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Showing posts sorted by relevance for query kinect. Sort by date Show all posts

Jul 21, 2012

Musings about NUI, Perceptive Pixel and Microsoft, Rapid Creative Prototyping (Lots of video and links) Revised

It just might be the right time for everyone to brush up on 21st century tech skills. iPads and touch-phones are ubiquitous. Touch-enabled interactive whiteboards and displays are in schools and boardrooms.  With Microsoft's Windows 8 and the news that the company recently acquired Jeff Han's company, Perspective Pixel, I think that there will be good support - and more opportunities- for designers and developers interested in moving from GUI to NUI.    


In the video below, from CES 2012, Jeff Han provides a good overview of where things are moving in the future.  We are in a post-WIMP world and there is a lot of catching up to do!

CES 2012  Perceptive Pixel and the Future of Multitouch (IEEE Spectrum YouTube Channel)



During the video clip, Jeff explains how far things have come during the past few years:
 "Five and 1/2 years ago I had to explain to everybody what multi-touch was and meant. And then, frankly, we've seen some great products from folks like Apple, and really have executed so brilliantly, that everyone really sees what a good implementation can be, and have come to expect it.  I also think though, that the explosion of NUI is less about just multi-touch, but an awareness that finally people have that you don't have to use a keyboard and mouse, you can demand something else beside that.  People are now willing to say, "Oh, this is something I can try, you know, touch is something I can try as my friendlier interface"."

Who wouldn't want to interact with a friendlier interface?  Steve Ballmer doesn't curb his enthusiasm about Windows 8 and Perceptive Pixel.  Jeff Han is happy how designs created in Windows 8 scales for use on screens large and small. He explains how Windows 8 can support collaboration. The Story Board application (7:58) on the large touchscreen display looks interesting.

I continue to be frustrated by the poor usability of many web-based and desk-top applications.  I like my iPad, but only because so many dedicated souls have given some thought to the user experience when creating their apps.  I often meet with disappointment when I encounter interactive displays when I'm out and about during the day.  It is 2012, and it seems that there are a lot of application designers and developers who have never read Don Norman's The Design of Everyday Things!



I enjoy making working prototypes and demo apps, but my skill set is stuck in 2008, the last year I took a graduate-level computer course.  I was thinking about taking a class next semester, something hands-on, creative, and also practical, to move me forward. I can only do so much when I'm in the DIY mode alone in my "lab" at home.  I need to explore new tools, alongside like-minded others.  


There ARE many more tools available to designers and developers than there were just four years ago.  Some of them are available online, free, or for a modest fee.  I was inspired by a link posted by my former HCI professor, Celine Latulipe, to her updated webpage devoted to Rapid Prototyping tools. The resources on her website look like a good place to start for people who are interested in creating applications for the "NUI" era.  (Celine has worked many interesting projects that explore how technology can support new and creative interaction, such as Dance.Draw.) Below is her description of her updated HCI resources:

"New HCI resource to share: I have created a few pages on my web site devoted to Rapid Prototyping tools, books, and methods. These pages contain reviews of various digital tools, including 7 different desktop prototyping apps, and including 8 different iPad apps for wireframing/prototyping. I hope it's useful to others. Feel free to share... and please send me comments and suggestions if you find anything inaccurate, or if you think there is stuff that I should be adding. I will be continuing to update this resource." -http://www.celinelatulipe.com (click on the rapid prototyping link at the top)



IDEAS
Below are just a few of my ideas that I'd like to implement in some way. I can't claim ownership to these ideas- they are mash-ups of what comes to me in my dreams, usually after reading scholarly publications from ACM or IEEE, or attending tech conferences. 
  • An interactive timeline, (multi-dimensional, multi-modal, multimedia) for off-the-desktop interaction, collaboration, data/info analysis exploration.  It might be useful for medical researchers, historians, genealogists, or people who are into the "history of ideas".  Big Data folks would love it, too. It would handle data from a variety of sources, including sensor networks. It would be beautiful to use.
  • A web-based system of delivering seamless interactive, multi-modal, immersive experiences, across devices, displays, and surfaces. The system would support multi-user, collaborative interaction.  The system would provide an option for tangible interaction.
  • A visual/auditory display interface that presents network activity, including potential intrusions, malfunctions, or anything that needs immediate attention that would be likely to be missed under present monitoring methods. 
  • Interactive video tools for creation, collaboration, storytelling.  (No bad remote controllers needed.)
  • A "wearable" that provides new ways for people to express and communicate creatively, through art, music, dance, with wireless capability. (It can interact with wireless sensor networks.)*
  • An public health application designed to provide information useful in understanding and sepsis prevention efforts. This application would utilize the timeline concept describe at the top of this list. This concept could also be useful in analyzing other medical puzzles, such as autism.
Most of these ideas could translate nicely to educational settings, and the focus on natural user interaction and multi-modal i/o aligns with the principles of Universal Design for Learning, something that is important to consider, given the number of "at-risk" learners and young people who have disabilities.

I welcome comments from readers who are working on similar projects, or who know of similar projects.  I also encourage graduate students and researchers who are interested in natural user interfaces to and move forward with an off-the-desktop NUI project.  I hope that my efforts can play a part in helping people make the move from GUI to NUI!  



Below are a few videos of some interesting projects, along with a list of a few references and links.


SMALLab (Multi-modal embodied immersive learning)


PUPPET PARADE: Interactive Kinect Puppets(CineKid 2011)



MEDIA FACADES: When Buildings Start to Twitter

HUMANAQUARIUM (CHI 2012)

 

NANOSCIENCE NRC Cambridge (Nokia's Morph project)






 
Examples: YouTube Playlists
POST WIMP EXPLORERS' CLUB
POST-WIMP EXPLORER'S CLUB II

Web Resources
Celine Latulipe's Rapid Prototyping Resources 
Creative Applications
NUI Group: Natural User Interface Group
OpenFrameworks and Interactive Multimedia: Funky Forest Installation for CineKid
SMALLab Learning
OpenExhibits: Free multi-touch + multiuser software initiative for museums, education, nonprofits, and students.
OpenSense Wiki 
CINEKID 2012 Website 
Multitouch Systems I Have Known and Loved (Bill Buxton)
Windows 8
Perceptive Pixel
Books
Natural User Interfaces in .NET  WPF 4, Surface2, and Kinect (Josh Blake, Manning Publications)
Chapter 1 pdf (Free)
Brave NUI World: Designing Natural User Interfaces for Touch and Gesture (Daniel Wigdor and Dennis Wixon)
Designing Gestural Interfaces (Dan Saffer)
Posts
Bill Snyder, ReadWrite Web, 7/20/12

I noticed some interesting tools on the Chrome web store - I plan to devote a few more posts to NUI tools in the future.

Jul 15, 2012

60-Minutes Segment about iPads and Autism; James Winchester's Tech and Special Needs Blog

Tonight's episode of 60 Minutes included a repeat of a segment about the use of iPad apps with young people who have autism spectrum disorders.   I missed it, but I found it on the CBS website. 


Along with the segment, I found several related videos and transcripts. If you have a moment, take the time to look!


Apps for Autism (60 Minutes Video)

RELATED
Interview of Temple Grandin about autism
Temple Grandin's Unique Brain
SEN Classroom: Ideas and Tech in a SEN Classroom
(James Winchester's blog)
James is a special educator who has a wealth of  "how-to" knowledge about technology and special needs. If you are interested, take a look at his blog's archive. He writes about iPad apps,  the use of the Kinect with students at his school, and more.  He specializes in a Life Skills curriculum, which focuses on social, communication, and vocational skills that the students will need as they become members of the community.  



I recently wrote a post about Po-Motion, an interactive tech start-up based in Winnipeg, Canada, and learned that the system is used as an interactive wall display in a sensory room at a school for children who have severe disabilities, including autism. More information about the use of this system, including a video, can be found on James Winchester's blog post, Po-Motion Interactive Wall in the Sensory Room.  



Comment:

In my work as a school psychologist, I use technology with students who have severe autism several days a week, along with my colleagues.  I plan to share more information on this topic from time-to-time in future posts. 


I am putting together a web page with resources about autism and technology. My resources include descriptions of systems and applications, videos, and presentation slides from a variety of researchers, developers, and practitioners.  Suggestions are welcome!


Jul 12, 2012

CFP for Special Issue of Personal and Ubiquitous Computing on Educational Interfaces, Software, and Technology (EIST)

CFP for Special Issue of Personal and Ubiquitous Computing on Educational Interfaces, Software, and Technology (EIST) 


Overview 
One of the primary goals of teaching is to prepare learners for life in the real world. In this ever-changing world of technologies such as mobile interaction, cloud computing, natural user interfaces, and gestural interfaces like the Nintendo Wii and Microsoft Kinect, people have a greater selection of tools for the task at hand. Given the potential of these new interfaces, software, and technologies as learning tools, as well as the ubiquitous application of interactive technology in formal and informal learning environments, there is a growing need to explore how next-generation technologies will impact education in the future. 


As a community of Human-Computer Interaction (HCI) and educational researchers, we need to theorize and discuss how new technologies should be integrated into the classrooms and homes of the future. In the last three years, three CHI workshops have provided a forum to discuss key issues of this sort, particularly in the context of next-generation education. The aim of this special issue of Personal and Ubiquitous Computing is to summarize the potential design challenges and perspectives on how the community should handle next-generation technologies in the education domain for both teachers and students. 

We invite authors to present position papers about potential design challenges and perspectives on how the community should handle the next generation of HCI in education. Topics of interest include but are not limited to: 

  • Gestural input, multitouch, large displays 
  • Mobile devices, response systems (clickers) 
  • Tangible, VR, AR & MR, multimodal interfaces 
  • Console gaming, 3D input devices 
  • Co-located interaction, presentations 
  • Educational pedagogy, learner-centric, child computer interaction 
  • Empirical methods, case studies 
  • Multi-display interaction 
  • Wearable educational media
Important Dates
  • Full papers due: November 9, 2012
  • Initial reviews to authors: January 18, 2013
  • Revised papers due: March 15, 2013
  • Final reviews to authors: April 26, 2013
  • Final papers due: June 14, 2013
Submission Guidelines
Submissions should be prepared according to the Word template located at the bottom of this page. All manuscripts are subject to peer review. Manuscripts must be submitted as a PDF to the easychair submission system. Submissions should be no more than 8000 words in length.

Guest Editors and Contact Information
  • Syed Ishtiaque Ahmed, Cornell University
  • Quincy Brown, Bowie State University
  • Jochen Huber, Technische Universität Darmstadt
  • Si Jung “Jun” Kim, University of Central Florida
  • Lynn Marentette, Union County Public Schools, Wolfe School
  • Max Mühlhäuser, Technische Universität Darmstadt
  • Alexander Thayer, University of Washington 
  • Edward Tse, SMART Technologies

Information about the Journal of Personal and Ubiquitous Computing

May 21, 2012

Leap Motion: Low Cost Gesture Control for Your Computer Display

Jessica Vascellaro, of the Wall Street Journal, reports about gesture,  motion. and even object control for computers, highlighting the work of  Leap Motion and Flutter.




Apparently the Leap Motion sensor is less expensive than Microsoft's Kinect. It can track movements down to 1/100 of a millimeter and can track fingers and movement. It handles interaction with 8 cubic feet of space.


Below is a video from the Leap Motion website:






RELATED
Leap FAQs
Leap Motion Developer Kit Application
Leap Motion: 3D hands-free motion control, unbound
Daniel Terdiman, CNET, 5/20/12
FYI:  Do a search and you'll find many more articles and posts about Leap Motion!

May 19, 2012

Johnny Chung Lee's Recent Words of Wisdom & Google's Open-Source Ceres Non-Linear Least Squares Solver


I have been a fan of Johnny Chung Lee since 2007 or 2008, before he finished his Ph.D in Human-Computer Interaction.  Johnny went on to work at Microsoft (Kinect) and then Google, where he works as a Rapid Evaluator. 


Johnny is known for his experiments with the Wii Remote, which he introduced to the world during a TED Talk in 2008.  He continues to maintain his Procrastineering blog, and from time-to-time, uses his blog to share his take on the world of technology.  The following quote is a good example of his viewpoint, taken from his post, "Technology as a Story":


"...what saddens me is when I encounter technologists with the brilliance to create new and wonderful things, but lack a sense of what is beautiful to people. Technology is most often known for being ugly and unpleasant to use, because technologists most often build technology for other technologists.
...But to touch millions of people, you have to tell a story - a story that they can believe in, a story that can inspire them. Technology is a tool by which new stories can be crafted." - 



Today, I came across Johnny's most recent post, which asks, "So, what exactly is a "non-linear least squares solver"?  And why should you care?   Take a moment to read his post, "Ceres: solving complex problems using computing muscle".  Google just open sourced the Ceres Non-Linear Least Squares Solver.


If Johnny Chung Lee thinks that this is "probably the most interesting code library" that he's had a chance to work with, it probably has some value. 


Even if if you don't have a clue about the Ceres Non-Linear Lest Squares Solver,  you might appreciate Johnny's examples of how would it would useful. In today's rapidly-accelerating technology-supported world, you just might need it in your future!


Here are a few examples:
---Making sense of sensor data from multiple locations (see video "SLAM 1: Viewed at 6X speed")
---Figuring out the position of a camera and the objects in view (see video "Parallel Tracking and Mapping for Small AR Workspaces")
---Combining GPS data with vehicle sensors in cars. (see video "Street View Sensor Fusion with Ceres")


RELATED
Johnny Chung Lee's Website
Excerpt from a post I wrote about Johnny Chung Lee four years ago:
I wish I could be Johnny Chung Lee for a Day! 3/2/08
I've mentioned in previous posts that I am a fan of Johnny Chung Lee, a Ph.D. student in the Human-Computer Interaction department at Carnegie-Mellon University. Johnny expects to complete his Ph.D this year. Johnny recently presented his innovative work at TED 2008. 


What impresses me about Johnny is the way that he has documented his intellectual journey in a very accessible way, by using YouTube and his well-organized, appealing website. Johnny has taken interesting ideas that most would dismiss as silly or impractical, and transformed them into useful, usable applications that hold great promise for future work. 


 In my opinion, many of Johnny's "hacks" will spark ideas related to the design and development of universally designed technologies and applications that will meet the technology needs of a wider range of people. This is important, especially now that an increasing number of "connected" interactive displays and kiosks (known by the marketing industry as interactive digital signage) in public spaces.


January 2011 post:
"Hi, Google. My name is Johnny Chung Lee": Johnny Chung Lee Leaves Microsoft. (I still wish I could be Johnny Chung Lee for a day.)

Dec 12, 2011

UPDATE POST: Educational Interfaces, Software, and Technology: 2012 ACM-CHI Workshop Call for Papers/Presentations

There is still time left to submit your paper!


CALL FOR PAPERS
EDUCATIONAL INTERFACES, SOFTWARE, AND TECHNOLOGY 2012
3rd Workshop on UI Technologies and Educational Pedagogy
May 5-6 2012
in conjunction with ACM-CHI 2012, Austin, Texas

This will be our third annual workshop in conjunction with CHI 2012.



One of the primary goals of teaching is to prepare learners for life in the real world. In this ever changing world of technologies such as mobile interaction, cloud computing, natural user interfaces, and gestural interfaces like the Nintendo Wii and Microsoft Kinect, people have a greater selection of tools for the task at hand. Teachers and students can leverage these tools to improve learning outcomes. Educational interfaces and software are needed to ensure that new technologies serve a clear purpose in the classrooms and homes of the future.



Since teachers are always looking for creative ways to engage 21st century learners, there needs to be an academic venue for researchers to discuss novel educational tools and their role in improving learning outcomes. This workshop aims at filling this void: combining the pedagogical expertise of the cooperative learning, and learning sciences communities with the technical creativity of the CHI, UIST and interactive surface communities. The objective of this workshop is to become a conference within two years


We invite authors to present position papers about potential design challenges and perspectives on how the community should handle the next generation of HCI in education. 




Topics of interest include:

  • Gestural input, multitouch, large displays
  • Mobile Devices, response systems (clickers)
  • Tangible, VR, AR & MR, Multimodal interfaces
  • Console gaming, 3D input devices
  • Co-located interaction, presentations
  • Educational Pedagogy, learner-centric, Child Computer Interaction
  • Empirical methods, case studies
  • Multi-display interaction
  • Wearable educational media
Submission:  The deadline for workshop paper submissions is Dec 20, 2011. Interested researchers should submit a 4-page position paper in the ACM CHI adjunct proceedings style to the workshop management system. Acceptance notifications will be sent out February 20, 2012. The workshop will be held May 5-6, 2012 in Austin, Texas. Please note that at least one author of an accepted position paper must register for the workshop and for one or more days of the CHI 2012 conference.

Website: http://smarttech.com/eist2012
Contact: Edward Tse, SMART Technologies, edwardtse@smarttech.com


RELATED
Educational Interfaces, Software, and Technology Workshop Organizers
Edward Tse, SMART Technologies 
Lynn V. Marentette, Union County Public Schools
 Syed Ishtiaque Ahmed, Cornell University
 Alex Thayer, University of Washington
 Jochen Huber, Technische Universität Darmstadt

 Max Mühlhäuser, Technische Universität Darmstadt
 Si Jung “Jun” Kim, University of Central Florida

 Quincy Brown, Bowie State University

Oct 11, 2011

Hacking Autism: Touch Technology for Young People with Autism Spectrum Disorders (October 11 is the Hackathon!)

October 11, 2011 is a special day. A number of software programmers will be working to develop "innovative, touch-enabled applications for the autism cimmunity and make this software available for free on HackingAutism.org." Take a moment to watch the following video clip, and then explore the Hacking Autism website!
"When touch-enabled computing was introduced to the world, no one could have anticipated that this technology might help open up a new world of communication, learning and social possibilities for autistic children. Yet it has. Hacking Autism is a story of technology and hope and the difference it's making in the lives of some people who need it most.Hacking Autism doesn't seek to cure autism, but rather it aims to facilitate and accelerate technology-based ideas to help give those with autism a voice." -hackingautism.org
Touch technology + people with autism spectrum disorders = 
One of the reasons why I returned to school to take computer courses and explore natural user interfaces and interaction.   

RELATED
Interacting with HP TouchSmart Notes: Photo, Video, Audio and More
Interactive Visual Supports for Children with Autism:  Gillian Hayes' Work at the Social and Technology Action Research Group
Open Source Multi-touch Software for Young People with Autism
Interactive iPad Apps for Kids with Autism: Could some of these be transformed for multi-touch tabletop activities?
iPad Apps: Supporting Communication for Young People with Autism (links to Moms with Apps)
Reflections about interactivity in my present world (Aug. 2010)
Interactive Multi-touch for Children with Autism Spectrum Disorders: Research and Apps by Juan Paplo Hourcade, Thomas Hanson, and Natasha Bullock-Rest, University of Iowa
Open Autism Software "Where Social Skills and Interest in Computers Meet"
Sen H. Hirano, Michael T. Yeganyan, Gabriela Marcu, David H. Nguyen, Lou Anne Boyd, Gillian R. Hayes vSked: Evaluation of a System to Support Classroom Activities for Children with Autism. In CHI 2010 (Atlanta, GA, 2010).(pdf) Gillian R. Hayes, Sen Hirano, Gabriela 
Marcu, Mohamad Monibi, David H. Nguyen, and Michael Yeganyan. Interactive Visual Supports for Children with Autism. Personal and Ubiquitous Computing. April 2010. 
Monibi, M., Hayes, G.R. Mocotos: Mobile Communication Tools for Children with Special Needs. Proceedings of Interaction Design and Children, pages 121-124 ACM, 2008 
SOMEWHAT RELATED
Hope Technology School
Do2Learn JobTips
Autism Research Group at Georgia Tech
Immersive Cocoon Interaction"  "It's people who are now the interface"
Today I hooked up a Will to the IWB in the school's therapy room.  Next, a Kinect? 
(IWBs + Games + Social Skills)

Jul 27, 2011

Apple's iOS 5 facial recognition feature opens up interactive possibilities

I've been thinking about creating my first iPad app, and as I was searching for information, I came across a few articles related to Apple's new iOS 5 that I found interesting.  


Because my target user group includes young people with autism spectrum disorders (ASD),  I was intrigued by the possibility that the facial recognition APIs might provide a means of assessing mood or emotional states.   Most of us understand that our faces function as mirrors to feelings, and we use our facial expressions to communicate our feelings to others.  Unfortunately, this is a concept that is difficult for young people with ASD to understand.  My hunch is that there is an "app for that".   


I'd love to great to create a little iPad app for young people with ASD for education, intervention, and/or communication activities that incorporates the facial recognition feature!


Apple's iOS facial recognition could lead to Kinect-like interaction
Darrell Etherington, GigaOm/Reuters, 7/27/11
Here is a quote from the above article:
"You could create apps that track a user’s eye movement and dynamically change content accordingly, for instance. App developers might even be able to use data gathered from facial recognition APIs to identify so-called “hotspots,” providing insight about where a user is looking most within an app and arranging content accordingly. In time, an iPhone app might even be able to assess the emotional state of the user, based on whether they’re frowning or smiling, and address the user in a manner appropriate to their mood. It might also be able to tell how engaged users are with mobile ads and content, which might be useful for iAd customers, among others."


Stan Schroeder, Mashable, 7/26/11
Below is a video from from the above post which demonstrates an app developed by Polar Rose, a company that was purchased by Apple.
RELATED
Apple plans native panorama functionality in iOS5
Seth Weintraub, 9TO5Mac, 7/8/11
iOS 5's final release may include "Assistant" speech-to-text feature
Chris Rawson, TUAW, 7/23/11

Jul 18, 2011

Emerging Interactive Multimedia, New Models of HCI for Museum Exhibits (Course offered by Ideum's Jim Spadaccini, plus info about the MT55 multi-touch table)

Jim Spadaccini, the director and founder of Ideumwill be teaching a course on exhibit development through the University of Victoria, "Emerging Exhibits: Exploring New Models of Human Computer Interaction (HCI).  The excerpt from the course description provides a glimpse of how emerging technologies are beginning to change the museum experience:


"Computer-based interactive exhibits are undergoing a major transformation. The lone, single-user kiosk is now being replaced by multitouch tables and walls, motion-capture spaces, networked installations, and RFID-based exhibits. Advances in augmented reality, voice recognition, eye tracking, and other technologies promise even more radical change for exhibits in the near future."


I've been following Jim's journey with Ideum, a multimedia design firm that collaborates with museums and related non-profits, for many years, and I am impressed with the work of this company.  In addition to his work at Ideum,  Jim serves as the Principal Investigator of a National-Science Foundation sponsored open-source exhibit software project, Open Exhibits, which provides a free software development kit that supports the creation of multi-touch and multi-user software applications for museums and educational settings.


I'm happy to put in a plug for Ideum's latest product, the MT55 Platform Multi-Touch Table. It incorporates a range of features that I'm sure will meet the needs of museum visitors.  In my opinion, this table would be a fantastic resource for all types of libraries, including those in K-12 settings.

The MT55 Platform Multi-touch Table, from Ideum

The MT55 Platform Multitouch Table from Ideum on Vimeo.  (Note: This video features music by Moby, the track "Sevastopol" on his current album, Destroyed. The music was used with the artists' permission. Learn more at: moby.com") - Ideum

"The thinnest, largest, most powerful multitouch table available.The MT55 Platform multitouch table houses a powerful computer and a 55-inch interactive LCD display that responds to 32 touch-points, inside a rugged aluminum body."

"The bright 55″ 1920×1080 HD display has a 5,000,000:1 contrast ratio. A wide 178-degree viewing angle accommodates multiple users around the table. The optical multitouch system supports 32 simultaneous touch points for collaborative interaction. The system is multitouch-enabled from start-up, and runs Windows 7 64-bit professional edition."


"The integrated computer is packed with power. It contains an Intel® Hyper-Threaded DualCore i5® which runs at 2.66 GHz, 8GB of RAM, and a 128 GB solid-state drive (upgradeable to an i7®)."


"The table comes complete with WIFI, Bluetooth, and Ethernet connectivity. It also has multiple HDMI outputs that allow you to easily mirror the table's display, extend the desktop, or connect to and display from another computer or HDMI device."

"Convenient, but secure ports: CAT5, HDMI, and USB 2.0 are available on both the side on bottom the table."

"The MT55 Platform includes blue LED under-lights to illuminate the area beneath the interactive surface (custom LED colors are available). Every MT table includes a sophisticated internal cooling cell to maintain operating conditions that exceed the optimum environmental specifications for the internal components."

"The interactive surface of the MT55 Platform protected by a sheet of hardened, crystal clear, low-iron 5mm tempered glass surface...
As an option, we offer Sevasa HapticGlas®, produced exclusively for Ideum. Micro-etched HapticGlas® provides tactile feedback, reduces fingerprints, increases scratch resistance, and directs user focus." -Ideum
 

RELATED
High-res photos of the MT55 Platform

GestureWorks Software
Open Exhibits
Ideum
Open Exhibits Tuio Kinect

Jul 12, 2011

Summer Break: Music Apps, Multimedia, Kinect, My New iPad2, Tech-reading, Google+, Dancing...

I'm on summer break, which for me, means that I spend an increased amount playing/creating music and doing all of the other fun stuff I don't have much time for during the school year. I'm still exploring what I can do with my new iPad2 - there are so many music apps!  My favorite at this moment is Garage Band. It keeps me engaged for hours, and I can take it with me anywhere I go.  I'm also exploring iPad apps for education and students with special needs, since many of the young people I work with have autism spectrum disorders.  They all really love music.


Today, I came across turntable.fm, a "social-djing" website, from a link shared by Dimitri Diakopoulos.  I think it would be fun to play with.




















Turntable.FM, The Fastest-Growing Music Service You're Not Using
William Fenton, PC Magazine, 6/23/11
Social DJing with Turntable.FM
Andrew Mager, 5/28/11


I'm still plowing through technology journals and zines from previous months - I had to skip over my stack to read the cover article of the most recent Communications of the ACM:
Michael Edwards, University of Edinburgh, 2011


I LOVE the design of this cover. It would make for a nice interactive interface for an iPad music app. Or a larger touch-screen display. Or even a SMARTBoard! (BTW, My first computer-related course was Computer Music Technology, in 2003. My undergraduate honors research (psychology), years ago, focused on constructive cognition and music recognition/memory. This topic is dear to my heart.)

I've spent some quality time with my first grand-baby this summer.  Although his "screen time" is limited, given his age of 7 1/2 months, he enjoys playing with music on my iPad.  He likes the drums found in the iPad GarageBand application.  Here he is playing with NodeBeat, an app created by Seth Sandler and Justin Windle:













Most of his time is spent off-screen:





Over the last few months, there has been a surge of interactive touch-enabled apps for education, including some for young people with special needs.  This will be the topic of a few of my future posts.

Apr 9, 2011

"Playful Interface Cultures" exhibit video showreel, just released (Ars Electronica Festival 2010)


Playful Interface Cultures from Interface Culture on Vimeo.


"This video showreel provides a walkthrough through the "Playful Interface Cultures" exhibition at the Ars Electronica Festival 2010. The works shown were created within the Master and Ph.D. program at the Interface Culture Lab, University of Art and Industrial Design in Linz, Austria." http://www.interface.ufg.ac.at/​

"The exhibition design has been based on traditional Austrian tobacco brands in reference to the historic venue of the former tobacco factory built by the German designer and architect Peter Behrens." -Interface Culture Lab



Instructors:
Georg Russegger
Martin Kaltenbrunner
Michaela Ortner
Varvara Guljajeva
Design
Vesela Milhaylova
Henning Schulze
Production
Reinhard Gupfinger
Technical Support
Mar Canet
Anika Hirt

University of Art and Industrial Design, Linz


SOMEWHAT RELATED
TuioKinect, by Martin Kaltenbrunner: "A simple Tuio hand gesture tracker for Kinect"
Reactable