Showing posts with label public spaces. Show all posts
Showing posts with label public spaces. Show all posts

Jun 6, 2013

Interactive Displays and "Billboards" in Public Spaces; Pervasive Displays 2013

The 2013 International Symposium on Pervasive Displays (PerDis 2013), recently convened  in Mountain View, California.  Since I couldn't attend this conference, I was happy to learn from Albrecht Schmidt that the conference proceedings were recently uploaded to the ACM Digital library.  There are many exciting things going on in this interdisciplinary field!

Researchers involved with the Instant Places project, described in the video below, presented their work at PerDis 2013. The Instant Places project was part of PD-Net, a series of research efforts exploring the future of pervasive display networks in Europe. (See the "Related" section for additional references and links.)


Instant Places: Tools and Practices for Situated Publication in Display Networks

Below is information from the Instant Places video and website:
"The video describes a novel screen media system that explores new practices for individual publication and identity projection in public digital displays." 

"Instant Places has been developed by the Ubicomp group of the Information Systems Department, at the University of Minho, and has been funded within the scope of pd-net: Towards Future Pervasive Display Networks, by the European Union Seventh Framework Programme (FP7/2007-2013) under grant agreement no. 244011."

Saul Greenberg was the keynote speaker at PerDis 2013.  His keynote, "Proxemic Interactions: Displays and Devices that Respond to Social Distance", highlights how far off-the-desktop our digital/physical lives have become, and how this has influenced recent research in human-computer interaction. Saul is a professor at the University of Calgary and leads research in Human Computer Interaction, Computer Supported Cooperative Work, and Ubiquitous Computing.

Although the video of Saul Greenberg's presentation below is not from PerDis 2013, it touches on the same topics and is worth taking an hour to watch.  In this video, Greenberg presents an overview of the history of human-computer interaction. He also offers up a discussion how an understanding social theory, perception of spatial relationships, and embodied interaction can be applied to the design of natural user interfaces and interactive systems.  Useful examples of interaction design explorations, within an ecological context, are provided later in the video.

Proxemic Interactions: the New Ubicomp?




RELATED


My Backstory
Regular readers of this blog know that to subject interactive displays in public spaces holds my interest. When I was taking computer courses during the mid 2000s, I focused some of my energy on projects designed for large interactive displays, inspired by reading articles like "Physically Large Displays Improve Performance on Spatial Tasks" (Desney S. Tan, Darren Gergle, Peter Scupelli, and Randy Pausch) and "Dynamo: public interactive surface supporting the cooperative sharing and exchange of media(Shahram Izadi, Harry Brignull, Tom Rodden, Yvonne Rogers, Mia Underwood).  

Jeff Han's 2006 TED talk was another inspiration. I remember my excitement as watched his demonstration of an interactive multi-touch touch screen the size of a drafting board, before the iPhone/iPad was born.  Another inspiration was Hans Rosling's TED Talk  about health statistics, with his animated interactive data visualizations presented on a huge screen.

The following year, I stumbled upon the  NUI-Group while searching for information about multi-touch displays, and was inspired by many of the early members of the group.  I also became acquainted with a world-wide network of people who share similar interests, such as Albrecht Schmidt and his team of researchers at the Unversity of Stuttgart. This busy group recently presented at PerDis 2013 and at CHI 2013 and are involved in a wider range of ongoing projects.

INTERACTIVE DISPLAYS
Alt, F. Sahami, A., Kubitza, T., Schmidt, A.  Interaction Techniques for Creating and Exchanging Content with Public Displays. In: Proceedings of the 2013 ACM Annual Conference on Human Factors in Computing Systems 
Hinrichs, U., Carependale, S., Valkanova, N., Kulkkaniemi, K., Jacucci, G., Moer, A.V., Interactive Public Displays   Computer Graphics, Vol. 33(2) IEEE Computer Society (25-27)
PerDis 2013 Program
Sample Papers:
Otero, N., Muller, M., Alissandrakis, A., and Milrad, M. Exploring video-based interactions around digital public displays to foster curiosity about science in the schools. PerDis 2013 (pdf)
Alt, F., Schneegass, S., Girgis, M., Schmidt, A. Cognitive Effects of Interactive Public Display Applications. Proceedings of the 2nd ACM International Symposium on Pervasive Displays. 2013
Langeinrich, M., Schmidt, A., Davies, N., and Jose, R.  A practical framework for ethics: the 

Note:  Members of ACM have access to all of the proceedings of PerDis2013 in the ACM Digital Library. Non-members have access to the abstracts.

PD-NET
PD-net approach to supporting ethics compliance in public display studies. Proceedings of the 2nd ACM International Symposium on Pervasive Displays. 139-143
PD-Net 
PD-NET Publications - a great reference list, with links to many papers
Reading List on Pervasive Public Displays
About Instant Places
About the Living Lab for Screens Set

DOOH-DIGITAL OUT-OF-HOME
Daily Digital Out of Home post "Billboards That Look Back" : Could miniature cameras embedded in ads lead to Big Brother at the mall? The World Is My Interactive Interface, 5/28/08
J. Müller et al., "Looking Glass: A Field Study on Noticing Interactivity on a Shop Window," Proc. 2012 SIGCHI Conf. Human Factors in Computing Systems (CHI 12), ACM, 2012, pp. 297–306
Michelis, D., Meckel, M. Why Do We Want to Interact With Electronic Billboards in Public Space?  First Workshop on Pervasive Advertising, Pervasive 2009, 5/11/09
The Rage of Interactive Billboards
The Print Innovator, 11/28/12
10 Brilliant Interactive Billboards (Videos)
Amy-Mae Elliot, Mashable, 8/21/11


SOME INTERESTING EARLIER WORK
Jeff Han's 2006 TED Talk (This is worth revisiting, as it came out before the iPhone, iPad, etc.)


Tan, D.S., Gergle, D, Scupelli, P., Pauch, R. Physically large displays improve performance on spatial tasks. ACM Transactions on Computer-Human Interaction, V13(1) 2006 (71-99)

Revisiting promising projects: Dynamo an application for sharing information on large interactive displays in public spaces (blog post)
Lynn Marentette, Interactive Multimedia Technology, 09/16/07

Brignull, H., Izadi, S., Fitzpatrick, G., Rogers, Y., Rodden,  T. The introduction of a shared interactive surface into a communal space. Proceedings of the 2004 ACM conference on Computer supported cooperative work (CSCW'04), Chicago, ACM Press, 2004 (pdf)


Izadi, S., Brignull, H., Rodden, T., Rogers, Y. and Underwood,M. Dynamo: public interactive surface supporting the cooperative sharing and exchange of media. In Proc. User
Interfaces and Software Technologies (UIST’03), Vancouver, ACM Press, 2003, 159-168. (pdf)

Proxemics (Wikipedia)


Why Do We Want to Interact With Electronic Billboards in Public Space? 


Apr 22, 2012

Children's Drawings Projected on Buckingham Palace and BBC's Public Big Screens in the UK

Children's self-portraits cover Buckingham Palace (News UK)


Children in the UK were asked to create self-portraits for a special arts project designed to celebrate the Queen's Jubilee. The self-portraits were digitized and transformed to create a media facade that was projected on Buckingham Palace. This example of digital art for public viewing was shared on a number of large screen displays in public spaces around the UK.


This project was part of Face Britain.  All children in the UK were invited to submit a self-portrait in an attempt to create the largest on-line gallery of self-portraits in the world.


Below is a video about the media facade:





Photo credit: Face Britain
FACE BRITIAN video:


from Children & the Arts on Vimeo.


RELATED
Below are some examples of how BBC's large displays are used for interactive games in public spaces:


BBC's Big Screen Games in Public Spaces:

Nov 13, 2011

Art + Tech: The work of Aparna Rao and Soren Pors - a Ted Talk video worth watching!

Arparna Rao: High-tech art (with a sense of humor)

Aparna Rao is an artist from Bangalore, India, who creates interactive installations supported by electro-mechanical systems.  She collaborates with artist Soren Pors.


RELATED
Pors & Rao website - a delightful interactive website highlighting the works of Arpana Rao and Soren Pors.  Below are pictures of some of the duo's work, along with links to the Vadehra Art Gallery, where the works can be viewed online:


Pygmies: http://www.vadehraart.com/exhibition/viewDetails/63/1285
Decoy: http://www.vadehraart.com/exhibition/viewDetails/63/1287

Drifter: http://www.vadehraart.com/exhibition/viewDetails/63/1288










Apr 19, 2011

Gesture + Multitouch Interactive Media Wall, Wisconsin Institutes for Discovery, 2011 Award of Excellence, Digital Screenmedia Association

Below is a video of an interactive media wall at the Wisconsin Institutes for Discovery, the winner of the  2011 Award of Excellence from the  Digtal Screenmedia Association in the category of Best Government/Education/Non-Profit Agency Deployment.  


Detailed information about the Discovery Wall, including an overview of the technology, objectives of the deployment, and the positive outcomes of his project can be found on the Digital Screenmedia website.   

"Float4 Interactive is a creative technology company that develops interactive systems for entertainment, advertising and design applications."


Credits
Interactive technology: Float4 Interactive
Content: Zebra Dog
AV Integration: R2W
Concept: Sensory Interactive


DISCOVERY WALL: 10 X 4 Christie MicroTiles
5496 X 1650 resolution
Gesture + MultiTouch Interaction
2 X RealMotion Servers


ENTRANCE PORTAL 17 X 2 Christie MicroTiles
9824 X 866 resolution
Multi-Zone Gesture Interaction
2 X RealMotion Servers

RELATED/SOMEWHAT RELATED
Wisconsin Institutes for Discovery: 2011 Excellence Award, Architainment 
Live Design, 3/21/10
Architainment Examples
Christie MicroTiles Drive Fan Experience at new Nascar Hall of Fame
Nascar Hall of Fame (I live in the Charlotte area, so I'll visit the Nascar Hall of Fame soon and check out the Christie MicroTiles display soon!)
Miami Dolphins Choose Montreal's Arsenal Media and Float4 Interactive for Fan-Focused Interactive Wall at SunLife Stadium (BuzzWall) Arsenal Media, 12/16/10

Feb 3, 2011

Interactions (ACM) Cover Article- "Proxemic Interactions: The New Ubicomp?" - Plus - Close encounters with displays at the airport and JC Penney

Cover Image

Today I came home from and found one of my favorite publications, Interactions, on my kitchen counter.  Imagine my excitement when I saw that the cover article for the Jan-Feb issue was  "Proxemic Interactions:  The New Ubicomp?". (pdf)  The authors of this article are Saul Greenberg, Nicolai Marquardt, Till Ballendat, Rob Diaz-Marino, and Miaosen Wang, from the University of Calgary. (A list of some of the articles from the current issue of Interactions can be found at the end of this post.)


On the topic of proxemic interactions.... I welcome the research that is germinating in this area, and agree with the authors of Interaction's cover article that there is much work to be done in this space!   


I've been searching for great examples of interactive displays in public spaces.  Since there is much room for improvement in this field, much of what I share on this blog is a bit  disheartening.   Most of my user-unfriendly encounters with large displays happen when I'm in an airport, mall, health care facility, or a cruise ship.  Things are improving, but at a slow pace. The best work I've seen so far has been in museums.  


Info display at the Orlando airport with a QR tag.A few weeks ago I wrote a post about my nearly comical interaction with a large display that featured a QR tag that simply would NOT cooperate with my smartphone's tag reader.   What were they thinking when they decided that the best place for a QR tag on a large display should be at knee level?
Interactive Display with QR Tag:  Close Encounter at the Orlando Airport

There is more to this story!  On my way home,  I had a few hours to kill at the Orlando airport. I stopped by a convenience store the Orlando airport, and discovered the non-static display below. I didn't notice the display the first time I was in the store that day.


I spotted another QR tag!

There were a few problems with this set-up.  First, the display was located on a wall close to a ceiling, making it very inconvenient to scan with my phone.  The page with the QR tag didn't stay up long enough for me to attempt to scan it, although waited around until it cycled back in view-  three times.  I gave up and took a picture instead, standing on my tip-toes with my arms extended over my head, the same position required to scan the QR tag, if it would stay put!


Another problem was that the display was perched above a high-traffic area, right above the  refrigerated drinks.  The only place to scan the QR tag was in a narrow aisle, behind the throngs of thirsty travelers making a bee-line to the cold drink section of the store.  I was in the way of a number of people in this bee-line.


What were they thinking when they decided that the best place this large display featuring a QR tag should be several feet above eye-level in this particular location?  

The displays in front of the store were located on either side of the doorway, at "body" level. This is a logical place to put a display.  Potential customers can view the displays without getting in the way of other travelers.


I didn't notice QR tags on these displays.  QR tags linking to web-based reviews of books I'd like to purchase would be useful in this scenario.


Non-static displays outside of the store:





PART II: Interactive Touch Screen Display Encounter at JC Penney

Interactive displays are cropping up everywhere.  The display featured below is part of the Find More at JC Penney  campaign. The following is a quote from a JC Penney press release: 

"JC Penney has announced the launch of a new mobile initiative that connects mobile commerce with social and instore media applications that include location-based check-in offers and enhancements to its mobile apps. JCPenney's mobile initiatives are part of the company's investment in its overall digital platform, which also includes jcp.com, social media, and its in-store FindMore™ smart fixture."


"The smart fixture integrates JCPenney's online and offline stores by providing customers with a 52-inch interactive touch screen experience that allows them to view and purchase items from jcp.com while in a JCPenney store. Customers can also scan a bar code to get product details, access recommendations, or email data about an item of interest to themselves or friends."

Can you find the large interactive touch screen display?    After shopping around in the mall, I decided to go to JC Penney and check out the sales.  Below is what I passed as I entered the store.  I went up and down the main aisle a few times before I noticed a large interactive display along a side aisle.  



The stack of red holiday boxes obstructed my view:



I didn't notice the display the first few times I walked in the other direction. From the back, the display looked like a poster. 
  
When I finally discovered the display, I was impressed with the slick graphics and stylish models. 



I wasn't so impressed by the placement of the display. To interact with the screen, I had to stand in a narrow aisle, in the path of a steady stream of slow-walking shoppers, often moving in small groups, including parents with babies in strollers. 


I wasn't impressed by the confusing array of input methods on the display.  I noticed that the light blue square in the lower left-hand corner of the display is designed to provide access for people with disabilities.   I couldn't figure it out.

Accessibility:  There is a need for research in this area!

The accessibility feature was confusing to use. The virtual trackball activated a curser on the screen, but the curser did not accurately map the virtual trackball movements. This section of the screen was located on the lower left hand corner, which would be convenient for someone in a wheelchair to use. The placement of the "accessibility window" was too low for someone who might to interact with the screen in an accessible manner but don't happen to need a wheelchair.


I shot video of my interaction with the screen, but found that I was in the way of shoppers, so I stopped.  Not to worry.  Below is a video taken by Mike Cearly, shared on his 11th Screen blog post, "Out and About: JC Penney's "Find More" Touch Screen".   (Mike's impressions of this display were similar to mine and worth reading if this is an area that interest you.)




Mike uses his 11th Screen Scorecard to evaluate the technology he encounters in public spaces.  I am updating a similar rubric to use when evaluating displays in public spaces.   It is important to look at multiple dimensions, such as the physical placement of the display, weather and lighting conditions,  how the display interoperates with mobile devices or a system of displays,  how the content is presented/accessed across channels and devices, and how users share the experience with others.

Components of the 11th Screen Scorecard  -Mike Cearly
Purpose: "What is the purpose of the solution? Is it to drive awareness? Acquisition?  Loyalty?  What is the brand trying to accomplish in this medium?"
Drama: "Does the solution make a big impact on the user? Does it make them stop and interact?"
Usability: "Can the user navigate through the experience with ease? Are the paths to information intuitive?  There's also an element of functions, too, but I think that is much more subjective.  Do the functions enhance the user experience?"
Interactivity:  "How does the user interact with it?  Is it gesture based? Is it touch-based? Can the user interact with it through any other enabling technology?"
Information: "How much and what kind of content is available for the user to interact with?  Generally speaking, the more information and the different formats of information, the better."
Personalization: "What level of personalization does the experience provide?"


COMMENT
I've been obsessed with large displays and the amazing potential they hold for supporting all sorts of  interactions -  collaboration, planning, creating, information sharing, playing, viewing, communicating, learning, shopping,  way-finding, artistic expression.  

I'm also drawn to smaller screens and how we use our mobile devices- smartphones, iphones, e-readers, digital cameras, etc.,  to interact with the displays we encounter in public spaces.   We are just beginning to figure out how technology can effectively - and seamlessly-support interaction between people who are co-located as well as located in different places.

INTERACTIONS Volume XVIII.1 
Here is a list of some articles from the current issue of Interactions:
The Cloud (Yue Pan, Eli Blevis)

Jan 4, 2011

Interactive Display with QR Tag: Close Encounter at the Orlando Airport

I always like to try out technology in public spaces when I travel.  Imagine my excitement when I was presented with my first opportunity to try out my tag app on my Incredible while I was waiting for my baggage to arrive after my flight from Charlotte to Orlando...

On first glance, the location of this display near the rest rooms and baggage claim area makes sense. Travelers can access information about things to do in North Port from their Smartphones by scanning the QR tag with a tag reader app while they wait for their baggage.

Info display at the Orlando airport with a QR tag.

Poorly situated info dispay at thr Orlando airport

To my dismay, my interaction with this display and my tag reader app was not enjoyable. 

Because the tag was located at the bottom of the display, I had to set aside my carry-on bags, purse,etc., and kneel front of it to center my smartphone precisely at the tag.  The display was on the wall between the restrooms, a convenient gathering point for people. Little kids darted around me, and parents used this spot to re-organize their family's "stuff".  As I tried to scan the tag, a dad had to ask his son to move back, "so the lady could take a picture". 

I was blocking the path of families and groups of travelers with all of their stuff.  I gave up trying after a while, much to the relief of my husband, who watched all of this as he waited for our baggage.

Nov 28, 2010

Media Facades: "When Buildings Start to Twitter" video timeline, via Thomas Schielke, of arclighting, plus lots of related links!

This morning I received a message from Thomas Schielke, of arclighting about his recent work.  Included in his message was a link to this awesome video, Media Facades: When Buildings Start To Twitter, which is a video timeline of this history of media facades. 

Below is a description of the video, by Thomas Scheilke:
"The timeline depicts international media facades with their different artistic, social or brand messages up to interfaces like iPhone Apps or brain sensors for public participation. The movie is a shortened version of the lecture, The semiotics of media facades - When buildings start to twitter" that was presented at the Parsons The New School for Design in New York in 2010." 

Luminous tweets and retweets 
"During the day, façade structures with their windows and material combinations grant a specific building image to the public. However, after sunset electrical light is the medium for an architectural image. The light appearance sends an atmospheric signal to the citizens like hang on in front of an asleep structure, look at an inviting but static façade or enjoy a vivid architecture sharing short stories. In the last decade, media facades have become a widespread element for luminous tweets. They establish a network between the building owner and the citizens, sometimes driven by aesthetical debates, other times by commercial intentions to avoid traditional light advertisement."

"The pursuit of persuasion by way of big screens gives the impression that size receives a higher relevance than content, comparable with the large amount of trivial tweets in Twitter. Various media facades appear as monumental monologues repeating a fixed animation daily. A few facades use signals from the environment and transform them into a play of light and shadow. Others emerge as urban dialogues when buildings show combined moving pictures. Some even allow people to send messages to the building to receive luminous retweets. They turn the city into a community following the dialogue and with the respective Apps may possibly even gain a following community worldwide."
"The historical overview of international projects covers various lighting methods and techniques from lighting designers as ag4, Arup Lighting, blinkenlights, Fusion, LAb[au], Licht Kunst Licht, L´Observatoire International, Mader Stublic Wiermann, Okayasu Izumi, magic monkey, Matthew Tanteri, Onur Sonmez , Qosmo, realities:united, StandardVision, Urbanscreens, Uwe Belzner, Yann Kersalé and architecture like Asymptote Architecture, Frank Gehry, Jean Nouvel, O.M. Ungers, Peter Cook, Peter Marino, UN Studio, schneider + schuhmacher, Simone Giostra, WOHA architects1. Artists like Doug Aitken, Jaume Plensa, Kurt Hentschläger and Zhong Song are included in the timeline as well."  -
Thomas Schielke
http://www.arclighting.de
FYI: Thomas is one of the authors of the book  "Light Perspectives: Between Culture and Technology". Lean back and relax to the music as you watch a related video by Schielke: Light Architecture: Luminous Walls

Related info from Schielke's YouTube site:
Luminous walls:  From clerestory windows via modernist wallwashing to pixelated planes
"The movie is a shortened version of the lecture that was presented at the Cornell University in the Department of Design and Environmental Analysis in Ithaca/USA (Oct. 18th 2010) and at the Columbia University in the Graduate School of Architecture, Planning and Preservation in New York (Oct. 26th 2010)."
"Luminous walls belong to the essential repertoire of qualitative lighting design. With light, spaces can be defined and reinterpreted. Illuminated walls allow us to provide orientation and to perceive the form and dimension of space. Further, their glow and play of brilliants could bestow a space with an impressing scenography. The timeline reveals different lighting approaches: From backlit clerestory windows for spiritual enlightenment in the gothic period to modernist uniform wallwashing. Contemporary examples will open the view for pixelated colour changing planes based on LED technology. The movie with an overview of international projects covers lighting methods and techniques for luminous walls and their visual appearance. With a perception-orientated design perspective the designer could use vertical illuminance to create bright spaces and thereby also contribute to sustainable lighting solutions."
"The overview of international projects from architects like Antonio Gaudi, Mies van der Rohe, Frank Lloyd Wright, Louis Kahn, Jean Nouvel, Peter Zumthor, Raffael Moneo, Toyo Ito, Christoph Ingenhoven and Karim Rashid or light artists as Peter Kogler and Erwin Redl covers various lighting methods and techniques for luminous walls and their visual appearance. Note: The image for 1814 needs to be reassigned to Bergisel Panorama in Innsbruck/Austria painted in 1897."

RELATED
Previous posts:
Revisiting Urban Screens:  555 Kubik Facade Projection Video; Info about Media Facades 
More Urban Screens and Outdoor 3D Media Facades

Urban Screens, Urban Scenes, Media Facades: Obscura Digital's Outdoor iGoogle Artist Themes Launch in NYCU 

Other Links
Book:  Media Facades:  History, Technology, and Content (M. Hank Haeusler)30+ Dazzling and Interactive Media Facades
Media Facades Festival 2010
Media Architecture Institute
International Urban Screens Association
Urban Screens
"URBAN SCREENS a project by Urban Media Research Berlin, investigates how the currently commercial use of outdoor screens and related infrastructure for digital moving images in urban space can be broadened with cultural content. We address cultural fields as digital media culture, urbanism, architecture and art. We want to network and sensitise all engaged parties for the possibilities of using the digital infrastructure for contributing to a lively urban society, binding the screens more to the communal context of the space and therefore creating local identity and engagement. The integration of the current information technologies support the development of a new integrated digital layer of the city in a complex merge of material and immaterial space that redefine the function of this growing infrastructure of digital moving images."
Urban Screens Video Channel
3d Projections on Buildings: A distinctive Way of Communicating
Communicating Through Architecture:  Media Facades and the Digital Infrastructure  The Rathous (Contains an assortment of videos and pictures)
Art and Commerce Meet on Building's Interactive Media Facades Kelsey Keith, Fast Company, 10/2/2009


Cross-posted on The World Is My Interactive Interface blog.

Sep 22, 2010

PD-NET Project: "Exploring..large scale networks of pervasive public displays..."

I love the concept of interactive, networked public displays!   The PD-NET project has a fairly new website and a Facebook page.  If this interests you, take the time to learn about the PD-NET project, a collaborative effort between researchers from several different universities in Europe. I'd like to see this take hold in the US.  


PD-NET Project Objectives (From the PD-NET Website):
  • To create enabling technologies for large-scale pervasive display networks through the design, development, and evaluation of a robust, scalable, distributed and open platform for interconnecting displays and their sensors.
  • To establish Europe as the international centre for work on pervasive display networks.
  • To address key scientific challenges that may inhibit the widespread adoption of pervasive display network technology:  Tensions between privacy and personalization, situated displays, business and legislative requirements, User Interaction.
Here is a list of participating universities and researchers, taken from the PD-NET website:


Participants from Lancaster University (UK):
Participants from University of Duisburg-Essen (Germany):
Participants from University of Lugano (Italy):
Participants from University of Minho (Portugal):
Publication
J. Müller, F. Alt, D. Michelis, and A. Schmidt, "Requirements and Design Space for Interactive Public Displays," in Proceedings of the 18th annual ACM international conference on Multimedia (Multimedia 2010), to appear, 2010.

COMMENT
If you are familiar with this blog, you know that I am passionate about interactive displays, especially in public spaces.  I've devoted numerous posts to this topic on this blog, and also on  The World Is My Interactive Interface, a blog I started a few years ago when I was working on projects for large interactive displays.  


I am interested in how interactive displays, of any size, can be accessible and universally designed, especially those that can inter-operate with mobile devices, including devices that support communication for people with special needs.


SOMEWHAT RELATED
Here are links to some of my previous blogposts related to the topic of interactive displays in public spaces.  Some have links to scholarly publications.  
What is DOOH and Why Should We Care? (DOOH- Digital Out-Of-Home)
Interactive Displays and Interaction (Presentation via Daniel Michelis)
Thoughts about technology on a cruise ship, and other reflections
Multi-touch and gesture interaction out-and-about
UPDATED: More News, Videos, and Links about Multi-Touch and Screen Technologies
Technology-Supported Shopping and Entertainment User Experience at Ballantyne Village:  "A" for concept, "D" for touch screen usability.
Usability/Interaction Hall of Shame (In a Hospital)
Think Globally, Act Locally:  Exploring the Problem Space - Top-down, bottom-up, local and the global...

Jul 26, 2010

Interesting blog roll and links on Christian Zoellner's TUI Blog by FORM+ZWECK; FILE Electronic Arts Festival

Christian Zoellner blogs about "tangible interaction & new interfaces" on the TUI Blog by Form + Zweck, a design magazine.  Christian is a designer and "presearcher" who lives and works in Berlin, Germany.  He teaches at the University of Fine Arts, Berlin. He maintains the Christian Zoellner website.

As I write this post, Christian is attending the FILE electronic arts festival, which focuses on "interactive art in public spaces, game design, and sonification".  It sounds like a fantastic conference! The festival is actually a group of events:  File Machinima, File Documenta, File Media Art, File Hypersonica, File Games, File Symposium, File Prix Lux, and workshops.


Christian Zoellner's Links:
(I just noticed I'm on this list of links.)

RELATED
"This year, besides the Centro Cultural FIESP - Ruth Cardoso programme, FILE launches FILE PAI (Paulista Avenue Interactive = Interactive Public Art), a project of digital public art that will occupy several spaces at Paulista Avenue with interactive works of art.

0 - Interactive Projection, 1 - Brigadeiro subway station, 2 - Electronic sound bus, 3 - Nomadic electronic graffiti, 4 - Paraíso subway station, 5 - Fnac store, 6 - FIESP Cultural Center - Ruth Cardoso, 7 - Trianon-Masp subway station, 8 - Conjunto Nacional building, 9 - Consolação subway station, 10 - Cervantes Institute, and 11 - São Paulo Art Museum - MASP compose the FILE PAI set, which intends to highlight the significance of interactive public art in order to understand and to absorb the new social phenomena provided by technology and, thus, to constitute strategies to interconnect with those new mass behaviors."


SOMEWHAT RELATED
Building Music at Spark Festival 09 (opens up to a full screen video of a musical building,from  Play the Magic.