Showing posts with label ipad. Show all posts
Showing posts with label ipad. Show all posts

Apr 7, 2014

A New Twist to Infoviz: iPad Magic and Card Tricks to Convey Positive Stats About Stockholm

I came across a new twist to information visualization, featuring the creativity of magicians.  They were called to create short videos to promote the city of Stockholm, Sweden.  The use of magicians to convey the "magic" of Stockholm and the economic climate in Sweden was brilliant!  

It might be difficult for "pure" capitalists to understand how Sweden, with such high taxes, can provide an economic environment that supports innovation, capitalistic ventures, and a high standard of living while maintaining an efficient "welfare state".   

For those who live in Sweden, it just might be to the "magic" of the Nordic Model, an economic approach that combines capitalism with social welfare and good stewardship among government officials.   

If everone is healthy, the economy is healthy, right?   Swedish citizens feel that their high tax dollars are well-spent, and also well-managed, which is not always the case in other countries, especially in highly populated regions.

Not all is rosy in Sweden - there were riots last by "disaffected" youth last year, as the youth unemployment rate is high.  Despite the problems, there are are a number of countries who are considering the adoption of the Nordic Model.   The Economist's special report about the Nordic model has an interesting quote:  

Goran Persson, a former Swedish prime minister, once compared Sweden's economy with a bumblebee---"with its overly heavy body and little wings, supposedly it should not be able to fly--but it does."

The following video features Charlie Caper and Erik Rosales, of D1Gits, using iPads and creative magic to convey the positive economic statistics related to doing business in Stockholm:




In their most recent video to promote Stockhomlm,Charlie and Erik take it one step further, by using visualizations that seamlessly interact between iPads and a whiteboard:


In the video below, a magician spouts out interesting facts about the multiple benefits of living in Stockholm, Sweden while performing a number of card tricks to illustrate his points.


When I think about information and data visualization and Sweden, the first person that comes to mind is Hans Rosling, of Gapminder, and his talent at telling stories through interactive, animated data visualization.  As you can see from the video, an entertaining, story-telling approach to information visualization is effective!


RELATED AND SOMEWHAT RELATED
The secret of their success:  The Nordic countries are probably the best-governed in the world     2/2/13, Special Report, The Economist
Practical lessons for business from the Nordic Model
Anne Lise Kjaer, Futurist - 9/2013, SME Magazine
The Nordic Model (pdf) 
2007 MIT Department of Economics
What Can the United States Learn from the Nordic Model?
Daniel J. Mitchell, 11/5/07, The CATO Institute
Charlie Caper and Erick Rosales: Using Magic to Introduce Stockholm
The World By Road Collective, 3/2012
Charlie Caper, Magician
Hans Rosling's TED-talk videos 
Gapminder

Aug 3, 2013

Tablets at Work: AT&T videoclips, other examples, in case you were wondering.

If you have a tablet or an iPad, it might be difficult to imagine life without one. AT&T knows that there are plenty of people who might be ripe for buying one. To give them a nudge, they've created a series of videos centered around a couple who is looking for a new home, and the people who help them move towards their dream.

The first video shows how real estate agents can use the photo and video features of a tablet to enhance the home search process, saving time for all.


In the second video, the couple is connected with a tech-savvy mortgage broker, who has a short interchange with another broker who is lost in a pile of paperwork.



The third video shows how tablets are used during the home inspection process as well as planning out the interior design. 



The last video shows how the tablets can be used by the movers to complete a payment transaction and plan for their next stop. The couple orders a pizza, and a scene from the pizzeria shows how a tablet can be used to quickly complete the transaction for the order.




RELATED
Latista Named 2013 Constructech Top 50 Products, LATISTA Field Management Software
Hailey Lee, 7/23/13


How the iPad helps scientists do their jobs
Joel Mathis, Macworld, 7/9/12
Black Mana Studios Launches Interior Design for iPad: Bringing Home Designs to Life
PR Web, 12/19/12
Home Inspector Pro for iPad is now available
Scott Patterson, Inspection News, 12/29/12
New iPad App Make Bridge Inspection Management Mobile, Streamlined
Luke Abaffy, ENR.com, 4/1/13
13 New Mobile Agriculture Apps for 2013
Matt Hopkins, CropLife 3/25/13
HTML5 iPad App Eases Charting for Dentists (Uses Sencha Touch)
Brian T. Horowitz, eWeek, 7/4/12
Children's Care Alliance put iPads in hands of school nurses
Sara K. Stullo, The Express-Times, 2/4/13
100 Boston Police Detectives Getting iPads For Their Jobs
CBS Boston, 6/29/13
Electrical Apps for Electricians and Electrical Engineers
ProCerts Software
Apps in Therapy (Physical Therapists)
Margaret Schmidt, RehabCareAdvantage, 1/8/13
10 Best iPad Apps for Hairstylists
TechiCore, 10/31/12
Technology That serves to Enhance, Not Distract  (Use of iPads in museums and an interactive touch screen wall.)
Fred A. Bernstein, New York Times, 3/20/13

Jun 13, 2013

Stanford's "Coding Together: Developing Apps for iPhone and iPad" Course Video Presentations on iTunesU

Now that the school year has ended, I've taken the first step to begin my "Summer of Code".  I have five weeks off each summer, and for me, it is the best time to brush up on my coding skills.   Since my school recently piloted an iPad program, I've developed an urge to learn Objective-C.  

So on the very first day of my summer break, I noticed in an email from Apple that that all of the presentation videos from Coding Together: Developing Apps for iPhone and iPad were made available, for free, though iTunes U. The course was designed for people who have some programming courses/experience, and from what I can see, provides a relatively "quick" and useful path for those who'd like to create an app for the iPhone or iPad.

After viewing the first video,  I am happy to say that I'm impressed with the way the professor, Paul Hegarty, explains it all.  




Course Description
"Updated for iOS 6. Tools and APIs required to build applications for the iPhone and iPad platform using the iOS SDK. User interface designs for mobile devices and unique user interactions using multi-touch technologies. Object-oriented design using model-view-controller paradigm, memory management, Objective-C programming language. Other topics include: object-oriented database API, animation, multi-threading and performance considerations. Prerequisites: C language and programming experience at the level of 106B (Programming Abstractions) or X. Recommended: UNIX, object-oriented programming, graphical toolkits."  -iTunesU Website

RELATED
iTunes U links to all course materials, including videos
Coding Together: Developing Apps for iOS Videos and Lecture Slides (iTunesU)
Website with files for course-related code
StackOverflow CS193P tagged items (Stack Overflow is an online resources for people with coding Q & As)

Apr 20, 2013

Little Digits Counting and Early Math App, by Cowly Owl - Chris O'Shea

Fun with Early Math:  App by Chris O'Shea - Cowly Owl


Chris O'Shea is an artist and designer who uses technology in creative, playful ways. Over the past year or so, he's devoted some of his attention to designing engaging iPad apps and digital toys.  Below is a video of his Little Digits app in action:


Little Digits from Cowly Owl on Vimeo.

Here is the information from the Vimeo site:

"Little Digits is a fun educational app that teaches children about numbers by putting a new spin on finger counting. Using the iPad multi-touch screen, Little Digits displays number characters by detecting how many fingers you put down.  Children can learn to associate the number on the screen with the number of fingers they place down, whilst enjoying the unique characters and animations of the Little Digits world...They are also games that introduce small addition and subtraction calculations, where you can work out the answer using the same multi-touch finger detection."





RELATED
Cowly Owl
Chris O'Shea's Website
My iPad Pinterest Board





Dec 5, 2012

RP-VITA, Dr. Roboto - Remote Control Telepresence Healthcare

Intouch Health, a company founded in 2002, provides remote presence solutions for health care, in the form of robots.

The latest robot developed by Intouch Health is RP Vita. It has environmental awareness that allows it to move around a hospital without bumping into people or things. The doctor controls the robot through the use of an iPad by pointing to where it should go. The patient sees the doctor's head displayed on a screen perched on the top of the robot, as depicted in the picture below:


















It sounds a bit strange, but these robots are in many hospitals, and are useful in rural areas where there are few medical specialists.  

The presentation below explains the key points of the use of tele-robotics in medicine:

RP-VITA: A Glimpse at the Future of Healthcare Delivered Today: WIRED Health Conference, 10/16/12
Yulun Wang: Meet Dr. Roboto, Your New Bedside Caregiver from WIRED on FORA.tv

Nov 12, 2012

Video: Overview of Multimedia Learning Principles, Importance of Visual Learning, Richard Mayer

Richard Mayer has devoted his career to the study of multimedia learning. He is a professor in the Department of Psychological & Brain Sciences at UC Santa Barbara, and the author of Multimedia Learning, 2nd Edition. Although the book was published in 2009, years ago, it is a must-read for anyone interested in this topic.

With the popularity of interactive whiteboards and tablets/iPads in education, it is important for educators, designers and developers to become familiar with the basic principles of multimedia learning. It is also important subject for researchers.

Nov 4, 2012

Stantum Update: Innovative Tablet and Mobile Tech; Tablets Push Leap Towards Interactive Multimedia "Textbooks"

Step into a school and you might notice that older desktop computers have been replaced by an assortment of portable devices.   In many cases, students still carry around book bags that contain an assortment of textbooks, binders, worksheets, along with something digital.  

So what is that "something digital"?   

In some  cases, it might be a school-issued laptop or net-book.  In other cases, it could be an iPad, an e-reader, or another sort of tablet.  In other cases, it could be whatever the student brings to school, as part of a "BYOD" (Bring Your Own Device) experiment.

No one has yet figured all out, but many people, from a number of disciplines, are trying!

Stantum is an example of a company that has an interest in the use of innovative technology for education.  Stantum develops multi-touch technology for mobile devices, including tablets, and follows trends in education closely. 

I've had the opportunity speak with Guillaume Largillier, Stantum's co-founder and CSO on several occasions, most recently in late October.  I'm happy to say that Stantum looks like it will be making some important inroads in education.  

Why? 

Stantum is aware that as educational institutions, K-12 and above, leave textbooks behind, there will be an enormous need for devices that will seamlessly support teaching and learning, all around the world.  Guillaume spoke of  developments in countries such as South Korea, France, Turkey, Thailand, Columbia, Argentina, and China to adopt digital textbooks. Some of these countries have initiated pilot programs using some sort of tablet or mobile devices, or plan to do so in the very near future.


During our conversation, Guilluame pointed out that Stantum is involved in developing durable components and tablets made from materials that can withstand the knocking about that sometimes happens when handled by young hands.  

Unlike the iPad, the tablets will not need a rugged, more expensive case, so it is likely that the cost to schools will be lower.  Since the tablets are open to most operating systems, they are likely to be easier for school IT administrators to deploy, update, and maintain.


A bit about the technology:    

Stantum's Interpolated Voltage Sensing Matrix (IVSM) technology supports 10 simultaneous touches and can handle touch and stylus input at the same time. It "knows" if it has been touched by a finger and can disregard a palm.  This is a good feature to have if a tablet is used young people.  

Earlier this year, Stantum announced its partnership with NISSHA, a company based in Japan, and unveiled its newest development, Fine Touch Z Technology, powered by IVSM.  It can support Windows and Android operating systems.  It has a fast scanning engine, high-resolution handwriting input, and does not produce ghost or masking effects.  (See video below).

One appealing feature of this technology is that it provides has low power consumption. This is a plus when considering the need students to have a device that has an extended battery life. 


Fine Touch Z from Stantum on Vimeo.


RELATED

A leap towards interactive digital "textbooks":

Although students have been accessing educational content in digital form on computers and through educational television programming for a long time, textbooks and paper-based assignments have been major tools used in school to transmit the curriculum.  

The tools are changing as we move to a digital, multimedia world of communication, collaboration, knowledge sharing, teaching, learning, and creating.  There are many questions to consider.
  • What sort of digital content will replace traditional textbooks?
  • Who will create this content? 
  • Will traditional textbook publishers simply transform textbooks into slightly more interactive versions of the ho-hum content students love to hate?
  • How will digital interaction change the way everyone learns?  How will this be measured?
  • How will teachers and students be provided with opportunities to create new ways of sharing knowledge?
  • How will usability and accessibility concerns be addressed, for students, teachers - and family members, given that digital content will be accessed both in and outside of school?
  • What sort of software systems will need to be developed?
  • What sort of infrastructure will be needed to support this influx of online activity and transfer of large data files -  at schools, in homes, and in communities?
  • How will the technological ecology support learning, given multiple devices, interactive whiteboards and other interactive surfaces? 

With change, there is usually confusion as old ways are set aside and people explore new options.  

Apple is making some inroads with the iPad, providing educators (and students) to create interactive books with the free iBooks Author program. Some schools have 1-1 laptop programs in place, and provide access to educational content through more traditional course management systems or web-based activities that accompany existing textbooks.  Schools are signing up for resources such as Google in Education and Microsoft Partners in Learning.  

If you are looking for some resources about the rapid increase in interest and adoption of interactive digital textbooks, not just in the U.S., but around the world, take a look at my recent blog post,  "Got Interactive (Multimedia) Textbooks Inside Your iPad or Tablet?  Lots of Resources!".  In the post, I provide a wealth of links to information from the LEAD commission, the FCC's Digital Textbook Playbook, and more.  

You might also want to take a look at Audrey Watters' article, The Truth About Tablets: Educators are getting iPads and e-readers into students'hands--but it's not easy, which was published online in the School Library Journal earlier this year.

For a global perspective, read Alex Wukman's article, World Bank Begins Global Digital Textbook Initiative 

It wouldn't hurt to learn more about what the textbook publishers have in mind.  For that reason, I've put together a sample of resources about interactive digital content from major educational media and textbook publishing organizations:

DISCOVERY EDUCATION
Techbooks
In the following video, students and teachers from an elementary school in Winston-Salem give their reviews of the new Discovery Education Science Techbook.  Students can access the Discovery Techbook via the web.  In this video, students interact with the content using traditional desktop computers as well as interactive whiteboards.  Techbooks are designed to work on tablets or laptops, too.  At :39, a first grade teacher explains exactly why she likes the science techbook:


"...everything is right here at your hands, it is interesting to the kids, they love to watch the videos, and you can take it further - beyond than that, and everything is done for you, it is just really helpful. It even has the prep, the content review, and it is all aligned to the curriculum." -Laurie Moran



Discovery Education Science Techbook from Judy Uhrig on Vimeo.

Discovery Education Science Techbook Overview (Video)
Techbook for High School Science
Techbook for K-8 Science

PEARSON
Pearson's new interactive textbook for the iPad
"It is really going to revolutionize how we think about the classroom experience and what happens in the classroom in the way of learning, and what happens outside the classroom." -Joseph Levine, Author, Miller & Levine Biology




INKLING
Major Publisher Investment Advances Inkling as the Future of Digital Textbooks
Audrey Watters, ReadWrite, 3/22/11
"What makes Inkling’s apps unique is the fact that “content isn’t bound by pages or sections or chapters in the same linear fashion. Rather, it’s hierarchical, richly illustrated and augmented. It’s interactive. It’s social,” Watters writes. The digital versions include quizzes, interactive infographics, and a scrolling and searchable interface." -Matt MacInnis, Inkling

McGRAW-HILL RYERSON
McGraw-Hill Ryerson Launches New High School iBooks Textbooks
PRNewswire, 10/25/12

HARCOURT
Harcourt Interactive Textbooks (Produced by Vertex)


SOMEWHAT RELATED
The Truth About Tablets:  Educators are getting iPads and ereaders into students'hands--but it's not easy
Audry Watters, School Library Journal, 2/1/12

Nov 3, 2012

iPad3 and iPad Mini: Hands-on Side-by Side Comparison Video, by Eric Sailers (quick post)

Here is a good side-by-side "hands-on" comparison of the new iPad3 and the new iPad Mini by Eric Sailers:



Eric Sailers is a speech and language pathologist who has co-created apps for iOS devices since 2009. His website has a wealth of information iOS devices and apps for education, especially for children with special needs.  

Oct 28, 2012

From a Post-WIMP Perspective: What Happens When Post-Mass Market Goes to Market? Bob Garfield's insightful video, and more (repost)

I came across one of my old posts while putting together More Tablets, More Mobile, More Social. On The Media's The Facebook Show, Adobe's Social 'Metrics, Not Myths" Campaign. 

When I wrote the following post in December of 2009, the first iPad had not been released. Google Plus was just a rumor.  Facebook was much smaller, worldwide.   Even though many things have changed,  the post rings true:

From a Post-Wimp Perspective:  What Happens When Post-Mass Market Goes to Market?  Bob Garfield's insightful video, and more...


I realize that working for the public good has prevented me from developing a thirst for marketing competitiveness. I don't have a greedy bone in my body. The only reason that I've developed a slight interest in advertising and marketing over the past few years is my interest in technology and how our society has been transformed by recent changes. Everyone has a cell phone, everyone wants an iPhone, everyone expects that technology will help us to meet our social, political, financial, health, education, environmental, and humanitarian needs, right? 

What is happening to our "mainstream" cornerstones? 

By mainstream, I mean traditional newspapers, magazines, network television, cable, and brochure-like websites. All of a sudden, reporters are running to take graduate classes in multi-media journalism, a domain previously "owned" by network TV 10-15 years ago. Newspapers and magazines are now web-based, your favorite radio and television program have their own websites, and just about every one is on MySpace, Facebook, and Twitter. 

The Web is easily accessed, ubiquitous, running on SmartPhones and iPhones, netbooks, and now, e-readers, right from your pocket, purse, or bag.

Ten years ago, if you had a job coding for a tech company, there wasn't an expectation that you'd have to hone your writing skills to maintain a blog, and learn how to produce short video clips to promote your work and the work of your company. If you preferred NOT to be open and social, it was fine! Now, you are probably just holding on. Maybe.


What inspired this post is a video of a presentation by Bob Garfield, an ad critic and essayist for Advertising Age. a magazine I interact with online. He is the co-host of NPR's On The Media program, and has a lot of insight regarding advertising trends and so forth. He is also hilarious. If you are viewing this in a family setting, know that Mr. Garfield uses a few "bad" words and quite a number of data and financial statistics to make his point. No traditional media institution is untouched.

An eye opener.  Worth every 34+ minute!


The Chaos Scenario from Greg Stielstra on Vimeo.

"Bob Garfield...forcasts the disintegration of mass advertising structures that have worked in perfect symbiosis for 400 years and prescribes "listenomics" as the way for brands to thrive in the digital, post-advertising age.  He warns that all formerly top-down institutions cannot dictate to consumers with advertising through mass media as before, but must use digital tools to forge relationships with them--no longer seeing people as piggy banks, or eyeballs, or votes, but as genuine stakeholders in their enterprise.  Amid the ruins of mass media,the choice for business is stark:  listen or perish.  Learn more at thechaosscenario.net."

(For those of you following the postWIMP discussion, you might be interested in looking at the post on the chaos scenario.net blog: The Problem with Acronyms.  What a coincidence!)


Bob Garfield's insights were foreshadowed by the "Prosumer" video from a couple of years ago:


Google and Yahoo are getting it, and demonstrate foresight by providing free Wi-Fi service in urban environments.  

Below is a short video clip of Dana Spiegel, the NYCwireless Executive Director, about Yahoo's sponsorship of free Wi-Fi in Times Square in New York City:


And here is a spin from Microsoft:

Windows Mobile 7 User Interface


Oct 23, 2012

Tablet and Mobile Day (or Era): Lots of upcoming news about tablets and mobile devices. New Chromebook, too.

I will be devoting a few upcoming posts to tablets, larger smartphones, and other mobile computing devices. I'll be hearing from the folks at Stantum later today.

This morning I woke up and turned on the TV as I was getting ready for work, and the first thing I saw on my local station was this cute family-focused ad for the new Google Chromebook, which at $249.00, is affordable:

I especially like the scene were a toddler stomps on a Chromebook left on the floor.

Sep 15, 2012

Grandson and iPad: "I did it!"

My grandson is nearly 22 months old and loves it when I visit with my "pad pad". Here is a sneak preview:

Although I have no intention of becoming the 21st Century Piaget of interactive technology for children, I plan to share some of my observations in a systematic way sometime in the future.

Aug 28, 2012

Mobile Design Best Practices: Joshua Mauldin's UX Charlotte Talk - photos, sketchnote, and slides


Joshua Mauldin, founder of Invisible Interface & Awesome Gifs, and app creator/manager for The Business Journals, gave a talk about best practices in touchable mobile design at a recent Charlotte User Experience meet-up. I especially liked his use of clips from Arrested Development to remind us of the wide range of emotional responses people get when they use technology, good or bad.  (Take a moment and look over the slides for the meat of Joshua's talk.)



(Photo by Brad E.)

Slide-share of Joshua Mauldin's Mobile Design Best Practices talk:

Mobile design best practices from Joshua Mauldin

Below is sketchnote of the talk, drawn by hand by Antoine RJ Wright, using Adobe Ideas on his iPad:







(Photo by Bermon Painter)

The event was hosted by MyJive, located at the NC Music Factory. I was fortunate to grab a comfy spot to sit - there were about 85 in attendance.At the end of the meetup, I won a ticket to Web Afternoon!

Jul 13, 2012

Update: Video of My PlayHome App and 19-Month-Old Toddler


This little guy "plays" iPad about once or twice a week. The video shows him with the My PlayHome app. It is interesting to see how much he remembered from the previous week!


In the near future, I plan to write a few posts about the apps that I've used with students with special needs.  I will also touch on a few apps that are great for toddlers and "twos".

iPad: My PlayHome App and 19-Month-Old Toddler

Sorry, the video didn't embed properly on this post, please see the updated version!


http://interactivemultimediatechnology.blogspot.com/2012/07/update-video-of-my-playhome-app-and-19.html

Mar 11, 2012

Numby: an app for learning how to count, via Creative Applications Network

Watch the video!



I've been meaning to post reviews about my favorite apps for kids, but there are so many that I love and use at work and when I'm with my little grandson, I haven't figured out where to begin!  


I came across information about the Numby app on the Creative Application Network website, one of my favorite places to learn about creative, innovative applications and technologies. The app was created by Amit Pitaru and James Paterson.


RELATED
Creative Applications Network
Numby Review:  Numby by Pitaru and Paterson, Learning counting in weird and wonky ways.
Filip, CAN, 7/3/12


SOMEWHAT RELATED
Rhonda, the 3D Drawing Tool, created by Pitaru and Paterson (set to an old Neil Young song)
Sonic Wire Sculptor: 3D musical sequencer (Zach Gage, Amit Pitaru, and team)
"Sonic Wire Sculptor was reworked for the iPhone with ofxIphone and openframeworks open source libraries. See more at http://openframeworks.cc








Mar 1, 2012

Creating Responsive HTML5 Touch Interfaces (Stephen Woods -Video and Slides)

Here is an interesting video I came across during my HTML5 explorations - Stephen Woods, from Flickr, shares his words of wisdom about HTML5 and touch interfaces:


Stephen Woods (Flickr): Creating Responsive HTML5 Touch Interfaces




Here are a few links from the presentation:


Slides:  Creating Responsive HTML5 Touch Interfaces
http://www.slideshare.net/ysaw/creating-responsive-html5-touch-interfaces

Responsive Web Design 
http://www.alistapart.com/articles/responsive-web-design/





Feb 4, 2012

Flight of the Fireflies, an Interactive Musical Poem/Game for the iPad, by Woolly Robot (video trailer)

Flight of the Fireflies An interactive musical poem/game for the iPad:



Flight of the Fireflies – Trailer from Woolly Robot on Vimeo.

"The fireflies are leaving the city, looking for a new home. Let your touch guide them as they soar through the skies. Find more fireflies to keep them company. Alone each firefly is just a note; together they're a symphony...Flight of the Fireflies is an interactive musical poem that takes you on a journey through places and emotions. Whether you see it as an experimental game or as an interactive artwork, you will not be left untouched."  -Jonathan Hise Kaldma/Woolly Robot


Flight of the Fireflies App (iTunes Store Link)
Flight of the Fireflies Website


Where I found this:
Creative Applications Network
"CreativeApplications.Net [CAN] was launched in October 2008 by architect, lecturer and new media technologist Filip Visnjic and is one of today’s most authoritative digital art blogs. The site tirelessly beat reports innovation across the field and catalogues projects, tools and platforms relevant to the intersection of art, media and technology. CAN is also known for uncovering and contextualising noteworthy work featured on the festival and gallery circuit, executed within the commercial realm or developed as academic research. Contributions from key artists and theorists such as Casey Reas, Joshua Noble, Jer Thorp, Paul Prudence, Greg J. Smith, Marius Watz, Matt Pearson as well as Filip’s numerous festival involvements and curation engagements are a testament to CAN’s vital role within the digital arts world today." -CAN


Other guest writers for Creative Applications Network are Mike Tucker, David Wallin,  Emilio Gomariz, Andreas Zecher, Jason Franzen, and Richard Almond. Alexander Scholz is a contributing editor.

Jan 19, 2012

iBooks Textbooks for iPads, iTunesU App -and links to info about 1:1 iPad initiatives in public schools

There is a lot of buzz about iPads in education. 


I'm convinced that tablet technology will be adopted by schools at a faster rate than anticipated a year or so ago, now that Apple has launched iBooks Textbooks for iPad and the iTunesU app.


Parents, teachers, students, administrators, and school IT specialists, hold on to your hats!

RELATED
Learning Together: The Evolution of a 1:1 iPad Program
Carolyn Foote, Internet@Schools, 1/1/12
The Swiss-Army Knife of Education
Mr. Hooker, The WIFI--Eanes ISD iPad Pilot Project, 10/3/11
iPads in Education
John Evans, Curator
iBooks Textbooks
iTunesU App

iPad for Art: Sketchbook Express, via the Montlieu Academy of Technology, a public K-5 magnet school that adopted a 1:1 iPad initiative in August, 2011.


COMMENT
I have been planning on devoting more posts in the future about the iPad and related interactive technologies for learning- and for fun.  When I have a chance to write my mega-post, you won't be disappointed!