Showing posts sorted by date for query "remote control". Sort by relevance Show all posts
Showing posts sorted by date for query "remote control". Sort by relevance Show all posts

Dec 17, 2009

WebTaps HDTV and Touch-Screen Web Browser: Share a view of the web on your HDTV from your family couch!

Wasn't there a moment about ten years ago when we thought the next wave of the Internet would arrive on our televisions?  


A new wave is on the horizon, now that more homes have large flat-panel HDTVs!


With interactive TV programming and the buzz about anywhere, anytime TV on our mobile devices, it just seems right to have a chance to snuggle up with loved ones around the family room HDTV and experience some happy web-sharing moments, as depicted in the cozy picture below from the WebTaps website:






WebTaps HDTV PreviewWebTaps Touch PC Screen Preview

So how do you interact with the giant web?  According to information on the website, you can use your wireless mouse, your TV remote control, or choose from one of the following devices, available for purchase from the WebTaps Accessories Store:
Loop Pointer In-Air Mouse for PCs & Macs connected to TVs & ProjectorsLogitech MX Air Rechargeable Cordless Air MouseKensington SlimBlade Trackball Mouse with Bluetooth Wireless (Graphite) K72281USWavit 3D PC remote for the InternetGyration GYM1100NA Air Mouse GO Plus

There is too much to summarize, so here is a copy of the press release, from Steaming Media:

WebTaps Releases HDTV Web Browser

WebTaps announces the availability of the first HDTV web browser with integrated intelligent virtual keyboard and screen scaling technology


Rockville, Maryland (December 17, 2009) -

WebTaps, a developer of web browsing software for HDTVs and touch screen PCs, today announced the availability of the WebTaps HDTV Web Browser. The browser is designed to be used from across the room in a TV viewing environment to augment or replace the content otherwise available on the HDTV. WebTaps offers the only HDTV web browser that automatically scales web content to the full size of the HDTV screen and includes a truly intelligent virtual keyboard. The patent-pending intelligent virtual keyboard knows when and where to appear on-screen so that text can be easily entered while watching from across the room.

"WebTaps has finally brought the full internet, including access to every website, to the biggest and best screen in the home - the HDTV," said Scott Lincke, CEO of WebTaps. "WebTaps enables people to sit back and comfortably access great sites like Hulu.com, Facebook, YouTube, and Google. They can easily find content and sit back to watch together with their friends and family instead of staring at a laptop screen. WebTaps really transforms how people can use their HDTV by bringing an infinite supply of content, unlimited by their cable company or over-the-air TV signal."


To get started, users of PC-connected HDTVs download the free software installer from www.WebTaps.com. No user signup is required. The user simply selects their country and language and the software is ready to use. A localized content guide is presented, showing great content sites. Alternately, users can enter any web address or search any of the leading search engines.

WebTaps plans to distribute its products through retailers and PC OEMs in 2010. "We are pleased by the reaction to our products," said Scott Lincke. "Web browsing on HDTVs saves people money spent on premium services and they tell us that it gives them even more functionality than their DVR since they don't have to think ahead about what they want to record. Suddenly anything available on the web can be watched on their big screen TV."


WebTaps HDTV Web Browser product evaluation kits are available for qualified press personnel. In addition, WebTaps will have representatives available to answer further questions at the Consumer Electronics Show in January, 2010. Please contact WebTaps at pr@WebTaps.com for more information.

###

About WebTaps Inc.


WebTaps Inc. develops technology and products that enable web browsing on HDTVs and touch-screen PCs. The company offers its solutions for sale directly to consumers and for licensing to PC OEMs and service providers. WebTaps standard version is available as a free download. Additionally a premium version is available with or without a WebTaps wireless remote control. Further information about WebTaps and the WebTaps HDTV Web Browser can be found at www.WebTaps.com.

The names of actual companies and products mentioned herein may be the trademarks of their respective owners.




WEBTAPS INC.
Editorial Contact:
Scott Lincke
(202) 713-5620
pr@WebTaps.com

Dec 11, 2009

Participatory Design Conference 2010 "Participation :: The Challenge" + some thoughts

I really want to go to Australia next year and attend this conference! Below are links to the conference, along with an excerpt from the conference description:

11th Biennial Participatory Design Conference:  Participation :: The Challenge (pdf)
PDC2010 Conference Website
PDC2008 Conference Website

"Participation is the complex, contested, changing, creative and celebratory core of participatory design. We invite you to explore what participation can and needs to mean in the design contexts where we are working now and those we are likely to encounter soon. While current ‘best practice’ in many areas of interactive technology design now at least pays lip service to people’s participation, how is this participation being negotiated and defined, and by whom? And if Participatory Design methods developed some 20 years ago are claimed to have become standard design practice, how do we go about developing the methods that will define standard design practice 20 years from now?"


REFLECTION
Judging from what I've experienced as a consumer/user,  there are many things that are floating around in the form of electronics, software, and related gadgets that are examples of the absence of participatory design.

My daily pet peeve is the remote control for my entertainment set-up, which includes DVR and a small but growing number of interactive TV channels.  Another pet peeve is the usability of productivity software, including the software I must use for work.

At any rate, below are links to some of my thoughts related to usability topics that might be of interest to people who are thinking about or practicing participatory design or user-centered design.

2007 Letter to the Editor, Pervasive Computing
Useful Usability Studies (pdf)

2007 Blog Post
Usability/Interaction Hall of Shame (In a Hospital)

2008 Blog Posts
Interactive Touch-Screen Technology, Participatory Design, and "Getting It"
An Example of Convergence: Interactive TV: uxTV 2008

2009 Blog Posts
Microsoft: Are You Listening?  Cool Cat Teacher (Vicki Davis) Tries out Microsoft's Multi-touch Surface Table
Haptic/Tactile Interface:  Dynamically Changeable Physical Buttons
The Convergence of TV, the Internet, and Interactivity:  Update
UX of ITV:  The User Experience and Interactive TV (or Let's Stamp Out Bad Remote Controls)
ElderGadget Blog: Useful Tech and Tools

Nov 29, 2009

Tabletop Conference in Banff: Martin Kaltenbrunner's post on the Tangible Interaction Frameworks blog

I'd like to share with you a link to a great post covering the recent Interactive Tabletops and Surfaces conference in Banff, Canada. The post was written by Martin Kaltenbrunner, author of the Tangible Interaction Frameworks blog, and is packed with info and interesting links:

Tabletop Conference in Banff

Martin was impressed by the iLabat the University of Calgary.  He also mentioned the work of researchers from the Media Computing Groupat RWTH Aachen University known for SLAP, and the Media Interaction Lab at the Upper Austria University of Applied Sciences, known for CRISTAL.

Info about Martin from his website:

"Martin Kaltenbrunner, co-founder of Reactable Systems, is a Ph.D. candidate at the Pompeu Fabra University in Barcelona, Spain. His research concentrates on tangible user interfaces and human computer interaction in general, topics he has been also teaching at the Kunstuniversität Linz, Universitat Pompeu Fabra and UCP Porto. Recently he has been mainly working on the human computer interaction concepts of the Reactable - an electronic musical instrument with a tangible user interface. He is author of the open source tangible interaction framework reacTIVision and the related TUIO protocol, which has been widely adopted for open source multi-touch applications."


RELATED

Previous Posts



For an overview of what Interactive Tabletops and Surfaces is about, take a careful look of the video from the 2008 conference, credits listed below:


Video Credits (in order of appearance, Tabletop 2008):
1. System Design for the WeSpace: Linking Personal Devices to a Table-Centered Multi-User, Multi-Surface Environment. Jiang, H., Wigdor, D., Forlines, C., Shen, C.
2. Group Coordination and Negotiation through Spatial Proximity Regions around Mobile Devices on Augmented Tabletops, Kray C., Rohs, M., Hook, J. Kratz, S.
3. Tabletop AgilePlanner: A Tabletop-Based Project Planning Tool for Agile Software Development Teams
Wang, X., Maurer, F.
4. TableTrays: Temporary, Reconfigurable Work Surfaces for Tabletop Groupware. Pinelle, D., Stach, T., Gutwin, C.
5. IntuPaint: Bridging the Gap Between Physical and Digital Painting. Vandoren, P., Laerhoven, T., Claesen, L., Taelman, J., Raymaekers, C., Reeth, F.
6. Experiences with Building a Thin Form-Factor Touch and Tangible Tabletop. Izadi, S., Butler, A., Hodges, S., West, D., Hall, M., Buxton, B., Molloy, M.
7. ShapeTouch: Leveraging Contact Shape on Interactive Surfaces, Cao, X., Wilson, A., Balakrishnan, R., Hinckley, K., Hudson, S.
8. PocketTable: Mobile Devices as Multi-Touch Controllers for Tabletop Application Development, Hafeneger, S., Weiss, M., Herkenrath, G., Borchers, J.
9. Presenting using Two-Handed Interaction in Open Space, Vlaming, L., Smit, J., Isenberg, T.
10. DepthTouch: Using Depth-Sensing Camera to Enable Freehand Interactions on and Above the Interactive Surface Benko, H., and Wilson, A.
11. Pokey: Interaction Through Covert Structured Light. Wren, C., Ivanov, Y., Beardsley, P., Kaneva, B., Tanaka, S.
12. Creating Malleable Interactive Surfaces using Liquid Displacement Sensing. Hilliges, O. Kim, D., Izadi, S.
13. Collaborative Interaction and Integrated Spatial Information and Services in Disaster Management, Fruijtiera, S., Dulkb, P., Diasc, E.


Oct 29, 2009

UX of ITV: The User Experience and Interactive TV (or Let's Stamp Out Bad Remote Controls)

I prefer to watch our flat-panel HDTV in the dark, and usually I watch something I've DVR'd.  Because of the nature of my remote control, I often have to interrupt the immersive experience, turn on the light, poke at the buttons, and start over again.


Not long ago, I had the flu and I thought I'd try out the interactive channel from my satellite TV provider.  My interactive experience was about the same as interacting with the DVR!

What the satellite TV company offered was not really ITV.  It was
BIRC.  Bad Interactive Remote Control.  You know what I'm talking about.  In the era of the WiiMote, most of us still have to interact with our TV systems as if were 1982.


There is hope!
A good number of researchers are working hard to make the UX of ITV, including mobile TV, a reality.   If you are reading this post, you most likely will appreciate some of the articles and links below:

Konstantinos ChorianopoulosResearch Methods in Interactive TV (pdf)
(Konstantinos Chorianopoulos is a lecturer and  Marie Curie Fellow in the Department of Informatics at the Ionian University, Corfu, Greece He founded UITV.INFO,  a site that has research and information about interactive television.)
Enhancing Social Sharing of Videos: Fragment, Annotate, Enrich, and Share (Proceedings of the 16th ACM international conference on Multimedia) Pablo Cesar, Dick C.A. Bulterman, David Geerts, Jack Jansen, Henrick Knoch and William Seager (This research paper includes a discussion of the concept of "personal secondary screens" on mobile devices that display information that can be shared and annotated while watching content on a large display.)


Sample of presentations and workshops at EuroITV 2009:
The Connected Home Redefines the TV Experience  Jan Van Bogaert (Alcatel-Lucent) 
The Internet Revolution Will Be Televised   Rich Exekiel (Yahoo! Conntected TV)
Needs, emotions, experience!  Marc Hassenahl (Folkwang University)
Marian F. Ursu, Pablo Cesar, and Doug Williams.Enhancing Social Communication and Belonging by Integrating TV Narrativity and Game Play
Rodrigo Laiola Guimaraes
. Telling Stories and Commenting on Media:  The Next Generation of Multimedia Authoring Tools (pdf)
Ana Vitoria Joly.  Designing iTV Interfaces for Preschool Children
Claus Knudsen and Roel Puijk. Television and Presence: Experiments in interaction and mediation in a digital environment


Marianna Obrist, Henddrik Knoche, Damien Alliez Tutorial: User-Experience in TV-centric Services: What to consider in the Design and Evaluation?(pdf) 
David Geets Tutorial: Designing and Evaluating the Sociability of Interactive Television (pdf)
Artur Lugmayr Tutorial:  Ambient Media - An Introduction by Case-Studies(pdf)
Janez Zaletelj, Mladen Savic and Marko Meza. Real-time Viewer Feedback in the iTV production.
Skylla Janssen. Interactive Television Format Development – Could Participatory Design Bridge the Gap?
Jan Hess and Volker Wulf. Explore Social Behaviour around Rich-Media: A Structured Diary Study 
Dimitri Schuurman, Tom Evens and Lieven De Marez. A living lab research approach for mobile TV

RELATED 
Ana Vitoria Joly. Design and Evaluation of Interactive Cross-platform Applications for Pre-literate Children.  IDC 2007 Proceedings: Doctoral Consortium
Ana Vitoria Joly. Interactive Cross-platform Environments for Young Children (pdf)
C. Hesselman, W. Derks, J. Broekens, H. Eertink, M. Guelbahar, and R. Poortinga, "Facilitating an Open Ecosystem to Enhance Interactive TV Experiences", Workshop on Sharing Content and Experiences with Social Interactive Television, co-located with the European Interactive TV Conference (EuroITV2008), Salzburg, Austria, July 2008
R. Kernchen, P. Cesar, S. Meissner, M. Boussard, K. Moessner, C. Hesselman, and I. Vaishnavi, "Intelligent Multimedia Presentation Delivery in Ubiquitous Multi-Device Scenarios,IEEE MultiMedia (IEEE MM), 17(2), April-June, 2010 [in print]

P. Cesar, D.C.A. Bulterman, and J. Jansen, "Leveraging the User Impact: An Architecture for Secondary Screens Usage in an Interactive Television Environment," in Springer/ACM Multimedia Systems Journal (MSJ), 15(3): 127-142, 2009



P. Cesar, D.C.A. Bulterman, and Luiz Fernando Gomes Soares, "Introduction to special issue:  Human-centered television-directions in interactive digital television research"  ACM Transactions on Multimedia Computing, Communications, and Applications, October 2008

Somewhat Related
My preliminary thoughts about 
Adobe's Open Screen project

Oct 25, 2009

Interactive multi-touch for sound design, dj-ing, and music creation

NUI-Group member Christian Bannister, a musician, designer, and developer behind Subcycle Labs has been experimenting with music and multi-touch technology and interactions. Here's a demonstration of what he's come up with so far:


multi-touch the storm - interactive sound visuals - subcycle labs from christian bannister on Vimeo.
.
"The big picture goal of this project is to bridge the gap between sound visualization and musical instrument. With multi-touch interaction it is possible to manipulate multiple characteristics of a sound—directly and visually. Right now a lot of electronic music involves staring at the back of the performers laptop. This is a shame because in many cases a lot of really interesting things are happening on the computer that the audience is completely unaware of. This project hopes to create a common visual language and experience for the electronic musician and the audience by enhancing the perception of sound and music on both sides...These sketches are built with Processing and Max/MSP networked with OSC on a single computer..." -Christian Bannister



JazzMutant Lemur
The multi-touch tech company now known as Stantum evolved from JazzMutant, Jazzmutant was founded in 2002 by Guilluame Largillier and Pascal Joguet, and joined by Julien Olivier in 2003. The original focus was to create a multi-touch controller for music applications, and the Lemur was born. It is now in version 2, with features such as a gesture object that provides three ways for people to interact with sound, extended scripting abilities, and remote control of your computer's mouse cursor or keyboard.  Stantum recently developed a next-gen multi-touch screen system for use in mobile devices such as smart phones and netbooks.  (I'll discuss this further in a future post.)



Mapping Ableton Live to Jazz Mutant's multi-touch Lemur for sound design:


Additional tutorials can be found the Jazzmutant YouTube channel.


Ableton Live, the software used in the above video, will include Max. Max/MSP is now known as MAX 5:
"In use for over twenty years by performers, composers, artists, scientists, teachers, and students, Max is the way to make your computer do things that reflect your individual ideas and dreams. Version 5 is a dramatic transformation of Max that begins a new chapter in the program's history."

RELATED
Video:  Max for Live
Max is a product of cycling74
Cycling74 created the Make Controller Kit, which includes fully programmable controllers. The kit is networked based. It is capable of working with actuators and can read sensor information into Max.
Jamoma, a platform for interactive art-based research and performance. Jamoma is the prototyping environment for SpatDIF, the Spatial Sound Description Interchange Format, and GDIF, the Gesture Description Interchange Format.
GDIF: Gesture Description Interchange Format, a tool for music related movements, actions, and gestures 
Stantum's Mobile Phone Multi-touch Interface:  Demonstration of precise interactions on a resistive touch screen

How the Stantum's Resistive Multi-Touch Screen Works


Oct 16, 2009

Jonathan Kessler's Hand Eye Technologies: Coordinating your cell phone with Interactive TV

Hand Eye Technologies is developing ways to use your smart-phone over remote control driven interaction.  Jonathan Kessler, the CEO of the company, was interviewed by Tracy Swedlow, of ITTV, about his background and his ideas for the future of interactive television.

Podcast Link:  Hand Eye Technologies Interview
Here is a video from the Hand Eye Technologies website:



If you happen to have an HIT-enabled mobile device, near an HIT enabled display, two-way communication is established, via a LAN, WiFi, or wireless 3G carrier. The mobile device's camera is used to manipulate things on the interface, and the set-box takes care of some of the rest.

Interactions include selecting text and objects, "drag and drop", insert/delete, inputting text or annotations, and drwing on the screen. Hand Eye offers a drawing application called Video Graffiti, and traces the movements you make when you move your mobile device.


"Hand Eye Technologies' mission is to create and communicate the premier software platform that enables mobile devices to interact with the digital world around them... any time, anywhere." - Hand Eye Technologies

"It is more about human-computer interface than remote control". -Jonathan Kessler


This looks like it is moving towards the next level of 2-way TV interactivity, much better than what the traditional remote control can do.

RELATED


Hand Eye Technologies Management Team
CNET Hand Eye wants your smartphone to watch TV with you
Venture BeatDEMO: Hand Eye Technologies lets your mobile phone watch TV with you 
TheWrap.comComing Soon: Real-Time Interactivity Between TVs and Smartphones
Ubergizmo -With Hand Eye Technologies, the TV show continues in your handset

Interactive TV Today
About InteractiveTV Today:
"Founded in 1998 by Tracy Swedlow and co-owned by Richard Washbourne, InteractiveTV Today [itvt] is the most widely read and trusted news source on the rapidly emerging medium of multiplatform, broadband interactive television (ITV). We provide concise, original coverage of industry developments, technologies, content projects, and the people building the business. Our readership is mostly made up of hundreds of thousands of executives from around the world."



Oct 3, 2009

The Convergence of TV , the Internet, and Interactivity: Updated and Revised.

Yesterday I read an interesting article about the future of television on Experientia's Putting People First blog:
Herkko Hietanen: The social future of television.


In this article, Herkko Hietanen, a researcher at Helsinki Institute of Information Technology, is interviewed about his thoughts  about the future of TV.  He observes that "TV is broken" and thinks that "social television" is a concept that needs to be seriously addressed.  "Herkko ends with the observation that social television isn’t a new concept. We’ve seen lots of experimentation with split screens, which allow chat alongside live broadcast. “But television is a lean-back experience,” Herkko offers – you don’t want to share screen estate with your friends. Instead, he believes that social interactions will be before and after the show."


So what's happening now?  I'm not sure if the people on the technology end of the interactive/social TV scene have thought very deeply about how this will play out in our homes and social networks.  Right now, the only way I can access the Interactive TV channel my satellite carrier is through the user-unfriendly remote, which looks something like this.    

http://www.prosatellitesupply.com/images/IR_TO_UHF_PRO-3.jpg

http://www.echostar.com/images/products/remote.jpg My experience with the interactive TV channel on DISH Network has been frustrating. Why should I be forced to use a complicated remote-control system to interact with content?  Why should I be forced to experience a poorly-designed navigation system?   It is common knowledge that remote control systems are poorly designed, despite the fact that companies such a EchoStar have been involved with interactive TV for at least a decade now. 


What puzzles me is that things have not evolved very much, at least in terms of TV and interaction design. Here is an example -the following picture is a screen shot from a recent promo video about Playin' TV, an interactive TV offering that is the result of a collaboration between Dish Network and Echostar.  From what I can gather from the video, the only way to play the games through the user-unfriendly remote control!






Interactive TV innovations from DISH Network:  Playin'TV- Dish Network-Echostar- Promo October 2009 - Play Games on your TV!

(A list of games available for Dish Network subscribers can be found on the DishGames website.)

From the Playin' TV website, I linked to the Visiware website:
"Expert in casual gaming, Visiware is the world-leading provider of games for pay television. Its game channels are carried on more than 30 cable, satellite and IPTV networks and reach more than 120 million people within 77 countries."   


Visiware is behind Playin'TV, Playin' Casino, MiniKids TV, and Playin'Star. Playin'TV games now available on Internet connected televisions. There must be a better way.  Why not control the games with a Wiimote or iPhone?  Visiware might be working on some changes,  from the information on their User Interface and Design web page:  "It’s time for your New Generation Interface Design : Consumers expect innovative yet simple interfaces Compelling, intuitive U.I. is the key to success (Iphone, WII…)"


Digging Deeper
In the video clip below  Bill Leszinske, GM, from Intel Digital Home, discusses the future of interactive television. Consumers want to take their television experience and augment it with the internet experience.  Bill outlines the different ways this can happen:
  • Internet access is built into the television.
  • The internet can be accessed through the a set-box from a cable or satellite TV carrier
  • Interactive internet access can be built into a Blu-Ray box or gaming system
  • The technology will support 3D games and social networking.
Consumers want to take their TV experience and augment it with an internet experience.
Intel's Next Generation TV: Social Networking, 3D TV

How will technology support this convergence?


The following articles provide an overview of Intel's chip technology, previously known as "Sodaville", called SoC,  System on a Chip: Intel Unveils "Sodaville" Chip for TV Set-Top Boxes (Mark Hachman, PCMag, 9/24/09)


"But putting PC on a TV doesn't work; we know, we tried it," Kim said. "People want an immersive TV experience on their television." People want the power of the Internet on a TV, but they want it "simple," Kim said...What's needed is a pure Internet development framework, Kim said – and the most popular version of that is Adobe's Flash technology. David Wadhwani, general manager of the platform business unit at Adobe, said that the company has opened Flash and removed all license fees, requiring only that manufacturers to open the platform to third-party developers, as part of the Open Screen initiative.
Wadhwani demoed Flash 10 running on an Intel processor, showing full-screen Flash browsing, not to a Web site, but to a custom screen designed by Disney."

"The Sodaville processor uses an Atom core, and Intel has brought "Moore's Law" to shrink the processor to 45 nanometer technology. The Atom Processor CE4100, as it will be formally called, includes a 1080p video engine not to just decompress streams, but also recorded content supplied from another source, such as a hard drive. Intel doubled the speed of its 2D/3D engine, and added support for MPEG-4. The chip uses either DDR-2 or DDR-3 memory."



Intel Technology,  Processing Power Key to TV Revolution (Intel Developer Forum, 9/24/09)
New Intel chips run Web apps on TV sets (Sodaville) (itbusiness.ca, 9/25/09)   Podcast version
In the following video, Intel's work in the area of 3D Internet is discussed:
Intel Introduces the 3D Internet

Intel is also collaborating with Adobe to innovate mobile media production, which most likely lead to some interesting outcomes:


Adobe CS4 and the New Intel Core i7 Mobile
"Rendering is blazing fast." Mobile rendering on the road...anywhere anytime editing...



RELATED LINKS AND THOUGHTS
I previously posted on this topic a few times:
March 2009

Digital Convergence and Interactive TelevisionBoxee and Digital Convergence
December 2008:  An Example of Convergence:  Interactive TV: UXTV 2008

In my opinion, there are many factors to consider when thinking about television as we know it, web-based TV, and interactive television.  Technology exists that can support the convergence of the social web and interactive television, but the key players are coming from different directions and with different agendas.  Television still is a "push" medium, and this concept appears to be embedded in the mindsets of people involved with commercial TV programming.

For example, if you watch an episode of your favorite TV show via a network website,  you are forced to watch commercials all along the way.  If you stop the show and resume it after a break, you might even see the SAME commercial again!    This is annoying, just another example of the "push" mentality.  In my mind, this is a form of banner ad and pop-up litter- or even contamination!  Where is the seamless, engaging, innovative UX here?  (There are some examples of progress, such as the ABC's FlashForward website.)


I'm a subscriber to DISH Network, which offers some interactive TV programming.  I went to the DISH Network website to find out more about it, and this is what assaulted my vision:


















The website design looks pretty pushy to me. Does this foreshadow the future of Interactive TV?


Here's a screenshot of another DISH Network website:























From this web page you can link to the following web pages: DISH Remote Access: Sling "Your Browser, Your TV"  - links to product overviews:  Slingbox: "Watch your TV anywhere"  SlingPlayer Mobile:  "Extend your Slingbox experience to a mobile phone"  SlingCatcher: " Extend your Slingbox Experience to a TV"  Accessories: "Make your Sling Experience Complete"


An excerpt from Sling's promotional information:
"Founded in 2004, Sling Media, Inc. is a different kind of consumer electronics company - one that's working to demystify convergence technologies and to create empowering experiences for the digital media consumer. The focus of Sling Media is to embrace - not replace - existing products and standards by enhancing them with hardware and software that make divergent technologies compatible and greatly improve the consumer experience. Because, after all, can't we all just get along?! "


"Sling Media, Inc., a wholly owned subsidiary of EchoStar Corporation (NASDAQ: SATS), is a leading digital lifestyle company offering consumer services and products that are a natural extension of today's digital way-of-life. Sling Media's product family includes the internationally acclaimed, Emmy award-winning Slingbox that allows consumers to watch and control their living room television shows at any time, from any location, using PCs, Macs, PDAs and smartphones and the revolutionary new SlingCatcher, a universal media player that seamlessly delivers broadcast TV, Internet video and personal content to the TV. Sling Media is also the company behind the video entertainment web site, Sling.com, offering consumers a wide variety of popular TV shows, movies and other entertainment free for viewing online or on the TV using SlingCatcher."


I managed to find information about DISH's interactive TV offerings  elsewhere on the web:
DISH Network(R) Premieres Interactive Television Experience for New History Series BATTLES BC
DISH Network (R) Announces Winners of 8th Annual Interactive Television Awards


At any rate, here is a smattering of related articles and video-clips related to the future of TV that I'm presently contemplating:
Interactive TV Today:  "InteractiveTV Today [itvt] is the most widely read and trusted news source on the rapidly emerging medium of multiplatform, broadband interactive television (ITV)" 
TV's Killer App?  Guess What, It May Be An App
Joe Mandese, Media Daily News 10/2/09

Ensequence
Video games, Interactive TV, and Cheats


Interactive TV/Internet at the hospital: Interactive TV Gives Patients Access to Movies and Internet
Skylight Internet Access Patient System

I'll add information about the next generation of remote control technology soon.

Aug 18, 2009

CRISTAL: One Giant Remote Control Multi-Touch Coffee Table; ACM Interactive Tabletops and Surfaces 2009 in Banff, Canada


Via Wired Gadget Lab Priya Ganapati 8/14/09

What is CRISTAL ? Control of Remotely Interfaced Systems using Touch-based Actions in Living Spaces and acronym for a project at the Media Interaction Lab at the Upper Austria University of Applied Sciences, Digital Media.

Watch the videos:




"CRISTAL simplifies the control of our digital devices in and around the living room. The system provides a novel experience for controlling devices in a home environment by enabling users to directly interact with those devices on a live video image of their living room using multi-touch gestures on a digital tabletop." -mediainteractionlab, YouTube

The CRISTAL project is a collaboration between several people, spanning across a few universities, according to the Media Interaction Lab website:
Christian Rendl
Media Interaction Lab
Florian Perteneder
Media Interaction Lab
Thomas Seifried
Media Interaction Lab
Michael Haller
Media Interaction Lab
Daisuke Sakamoto
University of Tokyo
Jun Kato
University of Tokyo
Masahiko Inami
Keio University
Stacey D. Scott
University of Waterloo
CRISTAL received the Best Emerging Technology Award at the 36th International Conference and Exhibition on Computer Graphics and Interactive Techniques (SIGGRAPH 2009)

Below is a sample of the Interactive Media Lab's publications:

M. Haller, P. Brandl, C. Richter, T. Seifried, J. Leitner, and A. Gokcezade, 2009.
"Interactive Displays and Next-Generation Interfaces." Springer, 2009. [bibtex]

C. Köffel, W. Hochleitner, J. Leitner, M. Haller, A. Geven, and M. Tscheligi, 2009.
"Using Heuristics to Evaluate the Overall User Experience of Video Games and Advanced Interaction Games." Springer, 2009. [in press] [bibtex]

M. Haller, C. Forlines, C. Koeffel, J. Leitner, and C. Shen, 2009.
"Tabletop Games: Platforms, Experimental Games and Design Recommendations." Springer, 2009. in press [bibtex]

J. Leitner, C. Köffel, and M. Haller, 2009.
"Bridging the gap between real and virtual objects for tabletop games," International Journal of Virtual Reality, vol. 7, pp. 33-40, 2009. in press [bibtex]

J. Leitner, M. Haller, K. Yun, W. Woo, M. Sugimoto, M. Inami, A. D. Cheok, and H. D. Been-Lirn, 2009.
"Physical Interfaces For Tabletop Games," Computer Entertainment, vol. XX, p. XX, 2009. [bibtex]

M. Haller and M. Billinghurst, 2008.
"Interactive Tables: Requirements, Design Recommendations, and Implementation."

D. Leithinger and M. Haller, 2007.
"Improving Menu Interaction for Cluttered Tabletop Setups with User-Drawn Path Menus," Horizontal Interactive Human-Computer Systems, 2007. TABLETOP 07. Second Annual IEEE International Workshop on, pp. 121-128, 2007. [bibtex]

D. Regenbrecht, M. Haller, J. Hauber, and M. Billinghurst, 2006.
"Carpeno: interfacing remote collaborative virtual environments with table-top interaction," Virtual Reality, vol. 10, iss. 2, pp. 95-107, 2006. [bibtex]

One of the people involved in the CRISTAL project is Stacey D. Scott, Ph.D., is an assistant professor of systems design engineering at the University of Waterloo. She is also the director of the Collaborative Systems Laboratory. The Collaborative Systems Laboratory focuses on fundamental interfaces and interaction techniques for shared large-screen displays, such as multi-display environments and social-supporting digital tabletop interfaces, and also collaborative and decision support interfaces for complex, time-critical team environments.

Dr. Scott is also one of the program co-chairs of the upcoming ACM Interactive Tabletops and Surfaces 2009 Conference will be held November 23-25 in Banff, Canada.

Mark your calendars!

The following topics, as they relate to interactive tabletops and surfaces, will be presented:

  • Applications
  • Gesture-based interfaces
  • Multi-modal interfaces
  • Tangible interfaces
  • Novel interaction techniques
  • Data handling/exchange on large interactive surfaces
  • Data presentation on large interactive surfaces
  • User-interface technology
  • Computer supported collaborative systems
  • Middleware and network support
  • Augmented reality
  • Social protocols
  • Information visualizations
  • Sensing and input technologies
  • Human-centered design & methodologies
Here is the "who's who" of interactive tabletops and surfaces- the Interactive Tabletops and Surfaces program committee:

Patrick Baudisch Hasso Plattner Institute Potsdam, Germany
Francois Berard University of Grenoble, France
Peter Brandl Media Interaction Lab, Upper Austria University of Applied Sciences, Austria
Andreas Butz University of Munich, Germany
Francois Coldefy Orange Labs, France
Morten Fjeld Chalmers University of Technology, Sweden
Kentaro Fukuchi University of Electro-Communications, Japan
Tovi Grossman Autodesk Research, Canada
Mark Hancock University of Calgary, Canada
Petra Isenberg University of Calgary, Canada
Yuichi Itoh Osaka University, Japan
Karrie Karahalios University of Illinois, USA
Hiro Kato Osaka University, Japan
Hideki Koike University of Electro-Communications, Japan
Frank Maurer University of Calgary, Canada
Max Mühlhäuser TU Darmstadt, Germany
Christian Muller-Tomfelde CSIRO-ICT Centre, Australia
Miguel Nacenta University of Saskatchewan, Canada
Patrick Olivier Newcastle University, UK
Jun Rekimoto Sony / University of Tokyo, Japan
Meredith Ringel Morris Microsoft Research, USA
Daisuke Sakamoto Tokyo University, Japan
Yoichi Sato University of Tokyo, Japan
Chia Shen Harvard University, USA
Masahiro Takatsuka University of Sydney, Australia
Lucia Terrenghi Vodafone Group R&D, Germany
Bruce Thomas University of Southern Australia, Australia
Melanie Tory University of Victoria, Canada
Edward Tse SMART Technologies, Canada
Fred Vernier South-Paris University, France
Andy Wilson Microsoft Research, USA
Massimo Zancanaro Bruno Kessler Foundation (formerly ITC), Italy



If you are a university student researching interactive tabletops, multi-touch surfaces, and/or gesture interaction, I hope this post helps!

Jul 24, 2009

Haptic/Tactile Interface: Dynamically Changeable Physical Buttons on a Visual Display -

I came across an interesting video clip while researching haptic and tactile interfaces.

Chris Harrison , a Ph.D. student, and Scott E. Hudson, his advisor, are researchers at Carnegie-Mellon's Human-Computer Interaction Institute. They've been working on a variety of methods to provide tactile properties for visual displays



The paper can be accessed on Chris Harrison's website.

This work was also highlighted in a recent article in Popular Science:

Your Next Touchscreen Might Bulge With Inflatable Buttons: Latex overlays inflate to provide the tactile sensation of pressing a button -Dan Smith, 7/21/09

I'm not very fond of buttons, but if something like this could be configured for my remote control, I could control my TV effortlessly while viewing in the dark!

Jul 4, 2009

Haptic Tactile Feedback for the iPhone? MacRumors says, "YES!"

According to a recent MacRumors.com article written by Arnold Kim, Apple's future versions of the iPhone may offer haptic tactile feedback:

"Multi-touch display screen with localized tactile feedback"

"Apple proposes including a grid of piezoelectronic actuators that can be activated on command. By fluctuating the frequency of these actuators, the user will "feel" different surfaces as their finger moves across it. As an example, a display could include a virtual click wheel which vibrates at a different frequency as the center. Users could easily sense the difference and use the click wheel without having to look at it."

Arnold links to another patent application that will enable use fingerprint signatures to control and interact with a device. Apple will have all devices cornered, from what I can tell...

According to the description, "The present invention can be employed in any electronic device or system that permit user control, including any portable, mobile, hand-held, or miniature consumer electronic device. Illustrative electronic devices or systems can include, but are not limited to, music players, video players, still image players, game players, other media players, music recorders, video recorders, cameras, other media recorders, radios, medical equipment, calculators, cellular phones, other wireless communication devices, personal digital assistances, programmable remote controls, pagers, laptop computers, printers, computer mice, other computer accessories, cars or portions thereof, or any combination thereof. Miniature electronic devices may have a form factor that is smaller than that of hand-held devices. Illustrative miniature electronic devices can include, but are not limited to, watches, rings, necklaces, belts, accessories for belts, headsets, accessories for shoes, virtual reality devices, other wearable electronics, accessories for sporting equipment, accessories for fitness equipment, key chains, or combinations thereof."

There is a provision for multi-user interaction:

"Furthermore, while the processes described above illustratively register, detect, and respond to the fingerprints of one user per device, a device of the present invention can be configured to register, detect, and respond to the fingerprints of multiple users."


Arnold links to a third patent application:

Touch Screen RFID Tag Reader


Comment:
The US Patent Office & Trademark Patent Application Full Text and Image Database is a great place to explore if you have lots of time on your hands!

(Cross-posted on the Technology-Supported Human-World Interaction blog).