Showing posts with label online. Show all posts
Showing posts with label online. Show all posts

Jun 13, 2013

Stanford's "Coding Together: Developing Apps for iPhone and iPad" Course Video Presentations on iTunesU

Now that the school year has ended, I've taken the first step to begin my "Summer of Code".  I have five weeks off each summer, and for me, it is the best time to brush up on my coding skills.   Since my school recently piloted an iPad program, I've developed an urge to learn Objective-C.  

So on the very first day of my summer break, I noticed in an email from Apple that that all of the presentation videos from Coding Together: Developing Apps for iPhone and iPad were made available, for free, though iTunes U. The course was designed for people who have some programming courses/experience, and from what I can see, provides a relatively "quick" and useful path for those who'd like to create an app for the iPhone or iPad.

After viewing the first video,  I am happy to say that I'm impressed with the way the professor, Paul Hegarty, explains it all.  




Course Description
"Updated for iOS 6. Tools and APIs required to build applications for the iPhone and iPad platform using the iOS SDK. User interface designs for mobile devices and unique user interactions using multi-touch technologies. Object-oriented design using model-view-controller paradigm, memory management, Objective-C programming language. Other topics include: object-oriented database API, animation, multi-threading and performance considerations. Prerequisites: C language and programming experience at the level of 106B (Programming Abstractions) or X. Recommended: UNIX, object-oriented programming, graphical toolkits."  -iTunesU Website

RELATED
iTunes U links to all course materials, including videos
Coding Together: Developing Apps for iOS Videos and Lecture Slides (iTunesU)
Website with files for course-related code
StackOverflow CS193P tagged items (Stack Overflow is an online resources for people with coding Q & As)

Dec 12, 2012

This Exquisite Forest: Join this massive online, creative, interactive, participatory, collaborative narrative animation project, by Chris Milk and Aaron Koblin

"Right here, in your web browser, you may contribute to anyone's creation and steer it in any direction you choose, or start a story of your own, by creating a seed animation for a new tree. Our hope is through the collective creativity of the web, an ever-expanding forest of narrative paths will grow." -Chris Milk/Aaron Koblin

This Exquisite Forest is a collaborative art project by Chris Milk and Aaron Koblin, creators of the online Johnny Cash collaborative project. The Johnny Cash Project was a crowd-sourced music video for Johnny Cash's final album (see below).

What I like about this project is that it provides viewers with the opportunity to create animations that link with those of other people, online.  All of the tools to create animations and music are on the website, along with  clear instructions and FAQs.  You can even curate your own tree.

For those who take a less participatory approach to art, the project's website offers something called "The Endless Theater", where viewers can watch the most popular branches of This Exquisite Forest.



The project makes use of Google's App Engine. Google's Cloud Storage handles the accounts and data storage.   To access the project, you need Google's Chrome browser, as the project takes advantage of JavaScript and HTML5.

RELATED 
This Exquisite Forest Project

The Making of This Exquisite Forest








Sep 16, 2011

MindHabits Online Demo: Useful Serious Game for Social Skills Group Activities



I'd like to share the on-line demo of MindHabit's suite of serious games that I've found useful in my work with teens and young adults who need support in the area of social-emotional skills. 


What I like about the online demo is that it adjusts to the player's responses. This feature made it fun to use during the last few social skills groups I facilitated at work, since it could be played by students with a range of cognitive abilities. I had students take turns playing the game using a SMARTboard, and found that all of the students paid attention to what was going on. In my opinion, using the interactive whiteboard supported "off-the-shoulder" learning among the students who were not at the board. 


MindGames is available for Windows and Macs, and the full version is just $19.99 and provides 100 game levels.  The full version tracks progress and includes four games.


Here's some information from the company's website:  
"Based on social intelligence research conducted at McGill University, these stress busting, confidence boosting games use simple, fun-to-play exercises designed to help players develop and maintain a more positive state of mind." 
 "Based on the principles of social intelligence: Inhibition - uses game mechanics to promote positive habits; Association - connects personal info to positive feedback; Activation - uses personal references"




 MindHabits MindHabits MindHabits MindHabits
 MindHabits
You are playing the MindHabits Trainer online demo. Your progress will not be logged beyond this session.
Copyright © 2008 MindHabits inc. All rights Reserved.

Upcoming: 

Sep 8, 2011

Update, plus iGaze app by Dunedin Multimedia for use during social skills group activities

So what am I up to now?  


I'd like to share with my readers that I've decided to continue in my present position as a school psychologist, while still devoting a portion of my free time to technology. From time-to-time I think deep thoughts about usability, accessibility,  and UX/Interaction related to off-the-desktop interactive multimedia applications running on screens of all sizes.  I'm hoping to create a few multimedia experiments using HTML5 and JavaScript, and explore jQuery if and when I can find the time!  


For the present school year, my main school is a program for students with more significant disabilities, including autism spectrum disorders.  My second school is a magnet high school for technology and the arts,  located on the same campus.  I also consult throughout the district on cases involving students who have suffered traumatic brain injuries, as well as students who have multiple disabilities.  I am thankful that I have a job in a school district that values 21st Century technology.  


I'm looking forward to another technology-rich school year.  I've spent some of the time I usually devote to blogging devoted exploring iPad apps instead.  Since I'm new to the world of iPads, I'm still in discovery mode.  What an adventure!   


There are plenty of educational apps out there, and many of them are suitable for students with special needs.  On the other hand, there is much room for improvement - across all iPad app categories.  Since there is very little research about what makes up a killer app- or suite of apps- for students with special needs, experimenting with  iPad apps is uncharted territory. 



I made the decision to bring my personal iPad2 to work after I discovered a number of apps that I thought would be useful in my work as a school psychologist with students who have special needs, including autism spectrum disorders.  

One of my intervention themes this year focuses on social skills.   This is especially important for students who participate in our schools community-based job training program.  I'm using some content from Unique Learning's transition materials,  as well as on-line activities from Do2Learn's JobTips website, because my aim is to facilitate social skills that will be useful in a variety of job and community settings.   


Although my main technology tool for working with groups is the SMARTBoard,  I've found that using a combination of interactive whiteboard and iPad activities to be especially effective.  I'm paving the way for more role-play activities in the future, and attempting to use technology to my advantage.


This past week, I used the iGaze app, created by Dunedin Multimedia, to help a group of high-school level students practice establishing and maintaining eye gaze, something that is difficult for most of them to demonstrate "in-person".  I was amazed.  Each student was excited to take his or her turn.  Even more amazing?  When each student took a turn, the other students looked at their eyes and faces.  No one rocked or "stimmed".  No one made noises.  I observed several instances of joint attention, much to my delight.   


Below is a video from Dunedin Multimedia's YouTube channel that is similar to what the students viewed during their group activity:
Here is some information from Dunedin Multimedia about the iGaze app:
"Eye contact is important to communication and social development, and yet the impaired ability to make and maintain eye contact is one of the most striking aspects of autism. iGaze is an eye contact simulator that can help to build confidence in using this important means of nonverbal social communication.  The app also contains information on eye contact and eye gaze, with links to relevant research."

During the social skills activity involving the iGaze app,  I used the SMART Board to display a large picture of a boss and a worker standing face to face, making eye contact, engaged in conversation.  The picture served as an anchor to remind the students of pictures and videos they'd previously viewed that illustrated the concept of face-to-face interaction and the importance of establishing eye-contact with others from time-to-time.


I'm hoping I will be able to access the YouTube videos from Dunedin so I can use them on the SMART Board. It will be interesting to see how this plays out!   I'm also planning to take a closer look at Dunedin Multimedia's emotion x app for the iPad.


RELATED 
Screen-shot of iGaze for the iPad Dunedin:
iPad Screenshot 1
SOMEWHAT RELATED
The SMART Table at my school was updated today - I'm looking forward to using it for some group activities, now that it is back in working order and has new applications loaded up and ready to go!


If you are interested in learning more about technology related to students with special needs, be sure to check out Kate Ahern's blog, Teaching Learners with Multiple Special Needs

Kate's post about the features of Unique Learning Systems.


Upcoming:  more about tablets, interview with folks from Stantum, social-skills game-in-progress.....large displays in public spaces update....

Jun 6, 2011

Quick Links: On-line interactive science resources for families from the Charlotte Observer (Better viewed on a large screen TV!)


The following information was compiled by Alicia W. Roberts as a feature related to her recent article in the Charlotte Observer, "Parents find fun online for kids: How to keep boredom at bay and help youngsters learn more about science tis summer".

To enhance the visual impact of many of the following websites, parents should consider  connecting the family computer to their a large HDTV display, if they have one.   This will make it easier to include all members of the family in the process!


YouTube -Videos of science experiments:  youtu.be/773Rv8pZeOs

National Geographic for Kids: www.Kids.nationalgeographic.com/kids .

Free: Science, math and engineering: www.brainpop.com/free_stuff.

Funology - go to the Weird Science tab: www.funology.com.

PBS Kids: www.pbskids.org.

Fun activities: www.edheads.org.

Resources for Science and Parenting
Geology and Earth science: www.all-geo.org/highlyallochthonous/2011/04/backyard-science-isotope-hydrology-style .

Science and math activities: www.parentingscience.com.

"Helping Your Child Learn Science," a reference booklet with experiments: www2.ed.gov/pubs/parents/Science/index.html.

U.S. Government Science websites, with downloadable resources: www.science.gov/browse/w_133A.htm.

Citizen Science Websites

Nature's Notebook ( www.usanpn.org/how-observe): Help scientists collect data on how plants and animals respond to climate change.

Firefly Watch ( www.mos.org/fireflywatch/how_to_participate): Are fireflies disappearing?

Science for Citizens ( www.scienceforcitizens.net): Find a project that suits your family.


I'll add a few more resources when I get a moment!

May 27, 2011

Quick Link: Florida's Technology Integration Matrix for K-12 Tech Integration and Transformation

Technology Integration Matrix 

"The Technology Integration Matrix (TIM) illustrates how teachers can use technology to enhance learning for K-12 students. The TIM incorporates five interdependent characteristics of meaningful learning environments: active, constructive, goal directed (i.e., reflective), authentic, and collaborative (Jonassen, Howland, Moore, & Marra, 2003). The TIM associates five levels of technology integration (i.e., entry, adoption, adaptation, infusion, and transformation) with each of the five characteristics of meaningful learning environments. Together, the five levels of technology integration and the five characteristics of meaningful learning environments create a matrix of 25 cells...."

Here is a list of the people behind the development of the 2010-11 Technology Integration Matrix, as listed on the TIM website.  I will provide links to the team member's websites/blogs in the future.

DEVELOPMENT TEAM
Kate Kemker, Ph.D., Florida Department of Education
Roy Winkelman, Ph.D., FCIT Director
James Welsh, Project Manager
Allison Papke, Coordinator, Lesson Plan Editor, and School Liason
Roberto Herrera, Videographer and Video Editor
Kyle Wahling, Videographer
Francisco Flores, Video Editor
James Basom Seaman, Web Design and Development
J. Christine Harmes, Ph.D., Indicator Development
Ryan Dial, Programming and Development

Special Thanks:
Michael Sweeney, Florida Digital Educator Program
C. Kris Mathews, Florida Digital Educator Program
G. Gordon Worley, Florida Digital Educator Program
Jeanine Gendron, Ph.D., Broward County Schools
John Lien, Orange County Schools
Dawn Howard, Manatee County Schools
Don Manderson, Escambia County
Kara Dawson, Ph.D., University of Florida
Mijana Lockard, Lincoln Avenue Academy, Lakeland, FL
Virginia Richard, School Technology Services, Polk County
Trevor Honohan, Principal, Audubon Park Elementary
Kristine Haller
Nancy Kuznicki
Jeanne Rogers
Crystal Gasell
David Schneider
David Futch
Alvin Olivo
Sylvia Hernandez
Maria Alves
Lois Hooper
Cheryl Woolwine
Jennifer O’Dell
Ana McMoran

The TIM was developed through the Enhancing Education Through Technology (EETT) program under Title II of NCLB.

Apr 19, 2011

Mathematica 8: Resources, free online seminars, plus TED-talk video: "Teaching kids real math with computers"

I admit it.  Once in a while, I wake up after having a dream with a re-occurring theme of algorithms, technology, and programming.  It happened again this morning, inspiring me to take a look at the Wolfram Mathematica website. 


Here are a few on-line seminars I might take a look at soon:

"To give a broad overview of the major new features in Mathematica 8, including free-form linguistic input and Wolfram|Alpha integration, probability and statistics, finance, control systems, graphs and networks, improved image processing, wavelet analysis, C code generation, and more, using example-driven material."

Statistics and Data Analysis with Mathematica 8
Image Processing with Mathematica (Seminar description and registration)


Look at what I found while exploring the Wolfram suite of websites!


TEDGlobal 2010: 
Conrad Wolfram: Teaching kids real math with computers



RELATED
Mathematica 8 Seminar Calendar
Image Processing and Analysis (Info)
Interface development with Mathematica (I haven't tried this out.)
Here are a few links about the arts and math, from the Wolfram site:
Mathematica and High Fashion
Art Inspires a Lesson in Calculus
Computer Science PRofessor Sculpts Award-Winning Art with Mathematica
Wolfram Tones: An experiment in a new kind of music
Mathematica Music Demonstrations
Computerbasedmath.org 
Conrad Wolfram
Stephen Wolfram

FYI:  For those of you who are curious to know more about my technology dreams, I plan to devote a few posts about them in the future.   Here's a link to a post I wrote after waking up from a dream about haptic interfaces:

Last night I dreamt about haptic touch-screen overlays...

Apr 11, 2011

Virtual Choir 2.0 "Sleep": 2052 People, 58 Countries, Global Collaboration

This is an interesting way of collaborating on the Web!


For more information:   The Virtual Choir








Eric Whitacre's TED Talk:  A virtual choir 2,000 voices strong


Oct 18, 2010

Online Physics Games for Interactive Whiteboards and Touch Screens (including mobile devices)

Physics Games

I have collected lots of resources for interactive whiteboards and other touch-screens, such  all-in-one Touch PC's such as the Dell and HP TouchSmart.  Some are optimized for use on mobile devices such as the iPhone, iPad, and Droids.  

I'd like to highlight a few online educational games on this blog from time-to-time.

The PhysicsGames site is full of games that can be embedded into a blog or web page, making it easy for teachers and parents to organize and arrange the games as they see fit.  This feature also lets students do the same.

On the main page of the website, the games are arranged in alphabetical order, with picture icons for each game.  The titles of the games and the pictures on the icons give you a quick idea of what each game is about.  The games were created by a variety of developers, professionals, teachers, and if I'm not mistaken, tech-savvy students.

Below are links to the various categories of physics games found on the site. The games I explored all had music and sound effects, so make sure that the sound is turned on!  (Note: The site is supported by sponsors, but the advertising is not annoying-in many cases, you can skip the ads.)

Featured | All | Block Removal | Construction | Demolition | Platform | Projectile | Stacking | Othe

Here are a few examples:

MOONLIGHTS (please be patient, there is an ad!)

Video of Moonlights Gameplay

Physics Fidget

ROCKET SCIENCE, by NoFunZone.com

Cross posted on the TechPsych blog.

Feb 4, 2010

Darkstar, I Never Got To Know Ye: Oracle squashed Sun's open-source application server for 3D multi-player online games!

 I never had a chance to explore Darkstar, and I'm sad to share the news that Oracle squashed it before I had a chance to explore it.  The Darkstar project was on my long list of "future" topics for this blog.  



What is Project Darkstar?
"Project Darkstar is a software platform that simplifies the development of horizontally scalable servers for online games, virtual worlds, and social networking applications. Its revolutionary design will eliminate serious problems like zone overloading, data corruption, and inefficient server utilization, while enabling new dimensions of play such as evolvable virtual worlds and very large scale battlefields."



Why am I disappointed?
Darkstar interested me because it could be a good tool for creating collaborative multi-player educational games that students could play at school and at home.  It was up my alley, given my background as a school psychologist and fairly recent coursework (VR for education & training, online learning & communication tools, game design/development, AI for games, information visualization/communication, HCI, etc.).  It was designed to help people like me "avoid the complexities of multi-threaded and distributed systems programming".


Information from the Project Darkstar website:
2/2/10:
Today is a difficult day for all of us associated with Project Darkstar. Regretfully, we must inform our community members that Sun Labs engineering effort is no longer being applied to Darkstar development. You will hear from the individual engineers about what this means for them, but the organized lab project will not be moving forward...
 (
More on the Darkstar Community Forums) Jim Waldo 





Here are links to examples how Darkstar has been used to develop 3D multi-user applications, from the Darkstar application list page:

"Sorpresas Mágicas is an online educational video game developed by Proyecto Metáforas at the Universidad de Chile. Sorpresas Mágicas is a turn based game, each team (composed by 12 players) have to make a bet tryiing to guess what is inside a box.What is inside a box depends on the the properties of the box (color, width, height and length). So the users have to use statistics to discover the surprise inside the box.
Twice in a year we are running in Chile a national tournament, the last was on October 23, with more than 5000 childrens playing this game. You could get more information about our game onSorpresas Mágicas, if you want a credential to access the game feel free to ask one to the email at the bottom.
Visit us at Proyecto Metaforas.For more information, please contact (Lead Programmer) at manuel [at] metaforas cl"

Aug 12, 2009

Ruder Finn Interactive's Mr. Picasso-head: Fun on-line drag & drop art activity, great for a touch-screen or interactive whiteboard!

I was looking for a drag-and-drop activity for students to use on interactive whiteboards (and also on my HP TouchSmart PC), and thought Mr. Potato head would be a good choice. My daughter linked me to something even better: Mr. Picasso Head, an on-line activity created by Ruder Finn Interactive, a few years ago.

Here is my creation:



Visit the Mr. Picasso Head gallery, where you can view 939209+ creations!

Somewhat Related
The One Million Masterpiece (On-line Collaborative Art Project)

"We are asking you to draw a small square image using software on our website. You don't need to be an artist or be able to draw - you can make patterns, write words, doodle - what-ever you want. Your image will be one of one million images that will make up the entire picture - The One Million Masterpiece.

You can choose to make your picture fit in with the surrounding pieces, or make it stand out, by using a preview feature that shows your image with the context of your neighbours. You can change your image at any time if you don't feel happy with it, and you can exchange messages with your fellow artists using our community pages
."

If you join the One Million Masterpiece, you can a link to display a mini gallery of your favorite pictures that can be replayed on your Facebook profile.

Feb 10, 2008

British Library's Online Gallery: Turning the Pages- Great for an interactive whiteboard or display

The British Library offers an on-line interactive gallery, "Turn the Pages" , where you can "turn" the pages of great books, page by page, view additional information about the information of the page you are looking at, and also listen to an audio description. You also have the option of using a magnifying feature that you can move over the surface of the page to get a closer view of the text or illustrations.

If you have an interactive touch screen display or whiteboard, you can turn the pages with your hand, and also move the magnifying viewport about the screen. What a great resource for the classroom!

Here is additional information from the "Turning the Pages" website that will help you get started:

"The standard version of Turning the Pages™ uses the Shockwave plugin, which can be downloaded from the Adobe website, to simulate the action of turning the pages of a real book. For Mac OS X users there is an alternative download. The volumes may not open if you block popups on your computer. Technical specification"

"A new version, Turning the Pages 2.0™, runs on Microsoft Vista operating system (and on Windows XP with the .NET 3 framework). It will also run on other operating systems using the Microsoft Silverlight plugin. Technical specification"

"And there are alternative versions which do not need a plugin but display static images (and enlargements) in standard web pages, in the same window."

Here are some sample titles:

Masterpiece of the Renaissance, Landmarks in Medical History, Glimpses of Medieval Art, Mozart's Musical Diary (with 75 audio excerpts), 15th-Century Church Book, Flemish Masters in Miniature,
Sketches by Leonardo, Classic of Botanical Illustration, The Original Alice, by Lewis Carrol....