Showing posts with label games serious games. Show all posts
Showing posts with label games serious games. Show all posts

Apr 18, 2010

Games for Health Conference, Games Accessibility Day, and Games Beyond Entertainment Week! (Via Ben Sawyer, Digital Mill, Serious Games Initiative)


The Games for Health Conference and Games Beyond Entertainment Week are coming soon.

We can now reveal our excellent keynotes for the 2010 Games for Health Conference:

Day 1: Wednesday May 26
THE MIND-BODY EXPERIENCE OF SONY MOVE: Relationships between Gaming, Play, Exercise, and More!
Dr. Richard Marks
Senior Researcher Sony US R&D group

Dr. Marks also known as the "father of the EyeToy" will discuss the relationship between gaming, play and exercise, referencing his work in the development of Sony’s new motion controller system, PlayStation Move, as well as his previous work with Sony’s EyeToy, PlayStation Eye and other interfaces.

Day 2: Thursday May 27
THE HUMAN PLAY MACHINE
Chaim Gingold
Chaim Gingold, a longtime independent game developer and original designer of Spore’s creature creator will discuss how existing game genres map onto the human brain and body and how design decisions affect who will be attracted to the game and how they will play.

You can see the nearly full schedule at: http://www.gamesforhealth.org/schedule.htm

Two of our May 25: Pre-Conference Events also have schedules posted:

Out & About: The Mobile Serious Games schedule: http://bit.ly/9MbEEF

3rd Annual Games Accessibility Dayhttp://gamesaccessibilityday.org/schedule.html (See below)




Best,
Ben Sawyer
Digitalmill
Serious Games Initiative

Games for Health Project
@bensawyer on twitter

Here is the schedule of the Games Accessibility Day,  May 25, 2010:

Tuesday, May 25, 2010


8:30 am to 9:00 am

Coffee

9:00 am to 9:50 am

Opening Ceremonies
Introduction of the Day, Mark Barlet 
Keynote Address:
Chuck Bergen – Making a commercial game targeting at the disabled community, and how he sold the idea to the biggest game company on the planet.

9:50 am to 10:00 am

Break

10:00 am to 10:30 am

Presentation: Tobi Saulnier - Winter's Tale : A Case Study of Designing for Game Accessibility on the Nintendo DS

10:30 am to 10:45 am

Presentation: Katherine Mancuso - Best Practices for Accessible Communication Using a Virtual World

10:45 am to 11:00 am

Presentation: Tim Holt: Game Accessibility in Special Education.

11:00 am to 11:15 am

Break

11:15 am to 11:30 am

Introduction to the “Hacker Hardware Challenge”
  • Adam Coe
  • Ben Heckendorn
  • Suzanne Robitaille

11:30 am to 12:00 pm

Presentation: Halimat Alabi - Making the Fantasy Real: Giving Good User Interface

12:00 pm to 12:20 pm

Presentation: Mantha Sadural - SPREAD: Appreciating Speech through Gaming

12:20 pm to 1:30 pm

Lunch

1:30 pm to 1:50 pm

“Hacker Hardware Challenge” the reveal and Q&A

1:50 pm to 2:10 pm

Presentation: Johnny Richardson - The Social Construction Model of Interactive Gaming for Disabled Users: Benefits and Developmental Evaluation

2:10 pm to 2:30 pm

Presentation: Eleanor Robinson - Game Accessibility and the Aging Community

2:30 pm to 3:00 pm

Group Activity: Break out into groups and solve the world’s problems
How could we pass up the opportunity to flex the massive amount of talent assembled in one room. Take on a challenge and help develop a solution.

3:00 pm to 3:10 pm

Break

3:10pm to 3:40 pm

Group Activity: Presentation of the breakouts

3:40 pm to 4:10 pm

Presentation: Rock Vibe - Rock Band for People with No or Limited Vision

4:10 pm to 4:30 pm

Break

4:30 pm to 5:00 pm

Presentation: Suzanne Robitaille and Mark Barlet - Reviews for All, A New way of looking at things for our community

5:00 pm to 5:20 pm

Presentation: Heidi Silver-Pacuilla - Unleashing the Power of Innovation for Assistive Technology

5:20 pm to 5:30 pm

Closing Ceremonies


Dec 20, 2009

CityScape 1.8: What would it be like on an interactive touch or gesture screen? (Video and link to demo)


Pixel Active, has announced version 1.8 of CityScape, "the rapid urban modeling tool that allows users to build both custom and real-world environments quickly and easily"


CityScape 1.8 looks ideal for use on an interactive touch/gesture display or table.  Since it allows people to work within the same environment concurrently,  I have a hunch that it might work, perhaps with a few tweaks, in multi-touch, multi-user situations.  

As you watch the video below, imagine your finger as the pointer, creating terrain, landforms, buildings, roads, and other structures and spaces, and editing on-the-fly.  

CityScape  "Real Cities, Real Fast" (via Digital Urban & YouTube)
The above video is of version 1.7. To learn about the new features, see the "What's New in CityScape 1.8" section of the Pixelactive website.

Unfortunately, it comes with a high price tag.  Even so, wouldn't it be a great tool to use in middle and high school classrooms?  I want to get the demo and try it out on a SMARTboard....I can think of quite a few ways that it could be put to work in learning environments.

About CityScape
"CityScape was created to reduce the tedious, labor intensive process of building and modifying urban environments, empowering the interactive world builders of tomorrow."


"Using robust data importing, rapid urban modeling, Active Adjustment features, and procedural modeling, CityScape is able to achieve substantial improvements in worker efficiency over traditional object modeling tools and scene editors.
Worlds created by CityScape are compatible with a variety of file formats and optimized for real-time rendering engines."


Pictures from the Pixelactive website:
CityScape's client-server model allows collaboration between co-located or distributed teams so that the environment can be modified concurrently if needed.  It also lets users to check regions in and out in order to work on things independently.
Client-Server Model diagram for CityScape.

Terrain Painting                           Imported Heightmap
Hills created with the terrain painting tool.Mountain range created by importing a heightmap.


Dynamic adjustment allows you to quickly change your mind and modify without headaches!
Buildings will keep their relative positions to the roads as roads are dynamically adjusted.


If you change elevations, everything will adapt automatically.
Animation of a road adapting to the change in geography as a mountain is moved under it.


Here's a picture of the traffic data generation feature:
Downtown intersection showing all available traffic splines (colorized according to current snapshot in street-light simulation).


Here is a picture of an example of CityScape's GIS data import feature:
Aerial view of La Jolla city model.


Pixelactive Company Information

"PixelActive Inc. was founded in 2003 and is located in Carlsbad, California. Our mission is to develop state of the art interactive 3D technology. We believe that tools and technology should be intuitive to users regardless of its underlying complexity. Our focus is on the video game, virtual world, simulation, serious game, and GIS industries."


"The company's rapid urban modeling tool, CityScape, allows users to build both custom and real-world environments quickly and easily. With the editor, developers can focus on designing their world rather than the labor involved in creation. CityScape's unique feature set allows users to produce environments magnitudes faster than with traditional object modeling tools or scene editors."


"The PixelActive team has a track record of delivering exceptional products on time and on budget. Our core technology is focused on stability, reliability, modularity, usability, high performance and visual quality. PixelActive develops technology for a variety of PC platforms including Microsoft Windows XP and Windows Vista, and video game consoles such as the Microsoft XBox360™, Nintendo Wii™, and Sony Playstation® 3.P"

RELATED
You can download a demo of CityScape from the Pixelactive website.

Jun 1, 2009

3DV Systems Motion Sensing Camera and Microsoft's Xbox 360

A while ago there was an article in Reuters that discussed how Microsoft was planning to buy 3DV Systems, a company that develops virtual reality imaging technology for digital cameras, called ZCams. The ZCams would be used as an accessory to the XBox 360 system.

It is true, according to a recent article in Business Week:

Microsoft Moves onto Nintendo's Motion Turf: "The software giant's Xbox 360 gaming console will have a camera system that lets users bring body movements and voice commands into play"

Information about the camera from the 3DV website:
"The new"ZCamTM (previously Z-Sense), 3DV's most recently completed prototype camera, is based on DeepCTM and is the company's smallest and most cost-effective 3D camera. At the size of a standard webcam and at affordable cost, it provides very accurate depth information at high speed (60 frames per second) and high depth resolution (1-2 cm). At the same time, it provides synchronized and synthesized quality color (RGB) video (at 1.3 M-Pixel). With these specifications, the new ZCamTM (previously Z-Sense) is ideal for PC-based gaming and for background replacement in web-conferencing. Game developers, web-conferencing service providers and gaming enthusiasts interested in the new ZCamTM (previously Z-Sense) are invited to contact us."


Video of 3DV Systems at CES 2008

May 31, 2009

RENCI at UNC-Chapel Hill: Serious Gaming and Simulation, Unity 3D Platform

VIDEO
Running the Unity 3D Game Engine in a Global Immersion 4-Projector Dome System at the RENCI@UNC Engagement Center



For more information:
Serious Gaming and Simulation at RENCI@UNC

"
The application of game technology to teaching, training, and research has been a topic of interest at RENCI@UNC. More specifically, the adaptation of game engines and 3D environments to the specialized visualization environments at the engagement center is a promising area for experimentation and collaboration...We very recently obtained copies of Unity, and have been working through some of the basics. One of the first activities was to create specialized code to show Unity-built 3D environments in our Global Immersion dome system. This was successfully accomplished with a good bit of code-hacking to render the proper camera views and viewports for the four channel dome system. There are some known issues with the Windows stand-alone viewer that we were able to work around. We did some imaginative manipulation of the Unity Plug-in using a browser embedded within a WPF application that allows arbitrary screen resolutions, as well as spanning across multiple displays. Look for a post later with some technical details."
FYI

Here are some pictures from RENCI:

http://unc.renci.org/wordpress/wp-content/themes/renci2.0/images/sections/resources/visualization-resources-b.jpg

http://unc.renci.org/wordpress/wp-content/uploads/2009/03/dome-001-300x225.jpgdome-003-a
dome-003-ahttp://farm4.static.flickr.com/3085/3177205942_79d56b3481.jpg

Feb 11, 2009

Update on Accessibility and Interactive Games

It has been a while since I shared information about accessible games. If you are a parent of a child or teen with a disability, if you have a disability, or if you hope to keep on gaming through your golden years no matter what ails you, keeping an eye on innovations in this field is worth your time.

The following descriptions are from the IGDA Game Accessibility Special Interest Group blog:

Global Assisitive Technology Wiki - AbilityNet Gate

Via One Switch:
"AbilityNet have put together a wonderful open project called the Global Assisitve Technology Wiki or GATE for short. In their words:

"GATE is actually a Wiki, which is a piece of server software that allows users to freely create and edit Web page content using any Web browser. It's a little like Wikipedia, but just concentrating on assistive technology. GATE is very simple to use, with a control panel enabling you to add content and more. More about Wikis . . .

This wiki has been created by AbilityNet, the UK's largest provider of advice and information on all aspects of Access to technology. The purpose of the wiki is to provide live and up to date information on all aspects of Assistive Technology."

"A really good place to start is their Switch Systems entry here. They are lacking their own accessible games section so hopefully someone (maybe me) will take up the gauntlet for that soon.
"

http://4.bp.blogspot.com/_AAvC0ZSs-1k/SZHcJ-r9S8I/AAAAAAAABVw/xi9Trqp9AgQ/s400/MysticMine.jpg

Mystic Mine Multi-player One Switch Game

"Just released this February - Mystic Mine is now available to buy on-line at Koonsolo for $19.95 (use www.xe.com for a currency conversion). It is massive fun as a multi-player game and highly recommended by OneSwitch.org.uk. If I had an all time top 10 list of one-switch games this would be a strong contender to make the list. Free demo version available here. Sweet." -posted by One-Switch Games on the Game Accessibility blog


http://1.bp.blogspot.com/_AAvC0ZSs-1k/SY9eGiuNYDI/AAAAAAAABVg/xyN-w9NpseI/s400/Sip-Puff.jpg

"
Pantech is one of three giant mobile phone manufacturers in Korea, among them Samsung and LG. Pantech sold over 10 million phones internationally in 2008, and under the "Sky" brand in the local market. Now, it's about to launch a blow-controlled mobile phone, the IM-S410K, which is also known as the Sky Wind." "Looks like it's got potential for some fun accessible games using sip/puff control." Link Via: Thomas Westin at IGDA GASIG Mailing List, via OneSwitch Games


Stevie Wonder calls for accessible technology


Stevie Wonder - calls for accessible technology."Stevie Wonder is calling for greater access in technology: "[technology] being more accessible is always a plus and I think really, for various companies ... making it exciting and accessible for people who can see, it would take very little to make it accessible to everyone. So I encourage all the manufacturers to do that."

"When you can ... make it accessible and make it possible, you should just include that in the overall picture. ".
Link via: Mike Taylor of Excitim.


Accessible Games Controller Video



Games for Health Trailer



http://www.oneswitch.org.uk/IMAGES/ads/GASIGblog.gif

http://gamescc.rbkdesign.com/images/GamesCC_logo_579x180.jpg

http://www.game-accessibility.com/pics/artwork/gafullbannerv1.jpg

GASIG Links
Game Accessibility Forums
Other Links from the GASIC blog: