Showing posts with label user experience. Show all posts
Showing posts with label user experience. Show all posts

Sep 17, 2009

Interactive Touchscreen Displays at the Chicago Botanic Gardens

http://www.chicagobotanic.org/images/masthead/banner_newbuilding.jpg



 http://www.pitchengine.com/brands/15letters/images/25019/economicbotany.jpg
"15 letters, a Chicago-based interactive design company developed eight interactive, educational touch-screen kiosks that will enable Garden visitors to get a hands-on experience in understanding the essential role plants play in every day life and the critical role garden scientists are playing to preserve and better manage natural plant communities."


“Each of the eight interactive touch-screen exhibits in the new Rice Plant Conservation Science Center is dedicated to a specific lab in the facility,” Rattin continued. “We created interactive game-like simulations that will allow visitors to manipulate an environment and see the outcomes of their actions. This hands-on approach to education is becoming more commonplace as museums and research centers are encouraging the development of the next generation of scientists.”

Research laboratories featuring interactive kiosks include:
• Harris Family Foundation Plant Genetics Laboratory
• Economic Botany Laboratory
• Reproductive Biology Laboratory
• Dixon Tallgrass Prairie Seed Bank Preparation Laboratory and Seed Bank
• Herbarium
• Population Biology Laboratory
• Soil Laboratory
• Abbott Ecology Laboratory


For more information, there are a number of videos regarding the Chicago Garden Interactive Kiosk Project



Plant Conservation Science Center Fly-through Simulation



I plan on visiting Chicago again, and I'll make sure I visit the Chicago Botanic Gardens!

Jul 7, 2009

Lonely Planet Travel App by Amnesia-Razorfish for the Surface

I came across this video on the Microsoft Surface blog about a demo created for Lonely Planet by Amnesia-Razorfish, from REMIX 2009 Australia this past June:


Lonely Planet proof-of-concept at REMIX Australia 2009

Following a link from the Surface blog, I found yet another video:





Get Microsoft Silverlight




Design in the Round. Creating Compelling User Experiences for Surface

The video provides an overview of the history of human computer interaction and look towards the future of NUI (natural user interface). The Surface is viewed as only as a step towards NUI, which follows a person as they go about the day, interacting with technology via a variety of devices and settings.

"Designing for multi-touch, gesture-based and tangible experience like Microsoft Surface presents a new set of challenges. How do you design for a user interface that doesn't have a top? How to allow for multiple simultaneous users without them getting in each other's way?..."

Jan 11, 2009

Usability, Accessibility, and User Experience in a Win7 Environment

Microsoft's newest operating system, Win7 (beta), allows for multi-touch interaction and application development. From what I can tell from the news from the Consumer Electronic Show (CES 2009), touch and gesture interaction holds quite a bit of interest among consumers and application developers alike.

Hopefully people will think carefully about user experience and usability factors when developing the applications we'll be using in the not too distant future!

Because of my background as a school psychologist, I’m interested how touch/gesture applications can address accessibility and universal usability issues.

I wasn't able to locate user experience or usability information for Win7. Here are a few links from the Microsoft website that I think are worth reading:

Touch Interaction Guidelines

How to Design a Great User Experience

Designing with Windows Presentation Foundation

Accessibility

According to the research from Microsoft, ”more than half of all computer users experience difficulties or impairments related to accessibility, and are likely to benefit from the use of accessible technology. Moreover, approaching software design with the flexibility and inclusiveness that are the hallmarks of accessibility often results in overall improved usability and customer satisfaction.”

Regarding touch/gesture interaction, know that “19% (24.4 million) of computer users have a mild dexterity difficulty or impairment, and 5% (6.8 million) of computer users have a severe dexterity difficulty or impairment.”

Christian Moore, from the NUI-Group, shared this nice graphic that depicts the various fields that intersect or converge with interface design, which I think is useful when thinking about how we will design, develop, and use emerging technologies:



Concepts such as accessibility and universal usability can fit into this design!

For more information regarding multi-touch, see my previous post, "For Techies and the Tech-Curious: Multi-touch/Gesture from the NUI Group"

Jan 5, 2009

IKEA's Interactive Dancing and Musical Website "Welcome to the Closet", via Kinetic Interface

Doug Fox, of the Kinetic Interface blog (part of Great Dance), shared IKEA's new promotional site that allows for tons of multimedia interaction. The website features a series of rooms to highlight various products.

Visit Come into the Closet!
IKEA Interactive Multimedia Game


Unlike most static, or even flash-based websites, the user has control over many dimensions of experience:

  • Simply watch the dancers and listen to the music, navigating from room to room
  • Control the dancers by tapping on your computer's keyboard
  • Control the dancers by clapping, singing, or making other noises
  • Combine tapping your keys while watching and listening
  • Upload your own Mp3's and watch the dancers dance

According to Duncan, of the The Inspiration Room Daily, the site won an award at the Epica Awards.

http://farm4.static.flickr.com/3291/2850611786_e93741d55a.jpg?v=0

Here is a video preview of some of the dance interaction in the site:

http://giavasan.diludovico.it/wp-content/plugins/hot-linked-image-cacher/upload/usera.imagecave.com/giavasan/Ikea.jpg

http://blog.momentfactory.com/wp-content/uploads/2008/07/ikeacloset.png

http://www.amnesia.com.au/blogimages/IkeaRhythmisthisnewsiteondrugs_D9FB/image_thumb_3.png

Duncan, of the Inspiration Room, also posted credit information regarding the IKEA website:

The following credits were posted by Duncan on the Inspiration Room Daily:

"The site was developed at Forsman Bodenfors, Sweden by web director Mathias Appelblad, copywriter Fredrik Jansson, art director Anders Eklind, designers Anton Robsarve and Christoffer Persson, agency producers Peter Gaudiano, Charlotte Most, Asa Jansson, account director Philip Mascher."

"An earlier version of the site was developed in 2006, winning a Yellow Pencil at the DandDs, and can be viewed online at Forsman Bodenfors."

"Web development was done at Kokokaka, Gothenburg."

"Filming was shot by director Amir Chamdin via Chamdin & Stöhr, Stockholm, with director of photography Gosta Reiland."

"Music is by Dead Mono."

Dec 11, 2008

An Example of Convergence: Interactive TV : uxTV 2008

I missed this one!

http://farm4.static.flickr.com/3276/3015746088_94e8e2cda5.jpg?v=0

Jeremy Vaught, the administrator of the New Media Facebook group, posted about the the First International Conference on Designing Interactive User Experiences for TV and Video, held October 22-24, 2008 in Silicon Valley, California. The conference was sponsored by Microsoft Mediaroom, and ifip (International Federation for Information Processing).

According to the conference website, the papers from the conference can be found in the ACM digital library, AICPS: UZTV'08
.

Featured speakers included Jakob Nielson (usability guru), Elissa Lee (Sr. Director of Research, TiVo), Gunthar Hartwig (User Experience, YouTube), and Dale Herigstad (Chief Creative Officer, Schematic).

Here is a sample of the topics covered during the conference:

Designing for User Experience: What to Expect from Mobile 3D TV and Video?
(Satu Jumisko-Pyykko, Mandy Weitzel, & Dominik Strohmeier)


The Concept of Interactivity - revisited: Four new typologies for a new media landscape
(Jens F. Jensen)

The Interactive Television User Experience So Far
(William Cooper)

Absolute Pointing and Tracking based Remote Control for Interactive User Experience
(John Sweetser, Anders Grunnet-Jepsen, and Gopal Panchanathan, ThinkOptics Inc.)

Network Analysis of Massively Collaborative Creation of Multimedia Contents: Case Study of Hatsune Miku videos on Nico Nico Duoga (Masahiro Hamasaki, Hideaki Takeda, Takuichi Nishimura)

The uxtv08 website has links to information about the various demos that were presented at the conference. To save you time, I've linked them below:

Demos

Data Driven Interactive 'Lower Third' - Vikram Singh

Dynamic TV: a New Inter-tainment Paradigm for Television - Marina Geymonat, Rossana Simeoni, Monica Perrero, Elena Guercio, Maurizio Belluati, Agnese Vellar and Roberto Montanari

Interactive advertising on n-tv plus - Kathrin Damian, Christian Bopp, Lars-Eric Mann

Interactive Live Demo of Fraunhofer FOKUS Media Interoperability Lab - Oliver Friedrich, Robert Seeliger, Benjamin Zachey, Christian Riede and Stefan Arbanowski

Microsoft Windows Media Center - Linda Chan

Microsoft Mediaroom - Linda Chan and David Giusti

Multi-dimensional Direct Pointing Remote Control for Interactive User Experience - John Sweetser, Anders Grunnet-Jepsen and Gopal Panchanathan

Tarae: Prototype of new interface design for digital TV browsing and navigation system - Hyun Suk Kim, Joung Young Lee and Sang Pil Hwang

Nov 1, 2008

Emerging Technologies: SHiFT 08 Conference - Sensor Networks and Data for the Open Internet of Things

This is a cross post from the Technology-Supported Human-World Interaction blog:

I first learned about the "Internet of Things" nearly two years ago when I was taking a Ubicomp class. Since that time, things have sped quickly along in the research arena, but I don't think most folks are aware of how this technological transformation will impact our daily lives.

The videoclip below is from David Orban's presentation at SHiFT 08, "Why We Need to Listen to our Things":



Orban discusses how we currently spend much of our time taking care of our mobile devices, but as the magnitude of devices increasing, it is difficult to manage things as we have in the past. There is just too much data...There is a need for obtaining information from sensor networks. "We must derive deep knowledge of the environment from these sensors." In the video clip, Orban goes on to discuss the various challenges in this field:

  • Signal to Noise problem.
  • Signal to Signal problem.
  • Management of the sheer volume of data that is generated, or will be generated - how data is filtered and analysed.
  • Dependability - managing spime systems and sensor networks of tens of billions of elements.
  • Aggregation of data to derive second order knowledge.
  • New phenomena will surprise us in the future, we will learn more about our environment, and listen to our planet more clearly.
Video by Wide Tag Inc.
October 2008



Related:

SHifT 08 was held in Lisbon, Portugal on October 15-17. The focus of this year's conference was Transient Technologies, "in the sense that technology is breaking up with it's digital boundaries and it's becoming a vital part of a lot of the things we do and interact with in our daily lives."

The themes of SHiFT 08 included user experience, mobile computing, sustainability, the social web, web design, open technologies, digital media, artificial intelligence, spimes, and knowledge & innovation.

Jul 31, 2008

Catchyoo's Interactive Touch-screen on the Panasonic Road Show

Lm3Labs/Catchyoo's application was featured on a giant Panasonic interactive touch-screen display. The ripple effect looked intriguing:


Cathyoo on Panasonic's national roadshow from Nicolas Loeillot on Vimeo.

Lm3Labs focuses on interactive applications that harness the power of computer vision. Although much of what I've seen has been retail and market-related, they are also involved with innovative interactive museum displays:
Lm3Labs: Interactive Museum Solutions featuring ubiq'window and Catchyoo

Wouldn't this sort of interactivity be fun in our schools? How about at the public library? It is a leap or two ahead of the interactive whiteboards.

Jul 30, 2008

Microsoft's Multi-Touch Sphere "Photo Globe"



I just had to post about this, even though this news has been rapidly circulating around the blogSPHERE.

The sphere could support an interactive travel planning/travel memory application.

Imagine if you were on a cruise ship, and uploaded your photos to the globe, and voila, they'd show up on the sphere in your mother's living room! Geo-tagged, cross-referenced, synched with your 2.0 apps, and linked to your vacation video-clips you previously uploaded to YouTube.

Feb 17, 2008

Touch Screen Interaction and Usability in Public Spaces: Link

If you are interested in what is happening with interactive displays in public spaces, you can find a description of the technology used at the Ballantyne Village center in Charlotte, N.C., along with video clips and my critique, on the Technology Supported Human-World Interaction blog.

Its a great concept, but as you can see from the unedited video clips of my frustrating interactions with large touch screen displays, there is much more work to be done in this arena.

Sep 8, 2007

About: Interaction Design (off the desktop)

Interaction design is a relatively new field that combines concepts related to human-computer interaction (HCI), mobile, pervasive, and ubiquitous computing (ubicomp), interface design, service design, user-experience design, interactive media design, and more.

According to Dan Saffer, an interaction designer at Adaptive Path, and author of Interaction Design: Creating Smart Applications and Clever Devices, interaction design is "about people: how people connect with other people through the products and services they use." If you are interested in learning more about designing for interaction, Saffer's book is a great starting point.

Saffer has recently established a wikki about interactive gestures, a site for the "dissemination of gestural interface information such as found on the iPhone and Wii." This is an important resource for those of us who are interested in developing useful interactive applications for emerging technologies.

(Related information can also be found on this blog.)