Showing posts sorted by relevance for query NUI. Sort by date Show all posts
Showing posts sorted by relevance for query NUI. Sort by date Show all posts

May 20, 2008

NUI-Group Member Bridger Maxwell Receives High School Science Fair Award for Multi-Touch Screen Project


Yet another post about a NUI group member... Bridger Maxwell, a high school student at the Utah County Academy of Sciences, submitted his multi-touch screen to the science fair, and went on to win first place in the engineering category, and now will be competing in the International Science and Engineering Fair.





Bridger has created "Lumen", a puzzle game for OSX and Windows, and markets this through his business, Fiery Ferret.

Even More Multi-Touch, Delivered by NUI...



May 20, 2008
NUI announces delivery of their multi-touch solution for Cityscape, Abu Dhabi 2008






www.natural-ui.com
Natural User Interface Europe Ltd.

May 14, 2008

Multi-touch Crayon Physics

Also posted on the TSHWI blog:
Watch how you can draw simple shapes that can instantly turn into a game!


Multitouch Crayon Physics from multitouch-barcelona on Vimeo.
For a better version of this video, see http://www.vimeo.com/980528 For more information, see the RXSurface blog post. On May 18, Multi touch crayon physics will be offered as an alphabeta opensource! The people behind RXSurface are members of the Natural User Interface (NUI) group:
"Natural User Interface or ~ NUI Group is an interactive media group researching and creating open source machine sensing techniques to benefit artistic and educational applications."



Nov 29, 2013

Does Google Know All? Google's ways of encouraging my on-line participation.

For the past couple of months I have had quite a busy off-line work/life situation.  Sad to say, I've had little time to tinker with code, write blog posts, keep up with my tech journals (the short stack is now growing into a little pile), and attend to the people I follow on the web.

I'm not totally off the grid.  

While walking my dog, I check Twitter, Facebook, and Instagram, peek at my email. To be social, I quickly retweet, "like",  comment, or post a pic from time-to-time.  

Things just aren't the same.

Google noticed.

I hadn't been checking my Analytics account, and Google let me know.   I hadn't been nurturing my blog as in the past, and I guess this was a cause for concern.  I was amused that Google was prepared to delve deeper with short survey!



























Yes, Google, I have been neglecting you.

Although I regularly check Facebook, I ignored the Google Plus world.  So today, I decided to take a few steps to get back on track.

I saw that a number of people had added me to their circles.  I added a few back.  

I noticed that many people shared similar interests in technology, and sighed, longing for the days when I was taking interesting graduate computer courses and happily working on innovative projects.....

I perked up when I noticed that Google Plus had a "recommended communities" feature.

I was curious.  What sort of communities would be in store for me?    Could Google really read my ming?!   :  }

Well, maybe.  Almost.   

And I am thankful.

This was the nudge I needed -  a huge rabbit hole for me to explore:






























There were more communities to consider, but scanning through the recommendations, I could see that Google was pretty much on-target regarding the technology interests.    

Google was off a bit regarding my educational and assistive technology interests, which I'd expect to see represented in the array.   

I'm still a school psychologist in my "day" job.   Early retirement is an option for me someday. When I do, I know I will devote more TLC to my NUI/interactive multimedia tech-related passions.  

Google, now you know!



RELATED
Google+ Communities
Join a Google+ Community
Google launches restricted Google+ communities to let businesses make conversations private or invite-only.  Emil Protalinski, The NextWeb, 11/5/13
Google Plus Communities-Complete User Guide
Martin Shervington, Are you commoogling, 3/6/13

Jun 6, 2013

Interactive Displays and "Billboards" in Public Spaces; Pervasive Displays 2013

The 2013 International Symposium on Pervasive Displays (PerDis 2013), recently convened  in Mountain View, California.  Since I couldn't attend this conference, I was happy to learn from Albrecht Schmidt that the conference proceedings were recently uploaded to the ACM Digital library.  There are many exciting things going on in this interdisciplinary field!

Researchers involved with the Instant Places project, described in the video below, presented their work at PerDis 2013. The Instant Places project was part of PD-Net, a series of research efforts exploring the future of pervasive display networks in Europe. (See the "Related" section for additional references and links.)


Instant Places: Tools and Practices for Situated Publication in Display Networks

Below is information from the Instant Places video and website:
"The video describes a novel screen media system that explores new practices for individual publication and identity projection in public digital displays." 

"Instant Places has been developed by the Ubicomp group of the Information Systems Department, at the University of Minho, and has been funded within the scope of pd-net: Towards Future Pervasive Display Networks, by the European Union Seventh Framework Programme (FP7/2007-2013) under grant agreement no. 244011."

Saul Greenberg was the keynote speaker at PerDis 2013.  His keynote, "Proxemic Interactions: Displays and Devices that Respond to Social Distance", highlights how far off-the-desktop our digital/physical lives have become, and how this has influenced recent research in human-computer interaction. Saul is a professor at the University of Calgary and leads research in Human Computer Interaction, Computer Supported Cooperative Work, and Ubiquitous Computing.

Although the video of Saul Greenberg's presentation below is not from PerDis 2013, it touches on the same topics and is worth taking an hour to watch.  In this video, Greenberg presents an overview of the history of human-computer interaction. He also offers up a discussion how an understanding social theory, perception of spatial relationships, and embodied interaction can be applied to the design of natural user interfaces and interactive systems.  Useful examples of interaction design explorations, within an ecological context, are provided later in the video.

Proxemic Interactions: the New Ubicomp?




RELATED


My Backstory
Regular readers of this blog know that to subject interactive displays in public spaces holds my interest. When I was taking computer courses during the mid 2000s, I focused some of my energy on projects designed for large interactive displays, inspired by reading articles like "Physically Large Displays Improve Performance on Spatial Tasks" (Desney S. Tan, Darren Gergle, Peter Scupelli, and Randy Pausch) and "Dynamo: public interactive surface supporting the cooperative sharing and exchange of media(Shahram Izadi, Harry Brignull, Tom Rodden, Yvonne Rogers, Mia Underwood).  

Jeff Han's 2006 TED talk was another inspiration. I remember my excitement as watched his demonstration of an interactive multi-touch touch screen the size of a drafting board, before the iPhone/iPad was born.  Another inspiration was Hans Rosling's TED Talk  about health statistics, with his animated interactive data visualizations presented on a huge screen.

The following year, I stumbled upon the  NUI-Group while searching for information about multi-touch displays, and was inspired by many of the early members of the group.  I also became acquainted with a world-wide network of people who share similar interests, such as Albrecht Schmidt and his team of researchers at the Unversity of Stuttgart. This busy group recently presented at PerDis 2013 and at CHI 2013 and are involved in a wider range of ongoing projects.

INTERACTIVE DISPLAYS
Alt, F. Sahami, A., Kubitza, T., Schmidt, A.  Interaction Techniques for Creating and Exchanging Content with Public Displays. In: Proceedings of the 2013 ACM Annual Conference on Human Factors in Computing Systems 
Hinrichs, U., Carependale, S., Valkanova, N., Kulkkaniemi, K., Jacucci, G., Moer, A.V., Interactive Public Displays   Computer Graphics, Vol. 33(2) IEEE Computer Society (25-27)
PerDis 2013 Program
Sample Papers:
Otero, N., Muller, M., Alissandrakis, A., and Milrad, M. Exploring video-based interactions around digital public displays to foster curiosity about science in the schools. PerDis 2013 (pdf)
Alt, F., Schneegass, S., Girgis, M., Schmidt, A. Cognitive Effects of Interactive Public Display Applications. Proceedings of the 2nd ACM International Symposium on Pervasive Displays. 2013
Langeinrich, M., Schmidt, A., Davies, N., and Jose, R.  A practical framework for ethics: the 

Note:  Members of ACM have access to all of the proceedings of PerDis2013 in the ACM Digital Library. Non-members have access to the abstracts.

PD-NET
PD-net approach to supporting ethics compliance in public display studies. Proceedings of the 2nd ACM International Symposium on Pervasive Displays. 139-143
PD-Net 
PD-NET Publications - a great reference list, with links to many papers
Reading List on Pervasive Public Displays
About Instant Places
About the Living Lab for Screens Set

DOOH-DIGITAL OUT-OF-HOME
Daily Digital Out of Home post "Billboards That Look Back" : Could miniature cameras embedded in ads lead to Big Brother at the mall? The World Is My Interactive Interface, 5/28/08
J. Müller et al., "Looking Glass: A Field Study on Noticing Interactivity on a Shop Window," Proc. 2012 SIGCHI Conf. Human Factors in Computing Systems (CHI 12), ACM, 2012, pp. 297–306
Michelis, D., Meckel, M. Why Do We Want to Interact With Electronic Billboards in Public Space?  First Workshop on Pervasive Advertising, Pervasive 2009, 5/11/09
The Rage of Interactive Billboards
The Print Innovator, 11/28/12
10 Brilliant Interactive Billboards (Videos)
Amy-Mae Elliot, Mashable, 8/21/11


SOME INTERESTING EARLIER WORK
Jeff Han's 2006 TED Talk (This is worth revisiting, as it came out before the iPhone, iPad, etc.)


Tan, D.S., Gergle, D, Scupelli, P., Pauch, R. Physically large displays improve performance on spatial tasks. ACM Transactions on Computer-Human Interaction, V13(1) 2006 (71-99)

Revisiting promising projects: Dynamo an application for sharing information on large interactive displays in public spaces (blog post)
Lynn Marentette, Interactive Multimedia Technology, 09/16/07

Brignull, H., Izadi, S., Fitzpatrick, G., Rogers, Y., Rodden,  T. The introduction of a shared interactive surface into a communal space. Proceedings of the 2004 ACM conference on Computer supported cooperative work (CSCW'04), Chicago, ACM Press, 2004 (pdf)


Izadi, S., Brignull, H., Rodden, T., Rogers, Y. and Underwood,M. Dynamo: public interactive surface supporting the cooperative sharing and exchange of media. In Proc. User
Interfaces and Software Technologies (UIST’03), Vancouver, ACM Press, 2003, 159-168. (pdf)

Proxemics (Wikipedia)


Why Do We Want to Interact With Electronic Billboards in Public Space? 


May 5, 2013

Leap Motion Update: Slow-going progress for me, at least for now!

Leap Motion Progress

My Leap Motion dev kit arrived in March. With excitement,   I installed it on my new 27-inch iMac. I decided that this would be the time to take the "leap" into Objective-C and explore the mysteries of Xcode.  I had planned to make a simple  iPad app for my 2-year-old grandson, but this inspired me to change my plans.





















Why not learn Objective-C to make a simple music/art/dance Leap Motion app for little ones?  

My progress so far?  Slow.

I updated Xcode. I installed the Leap Motion SDK.  I updated the Leap Motion SDK.  I played with the samples that came with the Leap Motion kit.   

When it came time for me to try something on my own, I thought I had everything set up in Xcode.  I got error messages that I did not understand. My attempt to figure things out led me to the Stack Overflow website, and by then, I had to get back to my paperwork in order to prepare for the next work day.

Today I realized that I missed the link about installing the Leap API docs for Objective-C in XCode.  Other things needed to be updated, so at that point, I decided to write this post....





















Reflection:
After writing some code and making repeated errors, I realized how much I had let Microsoft take root in my head.  Until 2003, the coding part of my brain was a pristine slate. It wasn't cluttered with bits and pieces previous coding languages.

Since I tend to be a knowledge junkie, my brain soaked up more than I needed when I was taking computer courses.  If you could peek inside,  you'd see C# code snippets for multi-touch and NUI, a few algorithms for A.I. and data visualization, trivia from MSDN,  and images of the Visual Studio workspace. There would be odds and ends from VB.Net, JavaScript, ActionScript, CSS, Java, C++, and pseudocode for a variety of computational thought experiments.    

A lot of stuff, and for most of it, no place to go, except for an occasional technology dream.


What's ahead?
In the short term, I'll be doing what I always do this time of year.  For many school psychologists, the last couple of months of the school year is sort of like tax season for accountants.  I have lots of students to see, lots of psychological evaluation reports to write, and meetings to attend.  The paperwork will crowd up many evenings and weekends, but  there is an end in sight.   

Summer.  This will be my summer of code.

I'll be in NYC for one week in June, attending the Interactive Design for Children conference (IDC 2013).  Many of the workshops I'd like to attend will be held at the same time.  Take a look at the program and you'll see why!  I

Decisions to be made... 
Although I am pretty good at keeping a lid on my desire to design and code during my day-to-day life as a school psychologist,  I'm finding that it is getting more difficult to ignore. I have some thinking to do. In the not too distant future, it is possible that I'll leap out of my K-12 cocoon.  

I don't think I'll leap too far, because I'd like to focus my work on projects that enhance the lives of children and families.  I will ensure sure that some of my work will benefit people of all ages who have disabilities or encounter barriers in their lives.



SOMEWHAT RELATED
Joy of Computing, 1985















My daughter, who was just two years old in the above picture, returned to school to take computer courses after working in the non-profit arts management field.  I'm happy about this, but I know that she'll face many hidden barriers when she starts working in a male-dominated environment. She is not alone.

I'm working on a future post about computer and technology-related careers.  Things have changed rapidly over the past several years and there are many new ways to learn how to code, and over time, more opportunities for creative computational thinkers - male and female, to take the lead.

In Google's Inner Circle, a Falling Number of Women
Claire Cain Miller, NYT, 8/22/13

So You Don't Want to be a Programmer After All
Jeff Attwood, Coding Horror, 4/29/13

StackExchange  (Includes StackOverflow, helpful when I troubleshoot coding problems)

An Overview of HTML 5, PhoneGap, and Mobile Apps: Understanding how web languages are used for apps and how they work with native code
Dan Bricklin



Apr 23, 2013

Google Earth and Leap Motion - I'll experiment with this after work today!

Leap Motion + Google Earth


I have the Leap Motion dev kit and can't wait until I can use it with Google Earth. Hopefully I'll find time tonight after I get home from work! For now, here is the promotional video:


RELATED
Leap Motion
Leap Motion: My Dev Kit Arrived - Now What?!   Thoughts About "NUI" Child-Computer-Tech-Interaction -- and More

Feb 15, 2013

Designing for Touch & Gesture: Tips for Apps and the Web (Updated)

In the past, our fingers did the walking, sifting through files, papers, pamphlets, and phonebooks, and then by point-click-clicking with a mouse to interact with images and text, in essence, electronic imitations of the paper-based world. Traditional forms, brochures, ad inserts, and posters informed much of the design. 

How much have things change?   It is 2013, but you'd think it was 1997 from the PowerPoint look and feel of many apps and web sites!   Touch is everywhere, but from what I can tell, not enough designers and developers have stepped up to the plate to think more deeply about ways their applications can support human endeavors though touch and gesture interactions.  

For an overview of this topic, take a look at my 2011 post, written after a number of ugly encounters with user-unfriendly applications:  Why bother switching from GUI to NUI?  

For an in-depth look into the history of multi-touch, the wisdom of Bill Buxton is well-worth absorbing.  He's worked with all sorts of interfaces, and has been curating the history of multi-touch and gesture systems since 2007:


Multi-Touch Systems that I have Known and Loved
Bill Buxton, Microsoft Research, Updated 8/30/12



Even if you are not a designer or developer, I encourage you to explore some of the links below:

Touch Gestures for Application Design
Luke Wroblewski, 10/9/12

Common Misconceptions About Touch
Steven Hoober, 3/18/13

Designing With Tablets in Mind:  Six Tips to Remember
Connor Turnbull, Webdesign tuts+, 9/27/11

Finger-Friendly Design: IDeal Mobile Touchscreen Target Sizes
Anthony T, Smashing Magazine, 2/21/12

Best Practices: Designing Touch Tablet Experiences for Preschoolers (pdf)
Sesame Street Workshop


Are Touch Screens Accessible?
AcessIT, National center on Accessible Information Technology in Education

iOS Human Interface Guidelines
Apple

Android User Interface Guidelines
Using Touch Gestures
Handling Multi-Touch Gestures
Android

Designing for Tablets?  We're Here to Help!
Roman Nurik, Android Developers Blog 11/26/12

Touch interaction design (Windows Store apps)
Microsoft - MSDN

Multi-Touch Systems that I have Known and Loved
Bill Buxton, Microsoft Research, Updated 8/30/12


Jan 10, 2013

Gesture Markup Language (GML) for Natural User Interaction and Interfaces

Quick post:
"GML is an extensible markup language used to define gestures that describe interactive object behavior and the relationships between objects in an application.  Gesture Markup Language has been designed to enhance the development of multiuser multi-touch and other HCI device driven applications." -Gesture ML Wiki

GestureML was created and maintained by Ideum. 

More information to come!
The Pano













Photo credit: Ideum

RELATED
Ideum Blog

OpenExhibits Free multitouch and multiuser software initiative for museums, education, nonprofits, and students

GestureWorks  Multi-touch authoring for Windows 8 & Windows 7



Nov 17, 2012

Human Computer Interaction + Informal Science Education Conference (NUI News)

I recently learned of the HCI + ISE conference, funded by the National Science Foundation and organized by Ideum and Independent Exhibitions that will provide the groundwork for the future of the development and design of interactive computer-based science exhibits.
Science museums have a long history of interactivity, well suited to groups of "explorers", such as families or students visiting on a field trip.  

What is really exciting is that new interactive applications and technologies have the power to transform the way people learn and understand science in a collaborative and social way.  Innovations in the field of HCI - Human-Computer Interaction- such as multi-touch and gesture interaction, are  well-suited to meet the goals of science education for all, beyond the school doors and wordy textbooks. 

Below is a screen-shot of the conference website, a description about the conference, quoted from the site, and some related resources.



About the HCI+ISE Conference
"HCI technologies, such as motion capture, multitouch, augmented reality, RFID, and voice recognition are beginning to change the way computer-based science exhibits are designed and developed. Human Computer Interaction in Informal Science Education (HCI+ISE) is a first-of-its-kind gathering to explore and disseminate effective practices in developing a new generation of digital exhibits that are more intuitive, interactive, and social than their predecessors."
"The HCI+ISE Conference, to be held in Albuquerque, New Mexico June 11-14 2013, will bring together 60 museum exhibit designers and developers, learning researchers, and technology industry professionals to share effective practices, and to explore both the enormous potential and possible pitfalls that these new technologies present for exhibit development in informal science education settings."
"HCI+ISE will focus on the practical considerations of implementing new HCI technologies in educational settings with an eye on the future. Along with a survey of how HCI is shaping the museum world, participants will be challenged to envision the museum experience a decade into future. The conference results will provide a concrete starting point for exhibit developers and informal science educators who are just beginning to investigate these emerging technologies and design challenges in creating these new types of exhibits."
Why HCI+ISE?
"Since the mid-1980s informal educational venues have increasingly incorporated computer-based exhibits into their science communication offerings in an effort to keep pace with public expectations and make use of the expanding opportunities these technologies provide. The advent and popularity of once novel HCI technologies are becoming commonplace: the Wii and Microsoft Kinect now allow for motion capture video games, tablet PCs have multitouch interaction, and smart phones and other devices come standard with voice recognition. Yet many museums are still developing single-touch and trackball-driven, single-user computer kiosks."
"Science museums have a long history of championing hands-on, physical, and inquiry-based activities and exhibits. This vast experience has only just begun to be applied to interactive computer interfaces. Along with seasoned science exhibit developers, the Conference will draw upon individuals outside of ISE who will provide fresh insight into the technologies, design issues, and audience expectations that these visitor experiences present."
Involvement and Findings
"HCI+ISE will bring together a diverse group of practitioners and other professionals to discuss (and in some cases share and prototype) new design approaches utilizing emerging HCI technology. Please see our Apply page to learn how you can participate. Conference news and findings will be distributed through a variety of ISE and museum websites, including this one."
"We welcome your questions and comments about the HCI+ISE Conference."
CONTACTS
Kathleen McLean of Independent Exhibitions
& Jim Spadaccini of Ideum
HCI+ISE Co-chairs
"Open Exhibits is a multitouch, multi-user tool kit that allows you to create custom interactive exhibits."
CML:  Creative Mark-up Language
GML: Gesture Mark-up Language
GestureWorks
Ideum

May 15, 2012

NUITEQ's Latest Multitouch Showreel: Snowflake Suite

I've been following a number of people that have been working in the area of natural user interfaces and interaction for many years.  An example of this work is NUITEQ, a company lead by Harry van deer Veen.  Below is NUITEQ's most recent show reel of Snowflake Suite, an off-the-shelf multitouch SDK.


Here is the description of the software from the naturaluserinterface YouTube channel:


"NUITEQ's award-winning multitouch software product Snowflake Suite comes off the shelf with 30+ apps, a free SDK to develop your own multitouch software apps and its content is easy to customize. The solution is offers high performance, stability, quality and comes with dedicated support. Apps includes presentation, productivity and creativity tools as well as games. The software can be used in different scenarios such as corporate presentations, exhibitions, entertainment, education, public spaces, consumer electronics, retail and digital signage."

FYI: Tutorials about the user of Snowflake Suite can be found on the naturaluserinterface YouTube channel. 


Harry van der Veen has been sharing his NUI journey journey since 2007 on his Multitouch blog.






Jan 2, 2012

Near Field Communication in Education? Arts? Wayfinding?

A few weeks ago I posted about the use of Near Field Communication at the Museum of London, and started to slowly gather information about the potential of this technology for use in educational settings.  Below are a few links, more to follow:


Future Forecasting: Near Field Communication (NFC) in mLearning
Diane Rees, Instructional Design Fusions

Reference for Diane's article:
Miraz, G.M., Ruiz, I.L., & Gómez-Nieto, M.A. (2009). University of Things: Applications of Near Field Communication Technology in University Environments. The Journal of E-working, 3(1), 52-64. Retrieved from http://www.inderscience.com/www/info/ijwi/art/tjew3101.pdf


One of Diane's links:
A Platform for Pervasive Infrastructures (pdf)
Saros, J., Lindstrom, D., & Karin Wollbrand, Ericsson Research


RELATED/SOMEWHAT RELATED
Near Field Communication adds a new Layer to Museums
Kirsten Winkler, Big Think, 8/18/11


Ervasti, M.; Isomursu, M.; Kinnuyla, M. Experiences from NFC Supported School Attendance Supervision for Children Mobile and Ubiquitous Computing, Systems, Services and Technologies 2009.  Ubicomm '0
Internet Librarian 2011:  Next Big Trends: Near Field Communication & Interactive Books
Gretchen Caserotti, Kristen Yarmey, and Sheli McHugh, Librarian in Black, 10/17/11
"Phygital" Wayfinding and Experience Mapping
Mark VanderKlipp, Corbin Design, 9/23/11
Near Field Communication: Changing the Digital Signage Value Proposition
NFC Bootcamp
How to Have Fun with Near Field Communication on Android
Ryan Whitwam, Tested,  4/27/11


NOTE:
More posts are in the works - update from interactive multimedia, games,  and NUI companies, links to great blogs, and more.

Nov 4, 2011

Le Chal: Smart shoes for the visually impaired, with haptic//vibrational feedback, sensors and GPS


Le Chal is a haptic/vibrational feedback shoe designed for the blind and visually impaired, on of the projects of Anirudh Sharma, a member of the NUI Group (Natural User Interface).  Le Chal was conceptualized at the 2011 MIT Media Lab Design and Innovation Workshop at COEP.
Take me there Shoe/ Le Chal

Shoe for visually impaired - Le Chal Himanshu Khanna, 10/31/11

RELATED
touchaddict blog

May 18, 2011

CHI 2011, Bill Buxton, and the Buxton Collection: Explore 35 years of interactive devices, online!

Bill Buxton is a researcher at Microsoft who focuses on Human-Computer Interaction and is known for his work in user experience design and natural user interfaces such as multi-touch surfaces.   His talk at the recent CHI 2011 conference, held in Vancouver, Canada, was an overview of the Buxton Collection, an on-line historical archive of interactive input devices spanning over the past 35 years.  


It was interesting to note that at the time of the presentation, the Vancouver Conference Center, where the conference was taking place, was having serious problems with the network/internet connections, and as a consequence, Buxton was not able to demonstrate the on-line version of his collection as planned.  

Not to worry.  The physical version of the Buxton's archive was on display during the conference, along with Buxton, who was happy to tell the story behind every device and gadget in the archive, with much enthusiasm. The slideshow below provides a glimpse of the Bill Buxton archive displayed at CHI 2011:



My Buxton Collection Slideshow, CHI 2011, Vancouver, Canada

Buxton's archive of gadgets comes with a rich history, accumulated over the years. Much of this history, until now, has resided in Buxton's head.   Holding and touching the items in the archive while listening to Buxton's passionate stories about each one, was unlike anything I had ever experienced.  His archive is a labor of love, and the interactive, on-line version of the Buxton Collection is his way of sharing his knowledge with the world.


During his talk, Buxton pointed out that in computer science programs, students are not required to have much exposure to the "history of ideas" in the field.  Huge chunks of work are often ignored in the literature,  and in some cases, the wheel is unknowingly reinvented, and this is something that must be addressed within the CHI community, according to Buxton. 


I agree.

RELATED
Previous IMT posts about Bill Buxton
Bill Buxton's Presentation Video: "A Little Tale about Touch" (Microsoft Worldwide Partner Conference, 2010)
Two good articles by Bill Buxton: The Mad Dash Towards Touch Technology; The Long Nose of Innovation
Buxton Collection
Buxton Collection, PivotViewer
Back to the Past: Bill Buxton Shows Off 36 Years of Tech Devices
Microsoft News Center, 5/9/11
Microsoft's Bill Buxton exhibits gadget collection 35 years in the making
Donald Melanson, engadget, 5/9/11
Bill Buxton's Haptic Input References (pdf)
Bill Buxton's website
Multi-touch Systems that I Have Known and Loved (Bill Buxton)
CES 2010: NUI with Bill Buxton

On Engineering and Design: An Open Letter Microsoft Research Principal Scientist Bill Buxton calls for engineers and user experience designers to learn to appreciate one another
Bill Buxton, Bloomberg Businessweek, 4/29/09

Apr 26, 2011

Multi-touch and Gesture Interaction News and Updates You Might Have Missed (Part I)

Over the past couple of months, I've come across many interesting links related to multi-touch and gesture interaction, but I haven't had time to devote a thoughtful post to each one.  "Part I",  is a nice collection of experimental, commercial, and non-commercial efforts by a variety of creative technologists, with a smattering of industry news that might be of interest to IMT readers. 


Ideum's MT55 HD Multitouch Table 4/19/11

New MT55 HD Multitouch Table Now Shipping,  Jim Spadaccini, Ideum Blog 4/11/11

Smithsonian American Art Museum to Open Education Center  Sara Beladi, NBC Washington News, 4/4/11 (Rumor has it that the Smithsonian American Art might include touch and multi-touch displays in it's plans for a new education center.  The center was funded by an anonymous $8 million dollar gift.)

Bill Buxton, Microsoft Research, 4/7/11 - Includes lots of pictures, links to videos, and more information of what might be the first touch-screen.  Also see Bill Buxton's companion website, Multi-Touch Systems that I have Known and Loved, updated on 3/21/11.  Bill Buxton knows all (almost!)


"The MTbiggie uses the "Front Diffused Illumination" multitouch technique, with ambient infrared light and a DIY infrared webcam. The MTbiggie is similar to the MTmini, but includes a projected image and infrared webcam (rather than a normal webcam)...The MTbiggie isn’t the most stable and robust setup, but it is the easiest to build. To see other methods of building more stable multitouch displays, view the full multitouch display list." -Seth Sandler

(Also check out NodeBeat, a multi-touch music/audio sequencer/generator app by Seth Sandler and Justin Windle)

Intuilab, 4/13/11
"IntuiLab, a global leader in surface computing software applications, today announced support for the revolutionary Microsoft Kinect device across its full line of IntuiFace products and solutions including IntuiFace Presentation and IntuiFace Commerce...Microsoft Kinect brings distant gesture control to interactive solutions. These gesture controls allow users to interact with displayed digital assets from a distance at their own pace and path – for example, browsing through a large quantity of products in a store catalog or manipulating 3D models (such as a mobile phone) – all without having to actually touch the screen..."  -IntuiLab (Take a look at the IntuiLab team- an interactive page!)




Sparkon:  Videos and links related to multi-touch and gesture-based applications



Official Kinect SDK to be Open SourceJosh Blake, Deconstructing the NUI, 4/18/11  
9 This bit of news excited me, but don't get your hopes up. If anyone knows what will happen with the Kinect SDK, please leave a comment.)
"Update 4/18 7:34pm: Mary Jo Foley picks up this story, but the Microsoft spokesperson she talked to denied that the Kinect SDK will be open source. As she notes, Microsoft has pulled 180’s before regarding Kinect. After spokespeople initially were hostile to the idea of Kinect hacking, Xbox executives later embraced the idea that people are using Kinect for non-gaming purposes on the PC. Let’s hope Microsoft stays open to this idea." -Josh Blake

Kenrick Kin, Tom Miller, Bjoern Bollensdorff, Tony DeRose, Bjoern Hartmann, Manees Agrawala (Pixar Online Library)

Flight Race Game on 3DFeel lm3Labs, 4/18/11


JazzMutant Lemure Version 2 : "The only multi-touch and modular controller for sequencers, synthesizers, virtual instruments, vjing and lights, now even better."


Harry van der Veen's Multitouch Blog (NUITEQ)


Stantum "Unlimited Multi-Touch" Latest News

At Immersive Labs, Ads Watch Who Looks at Them Amy Lee, Huffington Post, 4/26/11 

Immersive Labs

Hard Rock Cafe International Using NextWindow Touch Screens:  "Rock Wall Solo displays enhance music lovers' experience in Seattle, Dallas, Detroit and Berlin" 4/12/11 (Full press release pdf)
Music on Touch Screens (NextWindow)

Razorfish: Thoughts on MIX 11 ,James Ashley, Razorfish Blog, 4/20/11  Also see: Razorfish Lab's Prototypes




"The multitouch microscope brings new dimensions into teaching and research. Researchers at the Institute for Molecular Medicine Finland (FIMM) and Multitouch Ltd have created a hand and finger gesture controlled microscope. The method is a combination between two technologies: web-based virtual microscopy and a giant size multitouch display."
"The result is an entirely new way of performing microscopy: by touching a table- or wall-sized screen the user can navigate and zoom within a microscope sample in the same way as in a conventional microscope. Using the touch control it is possible to move from the natural size of the sample to a 1000-fold magnification, at which cells and even subcellular details can be seen."  -Multitouchfi  Also see the Multitouch website.



Big Size Multitouch Display Turned into a MicroscopeMicroscopy-News, 3/28/11
Mac OX 10.7 Lion: new multi-touch gestures, Dock integration for Expose, Launchpad, Mission Control Appleinsider, 4/14/11


Vectorform App featured in Royal Caribbean's Video Promotion: James Brolin, Dean Cain get hands-on with Vectorform app Alison Weber, Vectorform Blog, 3/3/11


3M Touch Systems's YouTube Channel

Social Mirror 3D Gestural Display, Now Using Kinnect:  SnibbeInteractive