Focused on interactive multimedia and emerging technologies to enhance the lives of people as they collaborate, create, learn, work, and play.
May 29, 2010
Preview: Update on Touch & Multitouch Technologies, Websites, and Touch-Interactive Multimedia Apps
Jan 23, 2010
More interactivity: Interactive Walls, Interactive Projection Systems, GestureTek's Motion-based Game
Below are screen shots of the on-line semi-functional demo of Accenture's Strategic Decision Interface:
(The website worked through touch-interaction via my HP TouchSmart PC!)
For more information: Interactive Wall Technology: Seeing the Big Picture
Newfangled Projector Systems:
New Projectors Make Any Wall an Interactive Whiteboard: Epson, Boxlight unveil potentially game-changing technology -Meris Stansbury, eSchool News 1/13/10
"In a move that could shake up the interactive whiteboard (IWB) market, two projector manufacturers have just released new products that can turn virtually any surface into an IWB...The development means schools no longer have to buy separate hardware to enjoy the benefits of IWBs, whose interactive surface and ability to engage students have made them quite popular in classrooms."
Another system is the ProjectoWrite2/W from Boxlight, which is a short-throw LCD projector with XGA resolution that can project up to 80 inches diagonally.
GestureTek
I've written a few blogs in the past about GestureTek. I wonder if their technology would work with the projection systems mentioned in the eSchool News article. Below are a few examples of what GestureTek's been doing lately:
GestureTek's Video Game Wall at the Child's Play Activity Center (Las Vegas)


The above pictures of the Child's Play Activity Center show how GestureTek's WallFX interactive display system can be used to create a fun environment for children. The system includes a ceiling projector and a camera that can capture full-body motion. The system provides 25 games and special effects. Wouldn't this concept be great for interactive and fun educational games?
For details about this system:
GestureTek's video game wall shows where gesture-based games can go
-Dean Takahashi, GamesBeat, 8/25/09
GestureTek's Immersive Multi-platform Game: Head-butting Interactive Soccer
"Video gesture control pioneer GestureTek., unveiled its new Momo™ Software Development Kit for game developers and original equipment manufacturers at the 2010 Consumer Electronics Show. Gesture recognition software tracks motion and objects such as faces and hands and brings immersive, gesture-based interactivity to multiple platforms, such as PCs, laptops, mobile phones, toys and other devices. The video is a demonstration of a head-butting soccer game."
GestureTek Interactive City Flight Simulator Game
Jun 6, 2009
Information about Touch Screens, Multi-Touch, & Gesture Interaction is Spreading
The Touch User Interface blog has a wealth of information in the form of pictures, video clips, slides, and links that I'd like to share.
The following slideshow/videos were highlighted in the Touch User Interface blog post, "Touch UI: HCI Viewpoint":
Untold Stories of Touch, Gesture, & NUI
Joe Fletcher, Design Manager, Microsoft Surface
Dan Saffer
Other posts of interest on the Touch User Interface blog:
Touch screens and vision impairment
Link: Designing the Palm Pre: An Interview with Michelle Koh
Touch User Interface Overview
I've updated some additional information about UX,interactive multimedia, multi-touch, and gesture interaction on my Multimedia and Interaction Resources page, which is a work in progress.
Apr 8, 2009
Joel Eden's Informative Post: Designing for Multi-Touch, Multi-User and Gesture-Based Systems
In his article, Joel explains the differences between traditional WIMP (Window, Icon, Menue, Pointer) interaction and gesture, multi-touch, and multi-user systems. These systems are also known as Natural User Interfaces, or NUI. He recommends that "rather than trying to come up with new complicated ways to interact with digital objects, your first goal should be to try to leverage how people already interact with objects and each other when designing gesture based systems."
Joel goes on to outline UX (User Experience, IxD (Interaction Design), and HCI (Human-Computer Interaction) concepts that designers should consider when developing new systems, - Affordances, Engagement, Feedback, and "Don't Make Us Think", which he summarizes in the conclusion of his article.
I especially liked Joel's references:
Clark, Andy. Supersizing the Mind: Embodiment, Action, and Cognitive Extension
Few, Stephen. Information Dashboard Design: The Effective Visual Communication of Data
Gibson, John J. The Ecological Approach to Visual Perception
Krug, Steve. Don't Make Me Think: A Common Sense Approach to Web Usability, Second Edition
Norman, Don. The Design of Everyday Things
Norman, Don. Things That Make Us Smart: Defending Human Attributes In The Age Of The Machine
I would also add the following references:Bill Buxton
Multi-touch Systems I have Known and Loved
(Regularly updated!)
Sketching User Experiences: Getting the Design Right and the Right Design
"Our lack of attention to place, time, function, and human considerations means these fancy new technologies fail to deliver their real potential to real people." - Bill Buxton
Dan Saffer
Designing for Interaction: Creating Smart Applications and Clever Devices
Designing Gestural Interfaces
SAP
Touchscreen Usability in Short
(Summary by Gerd Waloszek of the SAP Design Guild)
SAP Design Guild Resources (User-Centered Design, User Experience, Usability, UI Guidelines, Visual Design, Accessibility)
Kevin Arthur (Synaptics)
Touch Usability
Bruce "Tog" Tognazzini
Ask Tog: Interaction Design Solutions for the Real World
Inclusive Design, Part I
First Principles of Interaction Design
John M. Carroll
Human Computer Interaction (HCI) (History of HCI)
Bill Moggridge
Designing Interactions
Ben Shneiderman
Leonardo's Laptop: Human Needs and the New Computing Technologies
Edward Tufte
Visual Explanations
Beautiful Evidence
The Visual Display of Quantitative Information
Envisioning Information
Rudolf Arnheim (Gestalt)
Art and Visual Perception: A Psychology of the Creative Eye
Update: A great reading list on general HCI. Some of the authors were involved in the early days of touch, bi-manual, and multi-touch interaction.
Jan's Top Ten List of Books on Human-Computer Interaction
FYI: If you know much about Windows Presentation Foundation, you probably know that Josh Smith, WPF guru, also works at Infragistics
Jan 11, 2009
Usability, Accessibility, and User Experience in a Win7 Environment
Hopefully people will think carefully about user experience and usability factors when developing the applications we'll be using in the not too distant future!
Because of my background as a school psychologist, I’m interested how touch/gesture applications can address accessibility and universal usability issues.
I wasn't able to locate user experience or usability information for Win7. Here are a few links from the Microsoft website that I think are worth reading:
How to Design a Great User Experience
Designing with Windows Presentation Foundation
According to the research from Microsoft, ”more than half of all computer users experience difficulties or impairments related to accessibility, and are likely to benefit from the use of accessible technology. Moreover, approaching software design with the flexibility and inclusiveness that are the hallmarks of accessibility often results in overall improved usability and customer satisfaction.”
Regarding touch/gesture interaction, know that “19% (24.4 million) of computer users have a mild dexterity difficulty or impairment, and 5% (6.8 million) of computer users have a severe dexterity difficulty or impairment.”

Concepts such as accessibility and universal usability can fit into this design!
For more information regarding multi-touch, see my previous post, "For Techies and the Tech-Curious: Multi-touch/Gesture from the NUI Group"
Nov 26, 2008
For the Tech Curious: Multi-Gesture Net: A Multi-touch and Multi-gesture Research Blog
Laurence links to the DYI tabletop computing bootcamp that was held at
IEEE Tabletops and Interactive Surfaces 2008. From there, you can find a linked list of the organizers of the events, and additional information.
Picture below is from MTC Multi-touch Console:

Here is a link to the group's libavg wiki that includes open-source code and "how-to" instructions.
If you are interested in multi-touch and multi-gesture computing from an academic point of view, Florian Echtler, of the Technische Universitat Munchen has a series of publications listed on his website. Here is the abstract of one of his papers. He is on the right track. I especially like the fact that he's thought about widget layers. (I have, too, but they are only sketches in my idea book.)
TICH: Tangible Interactive Surfaces for Collaboration between Humans (Sourceforge website, with links to libtisch.
F. Echtler, G. Klinker
A Multitouch Software Architecture
NordiCHI 2008: Using Bridges, 18-22 October, Lund, Sweden. (bib)
"In recent years, a large amount of software for multitouch interfaces with various degrees of similarity has been written. In order to improve interoperability, we aim to identify the common traits of these systems and present a layered software architecture which abstracts these similarities by defining common interfaces between successive layers. This provides developers with a unified view of the various types of multitouch hardware. Moreover, the layered architecture allows easy integration of existing software, as several alternative implementations for each layer can co-exist. Finally, we present our implementation of this architecture, consisting of hardware abstraction, calibration, event interpretation and widget layers."
Feb 15, 2013
Designing for Touch & Gesture: Tips for Apps and the Web (Updated)
How much have things change? It is 2013, but you'd think it was 1997 from the PowerPoint look and feel of many apps and web sites! Touch is everywhere, but from what I can tell, not enough designers and developers have stepped up to the plate to think more deeply about ways their applications can support human endeavors though touch and gesture interactions.
For an overview of this topic, take a look at my 2011 post, written after a number of ugly encounters with user-unfriendly applications: Why bother switching from GUI to NUI?
For an in-depth look into the history of multi-touch, the wisdom of Bill Buxton is well-worth absorbing. He's worked with all sorts of interfaces, and has been curating the history of multi-touch and gesture systems since 2007:
Multi-Touch Systems that I have Known and Loved
Bill Buxton, Microsoft Research, Updated 8/30/12
Even if you are not a designer or developer, I encourage you to explore some of the links below:
Touch Gestures for Application Design
Luke Wroblewski, 10/9/12
Common Misconceptions About Touch
Steven Hoober, 3/18/13
Designing With Tablets in Mind: Six Tips to Remember
Connor Turnbull, Webdesign tuts+, 9/27/11
Finger-Friendly Design: IDeal Mobile Touchscreen Target Sizes
Anthony T, Smashing Magazine, 2/21/12
Best Practices: Designing Touch Tablet Experiences for Preschoolers (pdf)
Sesame Street Workshop
Are Touch Screens Accessible?
AcessIT, National center on Accessible Information Technology in Education
iOS Human Interface Guidelines
Apple
Android User Interface Guidelines
Using Touch Gestures
Handling Multi-Touch Gestures
Android
Designing for Tablets? We're Here to Help!
Roman Nurik, Android Developers Blog 11/26/12
Touch interaction design (Windows Store apps)
Microsoft - MSDN
Multi-Touch Systems that I have Known and Loved
Bill Buxton, Microsoft Research, Updated 8/30/12
Dec 15, 2011
Christian Bannister's Interactive Multi-touch and Gesture-based Subcycle Project. Use your hands to shape sound, create, and manipulate music. Wow!!
If you have an interest in music technology and innovative gesture/multitouch applications, you'll appreciate the details that are shared on the Subcycle website. In the meantime, take the time to watch a few of Christian's videos. Enjoy!
Blip Shaper Walkthrough
Blip Shaper Walkthrough from christian bannister on Vimeo.
"a) creating percussive patterns with monome b) shaping the individual sounds that make up the patterns with multitouch gestures c) recording touchscreen gestures as automation d) storing, duplicating and navigation patterns e) recording the resulting audio to a dynamic buffer f) manipulating the buffer with a multitouch cut-up approach g) visualizing everything with dual screens"
Subcycle Walkthrough
Subcycle Blip Shaper from christian bannister on Vimeo.
The following information describing the Blip Shaper is from Christian's Subcycle website/blog:
"For the drum sounds I have Drumaxx running for synthesized sounds and Battery running for sampled sounds. These are running in parallel so for each voice there is a separate patch running in each VST. The Parameters are modified with the touchscreen independently but in all cases a single touch gesture on the X-Axis will cross fade between the sampled version of the sound and the synthesized version of the sound. I love this because I have never seen this before and I can never decide which technique I like better. The synthesized drums are more malleable and have more interesting parameters to play with but the sampled sounds seem more substantial. I will post a detailed list of parameters and gestures in the future."
Christian currently uses Max for Live (ableton), and codes with Processing/Java, using Eclipse for organization.
autopilot - subcycle labs from christian bannister on Vimeo.
"sound visualization, multi-touch interface, break beat performance engine, autopilot, spacialized sound, dsp, max/MSP, fm synthesis, sonic navigation, sound storm visualization, time machine, granular, interactive sound sculpture, joystick array, more at subcycle.org"
SOMEWHAT RELATED
Community Core Vision
NUI Group
...
....
Apr 19, 2011
Gesture + Multitouch Interactive Media Wall, Wisconsin Institutes for Discovery, 2011 Award of Excellence, Digital Screenmedia Association
Detailed information about the Discovery Wall, including an overview of the technology, objectives of the deployment, and the positive outcomes of his project can be found on the Digital Screenmedia website.
"Float4 Interactive is a creative technology company that develops interactive systems for entertainment, advertising and design applications."
Credits
Interactive technology: Float4 Interactive
Content: Zebra Dog
AV Integration: R2W
Concept: Sensory Interactive
DISCOVERY WALL: 10 X 4 Christie MicroTiles
5496 X 1650 resolution
Gesture + MultiTouch Interaction
2 X RealMotion Servers
ENTRANCE PORTAL 17 X 2 Christie MicroTiles
9824 X 866 resolution
Multi-Zone Gesture Interaction
2 X RealMotion Servers
RELATED/SOMEWHAT RELATED
Wisconsin Institutes for Discovery: 2011 Excellence Award, Architainment
Live Design, 3/21/10
Architainment Examples
Christie MicroTiles Drive Fan Experience at new Nascar Hall of Fame
Nascar Hall of Fame (I live in the Charlotte area, so I'll visit the Nascar Hall of Fame soon and check out the Christie MicroTiles display soon!)
Miami Dolphins Choose Montreal's Arsenal Media and Float4 Interactive for Fan-Focused Interactive Wall at SunLife Stadium (BuzzWall) Arsenal Media, 12/16/10
Jan 21, 2010
Ideum's GestureWorks vs Adobe AIR 2 and Flash Player 1.0 comparison of multitouch and gesture support
Adobe AIR 2 and Flash Player 10.1 vs Gestureworks 1.0: A direct comparison of multitouch and gesture support
"A direct comparison between the built-in support for multitouch found in Adobe Flash Player 10.1 beta / Adobe AIR 2 and that of the Gestureworks multitouch framework for Flash. More about this comparison can be found on the Gestureworks website (http://www.gestureworks.com) and the Ideum website (http://www.ideum.com) There is a blog post with more about this comparison and links to all of the example files at: www.ideum.com/2010/01/true-multitouch-wi th-adobe-flash/ "
True Multitouch with Adobe Flash - Jim Spadaccini
GestureWorks Supported Gestures
Example of Ideum's GestureWorks multi-touch, multi-user design for an exhibit a the Vancouver Aquarium:
Jan 1, 2010
Apple iSlate, iTablet , MacBook Touch: Will it support gesture interaction & haptic feedback?
I just inherited a 10 month-old Mac Book, installed Snow Leopard and upgraded to iLife 2009. I'm so used to touching the screen on my HP TouchSmart PC that I found myself touching my Mac Book screen from time to time, especially when I was editing video clips in iMovie. I think the latest version of iMovie was designed with touch/gesture interaction in mind!
From what I can tell, Snow Leopard and iLife 2009 will be able to support a range of touch interactions, if not gesture input as well.
Here are some rumors that have been conjured up and distributed on the web:
The Exhaustive Guide to Applet Tablet Rumors (Matt Buchanan, Gizmodo, 12/26/09)
Apple Expects to Sell 10 Million Tablets in First Year (Pete Cashmore, Mashable, 1/1/10)
iGuide Emerges as Another Potential Apple Tablet Name (Adam Ostrow, Mashable, 12/29/09)
The Tablet (John Gruber, Daring Fireball, 12/31/09)
"And so in answer to my central question, regarding why buy The Tablet if you already have an iPhone and a MacBook, my best guess is that ultimately, The Tablet is something you’ll buy instead of a MacBook."
Apple Owns iSlate.com Domain: The Mystery Deepens (Dan Nosowitz, Gismodo, 12/25/09)
What is the Ultimate Role of the Apple Tablet? (Arnold Kim, MacRumors, 12/31/09)
iPad, iTablet, iSlate, or MacTab (Cruz Miranda, 8/31/09)
Why am I excited about this?
I want to see if the iSlate would be good for collaborative educational games, assisted technology, augmentative communication, and alternative assessment for students who have multiple/severe disabilities.
That is a huge goal, so I'm going to start simple. I am not giving up on Windows 7 multi-touch programming. I just have an urge to find out for myself what works, what doesn't, and what platform works best for specific "personas" and "scenarios".
I plan to make a little app for the iPhone/iPod Touch, based on a game I made several years ago, "Shoes Your Battles" for a game class. I think I'd like to make this game for the Apple iTablet!
The first version of Shoes Your Battles created with Game Maker, and the second version was in Flash, back in the days of ActionScript 2.0. I started on third version, one that could be used as an advergame for people to play while shopping for shoes during shoe sales, but it never got past the planning stage.
The idea for the third version came to me when I my elderly aunt came to visit from out-of-town and just had to go shoe shopping on the day after Thanksgiving. It was extremely difficult to figure out what was on sale, how much it cost, after taking off the previous mark-downs and what was on sale that had a price that was not yet marked down.
Adding to the confusion was the fact that there were few salespeople and herds of women. It was madness. There were pairs of shoes in the wrong boxes, boxes of shoes and no way to quickly find out the true prices! We were in the shoe department for hours, and it wasn't as fun as you'd think. If you've been in a crowded women's shoe department to buy that special pair of shoes during a fantastic shoe sale, you'll know what I mean.
At any rate, I wanted my little "Shoes Your Battles" game to help with this dreadful scenario, by somehow incorporating a shoe shopping advisor and a means to figure out the REAL sales prices of those awesome, to-die-for shoes. Unfortunately, the technology wasn't where it needed to be at the time- I am always dreaming up things that are too d--- futuristic!
4 years later, we have iPhones and SmartPhones and 3G internet and RFID and ubiquitous WiFi and the Wii and more women who like to play games and...and... The time is ripe.
Apple better come up with the iSlate!
SOMEWHAT RELATED
Thinking about post-WIMP HCI
It is always important to re-visit wisdom from the past when thinking about new interfaces and means of technology-supported human interaction. Here are a few resources from the field of Human-Computer Interaction found on the HCI Vistas website:
The Prism of User Experience -A nice graphic metaphor to help the conceptualization process. (Denish Katre, 2007)
Journal of HCI Vistas: Multi-disciplinary Perspective of Usability and HCI
Personas as part of a user-centered innovation process Lene Nielsen, 1/08 HCI Vistas Vol-IV
10 Steps to Personas (Lene Nielsen, 7/07, HCI Vistas Vol-III)
Oct 25, 2009
Interactive multi-touch for sound design, dj-ing, and music creation
multi-touch the storm - interactive sound visuals - subcycle labs from christian bannister on Vimeo.
.
"The big picture goal of this project is to bridge the gap between sound visualization and musical instrument. With multi-touch interaction it is possible to manipulate multiple characteristics of a sound—directly and visually. Right now a lot of electronic music involves staring at the back of the performers laptop. This is a shame because in many cases a lot of really interesting things are happening on the computer that the audience is completely unaware of. This project hopes to create a common visual language and experience for the electronic musician and the audience by enhancing the perception of sound and music on both sides...These sketches are built with Processing and Max/MSP networked with OSC on a single computer..." -Christian Bannister
JazzMutant Lemur
The multi-touch tech company now known as Stantum evolved from JazzMutant, Jazzmutant was founded in 2002 by Guilluame Largillier and Pascal Joguet, and joined by Julien Olivier in 2003. The original focus was to create a multi-touch controller for music applications, and the Lemur was born. It is now in version 2, with features such as a gesture object that provides three ways for people to interact with sound, extended scripting abilities, and remote control of your computer's mouse cursor or keyboard. Stantum recently developed a next-gen multi-touch screen system for use in mobile devices such as smart phones and netbooks. (I'll discuss this further in a future post.)
Mapping Ableton Live to Jazz Mutant's multi-touch Lemur for sound design:
Additional tutorials can be found the Jazzmutant YouTube channel.
Ableton Live, the software used in the above video, will include Max. Max/MSP is now known as MAX 5:
"In use for over twenty years by performers, composers, artists, scientists, teachers, and students, Max is the way to make your computer do things that reflect your individual ideas and dreams. Version 5 is a dramatic transformation of Max that begins a new chapter in the program's history."
RELATED
Video: Max for Live
Max is a product of cycling74
Cycling74 created the Make Controller Kit, which includes fully programmable controllers. The kit is networked based. It is capable of working with actuators and can read sensor information into Max.
Jamoma, a platform for interactive art-based research and performance. Jamoma is the prototyping environment for SpatDIF, the Spatial Sound Description Interchange Format, and GDIF, the Gesture Description Interchange Format.
GDIF: Gesture Description Interchange Format, a tool for music related movements, actions, and gestures
Stantum's Mobile Phone Multi-touch Interface: Demonstration of precise interactions on a resistive touch screen
How the Stantum's Resistive Multi-Touch Screen Works
Aug 17, 2009
Microsoft's Project Natal & "Fun" Natural User Interfaces for the Office
This looks great!
I came across the picture below today, and discovered more about it in a CNET article:
"Gesture-recognition technology, such as that seen in Project Natal, has changed the face of gaming, but Microsoft's Craig Mundie (pictured) believes it will also transform the office." (Ina Fried, CNET)

This approach looks like it incorporates visual thinking and conceptualization in a nice and fluid way.
RELATED:
"Microsoft: Future desktop PC's will transform the office" (Ina Fried, CNET UK, 7/31/09).
According to Fried, author of the the linked CNET article, Craig Mundie, at the Microsoft Research Faculty Summit this past July demonstrated the set-up in the above picture. The demonstration "...included hologram-like videoconferencing, a virtual digital assistant, and multiple surface computers, along with voice-, touch- and gesture-recognition technology. The desk in the demo was a multitouch surface computer, and the office's walls were also a display that could easily switch from being a virtual window or collection of digital photos to a corkboard of sticky notes or various workspaces. In one case, Mundie also used Project Natal-like depth cameras to put himself in the middle of an architectural demo, essentially putting himself inside a building that was not yet built."
Craig Mundie of Microsoft on the Future of Software: Digital Assistants, Natural User Interfaces, and Room Computing (Gregory T. Huang, Xconomy Seatle, 7/13/09)
The author of the above article was also at the Microsoft Research Faculty Summit and touched on the concept of natural user interfaces:
“All the things we talk about as natural user interfaces have been largely used one at a time as enhancements to [graphical user interfaces],” Mundie said. Gesture recognition, expressive responses, immersive 3-D virtual environments, and understanding of context—these advances in computing algorithms will lead to software that is “better at anticipating what you might want.”
Xbox's Project Natal Revamped for Offices? (J. Nicholas Hoover, 7/30/09)
When I find a video of the Project Natal/Surface/Natural User Interface Office in action, I'll be sure to post it!
Why this is important:
Natural user interfaces might have the potential to support more efficient and effective collaboration among people in the workplace, and the visual display of information may also support better decision-making and problem solving.
Mar 30, 2009
Softkinetic 3D Gesture Recognition for Games and Rehabilitative Play
The following video is narrated in Portuguese, I, think, but you can understand the content in any language. I you love the Wii, you'll probably like this!
Here is a video that demonstrate how Softkinetic and Silverfit paired together to develop rehabilitative games for the elderly and others:
The following table is from the Silverfit website:
| Game | Movement trained |
|---|---|
| Puzzle | While sitting down, bend whole body left and right, and stand up. Cognitive/visual component. |
| Mole | Balance exercise by stepping with one leg while standing. |
| Catching grapes | Walking movement left and right. |
| Walking | Walking in place, while avoiding obstacles and thresholds. Activity of Daily Life (ADL) component. |
| Arm exercise | Arm stretching and reaching in all directions with one or both arms. ADL component. |
| Picking flowers | Walking backwards, forwards and sideways. Optionally, bending down. |
| Memory | Arm stretching left, right, forwards and upwards. Cognitive component. |
RELATED
Softkinetic and Silverfit Introduce Senior-Targeted Gaming
(Danny Cowan, Gamasutra, 12/19/08)
Softkinetic's Gesture-Based Interactive TV Action:
Feb 15, 2009
Interactive Displays 2009 Conference: Tuesday, April 21 -Thursday April 23, Hilton San Jose, California
The pre-conference seminar will feature Sakuya Morimoto, of CANESTA, who will present his company's innovative single-chip 3D image sensor technology that supports gesture interaction.
Keynote speakers will be Jeff Han, of Perceptive Pixel, and Steven Bathiche, of Microsoft US.
Some Highlights:
Pre-conference Seminar: Gesture Navigation in the World of Digital Contents, Enabled by a Single-Chip 3D Image Sensor Presenter: Sakuya Morimoto, Senior Director, Business Development in Asia, CANESTA, Japan
Related:
Hitachi at CES 2009: Use of Canesta's 3D sensor to control television and home systems using hand gestures.
"With the wave of a hand, with the shake of a hand, you can control volume, you can actually change the channels, watch your favorite program...the most exciting thing, I think, is that you can actually control your temperature and the lighting in the room, the environmental lighting. So..it is very unique technology that is out there.."
Another demonstration of Hitachi's gesture interaction using the Canesta's 3=D Depth camera:
When a TV Remote is Just Too Much Effort, Wave -Jennifer Bergen, PC Magazine
CANESTA Corporate Fact Sheet (pdf)
How does Canesta's Electronic Perception Technology Work?
"Canesta’s electronic perception technology forms 3-D, real time moving images in a single chip through patented methods which use light photons to “range” the image, similar to radar. The silicon sensor chip develops 3-D depth maps at a rate in excess of 30 frames per second, and then performs additional processing on these depth maps to resolve the images into application specific information that can easily be processed by embedded processor(s) in the end-use device or machine. Since Canesta’s software starts with a three-dimensional view of the world, provided immediately by the hardware, it has a substantial advantage over classical image processing software that struggles to construct three-dimensional representations using complex mathematics, and images from multiple cameras or points of view. This dramatic reduction in complexity makes it possible to embed the processing software directly into the chips themselves so they may be used in the most cost-conscious applications."
I will highlight some of the featured presentations in future blog posts:
Steven Bathiche, Director of Research, Applied Sciences Group, Entertainment and Devices Division MICROSOFT, US
Guillaume Largillier, Chief Strategy Officer and Co-Founder, STANTUM, France
Jeff Han, PERCEPTIVE PIXEL, US
Mark Fihn, Publisher, VERITAS ET VISUS, US
Derek Mitchell, Conference Producer, INTERTECHPIRA, US
Vinita Jakhanwal, Principal Analyst, Small/Medium Displays, ISUPPLI CORPORATION, US
Joseph Carsanaro, President and CEO F-ORIGIN, US
Tommi Ilmonen, CEO MULTITOUCH OY, Finland
Stephen Sedaker, Director of Component Sales WACOM TECHNOLOGY CORPORATION, US
Brad Gleeson, Managing Director, Business Development TARGETPATH GLOBAL LLC., US
Henry Kaufman, President and Founder, TACTABLE, US
Christophe Ramstein, Chief Technology Officer, IMMERSION CORPORATION, US
Mary Lou Jepsen, CEO, PIXEL QI, US
John Newton, Chief Technology Officer, NEXTWINDOW, New Zealand
Herve Martin, CEO, SENSITIVE OBJECT, France
Scott Hagermoser, Gaming Business Unit Manager 3M TOUCH SYSTEMS, US
Bob Cooney, Vice President, Business Development, ECAST, US
Brent Bushnell, Chief Technology Officer UWINK, US
Stephan Durach, Head, Technology Office, BMW GROUP, US
Jeff Doerr, Senior Manager, Business Development Self Service Solutions Group, FLEXTRONICS, US
Andy Wilson, Senior Researcher, Adaptive Systems and Interaction Group, MICROSOFT, US
Mats W. Johansson, Chief Executive Officer, EON REALITY, US
Lenny Engelhardt, Vice President for Business Development, N-TRIG, Israel
Dr Paul Diefenbach, Director, RePlay Lab, DREXEL UNIVERSITY, US
Andrew Hsu, Technical Marketing and Strategic Partnerships Manager, SYNAPTICS, US
Dean LaCoe, Business Development Manager, GESTURETEK, Canada
Keith Pradhan, Global Director of Product Management, TYCO ELECTRONICS, ELO TOUCHSYSTEMS, US
Jerry Bertrand, Managing Member/Acting CEO, MICROSCENT, LLC, US
Frederic Kaplan, CEO and Co-Founder, OZWE, Switzerland
Related
Visionary Jeff Han and Microsoft's Steven Bathiche to Keynote at Interactive Displays 2009
Jan 28, 2009
Details about gesture and free-air interaction from LM3LABS an Ubiq'window
The slides provide details of the Ubiq'window's system specifications, including a gesture recognition set. The slides also higlight "Airstrike", a system that allows for free-air, touchless interaction.
RELATED
Lm3lab's Blog
Jan 8, 2009
For Techies and the Tech Curious: Multi-Touch/Gesture from the NUI-Group
(For related information, please read my recent post, Usability, Accessibility, and User Experience in a Win7 Environment.)
Seth Sandler, of the NUI-Group, sent out a great email with links and resources for people who are interested in multi-touch/gesture interaction, hardware, and/or software development. The list of NUI-Group members who have completed projects is listed below, with links to project websites as well as related threads on the NUI-Group forum.
(The information can be found on the NUI-Group Wiki, which boasts a nice icon based front-page)
Thanks, Seth, for organizing this wealth of information!
The following projects are divided up by type. (Links to information about the various types of multi-touch and gesture systems can be found near the end of this message.)
FTIR - Frustrated Total Internal Reflection

Name: Seth (cerupcat)
Project Name: AudioTouch
Project Website: http://ssandler.wordpress.com
Project Thread: http://nuigroup.com/forums/viewthread/1352/ http://nuigroup.com/forums/viewthread/2309/
Name: bassmang5
Project Name: Æ-table
Project Thread: http://nuigroup.com/forums/viewthread/3144/
Name: Daniel (Zin)
Project Name: Prometheus
Project Thread: http://nuigroup.com/forums/viewthread/2612/
Name: Carsten (carschdn)
Project Name : aTRACKtive
Project Thread: http://nuigroup.com/forums/viewthread/3223/
LLP Laser Light Plane

Name: Denis Santelli(dsan)
Project Website: http://www.touchwall.fr/
Project Thread: http://nuigroup.com/forums/viewthread/3051/
LED-LP Light-Emitting Diode Laser Plane
Project Name: PeauProductions (LCD)
Project Website: http://peauproductions.blogspot.com/
Project Thread: http://nuigroup.com/forums/viewthread/3291/

Name: Seth (cerupcat)
Project Name: MTmini
Project Website: http://ssandler.wordpress.com/MTmini
Project Thread: http://nuigroup.com/forums/viewthread/1731/
Project Name: ORION v2
Project Website: http://orionmultitouch.blogspot.com/
Project Thread: http://nuigroup.com/forums/viewthread/1709/
Project Name: EfeNDy’s Diffused Illumination MT
Project Thread: http://nuigroup.com/forums/viewthread/3176/
Project Name: EXPO REAL 2008
Project Website: http://vimeo.com/2240537
Project Thread: http://nuigroup.com/forums/viewthread/3576/
Project Name: Design Garage
Project Website: http://www.gotuasciencecenter.org/
Project Thread: http://nuigroup.com/forums/viewthread/3730/
Touchless
Name: Jimi Hertz
Project Name: Touchless Wall
Project Website: http://sassexperience.org/projettouchwall.html
(try: http://sassexperience.org/multitouch/inprogress.html )
Project Thread: http://nuigroup.com/forums/viewthread/2414/
YouTube: http://www.youtube.com/watch?v=KCFbWPf37jw
Other Types:
DSI Diffused Screen Illumination

RELATED LINKS
Tips for Success
- Read the FAQ
- Know Your Terminology
- Understand the Techniques
- Start Small
- Study Completed Community Projects
- Plan, plan, plan
Thanks to all NUI-Group members who have been working so hard at this mission!
I'll end this post with a YouTube video created by Jimi Hertz, a NUI-Group member. "MULTI-TOUCHLESS WALL HOW TO?"
I especially like the music!
