Jim Spadaccini, the director and founder of Ideum, will be teaching a course on exhibit development through the University of Victoria, "Emerging Exhibits: Exploring New Models of Human Computer Interaction (HCI). The excerpt from the course description provides a glimpse of how emerging technologies are beginning to change the museum experience:
"Computer-based interactive exhibits are undergoing a major transformation. The lone, single-user kiosk is now being replaced by multitouch tables and walls, motion-capture spaces, networked installations, and RFID-based exhibits. Advances in augmented reality, voice recognition, eye tracking, and other technologies promise even more radical change for exhibits in the near future."
I've been following Jim's journey with Ideum, a multimedia design firm that collaborates with museums and related non-profits, for many years, and I am impressed with the work of this company. In addition to his work at Ideum, Jim serves as the Principal Investigator of a National-Science Foundation sponsored open-source exhibit software project, Open Exhibits, which provides a free software development kit that supports the creation of multi-touch and multi-user software applications for museums and educational settings.
I'm happy to put in a plug for Ideum's latest product, the MT55 Platform Multi-Touch Table. It incorporates a range of features that I'm sure will meet the needs of museum visitors. In my opinion, this table would be a fantastic resource for all types of libraries, including those in K-12 settings.
The MT55 Platform Multi-touch Table, from Ideum
The MT55 Platform Multitouch Table from Ideum on Vimeo. (Note: This video features music by Moby, the track "Sevastopol" on his current album, Destroyed. The music was used with the artists' permission. Learn more at: moby.com") - Ideum
"The thinnest, largest, most powerful multitouch table available.The MT55 Platform multitouch table houses a powerful computer and a 55-inch interactive LCD display that responds to 32 touch-points, inside a rugged aluminum body."
"The bright 55″ 1920×1080 HD display has a 5,000,000:1 contrast ratio. A wide 178-degree viewing angle accommodates multiple users around the table. The optical multitouch system supports 32 simultaneous touch points for collaborative interaction. The system is multitouch-enabled from start-up, and runs Windows 7 64-bit professional edition."
"The integrated computer is packed with power. It contains an Intel® Hyper-Threaded DualCore i5® which runs at 2.66 GHz, 8GB of RAM, and a 128 GB solid-state drive (upgradeable to an i7®)."
"The table comes complete with WIFI, Bluetooth, and Ethernet connectivity. It also has multiple HDMI outputs that allow you to easily mirror the table's display, extend the desktop, or connect to and display from another computer or HDMI device."
"Convenient, but secure ports: CAT5, HDMI, and USB 2.0 are available on both the side on bottom the table."
"The MT55 Platform includes blue LED under-lights to illuminate the area beneath the interactive surface (custom LED colors are available). Every MT table includes a sophisticated internal cooling cell to maintain operating conditions that exceed the optimum environmental specifications for the internal components."
"The interactive surface of the MT55 Platform protected by a sheet of hardened, crystal clear, low-iron 5mm tempered glass surface...As an option, we offer Sevasa HapticGlas®, produced exclusively for Ideum. Micro-etched HapticGlas® provides tactile feedback, reduces fingerprints, increases scratch resistance, and directs user focus." -Ideum
RELATED
High-res photos of the MT55 Platform
GestureWorks Software
Open Exhibits
Ideum
Open Exhibits Tuio Kinect
Focused on interactive multimedia and emerging technologies to enhance the lives of people as they collaborate, create, learn, work, and play.
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Jul 18, 2011
Emerging Interactive Multimedia, New Models of HCI for Museum Exhibits (Course offered by Ideum's Jim Spadaccini, plus info about the MT55 multi-touch table)
Posted by
Lynn Marentette
Labels:
collaborative,
emerging,
exhibits,
gesture,
gestureworks,
HCI,
ideum,
Jim Spadaccini,
kinect,
library,
media center,
MT55 Platform,
multi-touch table,
multi-user,
multitouch,
museum,
NUI,
TUIO,
video
No comments:
May 31, 2011
Top 10 All-Time Posts on the Interactive Multimedia Technology Blog
I'm finishing up the last couple weeks of the school year, so I'll have little time to post this week. I hope you enjoy exploring the following links!
Revised Post 8/1/06: Interactive multimedia for social skills, understanding feelings, relaxation and coping strategies
Teliris Interact TouchTable and TouchWall: Immersive Collaboration & Telepresence; DVE's Holographic Tele-Immersion Room
Games to lift stress away: Flower, flOw, (and Cloud), from thatgamecompany
Power to the Pixel Cross-Media Forum Streaming Live from London Today #PttP
HACKED KINECT MULTITOUCH using libFreenect and libTISCH (via Florian Echtler)
Link to iTV Doctor Rick Howe's post about 2D to 3D, 3D TV data points, and 3D content distributers
Temple Grandin - A gifted visual thinker, who also has autism, featured in HBO movie starring Claire Danes. Update: Video of Claire Danes' acceptance of a Golden Globe for her performance
Algodoo physic app. for the SMART Board 800 series, supports multi-user interaction!
Wii Just Dance2 and Kinect Dance Central: UI and Usability Approaches; Challenges for Developoing Accessible Games
Interactive Touch-Screen Technology, Participatory Design, and "Getting It" -Revisited
Revised Post 8/1/06: Interactive multimedia for social skills, understanding feelings, relaxation and coping strategies
Teliris Interact TouchTable and TouchWall: Immersive Collaboration & Telepresence; DVE's Holographic Tele-Immersion Room
Games to lift stress away: Flower, flOw, (and Cloud), from thatgamecompany
Power to the Pixel Cross-Media Forum Streaming Live from London Today #PttP
HACKED KINECT MULTITOUCH using libFreenect and libTISCH (via Florian Echtler)
Link to iTV Doctor Rick Howe's post about 2D to 3D, 3D TV data points, and 3D content distributers
Temple Grandin - A gifted visual thinker, who also has autism, featured in HBO movie starring Claire Danes. Update: Video of Claire Danes' acceptance of a Golden Globe for her performance
Algodoo physic app. for the SMART Board 800 series, supports multi-user interaction!
Wii Just Dance2 and Kinect Dance Central: UI and Usability Approaches; Challenges for Developoing Accessible Games
Interactive Touch-Screen Technology, Participatory Design, and "Getting It" -Revisited
Posted by
Lynn Marentette
Apr 29, 2011
Musical Multitouch/Gestural Interfaces by Osmosis
I've been pleasantly surprised by the increase of interesting multi-touch and gesture-based applications developed for musical interaction on large displays. This topic is dear to my heart - I took a computer music technology class back in 2003, and think it would have been great if this sort of thing was available back then. Who wants to point and click around a music app for hours on end?!
The video below shows what is new from Osmosis, a company based in NY that focuses on the development of multi-touch and gesture based software for a range of uses, including music applications.
Performance Systems for Stage/Studio from Osmosis on Vimeo.
Transparent Stage System Specs
Design
• Floating, transparent HD displays from 32"
• Haptic surface with tempered glass backing
• High gain image with wide viewing angle
• Rugged aircraft-grade aluminum build
• Enclosed projector and computer
• Minimalist style, compact footprint
• Disassembles for easy transportation
Interactivity
• Projected capacitive foil or IR bezel options
• Up to 32 simultaneous touch points
• Precise, responsive touch tracking (3mm)
• Immune to external light conditions
• Use of fingers, gloves or stylus
Technical
Display:
• DLP portable projector
• 1280×800 HD resolution
• 2500 ANSI-lumen, 1800:1 contrast
Computer:
• Mini-ITX, Core 2 Quad, 4GB RAM
• ATI Radeon X1250 graphics card
• Wireless keyboard and mouse
• Windows 7 Pro
Stuart McClean, the founder of Osmosis, shared the following information about his company:
"Osmosis is a consulting firm based in the NYC area with deep experience in interactive technology. Although we cater to a range of markets, we’re especially passionate about music production and performance. Working closely with artists, we build customized interactive systems for stage and studio. HCI technology is integrated into a range of designs including stands, desktop rigs, tables, carts and vertical screens. Interfaces are tailored to specific artist needs and combine controls, generative audio and visuals, instruments, and gestural input. Our unique and flexible systems take full advantage of multi-touch interaction and offer seamless control of Ableton Live, Traktor, or other DAWs via midi and OSC..."



For more information about the applications developed by the Osmosis team, take a look at their showcase page.
The video below shows what is new from Osmosis, a company based in NY that focuses on the development of multi-touch and gesture based software for a range of uses, including music applications.
Performance Systems for Stage/Studio from Osmosis on Vimeo.
Transparent Stage System Specs
Design
• Floating, transparent HD displays from 32"
• Haptic surface with tempered glass backing
• High gain image with wide viewing angle
• Rugged aircraft-grade aluminum build
• Enclosed projector and computer
• Minimalist style, compact footprint
• Disassembles for easy transportation
Interactivity
• Projected capacitive foil or IR bezel options
• Up to 32 simultaneous touch points
• Precise, responsive touch tracking (3mm)
• Immune to external light conditions
• Use of fingers, gloves or stylus
Technical
Display:
• DLP portable projector
• 1280×800 HD resolution
• 2500 ANSI-lumen, 1800:1 contrast
Computer:
• Mini-ITX, Core 2 Quad, 4GB RAM
• ATI Radeon X1250 graphics card
• Wireless keyboard and mouse
• Windows 7 Pro
Stuart McClean, the founder of Osmosis, shared the following information about his company:
"Osmosis is a consulting firm based in the NYC area with deep experience in interactive technology. Although we cater to a range of markets, we’re especially passionate about music production and performance. Working closely with artists, we build customized interactive systems for stage and studio. HCI technology is integrated into a range of designs including stands, desktop rigs, tables, carts and vertical screens. Interfaces are tailored to specific artist needs and combine controls, generative audio and visuals, instruments, and gestural input. Our unique and flexible systems take full advantage of multi-touch interaction and offer seamless control of Ableton Live, Traktor, or other DAWs via midi and OSC..."
For more information about the applications developed by the Osmosis team, take a look at their showcase page.
Posted by
Lynn Marentette
Labels:
creative,
gesture,
HCI,
interactive,
multi-touch,
music,
NUI,
Osmosis,
performance systems,
Stage/Studio,
Stuart McClean,
technology,
video
1 comment:
Apr 26, 2011
Multi-touch and Gesture Interaction News and Updates You Might Have Missed (Part I)
Over the past couple of months, I've come across many interesting links related to multi-touch and gesture interaction, but I haven't had time to devote a thoughtful post to each one. "Part I", is a nice collection of experimental, commercial, and non-commercial efforts by a variety of creative technologists, with a smattering of industry news that might be of interest to IMT readers.
Ideum's MT55 HD Multitouch Table 4/19/11
New MT55 HD Multitouch Table Now Shipping, Jim Spadaccini, Ideum Blog 4/11/11
Smithsonian American Art Museum to Open Education Center Sara Beladi, NBC Washington News, 4/4/11 (Rumor has it that the Smithsonian American Art might include touch and multi-touch displays in it's plans for a new education center. The center was funded by an anonymous $8 million dollar gift.)
"The MTbiggie uses the "Front Diffused Illumination" multitouch technique, with ambient infrared light and a DIY infrared webcam. The MTbiggie is similar to the MTmini, but includes a projected image and infrared webcam (rather than a normal webcam)...The MTbiggie isn’t the most stable and robust setup, but it is the easiest to build. To see other methods of building more stable multitouch displays, view the full multitouch display list." -Seth Sandler
Mac OX 10.7 Lion: new multi-touch gestures, Dock integration for Expose, Launchpad, Mission Control Appleinsider, 4/14/11
Vectorform App featured in Royal Caribbean's Video Promotion: James Brolin, Dean Cain get hands-on with Vectorform app Alison Weber, Vectorform Blog, 3/3/11
3M Touch Systems's YouTube Channel
Social Mirror 3D Gestural Display, Now Using Kinnect: SnibbeInteractive
Ideum's MT55 HD Multitouch Table 4/19/11
New MT55 HD Multitouch Table Now Shipping, Jim Spadaccini, Ideum Blog 4/11/11
Smithsonian American Art Museum to Open Education Center Sara Beladi, NBC Washington News, 4/4/11 (Rumor has it that the Smithsonian American Art might include touch and multi-touch displays in it's plans for a new education center. The center was funded by an anonymous $8 million dollar gift.)
Bill Buxton, Microsoft Research, 4/7/11 - Includes lots of pictures, links to videos, and more information of what might be the first touch-screen. Also see Bill Buxton's companion website, Multi-Touch Systems that I have Known and Loved, updated on 3/21/11. Bill Buxton knows all (almost!)
How to make a Multitouch Biggie (Seth Sandler)
"The MTbiggie uses the "Front Diffused Illumination" multitouch technique, with ambient infrared light and a DIY infrared webcam. The MTbiggie is similar to the MTmini, but includes a projected image and infrared webcam (rather than a normal webcam)...The MTbiggie isn’t the most stable and robust setup, but it is the easiest to build. To see other methods of building more stable multitouch displays, view the full multitouch display list." -Seth Sandler
(Also check out NodeBeat, a multi-touch music/audio sequencer/generator app by Seth Sandler and Justin Windle)
Sparkon: Videos and links related to multi-touch and gesture-based applications
"The multitouch microscope brings new dimensions into teaching and research. Researchers at the Institute for Molecular Medicine Finland (FIMM) and Multitouch Ltd have created a hand and finger gesture controlled microscope. The method is a combination between two technologies: web-based virtual microscopy and a giant size multitouch display."
"The result is an entirely new way of performing microscopy: by touching a table- or wall-sized screen the user can navigate and zoom within a microscope sample in the same way as in a conventional microscope. Using the touch control it is possible to move from the natural size of the sample to a 1000-fold magnification, at which cells and even subcellular details can be seen." -Multitouchfi Also see the Multitouch website.
Big Size Multitouch Display Turned into a Microscope, Microscopy-News, 3/28/11
Intuilab, 4/13/11
"IntuiLab, a global leader in surface computing software applications, today announced support for the revolutionary Microsoft Kinect device across its full line of IntuiFace products and solutions including IntuiFace Presentation and IntuiFace Commerce...Microsoft Kinect brings distant gesture control to interactive solutions. These gesture controls allow users to interact with displayed digital assets from a distance at their own pace and path – for example, browsing through a large quantity of products in a store catalog or manipulating 3D models (such as a mobile phone) – all without having to actually touch the screen..." -IntuiLab (Take a look at the IntuiLab team- an interactive page!)
EON Reality Launches EON Interact - Interact with 3D Data by Using Your Bare Hands Animation xPress, 3/31/11
Sparkon: Videos and links related to multi-touch and gesture-based applications
Official Kinect SDK to be Open Source, Josh Blake, Deconstructing the NUI, 4/18/11
9 This bit of news excited me, but don't get your hopes up. If anyone knows what will happen with the Kinect SDK, please leave a comment.)
"Update 4/18 7:34pm: Mary Jo Foley picks up this story, but the Microsoft spokesperson she talked to denied that the Kinect SDK will be open source. As she notes, Microsoft has pulled 180’s before regarding Kinect. After spokespeople initially were hostile to the idea of Kinect hacking, Xbox executives later embraced the idea that people are using Kinect for non-gaming purposes on the PC. Let’s hope Microsoft stays open to this idea." -Josh Blake
New Channel 9 Video: Josh Blake on NaturalShow Multi-touch in WPF, Pete Brown, 10rem.net, 4/22/11
Kenrick Kin, Tom Miller, Bjoern Bollensdorff, Tony DeRose, Bjoern Hartmann, Manees Agrawala (Pixar Online Library)
Flight Race Game on 3DFeel lm3Labs, 4/18/11
JazzMutant Lemure Version 2 : "The only multi-touch and modular controller for sequencers, synthesizers, virtual instruments, vjing and lights, now even better."
Harry van der Veen's Multitouch Blog (NUITEQ)
Stantum "Unlimited Multi-Touch" Latest News
At Immersive Labs, Ads Watch Who Looks at Them Amy Lee, Huffington Post, 4/26/11
Immersive Labs
Hard Rock Cafe International Using NextWindow Touch Screens: "Rock Wall Solo displays enhance music lovers' experience in Seattle, Dallas, Detroit and Berlin" 4/12/11 (Full press release pdf)
Music on Touch Screens (NextWindow)
JazzMutant Lemure Version 2 : "The only multi-touch and modular controller for sequencers, synthesizers, virtual instruments, vjing and lights, now even better."
Harry van der Veen's Multitouch Blog (NUITEQ)
Stantum "Unlimited Multi-Touch" Latest News
At Immersive Labs, Ads Watch Who Looks at Them Amy Lee, Huffington Post, 4/26/11
Immersive Labs
Hard Rock Cafe International Using NextWindow Touch Screens: "Rock Wall Solo displays enhance music lovers' experience in Seattle, Dallas, Detroit and Berlin" 4/12/11 (Full press release pdf)
Music on Touch Screens (NextWindow)
Razorfish: Thoughts on MIX 11 ,James Ashley, Razorfish Blog, 4/20/11 Also see: Razorfish Lab's Prototypes
"The multitouch microscope brings new dimensions into teaching and research. Researchers at the Institute for Molecular Medicine Finland (FIMM) and Multitouch Ltd have created a hand and finger gesture controlled microscope. The method is a combination between two technologies: web-based virtual microscopy and a giant size multitouch display."
"The result is an entirely new way of performing microscopy: by touching a table- or wall-sized screen the user can navigate and zoom within a microscope sample in the same way as in a conventional microscope. Using the touch control it is possible to move from the natural size of the sample to a 1000-fold magnification, at which cells and even subcellular details can be seen." -Multitouchfi Also see the Multitouch website.
Big Size Multitouch Display Turned into a Microscope, Microscopy-News, 3/28/11
Vectorform App featured in Royal Caribbean's Video Promotion: James Brolin, Dean Cain get hands-on with Vectorform app Alison Weber, Vectorform Blog, 3/3/11
3M Touch Systems's YouTube Channel
Social Mirror 3D Gestural Display, Now Using Kinnect: SnibbeInteractive
Posted by
Lynn Marentette
Labels:
3M touch,
ideum,
immersive labs,
Intuilab,
Josh Blake,
kinect,
lm3labs,
microscope,
multitouch,
MultitouchFi,
NextWindow,
nodebeat,
NUI,
razorfish,
vectorform
No comments:
Mar 27, 2011
Multitouch and Gesture News (Part I) : NUITEQ Updates
In this post, I'd like to share some news from NUITEQ, a privately held multi-touch software technology that is based in Sweden. NUITEQ is known for Snowflake Suite, a multi-touch application that is used in a variety of situations.
"NUITEQ is as happy as a kid in a candy shop to announce that it has released version upgrade 1.9.4 of its award-winning, industry leading multi-touch software product Snowflake Suite" - Harry van der Veen, NUITEQ
The screen shot below gives a nice view of the range of applications that included in Snowflake Suite:


-Photo from NUITEQ
DEMONSTRATION OF SNOWFLAKE SUITE
RELATED
NUITEQ's CTO Mikael Bauer nominated for the Mer-IT award in the category IT-person of the year
NUITEQ Awarded CONNECT Norr Company of the Year 2011
NUITEQ's Partners
From the NUITEQ Gallery, via Harry van der Veen
"NUITEQ is as happy as a kid in a candy shop to announce that it has released version upgrade 1.9.4 of its award-winning, industry leading multi-touch software product Snowflake Suite" - Harry van der Veen, NUITEQ
The screen shot below gives a nice view of the range of applications that included in Snowflake Suite:


-Photo from NUITEQ
DEMONSTRATION OF SNOWFLAKE SUITE
RELATED
NUITEQ's CTO Mikael Bauer nominated for the Mer-IT award in the category IT-person of the year
NUITEQ Awarded CONNECT Norr Company of the Year 2011
NUITEQ's Partners
From the NUITEQ Gallery, via Harry van der Veen
Posted by
Lynn Marentette
Mar 25, 2011
Regional Multimedia News: Blind Squirrel Digital Builds MultiTouch Wall (Newton, N.C.)
Blind Squirrel Digital is a digital media company located in Newton, N.C. One of the company's services is multi-touch surface design and implementation. Below is a picture of their recently constructed multi-touch wall:
107 N. College Avenue • Newton, NC 28658 • 828-581-4252
• info@blindsquirreldigital.com
About Blind Squirrel Digital:
Blind Squirrel Digital's services include iPhone and iPad application development, 3D animation/Visualization/Previz, multi-touch surface design/implementation, augmented reality design/implementation, multi-platform game development, digital signage/interactive and static content management systems, kiosk development, software and hardware design, exhibit design, simulation training application development, and real-time forensic reconstruction application development.
People behind Blind Squirrel Digital:
C. Michael Neely, the founder of the company, serves as President and Creative Director of Blind Squirrel Digital. He has experience working with 3D applications and teaches digital effects, animation, and game development technology. He also has a few film credits under his belt, including "Pirates of the Caribbean III", "Spider Man III", "Fantastic Four", and "The Incredible Hulk 2". Jeremy Cooper is the Vice President and Producer at Blind Squirrel. He has experience working on multiple creative projects (Digital Juice, Ballistic Pixel, and the Digital Design Center), and has taught a number of courses in the Simulation and Game Development program at Western Piedmont Community College.

(The above information was gathered from the Blind Squirrel Digital website.)
RELATED

Doorways: iPad Game by Blind Squirrel Digital
Digital degrees launching high-tech careers: WPCC offers associates in gaming, animation
Jennifer Frew, The News Herald, 2/16/11
107 N. College Avenue • Newton, NC 28658 • 828-581-4252
• info@blindsquirreldigital.com
About Blind Squirrel Digital:
Blind Squirrel Digital's services include iPhone and iPad application development, 3D animation/Visualization/Previz, multi-touch surface design/implementation, augmented reality design/implementation, multi-platform game development, digital signage/interactive and static content management systems, kiosk development, software and hardware design, exhibit design, simulation training application development, and real-time forensic reconstruction application development.
People behind Blind Squirrel Digital:
C. Michael Neely, the founder of the company, serves as President and Creative Director of Blind Squirrel Digital. He has experience working with 3D applications and teaches digital effects, animation, and game development technology. He also has a few film credits under his belt, including "Pirates of the Caribbean III", "Spider Man III", "Fantastic Four", and "The Incredible Hulk 2". Jeremy Cooper is the Vice President and Producer at Blind Squirrel. He has experience working on multiple creative projects (Digital Juice, Ballistic Pixel, and the Digital Design Center), and has taught a number of courses in the Simulation and Game Development program at Western Piedmont Community College.
(The above information was gathered from the Blind Squirrel Digital website.)
RELATED

Doorways: iPad Game by Blind Squirrel Digital
Digital degrees launching high-tech careers: WPCC offers associates in gaming, animation
Jennifer Frew, The News Herald, 2/16/11
Posted by
Lynn Marentette
Feb 26, 2011
Why bother switching from GUI to NUI? - Asked and Answered by Josh Blake; My 2-cents; Stevie B’s Microsoft Research Video; Marco Silva’s NUI-HCI Presentation (and links)
In Chapter 1 of Natural User Interfaces in .NET, Josh Blake asks and answers a question posed by many people who have been under the spell of keyboard input and GUI/ WIMP interaction:
Why bother switching from GUI to NUI? The answer? Read Chapter 1 (pdf) of the book - the chapter is free.
Here are a few of my personal reasons:
1. I want to buy the next version of the iPad or something like it.
2. I want to buy a new large-screen Internet HD TV.
People with special needs and/or health concerns, and the people who care and guide them.
Knowledge sharers and (life-long) learners....
RELATED
Why bother switching from GUI to NUI? The answer? Read Chapter 1 (pdf) of the book - the chapter is free.
Here are a few of my personal reasons:
1. I want to buy the next version of the iPad or something like it.
2. I want to buy a new large-screen Internet HD TV.
3. I want to buy a Kinect.
4. I do NOT want to interact with my new TV with a Sony remote. Too many tiny buttons!
5. I do NOT want to interact with my new TV with a keyboard, because it reminds me of...work.
6. Most importantly:
I want to design apps for the people I care about, and others with similar needs:
My mom.
My grandson.
Moms and dads with kids in tow.People with special needs and/or health concerns, and the people who care and guide them.
Knowledge sharers and (life-long) learners....
RELATED
"Smart" Interactive Display Research
View more presentations from Marco Silva
My YouTube Playlist:
"Natural user interfaces, gesture interaction, multi-touch, natural interaction, post WIMP examples and more... "
Interactive Multimedia Technology Post:
Interactive Touch-Screen Technology, Participatory Design, and "Getting It": Revisited
Interactive Touch-Screen Technology, Participatory Design, and "Getting It": Revisited
RELATED - and somewhat related
Encyclopedia: Human Computer Interaction, Interaction Design, User Experience, Information Architecture, Usability and More (Interaction-Design.org)
"Blake.NUI is a collection of helpful controls, utilities, and samples useful for multi-touch and NUI development with WPF, Surface, and Silverlight."
OpenKinect Community Founder Joshua Blake Comes Up With His Own Version of Win 7 Multitouch on Kinect (Madhav K, KinectHacks 1/14/11)
Kinect SDK Could Open New Worlds for Motion-Controlled Interfaces (Mike Martin, TechNews World, 2/22/11)
(This is not an inclusive list.)
GUI to NUI Post-WIMP Manifesto: TBA
GUI to NUI Post-WIMP Manifesto: TBA
Posted by
Lynn Marentette
Labels:
design,
HCI,
interaction,
Josh Blake,
kinect,
Marco Silva,
microsoft research,
NUI,
openkinect,
post Wimp,
programming,
seth sandler,
Stevie B,
usability
No comments:
Feb 20, 2011
Human-Computer Interaction (HCI) Is Changing the World: BLUR Conference, February 22-23, Omni Orlando Resort (Includes video)
Tuesday, February 22, 2011 at 8:00 AM - Wednesday, February 23, 2011 at 5:00 PM (ET) Omni Orlando Resort, 1500 Masters Blvd.
ChampionsGate, Florida 33896 Phone: (407) 390-6664
ABOUT BLUR
(from the conference website)
"It’s easy to forget that the computer mouse is over 45 years old."
"What’s not as easy to forget is that we’re now collectively getting used to interacting with computers via means and interfaces that have moved way beyond the keyboard and the mouse — the iPhone and Wii being the most prominent examples."
"The truth is that we stand on the verge of a major revolution in the models of Human Computer Interaction (HCI). A revolution that will fly right past academic and into a world of retail, medical, gaming, military, public event, sporting, personal and marketing applications."
"From multi-touch to motion capture to spatial operating environments, over the next 10 years, everything we know about HCI will change."
"Blur is the only conference that is exploring the line of interaction between computers and humans in a substantive, real-world and hands-on way."
"At Blur, vendors, strategists, buyers and visionaries assemble to not only discuss the larger issues of HCI, but also to lay their hands on the latest in HCI technology. Blur is the only forum for a focused, hands-on exploration of the varied technologies evolving in the HCI."
"Come play, investigate, learn and apply at Blur — where we’re changing how you interact with computers forever." -Blur
BLUR Conference Agenda
(Note: I added the links to conference participants and/or their organizations. Feel free to leave a comment if you know of any corrections or better links!)
Keynotes:
Neuroergonomics: How an Understanding of the Brain is Changing the Practice of Human Factors Engineering - Dr. Kay Stanney, Design Interactive
On Social Robotics - Dr. Cynthia Breazeal, Personal Robotics Group, MIT
When Computers Feel: Understanding Human Emotional Measurement - Hans Lee, EmSense
A Quick Hit on Mobility and HCI - Juan Pons, Swype
Panel Discussion: Haptics- The Beginnings and Future of Touch - Nimish Mehta
Augmenting the World of Things - Jeff Powers, Occipital; Matt Szymczyk, Zugara; Robert Rice, Neogence; Gene Becker, Layar; Moderated by John Minnihan, Freepository
Why HCI will lead the biggest tech revolution yet - Andrew Tschesnok, Organic MotionLocation as a Primary Interface Input - Matt Galligan, SimpleGeo; Nick Brachet, Skyhook Wireless
Robotics, Gaming and The Future of Entertainment- Paul Berberian, Orbotix
Virtual Coaches in Healthcare: A Vision of the Future - Dan Siewiorek, Carnegie Mellon University
10 reasons to be happy about giving computers emotion sensing - Dr. Rosalind Picard, MIT
Commercializing HCI Technology - Dr. Paul Kedrosky, Ewing Marion Kauffman Foundation and Dr. Gerry Barnett
Breakout Sessions:
Human Instrumentation - James Park, FitBit; Ben Rubin, Zeo; Jason Jacobs, RunKeeper;
Steve Larsen, moderator
New Museum Experiences: Learning from Multitouch and Multiuser Installations - Jim Spadacinni, Ideum
Kinect Hacks - Jonathan C. Hall; Lonergan Harrington; Jim Spadacinni, Sean Kean, moderator
Interactive Ads and Consumer Experiences - Alessio Signorini, Immersive Labs; Jon Fox, Helios Interactive
Augmented Reality - Ready for Primetime? - Vikas Reddy, Occipital; Carlin Getliffe, Omniar; Edwin Rivera, Credelis; Dan Rua, moderator
Building an Interface for Endangered Language Learners - Finn Thye and Kelson Adams, Univ of Colorado - Boulder
Alternative Interface Inputs - Gary Clayton, Nuance; Nick Langdale-Smith, Seeing Machines; RJ Auburn, Voxeo; Steve Larsen, moderator
Ewing Marion Kauffman Foundation "Idea Hack" - Commercializing HCI Technology: A Discussion - led by Paul Kedrosky
Building Natural User Interfaces - Thomas Peterson, SoftKinetic; Ohad Shvueli, Prime Sense; David Minnen, Oblong
3D Interactive Design for the Human Body - Albert Hwang
Panel: Will the Kinect Change the HCI Industry Forever? A Group Discussion
HCI in the 21st Century: Technologies for Extending and Amplifying the Human Experience (pdf) - Dr. Charlie Hughes, UCF; Dr. David Pratt; Dr. Joseph LaViola; moderated by Steve Fiore, UCF
Some Videos of HCI/Tech featured at Blur 2011
360 Panorama occipitalhq
"Illuminous" Eric Gradman
"Standard Gravity" Eric Gradman, OpenKinect (libfreenect/python)
Organic Motion Markerless Motion Capture
Advisory:
Steve Fiore, University of Central Florida
Bob Allen, Disney R&D
Kay Stanney, Design Interactive
Capt. Dylan Schmorrow, USN
Posted by
Lynn Marentette
Jan 12, 2011
Multi-modal Interactive Maps for People with Visual Impairments: Featuring a Stantum multitouch screen with a tactile layer.
To learn more about this project, take a look at the video and related publications below. This is a great example of a team that is harnessing emerging technologies to improve the lives of people with disabilities.
Video: "Multimodal Maps for Blind People"
Website
Publications
Anke Brock, Philippe Truillet, Bernard Oriola, Christophe Jouffrai (IRIT CNRS and Universite de Toulouse) Usage of Multimodal Maps for Blind People: Why and How
ITS’10, November 7–10, 2010, Saarbrücken, Germany
Paper: http://www.irit.fr/~Philippe.Truillet/projects/doc/MultimodalMapsForTheBlind-ITS10.pdf
Poster: http://www.irit.fr/~Philippe.Truillet/projects/doc/Poster-ITS10.pdf
Stantum (Multi-touch screen used for the application.)
Ivy Middleware (Used in this application.)
Cross-posted on the TechPsych blog.
Video: "Multimodal Maps for Blind People"
Website
Publications
Anke Brock, Philippe Truillet, Bernard Oriola, Christophe Jouffrai (IRIT CNRS and Universite de Toulouse) Usage of Multimodal Maps for Blind People: Why and How
ITS’10, November 7–10, 2010, Saarbrücken, Germany
Paper: http://www.irit.fr/~Philippe.Truillet/projects/doc/MultimodalMapsForTheBlind-ITS10.pdf
Poster: http://www.irit.fr/~Philippe.Truillet/projects/doc/Poster-ITS10.pdf
Stantum (Multi-touch screen used for the application.)
Ivy Middleware (Used in this application.)
Cross-posted on the TechPsych blog.
Posted by
Lynn Marentette
Dec 11, 2010
Gesture "multitouch" 12 x 7 interactive video wall provides tours of I/O Data Centers' facilities
I came across this demonstration of I/O DataCenter's 12 by 7 foot interactive video wall that makes playing around with views of data center modules...interesting! The display is a gesture-based "multi-touch" system. (I'll update this post when I get more information.)
Here is the description from the Datacenter YouTube channel:
"Instead of hauling a 40-foot long modular data center to a trade show, i/o Data Centers is taking a high-tech approach to customer tours of their i/o Anywhere modular data center. The i/o team has created a 12-foot by 7-foot touchscreen video wall to provide interactive tours of the company's facilities. Selecting a "hot spot" pops up a virtual data center, complete with cross sections and product info, following the concept of the touch screens in the sci-fi movie "Minority Report.""
FYI: I/O Data Centers has an application that runs on the Surface.
UPCOMING:
Stay tuned for my upcoming posts!
News about LM3LABS (Previous post)
Interactive Surveillance CCeline Latulipe (technologist) Annabel Manning (artist)
Here is the description from the Datacenter YouTube channel:
"Instead of hauling a 40-foot long modular data center to a trade show, i/o Data Centers is taking a high-tech approach to customer tours of their i/o Anywhere modular data center. The i/o team has created a 12-foot by 7-foot touchscreen video wall to provide interactive tours of the company's facilities. Selecting a "hot spot" pops up a virtual data center, complete with cross sections and product info, following the concept of the touch screens in the sci-fi movie "Minority Report.""
FYI: I/O Data Centers has an application that runs on the Surface.
UPCOMING:
Stay tuned for my upcoming posts!
News about LM3LABS (Previous post)
Interactive Surveillance CCeline Latulipe (technologist) Annabel Manning (artist)
Interactive Video
OpenKinect, NUI, NI
Games, serious games
3D, including glassless
Large interactive displays in public spaces
Convergence 2011
Telepresence Updates
RENCI, Charlotte Viz Lab
Telepresence Updates
RENCI, Charlotte Viz Lab
Posted by
Lynn Marentette
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