Showing posts with label workshop. Show all posts
Showing posts with label workshop. Show all posts

Feb 12, 2013

Call for Papers: Human-Computer Interaction and the Learning Sciences


Below is the call for papers for a workshop that I'd like to attend!   (The information below was copied from the Surface Learning website.)

If you are interested in the intersection of learning and interactive surfaces,  the Surface Learning website provides an interdisciplinary forum for like-minded explorers.

Human-Computer Interaction and the Learning Sciences

Full-Day Pre-Conference Workshop, in conjunction with CSCL 2013, University of Wisconsin, Madison, WI, USA

Submission deadline:15 April 2013
Notification of acceptance:29 April 2013
Early registration deadline:TBD
Workshop registration deadline:TBD
Workshop:15 June 2013

Motivation

Both Human-Computer Interaction (HCI) and the Learning Sciences (LS) are active research communities with established bodies of literature. As both have an interest in using computing technologies to support people, there is a natural synergy. However, the practices and values of the two fields are substantially different, leading to tensions felt by researchers who actively participate in both fields. They also make it harder for researchers in either field to move towards the other.

Recently, there has been increased interest in LS to acknowledge the importance of HCI. In his keynote at ICLS 2012, Pierre Dillenbourg made the case that many of the important problems of learning / education are not primarily addressed through innovations in learning theory (a particular emphasis in LS) but of addressing important problems through useful, usable, perhaps innovative designs (a particular emphasis in HCI). At the "Interactive surfaces and spaces: A learning sciences agenda" symposium later that day, the relationship between HCI and LS was heavily debated. That discussion continued in email form. What became clear is that the relationship is complex, viewed differently by different groups (LS researchers interested in HCI, HCI researchers interested in LS and interdisciplinary researchers) and needs to be improved.

Intended Audience

This workshop is intended to be both interdisciplinary and multi-disciplinary:
  • For researchers at the intersection of the two fields (i.e., active participants in both communities), this workshop provides a forum for discussing interdisciplinary research with the aims of supporting the connection between the fields.
  • For HCI researchers interested in LS, this workshop provides an introduction to the learning sciences community (values, practices, literature, venues, etc.), an opportunity to receive LS feedback on your work and support for becoming part of the LS community.
  • For LS researchers interested in HCI, this workshop provides an introduction to Human-Computer Interaction (both the fundamentals taught in an introductory course and the research community), an opportunity to receive feedback on your work from HCI researchers and connections to experienced interdisciplinary researchers.

Participation

We offer two paths to participate in the workshop based on the CSCL 2013 theme: "To See the World and a Grain of Sand: Learning across Levels of Space, Time, and Scale." Send submission in either category tosubmit@surfacelearning.org by 15 April 2013. Submissions are not anonymous and should include all author names and contact details.

The World
We seek position papers on the critical issues in interdisciplinary HCI / LS work or visions of how to advance the relationship between HCI and LS. Topics include, but are not limited to: 
  • What core methods and principles of HCI might be of use to LS researchers?
  • How can LS researchers piggyback on the efforts of HCI research to make the newest technology available for development?
  • What theoretical foundations can LS offer to HCI researchers interested in using technology to support learning?
  • How do we better support true interdisciplinary researchers?
  • How do we promote academic exchange between the communities?
Position papers should be 2–4 pages in CSCL proceedings format. They will be publicly posted on the workshop website and should serve as a resource or discussion point. During the workshop, the position papers will be briefly presented (<10 minutes per presentation) to the entire group at the closing panel. The panel will use these presentations to reflect on the day's work and discuss possible future directions.

A Grain of Sand
One of the core values of HCI is that design (both the product and the process) matters. A great study of a lackluster, ill-conceived system is relatively useless. The time to reflect on and improve a design is during its formative stages (i.e., before it is finished). Here, we give attendees an opportunity to discuss design work in progress. We seek papers on preliminary projects, either before a system has been built (outlining the motivation) or during active development. Design papers should include motivation for the project (why is this necessary research?), related work (what are you building upon?), and a sketch of how you will proceed. The projects can be based in either an HCI or LS tradition of research.

Design papers should be 2–4 pages in CSCL proceedings format. They will be publicly posted on the workshop website. During the workshop, the papers will be briefly presented (<10 minutes per presentation) to a small group who will have time to give concrete feedback on the design / research from both HCI and LS perspectives (e.g., suggestions for improvement, related work).

Organizers

Jochen RickJochen “Jeff” Rick is research associate / lecturer in the Department of Educational Technology (EduTech) at Saarland University, Germany. He received his PhD in the area of "Learning Sciences and Technologies" from the College of Computing, Georgia Institute of Technology in 2007. This will be his ninth ISLS conference. He has published in both JLS and ijCSCL and is on the editorial board of ijCSCL. He is also active in the HCI community, particularly the Interaction Design and Children community, serving as a full papers chair for the 2012 conference. He has experienced multiple perspectives on this interdisciplinary area: LS graduate student at an HCI powerhouse, postdoc in an HCI lab and junior faculty in an LS department. He has helped to organize four workshops, including one at CSCL 2002 and one at ICLS 2010. For two workshops, he successfully employed Open Space Technology, an organizing technique we plan to employ in this workshop.

Michael HornMichael Horn is an assistant professor at Northwestern University, USA where he directs the Tangible Interaction Design and Learning (TIDAL Lab). Michael holds a joint appointment in Computer Science and the Learning Sciences, and his research explores the role of emerging interactive technology in the design of learning experiences. His projects include the design of a tangible computer programming language for use in science museums and early elementary school classrooms; and the design of multi-touch tabletop exhibits for use in natural history museums. Michael has presented work at cross-disciplinary conferences including Interaction Design and Children (IDC), Tangible, Embedded, and Embodied Interaction (TEI), Human Factors in Computing Systems (CHI), ICLS, and AERA; he is on the editorial board for the Journal of Technology, Knowledge, and Learning; and he is the program committee co-chair for ACM Interactive Tabletops and Surfaces (2012 and 2013). Michael also co-organized a workshop on Technology for Today’s Family at CHI 2012.

Roberto Martinez-MaldonadoRoberto Martinez-Maldonado is a PhD candidate in the Computer Human Adapted Interaction Research Group at The University of Sydney, Australia. His research focuses on analysing data generated when groups of students collaborate using shared devices to help teachers to be more aware about their learning processes and take informed decisions. His research grounds on principles of Human-Computer Interaction, CSCL, Educational Data Mining and Learning Analytics; he makes use of a number of technologies including multi-touch interactive tabletops, tablets, kinect sensors and databases. He has presented work at interdisciplinary conferences that include Intelligent Tutoring Systems (ITS), Artificial Intelligence in Education (AIED), Interactive Tabletops and Surfaces (ITS) CSCL, ICLS and Educational Data Mining (EDM). He lead the organisation of the workshop held in conjunction with ICLS 2012 titled Digital Ecosystems for Collaborative Learning. He has published papers at CSCL 2011, ICLS 2012 and other communities related with HCI and Artificial Intelligence in education.

Documents

May 2, 2012

ACM SIGCHI Conference on Human Factors in Computing Systems: May 5-10, Austin, Texas

I will be attending the upcoming  ACM CHI 2012  conference in Austin, Texas, and plan to share information, pictures, and video clips from the conference each day on this blog.  
Home




I am on the organizing committee for the Education, Interfaces, Technology & Software workshop, which will be held on May 5th and 6th. My first two posts will be related to this workshop.  I'll have lots of exciting things to share!


During the conference, I plan to attend presentations that relate to information/data visualization,  use of technology for creative purposes, child-computer interaction, multimedia, and technology/interfaces that support people with special needs.  

Dec 12, 2011

UPDATE POST: Educational Interfaces, Software, and Technology: 2012 ACM-CHI Workshop Call for Papers/Presentations

There is still time left to submit your paper!


CALL FOR PAPERS
EDUCATIONAL INTERFACES, SOFTWARE, AND TECHNOLOGY 2012
3rd Workshop on UI Technologies and Educational Pedagogy
May 5-6 2012
in conjunction with ACM-CHI 2012, Austin, Texas

This will be our third annual workshop in conjunction with CHI 2012.



One of the primary goals of teaching is to prepare learners for life in the real world. In this ever changing world of technologies such as mobile interaction, cloud computing, natural user interfaces, and gestural interfaces like the Nintendo Wii and Microsoft Kinect, people have a greater selection of tools for the task at hand. Teachers and students can leverage these tools to improve learning outcomes. Educational interfaces and software are needed to ensure that new technologies serve a clear purpose in the classrooms and homes of the future.



Since teachers are always looking for creative ways to engage 21st century learners, there needs to be an academic venue for researchers to discuss novel educational tools and their role in improving learning outcomes. This workshop aims at filling this void: combining the pedagogical expertise of the cooperative learning, and learning sciences communities with the technical creativity of the CHI, UIST and interactive surface communities. The objective of this workshop is to become a conference within two years


We invite authors to present position papers about potential design challenges and perspectives on how the community should handle the next generation of HCI in education. 




Topics of interest include:

  • Gestural input, multitouch, large displays
  • Mobile Devices, response systems (clickers)
  • Tangible, VR, AR & MR, Multimodal interfaces
  • Console gaming, 3D input devices
  • Co-located interaction, presentations
  • Educational Pedagogy, learner-centric, Child Computer Interaction
  • Empirical methods, case studies
  • Multi-display interaction
  • Wearable educational media
Submission:  The deadline for workshop paper submissions is Dec 20, 2011. Interested researchers should submit a 4-page position paper in the ACM CHI adjunct proceedings style to the workshop management system. Acceptance notifications will be sent out February 20, 2012. The workshop will be held May 5-6, 2012 in Austin, Texas. Please note that at least one author of an accepted position paper must register for the workshop and for one or more days of the CHI 2012 conference.

Website: http://smarttech.com/eist2012
Contact: Edward Tse, SMART Technologies, edwardtse@smarttech.com


RELATED
Educational Interfaces, Software, and Technology Workshop Organizers
Edward Tse, SMART Technologies 
Lynn V. Marentette, Union County Public Schools
 Syed Ishtiaque Ahmed, Cornell University
 Alex Thayer, University of Washington
 Jochen Huber, Technische Universität Darmstadt

 Max Mühlhäuser, Technische Universität Darmstadt
 Si Jung “Jun” Kim, University of Central Florida

 Quincy Brown, Bowie State University

Apr 30, 2011

Are girls allowed in Google's tool shop? Just wondering.

Today I read an article in my local paper about Google workshops that provide a few select employees opportunities to create things with state-of-the art "shop" tools.  I went on to the Google blog and read the following post:


Google Workshops: a place for Googlers to get their hands dirty


Are girls allowed?  Just wondering.


I hope that the percentage of women who access the Google workshops is on par with the percentage of females who are employed at Google. 


Although there have been efforts to increase the number of females who pursue careers in engineering, computer science, and related technical fields, progress has been slow.  If you walk through an "average" high school, you are likely to find that there are few female student enrolled in classes such as computer programming, computer-assisted design (CAD), or engineering technology.   



RELATED
Women, Minorities, and Persons with Disabilities in Science and Engineering
, National Center for Science and Engineering Statistics



Engineering Your Life: A guide to engineering for high school girls


Get Smart Get WISE (Women in Information Science and Engineering, North Carolina Technology Association)


IEEE Women in Engineering


NCWIT: National Center for Women and Information Technology
"In 2009 women earned only 18 percent of all CS [computer science] degrees. Back in 1985, women earned 37 percent of CS degrees."

WEPAN:  Women in Engineering ProActive Network
Record number of girls to take part in Tech Challenge 2011
Sandeep Ravindran, Mercury News, 4/28/11


Women in Engineering:  21 Remarkable Stories
MichiganEngineering, University of Michigan



FYI:
I am old enough to remember a time when girls were strongly discouraged from taking shop classes.  In my case, when I was in high school,  I was told that auto mechanics courses were not appropriate for college-bound students.  My only option was to take a short powder puff mechanics class in the summer!   Despite scoring at the top of the scale on a measure of mechanical reasoning, I was steered towards pursuing a career in a helping profession.   

Mar 29, 2011

Program- CHI 2011 Child Computer Interaction: 2nd Workshop on UI Technologies and Educational Pedagogy

CHILD COMPUTER INTERACTION: 2ND WORKSHOP ON UI TECHNOLOGIES AND THEIR IMPACT ON EDUCATIONAL PEDAGOGY
May 7, 2011
In conjunction with CHI 2011, Vancouver, Canada
PROGRAM (Draft)



9:00am – 09:05am       Introduction


9:05am - 10:05am        Paper Session I (8min presentation, 4min Discussion)


Evaluating Pervasive Classrooms


• Son Do-Lenh et al.:   Classroom-experience evaluation: An ecological approach to evaluating pervasive technologies in classroom
• Kathryn Rounding et al.:   Evaluating Interfaces with Children
• Dan Morris et al.:   Using Machine Learning to Scaffold Artistic Creativity in Education
• Tamara Polajnar et al.:   Enabling Picture-based Querying and Learning with the JuSe Interface
• Hamed Alavi et al.:   Lantern 2.0: A Pervasive Scripting Tool


10:05am - 11:00am  Coffee Break and Preparation time for short talks


11:00am - 12:10pmPaper Session II (8min presentation, 4min Discussion)


Collaboration in Math: Fears, Myths, and Insights


• Nicola Yull et al.: Pass the iPad: Comparing collaboration on paper and screen
• Veronika Irvine et al.: Math Education: A Creative Approach


Group talk: Math and Embodied Agents
a.  Kristina Richter et al.: Bridging Diagnosis and Learning for Mathematics Education in Classroom Setting
b.  Lisa Anthony et al.: Handwriting Interaction for Math Tutors: Lessons for HCI in Education
c.  Andrew Jensen et al.: Using Embodied Pedagogical Agents and Direct Instruction to Augment Learning for Young Children with Special Needs


Group talk: Dispelling Myths About the Next Generation Classroom
a.   Alex Thayer et al.: The Myth of the Paperless School: Replacing Printed Texts with E-readers
b.  Sharon Oviatt: Designing Digital Tools for Thinking, Adaptive Learning and Cognitive Evolution
c.  Alexandra Dunn et al.: Designing Classroom Technology to Meet the Needs of All


Group talk: Games, Wearables and Fun Learning.
a.  Christiane Moser et al.:    Child-Centered Game Development
b.  Lizbeth Escobedo et al.:  Blue’s Clues: An Augmented Reality Positioning System
c.  Si Jung Kim et al.:   Wearable Story: A Story Telling Jacket for Young Children to Improve Their Independent Physical and Learning Activities


12:10pm - 1:30pm Lunch


1:30pm - 2:30pm Paper Session (10 min presentation, 5min Discussion)


Tangibles and Tabletops
•   Izdihar Jamil et al.: Communication Patterns in Collaborative Peer Learning around Interactive Table
•   Aura Pon et al.: Graspable Music and Vuzik: Music Learning and Creativity using an Interactive Surface
•   Ahmed Kharrufa et al.: Learning at interactive surfaces and designing for reflection
•   Cristina Sylla et al.: TOK – a Tangible Interface for Storytelling


Group talk: Tables and Tangibles
• a.Robert Sheehan: Constructionism, Programming and Touch Interfaces
• b.  Orit Shaer et al.: Making the Invisible Tangible: Learning Biological Engineering in Kindergarten
• c.  Sebastien Kubicki: Evaluation of an interactive table with tangible objects: Application with children in a classroom
• d.  Cristina Emilia Costa et al.: I-Theatre: developing narratives skills in kindergarten children
• e.  Wooi Boon Goh et al.: Potential Challenges in Collaborative Game Design for Inclusive Settings


2:30pm - 3:00pm  Coffee Break


3:00pm - 4:00pm  Breakout Discussion (What are future challenges? Next years workshop?)


4:00pm - 4:45pm  Closing Keynote  TBA


4:45pm - 5:00pm  Closing Remarks


7:00pm   Optional Workshop Dinner


RELATED
Workshop Website
ACM-CHI 2011 Conference Website



Jan 12, 2011

Child-Computer Interaction Workshop on May 7th at CHI 2011: Deadline Extended to February 18th!

The deadline for submissions to the CHI 2011 Child Computer Interaction: 2nd Workshop on UI Technologies an their Impact on Educational Pedagogy has been extended to February 18, 2011.

The workshop will be held on May 7, 2011, Vancouver, Canada, in conjunction with ACM's CHI 2011 conference. Interested researchers should submit a 4-page position paper in the ACM CHI adjunct proceedings style to the workshop management system. Note that the best 3 papers will be pre-accepted for a upcoming for a theme issue of the Springer Journal Personal and Ubiquitous Computing on “Child Computer Interaction”.
IMPORTANT DATES
Submission Deadline: February 18th, 2011
Author Notification: March 15th, 2011
Final Version Deadline: April 1st, 2011 
Workshop Date: May 7th, 2011

DETAILS 
2011 Workshop Website
Call for Papers
Workshop Management System

Note:  Deadlines for several other CHI 2011 workshops have also been extended to February 18th. (Pictures and links from the CHI 2010 workshop are located at the end of this post.)


CALL FOR PAPERS
IN CONJUNCTION WITH CHI 2011
Child Computer Interaction: Workshop on UI Technologies and Educational Pedagogy
in conjunction with CHI 2011, Vancouver
May 7th, 2011
Topic: Given the emergence of Child Computer Interaction and the ubiquitous application of interactive technology as an educational tool, there is a need to explore how next generation HCI will impact education in the future. Educators are depending on the interaction communities and to deliver technologies that will improve and adapt learning to an ever- changing world. In addition to novel UI concepts, the HCI community needs to examine how these concepts can be matched to contemporary paradigms in educational pedagogy. The classroom is a challenging environment for evaluation, thus new techniques need to be established to prove the value of new HCI interactions in the educational space. This workshop provides a forum to discuss key HCI issues facing next generation education.

We invite authors to present position papers about potential design challenges and perspectives on how the community should handle the next generation of HCI in education. Topics of interest include:
• Gestural input, multitouch, large displays, multi-display interaction, response systems
• Mobile Devices/mobile & pervasive learning
• Tangible, VR, AR & MR, Multimodal interfaces, universal design, accessibility
• Console gaming, 3D input devices, 3D displays
• Co-located interaction, presentations, tele-presence, interactive video
• Child Computer Interaction, Educational Pedagogy, learner-centric, adaptive “smart” applications,
• Empirical methods, case studies, linking of HCI research with educational research methodology
•Usable systems to support learning and teaching: Ecology of learning, any where, anytime, (UX of cloud computing to support teaching and learning)

Submission: The deadline for workshop paper submissions is February 18, 2011. Interested researchers should submit a 4-page position paper in the ACM CHI adjunct proceedings style to the workshop management system. Acceptance notifications will be sent out March 15, 2011. The workshop will be held May 7, 2011 in Vancouver, Canada. Please note that at least one author of an accepted position paper must register for the workshop and for one or more days of the CHI 2011 conference.

The best 3 papers will be pre accepted for a upcoming for a theme issue of the Springer Journal Personal and Ubiquitous Computing on “Child Computer Interaction”. Other authors are also invite to submit/ resubmit their work. We will send a separate call for paper for this special issue soon.
Contact: Edward Tse, SMART Technologies, edwardtse@smarttech.com

CHI 2010
NEXT GENERATION OF HCI AND EDUCATION
Join an interdisciplinary, international group of like-minded peers and colleagues.


Brainstorm with thought leaders.

After the workshop, relax, dine, and converse with interesting people.

Dec 3, 2010

Workshop on Mobile and Personal Projection: Call for Papers, CHI 2010, May 8, 2011, Vancouver, CA

I can't wait to attend CHI 2011!    There will be lots to learn about emerging technologies and interactions at the conference. Here's another call for papers/participation for a workshop session at the conference, via Markus Löchtefeld



CALL FOR PAPERS: MP²: Workshop on Mobile and Personal Projection, a workshop to be held at CHI 2011, Vancouver, CA. May 8,  2011


Objectives

The workshop will provide an open forum to share information, results, and ideas on current research on mobile and personal projection. The participants will explain, demonstrate and discuss their current research with others in order to receive feedback, criticism and ideas for future work. Concrete selected questions, ideas and concepts will be addressed in various group sessions in which the participants will work on topics such as a design space for mobile and personal projection; user interface, interaction design and application sketches; paper prototypes; or ad-hoc studies using the provided mobile and personal projector hardware. The results of these group sessions will be discussed with all workshop participants. Finally, we will discuss future research areas, challenges and the potential for mobile and personal projection in order to lay the foundations for a research agenda in this field.

Workshop Topics

The workshop looks for contributions on the following and related topics:
  • Applications and interaction techniques for mobile and wearable projection.
  • Personal projection in augmented reality.
  • Interaction with projected interfaces.
  • Projector phones and wearable projectors.
  • Multi-user interactions and applications.
  • Multimodal and personalized (mobile) interfaces.
  • New application areas of mobile projection.
  • Social implications when interacting with projected interfaces.
  • Artistic and unusual ways to utilize mobile projection.
  • New forms of interaction with the environment.

Research Questions

Mobile and personal projection is at a relatively early stage of research. Reflecting this state, the workshop specifically addresses the following fundamental research questions:
  • What are the unique properties and affordances of mobile and personal projection? What are suitable interaction metaphors?
  • What are core application domains that benefit the most from the usage of mobile and personal projection? What are the application contexts and usage requirements that support mobile and personal projection?
  • What are suitable interaction techniques for mobile and personal projection? How can gestures be incorporated? How should visualizations be structured? How can the projected virtual and real images of objects coexist? What is the role of augmented and mixed reality?
  • What is the social impact of mobile and personal projection technologies? How can users manage privacy when using mobile and personal projectors? How does public behavior change with the introduction of mobile and personal projection technologies?
  • How can spontaneous co-located collaboration be supported by mobile and personal projection technologies? How can designs support the exchange of media items between mobile projector phones?
  • What are suitable strategies and methodologies for evaluating mobile and personal projection interfaces? What aspects impact the user experience?

Submission

We ask for papers that address one or more of the research questions mentioned above, or that describe findings that relate to these research questions based on systems the authors have built. We welcome position papers (2 pages) as well as papers reporting novel concepts, (first) prototypes, studies, applications or interaction concepts (up to 4 pages). All submissions should be prepared according to the standard HCI Archive format.
Each paper will be receive at least two reviews. All accepted papers will be made available online and will be published at Sun SITE Central Europe (CEUR) Workshop Proceedings.
INFORMATION:

Mobile and personal projection interfaces are no longer fiction and have received considerable attention recently. Integrated pico-projectors in mobile and wearable devices could make mobile projection ubiquitous within the next few years. Walls, desks, floors, ceilings, t-shirts or palms will act as projection surfaces for these kinds of new devices.
These technological developments offer new opportunities and challenges for novel forms of interaction. Virtual displays can extend beyond physical device boundaries and augment existing objects. There are also new opportunities for spontaneous multi-user interaction. However, issues such as lighting conditions, privacy, and social acceptability also come into play.
We will bring together researchers and practitioners who are concerned with design, development, and implementation of new applications and services using personal mobile and wearable projectors in their user interfaces.

Important Dates

  • January 10, 2011 - Submission Deadline
  • February 4, 2011 - Acceptance Notification
  • March 11, 2011 - Revised Manuscript Due
  • May 8, 2011 - Workshop Date
Organizers

Otto-von-Guericke-Universität Magdeburg(Germany)
Nokia Research Center,Tampere (Finland)
Swansea University (UK)
DFKI (Germany)
University of Munich (Germany)
University of Duisburg Essen (Germany) & Lancaster University (UK)