Showing posts with label music. Show all posts
Showing posts with label music. Show all posts

Oct 5, 2010

Reactable Mobile - Music Creation and DJ-ing On-the-Go : This is why I need an iPad!

A couple of weeks ago I posted about the Reactible Mobile,  a fun "DJ" electronic music generator for the iPod and iPad, created by Reactable Systems, makers of the Reactable.  The Reactable is a multi-touch, multi-user system for music creation, sharing, and DJ-ing, but it comes in the form of a table. Even though one version of the Reactable, the Reactable Live! is portable, it is still pretty big.

In our increasingly mobile world, it's nice to know that now we can have something similar to take everywhere we go, with the Reactable Mobile that runs on the iPhone, iPod Touch, and the iPad. You can download and buy the Reactable Mobile app for the iPhone and iPad from the iTunes Store:  http://itunes.apple.com/app/reactable-mobile/id381127666?mt=8

The following videos provide a quick overview of how the Reactable app runs on mobile devices. The first video is a demonstration of "Verde", Le Freak Selector. The second video demonstrates the Reactable app on the iPhone, iPod touch, and iPad.





Reactable Mobile (Reactable Systems SL) Description  (Taken from the iTunes website)

"Improvise and create music playfully with the Reactable mobile. Based on the award winning Reactable as used by Björk on her Volta Tour, this application brings the full creative power of the famous interactive instrument onto your mobile device."

"It uses concepts of modular synthesis, sampling, digital audio effects, DJing, and combines them with modern human computer interaction and multi-touch technology.Based on the very same audio and graphics engine as the Reactable, the mobile version brings a complete range of objects to multi-touch devices:"
A set of generator objects:
- loop players, with possibility to upload your own loops,
- synthesizers, with a large range of instruments to select from,
- oscillators, to synthesise pure and complex tones,
- input, to get audio directly from the device's microphone.
A set of effects to modify generated sounds:
- wave shapers: distortion, compression, and resampling,
- delays: reverb, feedback, and ping-pong,
- modulators: ring modulation, chorus, and flanger,
- filters: low pass, high pass, and band pass.
A set of controller objects to modify other objects parameters:
- sequencers, with step-by-step, matrix, or random modes,
- low frequency oscillators (LFO), with different waveforms,
- accelerometer, to fetch data from the movement of the device.
A set of global objects to modify the settings of the entire table:
- tempo, to change the speed of the table,
- volume, to lower or increase the loudness,
- tonalizer, to change the harmony of the melody.
"IMPORTANT NOTE: A graphic resolution issue with iPod Touch 4G prevents using the version 1.0.3 on this device. An update is on its way.  Note: as this application uses both graphic and audio resources extensively, recent devices will provide the best user experience."

RELATED
There is a Reactable in an exhibit at the Discovery Science Center in Charlotte, N.C.  I had a chance to play with it during my last visit, and it was... awesome.   For more information, including pictures and video,  take a look at this post:
Reactable Live! at Sonar Barcelona 2010 (You can play with one at Discovery Place in Charlotte, NC.)

Here is a very short video-clip of the Reactable at Discovery Place. (Because of the noise in the background, it is a bit difficult to hear what I was trying to play.)


If you are interested in tangible user interfaces, including the Reactable and other similar systems, take a look my previous posts on the topic:
Tangible User Interfaces Part 11: More Examples, Resources, and Use for TUI's in Education

Tangiblie User Interfaces, Part I: Siftables

Sep 13, 2010

For the iPad: Reactable Multi-touch Mobile



More details later!

RELATED
History of the Reactable


How it works (Info from the Reactable website)
"The way the Reactable works is deeply inspired by modular analogue synthesizers such as those developed by Bob Moog in the early 60s and enhances them with new concepts of sampling and digital effects processing."

"While with modular synthesizers one typically had to connect these different modules with patch cables in a complex and error-prone process, with the Reactable this is attained in a much easier and more intuitive way, since connections between the blocks are managed automatically based on their types and affinities and on their proximity."


Martin Kaltenbrunner (Co-founder of Reactable)
"His research concentrates on tangible user interfaces and the development of novel human computer interaction concepts within open tools for creative production. As co-founder of Reactable Systems he had been mainly working on the interaction design of the Reactable - an electronic musical instrument with a tangible user interface. He is author of the open source tangible interaction framework reacTIVision and the related TUIO protocol, which have been widely adopted for the realization of tangible tabletop applications."


SOMEWHAT RELATED
Soundythingie for the iPad
iPad Apps for Making Music: What's Coming Later
SurfaceDJ iPhone App (Vectorform)

Sep 4, 2010

Video Experiments: Sea Life Medley: Extended version with music

I'm playing around with my sea life video clips to get ideas for creating interactive educational videos in the future for use on interactive whiteboards and other large touch-screen surfaces.

Here's my YouTube description:
This is a medley of several video clips taken of sea life, mostly living in aquariums. Awesome jellyfish can be viewed from 1:34- 3:45. The music consists of clips from iMovie, and then William Orbit's "Sea Green" and "Surfin". I created this video for students I work with who have more complex disabilities, such as severe autism.

Aug 29, 2010

Propellerheads' Gigantic Outdoor Drum Machine: Another "Playful Interface" and Media Facade - using Phidgets!

I admit I have a passion for interactive media facades and playful outdoor interfaces. I'm geeky like that. Imagine my excitement when I saw the link to Propellerhead's outdoor drum machine that was taken out "in the wild" at night in Stockholm, Sweden, for people to play with!   Thanks, Ben Ullman, for the link!

"No Swede would every think of doing something like this without a permit."



I especially like that the team used Phidgets to create this drum machine.  Phidgets enable you to hook up a mix of digital or analog sensors to a USB interface.  According to a post on Create Digital Music, the interface below was supported by a Phidget 8/8/8 interface hooked to a computer, and a force sensor under the pad. The team used a Phidget Voltage divider to make the scaling and calibration magic happen.   (I had a chance to get my hands on some Phidgets, briefly, when I took Heather Richter Lipford's Ubicomp class at UNC-C a few years ago.  I would love to play with them in-depth in the future.)

RELATED
Behind the Scenes of Propellerheads' Oversized Drum Machine
Peter Kirn , Create Digital Music, 8/26/10
Propellerhead Reason (Virtual studio rack)


What are Phidgets? Here is the info from the Phidgets website:


"Phidgets are a set of "plug and play" building blocks for low cost USB sensing and control from your PC. All the USB complexity is taken care of by our robust API. Applications can be developed quickly by programmers using their favorite language: C/C++, C#, Cocoa, Delphi, Flash AS3, Flex AS3, Java, LabVIEW, MATLAB, Max/MSP, MRS, Python, REALBasic, Visual Basic.NET, Visual Basic 6.0, Visual Basic for Applications, Visual Basic Script, and Visual C/C++/Borland.NET. Click on Programming if you want to look at Getting Started Guides or Code Samples."


Here is a version of a similar giant sampler in action at a Family Force 5 performance:

Jul 26, 2010

Interesting blog roll and links on Christian Zoellner's TUI Blog by FORM+ZWECK; FILE Electronic Arts Festival

Christian Zoellner blogs about "tangible interaction & new interfaces" on the TUI Blog by Form + Zweck, a design magazine.  Christian is a designer and "presearcher" who lives and works in Berlin, Germany.  He teaches at the University of Fine Arts, Berlin. He maintains the Christian Zoellner website.

As I write this post, Christian is attending the FILE electronic arts festival, which focuses on "interactive art in public spaces, game design, and sonification".  It sounds like a fantastic conference! The festival is actually a group of events:  File Machinima, File Documenta, File Media Art, File Hypersonica, File Games, File Symposium, File Prix Lux, and workshops.


Christian Zoellner's Links:
(I just noticed I'm on this list of links.)

RELATED
"This year, besides the Centro Cultural FIESP - Ruth Cardoso programme, FILE launches FILE PAI (Paulista Avenue Interactive = Interactive Public Art), a project of digital public art that will occupy several spaces at Paulista Avenue with interactive works of art.

0 - Interactive Projection, 1 - Brigadeiro subway station, 2 - Electronic sound bus, 3 - Nomadic electronic graffiti, 4 - Paraíso subway station, 5 - Fnac store, 6 - FIESP Cultural Center - Ruth Cardoso, 7 - Trianon-Masp subway station, 8 - Conjunto Nacional building, 9 - Consolação subway station, 10 - Cervantes Institute, and 11 - São Paulo Art Museum - MASP compose the FILE PAI set, which intends to highlight the significance of interactive public art in order to understand and to absorb the new social phenomena provided by technology and, thus, to constitute strategies to interconnect with those new mass behaviors."


SOMEWHAT RELATED
Building Music at Spark Festival 09 (opens up to a full screen video of a musical building,from  Play the Magic.


Jan 28, 2010

Interactive Multimedia at ABBAWORLD: High-Definition Holographic Performance!?

What is ABBA World? It is an exhibit in the UK, an audio-guided tour through 25 rooms which will provide a "mind-blowing journey through the music, memories, and magic of ABBA!"  (I came across this info on Strombergs' blog.)





The exhibit will include an interactive experience where people can get on stage with 3D holographic versions of the members of ABBA. You can see the cartoony-ABBA's on the SquareZero website. Square zero is the content provider of the the 3D experience.  Musion Systems, the creator of the Musion Eyeliner high definition holographic video projection system, was another partner in this project.

Details about the holographic system can be found on the  ABBAWorld website, along with the history of ABBA.

Nov 6, 2009

The Vodafone Symphonia- A Symphony of Phones, Via Henry Jenkins, author of "The Wow Climax: Tracing the Emotional Impact of Popular Culture"

I learned about the Vodafone Symphonia video through Henry Jenkins. If you haven't heard of him by now, and you've found your way to this post, you should!


Henry Jenkins co-founded the Comparative Media Studies Program at MIT, and now is the Provost's Professor of Communications, Journalism, and Cinematic Art at the University of Southern California.


Be sure to read Henry's recent blog post, Strange Overtures: Vodafone, Tchaikovsky, Ernie Kovacs and the "Wowness" of New Media, focuses on how joyful it is to receive a delightful gifts, such as the VodaFone video,  and how this sent to him by a former student. In this post, he relates this experience to some of his thoughts from his recent book, The Wow Climax: Tracing the Emotional Impact of Popular Culture.


I came across the link to the video through Facebook, since Henry decided to circulate the video. (I'm really Henry Jenkin's FAN.)


FYI: Today, 11/6/09, 12:00 PM - 1:00 PM, Henry is participating in a free webinar, "Moving from "Sticky" to Spreadable": The Antidote to "Viral Marketing" and the Broadcast Mentality". 


VodaFone Symphonia



The Making of the Vodafone Symphonia


The Making of the Vodafone Symphonia Part II


RELATED
Vodafone's Symphonia Website
(You can download the full track of the Symphonia and the 53 ringtones)

Oct 25, 2009

Interactive multi-touch for sound design, dj-ing, and music creation

NUI-Group member Christian Bannister, a musician, designer, and developer behind Subcycle Labs has been experimenting with music and multi-touch technology and interactions. Here's a demonstration of what he's come up with so far:


multi-touch the storm - interactive sound visuals - subcycle labs from christian bannister on Vimeo.
.
"The big picture goal of this project is to bridge the gap between sound visualization and musical instrument. With multi-touch interaction it is possible to manipulate multiple characteristics of a sound—directly and visually. Right now a lot of electronic music involves staring at the back of the performers laptop. This is a shame because in many cases a lot of really interesting things are happening on the computer that the audience is completely unaware of. This project hopes to create a common visual language and experience for the electronic musician and the audience by enhancing the perception of sound and music on both sides...These sketches are built with Processing and Max/MSP networked with OSC on a single computer..." -Christian Bannister



JazzMutant Lemur
The multi-touch tech company now known as Stantum evolved from JazzMutant, Jazzmutant was founded in 2002 by Guilluame Largillier and Pascal Joguet, and joined by Julien Olivier in 2003. The original focus was to create a multi-touch controller for music applications, and the Lemur was born. It is now in version 2, with features such as a gesture object that provides three ways for people to interact with sound, extended scripting abilities, and remote control of your computer's mouse cursor or keyboard.  Stantum recently developed a next-gen multi-touch screen system for use in mobile devices such as smart phones and netbooks.  (I'll discuss this further in a future post.)



Mapping Ableton Live to Jazz Mutant's multi-touch Lemur for sound design:


Additional tutorials can be found the Jazzmutant YouTube channel.


Ableton Live, the software used in the above video, will include Max. Max/MSP is now known as MAX 5:
"In use for over twenty years by performers, composers, artists, scientists, teachers, and students, Max is the way to make your computer do things that reflect your individual ideas and dreams. Version 5 is a dramatic transformation of Max that begins a new chapter in the program's history."

RELATED
Video:  Max for Live
Max is a product of cycling74
Cycling74 created the Make Controller Kit, which includes fully programmable controllers. The kit is networked based. It is capable of working with actuators and can read sensor information into Max.
Jamoma, a platform for interactive art-based research and performance. Jamoma is the prototyping environment for SpatDIF, the Spatial Sound Description Interchange Format, and GDIF, the Gesture Description Interchange Format.
GDIF: Gesture Description Interchange Format, a tool for music related movements, actions, and gestures 
Stantum's Mobile Phone Multi-touch Interface:  Demonstration of precise interactions on a resistive touch screen

How the Stantum's Resistive Multi-Touch Screen Works


Oct 12, 2009

Multi-Touch Stereotronic Multi-Synth Orchestra on a Table (Fashionbuddha)

Stereotronic Multi-Synth Orchestra from fashionbuddha on Vimeo.


Here is the info from the YouTube version:
"Fashionbuddha's submission into Microsoft's Surface developer challenge. Robert Lewis did the design and I ported it over to C# from an application we developed with Zach Archer of Z Industries. This new one is not only built on the XNA framework, but it also reads TUIO data from OSC -encoded XML packets over UDP. This means it can work with either Surface or DIY tables without any configuration...I'm using DirectSound for the synthesis. Not shown in this video is the pitch control, which truly warps everything out nicely. :D"

Slideshow


They didn't have this sort of thing when I took computer music technology back in 2003!


RELATED
Fashionbuddha's Interactive Reel

Fashionbuddha Interactive Reel from fashionbuddha on Vimeo.

Fashionbuddha's Animation Reel

Fashionbuddha Animation Reel from fashionbuddha on Vimeo.

Sep 20, 2009

Interactive Digital Art/Music at the Gray Area Foundation for the Arts

This video gives some background about the Gray Area Foundation for the Arts, and also provides a glimpse of some interesting interfaces and interaction.


forward/slash: The Gray Area Foundation for the Arts Story from GAFFTA on Vimeo.


"Gray Area Foundation for the Arts (GAFFTA) is a San Francisco-based nonprofit dedicated to building social consciousness through digital culture. Guided by the principles of openness, collaboration, and resource sharing, our programs promote creativity at the intersection of art, design, sound, and technology. By making digital culture accessible, substantive and inspiring, we aim to help realize the greatest power of technology: to bring us closer, faster. For more information and how you can be a part of our vision, please visit gaffta.org"

Thanks to Seth Sandler for the link!

(This is a cross-post.)

Sep 10, 2009

CONCAVESCREAM: Soundtrack for a book interactive music and visuals,nice and relaxing on a touch screen!

I found a link to an interesting audio-based interactive website today. The Concave Scream "Soundtrack for a Book" is a promotional website for the band's new album of the same name. I never heard of this band before, but I'm impressed with the touch screen interactivity that the website provides!

It was awarded the FWA (Favorite Website Award) earlier this year.

 

Aug 14, 2009

What happens when engineers and musicians get together? They get Calvin Harris "Ready for the Weekend" with the Humanthesizer and Bare Ink

So what happens when engineers and musicians get a chance to mix it up?

The Humanthesizer project is the result of a collaboration between musician Calvin Harris, and masters students from the Royal College of Art Industrial Design Engineering program.
What makes this project innovative is that a special conductive ink, called Bare Ink, was used to support the creation of the music.

From the Bare Conductive website:

"
Bare is a conductive ink that is applied directly onto the skin allowing the creation of custom electronic circuitry. This innovative material allows users to interact with electronics through gesture, movement, and touch. Bare can be applied with a brush, stamp or spray and is non-toxic and temporary. Application areas include dance, music, computer interfaces, communication and medical devices. Bare is an intuitive and non-invasive technology which will allow users to bridge the gap between electronics and the body."

(Please overlook the bikini-clad women in the videos below, because the innovative technology supporting the Humanthesizer is worthy of the watch. Parents be forewarned!
)

The Making of the Humanthezizer


Close to the finished version:



Information from YouTube regarding the Humanthesizer project:


"Calvin performs a version of his new single Ready For The Weekend on a unique human synthesiser. The instrument employs 15 bikini clad models painted with Bare Conductive, a new skin safe ink which conducts electricity. When the performers touch the connection completes a circuit, triggering a sound....The instrument consists of 34 pads on the floor which have been painted with the conductive ink and connected to a computer via some clever custom electronics. The performers stand on the pads, and touch hands to complete a circuit and trigger a sound. Different combinations of pads trigger the different sounds needed to play the track....Bare Conductive was developed by RCA students Bibi Nelson, Becky Pilditch, Isabel Lizardi and Matt Johnson. The custom electronics and software for the project were created by Matt Johnson, employing two Arduinos and the graphical audio programming tool Max MSP. The performers, floor pads, Arduinos and Max MSP combine to create a giant MIDI controller which is used to create music which is sequenced and quantized with Ableton Live." (Special thanks to: RCA / Bare Conductive - Bibi Nelson, Becky Pilditch, Isabel Lizardi, Matt Johnson - http://www.bareconductive.com)
http://www.bareconductive.com/images/ink.jpg

(The Ready for the Weekend music video is available on YouTube. Parents: the music video has dancing girls throughout, in one-piece bathing suits.)

http://www.bareconductive.com/images/harris1_0.jpg


Thanks to Celine Latulipe for the link!

Aug 9, 2009

Surface Flight Tracker Video from fboweb labs / flightwise.com, with background music by Art of Noise for your NUI pleasure.



This flight-tracker application for the Surface, looks fun to use. As I watched the video, I realized that it wasn't the application itself that I liked. It was the music that accompanied the video. The choice of music was from the 80's synth-pop band, Art of Noise

Since I'm a music lover, the music got me thinking.

Wouldn't it be great if productivity/work-related applications like Flight Tracker could be developed to provide a means for incorporating a sound-track?


Several thoughts and ideas flashed into my mind:

  • Surface and related natural user interface/interaction (NUI) applications have the potential to transform routine, ho-hum work tasks into activities that are a bit more pleasant. Since people often listen to music while they work, it stands to reason that NUI productivity applications should incorporate a music component, at least as an option.
  • To support a user-centered music platform for NUI applications, the application could incorporate a "smart" music library within the system, with the capability of integrating music libraries and playlists from user's mobile devices, as well as the web, effortlessly.(Of course, there are privacy/security and firewall issues to address, but that is another story.)
  • Users could have a choice of listening to their own music playlists (including a shuffle option, selecting from a variety of presets, or go for something like the iTunes genius effect, listening to music generated from an algorithm that takes into account music preferences and user interaction with the productivity application over time.
  • Since many Surface/NUI applications are designed to support collaborative work and interaction between two or more people, the music situation could get a bit complicated, since people have differing tastes. If co-workers disagreed about the music selection, the program would automatically default to generic elevator music, or silence.
  • NUI applications might even pave the way for a new genre of music. This concept isn't too far-fetched. Think of all the music we've come to love over the years that was composed for movies and even video games!

If you know of anyone that is working on this concept, or would like to collaborate with me sometime in the future on this concept, please let me know. I'm slowly working on an interactive timeline prototype, and I have some ideas about adding a music/sound track component.

RELATED
Art of Noise - Close To The Edit (Version 1):

Jul 26, 2009

Multi-Touch Musical Instruments- Surface Editor: Post via the NUI-Group Forum

Home Page Image
Multi-touch Everywhere Technology in Action

Below is the video from
Future Instruments, a company formed through Geneva's Conservatory of Music and the University of Applied Sciences Western Switzerland. It is worth watching the entire video clip.

The following information was posted in the NUI-Group Forum:

"The research group at Geneva’s Conservatory of Music presents the Surface Editor and Surface Tracker software applications for turning ordinary surfaces into multi-touch musical instruments. The Surface Editor allows users to custom design interfaces by dragging and dropping components, such as buttons, sliders, keyboards, and many others, onto the interface. The surface can then be used to control digital audio workstations, virtual instruments, hardware synthesizers and samplers, VJ software, and other applications, via either the MIDI or OSC protocol. The Surface Tracker is a multi-touch tracking application created for tracking movements on a surface using high speed infrared OptiTrack cameras. These cameras have on-board image processing, which allows them to process 100 frames/sec while sparing the host computer’s CPU. The applications are available at
http://www.surface-editor.com."

Here are more details from the Future Instruments website:

Surface Tracker

"The Surface Tracker is an open source application for low latency multi-touch finger tracking. It was designed initially for our Multi-Touch Everywhere system (MUTE), but it should work more generally as well to track fingers which have been illuminated using the laser light plane method. It only supports low latency OptiTrack cameras; these cameras have frame rates of 100 frames per second, but due to their onboard image processing, these cameras only consume 3-5% of your computer's CPU (depending on your processor)."

"The Surface Tracker is a standalone application, which sends Open Sound Control messages to any connected client application at a user defineable IP address and port. It implements the TUIO protocol, which was specially designed for transmitting multi-touch events on a table surface."

"The Surface Tracker is currently only available on Windows. This is due to the fact that the driver for OptiTrack camera's is currently only available on Windows. We are, however, currently having discussions with the makers of the OptiTrack camera about extending support of their cameras to OS-X
."

You can download the Surface Tracker from the Future Instruments download page.

I wish this system was around when I was taking a computer music technology class!

RELATED
Greg Kellum's Website: Surface Editor

A Flexible Mapping Editor for Multi-touch Musical Instruments(pdf)
Greg Kellum, Alain Crevosier (9th International Conference for New Interfaces for Musical Expression - NIMES

Sneak Peek: Musical Instruments of the Future
Eliot Van Buskirk, Gadget Lab, Wired 2/25/09

Jun 5, 2009

More from Multitouch Barcelona!

Multitouch Barcelona is up to more great work!

Multitouch Space Invaders XL

Multitouch Space Invaders XL from Multitouch Barcelona on Vimeo.



Guten Touch, by Multitouch Barcelona

GUTEN TOUCH from Multitouch Barcelona on Vimeo.



"Designed for the Red Bull Music Academy 08, Guten Touch is an interactive installation that involves people into a natural relationship with technology. A two projected display system plus a 3m x 2m multitouch wall showcase applications designed to engage us into human friendly experiences rather than flashy and jaw-dropping visualizations. Space Invaders hit by foam balls, pixel paintings created with brushes and digital objects held by hands try to blur boundaries between real and digital."

Multi-touch Barcelona (new site)
"Multitouch Barcelona is a recently born interaction design group that explores natural communication between people and technology. They design touch sensitive environments where real world interactions move to a digital context. Interfaces where people touch, play, move, feel...Where senses play their natural role, where everything just 'happens" as it does in the real world. "




RELATED
Offf 2009: International Festival for the Post-Digital Creation Culture

Jan 5, 2009

IKEA's Interactive Dancing and Musical Website "Welcome to the Closet", via Kinetic Interface

Doug Fox, of the Kinetic Interface blog (part of Great Dance), shared IKEA's new promotional site that allows for tons of multimedia interaction. The website features a series of rooms to highlight various products.

Visit Come into the Closet!
IKEA Interactive Multimedia Game


Unlike most static, or even flash-based websites, the user has control over many dimensions of experience:

  • Simply watch the dancers and listen to the music, navigating from room to room
  • Control the dancers by tapping on your computer's keyboard
  • Control the dancers by clapping, singing, or making other noises
  • Combine tapping your keys while watching and listening
  • Upload your own Mp3's and watch the dancers dance

According to Duncan, of the The Inspiration Room Daily, the site won an award at the Epica Awards.

http://farm4.static.flickr.com/3291/2850611786_e93741d55a.jpg?v=0

Here is a video preview of some of the dance interaction in the site:

http://giavasan.diludovico.it/wp-content/plugins/hot-linked-image-cacher/upload/usera.imagecave.com/giavasan/Ikea.jpg

http://blog.momentfactory.com/wp-content/uploads/2008/07/ikeacloset.png

http://www.amnesia.com.au/blogimages/IkeaRhythmisthisnewsiteondrugs_D9FB/image_thumb_3.png

Duncan, of the Inspiration Room, also posted credit information regarding the IKEA website:

The following credits were posted by Duncan on the Inspiration Room Daily:

"The site was developed at Forsman Bodenfors, Sweden by web director Mathias Appelblad, copywriter Fredrik Jansson, art director Anders Eklind, designers Anton Robsarve and Christoffer Persson, agency producers Peter Gaudiano, Charlotte Most, Asa Jansson, account director Philip Mascher."

"An earlier version of the site was developed in 2006, winning a Yellow Pencil at the DandDs, and can be viewed online at Forsman Bodenfors."

"Web development was done at Kokokaka, Gothenburg."

"Filming was shot by director Amir Chamdin via Chamdin & Stöhr, Stockholm, with director of photography Gosta Reiland."

"Music is by Dead Mono."

Dec 16, 2008

Bloom - Play Music with Colors: Seth Sandler's relaxing little on-line application!


















Bloom: Play music with colors (link to application)

For more information about Seth Sandler's work, visit his AudioTouch website.

Here are a few pictures of his applications:


http://img73.imageshack.us/img73/7506/mg9471wd8.jpg

http://img391.imageshack.us/img391/5619/mg9475nb4.jpg

http://img92.imageshack.us/img92/7146/mg9466va8.jpg

Seth integrates music into his multi-touch applications, as he has a background in both music and art. He is a member of the NUI-Group.

Jul 23, 2008

Visualization software used to create Radioheads "House of Cards"- no cameras used.

Take a look at my recent Technology Supported Human-World Interaction post, "We were rolling computers all day: The making of Radiohead's House of Cards Video". The music video was made without the use of cameras, and relied on visualization software and scanner/sensors. Follow the links from the post for additional information. ( I came across the video on the Kinetic Interface blog)

Mar 10, 2008

Nik Peachy is an edublogger who recently posted a great "how-two" about Soundscapes from SoundTransit.

According to Nik, SoundTransit "is a really wonderful formulation of an idea. It's not just a huge collection of Mp3 sound files from all over the world, but the sounds have been tagged by country and described and a visitor to the site can take a sound journey around the world."


The image “http://interact.uoregon.edu/MediaLIt/wfae/library/newsarchive/2006/01_jan_feb/graphics/january/sound_transit.jpg” cannot be displayed, because it contains errors.

From the SoundTransit website:

"SoundTransit is a collaborative, online community dedicated to field recording and phonography.
In the “Book” section of this site, you can plan a sonic journey through various locations recorded around the world. And in the “Search” section, you can search the database for specific sounds by member artists from many different places. If you are a phonographer, you can also contribute your recordings for others to enjoy."

This would be a fun application to use in a social studies or music class! It also looks like a good application to use on an interactive whiteboard or display.