Showing posts with label multimedia. Show all posts
Showing posts with label multimedia. Show all posts

Nov 5, 2011

GOOGLE CHROME WEB STORE: All sorts of apps, educational and more!

 I'll have to admit, I no longer consider myself an early adopter.  I put off exploring the Google Chrome Web Store until.... today.  Most of my recent explorations have centered on discovering great apps for my iDevices, but since I'm a cross-platform, cross-device, transmedia type of person, I could not neglect the world of interactive web apps!


Here is a screen shot of the educational web apps from the Google Chrome Web Store:


























After you select a few web apps, you can access them from your Chrome browser by selecting a new tab or new window.  The screen shot below shows the apps I've currently chosen to explore:

I have an HP TouchSmart, and I found that many of the web app worked out OK with touch interaction, even 3D  "rotate and pan".  My hunch is that many of the web apps will work fine on an interactive whiteboard. 


I took a quick look at the MeeGenius! Children's Books interactive web app and was pleasantly surprised.  This web app is a talking book that highlights each word as it is spoken. A human voice is used for the narration.


I'm looking forward to getting into work early on Monday to see what web apps work well on the SMARTboard!

RELATED and SOMEWHAT RELATED
Free Education Apps from Google's New Chrome Web Store
The Yellin Center for Mind, Brain, and Education, 2/9/11
Below is a list of educational Chrome apps recommended in the above linked post:

  • Planetarium –an interactive star map for kids (or adults!) interested in astronomy
  • Google Books – millions of free e-books in a plethora of subjects
  • 3DTin – A realistic 3D model-maker
  • MathBoard – a math learning tool appropriate for elementary and kindergarten students
  • MeeGenuis! Children’s Books – personalized, “enhanced” web books for younger students
  • LucidChart – a collaborative diagramming tool, not unlike Inspiration or MindManager
  • Picnik Photo Editor – web-based photo manipulation a la Photoshop
  • 20 Things I Learned about Browsers & the Web – a great introduction to how the internet works
  • Springpad – note-taking tool that can incorporate assignments, photos, to-do lists, etc.
  • Bomomo – an innovative illustration and drawing tool
  • variety of flashcard-based apps which can aid memory, vocabulary, math skills and more

Plinks and Tonecraft - two music tools for Chrome
Danny Nicholson, The Whiteboard Blog  10/11/11
Dinahmoe Labs  (creators of Plink and Tonecraft)
The Whiteboard Blog


Oct 22, 2011

Make and Share Your Games Online! Update: Game Creator and the Cartoon Network Website


I came a cross the Cartoon Network's Game Creator website a couple of years ago and thought I'd take a look at how it has grown since my last peek.  If you are a kid, educator, or parent, take a look at the updated links below. 


As I mentioned in a previous post, some educators might frown upon games and cartoon-related content.  The combination of games + cartoons might not be so bad, especially when the activity is something that can be shared in a social context.  By participating in the creation of digital games, young people are provided with skills that might just entice them to consider learning more about STEM-related fields.  (STEM = Science, Technology, Engineering, and Math)


About Game Creator
According to the website, the Cartoon Network's Game Creator is "an application that gives you the power to create your own action games and share them with the world. It leads you through a simple, six-step process and gives you a set of easy-to-use tools to customize your game however you wish. When you finish building a game, you can send it to Cartoon Network's game gallery for other fans to play and rate. The gallery makes it easy for you to play other people's games, rate them, sort them and even share them with your friends."


Ben 10 Game Creator
Parent Information   (Ben 10 Game Creator Website)
Clone Wars Game Creator
Parent Information (Clone Wars Game Creator)
Batman Game Creator
Parent Information (Batman Game Creator)
Game Creator Central

RELATED
Lynn Marentette, Interactive Multimedia Technology, 4/25/10
Lynn Marentette, Interactive Multimedia Technology, 7/13/09

SOMEWHAT RELATED
MIXIT Video Creator  (Cartoon Network)
10 Truths About Books and What They Have to Do With Video Games
James Paul Gee, 5/15/11
"There are 10 key truths we know about books. They happen to be equally true of other "meaning making technologies" like television and video games. Thus, in these 10 ways, books and video games are the same." -James Paul Gee

Oct 11, 2011

Hacking Autism: Touch Technology for Young People with Autism Spectrum Disorders (October 11 is the Hackathon!)

October 11, 2011 is a special day. A number of software programmers will be working to develop "innovative, touch-enabled applications for the autism cimmunity and make this software available for free on HackingAutism.org." Take a moment to watch the following video clip, and then explore the Hacking Autism website!
"When touch-enabled computing was introduced to the world, no one could have anticipated that this technology might help open up a new world of communication, learning and social possibilities for autistic children. Yet it has. Hacking Autism is a story of technology and hope and the difference it's making in the lives of some people who need it most.Hacking Autism doesn't seek to cure autism, but rather it aims to facilitate and accelerate technology-based ideas to help give those with autism a voice." -hackingautism.org
Touch technology + people with autism spectrum disorders = 
One of the reasons why I returned to school to take computer courses and explore natural user interfaces and interaction.   

RELATED
Interacting with HP TouchSmart Notes: Photo, Video, Audio and More
Interactive Visual Supports for Children with Autism:  Gillian Hayes' Work at the Social and Technology Action Research Group
Open Source Multi-touch Software for Young People with Autism
Interactive iPad Apps for Kids with Autism: Could some of these be transformed for multi-touch tabletop activities?
iPad Apps: Supporting Communication for Young People with Autism (links to Moms with Apps)
Reflections about interactivity in my present world (Aug. 2010)
Interactive Multi-touch for Children with Autism Spectrum Disorders: Research and Apps by Juan Paplo Hourcade, Thomas Hanson, and Natasha Bullock-Rest, University of Iowa
Open Autism Software "Where Social Skills and Interest in Computers Meet"
Sen H. Hirano, Michael T. Yeganyan, Gabriela Marcu, David H. Nguyen, Lou Anne Boyd, Gillian R. Hayes vSked: Evaluation of a System to Support Classroom Activities for Children with Autism. In CHI 2010 (Atlanta, GA, 2010).(pdf) Gillian R. Hayes, Sen Hirano, Gabriela 
Marcu, Mohamad Monibi, David H. Nguyen, and Michael Yeganyan. Interactive Visual Supports for Children with Autism. Personal and Ubiquitous Computing. April 2010. 
Monibi, M., Hayes, G.R. Mocotos: Mobile Communication Tools for Children with Special Needs. Proceedings of Interaction Design and Children, pages 121-124 ACM, 2008 
SOMEWHAT RELATED
Hope Technology School
Do2Learn JobTips
Autism Research Group at Georgia Tech
Immersive Cocoon Interaction"  "It's people who are now the interface"
Today I hooked up a Will to the IWB in the school's therapy room.  Next, a Kinect? 
(IWBs + Games + Social Skills)

Sep 8, 2011

Update, plus iGaze app by Dunedin Multimedia for use during social skills group activities

So what am I up to now?  


I'd like to share with my readers that I've decided to continue in my present position as a school psychologist, while still devoting a portion of my free time to technology. From time-to-time I think deep thoughts about usability, accessibility,  and UX/Interaction related to off-the-desktop interactive multimedia applications running on screens of all sizes.  I'm hoping to create a few multimedia experiments using HTML5 and JavaScript, and explore jQuery if and when I can find the time!  


For the present school year, my main school is a program for students with more significant disabilities, including autism spectrum disorders.  My second school is a magnet high school for technology and the arts,  located on the same campus.  I also consult throughout the district on cases involving students who have suffered traumatic brain injuries, as well as students who have multiple disabilities.  I am thankful that I have a job in a school district that values 21st Century technology.  


I'm looking forward to another technology-rich school year.  I've spent some of the time I usually devote to blogging devoted exploring iPad apps instead.  Since I'm new to the world of iPads, I'm still in discovery mode.  What an adventure!   


There are plenty of educational apps out there, and many of them are suitable for students with special needs.  On the other hand, there is much room for improvement - across all iPad app categories.  Since there is very little research about what makes up a killer app- or suite of apps- for students with special needs, experimenting with  iPad apps is uncharted territory. 



I made the decision to bring my personal iPad2 to work after I discovered a number of apps that I thought would be useful in my work as a school psychologist with students who have special needs, including autism spectrum disorders.  

One of my intervention themes this year focuses on social skills.   This is especially important for students who participate in our schools community-based job training program.  I'm using some content from Unique Learning's transition materials,  as well as on-line activities from Do2Learn's JobTips website, because my aim is to facilitate social skills that will be useful in a variety of job and community settings.   


Although my main technology tool for working with groups is the SMARTBoard,  I've found that using a combination of interactive whiteboard and iPad activities to be especially effective.  I'm paving the way for more role-play activities in the future, and attempting to use technology to my advantage.


This past week, I used the iGaze app, created by Dunedin Multimedia, to help a group of high-school level students practice establishing and maintaining eye gaze, something that is difficult for most of them to demonstrate "in-person".  I was amazed.  Each student was excited to take his or her turn.  Even more amazing?  When each student took a turn, the other students looked at their eyes and faces.  No one rocked or "stimmed".  No one made noises.  I observed several instances of joint attention, much to my delight.   


Below is a video from Dunedin Multimedia's YouTube channel that is similar to what the students viewed during their group activity:
Here is some information from Dunedin Multimedia about the iGaze app:
"Eye contact is important to communication and social development, and yet the impaired ability to make and maintain eye contact is one of the most striking aspects of autism. iGaze is an eye contact simulator that can help to build confidence in using this important means of nonverbal social communication.  The app also contains information on eye contact and eye gaze, with links to relevant research."

During the social skills activity involving the iGaze app,  I used the SMART Board to display a large picture of a boss and a worker standing face to face, making eye contact, engaged in conversation.  The picture served as an anchor to remind the students of pictures and videos they'd previously viewed that illustrated the concept of face-to-face interaction and the importance of establishing eye-contact with others from time-to-time.


I'm hoping I will be able to access the YouTube videos from Dunedin so I can use them on the SMART Board. It will be interesting to see how this plays out!   I'm also planning to take a closer look at Dunedin Multimedia's emotion x app for the iPad.


RELATED 
Screen-shot of iGaze for the iPad Dunedin:
iPad Screenshot 1
SOMEWHAT RELATED
The SMART Table at my school was updated today - I'm looking forward to using it for some group activities, now that it is back in working order and has new applications loaded up and ready to go!


If you are interested in learning more about technology related to students with special needs, be sure to check out Kate Ahern's blog, Teaching Learners with Multiple Special Needs

Kate's post about the features of Unique Learning Systems.


Upcoming:  more about tablets, interview with folks from Stantum, social-skills game-in-progress.....large displays in public spaces update....

Sep 4, 2011

Contre Jour: My current favorite iPad game - a good example of touchable, movable multimedia

Contre Jour is a game developed for the iPad by Chillingo.  It is my current favorite game, partly because it is a great example of how the power of a touch interface can be harnessed.

The beauty of this game is that it provides a natural means of scaffolding how the tools are used, so that as the player progresses, the learning curve feels almost effortless. In the game, the character is controlled through the player's ability to manipulate and move the environment. The underlying physics is intriguing.

Contre Jour was  inspired by children's book, Little Prince, but in this game, the "prince" is a cute little eyeball character.   In the game,  each chapter/world has a musical theme, and the music integrates with the game's visuals and "movements"  to provide a relaxing ambience.

To learn more, take a look at the following video about Contre Jour.  I'm happy I spent a few dollars to buy the app!



I'll post more about this game as I play it!

Aug 14, 2011

Designing Culture: Investigating the Link Between Technology and Culture, an interactive transmedia project by Anne Balsamo

If you are a regular reader of this blog, you know that I use it as an on-line filing cabinet. When I learned about Anne Balsamo's recently published book, part of a larger interactive transmedia project, I decided that it warranted more than a "plug" and a quick link.


It warranted a shrine.
For this reason, I've embedded a number of videos and presentations from the project's website, along with a host of links.  Prepare to spend some time exploring her work over time!  It is food for reflection.


DESIGNING CULTURE     "Investigating the link between technology and culture, this transmedia project is realized as a print book, a dvd, and this interactive flash website ." -Designing Culture


"Anne Balsamo is a Professor of Communication in the Annenberg School of Communication and Journalism and of Interactive Media in the School of Cinematic Arts at the University of Southern California. She is a co-founder of Onomy Labs, a Silicon Valley technology design and fabrication company that builds cultural technologies. Previously, she was a member of RED (Research on Experimental Documents), a collaborative research group at Xerox PARC that created experimental reading devices and new media genres. She is the author of Technologies of the Gendered Body: Reading Cyborg Women, also published by Duke University Press." -Designing Culture


Video Overview:

Designing Culture: the Technological Imagination at Work from Anne Balsamo on Vimeo.


BOOK
Designing Culture: The Technological Imagination at Work
Anne Balsamo, Duke University Press, 2011


BLOG: Designing Culture


DVD (packaged with the book)
Women of the World Talk Back: Gendering the Technological Imagination


PUBLIC INTERACTIVE WALLS: Designing Technological Literacies -Interactive Wall Books "Interactive Wall Books are large-scale dynamic mixed-media documents"
Here are a few links to online versions of the wall books for your convenience: Episodes in the History of Reading, Part 1     Episodes in the History of Reading, Part II  Episodes in the History of Reading, Part 3     Deslizate En El Tiempo: Epsodios en la Historia de la Communicacion (Developed for the Children's Museum of Mexico City)  Science for All Ages

XFR: EXPERIMENTS IN THE FUTURE OF READING  A museum exhibit.
(The above link will take you to the Onomy website's version of the exhibit. The project version can be found on the Designing Culture website.)


MAPS: Mapping the Technological Imagination Spatial Documents.
Learning to Love The Questions - an interactive semantac map, for the online journal VECTORS
Where is the Museum? Mapping the Distributed Museum -presentation at Museums and the Web 2011
Ways of the Hand: Tinkering in the Digital Age -presentation at DIY Citizenship: Critical Making and Social Media conference, 2010
Working the Paradigm Shift: The Cultural Work of the Digital Humanities - presentation at the Digital Arts Conference, 2008


VIDEOS
Tools for the Asking

Anne Balsamo HASTAC Presentation 4_16_2010 from IML @ USC on Vimeo.


Gendering the Technological How a Robot Got its Groove


Cool Fusion: Designing Culture - Working the Paradigm Shift



RELATED
Reviews of Designing Culture by Lawrence Grossberg, Cathy N. Davidson, and John Seely Brown (Amazon.com site for the book)
Balsamo's New Book Details Technological Imagination at Work
Annenberg News, 8/10/11
HASTAC: Humanities, Arts, Science, and Technology Advance Collaboratory


Anne Balsamo worked on the following project:
Tangible Interface for Viewing the Aids Quilt

"This project will develop an application that enables collaborative browsing of a database of images of panels of The AIDS Memorial Quilt that have been “virtually stitched together.”  The application will be used with Onomy Lab’s Tilty Table, a tangible interactive device that serves as a display surface for large-scaled images." -(info from Anne Balsamo's blog)



Aug 5, 2011

GoPro Wearable (extreme) Sports Camera: I Want One! (video)

I'd love to have a GoPro wearable HD camera for creating immersive multimedia content. The only problem is that I'd have to take up extreme sports as a hobby if I wanted to do my own videography. 


Take a look at the promo video from the GoPro website - best viewed in full-screen:


I see great possibilities for interactive, "touchable" multimedia content using video captured in this manner!


If you ever wondered what NYC looks like from the POV of a fast and furious skateboard, take a look at this video, "Skate Through NYC With A GoPro":


Thanks to Nat Torkington for sharing the video and link in Google+!


RELATED
Blog Post: Skate Through NYC with a GoPro
Mareadyphotography Blog

NodeBeat HD 1.5 Upgrade, an iOS Music Sequencer: Fun to Play on my iPad!


NodeBeat HD 1.5 - iOS Music Sequencer from AffinityBlue on Vimeo.

Below is information about NodeBeat 1.5 from the Vimeo website:


"This is a brief video showcasing some of the new features in NodeBeat HD 1.5. The same features will be coming to the iPhone/iPod Touch version of NodeBeat in the coming weeks."


"New Features Include:


- Entirely new user interface design
- Drag and drop new nodes
- Drum Generator Node
- Sine, Triangle, Sawtooth, and Square waveform selection
- Tempo and BPM controls
- Compress recording for faster e-mailing of recordings
- Create ringtones from recordings
- Sleep Timer. Now you can fall asleep to NodeBeat
- Shake to Clear Screen
- 5 Finger multitouch reset all"
----------------------------------------------
"NodeBeat is an experimental node-based audio sequencer and generative music application for the iPhone, iPod Touch and iPad."


(Just 99 cents!)


RELATED
NodeBeat website


NodeBeat iTunes Preview

Play and Experiment with Music on your iPad/Pod/Phone with NodeBeat iOS Music Sequencer by Affinity Blue by Seth Sandler and Justin Windle  (previous post)

NodeBeat: Create and View Musical Soundscapes
iPad Creative, 5/31/11

Seth Sandler     Justin Windle

Baby playing NodeBeat 1.0 -using fingers and toes:


Aug 2, 2011

Taking a look at CreativeJS: "The very best of creative JavaScript and HTML5" -

I came across the CreativeJS website while searching for HTML5/JavaScript resources suitable for creative multimedia projects.  The team at CreativeJS includes Seb Lee-Delisle, Val Head, Paul Neave, Rob Hawkes, Hakim El Hattab, and Lisa Larson-Kelley.


What a talented team!


RELATED
Recent blog post from CreativeJS:  Spherical Harmonics Mesh Builder
Seb Lee-Delisle
Neave Interactive
Rob Hawke's book:  Foundation HTML5 Canvas
Hakim El Hattab's Experiments
Lisa Larson-Kelley's Website:  Learn from Lisa (Web video publishing)

SOMEWHAT RELATED
Interactive Digital Fireworks

Digital Fireworks in Brighton from Seb Lee-Delisle on Vimeo.






Jul 28, 2011

OK Go's Interactive HTML5 Music/Dance/Message Video, Featuring Pilobolus - behind the scenes and more. Delight.

Not long after the earthquake and nuclear disaster in Japan, the creative team at Google Japan collaborated with the band OK Go and Pilobolus, a dance troupe,  to explore the capabilities of HTML5 and multimedia, while at the same time providing people from all over the world a means to send a message to others, including the people of Japan.  


I encourage you to visit the link to the interactive version of All Is Not Lost  For your convenience, here is the traditional version:



Before the video begins, viewers can enter a message in a text box.  At the end of the video, the message will appear, with a few options for sharing the message. At a loss for words, I quickly typed "I love summer", and was delighted to see how the dancers gathered to form my message, as pictured in the screen shot.


Quite a bit of creative thinking went into the making of All Is Not Lost, as described in following article and video clips:
Behind the Work: Trish Sie on OK Go's "All Is Not Lost"
Shareen Pathak, Creativity, 7/27/11
"The trifecta also partnered with Google to create an HTML5-powered interactive experience, which leverages the Chrome browser to showcase the clip through 12 separate windows of dances that shift along with the music. Users can also type in messages in Roman letter or Japanese and watch the band create the letters with their bodies. The result? A visually arresting intersection of dance, technology and direction." -Shareen Pathak

A LOVE LETTER TO JAPAN....


THE MAKING OF ALL IS NOT LOST


RELATED
All Is Not Lost lyrics
OK Go's Human Kaleidoscope, All Is Not Lost, And How It Translates Into Sales
Teressa Iezzi, Fast Company, 7/28/11
O.K. to Go Dance Crazy
Tony Gervino, NY Times Magazine 7/31/11



Jul 27, 2011

Link to Innovative Interactivity's List: "Thirty multimedia people to follow on Google+"

Tracy Boyer Clark, founding manager and editor of Innovative Interactivity,  recently posted a nicely curated list of interesting people to follow on Google+.  


Thirty multimedia people to follow on Google+


Tracy is a fantastic resource for all things related to multimedia. Be sure to add her to the list. BTW, my Google+ Multimedia circle includes everyone on Tracy's list, and a few more.


Thanks, Tracy, for sharing this list!

Jul 9, 2011

What Do You Love: A Cute Multi-stream Search Engine from Google. Key in what you "love" and see what comes up!
















What Do You Love (WDYL) is a a multi-search engine from Google that in my opinion, aims to facilitate topic exploration by providing people with a visual/multimedia array of "widgets" that provide tempting glimpses of a range of options for digging deeper into a topic.  


Words really can't explain it.  I suggest you try it out.  It is fun to see what comes up. Below is a screen shot of part of what came up when I keyed in "Interactive Multimedia Technology".   (If you are a regular reader of this blog, you'll notice that the picture widget includes pictures I've posted on this blog over the past several years.)






















Key in your name and variations of your name to see what comes up.  Apparently there are a bazillion pictures of me in cyberspace, taken by my husband while I was relaxing on a cruise, one of my favorite pastimes:


RELATED
CHI 2011 WDYL Search Results
Google's What Do You Love (WDYL) Multi-Search
Rob D. Young, Search Engine Watch, 6/29/11
Google Asks "What Do You Love?" With New Service
Brennon Slattery, PCWorld, 6/28/11
What do you love? Google knows.
Regina Hope Sinsky, Venture Beat, 6/28/11


Thanks to Farhad Javidi for the link!

Jul 7, 2011

Multimedia, Multi-Touch, and Visitor Participation at the Levine Museum of the New South

I had the pleasure of visiting the Levine Museum of the New South with my daughter, a history buff, and my 7 month old grandbaby. It was his first trip to a museum, and he loved it - the pictures, the hands-on exhibits, and of course, the multimedia technology. Future historian?  Museum curator?  Digital archivist?  We'll see...


We had a chance to explore the Cotton Fields to Skyscrapers exhibit and Whirlwind of Growth, updated to take a look at the past decade and how recent events, such as rapid population growth in the region (69% between 1990, the year I moved to Charlotte, and 2010), recession and financial crisis, have impacted the Charlotte region and the Carolinas.


I especially liked the New South TalkBack part of the exhibit. I think the TalkBack feature was originally part of the Changing Places exhibit, a multi-part project that focuses on how people in the Charlotte region deal with the growing cultural diversity and steady stream of newcomers who come from just about everywhere, and how newcomers experience their transition to the area.  The exhibit was unveiled in February of 2009, and due to positive feedback, was extended well past the planned ending date.  The exhibit's impact was extended to the virtual world through  the Changing Places Project website, as well as the museum's YouTube channel. Both are great places to explore. 


I'd like to share a bit more about the Levine Museum of the New South "experience" from content related to the Changing Places: From Black and White to Technicolor® exhibit:


This overview video of the Changing Places exhibit at the Levine Museum provides a good dose of civic pride.  I've lived in the Charlotte area since 1990 and have come to appreciate the rich tapestry that makes up our community, reflected in the short stories (and songs!) shared in the visitors' video clips.



Changing Places "Our History":

(I especially liked the uplifting background music in this video.)


Changing Places: "The Out of Towners" is a mashup of clips created by visitors to the Levine Museum who come from other places in the US and around the globe:



For more videos from Levine Museum visitors, take a look at the Levine Museum's YouTube channel.   The videos are much better than what I took using my cell phone video cam, below:


New South Talkback, Levine Museum of the New South




What I didn't like so much...


Below is a video of a multi-touch picture/info display, part of the exhibit.  I didn't like it very much, as the screen was very cluttered and the content was "jumpy" at the slightest touch. Given my interest in large displays, multi-touch, and gesture interaction, my expectations were pretty high:


REMIX HISTORY
.


Perhaps it is my civic duty to volunteer with a few other multi-touch techies to create a "redo" of this application!  


RELATED
The following links are to some of the organizations/people who work or have worked in partnership with the Levine Museum of the New South:
Darcie Fohrman, Exhibit Developer and Designer, Changing Places
Irene Morris , Graphic Design, Changing Places
Dr. Pamela Grundy, curator, Changing Places
Dr. Tom Hanchett, assistant curator, Changing Places
Sarah Bryan, researcher, Changing Places
New Granada Productions, edited video footage from the Talkback Booth at the Levine Museum, spanning the course of 14 months.
Studio Displays, Inc.  (Changing Places)
Brad Larson Media "Using technology to encourage family learning in museums, zoos, and other public places" (Changing Places)
Community Building Initiative
Emulsion Arts, Film production, Changing Places
Luquire George Andrews, Changing Places (PR, brand strategy, media planning, digital solutions, located in Charlotte, NC)
Nancy Pierce, Photographer, Changing Places
Michael Daul, Kaplan & Associates Cultural Resources, Online Curator, Website Design and Development, Changing Places


Video preview of the new section of the exhibit, including some shots of "Remix History":

Jun 17, 2011

Summer Blogging Plans - Lots of interesting updates -Sony's Tablet video(s), more to come...

I've been wrapping up the loose ends of the last few weeks of what turned out to be quite a busy school year,  so I haven't posted in about 10 days!    I have lots to cover, including interesting updates about a variety of tech companies I follow.


Today, I'm sharing a video from Sony that highlights the features of the company's iPad-like tablet in a creative way:


The video is the first of a 5-part campaign to promote the S1 and S2 Android tablets  For more information:


Sony Teases New Tablets With a Mysterious Video
Stan Schroeder, Mashable 6/17/11
Sony Launching 2 New Tablets, Both Run Android Honeycomb
Jolie O'Dell, Mashable, 4/26/11


Here's a previous teaser:

"Here's a preview of our two tablets - codename S1 and S2.With the S1 designed for comfort and S2 built for safe portability Sony enters the Tablet arena with two very distinct offerings."-Sony

Note: If you are a new visitor,  I work as a school psychologist in my "day job",  which can spill over to evenings and weekends at times...  I returned to school to take computer and technology courses back in the  '00s,  and started to blogging because it was a requirement for one of my courses.


I never stopped.  


My blogs still serve me well as on-line filing cabinets, since I have a fairly wide range of interests and I like to drill down deeper into topics that strike my fancy.  I'm curious that way.  Because of my interest in interactive multimedia technology,  most of my posts include video clips, photos, and links to interesting websites.    

Apr 22, 2011

Pervasive Retail Part I: Web UX Meets Retail CX - Screens Large and Small at the Mall, Revisited

If you follow my blog(s), you know that I have a passion for interactive displays in public spaces, and that I enjoy watching how various technologies converge, jump across platforms and devices, inter-operate, and re-purpose over time.  

The best places for watching this unfold, in my opinion, are airports, malls, shopping districts,  and larger "big box" establishments, where the Web meets Digital Out of Home (DOOH), old-fashioned kiosks morph into multi-touch screens and gesture-based windows, and visual merchandising meets technology, digital culture, architecture, and consumer metrics At the center of it all is the user/consumer - regular people, moms, dads, kids, teens, the elderly, the disabled, the hurried and the worried. Adding to the complexity is that an increasing number of people who are out-and-about are tethered to various mobile devices.

In scholarly tech circles, the concept of DOOH is known "Pervasive Retail".  The explosion of mobile devices and ubiquitous screens has fueled the fire for research, and is the focus of the current issue of IEEE's Pervasive and Ubiquitous Computing.   

Despite the influx of technology, no-one is exactly sure how to do it quite right.  (I have some ideas, which I'll save for a future post.)

If you are interested in learning more about concepts related to "pervasive retail", the Retail Customer Experience website is a treasure trove of information related to DOOH, digital signage, multi-channel retailing, in-store media, kiosks, interactive touch screens and windows, related metrics, and more, with stories about real-life technology implementation.


Mall Video
The following video, taken with my handy HTC Incredible, provides a quick sampling of the screens I encountered during a recent visit to South Park Mall, in Charlotte, N.C.  The last screens in the clip were taken in the Brookstone store, and will be included in another clip that focuses solely on all of the screens that were scattered about the retail space.  


I have a hunch that some of the smaller displays in the Brookstone store were iPads.  iPads and tablets have great potential for use for shelf-level in-store interactive visual merchandising deployments, given the right apps and mounting systems. (See iPads as Cheap Digital Signage, by Tony Hymes of DOOHSocial and the video about Premier's iPad mounts, for more information.)

Much of what you'll see in the following video, taken at the same mall in December of 2009, wasn't around during my most recent trip:
Screens Large and Small at the Mall

Interactive Coke Machine and Kid at the Mall












I was sad to see that the interactive screen on the Coke machine  had been replaced by an ordinary one.  Part of the problem, I think, is that the interactive display was too busy and as a consequence, made the goal getting a quick drink a bit too complicated for the average thirsty customer, as seen in the video below:


Touch Screen Coke Machine at the Mall: 90 seconds to get a coke!

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References and Resources (Partial List)
Ron Brunt, InTouch with Retailing Whitepaper, 1/15/06
Brian Monahan, IPG Emerging Media Blog, 4/15/11
When all the world is a screen (The video is worth taking the time to watch.)
Narayanswami, C.,  Kruger, A.,  Marmasse, N. Pervasive Retail, IEEE Pervasive Computing
April-June 2011 (Vol. 10, No. 2) pp. 16-18 1536-1268/11/$26.00 © 2011 IEEE 
References from the Pervasive Retail article:
Mobile Retail Blueprint, Nat'l Retail Federation; www.nrf.commodules.php?name=Pages&op=viewlive&sp_id=1268 .
G. Belkin, Pervasive Retail Business Intelligence, Aberdeen Group, Apr. 2010; www.slideshare.net/AxiomConsultingAustralia pervasive-retail-business-intelligence .
R. Wasinger, A. Krüger, and O. Jacobs, "Integrating Intra and Extra Gestures into a Mobile and Multimodal Shopping Assistant,"Proc. 3rd Int'l Conf. Pervasive Computing (Pervasive), Springer, 2005, pp. 297–314.
A. Meschtscherjakov et al., "Enhanced Shopping: A Dynamic Map in a Retail Store," Proc. 10th Int'l Conf. Ubiquitous Computing(UbiComp 08), ACM Press, 2008, pp. 336–339.
C. Stahl and J. Haupert, "Taking Location Modelling to New Levels: A Map Modelling Toolkit for Intelligent Environments," Proc. Int'l Workshop Location- and Context-Awareness (LoCA), LNCS 3987, Springer, 2006, pp. 74–85.