Showing posts sorted by date for query "natural user interaction". Sort by relevance Show all posts
Showing posts sorted by date for query "natural user interaction". Sort by relevance Show all posts

Oct 31, 2010

Microsoft is acquiring Canesta, Inc., a developer of 3-D electronic perception technology for natural user interaction, gaming, and more.

Microsoft to Acquire 3-D Chip Firm Canesta
Michael Baron, TheStreet 10/29/10

Thanks to Harry Van Der Veen, of NUITEQ, for this link!

RELATED
The following video is from the Canesta3D YouTube channel. It demonstrates the 3D input sensor in action, with four people moving around in a living room. The chip used in the system depicted in the video was the precursor to the current chip, called the "Cobra 320x200".


Below is a demo of gesture interaction using Canesta3D technology to control and select information and content on a large display.  In my opinion, this will change the way we interact with our TV's, at least for those of us who hate using bad remotes!  Microsoft's acquisition of Canesta is good news, especially if they allow this technology to be used by the masses.   I'm pretty sure it has the capability of supporting  interaction with HD TV's are internet-ready, and can support GoogleTV, LeanBack, and Vimeo's Couch Mode.




Canesta Announces Definitive Agreement to be Acquired by Microsoft
Press Rease, 10/29/10, Canesta

About Canesta (From the Canesta website)
"Canesta (www.canesta.com) is the inventor of revolutionary, low cost electronic perception technology and leading provider of single chip CMOS 3-D sensors that fundamentally change the relationship between devices and their users. This capability makes possible true 3-D perception as input to everyday devices, rather than the widely understood 3-D representational technologies as output. Canesta’s 3-D input technology, based upon tiny, CMOS 3-D imaging chips or “sensors”, enables fine-grained, 3-dimensional depth-perception in a wide range of applications. Products based on this capability can then react on sight to the actions or motions of individuals and objects in their field of view, gaining levels of functionality and ease of use that were simply not possible in an era when such devices were blind. Canesta’s focus is on mass market consumer electronics, but many applications exist in other markets as well. Canesta is located in Sunnyvale, CA. The company has filedin excess of fifty patents, 44 of which have been granted so far."


Canesta Corporate Fact Sheet (pdf)
Videos: http://canesta.com/applications/consumer-electronics/gesture-controls

I posted some videos about Canesta's technologies on the following post. There are two videos that show Canesta's 3D depth camera works on a Hitachi flat-panel display: Interactive Displays 2009 Conference

For more information about interactive TV, GoogleTV, Leanback and Couch Mode, see the second section of my recent post:
Philipp Geist: Blending the Physical with the Digital;  Google TV/Leanback, Vimeo's new Couch Mode, oh..and ViewSonic's 3D (glasses-less) pocket camcorder...

Oct 12, 2010

Update on Josh Blake, newly designated Microsoft Surface MVP

Josh Blake is the Tech Lead of the InfoStrat Advance Technology Group in DC.  He has been creating multi-touch applications Microsoft's Surface multi-user table-tops for a while. Recently, his team built a suite of applications designed for use by young children at a museum.  Below is a video demonstration of some of this work. It really looks exciting!


Microsoft Surface and Magical Object Interaction

Josh Blake's blog is called Deconstructing the NUI- for those of you new to this blog, NUI stands for Natural User Interface (also known as Natural User Interaction).  See his post, Microsoft Surface and Magical Object Interaction, for more information!

RELATED
Here is a plug for Josh Blake's book, "Multitouch on Windows"

Book Ordering Information

FYI:  InfoStrat  is hiring  WPF experts as well as Microsoft CRM and Microsoft SharePoint experts.


Microsoft Surface MVPs
Dr. Neil Roodyn
Dennis Vroegop
Rick Barraza
Joshua Blake





Sep 26, 2010

Essential Interaction Design Essays and Articles: Dan Saffer's Lists, Don Norman, and Interactions Magazine

I came across a link about Dan Saffer's recent post, Essential Interaction Design Essays and Articles.  Equally important is Dan Saffer's List:  Top Ten Essential Interaction Design Books


Dan Saffer is one of my "important influences".  When I was taking HCI and Ubiquitous Computing courses, I bought the first edition of his book,  Designing for Interaction:  Creating Innovative Applications and Devices.  In today's world of technical convergence, it is an important read, as Saffer's content crosses a number of disciplines.

Thoughts:
It doesn't surprise me to learn that the #1 book on Saffer's Essential Interaction Design Books list is  list is Don Norman's The Design of Everyday Things.  According to Saffer,  "there’s no getting around it: this is the book. Affordances, mental models, and other bits that have all become part of the general lexicon all started with The Don’s book. A must read." 

Don Norman's book was required reading in the Human-Computer Interaction class I took a few years ago.  As I read through the book, I sensed a familiar tone.  I later learned that Don Norman was the co-author of a required textbook for one of the psychology courses I took when I was a university student the first time around.    



Don Norman's thinking has influenced me for decades - he continues to be an influence, because he writes articles for one of my favorite publications, Interactions Magazine:



It brightens up my day when I open up my mailbox- the one at the end of my real-life driveway- and find my Interactions magazine, in all of its well-designed, well-written,  semi-glossy-paged glory, waiting for me to open up and read.   The September/October, 2010 issue includes articles on topics related to authenticity in new media, the complexity of "advancement", design and usability, and the politics of development. 


A must-read is Gestural Interfaces: A Step Backwards in Usability, co-authored by Don Norman and his collaborator, Jakob Neilson, 


Here is an excerpt from the article, which highlights some of the problems of rushing to get products with natural-user interfaces out to market:
"Why are we having trouble? Several reasons:
  • The lack of established guidelines for gestural control
  • The misguided insistence by companies (e.g., Apple and Google) to ignore established conventions and establish ill-conceived new ones.
  • The developer community’s apparent ignorance of the long history and many findings of HCI research, which results in their feeling empowered to unleash untested and unproven creative efforts upon the unwitting public"
(Interactions Magazine is a publication of ACM CHI -Association of Computing Machinery, Computer-Human Interaction interest group).


Other articles by Don Norman, published in Interactions Magazine:
The Research-Practice Gap: The Need for Translational Developers 
Natural User Interfaces are not Natural 
The Transmedia Design Challenge: Technology that is Pleasurable and Satisfying
Technology First, Needs Last: The Research-Product Gulf
To be published, available on the jnd website:
Systems Thinking:  A Product is More Than The Product  


SOMEWHAT RELATED
My resource pages:
RESOURCES: Natural User Interaction, InfoViz, Multi-touch, Blog roll, and More - a huge mega-list of links! 
Conferences, Research, Resources page


Living with Complexity
Donald Norman, to be release in October 2010
Living with Complexity


Interactions Archives


Here are a list of books/articles, suggested by Dan Saffer's readers:


Designing for Interaction – Saffer, D. (2nd Edition; 2009)
Thoughts on Interaction Design – Kolko, J. (2009)
The Humane Interface – Raskin, J.
Digital Ground – McCullough, M.
Inmates are running the Asylum – Cooper, A
Designing Interactions – Moggridge, B (ed.)
Everyware – Greenfeild, A.
Designing Social Interfaces – Malone & Crumlisch
Emotional Design – Norman, D.
Invisible Computer – Norman, D.
Persuasion Technology – Fogg, BJ
Thoughtful Interaction Design: A Design Perspective on Information Technology by Jonas Lowgren and Erik Stolterman (Paperback – Mar 30, 2007)

Designing Visual Interfaces by Mullet/San
Steve Krug – Don’t Make Me Think: A Common Sense Approach to Web Usability
Design Research: Methods and Perspectives edited by Brenda Laurel 
Information Architecture (“The Polar Bear Book”) by Peter Morville.


Thanks to Putting People First for the link to Dan Saffer's list!

Sep 18, 2010

Interactive Tabletops and Surfaces: 2010 ACM Conference, Nov. 7-10, Saarbrucken, Germany. Wish I could go!

If you are new to this blog, you should know that I'm passionate about interactive tables and surfaces of all sizes!   Although this technology has been around for a while, it is a new concept to most people.  The researchers and practitioners involved in the upcoming 2010 Interactive Tabletops and Surfaces Conference have been an important influence in the way people think about interacting with technology, and have made significant contributions to this emerging field over the past several years.   It hasn't been an easy road, given that most of us have minds brainwashed through years of forced keyboard-and-mouse interaction and traditional WIMP (Windows, Icons, Menus, Pointers) interfaces.

I first learned about the first Interactive Tabletops conference, held in 2006, in early 2007.  At the time, I was working on projects for my HCI and Ubiquitous Computing classes, trying to learn everything I could about natural user interaction, large touch-screen displays, tabletop computing, and multi-touch.   I was inspired by the interesting work going on in this field.  This was before the first iPhone was introduced, before Microsoft's multi-touch Surface was unveiled, and three years before Apple broke out with the iPad.

Many of the people involved with the 2010 Interactive Tabletops and Surfaces Conference are (or have been) affiliated with the NUI group NUI stands for Natural User Interface, or Natural User Interaction - the NUI group is "a global research community focused on the open discovery of natural user interfaces."  I joined the NUI-group in 2007 when I was looking for more information about the nuts and bolts of multi-touch programming and systems, and have been encourage to see how things have evolved since then.

Members of another group, sparkon, are also participating in the Interactive Tabletops and Surfaces conference.  Sparkon is an on-line community that includes people involved with  interactive technologies, including tabletop and surface computing. "On sparkon, you'll find projects demonstrating the latest interactive techniques, applications, software frameworks, case studies, and blog articles relating to creative and emergent technology."  (I'm also a member of Sparkon.)


Here's the information from the conference website:

ACM Interactive Tabletops and Surfaces, Saarbrücken, Germany:  7-10 November, 2010
"ITS 2010 is a premier venue for presenting research in the design and use of new and emerging tabletop and interactive surface technologies. As a young community, we embrace the growth of the discipline in a wide variety of areas, including innovations in ITS hardware, software, interaction design, and studies expanding our understanding of design considerations of ITS technologies and of their applications in modern society. ITS 2010 will bring together top researchers and practitioners who are interested in both the technical and human aspects of interactive tabletop and surface technologies. It is our hope that we will be able to achieve increased synergy of approaches between the disciplines engaged in the research in the area of interactive tabletops and surfaces, Design, HCI, UbiComp, Psychology, MobileHCI and other related fields. More directly, we intend to encourage immediate interdisciplinary collaboration on future research topics. Young scholars and Ph.D. students are especially encouraged to submit papers and participate in the doctoral colloquium."


Johannes Schöning, DFKI GmbH
Antonio Krüger, DFKI GmbH
Conference General Chairs



KEYNOTE SPEAKER:  W. Bradford Paley

"Bio: W. Bradford Paley uses computers to create visual displays with the goal of making readable, clear, and engaging expressions of complex data. He did his first computer graphics in 1973, founded Digital Image Design Incorporated in 1982, and started doing financial & statistical data visualization in 1986. He has exhibited at the Museum of Modern Art; he created TextArc.org; he is in the ARTPORT collection of the Whitney Museum of American Art; has received multiple grants and awards for both art and design, and his designs are at work every day in the hands of brokers on the floor of the New York Stock Exchange. He is an adjunct associate professor at Columbia University, and is director of Information Esthetics: a fledgling interdisciplinary group exploring the creation and interpretation of data representations that are both readable and esthetically satisfying."


SAMPLE TOPICS



  • Applications
  • Gesture-based interfaces
  • Multi-modal interfaces
  • Tangible interfaces
  • Novel interaction techniques
  • Data handling/exchange on large interactive surfaces
  • Data presentation on large interactive surfaces
  • User-interface technology
  • Computer supported collaborative systems
  • Middleware and network support
  • Augmented reality
  • Social protocols
  • Information visualizations
  • Interactive surface hardware, including sensing and input technologies with novel capabilities
  • Human-centered design & methodologies





RELATED
Previous Conferences








PLUGS
From the conference website -Links to the conference sponsors:




We appreciate the generous support of the following sponsors, without whom this conference would not be possible. Click on the logos to learn more about our generous supporters, and let us know if you are interested in becoming a sponsor.

Champions:

 

Benefactors:

  

Donors:

Contributors:

Academic Sponsors:

     

Aug 31, 2010

Osmosis: Multi-touch systems for... everywhere!

Not long ago I had the opportunity to chat with Stuart McLean, the founder of Osmosis, a company that delivers customized multi-touch systems of hardware and software that support human-centered natural user interaction.   Stuart has many years of experience working in more traditional IT/business roles, and knows from this experience that there is  better way to support  human computer interaction, including interaction between people.

Like many of us in the "NUI" community, Stuart was impressed by the video of Jeff Han's 2006 TED Talk, which demonstrated a variety of awesome multi-touch, multi-user applications on a high-resolution drafting table.  Stuart saw the importance of natural user interfaces and interaction and became involved with the NUI Group, a "global research community focused on the open discovery of natural user interfaces". 

Unlike traditional tech companies, Osmosis is a collaboration between a global network of engineers, designers, and developers who share the "NUI" vision. This collaboration enables the company to provide solutions for clients across a range of countries, cultures, and domains.


Below is a photo-gallery of some of the applications and systems developed by Osmosis:


Multi-touch by Osmosis
GALLERY
As you can see from the gallery photos, Osmosis provides a range of possibilities for their clients and potential clients.  All of the displays are high-definition.  Some are projection-systems, and others are displays with multi-touch sensing technology.  Since the construction is modular, a variety of form factors are available.  High-quality surround and domed sound systems are available.  Applications include information kiosks, point of sale/digital signage, hospitality, presentation and training, education, and audio-visual performance and production.  Osmosis also provides applications that support interaction with tangible objects.

Below are two videos that give a taste of what Osmosis is all about:

OSMOSIS DEMO REEL

Demo Reel from Osmosis on Vimeo.

MULTI-TOUCH EVERYWHERE

MT Everywhere from Osmosis on Vimeo.

I can see where some of these applications would be great in K-12 educational settings.  Just look at the joy on the faces of the kids in the Multi-Touch Everywhere video!

(Short video clips of the Osmosis applications in action can be found in the showcase page of the company's website.)

Aug 21, 2010

Reflections About Interactivity in my Present World

Background:  For those of you who are new to this blog, I work as a school psychologist in a public school district in North Carolina. During the mid 2000's, I took a variety of computer courses, leading up to a decision to work part time while taking graduate courses part-time such as human-computer interaction, games, information visualization, ubiquitous computing, VR, etc. I returned to work full time in 2008, due to the economic downturn.

I continue to maintain my passion for technology that supports natural user interaction, and share my interests on this blog and to a lesser extent, two other blogs.  I initially started blogging because it was a requirement for one of my courses, and found that my blogs served me well as on-line filing cabinets.

Update:  I don't usually post much about my work on this blog, but I have some exciting things to share.

New School Year, New SMARTBoard: I'd like am excited about the upcoming school year because my "home" school, Wolfe, a program that serves mostly teens and young adults up to age 22 who have more severe disabilities (including autism), now has an interactive whiteboard in every classroom.

School started for Wolfe students on July 26th, and three more whiteboards were installed.  One of the new SMARTboards is in the speech and language room, along with a multi-touch SMARTTable the school received last April, one is in the Art/Work Adjustment room, and one is in the room I use with small groups of students, which is used for music one day a week.


Although I have used interactive whiteboards in my work with students for several years, this is the first year that I have had one available to me most of the time in a school. Since most of the teachers received their IWBs over the past year, there is a pressing need to figure out what works, why it works, and how to create useful interactive content that is appropriate for the needs of students who have severe or multiple disabilities. We really can't wait.  

Why is this important to me?

Observations of positive changes:
Students who previously had limited interest in applications on the computer, or a limited attention span for such activities, demonstrate a high degree of interest and engagement with the activities on the IWBs we've tried so far.  Many students who do not attend to learning materials, or only for brief periods of time, actively look at the IWB screen and even interacting with it, and smile.   Some students who rarely-or never- speak sometimes vocalize more often during IWB activities!   Some are making connections between learning materials and what they interact with on the screen, something that simply did not happen previously.  Some students who rarely established eye contact with others or demonstrated joint attention do so during IWB activities, something I discussed in a post on the TechPsych blog.

Technology and my role as a school psychologist:
Designing effective interventions is part of my job as a school psychologist, and mixing interactive whiteboards and interventions is fairly uncharted territory.  I know that there are probably a few other school psychologists, counselors, social workers, and speech/language therapists out there who are wondering what to make of this technology and the students they serve directly, or indirectly through consultation.  There isn't much literature about this topic, so it is difficult to know what is truly "evidence based".

We are in the process of discovery. Within a school that has an IWB in every classroom, serving students with the most complex needs within the school district,  how can I best follow professional school psychology practices(pdf) regarding the provision of direct and indirect services. Some of these expectations are listed below:

"School psychologists promote the development and maintenance of learning environments that support resilience and academic growth, promote high rates of academic engaged time, and reduce negative influences on learning and behavior."

"School psychologists use information and assistive technology resources to enhance students’ cognitive and academic skills."

"School psychologists work with other school personnel to develop, implement, and evaluate effective interventions for increasing the amount of time students are engaged in learning."

"School psychologists facilitate design and delivery of curricula to help students develop effective behaviors, such as self-regulation and self-monitoring, planning/ organization, empathy, and healthy decision-making."

Working towards solutions:
I work closely with my colleague Kelly Cross, a speech and language therapist who serves Wolfe school and two classrooms of students with severe autism at a "regular" elementary school. Kelly also serves as the assistive technology and augmentative communication consultant for our school district.  She's used interactive applications and web resources for many years along with more traditional "hands-on" materials,  but like me, has had limited access to IWB's until recently.  She now has a SMARTboard in her room, along with the portable multi-touch SMARTTable Wolfe received last April.  We work with many of the same students, so with the influx of IWBs in our school, we've stepped up our collaboration.

One of Kelly's challenges is to figure out ways for teachers to integrate assistive technology and/or augmentative communication systems into their work with students during activities that involve interactive whiteboards.   Most of the research the area of assistive technology/aug com focuses on the use of technology to access applications as they are displayed on laptops or computer monitors, or factors related to the use of individual communication devices. The vSked project, led by Dr. Gillian Hayes at the University of California at Irvine, is on the right track in that it incorporates the use of a large interactive display that was used with students with autism, along with smaller hand-held communication systems, which I've discussed in a previous post.


vSked_1 575x320
vSKED in action

Workshop Presentation
This past week, Kelly and I presented at a workshop held in the Arlington VA school district that focused on the use of interactive whiteboards and related applications and web resources with students with special needs.  We shared some of the exciting things we've noticed with our students and shared "before and after" examples.  Included in the presentation were some of the video clips I quickly put together during the first days of school that had an impressive positive impact with students when they were used during interactive whiteboard activities. (Some of these video clips can be found in a previous post: Video clips that help students with autism learn and feel calm at the same time!)

During the workshop, we discussed a few guiding principals, such as the "least dangerous assumption" and the concept of Universal Design for Learning.   We also provided a sampling of resources previously used on the "small screen" appear to powerful when used with students interacting on the larger whiteboard screens.  Below are a few of the resources we shared:

Clicker5 is an application to support reading and writing that provides a natural voice output, and child-friendly word processor. It works well on interactive whitboards It can incorporate several communication symbol systems. It is a good tool for informal assessment with students with communication and other related needs.




Sensory World provides an intuitive navigation system for students to use as they explore various areas of a house and engage in learning and related activities. The site map for all of the areas of the house, as well as the activities, is graphical.




We shared resources from the National Gallery of Art's Kids Zone, a great website that offers plenty of interactive content:


Teachers who want a limited browsing environment for their students the Zac Browser is great for use on IWBs and the new large all-in-one touch screen displays:
Zac Browser

Another website that is good for visual-based browsing is Symbol World:

"The intention is that symbol readers, teachers and carers will contribute, and we are delighted at the number of contributors that have already sent us their work"

We shared a recent find, Taptu rthat can be used on an IWB.  Although Taptu focuses on the mobile touchable web, accessed through smartphones with internet access, it provides links to a wide range of websites designed with intuitive touch interaction in mind, perfect for students with special needs.  In many cases, Taptu web navigation resources work fine on the larger screen of the IWB.  The advantage is that a icon/visual based touch navigation system supports students who can't type and also those who have very limited reading skills.


Sports Navigation for Taptu

Below is a slideshow about the touchable web:
Taptu: Virtual Roundtable


Update: SMARTTable
At Wolfe, we'd like to create a conversation wheel with related activities for the SMARTTable that co-ordinate with SMARTBoard activities.  We'll probably experiment with the conversation wheel concept on the SMARTboard first.


Considerations:
One thing we've learned over the past few months is that it is bit more complicated to create content and activities for the SMARTTable than for the SMARTBoard notebook or Promethean flipchart.   We hope to have it customized to support scaffolded, customized classroom activities for students with special needs, but it might take more time than we had anticipated.  The school's immediate need is for touchable interactive content for all of the classroom IWB's, suitable for our students.

Complications:
Programming for the SMARTTable, for those who have 64-bit computers, requires Windows 7, Visual Studio 2008, and Expression Blend 3.   My HP Touchsmart, my home computer, is 64 bit, but runs Vista.  My school-issued laptop runs Windows XP and is also 64-bit.  To upgrade it, I will have to send it to the tech department for several weeks.   It will be slow-going, since I have to plan for my day-to-day activities and evaluations with students first.

Possible SMARTTable Solutions:
I'm hoping that some students from UNC-Charlotte might want to try their hand at multi-touch programming and help us out!  We'd welcome volunteers from other universities as well.   Wolfe's principal, Mary Jo Breckenridge, is very supportive of the use of innovative technologies with students with special needs, and would figure out a way to make a collaboration happen.










Upcoming Interactive Multimedia Technology Posts
I have about 6 posts in draft form about interesting interactive technologies, research, people, and companies involved with multi-touch, interactive multimedia, and natural user interface/interaction applications. I'll get them up as soon as possible.

One post is about 3M Touch Systems. Another is about an interesting multi-touch start-up company, Osmosis.  I revisited Ballantyne Village to update the use of interactive touch screen technology, something I discussed in detail, along with photos and video clips, in a 2008 post, Technology Supported Shopping and Entertainment User Experience at Ballantyne Village:  "A" for concept, "D" for touch-screen usability".   I got some inside scoop about the rationale behind the changes at the upscale center from a seasoned owner of a high-end audio-visual store I interviewed about 3D TV.   I have some interesting information about current research in "glasses-less" 3D displays. Sharp will be coming out with a 3D cell-phone camera AND glasses-less cell-phone display in the not-to-distant future.  

I'm preparing for posts that highlight a few of my favorite blogs. Until then, take a look at the recent posts on Tracy Boyer's Innovative Interactivity blog, and also InteractiveTV Today.

RELATED & SOMEWHAT RELATED
"The AAC-RERC conducts a comprehensive program of research, development, training, and dissemination activities that address the NIDRR priorities and seek to improve technologies for individuals who rely on augmentative and alternative communication (AAC) technologies. The mission of the AAC-RERC is to assist people who rely on augmentative and alternative communication to achieve their goals by advancing and promoting AAC technologies and supporting the individuals who use, manufacture, and recommend them."



Janet Light, Kathy Drager, Penn State University




Jeff Higginbotham's Bibliography:  Viewing AAC Through Authentic Social Interactions (pdf)

ProLoquo2Go (iPhone/iPod Touch/iPad communication system)


Also posted on the TechPsych blog

Aug 2, 2010

New Hollywood Hard Rock Cafe Sparkles with Interactive Multi-touch Wall and Microsoft Surface Booths!

I came across a blogpost entitled "Tourist in my own town". In this post, the author shares is positive experience of his visit to the new Hard Rock Cafe, located on the Hollywood Walk of Fame.  I loved his comment:  "A whole wall of Microsoft software running and not a single BSOD!"  In addition to the interactive wall, visitors have the chance to play with the content on Microsoft's interactive Surface tables. Below is a picture from the post from the Sure Beats Work blog:



-Sure Beats Work


A recent post on the Hard Rock Cafe blog provides more information about the interactive technologies at the Hollywood site: "Hard Rock International Rocks Its Way to Hollywood Boulevard":


New Look ~ New Vibe ~ New Memorabilia Technology
"In the latest example of Hard Rock’s concept-driven design evolution, the Hollywood Boulevard cafe was developed to integrate technology, creating a new look and vibe that will rock Hollywood. Hard Rock Cafe Hollywood on Hollywood Boulevard showcases new and unique interactive experiences for guests – from an 18’ x 4’ Rock Wall™ to touch screens in booths throughout the cafe to Microsoft Surface™, each featuring innovative multi-touch technology that enables fans to explore the world’s greatest rock ‘n’ roll memorabilia collection and virtually tour all of Hard Rock’s venues worldwide."

"In addition to the cutting-edge multimedia memorabilia experience, hundreds of items from Hard Rock’s iconic collection adorn the walls of Hard Rock Cafe Hollywood on Hollywood Boulevard, including items from many of the world’s most beloved and recognizable musicians, as well as contemporary artists with local ties. Key memorabilia items are now on display, from 
Jimi Hendrix’s purple crushed velvet hat; to Janis Joplin’s love letter to then boyfriend Peter LeBlanc; Jim Morrison’s leather pants and handwritten lyrics to “L.A. Woman”; to Katy Perry’s sparkly dress and Fergie’s tour outfit worn while on tour with the Black Eyed Peas."

The memorabilia wall was created for the Hard Rock Cafe by Obscura Digital, a company that is involved in off-the-desktop ubiquitous computing, including ambient technologies that include natural-user interfaces and interaction. Obscura Digital aims to "make data pervasive and accessible in almost any situation, allowing virtually any surface to be turned into a portal to the Internet".  


The Memorabilia Wall has been installed in several Hard Rock Cafes around the world- additional pictures can be found on the Obscura Digital website.The first installation of the wall was at the Hard Rock Cafe in Las Vegas in 2009. - Below is the interaction of the wall at the Las Vegas Hard Rock Cafe:

-Obscura Digital

The following video, set to Beck's "Elevator Music", provides a great demonstration of the Hard Rock Cafe Memorabilia application as experienced on the Surface:

Hard Rock memorabilia app for Microsoft Surface (extended) from Duncan/Channon on Vimeo.
(The music in the video "Elevator Music, by Beck.)


RELATED
My megapost about the Hard Rock Cafe interactive wall and website:
Interactive Memorabilia at the Hard Rock Cafe: 
Microsoft's Multi-touch Rock Wall, Companion Surface Installations, and Awesome Touch-Responsive Interactive Memorabilia Website

Below is a screenshot of the main portal of the Hard Rock Cafe interactive memorabilia website, which compliments the "real" wall. You can interact with all 1532 items and learn more about the history behind the various artists.  It is fun to play with on a touch-screen display!


Duncan Channon: Sin City Memorabilia Interfaces



SOMEWHAT RELATED
Obscura Digital
Obscura Digital's Cuelight, and interactive pool table at the SOHO Esquire House:

Cuelight from Obscura Digital on Vimeo.
"Featured at the Esquire House's "Ultimate Bachelor Pad" in NYC, the one-of-a kind Obscura CueLight projection system turns a game of pool into an amazing interactive art display"