some experience with game programming-one of my computer courses required a project using XNA- and I know quite a bit about gesture and multitouch, multi-user interactio, so it would'nt be too much of a stretch.


My motivation?

As a school psychologist, my main assignment is a school/program for students with disabilities, including about 40 or so who have autism spectrum disorders. Yesterday, the principal of the school attended a demonstration of the Kinect and requested that our school be considered for piloting it. One of my other assignments is a magnet high school for technology and the arts, and rumor has it that it will be offering a game programming curriculum.  I'd love to co-sponsor an after-school game club and encourage the students to program educational apps for the Kinect sometime in the near future! 


I'm also working as a client, in collaboration with come of my educator colleagues, with a team of university students who are creating a communication/social skills game suite geared for students with autism and related disabilities....


I'm inspired by the possibilities!


We have large SMARTboards in each classroom and in other locations around the building, and we have a Wii set up in the large therapy room adjacent to my office. The Wii has proven to be very useful in helping the students develop social and leisure skills that they can use in and outside of the school settings, but some of the students have difficulty manipulating the buttons on the controllers.


You can get Kinect-based apps from the Kinect Education website! Below are selected links from the website:

You can also get additional information from the Microsoft in Education "Kinect in the Classroom" website.

Below are a few videos to give you an overview of how open-source applications designed for the Kinect can be used in education: 






Sep 16, 2011

MindHabits Online Demo: Useful Serious Game for Social Skills Group Activities



I'd like to share the on-line demo of MindHabit's suite of serious games that I've found useful in my work with teens and young adults who need support in the area of social-emotional skills. 


What I like about the online demo is that it adjusts to the player's responses. This feature made it fun to use during the last few social skills groups I facilitated at work, since it could be played by students with a range of cognitive abilities. I had students take turns playing the game using a SMARTboard, and found that all of the students paid attention to what was going on. In my opinion, using the interactive whiteboard supported "off-the-shoulder" learning among the students who were not at the board. 


MindGames is available for Windows and Macs, and the full version is just $19.99 and provides 100 game levels.  The full version tracks progress and includes four games.


Here's some information from the company's website:  
"Based on social intelligence research conducted at McGill University, these stress busting, confidence boosting games use simple, fun-to-play exercises designed to help players develop and maintain a more positive state of mind." 
 "Based on the principles of social intelligence: Inhibition - uses game mechanics to promote positive habits; Association - connects personal info to positive feedback; Activation - uses personal references"




 MindHabits MindHabits MindHabits MindHabits
 MindHabits
You are playing the MindHabits Trainer online demo. Your progress will not be logged beyond this session.
Copyright © 2008 MindHabits inc. All rights Reserved.

Upcoming: 

Mar 25, 2011

Regional Multimedia News: Blind Squirrel Digital Builds MultiTouch Wall (Newton, N.C.)

Blind Squirrel Digital is a digital media company located in Newton, N.C.  One of the company's services is multi-touch surface design and implementation. Below is a picture of their  recently constructed multi-touch wall:


107 N. College Avenue • Newton, NC 28658 • 828-581-4252 
• info@blindsquirreldigital.com


About Blind Squirrel Digital:
Blind Squirrel Digital's services include iPhone and iPad application development, 3D animation/Visualization/Previz, multi-touch surface design/implementation, augmented reality design/implementation, multi-platform game development, digital signage/interactive and static content management systems, kiosk development, software and hardware design, exhibit design, simulation training application development, and real-time forensic reconstruction application development.


People behind Blind Squirrel Digital:
C. Michael Neely, the founder of the company, serves as President and Creative Director of Blind Squirrel Digital.  He has experience working with 3D applications and teaches digital effects, animation, and game development technology. He also has a few film credits under his belt, including "Pirates of the Caribbean III", "Spider Man III", "Fantastic Four", and "The Incredible Hulk 2".     Jeremy Cooper is the Vice President and Producer at Blind Squirrel. He has experience working on multiple creative projects (Digital Juice, Ballistic Pixel, and the Digital Design Center), and has taught a number of courses in the Simulation and Game Development program at Western Piedmont Community College. 



(The above information was gathered from the Blind Squirrel Digital website.)


RELATED
iPad Screenshot 2
Doorways: iPad Game by Blind Squirrel Digital
Digital degrees launching high-tech careers: WPCC offers associates in gaming, animation
Jennifer Frew, The News Herald, 2/16/11



Dec 11, 2010

Very Cute! Department of Defense Acquisition Mini Learning Games

If you are the Department of Defense, how do you make sure your workers in the Acquisition Department engage in required learning activities?   


Games!  You can access the games via the Defense Acquisition University game portalBelow are some screenshots, descriptions, and links:


Procurement Fraud Indicators

"Investigate potential Procurement Fraud Indicators in this game which allows you to form hypotheses, test your theories, even question individuals who might have something to hide!" -CLC DAU

Homeward Bound
DoD Casual Games
"Join Ratner's friends and help guide him back to the Pentagon; across rivers, highways, and highly guarded walls using your knowledge of Acquisition Strategy and Contract Execution." -CLC DAU


Acquisition Proposition

"How well do you know the Acquisition Lifecycle? Test your knowledge in this fast paced game!" -CLC DAU


About the Defense Acquisition University
"The Defense Acquisition University is the one institution that touches nearly every member of the Defense Acquisition Workforce throughout all career stages. The university provides a full range of basic, intermediate, and advanced certification training, assignment-specific training, applied research, and continuous learning opportunities. The university also fosters professional development through mission assistance, rapid-deployment training on emerging acquisition initiatives, online knowledge-sharing tools, and continuous learning modules." - DAU Website


RELATED
Listen to the DoD Roundtable:  Interview and discussion about the casual learning games, featuring Dr. Alicia Sanchez, Games Czar, Defense Acquisition University
DoD Roundtable Transcript (pdf)
Defense video games perfectly capture excitement of acquisition process
Stephen Losey, Fedline, 12/10/10
DoD launches its own causal games site
milgamer, 12/8/10

Sep 1, 2010

Interactive: Mirror Fun and Diamonds Alchemy Game by Playbat

MIRROR FUN

The Mirror Fun application, along with the source code, can be downloaded from the TECHSPARKED website.  You might need to join Techsparked.)

Info about Mirror Fun from Playbat:
"This application shows you in a "rubber mirror" - when you move, the mirror deforms accordingly. Also, you can run application in "mesh mode", then you will see virtual mesh, which deforms when you move."


DIAMONDS ALCHEMY GAME


DIAMONDS ALCHEMY Tech Behind the Scene

Aug 3, 2010

Settlers of Catan Game by Vectorform Game Studio, on a Microsoft Surface

Vectorform worked with Catan to develop the digital version of the Settlers of Catan for Microsoft's Surface:

The game supports a range of gestures and interactions that are similar to the real game, but without the need to keep up with all of the parts and pieces!



RELATED
A New Frontier for the Settlers of Catan
Vectorform to Launch "The Settlers of Catan" for Microsoft Surface"
Lindsay Ruthven, Vectorform Blog 8/2/10
"Features:
• Full multi-touch from the Microsoft Surface allows all players to interact with their elements of the board at once.
• A digital playing surface breathes new life into the Catan experience through graphics and animations.
• “State-free-trade” allow players to swap cards without entering modes or pressing buttons, keeping the experience as pure as possible.
• Customized art unifies the multi-touch interface with Mayfair’s 4th Edition release of The Settlers of Catan to create a seamless play experience.
• Integration with real-world objects to maintain the original Catan board game feel."

Settlers of Catan

Jun 13, 2010

WONG - Multi-touch Pong Rerun - Link to Updated Game and Code (via Seth Sandler)

In 2007-2008 there were a handful of multi-touch concept demo videos created, accompanied by upbeat music. The song in this video would be great for the Glee iPad/iPhone app!

Wong was created by Seth Sandler, who recently cleaned up the code.  The latest version of Wong, along with the cleaned-up code,  can be found on the TechSparked website: http://techsparked.com/application/wall-pong

YouTube Video of WONG by Falcon4ever:


Here is a plug for Seth Sandler:

More Applications by Seth

Jan 22, 2010

Pushing the Envelope of our Gadgets: e-Readers, using the Wii to play iPhone games, etc.

Via Wired Gadget Lab:

"E-readers, as we know them now, are at a crossroads. Next week, Apple is expected to announce a new tabletlike device that could also be used to read digital books. It’s expected to have a color screen, not the monochrome E Ink display found on most e-readers. Apple is reportedly talking to publishers to bring e-books and magazines to the device." Read More



Wii Hacks:


Hack a Wii
Wii Hacks Hack-a-Day


Update: I'm working on a future post that will flesh out this topic.