John R. Vig, IEEE President and CEO, recently wrote a column about the need to share with the world the importance of the accomplishments of people who work in technological fields. In his column, he refers to the IEEE One Voice video, which I think is something all young people should view as they gather information for making important decisions for the future.
IEEE is a professional organization that is not limited to the stereotype of an "engineer". If you are a parent, teacher, school counselor, or mentor to a young person, take the time to learn more about the range of careers related to engineering and technology.
If you know a seventh or eighth grade student, take a look at IEEE's Future City Competition, designed to provide young people an opportunity to learn more about STEM (Science, Technology, Engineering and Mathematics) fields while teaming with engineers who are volunteer mentors to create computer models, then three dimensional models, of a future city. The Future City program is part of the National Engineers Week foundation.
Focused on interactive multimedia and emerging technologies to enhance the lives of people as they collaborate, create, learn, work, and play.
Showing posts sorted by date for query "remote control". Sort by relevance Show all posts
Showing posts sorted by date for query "remote control". Sort by relevance Show all posts
Jan 24, 2010
IEEE One Voice: Sharing the accomplishments and potential of people involved in technology and engineering. Great for sharing with students to encourage STEM studies!
Posted by
Lynn Marentette
Labels:
career website,
computing,
engineering,
girls,
IEEE,
IEEE one voice,
John R. Vig,
STEM,
technology,
video
No comments:
Dec 27, 2009
HDMI Version 1.4, 3D HDTV, and Wireless HD
My husband surprised me with a new HD TV to replace the old non-HD "clunker" that was taking up space in an armoire in our bedroom. I went to attach my HD video camera to the new TV, and realized that three-foot HDMI cable was much too small. Knowing how fast everything changes with technology, I decided I should research HDMI before setting out to purchase a longer cable.
There is more to know about HDMI than I thought! Here's what I found so far:
There is an organization dedicated to HDMI standards, HDMI Licensing, LLC that provides a wealth of information about HDMI. It's worth taking the time to review the information contained on HDMI website, specifically, the following two links:
- HDMI 1.4 Specification Features (pdf) (Steve Venuti, HDMI LLC 2009)
Key points about HDMI 1.4 from the HDMI website and the Specification Features overview:
- Consolidation of HD Video, audio, and data in a single cable.
- Enables high-speed bidirectional communication.
- Enables IP-based applications over HDMI. (Ethernet)
- Transfer speeds up to 100Mbps.
- Supports audio return channel.
- Can support up to 10.2 gigabits per second of bandwidth transmission
- HDMI 1.4 is the latest standard. It includes definitions for common 3D formats and resolutions, up to 1080p.
- HDMI 1.4 supports 4K x 2K resolution, which is the resolution of state-of-the art digital theaters and up to 4 times the resolution of 1080p.
- Allows for the optimization of picture settings based on type of content.
- Supports digital still camera-specific colors.
- Allows for smaller HDMI connectors, ideal for portable devices.
- Provides "High Definition Everywhere" support, with an automotive connection system designed to work effectively in vehicles.
About HDMI Version Numbers (from the HDMI website)
"HDMI version numbers are used by manufacturers to identify a set of features. To help you shop for the features you want in a cable, the HDMI licensing authority has created standardized names for certain key features. Here are a few:
- Deep Color refers to monitors that can display a greater number of colors than traditional TVs, billions or trillions of colors rather than millions.
- x.v.Color refers to an expanded, "wider" color gamut that includes colors not traditionally available in TVs. The x.v.Color space incorporates a much larger portion of the visible color spectrum than the older RGB color model.
- Standard and High Speed refer to two grades of HDMI cable, tested to different performance metrics. A Standard cable can transmit a 1080i signal for 15 meters (49 feet) or more, while a High Speed HDMI cable can transmit a 1080p signal for at least 7.5 meters (25 feet)."
Podcasts about HDMI
The podcasts focus on HDMI 1.3, but also provides information about HDMI for the future
The podcasts feature interviews with Jeff Park and Steve Venuti from HDMI Licensing, via Dolby Labs "Dolby cast". Topics covered include HD devices, HDMI feature sets, capabilities, and HDMI versions. The podcast also touches upon previous problems with firmware deployment, as well as wireless HD, which is not part of the HDMI specifications.
ENGADGET
Richard Lawler, 12/23/09
According to Lawler, the various companies are working towards standards, but we're not there yet. More information about HDMI 1.4 will be available at 2010 CES, held January 7-10 in Las Vegas.

-Photo of 3D video camera courtesy of Engadget.
SOMEWHAT RELATED
The following is a direct quote from the Wireless HD website:
"Broadcom Corporation, Intel Corporation, LG Electronics Inc., NEC Corporation,Panasonic Corporation, Philips Electronics, SAMSUNG ELECTRONICS CO., LTD, SiBEAM, Inc., Sony Corporation and Toshiba Corporation, have joined together to form the WirelessHD Consortium, an industry-led effort to define a worldwide standard specification for the next generation wireless digital network interface specification for consumer electronics and personal computing products. The WirelessHD specification has been available since January 2008 and includes the following attributes:
- High interoperability supported by major CE device and technology manufacturers
- Highest quality HD video, audio and data transmission, scalable to future high-definition A/V formats
- High-speed wireless, multi-gigabit technology in the unlicensed 60 GHz band
- Smart antenna technology for reliable non-line-of-sight operation
- Secure communications with DTCP and HDCP over WirelessHD technology
- Device control for simple operation of consumer electronics products using the basic remote control that ships with the TV
- Error protection, framing and timing control techniques for a quality consumer experience
- Low power options for mobile devices"
Posted by
Lynn Marentette
Labels:
3D,
dolbycast,
HDMI,
HDMI 1.4,
HDMI Licensing LLC,
Jeff Park,
Steve Venuti,
wireless HD
No comments:
Dec 17, 2009
WebTaps HDTV and Touch-Screen Web Browser: Share a view of the web on your HDTV from your family couch!
Wasn't there a moment about ten years ago when we thought the next wave of the Internet would arrive on our televisions?
A new wave is on the horizon, now that more homes have large flat-panel HDTVs!
With interactive TV programming and the buzz about anywhere, anytime TV on our mobile devices, it just seems right to have a chance to snuggle up with loved ones around the family room HDTV and experience some happy web-sharing moments, as depicted in the cozy picture below from the WebTaps website:


So how do you interact with the giant web? According to information on the website, you can use your wireless mouse, your TV remote control, or choose from one of the following devices, available for purchase from the WebTaps Accessories Store:





There is too much to summarize, so here is a copy of the press release, from Steaming Media:
WebTaps Releases HDTV Web Browser
WebTaps announces the availability of the first HDTV web browser with integrated intelligent virtual keyboard and screen scaling technology
Rockville, Maryland (December 17, 2009) -
WebTaps, a developer of web browsing software for HDTVs and touch screen PCs, today announced the availability of the WebTaps HDTV Web Browser. The browser is designed to be used from across the room in a TV viewing environment to augment or replace the content otherwise available on the HDTV. WebTaps offers the only HDTV web browser that automatically scales web content to the full size of the HDTV screen and includes a truly intelligent virtual keyboard. The patent-pending intelligent virtual keyboard knows when and where to appear on-screen so that text can be easily entered while watching from across the room.
"WebTaps has finally brought the full internet, including access to every website, to the biggest and best screen in the home - the HDTV," said Scott Lincke, CEO of WebTaps. "WebTaps enables people to sit back and comfortably access great sites like Hulu.com, Facebook, YouTube, and Google. They can easily find content and sit back to watch together with their friends and family instead of staring at a laptop screen. WebTaps really transforms how people can use their HDTV by bringing an infinite supply of content, unlimited by their cable company or over-the-air TV signal."
To get started, users of PC-connected HDTVs download the free software installer from www.WebTaps.com. No user signup is required. The user simply selects their country and language and the software is ready to use. A localized content guide is presented, showing great content sites. Alternately, users can enter any web address or search any of the leading search engines.
WebTaps plans to distribute its products through retailers and PC OEMs in 2010. "We are pleased by the reaction to our products," said Scott Lincke. "Web browsing on HDTVs saves people money spent on premium services and they tell us that it gives them even more functionality than their DVR since they don't have to think ahead about what they want to record. Suddenly anything available on the web can be watched on their big screen TV."
WebTaps HDTV Web Browser product evaluation kits are available for qualified press personnel. In addition, WebTaps will have representatives available to answer further questions at the Consumer Electronics Show in January, 2010. Please contact WebTaps at pr@WebTaps.com for more information.
###
About WebTaps Inc.
WebTaps Inc. develops technology and products that enable web browsing on HDTVs and touch-screen PCs. The company offers its solutions for sale directly to consumers and for licensing to PC OEMs and service providers. WebTaps standard version is available as a free download. Additionally a premium version is available with or without a WebTaps wireless remote control. Further information about WebTaps and the WebTaps HDTV Web Browser can be found at www.WebTaps.com.
The names of actual companies and products mentioned herein may be the trademarks of their respective owners.
WEBTAPS INC.
Editorial Contact:
Scott Lincke
(202) 713-5620
pr@WebTaps.com
A new wave is on the horizon, now that more homes have large flat-panel HDTVs!
With interactive TV programming and the buzz about anywhere, anytime TV on our mobile devices, it just seems right to have a chance to snuggle up with loved ones around the family room HDTV and experience some happy web-sharing moments, as depicted in the cozy picture below from the WebTaps website:


So how do you interact with the giant web? According to information on the website, you can use your wireless mouse, your TV remote control, or choose from one of the following devices, available for purchase from the WebTaps Accessories Store:





There is too much to summarize, so here is a copy of the press release, from Steaming Media:
WebTaps Releases HDTV Web Browser
WebTaps announces the availability of the first HDTV web browser with integrated intelligent virtual keyboard and screen scaling technology
Rockville, Maryland (December 17, 2009) -
WebTaps, a developer of web browsing software for HDTVs and touch screen PCs, today announced the availability of the WebTaps HDTV Web Browser. The browser is designed to be used from across the room in a TV viewing environment to augment or replace the content otherwise available on the HDTV. WebTaps offers the only HDTV web browser that automatically scales web content to the full size of the HDTV screen and includes a truly intelligent virtual keyboard. The patent-pending intelligent virtual keyboard knows when and where to appear on-screen so that text can be easily entered while watching from across the room.
"WebTaps has finally brought the full internet, including access to every website, to the biggest and best screen in the home - the HDTV," said Scott Lincke, CEO of WebTaps. "WebTaps enables people to sit back and comfortably access great sites like Hulu.com, Facebook, YouTube, and Google. They can easily find content and sit back to watch together with their friends and family instead of staring at a laptop screen. WebTaps really transforms how people can use their HDTV by bringing an infinite supply of content, unlimited by their cable company or over-the-air TV signal."
To get started, users of PC-connected HDTVs download the free software installer from www.WebTaps.com. No user signup is required. The user simply selects their country and language and the software is ready to use. A localized content guide is presented, showing great content sites. Alternately, users can enter any web address or search any of the leading search engines.
WebTaps plans to distribute its products through retailers and PC OEMs in 2010. "We are pleased by the reaction to our products," said Scott Lincke. "Web browsing on HDTVs saves people money spent on premium services and they tell us that it gives them even more functionality than their DVR since they don't have to think ahead about what they want to record. Suddenly anything available on the web can be watched on their big screen TV."
WebTaps HDTV Web Browser product evaluation kits are available for qualified press personnel. In addition, WebTaps will have representatives available to answer further questions at the Consumer Electronics Show in January, 2010. Please contact WebTaps at pr@WebTaps.com for more information.
###
About WebTaps Inc.
WebTaps Inc. develops technology and products that enable web browsing on HDTVs and touch-screen PCs. The company offers its solutions for sale directly to consumers and for licensing to PC OEMs and service providers. WebTaps standard version is available as a free download. Additionally a premium version is available with or without a WebTaps wireless remote control. Further information about WebTaps and the WebTaps HDTV Web Browser can be found at www.WebTaps.com.
The names of actual companies and products mentioned herein may be the trademarks of their respective owners.
WEBTAPS INC.
Editorial Contact:
Scott Lincke
(202) 713-5620
pr@WebTaps.com
Posted by
Lynn Marentette
Dec 11, 2009
Participatory Design Conference 2010 "Participation :: The Challenge" + some thoughts
I really want to go to Australia next year and attend this conference! Below are links to the conference, along with an excerpt from the conference description:
11th Biennial Participatory Design Conference: Participation :: The Challenge (pdf)
PDC2010 Conference Website
PDC2008 Conference Website
"Participation is the complex, contested, changing, creative and celebratory core of participatory design. We invite you to explore what participation can and needs to mean in the design contexts where we are working now and those we are likely to encounter soon. While current ‘best practice’ in many areas of interactive technology design now at least pays lip service to people’s participation, how is this participation being negotiated and defined, and by whom? And if Participatory Design methods developed some 20 years ago are claimed to have become standard design practice, how do we go about developing the methods that will define standard design practice 20 years from now?"
REFLECTION
Judging from what I've experienced as a consumer/user, there are many things that are floating around in the form of electronics, software, and related gadgets that are examples of the absence of participatory design.
My daily pet peeve is the remote control for my entertainment set-up, which includes DVR and a small but growing number of interactive TV channels. Another pet peeve is the usability of productivity software, including the software I must use for work.
At any rate, below are links to some of my thoughts related to usability topics that might be of interest to people who are thinking about or practicing participatory design or user-centered design.
2007 Letter to the Editor, Pervasive Computing
Useful Usability Studies (pdf)
2007 Blog Post
Usability/Interaction Hall of Shame (In a Hospital)
2008 Blog Posts
Interactive Touch-Screen Technology, Participatory Design, and "Getting It"
An Example of Convergence: Interactive TV: uxTV 2008
2009 Blog Posts
Microsoft: Are You Listening? Cool Cat Teacher (Vicki Davis) Tries out Microsoft's Multi-touch Surface Table
Haptic/Tactile Interface: Dynamically Changeable Physical Buttons
The Convergence of TV, the Internet, and Interactivity: Update
UX of ITV: The User Experience and Interactive TV (or Let's Stamp Out Bad Remote Controls)
ElderGadget Blog: Useful Tech and Tools
11th Biennial Participatory Design Conference: Participation :: The Challenge (pdf)
PDC2010 Conference Website
PDC2008 Conference Website
"Participation is the complex, contested, changing, creative and celebratory core of participatory design. We invite you to explore what participation can and needs to mean in the design contexts where we are working now and those we are likely to encounter soon. While current ‘best practice’ in many areas of interactive technology design now at least pays lip service to people’s participation, how is this participation being negotiated and defined, and by whom? And if Participatory Design methods developed some 20 years ago are claimed to have become standard design practice, how do we go about developing the methods that will define standard design practice 20 years from now?"
REFLECTION
Judging from what I've experienced as a consumer/user, there are many things that are floating around in the form of electronics, software, and related gadgets that are examples of the absence of participatory design.
My daily pet peeve is the remote control for my entertainment set-up, which includes DVR and a small but growing number of interactive TV channels. Another pet peeve is the usability of productivity software, including the software I must use for work.
At any rate, below are links to some of my thoughts related to usability topics that might be of interest to people who are thinking about or practicing participatory design or user-centered design.
2007 Letter to the Editor, Pervasive Computing
Useful Usability Studies (pdf)
2007 Blog Post
Usability/Interaction Hall of Shame (In a Hospital)
2008 Blog Posts
Interactive Touch-Screen Technology, Participatory Design, and "Getting It"
An Example of Convergence: Interactive TV: uxTV 2008
2009 Blog Posts
Microsoft: Are You Listening? Cool Cat Teacher (Vicki Davis) Tries out Microsoft's Multi-touch Surface Table
Haptic/Tactile Interface: Dynamically Changeable Physical Buttons
The Convergence of TV, the Internet, and Interactivity: Update
UX of ITV: The User Experience and Interactive TV (or Let's Stamp Out Bad Remote Controls)
ElderGadget Blog: Useful Tech and Tools
Posted by
Lynn Marentette
Nov 29, 2009
Tabletop Conference in Banff: Martin Kaltenbrunner's post on the Tangible Interaction Frameworks blog
I'd like to share with you a link to a great post covering the recent Interactive Tabletops and Surfaces conference in Banff, Canada. The post was written by Martin Kaltenbrunner, author of the Tangible Interaction Frameworks blog, and is packed with info and interesting links:
Tabletop Conference in Banff
Martin was impressed by the iLabat the University of Calgary. He also mentioned the work of researchers from the Media Computing Groupat RWTH Aachen University known for SLAP, and the Media Interaction Lab at the Upper Austria University of Applied Sciences, known for CRISTAL.
Info about Martin from his website:
"Martin Kaltenbrunner, co-founder of Reactable Systems, is a Ph.D. candidate at the Pompeu Fabra University in Barcelona, Spain. His research concentrates on tangible user interfaces and human computer interaction in general, topics he has been also teaching at the Kunstuniversität Linz, Universitat Pompeu Fabra and UCP Porto. Recently he has been mainly working on the human computer interaction concepts of the Reactable - an electronic musical instrument with a tangible user interface. He is author of the open source tangible interaction framework reacTIVision and the related TUIO protocol, which has been widely adopted for open source multi-touch applications."
For an overview of what Interactive Tabletops and Surfaces is about, take a careful look of the video from the 2008 conference, credits listed below:
Video Credits (in order of appearance, Tabletop 2008):
1. System Design for the WeSpace: Linking Personal Devices to a Table-Centered Multi-User, Multi-Surface Environment. Jiang, H., Wigdor, D., Forlines, C., Shen, C.
2. Group Coordination and Negotiation through Spatial Proximity Regions around Mobile Devices on Augmented Tabletops, Kray C., Rohs, M., Hook, J. Kratz, S.
3. Tabletop AgilePlanner: A Tabletop-Based Project Planning Tool for Agile Software Development Teams
Wang, X., Maurer, F.
4. TableTrays: Temporary, Reconfigurable Work Surfaces for Tabletop Groupware. Pinelle, D., Stach, T., Gutwin, C.
5. IntuPaint: Bridging the Gap Between Physical and Digital Painting. Vandoren, P., Laerhoven, T., Claesen, L., Taelman, J., Raymaekers, C., Reeth, F.
6. Experiences with Building a Thin Form-Factor Touch and Tangible Tabletop. Izadi, S., Butler, A., Hodges, S., West, D., Hall, M., Buxton, B., Molloy, M.
7. ShapeTouch: Leveraging Contact Shape on Interactive Surfaces, Cao, X., Wilson, A., Balakrishnan, R., Hinckley, K., Hudson, S.
8. PocketTable: Mobile Devices as Multi-Touch Controllers for Tabletop Application Development, Hafeneger, S., Weiss, M., Herkenrath, G., Borchers, J.
9. Presenting using Two-Handed Interaction in Open Space, Vlaming, L., Smit, J., Isenberg, T.
10. DepthTouch: Using Depth-Sensing Camera to Enable Freehand Interactions on and Above the Interactive Surface Benko, H., and Wilson, A.
11. Pokey: Interaction Through Covert Structured Light. Wren, C., Ivanov, Y., Beardsley, P., Kaneva, B., Tanaka, S.
12. Creating Malleable Interactive Surfaces using Liquid Displacement Sensing. Hilliges, O. Kim, D., Izadi, S.
13. Collaborative Interaction and Integrated Spatial Information and Services in Disaster Management, Fruijtiera, S., Dulkb, P., Diasc, E.
Tabletop Conference in Banff
Martin was impressed by the iLabat the University of Calgary. He also mentioned the work of researchers from the Media Computing Groupat RWTH Aachen University known for SLAP, and the Media Interaction Lab at the Upper Austria University of Applied Sciences, known for CRISTAL.
Info about Martin from his website:
"Martin Kaltenbrunner, co-founder of Reactable Systems, is a Ph.D. candidate at the Pompeu Fabra University in Barcelona, Spain. His research concentrates on tangible user interfaces and human computer interaction in general, topics he has been also teaching at the Kunstuniversität Linz, Universitat Pompeu Fabra and UCP Porto. Recently he has been mainly working on the human computer interaction concepts of the Reactable - an electronic musical instrument with a tangible user interface. He is author of the open source tangible interaction framework reacTIVision and the related TUIO protocol, which has been widely adopted for open source multi-touch applications."
RELATED
Previous Posts
For an overview of what Interactive Tabletops and Surfaces is about, take a careful look of the video from the 2008 conference, credits listed below:
Video Credits (in order of appearance, Tabletop 2008):
1. System Design for the WeSpace: Linking Personal Devices to a Table-Centered Multi-User, Multi-Surface Environment. Jiang, H., Wigdor, D., Forlines, C., Shen, C.
2. Group Coordination and Negotiation through Spatial Proximity Regions around Mobile Devices on Augmented Tabletops, Kray C., Rohs, M., Hook, J. Kratz, S.
3. Tabletop AgilePlanner: A Tabletop-Based Project Planning Tool for Agile Software Development Teams
Wang, X., Maurer, F.
4. TableTrays: Temporary, Reconfigurable Work Surfaces for Tabletop Groupware. Pinelle, D., Stach, T., Gutwin, C.
5. IntuPaint: Bridging the Gap Between Physical and Digital Painting. Vandoren, P., Laerhoven, T., Claesen, L., Taelman, J., Raymaekers, C., Reeth, F.
6. Experiences with Building a Thin Form-Factor Touch and Tangible Tabletop. Izadi, S., Butler, A., Hodges, S., West, D., Hall, M., Buxton, B., Molloy, M.
7. ShapeTouch: Leveraging Contact Shape on Interactive Surfaces, Cao, X., Wilson, A., Balakrishnan, R., Hinckley, K., Hudson, S.
8. PocketTable: Mobile Devices as Multi-Touch Controllers for Tabletop Application Development, Hafeneger, S., Weiss, M., Herkenrath, G., Borchers, J.
9. Presenting using Two-Handed Interaction in Open Space, Vlaming, L., Smit, J., Isenberg, T.
10. DepthTouch: Using Depth-Sensing Camera to Enable Freehand Interactions on and Above the Interactive Surface Benko, H., and Wilson, A.
11. Pokey: Interaction Through Covert Structured Light. Wren, C., Ivanov, Y., Beardsley, P., Kaneva, B., Tanaka, S.
12. Creating Malleable Interactive Surfaces using Liquid Displacement Sensing. Hilliges, O. Kim, D., Izadi, S.
13. Collaborative Interaction and Integrated Spatial Information and Services in Disaster Management, Fruijtiera, S., Dulkb, P., Diasc, E.
Posted by
Lynn Marentette
Oct 29, 2009
UX of ITV: The User Experience and Interactive TV (or Let's Stamp Out Bad Remote Controls)
I prefer to watch our flat-panel HDTV in the dark, and usually I watch something I've DVR'd. Because of the nature of my remote control, I often have to interrupt the immersive experience, turn on the light, poke at the buttons, and start over again.
Not long ago, I had the flu and I thought I'd try out the interactive channel from my satellite TV provider. My interactive experience was about the same as interacting with the DVR!
What the satellite TV company offered was not really ITV. It was BIRC. Bad Interactive Remote Control. You know what I'm talking about. In the era of the WiiMote, most of us still have to interact with our TV systems as if were 1982.
There is hope!
A good number of researchers are working hard to make the UX of ITV, including mobile TV, a reality. If you are reading this post, you most likely will appreciate some of the articles and links below:
Konstantinos Chorianopoulos. Research Methods in Interactive TV (pdf)
(Konstantinos Chorianopoulos is a lecturer and Marie Curie Fellow in the Department of Informatics at the Ionian University, Corfu, Greece. He founded UITV.INFO, a site that has research and information about interactive television.)
Enhancing Social Sharing of Videos: Fragment, Annotate, Enrich, and Share (Proceedings of the 16th ACM international conference on Multimedia) Pablo Cesar, Dick C.A. Bulterman, David Geerts, Jack Jansen, Henrick Knoch and William Seager (This research paper includes a discussion of the concept of "personal secondary screens" on mobile devices that display information that can be shared and annotated while watching content on a large display.)
Sample of presentations and workshops at EuroITV 2009:
The Connected Home Redefines the TV Experience Jan Van Bogaert (Alcatel-Lucent)
The Internet Revolution Will Be Televised Rich Exekiel (Yahoo! Conntected TV)
Needs, emotions, experience! Marc Hassenahl (Folkwang University)
Marian F. Ursu, Pablo Cesar, and Doug Williams.Enhancing Social Communication and Belonging by Integrating TV Narrativity and Game Play
Rodrigo Laiola Guimaraes. Telling Stories and Commenting on Media: The Next Generation of Multimedia Authoring Tools (pdf)
Ana Vitoria Joly. Designing iTV Interfaces for Preschool Children
Claus Knudsen and Roel Puijk. Television and Presence: Experiments in interaction and mediation in a digital environment
Marianna Obrist, Henddrik Knoche, Damien Alliez Tutorial: User-Experience in TV-centric Services: What to consider in the Design and Evaluation?(pdf)
David Geets Tutorial: Designing and Evaluating the Sociability of Interactive Television (pdf)
Artur Lugmayr Tutorial: Ambient Media - An Introduction by Case-Studies(pdf)
Janez Zaletelj, Mladen Savic and Marko Meza. Real-time Viewer Feedback in the iTV production.
Skylla Janssen. Interactive Television Format Development – Could Participatory Design Bridge the Gap?
Jan Hess and Volker Wulf. Explore Social Behaviour around Rich-Media: A Structured Diary Study
Dimitri Schuurman, Tom Evens and Lieven De Marez. A living lab research approach for mobile TV
RELATED
Ana Vitoria Joly. Design and Evaluation of Interactive Cross-platform Applications for Pre-literate Children. IDC 2007 Proceedings: Doctoral Consortium
Ana Vitoria Joly. Interactive Cross-platform Environments for Young Children (pdf)
C. Hesselman, W. Derks, J. Broekens, H. Eertink, M. Guelbahar, and R. Poortinga, "Facilitating an Open Ecosystem to Enhance Interactive TV Experiences", Workshop on Sharing Content and Experiences with Social Interactive Television, co-located with the European Interactive TV Conference (EuroITV2008), Salzburg, Austria, July 2008
R. Kernchen, P. Cesar, S. Meissner, M. Boussard, K. Moessner, C. Hesselman, and I. Vaishnavi, "Intelligent Multimedia Presentation Delivery in Ubiquitous Multi-Device Scenarios," IEEE MultiMedia (IEEE MM), 17(2), April-June, 2010 [in print]
P. Cesar, D.C.A. Bulterman, and J. Jansen, "Leveraging the User Impact: An Architecture for Secondary Screens Usage in an Interactive Television Environment," in Springer/ACM Multimedia Systems Journal (MSJ), 15(3): 127-142, 2009
Somewhat Related
My preliminary thoughts about Adobe's Open Screen project
Not long ago, I had the flu and I thought I'd try out the interactive channel from my satellite TV provider. My interactive experience was about the same as interacting with the DVR!
What the satellite TV company offered was not really ITV. It was BIRC. Bad Interactive Remote Control. You know what I'm talking about. In the era of the WiiMote, most of us still have to interact with our TV systems as if were 1982.
There is hope!
A good number of researchers are working hard to make the UX of ITV, including mobile TV, a reality. If you are reading this post, you most likely will appreciate some of the articles and links below:
Konstantinos Chorianopoulos. Research Methods in Interactive TV (pdf)
(Konstantinos Chorianopoulos is a lecturer and Marie Curie Fellow in the Department of Informatics at the Ionian University, Corfu, Greece. He founded UITV.INFO, a site that has research and information about interactive television.)
Enhancing Social Sharing of Videos: Fragment, Annotate, Enrich, and Share (Proceedings of the 16th ACM international conference on Multimedia) Pablo Cesar, Dick C.A. Bulterman, David Geerts, Jack Jansen, Henrick Knoch and William Seager (This research paper includes a discussion of the concept of "personal secondary screens" on mobile devices that display information that can be shared and annotated while watching content on a large display.)
Sample of presentations and workshops at EuroITV 2009:
The Connected Home Redefines the TV Experience Jan Van Bogaert (Alcatel-Lucent)
The Internet Revolution Will Be Televised Rich Exekiel (Yahoo! Conntected TV)
Needs, emotions, experience! Marc Hassenahl (Folkwang University)
Marian F. Ursu, Pablo Cesar, and Doug Williams.Enhancing Social Communication and Belonging by Integrating TV Narrativity and Game Play
Rodrigo Laiola Guimaraes. Telling Stories and Commenting on Media: The Next Generation of Multimedia Authoring Tools (pdf)
Ana Vitoria Joly. Designing iTV Interfaces for Preschool Children
Claus Knudsen and Roel Puijk. Television and Presence: Experiments in interaction and mediation in a digital environment
Marianna Obrist, Henddrik Knoche, Damien Alliez Tutorial: User-Experience in TV-centric Services: What to consider in the Design and Evaluation?(pdf)
David Geets Tutorial: Designing and Evaluating the Sociability of Interactive Television (pdf)
Artur Lugmayr Tutorial: Ambient Media - An Introduction by Case-Studies(pdf)
Janez Zaletelj, Mladen Savic and Marko Meza. Real-time Viewer Feedback in the iTV production.
Skylla Janssen. Interactive Television Format Development – Could Participatory Design Bridge the Gap?
Jan Hess and Volker Wulf. Explore Social Behaviour around Rich-Media: A Structured Diary Study
Dimitri Schuurman, Tom Evens and Lieven De Marez. A living lab research approach for mobile TV
RELATED
Ana Vitoria Joly. Design and Evaluation of Interactive Cross-platform Applications for Pre-literate Children. IDC 2007 Proceedings: Doctoral Consortium
Ana Vitoria Joly. Interactive Cross-platform Environments for Young Children (pdf)
C. Hesselman, W. Derks, J. Broekens, H. Eertink, M. Guelbahar, and R. Poortinga, "Facilitating an Open Ecosystem to Enhance Interactive TV Experiences", Workshop on Sharing Content and Experiences with Social Interactive Television, co-located with the European Interactive TV Conference (EuroITV2008), Salzburg, Austria, July 2008
R. Kernchen, P. Cesar, S. Meissner, M. Boussard, K. Moessner, C. Hesselman, and I. Vaishnavi, "Intelligent Multimedia Presentation Delivery in Ubiquitous Multi-Device Scenarios," IEEE MultiMedia (IEEE MM), 17(2), April-June, 2010 [in print]
P. Cesar, D.C.A. Bulterman, and J. Jansen, "Leveraging the User Impact: An Architecture for Secondary Screens Usage in an Interactive Television Environment," in Springer/ACM Multimedia Systems Journal (MSJ), 15(3): 127-142, 2009
P. Cesar, D.C.A. Bulterman, and Luiz Fernando Gomes Soares, "Introduction to special issue: Human-centered television-directions in interactive digital television research" ACM Transactions on Multimedia Computing, Communications, and Applications, October 2008
Somewhat Related
My preliminary thoughts about Adobe's Open Screen project
Posted by
Lynn Marentette
Oct 25, 2009
Interactive multi-touch for sound design, dj-ing, and music creation
NUI-Group member Christian Bannister, a musician, designer, and developer behind Subcycle Labs has been experimenting with music and multi-touch technology and interactions. Here's a demonstration of what he's come up with so far:
multi-touch the storm - interactive sound visuals - subcycle labs from christian bannister on Vimeo.
.
"The big picture goal of this project is to bridge the gap between sound visualization and musical instrument. With multi-touch interaction it is possible to manipulate multiple characteristics of a sound—directly and visually. Right now a lot of electronic music involves staring at the back of the performers laptop. This is a shame because in many cases a lot of really interesting things are happening on the computer that the audience is completely unaware of. This project hopes to create a common visual language and experience for the electronic musician and the audience by enhancing the perception of sound and music on both sides...These sketches are built with Processing and Max/MSP networked with OSC on a single computer..." -Christian Bannister
JazzMutant Lemur
The multi-touch tech company now known as Stantum evolved from JazzMutant, Jazzmutant was founded in 2002 by Guilluame Largillier and Pascal Joguet, and joined by Julien Olivier in 2003. The original focus was to create a multi-touch controller for music applications, and the Lemur was born. It is now in version 2, with features such as a gesture object that provides three ways for people to interact with sound, extended scripting abilities, and remote control of your computer's mouse cursor or keyboard. Stantum recently developed a next-gen multi-touch screen system for use in mobile devices such as smart phones and netbooks. (I'll discuss this further in a future post.)
Mapping Ableton Live to Jazz Mutant's multi-touch Lemur for sound design:
Additional tutorials can be found the Jazzmutant YouTube channel.
Ableton Live, the software used in the above video, will include Max. Max/MSP is now known as MAX 5:
"In use for over twenty years by performers, composers, artists, scientists, teachers, and students, Max is the way to make your computer do things that reflect your individual ideas and dreams. Version 5 is a dramatic transformation of Max that begins a new chapter in the program's history."
RELATED
Video: Max for Live
Max is a product of cycling74
Cycling74 created the Make Controller Kit, which includes fully programmable controllers. The kit is networked based. It is capable of working with actuators and can read sensor information into Max.
Jamoma, a platform for interactive art-based research and performance. Jamoma is the prototyping environment for SpatDIF, the Spatial Sound Description Interchange Format, and GDIF, the Gesture Description Interchange Format.
GDIF: Gesture Description Interchange Format, a tool for music related movements, actions, and gestures
Stantum's Mobile Phone Multi-touch Interface: Demonstration of precise interactions on a resistive touch screen
How the Stantum's Resistive Multi-Touch Screen Works
multi-touch the storm - interactive sound visuals - subcycle labs from christian bannister on Vimeo.
.
"The big picture goal of this project is to bridge the gap between sound visualization and musical instrument. With multi-touch interaction it is possible to manipulate multiple characteristics of a sound—directly and visually. Right now a lot of electronic music involves staring at the back of the performers laptop. This is a shame because in many cases a lot of really interesting things are happening on the computer that the audience is completely unaware of. This project hopes to create a common visual language and experience for the electronic musician and the audience by enhancing the perception of sound and music on both sides...These sketches are built with Processing and Max/MSP networked with OSC on a single computer..." -Christian Bannister
JazzMutant Lemur
The multi-touch tech company now known as Stantum evolved from JazzMutant, Jazzmutant was founded in 2002 by Guilluame Largillier and Pascal Joguet, and joined by Julien Olivier in 2003. The original focus was to create a multi-touch controller for music applications, and the Lemur was born. It is now in version 2, with features such as a gesture object that provides three ways for people to interact with sound, extended scripting abilities, and remote control of your computer's mouse cursor or keyboard. Stantum recently developed a next-gen multi-touch screen system for use in mobile devices such as smart phones and netbooks. (I'll discuss this further in a future post.)
Mapping Ableton Live to Jazz Mutant's multi-touch Lemur for sound design:
Additional tutorials can be found the Jazzmutant YouTube channel.
Ableton Live, the software used in the above video, will include Max. Max/MSP is now known as MAX 5:
"In use for over twenty years by performers, composers, artists, scientists, teachers, and students, Max is the way to make your computer do things that reflect your individual ideas and dreams. Version 5 is a dramatic transformation of Max that begins a new chapter in the program's history."
RELATED
Video: Max for Live
Max is a product of cycling74
Cycling74 created the Make Controller Kit, which includes fully programmable controllers. The kit is networked based. It is capable of working with actuators and can read sensor information into Max.
Jamoma, a platform for interactive art-based research and performance. Jamoma is the prototyping environment for SpatDIF, the Spatial Sound Description Interchange Format, and GDIF, the Gesture Description Interchange Format.
GDIF: Gesture Description Interchange Format, a tool for music related movements, actions, and gestures
Stantum's Mobile Phone Multi-touch Interface: Demonstration of precise interactions on a resistive touch screen
How the Stantum's Resistive Multi-Touch Screen Works
Posted by
Lynn Marentette
Oct 16, 2009
Jonathan Kessler's Hand Eye Technologies: Coordinating your cell phone with Interactive TV
Hand Eye Technologies is developing ways to use your smart-phone over remote control driven interaction. Jonathan Kessler, the CEO of the company, was interviewed by Tracy Swedlow, of ITTV, about his background and his ideas for the future of interactive television.
Podcast Link: Hand Eye Technologies Interview
Here is a video from the Hand Eye Technologies website:
If you happen to have an HIT-enabled mobile device, near an HIT enabled display, two-way communication is established, via a LAN, WiFi, or wireless 3G carrier. The mobile device's camera is used to manipulate things on the interface, and the set-box takes care of some of the rest.
Interactions include selecting text and objects, "drag and drop", insert/delete, inputting text or annotations, and drwing on the screen. Hand Eye offers a drawing application called Video Graffiti, and traces the movements you make when you move your mobile device.
"Hand Eye Technologies' mission is to create and communicate the premier software platform that enables mobile devices to interact with the digital world around them... any time, anywhere." - Hand Eye Technologies
"It is more about human-computer interface than remote control". -Jonathan Kessler
This looks like it is moving towards the next level of 2-way TV interactivity, much better than what the traditional remote control can do.
RELATED
Hand Eye Technologies Management Team
CNET – Hand Eye wants your smartphone to watch TV with you
Venture Beat – DEMO: Hand Eye Technologies lets your mobile phone watch TV with you
TheWrap.com – Coming Soon: Real-Time Interactivity Between TVs and Smartphones
Ubergizmo -With Hand Eye Technologies, the TV show continues in your handset
Interactive TV Today
About InteractiveTV Today:
"Founded in 1998 by Tracy Swedlow and co-owned by Richard Washbourne, InteractiveTV Today [itvt] is the most widely read and trusted news source on the rapidly emerging medium of multiplatform, broadband interactive television (ITV). We provide concise, original coverage of industry developments, technologies, content projects, and the people building the business. Our readership is mostly made up of hundreds of thousands of executives from around the world."
Podcast Link: Hand Eye Technologies Interview
Here is a video from the Hand Eye Technologies website:
If you happen to have an HIT-enabled mobile device, near an HIT enabled display, two-way communication is established, via a LAN, WiFi, or wireless 3G carrier. The mobile device's camera is used to manipulate things on the interface, and the set-box takes care of some of the rest.
Interactions include selecting text and objects, "drag and drop", insert/delete, inputting text or annotations, and drwing on the screen. Hand Eye offers a drawing application called Video Graffiti, and traces the movements you make when you move your mobile device.
"Hand Eye Technologies' mission is to create and communicate the premier software platform that enables mobile devices to interact with the digital world around them... any time, anywhere." - Hand Eye Technologies
"It is more about human-computer interface than remote control". -Jonathan Kessler
This looks like it is moving towards the next level of 2-way TV interactivity, much better than what the traditional remote control can do.
RELATED
Hand Eye Technologies Management Team
CNET – Hand Eye wants your smartphone to watch TV with you
Venture Beat – DEMO: Hand Eye Technologies lets your mobile phone watch TV with you
TheWrap.com – Coming Soon: Real-Time Interactivity Between TVs and Smartphones
Ubergizmo -With Hand Eye Technologies, the TV show continues in your handset
Interactive TV Today
About InteractiveTV Today:
"Founded in 1998 by Tracy Swedlow and co-owned by Richard Washbourne, InteractiveTV Today [itvt] is the most widely read and trusted news source on the rapidly emerging medium of multiplatform, broadband interactive television (ITV). We provide concise, original coverage of industry developments, technologies, content projects, and the people building the business. Our readership is mostly made up of hundreds of thousands of executives from around the world."
Posted by
Lynn Marentette
Oct 3, 2009
The Convergence of TV , the Internet, and Interactivity: Updated and Revised.
Yesterday I read an interesting article about the future of television on Experientia's Putting People First blog:
Herkko Hietanen: The social future of television.
In this article, Herkko Hietanen, a researcher at Helsinki Institute of Information Technology, is interviewed about his thoughts about the future of TV. He observes that "TV is broken" and thinks that "social television" is a concept that needs to be seriously addressed. "Herkko ends with the observation that social television isn’t a new concept. We’ve seen lots of experimentation with split screens, which allow chat alongside live broadcast. “But television is a lean-back experience,” Herkko offers – you don’t want to share screen estate with your friends. Instead, he believes that social interactions will be before and after the show."
So what's happening now? I'm not sure if the people on the technology end of the interactive/social TV scene have thought very deeply about how this will play out in our homes and social networks. Right now, the only way I can access the Interactive TV channel my satellite carrier is through the user-unfriendly remote, which looks something like this.

My experience with the interactive TV channel on DISH Network has been frustrating. Why should I be forced to use a complicated remote-control system to interact with content? Why should I be forced to experience a poorly-designed navigation system? It is common knowledge that remote control systems are poorly designed, despite the fact that companies such a EchoStar have been involved with interactive TV for at least a decade now.
What puzzles me is that things have not evolved very much, at least in terms of TV and interaction design. Here is an example -the following picture is a screen shot from a recent promo video about Playin' TV, an interactive TV offering that is the result of a collaboration between Dish Network and Echostar. From what I can gather from the video, the only way to play the games through the user-unfriendly remote control!
Interactive TV innovations from DISH Network: Playin'TV- Dish Network-Echostar- Promo October 2009 - Play Games on your TV!
(A list of games available for Dish Network subscribers can be found on the DishGames website.)
Visiware is behind Playin'TV, Playin' Casino, MiniKids TV, and Playin'Star. Playin'TV games now available on Internet connected televisions. There must be a better way. Why not control the games with a Wiimote or iPhone? Visiware might be working on some changes, from the information on their User Interface and Design web page: "It’s time for your New Generation Interface Design : Consumers expect innovative yet simple interfaces Compelling, intuitive U.I. is the key to success (Iphone, WII…)"
Digging Deeper
In the video clip below Bill Leszinske, GM, from Intel Digital Home, discusses the future of interactive television. Consumers want to take their television experience and augment it with the internet experience. Bill outlines the different ways this can happen:
Intel's Next Generation TV: Social Networking, 3D TV
How will technology support this convergence?
The following articles provide an overview of Intel's chip technology, previously known as "Sodaville", called SoC, System on a Chip: Intel Unveils "Sodaville" Chip for TV Set-Top Boxes (Mark Hachman, PCMag, 9/24/09)
"But putting PC on a TV doesn't work; we know, we tried it," Kim said. "People want an immersive TV experience on their television." People want the power of the Internet on a TV, but they want it "simple," Kim said...What's needed is a pure Internet development framework, Kim said – and the most popular version of that is Adobe's Flash technology. David Wadhwani, general manager of the platform business unit at Adobe, said that the company has opened Flash and removed all license fees, requiring only that manufacturers to open the platform to third-party developers, as part of the Open Screen initiative.
Wadhwani demoed Flash 10 running on an Intel processor, showing full-screen Flash browsing, not to a Web site, but to a custom screen designed by Disney."
"The Sodaville processor uses an Atom core, and Intel has brought "Moore's Law" to shrink the processor to 45 nanometer technology. The Atom Processor CE4100, as it will be formally called, includes a 1080p video engine not to just decompress streams, but also recorded content supplied from another source, such as a hard drive. Intel doubled the speed of its 2D/3D engine, and added support for MPEG-4. The chip uses either DDR-2 or DDR-3 memory."
Intel Technology, Processing Power Key to TV Revolution (Intel Developer Forum, 9/24/09)
New Intel chips run Web apps on TV sets (Sodaville) (itbusiness.ca, 9/25/09) Podcast version
In the following video, Intel's work in the area of 3D Internet is discussed:
Intel Introduces the 3D Internet
Intel is also collaborating with Adobe to innovate mobile media production, which most likely lead to some interesting outcomes:
Adobe CS4 and the New Intel Core i7 Mobile
"Rendering is blazing fast." Mobile rendering on the road...anywhere anytime editing...
RELATED LINKS AND THOUGHTS
I previously posted on this topic a few times:
March 2009
Digital Convergence and Interactive Television; Boxee and Digital Convergence
December 2008: An Example of Convergence: Interactive TV: UXTV 2008
In my opinion, there are many factors to consider when thinking about television as we know it, web-based TV, and interactive television. Technology exists that can support the convergence of the social web and interactive television, but the key players are coming from different directions and with different agendas. Television still is a "push" medium, and this concept appears to be embedded in the mindsets of people involved with commercial TV programming.
For example, if you watch an episode of your favorite TV show via a network website, you are forced to watch commercials all along the way. If you stop the show and resume it after a break, you might even see the SAME commercial again! This is annoying, just another example of the "push" mentality. In my mind, this is a form of banner ad and pop-up litter- or even contamination! Where is the seamless, engaging, innovative UX here? (There are some examples of progress, such as the ABC's FlashForward website.)
I'm a subscriber to DISH Network, which offers some interactive TV programming. I went to the DISH Network website to find out more about it, and this is what assaulted my vision:
The website design looks pretty pushy to me. Does this foreshadow the future of Interactive TV?
Here's a screenshot of another DISH Network website:
From this web page you can link to the following web pages: DISH Remote Access: Sling "Your Browser, Your TV" - links to product overviews: Slingbox: "Watch your TV anywhere" SlingPlayer Mobile: "Extend your Slingbox experience to a mobile phone" SlingCatcher: " Extend your Slingbox Experience to a TV" Accessories: "Make your Sling Experience Complete"
An excerpt from Sling's promotional information:
"Founded in 2004, Sling Media, Inc. is a different kind of consumer electronics company - one that's working to demystify convergence technologies and to create empowering experiences for the digital media consumer. The focus of Sling Media is to embrace - not replace - existing products and standards by enhancing them with hardware and software that make divergent technologies compatible and greatly improve the consumer experience. Because, after all, can't we all just get along?! "
"Sling Media, Inc., a wholly owned subsidiary of EchoStar Corporation (NASDAQ: SATS), is a leading digital lifestyle company offering consumer services and products that are a natural extension of today's digital way-of-life. Sling Media's product family includes the internationally acclaimed, Emmy award-winning Slingbox that allows consumers to watch and control their living room television shows at any time, from any location, using PCs, Macs, PDAs and smartphones and the revolutionary new SlingCatcher, a universal media player that seamlessly delivers broadcast TV, Internet video and personal content to the TV. Sling Media is also the company behind the video entertainment web site, Sling.com, offering consumers a wide variety of popular TV shows, movies and other entertainment free for viewing online or on the TV using SlingCatcher."
I managed to find information about DISH's interactive TV offerings elsewhere on the web:
DISH Network(R) Premieres Interactive Television Experience for New History Series BATTLES BC
DISH Network (R) Announces Winners of 8th Annual Interactive Television Awards
At any rate, here is a smattering of related articles and video-clips related to the future of TV that I'm presently contemplating:
Interactive TV Today: "InteractiveTV Today [itvt] is the most widely read and trusted news source on the rapidly emerging medium of multiplatform, broadband interactive television (ITV)"
TV's Killer App? Guess What, It May Be An App
Joe Mandese, Media Daily News 10/2/09
Ensequence
Video games, Interactive TV, and Cheats
Interactive TV/Internet at the hospital: Interactive TV Gives Patients Access to Movies and Internet
Skylight Internet Access Patient System
I'll add information about the next generation of remote control technology soon.
Herkko Hietanen: The social future of television.
In this article, Herkko Hietanen, a researcher at Helsinki Institute of Information Technology, is interviewed about his thoughts about the future of TV. He observes that "TV is broken" and thinks that "social television" is a concept that needs to be seriously addressed. "Herkko ends with the observation that social television isn’t a new concept. We’ve seen lots of experimentation with split screens, which allow chat alongside live broadcast. “But television is a lean-back experience,” Herkko offers – you don’t want to share screen estate with your friends. Instead, he believes that social interactions will be before and after the show."
So what's happening now? I'm not sure if the people on the technology end of the interactive/social TV scene have thought very deeply about how this will play out in our homes and social networks. Right now, the only way I can access the Interactive TV channel my satellite carrier is through the user-unfriendly remote, which looks something like this.

My experience with the interactive TV channel on DISH Network has been frustrating. Why should I be forced to use a complicated remote-control system to interact with content? Why should I be forced to experience a poorly-designed navigation system? It is common knowledge that remote control systems are poorly designed, despite the fact that companies such a EchoStar have been involved with interactive TV for at least a decade now. What puzzles me is that things have not evolved very much, at least in terms of TV and interaction design. Here is an example -the following picture is a screen shot from a recent promo video about Playin' TV, an interactive TV offering that is the result of a collaboration between Dish Network and Echostar. From what I can gather from the video, the only way to play the games through the user-unfriendly remote control!
Interactive TV innovations from DISH Network: Playin'TV- Dish Network-Echostar- Promo October 2009 - Play Games on your TV!
(A list of games available for Dish Network subscribers can be found on the DishGames website.)
From the Playin' TV website, I linked to the Visiware website:
"Expert in casual gaming, Visiware is the world-leading provider of games for pay television. Its game channels are carried on more than 30 cable, satellite and IPTV networks and reach more than 120 million people within 77 countries." Visiware is behind Playin'TV, Playin' Casino, MiniKids TV, and Playin'Star. Playin'TV games now available on Internet connected televisions. There must be a better way. Why not control the games with a Wiimote or iPhone? Visiware might be working on some changes, from the information on their User Interface and Design web page: "It’s time for your New Generation Interface Design : Consumers expect innovative yet simple interfaces Compelling, intuitive U.I. is the key to success (Iphone, WII…)"
Digging Deeper
In the video clip below Bill Leszinske, GM, from Intel Digital Home, discusses the future of interactive television. Consumers want to take their television experience and augment it with the internet experience. Bill outlines the different ways this can happen:
- Internet access is built into the television.
- The internet can be accessed through the a set-box from a cable or satellite TV carrier
- Interactive internet access can be built into a Blu-Ray box or gaming system
- The technology will support 3D games and social networking.
Intel's Next Generation TV: Social Networking, 3D TV
How will technology support this convergence?
The following articles provide an overview of Intel's chip technology, previously known as "Sodaville", called SoC, System on a Chip: Intel Unveils "Sodaville" Chip for TV Set-Top Boxes (Mark Hachman, PCMag, 9/24/09)
"But putting PC on a TV doesn't work; we know, we tried it," Kim said. "People want an immersive TV experience on their television." People want the power of the Internet on a TV, but they want it "simple," Kim said...What's needed is a pure Internet development framework, Kim said – and the most popular version of that is Adobe's Flash technology. David Wadhwani, general manager of the platform business unit at Adobe, said that the company has opened Flash and removed all license fees, requiring only that manufacturers to open the platform to third-party developers, as part of the Open Screen initiative.
Wadhwani demoed Flash 10 running on an Intel processor, showing full-screen Flash browsing, not to a Web site, but to a custom screen designed by Disney."
"The Sodaville processor uses an Atom core, and Intel has brought "Moore's Law" to shrink the processor to 45 nanometer technology. The Atom Processor CE4100, as it will be formally called, includes a 1080p video engine not to just decompress streams, but also recorded content supplied from another source, such as a hard drive. Intel doubled the speed of its 2D/3D engine, and added support for MPEG-4. The chip uses either DDR-2 or DDR-3 memory."
Intel Technology, Processing Power Key to TV Revolution (Intel Developer Forum, 9/24/09)
New Intel chips run Web apps on TV sets (Sodaville) (itbusiness.ca, 9/25/09) Podcast version
In the following video, Intel's work in the area of 3D Internet is discussed:
Intel Introduces the 3D Internet
Intel is also collaborating with Adobe to innovate mobile media production, which most likely lead to some interesting outcomes:
Adobe CS4 and the New Intel Core i7 Mobile
"Rendering is blazing fast." Mobile rendering on the road...anywhere anytime editing...
RELATED LINKS AND THOUGHTS
I previously posted on this topic a few times:
March 2009
Digital Convergence and Interactive Television; Boxee and Digital Convergence
December 2008: An Example of Convergence: Interactive TV: UXTV 2008
In my opinion, there are many factors to consider when thinking about television as we know it, web-based TV, and interactive television. Technology exists that can support the convergence of the social web and interactive television, but the key players are coming from different directions and with different agendas. Television still is a "push" medium, and this concept appears to be embedded in the mindsets of people involved with commercial TV programming.
For example, if you watch an episode of your favorite TV show via a network website, you are forced to watch commercials all along the way. If you stop the show and resume it after a break, you might even see the SAME commercial again! This is annoying, just another example of the "push" mentality. In my mind, this is a form of banner ad and pop-up litter- or even contamination! Where is the seamless, engaging, innovative UX here? (There are some examples of progress, such as the ABC's FlashForward website.)
I'm a subscriber to DISH Network, which offers some interactive TV programming. I went to the DISH Network website to find out more about it, and this is what assaulted my vision:
The website design looks pretty pushy to me. Does this foreshadow the future of Interactive TV?
Here's a screenshot of another DISH Network website:
From this web page you can link to the following web pages: DISH Remote Access: Sling "Your Browser, Your TV" - links to product overviews: Slingbox: "Watch your TV anywhere" SlingPlayer Mobile: "Extend your Slingbox experience to a mobile phone" SlingCatcher: " Extend your Slingbox Experience to a TV" Accessories: "Make your Sling Experience Complete"
An excerpt from Sling's promotional information:
"Founded in 2004, Sling Media, Inc. is a different kind of consumer electronics company - one that's working to demystify convergence technologies and to create empowering experiences for the digital media consumer. The focus of Sling Media is to embrace - not replace - existing products and standards by enhancing them with hardware and software that make divergent technologies compatible and greatly improve the consumer experience. Because, after all, can't we all just get along?! "
"Sling Media, Inc., a wholly owned subsidiary of EchoStar Corporation (NASDAQ: SATS), is a leading digital lifestyle company offering consumer services and products that are a natural extension of today's digital way-of-life. Sling Media's product family includes the internationally acclaimed, Emmy award-winning Slingbox that allows consumers to watch and control their living room television shows at any time, from any location, using PCs, Macs, PDAs and smartphones and the revolutionary new SlingCatcher, a universal media player that seamlessly delivers broadcast TV, Internet video and personal content to the TV. Sling Media is also the company behind the video entertainment web site, Sling.com, offering consumers a wide variety of popular TV shows, movies and other entertainment free for viewing online or on the TV using SlingCatcher."
I managed to find information about DISH's interactive TV offerings elsewhere on the web:
DISH Network(R) Premieres Interactive Television Experience for New History Series BATTLES BC
DISH Network (R) Announces Winners of 8th Annual Interactive Television Awards
At any rate, here is a smattering of related articles and video-clips related to the future of TV that I'm presently contemplating:
Interactive TV Today: "InteractiveTV Today [itvt] is the most widely read and trusted news source on the rapidly emerging medium of multiplatform, broadband interactive television (ITV)"
TV's Killer App? Guess What, It May Be An App
Joe Mandese, Media Daily News 10/2/09
Ensequence
Video games, Interactive TV, and Cheats
Interactive TV/Internet at the hospital: Interactive TV Gives Patients Access to Movies and Internet
Skylight Internet Access Patient System
I'll add information about the next generation of remote control technology soon.
Posted by
Lynn Marentette
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