Showing posts with label software. Show all posts
Showing posts with label software. Show all posts

Aug 10, 2013

Kinect Interaction to support people with disabilities: DoubleFine's Happy Action Theater/Kinect Party; OAK Air Switch and Face Switch, resources

I've been experimenting with gesture and touch-based applications for many years and I'm excited to see how things have unfolded over the past couple of years, especially in the field of special education.

Last week I downloaded DoubleFine'Kinect-based Happy Action Theater/Kinect Party,  to use during some group activities with students I work with who have significant disabilities (including severe autism).  I wish I had discovered this suite of games sooner!

I had loads of fun with students and colleagues as we explored some of the 36 creative, and sometimes zany, minigames.  I had heard that DoubleFine had launched something special, but didn't realize how awesome it was until I spent some serious playful time with it at home last weekend. I then tried it out at work this past week.  

If you are planning to explore Happy Action Theater/Kinect party, keep in mind that it plays best when there are at least two people and an audience to cheer everything along.  Through the use of blob detection algorithms, the games can handle up to 6 players at a time, which is perfect for small-group special classes.

The following trailer gives just a little hint of what this suite of mini-games is all about!


I noted that many of the games were effective in helping students become more aware of their peers. They began to play and interact with one-another in ways I hadn't previously imagined.  I especially liked the fact that many of the mini-games made it possible for students in wheelchairs to participate.  

I look forward to exploring more of the games over the next few months and will follow up with a future post after I get more input from my colleagues (and students).

I learned about Kinect Party through my contact with people involved with the GestureSEN wiki. The wiki was created as part of a Professional Learning Community (PLC) for people who work with students in specialized schools, similar to the school where I work, and contains a wealth of information about the use of newer and emerging technologies, such as the iPad, Leap Motion, the Kinect, and eye-gaze systems to support young people with significant disabilities  including autism  Some members of the GestureSEN wiki have learned to code or are in the process of doing so, motivated by what they've experienced so far with their students.  (More information and links are listed in the "RELATED" section of this post.)

OAK

OAK was developed by RCAST at the University of Tokyo in collaboration with Microsoft Japan Co., Ltd. It uses the motion-tracking capabilities of Microsoft's Kinect sensor to create non-contact switches for people with limited mobility, enabling them access to computers and other electronic devices and systems.  The video below provides a nice overview of the OAK system.

The OAK Pro bundle includes the following applications:

The Air Switch software uses the distance/depth capabilities of the Kinect sensor to support gestures of the head, hands, or larger body part to turn things off or on. The infrared from the Kinect also supports the use of the Air Switch in the dark.   The color mode function captures movements from smaller parts of the body, such as a fingertip.

The Face Switch software uses facial recognition software that can track the movements of the face, mouth, tongue, and eyes.  It can identify facial parts that have moved significantly, and records motion data 

The Motion History software observes  the movement of a person's body using the video component of the Kinect sensor.   This customizes the system to the individual and ensures accuracy of the switch.   Movements are color coded and provide the person who is setting up the system a means to fit the system to the specific capabilities and needs of the user.  

The OAK system can be enhanced by the sue of peripherals, such as a USB 4 channel relay box, an IR remote control device or outlet, or other on/off switches/outlets.

The Assist-i corporation has made the OAK system and peripherals available on Amazon Japan.  From what I can tell from the company's website, the OAK software can be downloaded free for a 30-day trial.   I'd love to see how it would work with some of the students I work with who have difficulty accessing conventional switches!  It would be wonderful to come up with ways for these students to access a wider range of digital media activities and games.


















RELATED
University adapting videogame technology to help physically disabled computer users
Philip Kendall, Japan Today, 10/10/12
OAK Air Switch (PC Kinect)
OneSwitch.org.uk 4/30/13
OAK Air Switch, Face Switch, Motion History Pro Bundle (pdf)
Assist-i Corporation
Amazon Ai store: Assist-i Corporation (Prices are in Yen.)

Below is a partial list of links to resources related to using or creating engaging interactive applications and games for people with special needs: 

Using Kinect in Special Ed Classrooms: Advice from Loudoun County, Virginia Teachers
Microsoft in Education Team, Microsoft in Education Blog, 6/1/12

KinectSEN-Kinect and Special Educational Needs round-up
Greg Dunan, Microsoft Coding4Fun, 10/11/12

Monkeying Around with Autism Assessments: Kinect-based game by Vectorform andKaiser Permanente therapists offers a barrel of possibilities!
Lynn Marentette, Interactive Multimedia Technology, 7/23/13

Behind the Scenes: Creating Marty the Monkey (The character from Vectorform's autism assessment app) John Einselen, Vectorform Blog, 7/24/13


Kinect Party Review: More Fun from the Fun Kings
Casey Lynch, IGN, 12/20/12


The Power of Kinect in Special Needs Education
Willemijn de Lint,  Hans Smeele, mytylschool De Ruimte

Sign Language Recognition and Translation with Kinect (pdf)
Ming Zhou, et. al.

Cool Kinect move: Reading sign language in real time
Christopher MacManus, CNET, 7/18/13

Anthony Rhys, Trinity Fields ICT

James Winchester, SENClassroom blog

PMLD Eyegaze Project at Trinity Fields

Kinect hacking using Processing

Kinect SEN and Processing Resources
Keith Manville, Oak Grove College OpenSEN

Mat's Classroom Blog

GestureSEN Wiki
KinectSEN Wiki; KinectSEN News
ProcessingSEN wiki
LeapSEN Wiki
EyegazeSEN Wiki

SEN Students and Coding
OpenSEN, 3/5/13

Processing2

Kinect for Windows Blog

Kinect For Windows
DoubleFine

Understanding Engagement, Module 3.2Training materials for teachers of learners with severe, profound and complex learning difficulties, UK Dept. for Education


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Jun 13, 2013

Stanford's "Coding Together: Developing Apps for iPhone and iPad" Course Video Presentations on iTunesU

Now that the school year has ended, I've taken the first step to begin my "Summer of Code".  I have five weeks off each summer, and for me, it is the best time to brush up on my coding skills.   Since my school recently piloted an iPad program, I've developed an urge to learn Objective-C.  

So on the very first day of my summer break, I noticed in an email from Apple that that all of the presentation videos from Coding Together: Developing Apps for iPhone and iPad were made available, for free, though iTunes U. The course was designed for people who have some programming courses/experience, and from what I can see, provides a relatively "quick" and useful path for those who'd like to create an app for the iPhone or iPad.

After viewing the first video,  I am happy to say that I'm impressed with the way the professor, Paul Hegarty, explains it all.  




Course Description
"Updated for iOS 6. Tools and APIs required to build applications for the iPhone and iPad platform using the iOS SDK. User interface designs for mobile devices and unique user interactions using multi-touch technologies. Object-oriented design using model-view-controller paradigm, memory management, Objective-C programming language. Other topics include: object-oriented database API, animation, multi-threading and performance considerations. Prerequisites: C language and programming experience at the level of 106B (Programming Abstractions) or X. Recommended: UNIX, object-oriented programming, graphical toolkits."  -iTunesU Website

RELATED
iTunes U links to all course materials, including videos
Coding Together: Developing Apps for iOS Videos and Lecture Slides (iTunesU)
Website with files for course-related code
StackOverflow CS193P tagged items (Stack Overflow is an online resources for people with coding Q & As)

Jul 8, 2012

PO-MO, a creative group that combines digital art, interaction, movement, and play to create engaging surfaces and spaces.

I recently learned more  PO-MO, a relatively new start-up tech company based in Winnipeg, Canada. According to the company's information, PO-MO "specializes in interactive digital display solutions, including gesture and motion based interactivity, interactive display content creation and management, and large interactive display and projection services for advertisers, educators, and events."  


Po-Motion was a finalist in an elevator pitch video contest last fall. It has several advantages over potential competitors.  The system is easy to use, and priced within the range that is affordable for schools, museums, and other cost-conscious groups who would like to provide technology-supported immersive interactive experiences for people of all ages.  The PO-MOtion software designed for interactive floors and walls starts at $39.99, and works on any computer, using any USB web camera and a projector. Other applications make use of Kinect sensors.


I especially like one of PO-MO's recent projects, the Impossible Animals Museum Exhibit, created using Unity 3-D, for the Manitoba Children's Museum.  How does it work?  Children create a colored egg using crayons and paper, which is then scanned into the exhibit and digitally embedded into the system, which includes an interactive wall and floor.  When the egg is touched, it is activated to hatch, and then becomes a motion reactive animal.  The environment includes things like water, landscapes, and even a spaceship.  The system has a "reset world" button for museum staff to use when needed.  

Impossible Animals Exhibit

Impossible Animals Interactive Museum Installation from PO-MO Inc. on Vimeo.



The following video explains how the PO-MO system works:


PO-MO is also involved in promotional projects, assisting retailers, ad agencies, and brand managers with creative ways to engage customers and clients:
Ragpackers Kinect-based Window Display

Ragpickers Kinect Window Display from PO-MO Inc. on Vimeo.


The following video provides a scrolling description about PO-MO's work, including promising data collected during implementation:

Other products and services provided by PO include mobile app development. I especially like the augmented reality business card depicted in the following video clip:

Augmented Reality Business Card from PO-MO Inc. on Vimeo


Imagine if your local shopping centers, museums, libraries, or even schools offered this level of immersive interaction on a regular basis!

RELATED
The PO-MOtion system has a wide range of uses. It is currently used in an educational setting in a sensory room for students with special needs, something that I'd like to try out in the near future with students at Wolfe School. I plan to share more about this in another post.


PO-MO Case Studies


PO-MO Bios:
Meghan Athavale – Director/CEO, PO-MO Inc.
"Meghan has been a professional designer and animator since graduating from Red River College in 1997. After graduation, she moved to Calgary, where she spent almost two years directing projects at Aurenya Studios, a start-up animation company. In 2001, Meghan was engaged by Community Connections to support community-based IT development projects in rural Manitoba and in Winnipeg’s inner city.  In 2008, Meghan joined Manlab, developing educational interactive games and resources for Immigrate Manitoba. She also launched Meghan PO-MO Project, a sole proprietorship which provided sound reactive visuals for DJs and venues across Canada. In 2009, Meghan was contracted as the User Experience Designer at Tipping Canoe, a multinational internet marketing company.

In 2010, Meghan formed PO-MO Inc. in partnership with Curtis Wachs. She began working exclusively for the company in December, 2010. Today, Meghan is the driving force behind PO-MO Inc."


Curtis Wachs – Technical Director/COO, PO-MO Inc.
"Curtis graduated from Assiniboine Community College in 2003 where he studied object oriented programming. Directly upon graduating, Curtis was hired by Assiniboine Community College to help design and develop software for online classes. Curtis relocated to Winnipeg in 2006 to create interactive training material for sales staff at E.H. Price. During the course of his work, Curt was apprenticed in 3D modelling and animation by Liem Ngyuen, a former Frantic Films resident. In 2008, Curtis joined Manlab, where he created online educational games for Travel Manitoba, Immigrate Manitoba, and other clients. In 2010, Curtis formally joined PO-MO Project, and the company became a partnership. In June 2010, PO-MO Inc. was founded.

Curtis is currently the technical director at PO-MO Inc., overseeing the project management and workflow of contracted and R&D development projects."


May 20, 2012

User Experience and Windows 8, link to Steven Sinofsky's post.

Steven Sinofsky is an author of an informative MSDN blog. His recent post about user experience and the new Windows 8 operating system provides an interesting, detailed "back-history" of the development of the Windows UI over the ages. Steven's post is worth setting aside a chunk of time to read and reflect!

Creating the Window 8 User Experience

 

BTW, the numerous comments from readers of Steven's post are worth skimming.

Dec 12, 2011

UPDATE POST: Educational Interfaces, Software, and Technology: 2012 ACM-CHI Workshop Call for Papers/Presentations

There is still time left to submit your paper!


CALL FOR PAPERS
EDUCATIONAL INTERFACES, SOFTWARE, AND TECHNOLOGY 2012
3rd Workshop on UI Technologies and Educational Pedagogy
May 5-6 2012
in conjunction with ACM-CHI 2012, Austin, Texas

This will be our third annual workshop in conjunction with CHI 2012.



One of the primary goals of teaching is to prepare learners for life in the real world. In this ever changing world of technologies such as mobile interaction, cloud computing, natural user interfaces, and gestural interfaces like the Nintendo Wii and Microsoft Kinect, people have a greater selection of tools for the task at hand. Teachers and students can leverage these tools to improve learning outcomes. Educational interfaces and software are needed to ensure that new technologies serve a clear purpose in the classrooms and homes of the future.



Since teachers are always looking for creative ways to engage 21st century learners, there needs to be an academic venue for researchers to discuss novel educational tools and their role in improving learning outcomes. This workshop aims at filling this void: combining the pedagogical expertise of the cooperative learning, and learning sciences communities with the technical creativity of the CHI, UIST and interactive surface communities. The objective of this workshop is to become a conference within two years


We invite authors to present position papers about potential design challenges and perspectives on how the community should handle the next generation of HCI in education. 




Topics of interest include:

  • Gestural input, multitouch, large displays
  • Mobile Devices, response systems (clickers)
  • Tangible, VR, AR & MR, Multimodal interfaces
  • Console gaming, 3D input devices
  • Co-located interaction, presentations
  • Educational Pedagogy, learner-centric, Child Computer Interaction
  • Empirical methods, case studies
  • Multi-display interaction
  • Wearable educational media
Submission:  The deadline for workshop paper submissions is Dec 20, 2011. Interested researchers should submit a 4-page position paper in the ACM CHI adjunct proceedings style to the workshop management system. Acceptance notifications will be sent out February 20, 2012. The workshop will be held May 5-6, 2012 in Austin, Texas. Please note that at least one author of an accepted position paper must register for the workshop and for one or more days of the CHI 2012 conference.

Website: http://smarttech.com/eist2012
Contact: Edward Tse, SMART Technologies, edwardtse@smarttech.com


RELATED
Educational Interfaces, Software, and Technology Workshop Organizers
Edward Tse, SMART Technologies 
Lynn V. Marentette, Union County Public Schools
 Syed Ishtiaque Ahmed, Cornell University
 Alex Thayer, University of Washington
 Jochen Huber, Technische Universität Darmstadt

 Max Mühlhäuser, Technische Universität Darmstadt
 Si Jung “Jun” Kim, University of Central Florida

 Quincy Brown, Bowie State University

Jun 3, 2010

Pics and Video Interview: Plastic Nine-Inch Prototype $75.00 One Laptop Per Child Tablet with Dual-mode display by 2012? Via the Nick Barber

Below are pictures of the prototype of the XO-3, the third-generation of the One Laptop Per Child project, via gayakuman, and a video interview of Nicholas Negroponte discussing the third generation prototype of the One Laptop Per Child (OLPC) project, OX-3.





Nick Barber, of the IDG News Services, reporting from the MIT MediaLab:



RELATED
One Laptop per Child and Marvell Join Forces to Redefine Tablet Computing for Students Around the World PR Newswire 5/27/10
MOBYLIZE by Marvell - Marvell's Moby Tablet (below)













OLPC's Negroponte says XO-3 prototype tablet coming in 2010
Nick Barber, IDG News Service 5/27/10
OLPC XO-3 Dream Tablet May Come True After All
Brian Barrett, Gizmodo 5/27/10
OLPC Wiki

Dec 19, 2009

UPDATED: More News, Videos, and Links about Multi-touch and Screen Technologies

UPDATED
More news about multi-touch and screen technologies!

"Holographic" Multitouch   (Eatang Digital Technology)

Holographic muitltouch from eggwong on Vimeo
Eggwong's company is Eatang Digital Technology.  Although most of the website is in Chinese, it looks like it provides interactive design services as well as software kits.


How to Build a 20" Multiitouch Screen in Three Weeks (Ben Unsworth - Globalcore)

How to Build a 20' Multitouch Screen in 3 Weeks from Ben Unsworth on Vimeo.


Globacore
Globacore used four 72" Blue Ocean Low Gain Screens 16:9 to create their twenty-foot multi-touch wall, which I think was also used for the "holographic" screen in the first video. The tracker and base flash API from the NUI-group were used in this system.
I wasn't sure if I'd heard about Blue Ocean screens.  Much to my surprise, the company behind Blue Ocean is Nippura, located in Japan.  Nippura has another office in Charlotte, N.C.
For years,  Nippura's core business has been focused on creating "the world's largest acrylic panels, tunnels, cylinders and spheres for the professional aquarium industry", but is also focused on screen systems as well.

US Nippura/Blue Ocean Projection Screens
Blue Ocean screens were use in the second videos of this post.  Below is some information the screens from the company's website:
"Blue Ocean® Projection Screens are the first ever to cast the screen into a hi-tolerance viewing plane centered between two ultra-clear panels of cell-cast acrylic, the same type of material used in hi-optic fighter jet canopies and the world’s largest aquariums. Blue Ocean® Projection Screens also offer something never before found in screens: self-rigidity.  The thickness of each screen can be fabricated so that it maintains its form without external frames or tension systems. Frameless high definition projected images without borders amplify the infinite depth viewing experience.  Because of its durability, outdoor applications of entertainment around the garden and pool are also possible. Normal wear and tear scratching has no long-term effect on the screens’ performance, and a ten year old screen, simply re-polished, will literally look and perform exactly as it did the day it left the factory."
Super High Definition Stereo Image using 4K Projection Systems (pdf)
Tetsuro Ogi, Hiroaki Daigo, So Sato, Yoshisuke Tateyama, Yasuaki Nishida, International Conference on Artificial Reality and Telexistence 2008

NUITEQ
 

NUITEQ offers single and duo-touch plugins for Snowflake Suite that enables the software to run on NEXIO and NextWindow screens, including NextWindow's screens that are integrated in the HP TouchSmart and Dell Inspiron all-in-one PC's and others.  SnowFlake Suite is also compatable with 3M Touch Systems, N-Trig, and Lumino.  You can view the SnowFlake Suite application in action on NUITEQ's YouTube channel.
"NUITEQ's software product Snowflake Suite, which received a Stevie Awards finalist recognition for Best New Product or Service of the Year 2009 - Media & Entertainment, is available to end clients, software developers, system integrators, VAR's and OEM's. Snowflake operates on a wide variety of hardware technology platforms including rear camera based solutions, IR overlay systems, bending wave, surface acoustic wave (SAW), projected and surface capacitive, resistive and other touch technologies for small hand held mobile devices and larger scale interactive displays."
Recent news: NUITEQ Assists LTU Skelleftea at SACO event with new educational multi-touch desk


FingerTapps
Software platform for multi-touch solutions:
Video:  FingerTapps on the Dell Inspiron 19
Dell Studio One 19:  All-in-One Stunner Takes Japan
FingerTapps collaborated with DigitalDM Digital Publishing to support interactive media panels (IMAS) for use in retail settings, as well as digital print publishing.  


NextWindow and All-In-One PC's:
NextWindow, the company that made the large single-touch display I used for a couple of class projects nearly three years ago, has really grown over the past few years.  NextWindow provides optical touch screens for the HP TouchSmart PC, and also for the Dell Inspiron Studio One All-In-One PC, and the Dell Sx2210T desktop monitor.   The next Dell with a NextWindow touch screen will be the Inspirion One 19, an all-in-one PC.   You can find NextWindow touch screens in the Medion X9613, the NEC ValueStar W, and the Sony L Series.  (NextWindow has Windows 7 certification for touch screens)

STANTUM and GUNZE USA
Stantum has partnered with Gunze USA, a manufacturer of resistive touch-panels, to co-design and deliver multi-touch products.  "Gunze USA will provide these custom multi-touch modules to the North American market for use in industrial, automotive, defense, aerospace, medical, kiosk/point-of-sales, and other professional applications. Unlike capacitive multi-touch, Stantum’s technology is particularly well suited to these professional markets, thanks to its:
  • immunity to EMI issues, via easy coexistence with Wi-Fi or Bluetooth antennas around the screen;
  • stylus input and high precision, enabling handwriting recognition; and
  • ability to work flawlessly with gloves."
According to the press release, Stantum's multi-touch technologies provide advantages such as handling 10 or more touches at a time, finger and stylus input, finger-pressure consumption, and native Windows 7 support, with no need for a driver. Developers can order the "beta" version of the Slate PC, based on the Dell Inspiron Mini netbook platform, from the Stantum website. 


GESTURETEK
The video below is of an interactive 3D application created for the Gondwana Das Praehistorium in Schiffweler, Germany, and provides an simulation of what it might be like to be a flying ancient pterosaur of giant dragonfly.  Two gamers can play at the same time.  If you want to fly, you flap your arms, and navigate by leaning. You crouch to dive, and increase your speed by flapping your arms even faster:
GestureTek's 3D Interactive Flying and Virtual Game Experience for Gonwana Museum

This company always has something going on that looks fun and interactive.  To get an idea this company's interactive work, take a look at the information on the GestureTek website links below. GestureTek has a variety product videos on the website.


GestureTek Health
GestureTek Mobile Gaming
GestureTek mobile gaming videos
GestureTek Product Summary
GestureTek in Science Centers, Aquariums, Zoos, and Visitor Centers


Lm3Labs


View more documents from LM3LABS.

Lm3labs Air Strike Overview (Slideshare)


SNIBBE INTERACTIVE
Snibbe Interactive was founded by Scott Snibbe to develop social immersive media as a communication medium that incorporates the language of cinema and engages participation and interaction with others (and technology) through unencumbered body movements.  
Snibbe Interactive (22 of 66) by armadillu.


Get in the Action Prototype

Get in the Action Prototype - Snibbe Interactive from Oriol Ferrer Mesià on Vimeo.




Scott Snibbe's Social Immersive Media presentation at Stanford's Seminar on People, Computers and Design, 5/2009

'Scott Snibbe of Sona Research discusses a distinct form of augmented reality focused on social interaction: social immersive media. He discusses design principles and interaction techniques to create strong emotional responses and social engagement through visceral interaction. He also describes approaches to clearly communicate cultural and scientific ideas through the medium, and how to promote specific distinct social behavior in uses." -YouTube description


RELATED
Globacore  "Globacore was founded by Ben Unsworth and Jeff Williams out of a passion for technology, art, and business. Globacore began as a web hosting and development company supporting the the technical needs of sports apparel startup VC Ultimate and it's associated companies."
"Globacore Inc. was officially incorporated in April 2003. In 2007 Ben and Jeff were joined by programmer Kyle Davis and graphic designer (and trail biker) Matt Venhuizen. In 2008, the Flexmaster Lukasz Ruminski joined us and continues to be a huge member of our team.Update: We'd like to welcome our newest team member: Developer Dave Rapin!"
Globacore Interactive Technologies
67 Mowat Ave. Suite 431
Toronto, ON
M6K 3E3
Phone: + 1 (416) 925-2082
Tollfree: + 1 (888) 309-7658
Fax: + 1 (647) 477-3270 
General Email: info@globacore.com


BLUE OCEAN/NIPPURA
Blue Ocean/ Nippura US Website
Blue Ocean Product Information (pdf)
3611 Tryclan Dr.
Charlotte, NC  28217
Phone: 704-561-9191
Web: www.usnippura.com



NEXTWINDOW
NextWindow's Touch Technologies Overview
Optical Touch and All-In-One PC's
News Release:  NextWindow Patents (pdf)

Contact: David Villarina, NextWindow
+1 (925) 272-4530
dvillarina@nextwindow.com



NUITEQ
Natural User Interface Technologies AB(Headquarters)
Laboratorgränd 7
93162 Skellefteå
Sweden

Phone: +46 702865975
Fax: +46 851989240
mail@nuiteq.com



3M Touch Systems US
3M's Touch Topics information site
Multi-touch@mmm.com
 
Natural User Interface Asia Pte Ltd (Asia office)
12 Little Road
#06-01 Lian Cheong Industrial Building
Singapore 536986
Phone: +65 6748 5245
Fax: +65 6748 7961


FINGERTAPPS
Contact: James Bell-Booth
james[at]fingertapps.com
+64 21 226 6399

www.fingertapps.com/


STANTUM
Slate PC Proof of Concept Datasheet (pdf)
Contact: Francois Jeanneau
Sales and Business Development
Director, Stantum North America

Berkeley, CA, USA
Cell: +1 (510) 928 56 17
f.jeanneau@stantum.com

GUNZE USA
Product Overview
Contact:Gunze Electronics USA
2113 Wells Branch Parkway, #5400
Austin, Texas 78728
Tel: 512-990-3400 Fax: 512-252-1181



LM3LABS
Website: http://lm3labs.com/ENG/index_eng.html
info@lm3labs.com
Europe:
Antipolis Innovation Campus
300, route des Cretes
06560 Sophia-Antipolis France
Hong Kong, China
+852-8198.8406
Australia
+61(02)8011.3342
USA: +1(646)461.6146
TGarden Square 409
3-5-26 Funabori
Edogawa-ku
134-0091 Tokyo, Japan
+81(0)3.3877.0779


SNIBBE INTERACTIVE
1073 Howard Street
San Francisco, CA 94103
+1 415 822 1442
sales@snibbeinteractive.com
Snibbe Interactive Blog
2010 Interactive Catalog (pdf)
HOLDING TANK
Peau Productions
Diffusers and Projection Screens Comparison Site
(Provides photos and video of various screens and diffusers used for optical-based multi-touch systems.)


NUI-Group
Wiki: Comparison of rear projection films
Forum Thread

Outdoor Media Company (China)
Products
Contact: Kuo Lin  (?)
 42"46"Multi Touch LCD Display
42x46 Multi-touch LCD Display

HIWAD TOUCH - Beijing Yhjn Science and Technology Co. LTD



Interactive Sandbox 
400×300
"An interactive sand box or sand table for use in tactical training includes an automated control system and image generator so that infinitely variable visual images may be projected onto the contoured surface of the sand for training and preparation for action in the military field and disaster control, industrial planning, environmental protection, and similar situation."


Interactive Holographic Touch Screen
327×245


Beijing Yihejianing Science and Technology Co., Ltd
Address: Room 621, Jinyuan Modern shopping Mall, NO.1 Yuanda Road, Haidian District, Beijing, China
TE:8610-88892897,88892895
FAX:8610-88892867-801
Email: hxrong2001@hotmail.com
http://www.cnhci.cn

Oct 20, 2009

Thomas Hansen's Multi-Touch Wisdom: "Windows Touch vs PyMT - Why programming on Windows is too complicated!"



If you are interested in designing or programming multi-touch programs and like elegant, concise code, you'll appreciate Thomas Hansen's recent blog post:


Windows Touch vs PyMT:  Why multi-touch programming on Windows is too complicated!


Here is an excerpt from Thomas Hansen's blog post:


"If you read the rest of the blog post, I’ll show you what I mean about context, and why e.g.  Windows Touch makes life difficult if you want to program multi-touch.  I’ll show you how to rewrite a windows touch example project (5 C# source files and > 400 lines of code) in Python using PyMT (1 source file with 12 lines of code).  Yes 12 lines, you read correctly (and then there is the whole thing about it just running on Linux or OSX as well…but we’ll leave that for another blog post)."


At the end of his post, Thomas makes a comment that I think is worth considering:


"The interaction paradigm is so revolutionary, I think we need to adopt our development tools more to it and explore the interaction space.  Instead I think people are jumping the gun on trying to standardize the interface while using the development paradigms we used for the GUI."


Well said!


Thomas Hanson is a member of the NUI Group.  He is a graduate student at the University of Iowa, pursuing his PhD in Computer Science, specifically Human Computer Interaction.  

Feb 4, 2009

Ideum's High Resolution Multitouch Table for Museum Exhibits, running NUI's SnowFlake Software Package.

The Don Harrington Discovery Center in Amarillo, Texas, and the Vulcan Park and Museum in Birmingham, Alabama will both have large, high resolution multi-touch table exhibits provided by Ideum.

Below is a demonstration video from Ideum:



Ideum's Portfolio Site
Ideum's multi-touch, multi-user mashup, created with NUI Suite 1.0 Snowflake, a gesture recognition multi-touch software package.
Ideum's mt2 Table Information & Specs (pdf)

Ideum's mt2 Table was tested at a hands-on museum during the development process.