Showing posts sorted by relevance for query multitouch multi-touch. Sort by date Show all posts
Showing posts sorted by relevance for query multitouch multi-touch. Sort by date Show all posts

Feb 3, 2010

More Multi-Touch: DISPLAX on thin polymer film fits all sorts of surfaces, can interact by blowing on it, too!

The photos below are from a recent article on the Physorg.com website about DISPLAX Systems multi-touch polymer film, Multi-touch "Skin" Transforms Surfaces Into Interactive Screens:




DISPLAX™ Optimus Concept Store - Casa da Música (Porto - Portugal) from Displax on Vimeo.

From the DISPLAX press kit materials:
"DISPLAX™ Multitouch Technology turns any non-conductive material into an interactive multi-touch surface. Based on projected capacitive technology, DISPLAX™ Multitouch Technology has been developed using a transparent thinner-than-paper polymer film which can be applied to a variety of flat and curved surfaces including glass, plastic and wood."

"DISPLAX™ Multitouch Technology was primarily developed to enable touch screen integration for LCD and projection displays. Application of the technology ranges from converting entire store windows into a touch surface, creating information screens, or developing innovative user interfaces. Potential customers are found in retail and diverse industries such as telecoms, museums, property, broadcast, pharma or finance. The technology will also be available for LCD manufacturers, audiovisual integrators or gaming platforms."



"DISPLAX works with partners and directly with customers to deliver multi-touch rich-media  
applications, enabling people to take full advantage of the latest developments. DISPLAX  
Multitouch Technology will be available in the market with several embedded business  
applications at no extra cost, designed especially for the kind of installations that interactive  
technology companies work on. This Apps Pack will allow customers to display photo and 
video streams, provide users access to Google Maps and social networks, integrate news  
streams via RSS and play multitouch games. More applications will be available later in 2010 
directly from DISPLAX and other developers."


DISPLAX SHOWREEL

DISPLAX™ Interactive Projects Showreel from Displax on Vimeo.


DISPLAX is a company of the EDIGMA GROUP.


Nov 11, 2010

Interactive Touch-Screen Technology, Participatory Design, and "Getting It", Revisited

I've been planning on updating one of my popular posts, "Interactive Touch-Screen Technology, Participatory Design, and Getting It" for a while. 


Here is a compromise - since much still rings true two years since I wrote it, the bulk of this post remains the same.   I've updated a few sections with additional video examples of interactive touch-screen applications, good and bad, along with a few links and resources, located at the bottom of the post. 


(The missing piece of information?  An update about apps for the iPad and similar touch-screen tablets.)

Sit back and enjoy!


http://www.ehomeupgrade.com/wordpress/wp-content/uploads/hp_touchsmart_pc.jpghttp://www.wired.com/images/article/full/2008/08/han_interview_630px.jpg
-Images: HP; Wired

There's been some discussion over the reasons why so many people don't understand touch screen, or "surface" computing, even though research in this area has been going on for years.

As the new owner of the HP TouchSmart, I know that I get it.

The research I've conducted in this area suggests that people will "get-it" only if there is a strong commitment to develop touch-screen "surface" applications through a user-centered, participatory design process. In my view, this should incorporate principles of ethnography, and ensure that usability studies are conducted outside of the lab.


This approach was taken with
Intel's Classmate PC. Intel has about 40 ethnographic researchers, and sent many of them to work with students and teachers in classrooms around the world. (A video regarding ethnographic research and the Intel Classmate project can be found near the end of this post.)

http://download.intel.com/pressroom/kits/events/idffall_2008/images/Picture007.jpghttp://www.classmatepc.com/images/advocateImage.jpg
-Images: ClassematePC


Where to start?
K-12 classrooms and media centers. Public libraries. Malls. Hospital lobbies and doctor's offices. Any waiting room. Staff lounges in medical centers, schools, and universities. Community festivities and events. Movie theater lobbies. Museums and other points of interests.


I believe we need to take a "touching is believing" approach.

Here are some thoughts:
When I try to explain my fascination with developing touch-screen interactive multimedia applications, (interactive whiteboards, multi-touch displays and tables, and the like), many of my friends and family members eyes glaze over. This is particularly true for people I know who are forty-ish or over.

Even if you are younger, if you never saw the cool technology demonstrated in the movie Minority Report, or if you have limited experience with video games, or if you haven't came within touching distance of an interactive whiteboard, the concept might be difficult to understand.


The reality?
Even people who have the opportunity to use surface computing technology on large screens do not take full advantage of it. Multi-touch screens are often used as single-touch screens, and interactive whiteboards in classrooms are often serve as expensive projector screens for teacher-controlled PowerPoint presentations.


Most importantly, there are few software developers who understand the surface computing approach, even with the popularity of the iPhone and iPod Touch. Most focus on traditional business-oriented or marketing applications, and have difficulty envisioning scenarios for surface computing.  There is a need for a breath of fresh air!

Another factor is that not all people entrusted to market surface or touch screen computing fully understand it.
http://blogs.msdn.com/blogfiles/healthblog/WindowsLiveWriter/MicrosoftHUGWishyouwerehereDay2_82D3/IMG_0550_thumb.jpg
Despite a cool website showing off the goods, Microsoft's Surface multi-touch table has been slow to take off, limiting hope of bringing down the price tag to a price most families or schools could afford. (The picture above depicts an application for the Surface designed for health care professionals, not K-12 science education.)

Although you can't buy a Surface table for your family room, it is possible to buy a TouchSmart.  
HP's TouchSmart website is engaging and highlights some examples of touch-screen interaction, but most people don't seem to know about it. (Since this post was last written, there are many more touch and multi-touch options available to the public, such as the  Dell, the iPad, etc.)

Unfortunately, you wouldn't have a clue that the HP TouchSmart exists browsing the aisles at Circuit City or Best Buy!

When I was shopping for my new TouchSmart, I noticed that from a distance, the TouchSmart looked just like the other larger flat-screen monitors filling up the aisles. The salespeople at both stores were not well-informed about the system. The only reason I knew bout the new TouchSmart was related to my obsession with interactive multimedia touch-screen applications- designing them, developing them, studying them, reading about them, blogging about them.... ; }

More thoughts:

After studying HCI (Human-Computer Interaction), and relating this knowledge to what I know as a psychologist, my hunch is that the "Window Icon Mouse Pointing-device" (WIMP) and keyboard input mind-set is embedded in our brains, to a certain extent. Like driving a car, it is something automatic and expected. This is true for users AND developers. (Update - See The Post WIMP Explorers' Club: Update of the Updates for a review of a discussion among passionate post WIMP folks)

Think about it.

Suppose one day, you were told that you no longer were allowed to control your car by turning on the ignition, steering the wheel, or using your feet to accelerate, slow down, or stop the car! Instead, you needed to learn a new navigation, integration, and control system that involved waving your hands about and perhaps speaking a few commands.

For new drivers who'd never seen a car before, this new system would be user-friendly and intuitive. Perhaps it would be quite easy for 16-year-old kids to wrap their heads around this concept. For most of us, no. Imagine the disasters we would see on our streets and highways!

When we think about how newer technologies are introduced to people, we should keep this in mind.

In my mind, spreading the word about surface computing is not a "if you build it, they will come" phenomenon, like the iPhone. We can't ignore the broader picture.

From my middle-age woman's vantage point, I believe that it is important that the those involved with studying, developing, or marketing surface computing applications realize that many of us simply have no point of reference other than our experiences with ATMs, airline kiosks, supermarket self-serve lanes, and the like. (The video clip at the very end of this post provides a good example of touch-screen technology gone wrong.) -UPDATE: additional videos were added to this post.

Be aware that there are substantial numbers of people who might benefit from surface computing who prefer to avoid the ATMs, airline kiosks, and self-serve grocery shopping.

Realize that the collective experience with technology, in many cases, has not been too pretty. Many people have had such user-unfriendly experiences with productivity applications, forced upon them by their employers, that any interest or desire to explore emerging technologies has been zapped.

My own exposure to interactive "surface" related technology was somewhat accidental.
A few years ago, a huge box was deposited into the room I worked in a couple of days a week as a school psychologist at a middle school. After a week or so, I became curious, and found out that it was a SmartBoard. Until then (2002!), I did not know that interactive whiteboards existed.

The boxed remained unopened in the room for the entire school year, but no worry. I played with the only other SmartBoard in the school, and found a couple at the high school where I also worked. I hunted for all of the applications and interactive websites that I could find, and tried them out. That is when I was hooked. I could see all kinds of possibilities for interactive, engaging subject area learning activities. I could see the SmartBoards potential for music and art classes. With my own eyes, I saw how the SmartBoard engaged students with special needs in counseling activities. (By the way, if you are working with middle school students, PBS Kid's ItsMyLife website activities work great on an interactive whiteboard.)

A few years have passed, and reflecting on all of my fun experiences with interactive whiteboards, with and without students, I now understand that many teachers still have had limited exposure to this technology.

This school year, many teachers are finding themselves teaching in classrooms recently outfitted with interactive whiteboards, scrambling along with educational technology staff development specialists, to figure out how it works best with various groups of students, and what sort of changes need to be made regarding instructional practice.


For the very first time, interactive whiteboards were installed in two classrooms at one of the schools I work at. One of the teachers I know thanked me for telling her about interactive whiteboards and sharing my resources and links.

If I hadn't let her know about this technology, she wouldn't have volunteered to have one installed in her classroom. It has transformed the way she teaches special needs students.

In the few months that she's used the whiteboard, I can see how much it has transformed the way the students learn. They are attentive, more communicative, and engaged. The students don't spend the whole day with the whiteboard - the interactive learning activities are woven into lessons at various times of the day, representing true technology integration.

Now let's see what happens when all-in-one touch-screen PC's are unleashed in our schools!

UPDATE:  Take a look at a post I wrote for Innovative Interactivity just after SMART Technologies acquired NextWindow - the post describe in detail how interactive whiteboards are transforming learning and teaching in a program for students with special needs.
SMARTTechnologies Acquires NextWindow: A "smart window" to the world


There are some interesting changes going on at the intersection of HCI and educational technology research.  I participated in a workshop at CHI 2010 last April and was impressed by what is going on in this area, around the globe:   Next Generation of HCI and Education

Value of ethnographic research:
Ethnographic Research Informed Intel's Classmate PC
"Intel looked closely at how students collaborate and move around in classroom environments. The new tablet feature was implemented so that the device would be more conducive to what Intel calls “micromobility”. Intel wants students to be able to carry around Classmate PCs in much the same way that they currently carry around paper and pencil." -via Putting People First and Ars Technica

The video below is from Intel's YouTube Channel. Information about Intel's approach to ethnographic research in classrooms during the development of the Classroom PC is highlighted. This approach uses participatory design and allows the set of applications developed for the Classmate PC to reflect the needs of local students and teachers. Schools from many different countries were included in this study.




FYI: TOUCH SCREEN DISPLAYS:  NEED FOR IMPROVEMENT!

Touch Screen Coke Machine at the Mall: 90 Seconds to get a Coke


User-Unfriendly Interactive Display in the Rain (Ballantyne Village Shopping Center)

User-Unfriendly Information Kiosk Interactive Map
I encountered this puzzling and frustrating interactive directory/map at the Cleveland Clinic.  When I went to visit a relative at the hospital a year or so later, the map was no longer there.


BETTER EXAMPLES OF INTERACTIVE SCREENS:
Here are some interesting pictures from lm3labs, which are in my interactive usability hall of fame:

http://catchyoo.typepad.com/photos/uncategorized/2008/06/30/4654.jpghttp://farm3.static.flickr.com/2172/2233673451_6a48db8bff.jpg?v=0


Samsung's new Omnia SDG i900 was re-created in a much larger size, using lm3lab's Ubiq'window touchless technology.For more about lm3labs, including several videoclips, take a look at one of my previous posts: Lm3Labs, Nicolas Leoillot, and Multimedia Interaction

Midwife Toad App on a Microsoft Surface, Discovery Place Science Center


TellTable:  Digital Storytelling on the Surface:  Microsoft Research, UK


DECEMBER 31, 2009 -Interactive Soda Machine for Fun

The interactive screen on the Coke machine attracted the attention of this young child. He loved spinning the image of the bottle. So did the dad! He said, "I'd like something like this for my home!". I told him about the HP TouchSmart - both the dad and the mom did not know that there were affordable all-in-one touch screens available, but they knew about SMARTboards, because their children's classrooms had them.  Note:  No one from this family actually purchased a soft drink.  I was hoping to time how long it would take them to do so!



Some resources:
lm3labs (catchyoo, ubiq'window)
NUITeqNUI Group (See member's links)
Sparkon (See members links and multi-touch projects)

(More information and resources can be found by doing a "multitouch" or related search on this blog or The World Is My Interactive Interface.)

If you have plenty of time, take a look at my Post WIMP Explorers' Club YouTube playlist.
"Natural user interfaces, gesture interaction, multi-touch, natural interaction, post WIMP examples and more..."

FYI: I visited the Ballantyne Village shopping center a couple of months ago to follow up on the interactive displays, including the one I tried to use while it was raining.   The shopping center changed ownership, and the displays were replaced by the old-fashioned kind, pictured below:



Sep 7, 2009

Multi-touch, multimedia, multi-modal: Fujitsu LIFEBOOK T4310 has a multitude of possibilities!

Multi-touch, multi-media, multi-modal... the Fujitsu LIFEBOOK T4310 looks like it provides multiple possibilities for people from all walks of life:

-GestureWorks

The LIFEBOOK T4310 comes with an integrated web cam and fingerprint reader, and a variety of I/O options, including HDMI, USB, Firewire, BlueTooth,  LAN, analog video output, SD card reader, line in/out, a wireless switch for the integrated 3G and UMTS, and an express card reader. There is an optional modular bay that can accommodate an additional drive or battery.


The fun part is that the Fujitsu LIFEBOOK T4310 hands-on comes with Microsoft's Touch Pack applications, which are demonstrated in the video below:
  • Microsoft Surface globe
  • Surface Collage
  • Microsoft Rebound touch game
  • Surface Lagoon screensaver, which provides a water-ripple effect and little fish that respond to touch interaction.



As demonstrated in the video, the LIFEBOOK supports gesture interaction, multi-touch interaction, stylus interaction, and traditional keyboard interaction. The capacitive display has a bi-directional hinge, allowing it to be turned 360 degrees, and also positioned so that the display can be set facing up horizontally over the keyboard. (This feature would be welcomed in educational settings, if the notebook was used in education settings, as it could support paired and group collaborative learning activities.)


What I like about the LIFEBOOK is that it has an integrated ambient light sensor, which automatically adjusts the brightness of the display according to the level of light in the environment. This feature is important for people like me who are on the go and must use their computing devices under a range of lighting conditions.


I would love to get my hands on the Fujitsu LIFEBOOK T4310 for a month and test the system in-depth in my day-job as a school psychologist, and in my leisure pursuits as a UX/designer/developer/musician/gamer/etc,  "hobbyist".


Can anyone make this dream come true?


RELATED:
Fujitsu's multitouch LIFEBOOK T4310 tablet makes quick work of Microsoft's Touch Pack 
(Paul Miller, Engadget, 9/6/009)
Microsoft Touch Pack Gallery (Engadget)
Engadget's Reader Comments


I visited Fujitsu's website to gather additional information, and found a couple of press releases in German:


IFA 2009:  Fujitsu setzt auf Fingerspitzengefuhl und prasentiert  Notebook mit Multiple-Touch-Function (pdf)


Here is the press contact:


Fujitsu Technology Solutions
Melanie Wolf, Senior PR Manager
Tel.: + 49 (0) 89 62060 4458, Mobile: + 49 (0) 171 33 42 882,
Melanie.wolf@ts.fujitsu.com

Jan 27, 2010

How a multi-touch table is made: NUI Group members Aaron Bitler and Brady Simpson on HAK.5

If you want to know more about the inner workings of DYI multi-touch, you'll be interested in the video below.

Aaron Bitler and Brady Simpson learned how to build a multi-touch table through their participation in the NUI Group, and recently formed a company, 3M8 to distribute multi-touch solutions.  The 1/2 hour video provides an in-depth tour of multi-touch technology, in an an on-line broadcast on the HAK.5 website.


"Brady Simpson explains the different multi-touch methods. Aaron Bitler gives us a tour of the x19 multitouch tables construction. Brady explains the software used to power the x19 lcdmultitouch table, including the nuigroup CCV application. Aaron wraps up by explaining to us how he got involved in multitouch. He shares with us some sites where others can get started in their own homebrew projects, as well as his own multitouch company 3M8s at LCDMultiTouch.com."

UPDATE:  New website for Brady Simpson's company: http://www.lcdmt.com/

May 19, 2008

More Multi-Touch from members of the NUI group!

It is always exciting to see what members of the NUI group are doing!

Here is a new video of a multi-touch creation by some of the members of the NUI group. Although this is a proof-of-concept example, it is fun to see how it is played out, using the little iPhone-like touch-pad widgets as a navigation tool for the large screen.


Read the "Multi-touch Goodness" article in Gizmodo of an interview with Christian Moore about this demo and his Lux open-source framework. (Christian is a colleague of Harry van der Veen, both members of the NUI group.)

Here is an excerpt from the interview:
"JD: Why Flash?
CM: Because it's fast to prototype in. However, the software is broken into several segments. One C++ application that tracks hands that talks to Flash... WPF... or another C++ app... and basically everything you can imagine. You can enable multitouch in any environment, like Cocoa."

High-resolution screen shots and additional information can be found on the nuiman website.

For my tech-minded readers:
I'm pretty sure that the C++ application that track hands and fingers in the video demo uses Touchlib, a library for creating multi-touch interaction. Touchlib can work with TUIO, a protocol for tabletop tangible user interfaces. Applications such as Flash and Processing support TUIO. For more information about TUIO, read
"TUIO: A Protocol for Table-Top Tangible User Interfaces".
(Information from the NUI group website mentions that OpenCV, or Open Computer Vision Library, found on SourceForge, can support blog detection and tracking.)

The people behind TUIO are from the Reactable project, of the Music Technology Group at Pompeu Fabra University in Barcelona:

Here is my plug for the NUI group, once again!

"The NUI group, or Natural User Interface Group, is an interactive media group researching and creating open source machine sensing techniques to benefit artistic and educational applications.

We offer a collaborative environment for developers that are interested in learning and sharing new HCI (Human Computer Interaction) methods and concepts. This may include topics such as: voice/handwriting/gesture recognition, touch computing, computer vision, and information visualization."


FYI
I came across the Harry van der Veen of the NUI group in early 2007 when I was working on touch-screen projects for my HCI and Ubicomp classes, and I'm inspired by all of the creativity I've seen coming from this group.

If you'd like to see more demos, visit the Natural User Interface website, a commercial out-growth of Harry and his colleague's work, where you can view a reel that includes a few touch-screen games. I love the vision statement on this site:

"Technology should enable us to interact with computers, in the same way we interact with the real world; in a way which is natural to us, namely through gestures, expressions, movements, and manipulations. Our vision is to change the way people interact with computers."

Oct 28, 2009

libTISCH, a multi-touch development framework with multi-touch widgets and more!

For techies and the tech-curious who like technologies that support collaboration and multi-touch interaction,  this is great news!

Florian Echtler announced the first stable releas of libTISCH, a multi-touch development framwork, which can be found on Sourceforge.  TISCH stands for Tangible Interaction Surfaces for Collaboration between Humans.  libTISCH, a C++ software framework, is included in this project.  It provides a means for creating GUIs based on multi-touch and/or tangible input devices.

Here is how it works:

Architecture Layers































Here is information from libTISCH announcement:


Highlights of this release are, among others, the following features:

- ready-to-use multitouch widgets based on OpenGL
- reconfigurable, hardware-independent gesture recognition engine
- support for widely used (move, scale, rotate..), pre-defined gestures
 as well as custom-defined gestures

- hardware drivers for FTIR, DI, Wiimote, DiamondTouch..
- TUIO converters: source and sink

- cross-platform: Linux, MacOS X, Windows (32 and 64 bit)
- cross-language: C++ with bindings for C#, Java, Python

libTISCH has a lot to offer for the multitouch developer. For example, 

the textured widgets enable rapid development of applications for many
kinds of multi-touch or tangible interfaces. The separate gesture
recognition engine allows the translation of a wide range of highly
configurable gestures into pre-defined or custom events which are then
acted on by the widgets. While the lower layers of libTISCH provide
functionality similar to tbeta, touche etc. (you can interface existing
TUIO-based software with libTISCH in both directions), it goes far
beyond.

More information about the library and underlying architecture can be
found on http://tisch.sf.net/ and in the Sourceforge wiki at
http://sourceforge.net/apps/mediawiki/tisch/


TISCH Project Wiki

RELATED
Florian is on the scientific staff at the Technisch Universitat Munchen in Germany. Be sure to check out his  webpage.

I especially like the concept of the MeTaTop: "A Multi-Sensory Table Top System for Medical Procedures" that is linked from Florian's website.
MeTaTop A Multi Sensory Table Top System for Medical Procedures

Nov 21, 2009

Want to make some multi-touch? Try PyMT- Python Multitouch. Featured in Make. (via Sharath Patali)

Sharath Patali, a member of the NUI-Group, has been working with Python Multitouch, otherwise known as PyMT, to create multi-touch applications.  He shared a link to a recent post in Make, featuring PyMT.  Sharath is the author of the UI Addict blog, and is currently doing his internship at NUITEQ (Natural User Interface Technologies).

I've been told that the beauty of PyMT is that it makes it "easy" to create multi-touch prototype applications using very few lines of code, which is great for trying out different ideas in a short period of time.  It helps if you already know Python!


PyMT - A post-WIMP Multi-Touch UI Toolkit from Thomas Hansen on Vimeo.

"PyMT is a python module for developing multi-touch enabled media rich applications. Currently the aim is to allow for quick and easy interaction design and rapid prototype development. PyMT is written in Python, based on pyglet toolkit."


PyMT Programming Guide


PyMT Website

Note: 
Christopher, author of The Space Station blog, is a member of the NUI-Group, and is building his own multi-touch table running his PyMT-based applications. Christopher is a student in Koblenz, Germany, studying computational visualistics, known as information visualization in the US.

Feb 25, 2010

Cyan Design's Multi-touch Experiments, Tutorials, and More (Collider Exhibition Series- Interactivity and New Media)

Chris Yanc, of Cyan Design, has been creating multi-touch applications for a while. His work, "Multi-touch Experiments" was included in the Collider Exhibition Series in Akron, Ohio. Below is a video of his experiments, a video of a demo app for an interactive touch conference map,  info about his work with the 36 Views of a Bridge project, and links to his tutorials and code.


Collider Series - Multitouch Table Experiments from Chris Yanc on Vimeo.


About the Collider Exhibition Series (info taken from the website):
"The Collider Exhibition Series examines the impact, implications and inspi- ration of the phenomenon generally categorized under the umbrella term New Media within the design practice and fine arts.Collider: Interactivity and New Media is an initial exploration into this realm. The exhibition seeks to provoke an awareness of the pervasive nature of New Media as it is applied in every function of our society and immerges as a forum for the highest expressions of our contemporary culture. It explores the results of collisions between humans and machines, biology and com- putations, art and technology, thought and process. What is New Media? And what are the implications to artists and designers when worlds, cul- tures and even identities collapse, build and collide."


Chris Yanc's Multi-Touch Demo App:  Tokyo Game Show 09 Conference Map

multitouch demo app - tokyo game show 09 conference map from Chris Yanc on Vimeo.

Chris was involved with the 36 Views of a Bridge at the Bridge Project in Cleveland, Ohio.  His post, 36 Views of a Bridge, explains in detail how his work was created, and also observations of groups of people interacting with the multi-touch table that was part of this project.


The sliding list widget demonstrated in the above video was created using Flash and can be downloaded from Chris's website: Sliding Lists ~ TUIO Flas App Widget.  The link will take you to "how-to" information, a code example,  and also to a link to download the widget.


Chris was kind enough to share his repository of tutorials and code:
http://www.cyancdesign.com/tutorials/   His tutorial page has lots of good links!

I'll be highlighting more work by innovative individuals, groups, and companies from time-to-time in future posts.

Jul 5, 2010

BP Oil Spill Multi-touch Map Mashup by Ideum


In response to the BP oil spill in the Gulf of Mexico, the team at Ideum has created a free version of their multi-touch-enabled Google Map and Flickr mashup application to educational organizations, including museums and aquariums.  The information included on the map includes oil spill and fishing restriction data from the National Oceanic and Atmospheric Association (NOAA), along with pictures taken at the scene in and around the region of the spill.
Ideum is a company that "designs and creates interactive computer-based exhibits, multitouch installations, rich Internet applications, and social networking sites for museum and Web visitors. We work closely with museums, nonprofit organizations, and socially responsible companies to create memorable visitor experiences."   Ideum uses their own multi-touch framework called GestureWorks to create interactive applications.

Jim Spadaccini is the director and founder of Ideum. He formerly was the Director of Interactive Media at the Exploratorium in San Francisco.

Ideum is working on a version of the program optimized to work on 3M's  22" multi-touch system.  A single-touch version for the web might be available if there is interest.

RELATED
BP Oil Spill in the Gulf of Mexico Flickr Group

Jun 5, 2009

More from Multitouch Barcelona!

Multitouch Barcelona is up to more great work!

Multitouch Space Invaders XL

Multitouch Space Invaders XL from Multitouch Barcelona on Vimeo.



Guten Touch, by Multitouch Barcelona

GUTEN TOUCH from Multitouch Barcelona on Vimeo.



"Designed for the Red Bull Music Academy 08, Guten Touch is an interactive installation that involves people into a natural relationship with technology. A two projected display system plus a 3m x 2m multitouch wall showcase applications designed to engage us into human friendly experiences rather than flashy and jaw-dropping visualizations. Space Invaders hit by foam balls, pixel paintings created with brushes and digital objects held by hands try to blur boundaries between real and digital."

Multi-touch Barcelona (new site)
"Multitouch Barcelona is a recently born interaction design group that explores natural communication between people and technology. They design touch sensitive environments where real world interactions move to a digital context. Interfaces where people touch, play, move, feel...Where senses play their natural role, where everything just 'happens" as it does in the real world. "




RELATED
Offf 2009: International Festival for the Post-Digital Creation Culture

Apr 5, 2010

Update on Ideum: Multitouch, Multiuser Table at the California Science Center

Ideum is a company that has been around since 1999.  It focuses on the design and creation of "computer-based exhibits, multitouch installations, rich Internet applications, and social networking sites for museum and Web visitors."   Gestureworks is the software developed by Ideum, which is an authoring solution for Adobe Flash and Adobe Flex.

Below is some information, including a video clip, of one of Ideum's most recent installations a multiuser, multitouch table at the California Science Center.

Case Study:  Ideum's  L.A. Zone Multi-touch, Multiuser Table (Jim Spadaccini)

Here is an excerpt from Jim Spadaccini's post:
"This multiuser, multitouch table exhibit in the L.A. Zone allows visitors to explore a satellite image and map of the LA Basin and view overlays in thematic areas that explore fire, air, water, and earth. In addition, points of interest are placed on the map in the form of images and videos. All of the content and navigational controls are available in English and Spanish. The exhibit software runs on a custom-built 50" multitouch table that supports 60+ simultaneous points of input."

The Ideum team has spent a great deal of attention to the way groups of museum visitors interact with their multitouch applications. In the past, they've noticed that on a 50" surface, visitors would experience interaction conflicts. In the present application, more than one visitor can manipulate the content without changing the interaction of others.  Spadaccini points out that multi-user control of touch screen exhibits is new, so interface design concepts developed for single-user interaction are no longer useful.  Social interactions around a multiuser display are now something to consider.

In my opinion, what the Ideum team learns through their design process can be quite useful to those of us planning to develop multiuser educational applications for interactive surfaces and displays. What I liked about this exhibit is that it has a monitor that mirrors the display, so people can view the interaction from afar.  This feature would be useful in classroom settings that have an interactive table and an interactive whiteboard. The interactive whiteboard as the secondary display so the teacher and other students could see what the group at the table was exploring.



Multitouch Google Maps and Flickr Mashup Built with Flash



Update: A video showing how Ideum's multi-touch table can withstand all sorts of heavy-duty treatment:




Note:I have been pretty busy over the past couple of months- I have much that I haven't yet blogged about.  More to come!

Oct 22, 2010

Quick Link: 3M Invests in Perceptive Pixel, Jeff Han's Multitouch Tech Company

3M Invests in Perceptive Pixel


"3M, through its 3M New Ventures business, has invested in Perceptive Pixel Inc., a developer of advanced multi-touch solutions based in New York City. Terms of the transaction were not disclosed.Founded by multi-touch pioneer Jeff Han in 2006, Perceptive Pixel is dedicated to the research, development and production of multi-touch interfaces for the knowledge worker. The company's hardware and software products enable users to manipulate complex datasets through a new class of intuitive, powerful and visually rich interface techniques. The combination of its technologies with those of 3M will create incredible new opportunities for both companies."

"To see Perceptive Pixel multi-touch solutions in action on 3M Projected Capacitive Technology, see the video at http://www.3m.com/touchPPI. For more information about 3M MicroTouch products, visit www.3M.com/touch. For an overview of popular touch technologies and terminology, visit www.touchtopics.com."

Catching up with multitouch pioneer Jef Han Ina Fried, Cnet 10/22/10

Jeff Han's 2006 Ted Talk



Jeff Han, 2007



Thanks to Seth Sandler for the link!

Dec 5, 2009

Interactive Mobile Multimedia

A study in January of 2005 by Nokia indicated that there was a demand for interactive mobile multimedia services. That study was conducted about five years ago, before anyone had heard of the iPhone!   The technology to support interactive mobile multimedia has come a long way since then, and many of the new applications support multi-touch, or at least duo touch interactivity.

I'm very much interested in figuring out how to design web-based interactive content (and apps) that can be optimized for touch (and multi-touch/gesture) screens of various sizes, from SmartPhones/iPhones to the large interactive whiteboards that are now in a multitude of classrooms.

From my experience as a school psychologist, I know that there are many teens who have graduated from traditional cell phone to the next level.  If they don't have an iPhone, they have a smart phone.  I don't have the statistics on this, but my personal observations tell me that there are teens who come from families who are from lower economic status who are somehow able to own 3G smartphones.

What a great opportunity to provide casual interactive multimedia educational games to support student learning!  The games and activities could be assigned as homework from time to time, and with the appropriate LMS (Learning Management System), the teacher would have instant access to student progress.  In addition, the students would be provided with immediate feedback about their "work", which we know is an important factor in learning.

It is difficult to figure out the best path to forge, since nearly every week someone announces a new platform, technology, and programming approach!

At any rate, here are a few interesting things related to this topic that I'd like to share.  Many of these concepts are in the experimental phase, but are worth some attention.


SciLor's Open-Source Programs
SciLor's HD2/ Leo Multi-touch Demo v2 12/3/09 using VB.Net and Windows Mobile

SciLor's Comments: 
I have manged it to get Multitouch running in an vb.net app :)
There are still some bugs, which have to be resolved:
-Stop auto alignment!
-Identify the "Touches"



Google I/O 2009: Mastering the Android Media Framework


AT&T Interactive Mobile Website


Satellite-Terrestrial Network Delivering Mobile Video with Interactive Services - ICO mim





RELATED
Adding Multi-Touch to Your Windows Mobile Application's User Interface
Wei-Meng Lee,  DevX.com 3/24/08
Previous Post:  The new 3G iPhone:  Expanding the Possibilities of Interactive Multimedia Communication (Interactive Multimedia Technology,  6/9/08)
Note: I just skimmed the following articles - when I have more time, I'll post more of my reflections related to this set of topics.



Daniel Stewart, Nitya Narasimhan,  Position Paper, CMPPC Workshop, Pervasive 2007
Interactive Mobile Multimedia Needs IP and Circuits
Brough Turner,  Internet Telephony, 9/09
Primetime for Mobile Television:  Extending the entertainment concept by bringing together the best of both worlds (pdf)  IBM Institute for Business Value
A Holistic Approach to Enhance Universal Usability in m-Learning
Vlado Glavinic, Sandi Ljubic, Mihael Kukec, 2008 The Second International Conference on Mobile Ubiquitous Computing, Systems, Services and Technologies
Seamless Mobility: A Continuity of Experiences across Domains, Devices, and Networks (pdf) 2005
Raghu Rau, Senior Vice President of Marketing, Motorola

Ambient Networks:  Cooperative Mobile Networking for the Wireless World
Norbert Niebert, John Wiley and Sons LTD  4/07 
Mobility management challenges and issues in 4G heterogeneous networks (link to ACM pdf)
Sadia Hussain, Zara Hamid and Naveed S. Khattak, InterSense '06.  Proceedings of the first International Conference on Integrated Internet Ad hoc and Sensor Networks
Mobile Multimedia: Tune in to Digital Convergence (pdf)
DVB-Scene (a trade magazine) 3/2008
HP OpenCall Media Plafform: a cost-effective, agile IP media server (pdf)
Whitepaper, Hewlett-Packard Development Company, L.P.  2/2009
A survey of wireless multimedia sensor networks (pdf)
Ian F. Akyildiz, Tommaso Melodia, Kaushik R. Chowdhury, 2006  Science Direct  Elsevier


Mobile Multimedia Companies/R&D
Stantum  (UMPC)
Movidity
MobIME: Mobile Internet for Media and Entertainment