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Aug 21, 2010

Reflections About Interactivity in my Present World

Background:  For those of you who are new to this blog, I work as a school psychologist in a public school district in North Carolina. During the mid 2000's, I took a variety of computer courses, leading up to a decision to work part time while taking graduate courses part-time such as human-computer interaction, games, information visualization, ubiquitous computing, VR, etc. I returned to work full time in 2008, due to the economic downturn.

I continue to maintain my passion for technology that supports natural user interaction, and share my interests on this blog and to a lesser extent, two other blogs.  I initially started blogging because it was a requirement for one of my courses, and found that my blogs served me well as on-line filing cabinets.

Update:  I don't usually post much about my work on this blog, but I have some exciting things to share.

New School Year, New SMARTBoard: I'd like am excited about the upcoming school year because my "home" school, Wolfe, a program that serves mostly teens and young adults up to age 22 who have more severe disabilities (including autism), now has an interactive whiteboard in every classroom.

School started for Wolfe students on July 26th, and three more whiteboards were installed.  One of the new SMARTboards is in the speech and language room, along with a multi-touch SMARTTable the school received last April, one is in the Art/Work Adjustment room, and one is in the room I use with small groups of students, which is used for music one day a week.


Although I have used interactive whiteboards in my work with students for several years, this is the first year that I have had one available to me most of the time in a school. Since most of the teachers received their IWBs over the past year, there is a pressing need to figure out what works, why it works, and how to create useful interactive content that is appropriate for the needs of students who have severe or multiple disabilities. We really can't wait.  

Why is this important to me?

Observations of positive changes:
Students who previously had limited interest in applications on the computer, or a limited attention span for such activities, demonstrate a high degree of interest and engagement with the activities on the IWBs we've tried so far.  Many students who do not attend to learning materials, or only for brief periods of time, actively look at the IWB screen and even interacting with it, and smile.   Some students who rarely-or never- speak sometimes vocalize more often during IWB activities!   Some are making connections between learning materials and what they interact with on the screen, something that simply did not happen previously.  Some students who rarely established eye contact with others or demonstrated joint attention do so during IWB activities, something I discussed in a post on the TechPsych blog.

Technology and my role as a school psychologist:
Designing effective interventions is part of my job as a school psychologist, and mixing interactive whiteboards and interventions is fairly uncharted territory.  I know that there are probably a few other school psychologists, counselors, social workers, and speech/language therapists out there who are wondering what to make of this technology and the students they serve directly, or indirectly through consultation.  There isn't much literature about this topic, so it is difficult to know what is truly "evidence based".

We are in the process of discovery. Within a school that has an IWB in every classroom, serving students with the most complex needs within the school district,  how can I best follow professional school psychology practices(pdf) regarding the provision of direct and indirect services. Some of these expectations are listed below:

"School psychologists promote the development and maintenance of learning environments that support resilience and academic growth, promote high rates of academic engaged time, and reduce negative influences on learning and behavior."

"School psychologists use information and assistive technology resources to enhance students’ cognitive and academic skills."

"School psychologists work with other school personnel to develop, implement, and evaluate effective interventions for increasing the amount of time students are engaged in learning."

"School psychologists facilitate design and delivery of curricula to help students develop effective behaviors, such as self-regulation and self-monitoring, planning/ organization, empathy, and healthy decision-making."

Working towards solutions:
I work closely with my colleague Kelly Cross, a speech and language therapist who serves Wolfe school and two classrooms of students with severe autism at a "regular" elementary school. Kelly also serves as the assistive technology and augmentative communication consultant for our school district.  She's used interactive applications and web resources for many years along with more traditional "hands-on" materials,  but like me, has had limited access to IWB's until recently.  She now has a SMARTboard in her room, along with the portable multi-touch SMARTTable Wolfe received last April.  We work with many of the same students, so with the influx of IWBs in our school, we've stepped up our collaboration.

One of Kelly's challenges is to figure out ways for teachers to integrate assistive technology and/or augmentative communication systems into their work with students during activities that involve interactive whiteboards.   Most of the research the area of assistive technology/aug com focuses on the use of technology to access applications as they are displayed on laptops or computer monitors, or factors related to the use of individual communication devices. The vSked project, led by Dr. Gillian Hayes at the University of California at Irvine, is on the right track in that it incorporates the use of a large interactive display that was used with students with autism, along with smaller hand-held communication systems, which I've discussed in a previous post.


vSked_1 575x320
vSKED in action

Workshop Presentation
This past week, Kelly and I presented at a workshop held in the Arlington VA school district that focused on the use of interactive whiteboards and related applications and web resources with students with special needs.  We shared some of the exciting things we've noticed with our students and shared "before and after" examples.  Included in the presentation were some of the video clips I quickly put together during the first days of school that had an impressive positive impact with students when they were used during interactive whiteboard activities. (Some of these video clips can be found in a previous post: Video clips that help students with autism learn and feel calm at the same time!)

During the workshop, we discussed a few guiding principals, such as the "least dangerous assumption" and the concept of Universal Design for Learning.   We also provided a sampling of resources previously used on the "small screen" appear to powerful when used with students interacting on the larger whiteboard screens.  Below are a few of the resources we shared:

Clicker5 is an application to support reading and writing that provides a natural voice output, and child-friendly word processor. It works well on interactive whitboards It can incorporate several communication symbol systems. It is a good tool for informal assessment with students with communication and other related needs.




Sensory World provides an intuitive navigation system for students to use as they explore various areas of a house and engage in learning and related activities. The site map for all of the areas of the house, as well as the activities, is graphical.




We shared resources from the National Gallery of Art's Kids Zone, a great website that offers plenty of interactive content:


Teachers who want a limited browsing environment for their students the Zac Browser is great for use on IWBs and the new large all-in-one touch screen displays:
Zac Browser

Another website that is good for visual-based browsing is Symbol World:

"The intention is that symbol readers, teachers and carers will contribute, and we are delighted at the number of contributors that have already sent us their work"

We shared a recent find, Taptu rthat can be used on an IWB.  Although Taptu focuses on the mobile touchable web, accessed through smartphones with internet access, it provides links to a wide range of websites designed with intuitive touch interaction in mind, perfect for students with special needs.  In many cases, Taptu web navigation resources work fine on the larger screen of the IWB.  The advantage is that a icon/visual based touch navigation system supports students who can't type and also those who have very limited reading skills.


Sports Navigation for Taptu

Below is a slideshow about the touchable web:
Taptu: Virtual Roundtable


Update: SMARTTable
At Wolfe, we'd like to create a conversation wheel with related activities for the SMARTTable that co-ordinate with SMARTBoard activities.  We'll probably experiment with the conversation wheel concept on the SMARTboard first.


Considerations:
One thing we've learned over the past few months is that it is bit more complicated to create content and activities for the SMARTTable than for the SMARTBoard notebook or Promethean flipchart.   We hope to have it customized to support scaffolded, customized classroom activities for students with special needs, but it might take more time than we had anticipated.  The school's immediate need is for touchable interactive content for all of the classroom IWB's, suitable for our students.

Complications:
Programming for the SMARTTable, for those who have 64-bit computers, requires Windows 7, Visual Studio 2008, and Expression Blend 3.   My HP Touchsmart, my home computer, is 64 bit, but runs Vista.  My school-issued laptop runs Windows XP and is also 64-bit.  To upgrade it, I will have to send it to the tech department for several weeks.   It will be slow-going, since I have to plan for my day-to-day activities and evaluations with students first.

Possible SMARTTable Solutions:
I'm hoping that some students from UNC-Charlotte might want to try their hand at multi-touch programming and help us out!  We'd welcome volunteers from other universities as well.   Wolfe's principal, Mary Jo Breckenridge, is very supportive of the use of innovative technologies with students with special needs, and would figure out a way to make a collaboration happen.










Upcoming Interactive Multimedia Technology Posts
I have about 6 posts in draft form about interesting interactive technologies, research, people, and companies involved with multi-touch, interactive multimedia, and natural user interface/interaction applications. I'll get them up as soon as possible.

One post is about 3M Touch Systems. Another is about an interesting multi-touch start-up company, Osmosis.  I revisited Ballantyne Village to update the use of interactive touch screen technology, something I discussed in detail, along with photos and video clips, in a 2008 post, Technology Supported Shopping and Entertainment User Experience at Ballantyne Village:  "A" for concept, "D" for touch-screen usability".   I got some inside scoop about the rationale behind the changes at the upscale center from a seasoned owner of a high-end audio-visual store I interviewed about 3D TV.   I have some interesting information about current research in "glasses-less" 3D displays. Sharp will be coming out with a 3D cell-phone camera AND glasses-less cell-phone display in the not-to-distant future.  

I'm preparing for posts that highlight a few of my favorite blogs. Until then, take a look at the recent posts on Tracy Boyer's Innovative Interactivity blog, and also InteractiveTV Today.

RELATED & SOMEWHAT RELATED
"The AAC-RERC conducts a comprehensive program of research, development, training, and dissemination activities that address the NIDRR priorities and seek to improve technologies for individuals who rely on augmentative and alternative communication (AAC) technologies. The mission of the AAC-RERC is to assist people who rely on augmentative and alternative communication to achieve their goals by advancing and promoting AAC technologies and supporting the individuals who use, manufacture, and recommend them."



Janet Light, Kathy Drager, Penn State University




Jeff Higginbotham's Bibliography:  Viewing AAC Through Authentic Social Interactions (pdf)

ProLoquo2Go (iPhone/iPod Touch/iPad communication system)


Also posted on the TechPsych blog

Aug 2, 2010

New Hollywood Hard Rock Cafe Sparkles with Interactive Multi-touch Wall and Microsoft Surface Booths!

I came across a blogpost entitled "Tourist in my own town". In this post, the author shares is positive experience of his visit to the new Hard Rock Cafe, located on the Hollywood Walk of Fame.  I loved his comment:  "A whole wall of Microsoft software running and not a single BSOD!"  In addition to the interactive wall, visitors have the chance to play with the content on Microsoft's interactive Surface tables. Below is a picture from the post from the Sure Beats Work blog:



-Sure Beats Work


A recent post on the Hard Rock Cafe blog provides more information about the interactive technologies at the Hollywood site: "Hard Rock International Rocks Its Way to Hollywood Boulevard":


New Look ~ New Vibe ~ New Memorabilia Technology
"In the latest example of Hard Rock’s concept-driven design evolution, the Hollywood Boulevard cafe was developed to integrate technology, creating a new look and vibe that will rock Hollywood. Hard Rock Cafe Hollywood on Hollywood Boulevard showcases new and unique interactive experiences for guests – from an 18’ x 4’ Rock Wall™ to touch screens in booths throughout the cafe to Microsoft Surface™, each featuring innovative multi-touch technology that enables fans to explore the world’s greatest rock ‘n’ roll memorabilia collection and virtually tour all of Hard Rock’s venues worldwide."

"In addition to the cutting-edge multimedia memorabilia experience, hundreds of items from Hard Rock’s iconic collection adorn the walls of Hard Rock Cafe Hollywood on Hollywood Boulevard, including items from many of the world’s most beloved and recognizable musicians, as well as contemporary artists with local ties. Key memorabilia items are now on display, from 
Jimi Hendrix’s purple crushed velvet hat; to Janis Joplin’s love letter to then boyfriend Peter LeBlanc; Jim Morrison’s leather pants and handwritten lyrics to “L.A. Woman”; to Katy Perry’s sparkly dress and Fergie’s tour outfit worn while on tour with the Black Eyed Peas."

The memorabilia wall was created for the Hard Rock Cafe by Obscura Digital, a company that is involved in off-the-desktop ubiquitous computing, including ambient technologies that include natural-user interfaces and interaction. Obscura Digital aims to "make data pervasive and accessible in almost any situation, allowing virtually any surface to be turned into a portal to the Internet".  


The Memorabilia Wall has been installed in several Hard Rock Cafes around the world- additional pictures can be found on the Obscura Digital website.The first installation of the wall was at the Hard Rock Cafe in Las Vegas in 2009. - Below is the interaction of the wall at the Las Vegas Hard Rock Cafe:

-Obscura Digital

The following video, set to Beck's "Elevator Music", provides a great demonstration of the Hard Rock Cafe Memorabilia application as experienced on the Surface:

Hard Rock memorabilia app for Microsoft Surface (extended) from Duncan/Channon on Vimeo.
(The music in the video "Elevator Music, by Beck.)


RELATED
My megapost about the Hard Rock Cafe interactive wall and website:
Interactive Memorabilia at the Hard Rock Cafe: 
Microsoft's Multi-touch Rock Wall, Companion Surface Installations, and Awesome Touch-Responsive Interactive Memorabilia Website

Below is a screenshot of the main portal of the Hard Rock Cafe interactive memorabilia website, which compliments the "real" wall. You can interact with all 1532 items and learn more about the history behind the various artists.  It is fun to play with on a touch-screen display!


Duncan Channon: Sin City Memorabilia Interfaces



SOMEWHAT RELATED
Obscura Digital
Obscura Digital's Cuelight, and interactive pool table at the SOHO Esquire House:

Cuelight from Obscura Digital on Vimeo.
"Featured at the Esquire House's "Ultimate Bachelor Pad" in NYC, the one-of-a kind Obscura CueLight projection system turns a game of pool into an amazing interactive art display"

Jun 26, 2010

A few links: GizmoWatch's 10 Interactive User Interfaces for the Future, CNN's Eatocracy, EVA 2010 and More!

Here's a quick link to a recent Gizmowatch post, Ten Interactive User Interfaces for the Future.  Bharat, the authro, reviews a variety of interfaces, input methods, and interaction techniques, such as Skinput, a water-based touch screen, a muscle-computer interface, air gestures, brain-computer systems, and even a mud-tub interface.


I was fortunate to see some of these interaction techniques and interfaces when I attended CHI 2010 this past April, and plan to share some of my photos and video clips from the conference on this blog soon.


Totally Unrelated


Online connection for foodies
Eatocracy is a new website within the CNN pages that provides news- and more- about all things related to food. The categories on the site include "main", "news", "bite", "sip", "make", "think", and "buzz".  The best part, in my opinion, is the heirloom recipe collection index, where people can upload and share family recipies and the stories behind them.


Here is the description of Eatocracy from the website:

Eatocracy  "is your online home for smart, passionate conversation and information about food news, politics, culture. We'll highlight regional and family recipes, dive into restaurants and food shopping, chat with celebrity and local chefs, and show you what's for dinner around the world tonight. Grab a place at the table and read with your mouth full."

Enjoy!

(The above is a repost from The World is My Interactive Interface)

Coming Soon
--More about 3D TV and Interactive TV
--Highlights from CHI 2010 (better late than never!)
--My experiments- SMARTTable, a game, interactive timeline prototype pictures...
--A post about Lieven van Velthoven's interesting Post-WIMP explorations - here are some links that he recently sent me:
As I took a peek at Lieven's video links, I noticed an interesting video mash-up Lieven created from the open-source code from the RadioHead's House of Cards music video and his One Million Particles app. I'll post them soon.

I'll try to get video, pictures, and commentary about EVA 2010.  EVA stands for Electronic Visualization and the Arts. "Electronic Information, the Visual Arts, and Beyond.

FYI
I'm in the process of sorting through and re-organizing my blogs, which have been around for over four years!  During this time, my blogs have attracted a growing number of readers. Because of this, I'd like to make things a bit user-centered.  So expect to see little changes here and there.  I promise I'll give my readers warnings in advance if I make any serious changes! 

If you are new to this blog, you should know that my blogs started out as on-line filing cabinets, open to the world.  Although there is a bit of overlap of material and some cross-posting between the blogs, they are arranged to serve as a paper-less way of keeping track of things that I've learned through my coursework, conference attendance, readings, and research. Since emerging technologies are high on my list of interests, I also use my blogs to share interesting things that cross my path.    
  
I changed the name of my World Is My Interface blog to The World Is My Interactive Interface.   "Off-the-desktop natural user interfaces, interaction, and user experience" are the main topics of the blog.  It sometimes includes information about ubiquitous computing and DOOH, otherwise known as Digital Out Of Home.

I plan to tinker with my TechPsych blog later on. It focuses on topics that are useful to psychologists, educators, special education teachers, speech and language therapists, health and wellness professionals, and parents.

Feel free to leave comments, as I welcome your input.

May 6, 2010

Link to Innovative Interactivity (II) & post: SMART Technologies' acquisition of NextWindow: A "smart window" to the world

I am happy to announce that will be contributing a post bi-weekly on the 1st and 3rd Thursday of each month for the  Innovative Interactivity (II) blog.

In my first post, I discuss interactive technologies in education and the explosion in the number of interactive whiteboards making way in classrooms in the US and around the globe.   The motivation for this post came from last week's announcement of Smart Technologie's acquisition of NextWindow.  Not long after the announcement, I had a chance to speak with Al Monro, CEO of NextWindow, and Nancy Knowlton, CEO of Smart Technologies. I share some of their insights in my post:

SMART Technologies' acquisition of NextWindow: A "smart window" to the world

About Innovative Interactivity (II):


"Innovative Interactivity serves as an open forum for multimedia producers, web developers and all other visualization junkies. Content focuses on the dynamics and theory of how people receive and react to different forms of information on the Web, both through visual, multimedia storytelling and interactive data visualization."

"The goal is that this blog will provide an outlet for those in the online realm, whether you are interested in learning about multimedia, interactivity, programming languages, data visualization, or all of the above. Hopefully you will be inspired from what you read here to surpass your current web standards in order to develop highly effective multimedia interactives for the digital community."

Tracy Boyer | Founder & Managing Editor

Tracy Boyer
Tracy Boyer is an award-winning multimedia producer, specializing in interactive Web development and multimedia storytelling. Currently, she is a dual master’s candidate (MBA/MSIS) at UNC-Chapel Hill where she is studying Human-Computer Interaction in the School’s Information Science program and Entrepreneurship at Kenan-Flagler Business School.

Previously, she was a multimedia producer at Roanoke.com, served as the UNC correspondent for CNN.com and interned with The Atlanta Journal-Constitution. In 2007, she was selected to participate in the Poynter Summer Fellowship. Boyer graduated with a multimedia degree from UNC’s School of Journalism and Mass Communication. Her passions lie in travel and multimedia production with a focus on video, audio and interactive graphics. See more of her work at www.tracynboyer.com.

Boyer is available for speaking engagements and seminars. Please contact her for more information.

Andrea Ballocchi | Spanish Editor & Social Media Manager

Andrea Ballocchi
Andrea Ballocchi is a Chilean journalist. She studied video production at the Art Institute in Fort Lauderdale, Fla., and worked as an assistant producer for Sábado Gigantes on channel 13 in Santiago, Chile, and as a producer at Anticipa, an internet company also in Chile.
In 2005, she participated in the multimedia project “The Ancient Way”, in Spain. Since then she has participated in several other projects, including “Chasing Crusoe,” “Atacama Stories,” “Special Olympics in Shanghai and Idaho,” and “South of Here.” She has also taught and coordinated projects at Universidad de los Andes, Chile.
Andrea Ballocchi is currently a multimedia journalism graduate student at the University of Miami, Fla. and works at The Knight Center for International Media.

Ellen Peck | Contributor, Philanthropic Multimedia

Posts publish bi-weekly on the 2nd and 4th Thursdays of each month

Ellen Peck
Ellen Peck works as consultant with a focus on the Non-profit sector. Ellen worked for over 15 years with Save the Children as a Director of Development, and also created and managed their Emergencies and Crisis Leadership Council. She has worked with start-up non-profits, and first-time capital campaigns for more established organizations. She has been involved in fundraising and strategic partnerships with individuals, corporations, foundations and organizations, and in strategic planning with artists, agency project teams and senior management at organizations for new initiative development.

Ellen also serves in the role of producer and creative/content advisor to documentary film, music and other projects in the arts associated with social and environmental issues. Her projects include the film and soundtrack for “Born into Brothels,” (USA) which garnered the Oscar for Best Documentary in 2005, and for “Stolen,” (Australia) currently showing at international film festivals.

Ellen is a Liberal Arts grad with a degree from Amherst College.

Lynn Marentette | Contributor, Academic Multimedia

Posts publish bi-weekly on the 1st and 3rd Thursdays of each month

Lynn Marentette
Lynn Marentette has over 20 years of professional experience as a school psychologist, and has used interactive multimedia applications and games with students who have disabilities since the early 1990’s. She is passionate about emerging collaborative technologies, natural user interactions and interfaces, and how the power of interactive multimedia can be harnessed in education. In addition to her work as a psychologist, she blogs about accessible off-the-desktop natural-user interfaces at “Interactive Multimedia Technology.”

Lynn has presented on topics such as multimedia thinking and learning, universal usability of interactive multimedia, and universal design and accessibility for games. She returned to school a few years ago to learn how to make interactive multimedia applications and games for the web, handheld devices, and large displays, and has taken graduate courses such as game design, ubiquitous computing, and virtual reality in preparation for a potential PhD in Information Technology at UNC-Charlotte.

Feb 26, 2010

More Multi-touch: New video from NUITEQ: Snowflake Suite Multi-touch Software on a 46" HD LCD



Here is the promotional information from NUITEQ:


"NUITEQ's Snowflake Suite off the shelf multi-touch software product showcased on a 46" flat full HD multi-touch LCD.  Available for purchase now.


Snowflake Suite is honored with a Stevie Awards finalist recognition for Best Product or Service of the Year 2009 in the category Media and Entertainment for the International Business Awards. Snowflake Suite is available to OEM's, SI's, VAR's, software engineers and end clients. Snowflake Suite comes with hands full of multi-touch applications, an API and a SDK.


Compatible with different multi-touch hardware technology platforms, including: 3M Touch Systems, N-trig, NextWindow, Lumio, Nexio, IR Touch, rear camera based systems, dreaMTouch and others."


"Natural User Interface Technologies AB (NUITEQ) is a Swedish technology company, that offers off the shelf and customized software for interactive single and multi-touch devices. Additionally NUITEQ executes large scale customization projects, concerning multi-touch technology hardware, software and services. In parallel, NUITEQ is working on other innovative emerging technologies within the field of Human Computer Interaction (HCI)."


Today's News:  NUITEQ wins MerlT Award for development through collaboration, growth potential and innovative thinking.


RELATED



NUITEQ Flat 46'' Multi-touch LCD






Key Features
arrow icon Size: 46"
arrow icon Snowflake Suite life time license included
arrow icon Full HD
arrow icon Simultaneous detectionand tracking of up 32 touch points
arrow icon Definite and reliable detection of touch points
arrow icon Real multi-touch function: no specific constraints, like temporal order or position of touch points
arrow icon Particularly suitable for embedded systems: Processing of complex evaluation steps via touch controller,
e.g. keyboard emulation
arrow icon Sample rate: 50 frames/s
arrow icon Glass: 4 mm toughened safety glass
arrow icon Slim design: only 3 cm construction depth and 5 cm frame width
arrow icon USB interface and separate power supply
arrow icon No drift, no calibration required
arrow icon Applicable to all display technologies
arrow icon Protocol: TUIO
arrow icon Detection of size and position of objects in the active area
arrow icon 2 years warranty
Electrical
arrow icon Power Supply: 19 V DC ± 20 %
arrow icon Power Consumption: 11 W
arrow icon Interface: USB 1.1, full speed
 
Functional
arrow icon Simultaneous Touch Points: 32
arrow icon Touch Point Size: > 10 mm
arrow icon Spatial Resolution: < 2 mm
arrow icon Communication Protocol : Propriatary or ·· TUIO 1.0 (2Dcur and 25Dcur profiles)
arrow icon Scan Speed: 55 ms
Mechanical Data
arrow icon Frame Dimensions: 1136 x 680 x 28 mm
arrow icon Frame Finish: Black powder coating (RAL 9011)
arrow icon Active Area: 1018.1 x 572.7 mm
arrow icon Window: 4 mm double-sided anti-reflective laminted safety filterglass
arrow icon Weight: 11 kg (including filter glass)
arrow icon Monitor: Direct fit to SHARP PN-465E (35,5 KG)
Environmental
arrow icon Operating Temperature: 0 °C to 40 °C
arrow icon Operating Humidity: 20 % to 80 % (no condensation)







Also available as a horizontal solution.









NUITEQ Wiki
Harry van der Veen's NUITEQ Blog
(I've been following Harry van der Veen's journey since he was a university student. At the time, he was a leading member of the NUI-Group, creating a DYI multi-touch table as part of his studies. This was before Microsoft Surface was born.)