Showing posts sorted by relevance for query "remote control". Sort by date Show all posts
Showing posts sorted by relevance for query "remote control". Sort by date Show all posts

Oct 29, 2009

UX of ITV: The User Experience and Interactive TV (or Let's Stamp Out Bad Remote Controls)

I prefer to watch our flat-panel HDTV in the dark, and usually I watch something I've DVR'd.  Because of the nature of my remote control, I often have to interrupt the immersive experience, turn on the light, poke at the buttons, and start over again.


Not long ago, I had the flu and I thought I'd try out the interactive channel from my satellite TV provider.  My interactive experience was about the same as interacting with the DVR!

What the satellite TV company offered was not really ITV.  It was
BIRC.  Bad Interactive Remote Control.  You know what I'm talking about.  In the era of the WiiMote, most of us still have to interact with our TV systems as if were 1982.


There is hope!
A good number of researchers are working hard to make the UX of ITV, including mobile TV, a reality.   If you are reading this post, you most likely will appreciate some of the articles and links below:

Konstantinos ChorianopoulosResearch Methods in Interactive TV (pdf)
(Konstantinos Chorianopoulos is a lecturer and  Marie Curie Fellow in the Department of Informatics at the Ionian University, Corfu, Greece He founded UITV.INFO,  a site that has research and information about interactive television.)
Enhancing Social Sharing of Videos: Fragment, Annotate, Enrich, and Share (Proceedings of the 16th ACM international conference on Multimedia) Pablo Cesar, Dick C.A. Bulterman, David Geerts, Jack Jansen, Henrick Knoch and William Seager (This research paper includes a discussion of the concept of "personal secondary screens" on mobile devices that display information that can be shared and annotated while watching content on a large display.)


Sample of presentations and workshops at EuroITV 2009:
The Connected Home Redefines the TV Experience  Jan Van Bogaert (Alcatel-Lucent) 
The Internet Revolution Will Be Televised   Rich Exekiel (Yahoo! Conntected TV)
Needs, emotions, experience!  Marc Hassenahl (Folkwang University)
Marian F. Ursu, Pablo Cesar, and Doug Williams.Enhancing Social Communication and Belonging by Integrating TV Narrativity and Game Play
Rodrigo Laiola Guimaraes
. Telling Stories and Commenting on Media:  The Next Generation of Multimedia Authoring Tools (pdf)
Ana Vitoria Joly.  Designing iTV Interfaces for Preschool Children
Claus Knudsen and Roel Puijk. Television and Presence: Experiments in interaction and mediation in a digital environment


Marianna Obrist, Henddrik Knoche, Damien Alliez Tutorial: User-Experience in TV-centric Services: What to consider in the Design and Evaluation?(pdf) 
David Geets Tutorial: Designing and Evaluating the Sociability of Interactive Television (pdf)
Artur Lugmayr Tutorial:  Ambient Media - An Introduction by Case-Studies(pdf)
Janez Zaletelj, Mladen Savic and Marko Meza. Real-time Viewer Feedback in the iTV production.
Skylla Janssen. Interactive Television Format Development – Could Participatory Design Bridge the Gap?
Jan Hess and Volker Wulf. Explore Social Behaviour around Rich-Media: A Structured Diary Study 
Dimitri Schuurman, Tom Evens and Lieven De Marez. A living lab research approach for mobile TV

RELATED 
Ana Vitoria Joly. Design and Evaluation of Interactive Cross-platform Applications for Pre-literate Children.  IDC 2007 Proceedings: Doctoral Consortium
Ana Vitoria Joly. Interactive Cross-platform Environments for Young Children (pdf)
C. Hesselman, W. Derks, J. Broekens, H. Eertink, M. Guelbahar, and R. Poortinga, "Facilitating an Open Ecosystem to Enhance Interactive TV Experiences", Workshop on Sharing Content and Experiences with Social Interactive Television, co-located with the European Interactive TV Conference (EuroITV2008), Salzburg, Austria, July 2008
R. Kernchen, P. Cesar, S. Meissner, M. Boussard, K. Moessner, C. Hesselman, and I. Vaishnavi, "Intelligent Multimedia Presentation Delivery in Ubiquitous Multi-Device Scenarios,IEEE MultiMedia (IEEE MM), 17(2), April-June, 2010 [in print]

P. Cesar, D.C.A. Bulterman, and J. Jansen, "Leveraging the User Impact: An Architecture for Secondary Screens Usage in an Interactive Television Environment," in Springer/ACM Multimedia Systems Journal (MSJ), 15(3): 127-142, 2009



P. Cesar, D.C.A. Bulterman, and Luiz Fernando Gomes Soares, "Introduction to special issue:  Human-centered television-directions in interactive digital television research"  ACM Transactions on Multimedia Computing, Communications, and Applications, October 2008

Somewhat Related
My preliminary thoughts about 
Adobe's Open Screen project

Dec 17, 2009

WebTaps HDTV and Touch-Screen Web Browser: Share a view of the web on your HDTV from your family couch!

Wasn't there a moment about ten years ago when we thought the next wave of the Internet would arrive on our televisions?  


A new wave is on the horizon, now that more homes have large flat-panel HDTVs!


With interactive TV programming and the buzz about anywhere, anytime TV on our mobile devices, it just seems right to have a chance to snuggle up with loved ones around the family room HDTV and experience some happy web-sharing moments, as depicted in the cozy picture below from the WebTaps website:






WebTaps HDTV PreviewWebTaps Touch PC Screen Preview

So how do you interact with the giant web?  According to information on the website, you can use your wireless mouse, your TV remote control, or choose from one of the following devices, available for purchase from the WebTaps Accessories Store:
Loop Pointer In-Air Mouse for PCs & Macs connected to TVs & ProjectorsLogitech MX Air Rechargeable Cordless Air MouseKensington SlimBlade Trackball Mouse with Bluetooth Wireless (Graphite) K72281USWavit 3D PC remote for the InternetGyration GYM1100NA Air Mouse GO Plus

There is too much to summarize, so here is a copy of the press release, from Steaming Media:

WebTaps Releases HDTV Web Browser

WebTaps announces the availability of the first HDTV web browser with integrated intelligent virtual keyboard and screen scaling technology


Rockville, Maryland (December 17, 2009) -

WebTaps, a developer of web browsing software for HDTVs and touch screen PCs, today announced the availability of the WebTaps HDTV Web Browser. The browser is designed to be used from across the room in a TV viewing environment to augment or replace the content otherwise available on the HDTV. WebTaps offers the only HDTV web browser that automatically scales web content to the full size of the HDTV screen and includes a truly intelligent virtual keyboard. The patent-pending intelligent virtual keyboard knows when and where to appear on-screen so that text can be easily entered while watching from across the room.

"WebTaps has finally brought the full internet, including access to every website, to the biggest and best screen in the home - the HDTV," said Scott Lincke, CEO of WebTaps. "WebTaps enables people to sit back and comfortably access great sites like Hulu.com, Facebook, YouTube, and Google. They can easily find content and sit back to watch together with their friends and family instead of staring at a laptop screen. WebTaps really transforms how people can use their HDTV by bringing an infinite supply of content, unlimited by their cable company or over-the-air TV signal."


To get started, users of PC-connected HDTVs download the free software installer from www.WebTaps.com. No user signup is required. The user simply selects their country and language and the software is ready to use. A localized content guide is presented, showing great content sites. Alternately, users can enter any web address or search any of the leading search engines.

WebTaps plans to distribute its products through retailers and PC OEMs in 2010. "We are pleased by the reaction to our products," said Scott Lincke. "Web browsing on HDTVs saves people money spent on premium services and they tell us that it gives them even more functionality than their DVR since they don't have to think ahead about what they want to record. Suddenly anything available on the web can be watched on their big screen TV."


WebTaps HDTV Web Browser product evaluation kits are available for qualified press personnel. In addition, WebTaps will have representatives available to answer further questions at the Consumer Electronics Show in January, 2010. Please contact WebTaps at pr@WebTaps.com for more information.

###

About WebTaps Inc.


WebTaps Inc. develops technology and products that enable web browsing on HDTVs and touch-screen PCs. The company offers its solutions for sale directly to consumers and for licensing to PC OEMs and service providers. WebTaps standard version is available as a free download. Additionally a premium version is available with or without a WebTaps wireless remote control. Further information about WebTaps and the WebTaps HDTV Web Browser can be found at www.WebTaps.com.

The names of actual companies and products mentioned herein may be the trademarks of their respective owners.




WEBTAPS INC.
Editorial Contact:
Scott Lincke
(202) 713-5620
pr@WebTaps.com

Dec 11, 2008

An Example of Convergence: Interactive TV : uxTV 2008

I missed this one!

http://farm4.static.flickr.com/3276/3015746088_94e8e2cda5.jpg?v=0

Jeremy Vaught, the administrator of the New Media Facebook group, posted about the the First International Conference on Designing Interactive User Experiences for TV and Video, held October 22-24, 2008 in Silicon Valley, California. The conference was sponsored by Microsoft Mediaroom, and ifip (International Federation for Information Processing).

According to the conference website, the papers from the conference can be found in the ACM digital library, AICPS: UZTV'08
.

Featured speakers included Jakob Nielson (usability guru), Elissa Lee (Sr. Director of Research, TiVo), Gunthar Hartwig (User Experience, YouTube), and Dale Herigstad (Chief Creative Officer, Schematic).

Here is a sample of the topics covered during the conference:

Designing for User Experience: What to Expect from Mobile 3D TV and Video?
(Satu Jumisko-Pyykko, Mandy Weitzel, & Dominik Strohmeier)


The Concept of Interactivity - revisited: Four new typologies for a new media landscape
(Jens F. Jensen)

The Interactive Television User Experience So Far
(William Cooper)

Absolute Pointing and Tracking based Remote Control for Interactive User Experience
(John Sweetser, Anders Grunnet-Jepsen, and Gopal Panchanathan, ThinkOptics Inc.)

Network Analysis of Massively Collaborative Creation of Multimedia Contents: Case Study of Hatsune Miku videos on Nico Nico Duoga (Masahiro Hamasaki, Hideaki Takeda, Takuichi Nishimura)

The uxtv08 website has links to information about the various demos that were presented at the conference. To save you time, I've linked them below:

Demos

Data Driven Interactive 'Lower Third' - Vikram Singh

Dynamic TV: a New Inter-tainment Paradigm for Television - Marina Geymonat, Rossana Simeoni, Monica Perrero, Elena Guercio, Maurizio Belluati, Agnese Vellar and Roberto Montanari

Interactive advertising on n-tv plus - Kathrin Damian, Christian Bopp, Lars-Eric Mann

Interactive Live Demo of Fraunhofer FOKUS Media Interoperability Lab - Oliver Friedrich, Robert Seeliger, Benjamin Zachey, Christian Riede and Stefan Arbanowski

Microsoft Windows Media Center - Linda Chan

Microsoft Mediaroom - Linda Chan and David Giusti

Multi-dimensional Direct Pointing Remote Control for Interactive User Experience - John Sweetser, Anders Grunnet-Jepsen and Gopal Panchanathan

Tarae: Prototype of new interface design for digital TV browsing and navigation system - Hyun Suk Kim, Joung Young Lee and Sang Pil Hwang

Dec 27, 2009

HDMI Version 1.4, 3D HDTV, and Wireless HD

My husband surprised me with a new HD TV to replace the old non-HD "clunker" that was taking up space in an armoire in our bedroom.  I went to attach my HD video camera to the new TV, and realized that three-foot HDMI cable was much too small.   Knowing how fast everything changes with technology, I decided I should research HDMI before setting out to purchase a longer cable.  


There is more to know about HDMI than I thought!   Here's what I found so far:


There is an organization dedicated to HDMI standards, HDMI Licensing, LLC that provides a wealth of information about HDMI.  It's worth taking the time to review the information contained on HDMI website, specifically, the following two links:
Key points about HDMI 1.4 from the HDMI website and the Specification Features overview:
  • Consolidation of HD Video, audio, and data in a single cable.
  • Enables high-speed bidirectional communication.
  • Enables IP-based applications over HDMI. (Ethernet)
  • Transfer speeds up to 100Mbps.
  • Supports audio return channel.
  • Can support up to 10.2 gigabits per second of bandwidth transmission
  • HDMI 1.4 is the latest standard. It includes definitions for common 3D formats and resolutions, up to 1080p.
  • HDMI 1.4 supports 4K x 2K resolution, which is the resolution of state-of-the art digital theaters and up to 4 times the resolution of 1080p.
  • Allows for the optimization of picture settings based on type of content.
  • Supports digital still camera-specific colors.
  • Allows for smaller HDMI connectors, ideal for portable devices.
  • Provides "High Definition Everywhere" support, with an automotive connection system designed to work effectively in vehicles.





About HDMI Version Numbers (from the HDMI website)
"HDMI version numbers are used by manufacturers to identify a set of features. To help you shop for the features you want in a cable, the HDMI licensing authority has created standardized names for certain key features. Here are a few:
  • Deep Color refers to monitors that can display a greater number of colors than traditional TVs, billions or trillions of colors rather than millions.
  • x.v.Color refers to an expanded, "wider" color gamut that includes colors not traditionally available in TVs. The x.v.Color space incorporates a much larger portion of the visible color spectrum than the older RGB color model.
  • Standard and High Speed refer to two grades of HDMI cable, tested to different performance metrics. A Standard cable can transmit a 1080i signal for 15 meters (49 feet) or more, while a High Speed HDMI cable can transmit a 1080p signal for at least 7.5 meters (25 feet)."
Podcasts about HDMI
The podcasts focus on HDMI 1.3, but also provides information about HDMI for the future
The podcasts feature interviews with Jeff Park and Steve Venuti from HDMI Licensing, via  Dolby Labs "Dolby cast".  Topics covered include HD devices, HDMI feature sets, capabilities, and HDMI versions.  The podcast also touches upon previous problems with firmware deployment, as well as wireless HD, which is not part of the HDMI specifications.

ENGADGET
Richard Lawler, 12/23/09


According to Lawler,  the various companies are working towards standards, but we're not there yet. More information about HDMI 1.4 will be available at 2010 CES, held January 7-10 in Las Vegas.

-Photo of 3D video camera courtesy of Engadget.

SOMEWHAT RELATED
The following is a direct quote from the Wireless HD website:



"Broadcom Corporation, Intel Corporation, LG Electronics Inc., NEC Corporation,Panasonic Corporation, Philips Electronics, SAMSUNG ELECTRONICS CO., LTD, SiBEAM, Inc., Sony Corporation and Toshiba Corporation, have joined together to form the WirelessHD Consortium, an industry-led effort to define a worldwide standard specification for the next generation wireless digital network interface specification for consumer electronics and personal computing products. The WirelessHD specification has been available since January 2008 and includes the following attributes:
    • High interoperability supported by major CE device and technology manufacturers
    • Highest quality HD video, audio and data transmission, scalable to future high-definition A/V formats
    • High-speed wireless, multi-gigabit technology in the unlicensed 60 GHz band
    • Smart antenna technology for reliable non-line-of-sight operation
    • Secure communications with DTCP and HDCP over WirelessHD technology
    • Device control for simple operation of consumer electronics products using the basic remote control that ships with the TV
    • Error protection, framing and timing control techniques for a quality consumer experience
    • Low power options for mobile devices"


Cross-posted on The World Is My Interface blog.

Oct 30, 2010

Philipp Geist: Blending the Physical with the Digital; Google TV/Leanback, Vimeo's new Couch Mode, oh...and ViewSonic's 3D (glasses-less) pocket camcorder...

I'm thinking about getting one of the new "internet ready" TVs.  I have a serious reason to do this. I'm working on some interactive video projects, and a couple of my projects are geared for teens and young adults who have autism.*   My hunch is that many of my students would like to watch- and interact with-content optimized for Google TV and Vimeo's Couch Mode.  The content is designed to look good on larger high-resolution flat-screen displays, and I'm sure it would be great on my school's newer SMARTBoards.  I need to learn more about  developing applications for this purpose.

(Currently I use my HP 22-inch TouchSmart PC to view web-based video content, and to evaluate websites that provide "touchable" and interactive content that might work well on interactive whiteboards.)

At any rate,  I've been looking for great videos that have the potential for use at work with older students who have autism. I'm also looking for effective ways that the students can use to interact with multimedia and video content. This is important, since the students have minimal verbal communication skills, have limited reading ability- if they can read at all.  They learn about their world through visual means, and are capable of learning much more - but not through traditional means.

Since our school is focusing on globalization and learning about the cultures of other countries, I've been on the lookout for some interesting videos that might appeal to our students.  

Today I came across a great find- Philipp Geist.  Who is Philipp Geist?  According to his bioPhilipp works internationally as a light and multi-media artist in the mediums of video, performance, photography and painting. Some of his work focuses on architecture, history, and cultural heritage.  A good example of his work is the installation he created for a festival in Thailand in 2009:

"The one-hour show is the central part of the celebrations and will be seen by thousands of visitors.  It interprets artistically the king's life and his work dedicated to public welfare. The art installation combines images of the kings and his social projects in the past and present with 3D animations of Thai natural and cultural heritage and abstract painterly passages." (from the Vimeo site)

Phillip Geist's Showreel

HIGH-RES MULTIMEDIA WEB CONTENT ON LARGE PANEL HD TV!
This might boost holiday gift sales and in turn, give a little jolt to the economy. To do my duty for my country, I will continue to research Internet TV as I narrow down my selection for my new Internet-ready TV.... Below is some Information about Google TV, Google Leanback, and Vimeo's Couch mode that I've recently gathered to share with my IMT followers:

GOOGLE TV:  "The web is now a channel"

"With Google Chrome and Adobe Flash Player 10.1, Google TV lets you access everything on the web. Watch your favorite web videos, view photos, play games, check fantasy scores, chat with friends, and do everything else you're accustomed to doing online. Plus, the world's best websites are now being perfected for television -- check out our Spotlight gallery for examples."  "The worlds' favorite websites are being tweaked and perfected for the television." -Google TV


I'm not too excited about the design of the application that transforms your Android phone or iPhone into a remote control.  I hate most remote controls.  According to Google TV, multiple phones can control the same TV, and you can use your voice to search, which seems like it would be a good thing...  I wonder if they tested this out with real families, not just families of Google TV techies .
















GOOGLE LEANBACK Video (Integrated into GoogleTV)


Google Leanback 
When I visited the Leanback website, I encountered the following screen with a suggestion that I type in what I was looking for.  I typed in "lynnvm", the name of my YouTube channel.  Apparently Google provides you with a randomly generated featured video that appears in the background that has nothing to do with what you are looking for.  


In this screen shot, my YouTube channel offerings are in the foreground. "Maleficent Halloween Tutorial" is what played in the background: 













































































VIMEO INTRODUCES COUCH MODEVimeo's version of Google's Leanback is Couch Mode.  It is optimized for use on Google TV, so that makes things less complicated in the world of videoviewingland.   According to Ryan Hefner's article on the Vimeo staff blog, "Couch Mode is a special new section of Vimeo that allows you to watch collections of videos (such as Staff Picks, your inbox, your videos, etc.) completely uninterrupted like a TV channel."
Couch Mode works on computers, but since it relies on HTML5 and CSS3, without Flash, it only works with Chrome and Safari browsers.  For more information, see the video below:



RELATED
"A few of our favorites include Net-A-Porter, which lets you watch runway videos and shop for high fashion; Meegenius, a place where you can read and customize children’s books; TuneIn, a personal radio for your TV; and The Onion which always gives us a good laugh." - Google TV Blog
MeeGenius If you are a teacher, parent, kid, or lover of children's books, visit this interactive website ASAP. It is optimized for Google TV and works nicely on touch-enabled screens and devices.

As I was wrapping up this post, I came across information about Viewsonic's new 3D, glassesless pocket camcorder.  I'll update information about this new gadget when I have a chance to learn more about it. !



Comment: The idea of developing interactive multimedia apps in 3D intrigues me. At this point, the technology is too new for an "armchair technologist" like me to pursue with my incredibly busy work obligations.  I don't have the money to buy a 3D video camera.  But I might try this out, if it is true that it only costs $238.00!

Viewsonic introduces 3Dv5 3D pocket camcorder, no glasses required
Darren Murph, Engadget, 10/20/10
Film Videos In 3D for Under $250 With Viewsonic's 3DV5
HotHardware, 10/28/10


* About me:  
I presently work full time as a school psychologist at a high school and at a program for students with more severe disabilities, including autism.  The students I work with have made amazing gains through the use of interactive multimedia applications, and also have responded well to video presented on the large IWB screens.   


I went back to school to take computer courses, initially so I could make interactive multimedia applications and games. I continue to blog about interactive multimedia,  emerging/ new technologies, and topics related to post-WIMP HCI/UX/ID/IA.  Although my "spare time" is limited,  I try to keep up my technical skills whenever I can by working on projects that can support the students I work with.  

Aug 18, 2009

CRISTAL: One Giant Remote Control Multi-Touch Coffee Table; ACM Interactive Tabletops and Surfaces 2009 in Banff, Canada


Via Wired Gadget Lab Priya Ganapati 8/14/09

What is CRISTAL ? Control of Remotely Interfaced Systems using Touch-based Actions in Living Spaces and acronym for a project at the Media Interaction Lab at the Upper Austria University of Applied Sciences, Digital Media.

Watch the videos:




"CRISTAL simplifies the control of our digital devices in and around the living room. The system provides a novel experience for controlling devices in a home environment by enabling users to directly interact with those devices on a live video image of their living room using multi-touch gestures on a digital tabletop." -mediainteractionlab, YouTube

The CRISTAL project is a collaboration between several people, spanning across a few universities, according to the Media Interaction Lab website:
Christian Rendl
Media Interaction Lab
Florian Perteneder
Media Interaction Lab
Thomas Seifried
Media Interaction Lab
Michael Haller
Media Interaction Lab
Daisuke Sakamoto
University of Tokyo
Jun Kato
University of Tokyo
Masahiko Inami
Keio University
Stacey D. Scott
University of Waterloo
CRISTAL received the Best Emerging Technology Award at the 36th International Conference and Exhibition on Computer Graphics and Interactive Techniques (SIGGRAPH 2009)

Below is a sample of the Interactive Media Lab's publications:

M. Haller, P. Brandl, C. Richter, T. Seifried, J. Leitner, and A. Gokcezade, 2009.
"Interactive Displays and Next-Generation Interfaces." Springer, 2009. [bibtex]

C. Köffel, W. Hochleitner, J. Leitner, M. Haller, A. Geven, and M. Tscheligi, 2009.
"Using Heuristics to Evaluate the Overall User Experience of Video Games and Advanced Interaction Games." Springer, 2009. [in press] [bibtex]

M. Haller, C. Forlines, C. Koeffel, J. Leitner, and C. Shen, 2009.
"Tabletop Games: Platforms, Experimental Games and Design Recommendations." Springer, 2009. in press [bibtex]

J. Leitner, C. Köffel, and M. Haller, 2009.
"Bridging the gap between real and virtual objects for tabletop games," International Journal of Virtual Reality, vol. 7, pp. 33-40, 2009. in press [bibtex]

J. Leitner, M. Haller, K. Yun, W. Woo, M. Sugimoto, M. Inami, A. D. Cheok, and H. D. Been-Lirn, 2009.
"Physical Interfaces For Tabletop Games," Computer Entertainment, vol. XX, p. XX, 2009. [bibtex]

M. Haller and M. Billinghurst, 2008.
"Interactive Tables: Requirements, Design Recommendations, and Implementation."

D. Leithinger and M. Haller, 2007.
"Improving Menu Interaction for Cluttered Tabletop Setups with User-Drawn Path Menus," Horizontal Interactive Human-Computer Systems, 2007. TABLETOP 07. Second Annual IEEE International Workshop on, pp. 121-128, 2007. [bibtex]

D. Regenbrecht, M. Haller, J. Hauber, and M. Billinghurst, 2006.
"Carpeno: interfacing remote collaborative virtual environments with table-top interaction," Virtual Reality, vol. 10, iss. 2, pp. 95-107, 2006. [bibtex]

One of the people involved in the CRISTAL project is Stacey D. Scott, Ph.D., is an assistant professor of systems design engineering at the University of Waterloo. She is also the director of the Collaborative Systems Laboratory. The Collaborative Systems Laboratory focuses on fundamental interfaces and interaction techniques for shared large-screen displays, such as multi-display environments and social-supporting digital tabletop interfaces, and also collaborative and decision support interfaces for complex, time-critical team environments.

Dr. Scott is also one of the program co-chairs of the upcoming ACM Interactive Tabletops and Surfaces 2009 Conference will be held November 23-25 in Banff, Canada.

Mark your calendars!

The following topics, as they relate to interactive tabletops and surfaces, will be presented:

  • Applications
  • Gesture-based interfaces
  • Multi-modal interfaces
  • Tangible interfaces
  • Novel interaction techniques
  • Data handling/exchange on large interactive surfaces
  • Data presentation on large interactive surfaces
  • User-interface technology
  • Computer supported collaborative systems
  • Middleware and network support
  • Augmented reality
  • Social protocols
  • Information visualizations
  • Sensing and input technologies
  • Human-centered design & methodologies
Here is the "who's who" of interactive tabletops and surfaces- the Interactive Tabletops and Surfaces program committee:

Patrick Baudisch Hasso Plattner Institute Potsdam, Germany
Francois Berard University of Grenoble, France
Peter Brandl Media Interaction Lab, Upper Austria University of Applied Sciences, Austria
Andreas Butz University of Munich, Germany
Francois Coldefy Orange Labs, France
Morten Fjeld Chalmers University of Technology, Sweden
Kentaro Fukuchi University of Electro-Communications, Japan
Tovi Grossman Autodesk Research, Canada
Mark Hancock University of Calgary, Canada
Petra Isenberg University of Calgary, Canada
Yuichi Itoh Osaka University, Japan
Karrie Karahalios University of Illinois, USA
Hiro Kato Osaka University, Japan
Hideki Koike University of Electro-Communications, Japan
Frank Maurer University of Calgary, Canada
Max Mühlhäuser TU Darmstadt, Germany
Christian Muller-Tomfelde CSIRO-ICT Centre, Australia
Miguel Nacenta University of Saskatchewan, Canada
Patrick Olivier Newcastle University, UK
Jun Rekimoto Sony / University of Tokyo, Japan
Meredith Ringel Morris Microsoft Research, USA
Daisuke Sakamoto Tokyo University, Japan
Yoichi Sato University of Tokyo, Japan
Chia Shen Harvard University, USA
Masahiro Takatsuka University of Sydney, Australia
Lucia Terrenghi Vodafone Group R&D, Germany
Bruce Thomas University of Southern Australia, Australia
Melanie Tory University of Victoria, Canada
Edward Tse SMART Technologies, Canada
Fred Vernier South-Paris University, France
Andy Wilson Microsoft Research, USA
Massimo Zancanaro Bruno Kessler Foundation (formerly ITC), Italy



If you are a university student researching interactive tabletops, multi-touch surfaces, and/or gesture interaction, I hope this post helps!