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Nov 11, 2010

Interactive Touch-Screen Technology, Participatory Design, and "Getting It", Revisited

I've been planning on updating one of my popular posts, "Interactive Touch-Screen Technology, Participatory Design, and Getting It" for a while. 


Here is a compromise - since much still rings true two years since I wrote it, the bulk of this post remains the same.   I've updated a few sections with additional video examples of interactive touch-screen applications, good and bad, along with a few links and resources, located at the bottom of the post. 


(The missing piece of information?  An update about apps for the iPad and similar touch-screen tablets.)

Sit back and enjoy!


http://www.ehomeupgrade.com/wordpress/wp-content/uploads/hp_touchsmart_pc.jpghttp://www.wired.com/images/article/full/2008/08/han_interview_630px.jpg
-Images: HP; Wired

There's been some discussion over the reasons why so many people don't understand touch screen, or "surface" computing, even though research in this area has been going on for years.

As the new owner of the HP TouchSmart, I know that I get it.

The research I've conducted in this area suggests that people will "get-it" only if there is a strong commitment to develop touch-screen "surface" applications through a user-centered, participatory design process. In my view, this should incorporate principles of ethnography, and ensure that usability studies are conducted outside of the lab.


This approach was taken with
Intel's Classmate PC. Intel has about 40 ethnographic researchers, and sent many of them to work with students and teachers in classrooms around the world. (A video regarding ethnographic research and the Intel Classmate project can be found near the end of this post.)

http://download.intel.com/pressroom/kits/events/idffall_2008/images/Picture007.jpghttp://www.classmatepc.com/images/advocateImage.jpg
-Images: ClassematePC


Where to start?
K-12 classrooms and media centers. Public libraries. Malls. Hospital lobbies and doctor's offices. Any waiting room. Staff lounges in medical centers, schools, and universities. Community festivities and events. Movie theater lobbies. Museums and other points of interests.


I believe we need to take a "touching is believing" approach.

Here are some thoughts:
When I try to explain my fascination with developing touch-screen interactive multimedia applications, (interactive whiteboards, multi-touch displays and tables, and the like), many of my friends and family members eyes glaze over. This is particularly true for people I know who are forty-ish or over.

Even if you are younger, if you never saw the cool technology demonstrated in the movie Minority Report, or if you have limited experience with video games, or if you haven't came within touching distance of an interactive whiteboard, the concept might be difficult to understand.


The reality?
Even people who have the opportunity to use surface computing technology on large screens do not take full advantage of it. Multi-touch screens are often used as single-touch screens, and interactive whiteboards in classrooms are often serve as expensive projector screens for teacher-controlled PowerPoint presentations.


Most importantly, there are few software developers who understand the surface computing approach, even with the popularity of the iPhone and iPod Touch. Most focus on traditional business-oriented or marketing applications, and have difficulty envisioning scenarios for surface computing.  There is a need for a breath of fresh air!

Another factor is that not all people entrusted to market surface or touch screen computing fully understand it.
http://blogs.msdn.com/blogfiles/healthblog/WindowsLiveWriter/MicrosoftHUGWishyouwerehereDay2_82D3/IMG_0550_thumb.jpg
Despite a cool website showing off the goods, Microsoft's Surface multi-touch table has been slow to take off, limiting hope of bringing down the price tag to a price most families or schools could afford. (The picture above depicts an application for the Surface designed for health care professionals, not K-12 science education.)

Although you can't buy a Surface table for your family room, it is possible to buy a TouchSmart.  
HP's TouchSmart website is engaging and highlights some examples of touch-screen interaction, but most people don't seem to know about it. (Since this post was last written, there are many more touch and multi-touch options available to the public, such as the  Dell, the iPad, etc.)

Unfortunately, you wouldn't have a clue that the HP TouchSmart exists browsing the aisles at Circuit City or Best Buy!

When I was shopping for my new TouchSmart, I noticed that from a distance, the TouchSmart looked just like the other larger flat-screen monitors filling up the aisles. The salespeople at both stores were not well-informed about the system. The only reason I knew bout the new TouchSmart was related to my obsession with interactive multimedia touch-screen applications- designing them, developing them, studying them, reading about them, blogging about them.... ; }

More thoughts:

After studying HCI (Human-Computer Interaction), and relating this knowledge to what I know as a psychologist, my hunch is that the "Window Icon Mouse Pointing-device" (WIMP) and keyboard input mind-set is embedded in our brains, to a certain extent. Like driving a car, it is something automatic and expected. This is true for users AND developers. (Update - See The Post WIMP Explorers' Club: Update of the Updates for a review of a discussion among passionate post WIMP folks)

Think about it.

Suppose one day, you were told that you no longer were allowed to control your car by turning on the ignition, steering the wheel, or using your feet to accelerate, slow down, or stop the car! Instead, you needed to learn a new navigation, integration, and control system that involved waving your hands about and perhaps speaking a few commands.

For new drivers who'd never seen a car before, this new system would be user-friendly and intuitive. Perhaps it would be quite easy for 16-year-old kids to wrap their heads around this concept. For most of us, no. Imagine the disasters we would see on our streets and highways!

When we think about how newer technologies are introduced to people, we should keep this in mind.

In my mind, spreading the word about surface computing is not a "if you build it, they will come" phenomenon, like the iPhone. We can't ignore the broader picture.

From my middle-age woman's vantage point, I believe that it is important that the those involved with studying, developing, or marketing surface computing applications realize that many of us simply have no point of reference other than our experiences with ATMs, airline kiosks, supermarket self-serve lanes, and the like. (The video clip at the very end of this post provides a good example of touch-screen technology gone wrong.) -UPDATE: additional videos were added to this post.

Be aware that there are substantial numbers of people who might benefit from surface computing who prefer to avoid the ATMs, airline kiosks, and self-serve grocery shopping.

Realize that the collective experience with technology, in many cases, has not been too pretty. Many people have had such user-unfriendly experiences with productivity applications, forced upon them by their employers, that any interest or desire to explore emerging technologies has been zapped.

My own exposure to interactive "surface" related technology was somewhat accidental.
A few years ago, a huge box was deposited into the room I worked in a couple of days a week as a school psychologist at a middle school. After a week or so, I became curious, and found out that it was a SmartBoard. Until then (2002!), I did not know that interactive whiteboards existed.

The boxed remained unopened in the room for the entire school year, but no worry. I played with the only other SmartBoard in the school, and found a couple at the high school where I also worked. I hunted for all of the applications and interactive websites that I could find, and tried them out. That is when I was hooked. I could see all kinds of possibilities for interactive, engaging subject area learning activities. I could see the SmartBoards potential for music and art classes. With my own eyes, I saw how the SmartBoard engaged students with special needs in counseling activities. (By the way, if you are working with middle school students, PBS Kid's ItsMyLife website activities work great on an interactive whiteboard.)

A few years have passed, and reflecting on all of my fun experiences with interactive whiteboards, with and without students, I now understand that many teachers still have had limited exposure to this technology.

This school year, many teachers are finding themselves teaching in classrooms recently outfitted with interactive whiteboards, scrambling along with educational technology staff development specialists, to figure out how it works best with various groups of students, and what sort of changes need to be made regarding instructional practice.


For the very first time, interactive whiteboards were installed in two classrooms at one of the schools I work at. One of the teachers I know thanked me for telling her about interactive whiteboards and sharing my resources and links.

If I hadn't let her know about this technology, she wouldn't have volunteered to have one installed in her classroom. It has transformed the way she teaches special needs students.

In the few months that she's used the whiteboard, I can see how much it has transformed the way the students learn. They are attentive, more communicative, and engaged. The students don't spend the whole day with the whiteboard - the interactive learning activities are woven into lessons at various times of the day, representing true technology integration.

Now let's see what happens when all-in-one touch-screen PC's are unleashed in our schools!

UPDATE:  Take a look at a post I wrote for Innovative Interactivity just after SMART Technologies acquired NextWindow - the post describe in detail how interactive whiteboards are transforming learning and teaching in a program for students with special needs.
SMARTTechnologies Acquires NextWindow: A "smart window" to the world


There are some interesting changes going on at the intersection of HCI and educational technology research.  I participated in a workshop at CHI 2010 last April and was impressed by what is going on in this area, around the globe:   Next Generation of HCI and Education

Value of ethnographic research:
Ethnographic Research Informed Intel's Classmate PC
"Intel looked closely at how students collaborate and move around in classroom environments. The new tablet feature was implemented so that the device would be more conducive to what Intel calls “micromobility”. Intel wants students to be able to carry around Classmate PCs in much the same way that they currently carry around paper and pencil." -via Putting People First and Ars Technica

The video below is from Intel's YouTube Channel. Information about Intel's approach to ethnographic research in classrooms during the development of the Classroom PC is highlighted. This approach uses participatory design and allows the set of applications developed for the Classmate PC to reflect the needs of local students and teachers. Schools from many different countries were included in this study.




FYI: TOUCH SCREEN DISPLAYS:  NEED FOR IMPROVEMENT!

Touch Screen Coke Machine at the Mall: 90 Seconds to get a Coke


User-Unfriendly Interactive Display in the Rain (Ballantyne Village Shopping Center)

User-Unfriendly Information Kiosk Interactive Map
I encountered this puzzling and frustrating interactive directory/map at the Cleveland Clinic.  When I went to visit a relative at the hospital a year or so later, the map was no longer there.


BETTER EXAMPLES OF INTERACTIVE SCREENS:
Here are some interesting pictures from lm3labs, which are in my interactive usability hall of fame:

http://catchyoo.typepad.com/photos/uncategorized/2008/06/30/4654.jpghttp://farm3.static.flickr.com/2172/2233673451_6a48db8bff.jpg?v=0


Samsung's new Omnia SDG i900 was re-created in a much larger size, using lm3lab's Ubiq'window touchless technology.For more about lm3labs, including several videoclips, take a look at one of my previous posts: Lm3Labs, Nicolas Leoillot, and Multimedia Interaction

Midwife Toad App on a Microsoft Surface, Discovery Place Science Center


TellTable:  Digital Storytelling on the Surface:  Microsoft Research, UK


DECEMBER 31, 2009 -Interactive Soda Machine for Fun

The interactive screen on the Coke machine attracted the attention of this young child. He loved spinning the image of the bottle. So did the dad! He said, "I'd like something like this for my home!". I told him about the HP TouchSmart - both the dad and the mom did not know that there were affordable all-in-one touch screens available, but they knew about SMARTboards, because their children's classrooms had them.  Note:  No one from this family actually purchased a soft drink.  I was hoping to time how long it would take them to do so!



Some resources:
lm3labs (catchyoo, ubiq'window)
NUITeqNUI Group (See member's links)
Sparkon (See members links and multi-touch projects)

(More information and resources can be found by doing a "multitouch" or related search on this blog or The World Is My Interactive Interface.)

If you have plenty of time, take a look at my Post WIMP Explorers' Club YouTube playlist.
"Natural user interfaces, gesture interaction, multi-touch, natural interaction, post WIMP examples and more..."

FYI: I visited the Ballantyne Village shopping center a couple of months ago to follow up on the interactive displays, including the one I tried to use while it was raining.   The shopping center changed ownership, and the displays were replaced by the old-fashioned kind, pictured below:



Nov 1, 2010

Unlocking the Future of Cities through Multi-Touch Interactive Visualization at RENCI (UNC-Charlotte)

Here is a link to an article that was in the SciTech section of my morning paper today!


Unlocking the Future of Cities:  UNCC scientists work across disciplines to predict how urban areas will use open land. Tyler Dukes, Charlotte Observer, 10/31/10


"As part of a three-year, $286,000 grant from the National Science Foundation, the group of scientists from UNC Charlotte is researching the complex relationship between the Queen City and its surrounding forest and pastoral lands. Using a combination of social, natural and computer science, they're working to build an interactive map-based simulation capable of showing the impact of future development and policy on land use....It's a project requiring Meentemeyer's team to peel back multiple layers of cultural and economic values surrounding land in the South. The research will have implications beyond the Charlotte area...By allowing the public to explore those possibilities visually on anything from a laptop to a touch-screen table, the research team is hoping its work will mean more informed decisions about how people use the land around them."  -Charlotte Observer




Image Source: Charlotte Observer


Wouldn't this be a great tool to use to support collaborative learning projects in the schools?


RELATED
RENCI at UNC-Charlotte has a Multi-touch Table in the Visualization Center
RENCI Visualization Center Update
Visualization Resources at RENCI UNC-Charlotte
RENCI at UNC Charlotte
Multi-Touch at RENCI
Research by Touch:  RENCI Multitouch Table Gives Computer Science Research an Intuitive Interface



Oct 22, 2010

Quick Link: 3M Invests in Perceptive Pixel, Jeff Han's Multitouch Tech Company

3M Invests in Perceptive Pixel


"3M, through its 3M New Ventures business, has invested in Perceptive Pixel Inc., a developer of advanced multi-touch solutions based in New York City. Terms of the transaction were not disclosed.Founded by multi-touch pioneer Jeff Han in 2006, Perceptive Pixel is dedicated to the research, development and production of multi-touch interfaces for the knowledge worker. The company's hardware and software products enable users to manipulate complex datasets through a new class of intuitive, powerful and visually rich interface techniques. The combination of its technologies with those of 3M will create incredible new opportunities for both companies."

"To see Perceptive Pixel multi-touch solutions in action on 3M Projected Capacitive Technology, see the video at http://www.3m.com/touchPPI. For more information about 3M MicroTouch products, visit www.3M.com/touch. For an overview of popular touch technologies and terminology, visit www.touchtopics.com."

Catching up with multitouch pioneer Jef Han Ina Fried, Cnet 10/22/10

Jeff Han's 2006 Ted Talk



Jeff Han, 2007



Thanks to Seth Sandler for the link!

Oct 12, 2010

Update on Josh Blake, newly designated Microsoft Surface MVP

Josh Blake is the Tech Lead of the InfoStrat Advance Technology Group in DC.  He has been creating multi-touch applications Microsoft's Surface multi-user table-tops for a while. Recently, his team built a suite of applications designed for use by young children at a museum.  Below is a video demonstration of some of this work. It really looks exciting!


Microsoft Surface and Magical Object Interaction

Josh Blake's blog is called Deconstructing the NUI- for those of you new to this blog, NUI stands for Natural User Interface (also known as Natural User Interaction).  See his post, Microsoft Surface and Magical Object Interaction, for more information!

RELATED
Here is a plug for Josh Blake's book, "Multitouch on Windows"

Book Ordering Information

FYI:  InfoStrat  is hiring  WPF experts as well as Microsoft CRM and Microsoft SharePoint experts.


Microsoft Surface MVPs
Dr. Neil Roodyn
Dennis Vroegop
Rick Barraza
Joshua Blake





Oct 11, 2010

Designing for Multitouch Tables and Surfaces, by Erin Rose, Open Exhibits Blog

If you are interested in exploring collaborative tabletop applications, take a look at the Open Exhibits blog. Erin Rose's recent post, "Designing for Multi-touch Tables and Surfaces", is a good overview of lessons learned over the past couple of years in design, development, and implementation of multi-user interactive tabletop applications.

Although the focus of Open Exhibits is on applications and systems designed for museum exhibits, many of the design challenges hold true for similar applications in other settings, such as classrooms, libraries, and other public spaces.

Erin's post explores each of the following topics in more detail:

  • Don't forget that the table is omni-directional.
  • Individual control of objects encourages multi-user interaction.
  • Promote collaboration, founded in healthy competition.


(Erin Rose is a developer and community liaison for Open Exhibits.)

RELATED
Exhibit Files
Jim Spadaccini
Visitors Explore L.A. in Google Maps and Flickr Mashup.

Sep 21, 2010

Grant from the National Science Foundation for Multi-touch Interactive Museum Exhibits!

This is interesting!

"Open Exhibits is a National Science Foundation-funded initiative to develop a library of free and open multitouch-enabled software modules for exhibit development. Build using the popular Adobe Flash and Flex authoring tools, museum professionals will be able to create innovative floor and web-based exhibits easily and inexpensively" -- Open Exhibits

VIDEO: Introducing Open Exhibits: Open Source Exhibit Software


Open Exhibits Core is based on the commercial GestureWorks software package.


RELATED
Open Exhibits Funded by the National Science Foundation
Jim Spadaccini, Open Exhibits Blog 9/21/10

About Open Exhibits
Jim Spadaccini, of Ideum, is the Principal Investigator of the Open Exhibits project.  Kate Haley Goldman is the co-PI and main researcher.  The three museum partners are the Don Harrington Discovery Center, the Maxwell Museum of Anthropology, and the New Mexico Museum of Natural History and Science


Ideum website

Jul 5, 2010

BP Oil Spill Multi-touch Map Mashup by Ideum


In response to the BP oil spill in the Gulf of Mexico, the team at Ideum has created a free version of their multi-touch-enabled Google Map and Flickr mashup application to educational organizations, including museums and aquariums.  The information included on the map includes oil spill and fishing restriction data from the National Oceanic and Atmospheric Association (NOAA), along with pictures taken at the scene in and around the region of the spill.
Ideum is a company that "designs and creates interactive computer-based exhibits, multitouch installations, rich Internet applications, and social networking sites for museum and Web visitors. We work closely with museums, nonprofit organizations, and socially responsible companies to create memorable visitor experiences."   Ideum uses their own multi-touch framework called GestureWorks to create interactive applications.

Jim Spadaccini is the director and founder of Ideum. He formerly was the Director of Interactive Media at the Exploratorium in San Francisco.

Ideum is working on a version of the program optimized to work on 3M's  22" multi-touch system.  A single-touch version for the web might be available if there is interest.

RELATED
BP Oil Spill in the Gulf of Mexico Flickr Group

Jun 13, 2010

WONG - Multi-touch Pong Rerun - Link to Updated Game and Code (via Seth Sandler)

In 2007-2008 there were a handful of multi-touch concept demo videos created, accompanied by upbeat music. The song in this video would be great for the Glee iPad/iPhone app!

Wong was created by Seth Sandler, who recently cleaned up the code.  The latest version of Wong, along with the cleaned-up code,  can be found on the TechSparked website: http://techsparked.com/application/wall-pong

YouTube Video of WONG by Falcon4ever:


Here is a plug for Seth Sandler:

More Applications by Seth

Jun 9, 2010

Quick Multi-touch News Links & Pics: GestureTek's 42-inch Multi-touch GestTable; NUITEQ News; 3M's 20 Touch Multi-touch, Visual Planet's Adjustable Multi-touch Surface....

MORE MULTI-TOUCH
GestureTek News

GestureTek intros 42-inch multitouch GestTable, your HDTV suddenly turns jealous. (Darren Murph, Engadget, 6/9/10)
"This 42-inch beast of a table contains a multitouch LCD with a lovely 1080p resolution, which means that you could theoretically watch the next installation of the Batman series on the same surface that's holding your cup of joe."   (A 70-inch version will be coming soon...)   GestureTek (Thanks to Seth Sandler for the link!)
NUITEQ News
NUITEQ wins prestigious Red Herring 100 Europe award
N-trig to show NUITEQ's Snowflake Suite with stylus support at SID in Seattle on May 23-28
NUITEQ releases version 1.9.1 of its award-winning multi-touch software product Snowflake Suite





3M News  3M Touch Systems introduces a 20-Finger Multi-Touch Display (BusinessWire 5/25/10)   The 3M touch screen pictured below uses projected capacitive technology.
3M™ Display M2256PW (22")
VISUAL PLANET News
Click to see news item




Visual Planet’s ViP Interactive Foil has been innovatively used by a student from King’s School Sixth Form in Rochester, UK to create an aesthetically pleasing and extremely creative coffee table inviting interaction from the family.
NUITEQ’s Snowflake Suite now compatible with Visual Planet’s Dual Touch Zoom and Rotate Foils
4/2010 - aNUITEQ®, an award winning technology company, announced today that its multi-touch software product Snowflake Suite is compatible with the worlds number #1 touch foil from Visual Planet.

I like the adjustable multi-touch table from Visual Planet.   Details later!

May 29, 2010

Preview: Update on Touch & Multitouch Technologies, Websites, and Touch-Interactive Multimedia Apps

It is about time for an update about touch/gesture- interactive technologies.

I've been researching the latest in "touch" screens and new developments in interactive multi-media content.  In just one year, a multitude of websites have been transformed from static to interactive. 

Although the initial objective for some of these websites was to optimize the interface and navigation for people accessing websites via touch-screen cell phones,  some are ideal for use on touch-enabled slates, the iPad, and even larger touch screen displays and surfaces.   

Convergence seems to be the buzz word of the day.   Interactive TV.  Game sets with Internet access.  Movies on your cell phone.  Touch screen Coke machines displaying movie trailers.  What's happening now, and what is next?

I welcome input from my readers in the form of links to websites, university labs with grad students and professors who are obsessed with emerging interactive technologies, proof-of-concept video clips, video clips of related technologies that are new-to-market, etc.   

I will add video clips to the following playlist:


FYI: I'm also in the middle of writing a series of posts about 3D television technologies for the Innovative Interactivity blog, and welcome input from my readers about this topic.


RELATED (Previous posts)
(the above post includes links to various multi-touch developer kits and resources)




Apr 28, 2010

Multi-touch application developed by an all-women team from South Dakota School of Mines and Technology for the Imagine Cup Competition

According to a recent article from the Microsoft News Center, "statistics from high schools and universities suggest that percentage won’t change any time soon. Only 17 percent of Advanced Placement (AP) computer science test-takers in 2008 were women, even though women represented more than half of all AP test-takers. At the college level, fewer than one in five computer and information science degrees were awarded to women."


Microsoft's Imagine Cup competition is a way to encourage female students that they can use technology to help make the world a better place, and that computer science is a field that provides an outlet for creativity a innovation.

One of the teams that participated in the Imagine Cup Competition was "Team Blob". The young women in this team attend South Dakota School of Mines and Technology. Their work can be seen in the video presentation of Team Blob's Multi-touch Designer, which allows teachers to create multi-touch presentations for their students. The application was written in C# using Windows Presentation Foundation.


The team developed a interactive timeline to highlight history's famous women in math and science, and demonstrated it on a 40-inch multi-touch table to girls who visited their university campus. The time-line can be seen in the video clip at about 3:34.

Team Blob members, from left, Lori Rebenitsch, Robyn Krage and Jaelle Scheuerman demo their application that aims to bring emerging multitouch technology into K-12 classrooms. The all-woman team is from the South Dakota School of Mines and Technology.
"Team Blob members, from left, Lori Rebenitsch, Robyn Krage and Jaelle Scheuerman demo their application that aims to bring emerging multitouch technology into K-12 classrooms. The all-woman team is from the South Dakota School of Mines and Technology."

Apr 26, 2010

Interactive Multi-Touch for Children with Autism Spectrum Disorders: Research and Apps by Juan Pablo Hourcade, Thomas Hanson, and Natasha Bullock-Rest, University of Iowa

Dr. Juan Pablo Hourcade heads a team of researchers at the University of Iowa who are creating multi-touch applications and other technologies to support communication, collaboration, creativity, and self-expression for young people with Autism Spectrum Disorders.  The picture below is a screen shot of the team's web page that includes a few videos of the team's important work: (Videos can be found on the Technologies for Children with Autism Spectrum Disorders webpage.)


RELATED VIDEOS

pymt demo reel from Thomas Hansen on Vimeo.


Multi Touch @ University of Iowa from Thomas Hansen on Vimeo.


RELATED
Hourcade, J.P., & Hansen, T.E. (2010). Multitouch Displays to Support Preschool Children's Learning in Mathematics, Reading, Writing, Social Skills and the Arts (pdf)


Dr. Hourcade is organizing the Digital Technologies and Marginalized Youth workshop on Satuirday, June 12, 2010 at the 9th International Conference on Interaction Design and Children (IDC), which will be held this year in Barcelona, Spain.


Other workshops that will be held at IDC 2010:
Interactive Storytelling for Children
Extended Abstract: Interactive Storytelling for Children (pdf)
Designing Tangibles for Children
Play and Technology:  How does technology initiate and facilitate physical play?


Dr. Hourcade's publications

Apr 23, 2010

More Multi-touch: Multi-touch Table at Schlossmuseum Linz, by Strukt Design Studio


Schlossmuseum Linz / Multitouch Installation from Strukt Studio on Vimeo.

Info from the Strukt website:
"The first game Strukt produced is called “Solar Land”. The visitors can place solar panels on a map of Upper Austria, guessing where they would be most efficient according to the altitude of the sun in the area. After all items are placed, the participants can start a simulation of the insolation over the duration of an entire year. The game shows how much energy is produced during that period of time, and the top simulations are listed in a high-score. The results encourage people to discuss their decisions and to play the game once more, using the knowledge they gained to reach a better score."





-Picture from the Strukt website


Strukt studio is located in Vienna, Austria, and is a design agency that specializes in interactive media for events and exhibitions.  Strukt has an innovative portfolio of interesting work.

Apr 5, 2010

Update on Ideum: Multitouch, Multiuser Table at the California Science Center

Ideum is a company that has been around since 1999.  It focuses on the design and creation of "computer-based exhibits, multitouch installations, rich Internet applications, and social networking sites for museum and Web visitors."   Gestureworks is the software developed by Ideum, which is an authoring solution for Adobe Flash and Adobe Flex.

Below is some information, including a video clip, of one of Ideum's most recent installations a multiuser, multitouch table at the California Science Center.

Case Study:  Ideum's  L.A. Zone Multi-touch, Multiuser Table (Jim Spadaccini)

Here is an excerpt from Jim Spadaccini's post:
"This multiuser, multitouch table exhibit in the L.A. Zone allows visitors to explore a satellite image and map of the LA Basin and view overlays in thematic areas that explore fire, air, water, and earth. In addition, points of interest are placed on the map in the form of images and videos. All of the content and navigational controls are available in English and Spanish. The exhibit software runs on a custom-built 50" multitouch table that supports 60+ simultaneous points of input."

The Ideum team has spent a great deal of attention to the way groups of museum visitors interact with their multitouch applications. In the past, they've noticed that on a 50" surface, visitors would experience interaction conflicts. In the present application, more than one visitor can manipulate the content without changing the interaction of others.  Spadaccini points out that multi-user control of touch screen exhibits is new, so interface design concepts developed for single-user interaction are no longer useful.  Social interactions around a multiuser display are now something to consider.

In my opinion, what the Ideum team learns through their design process can be quite useful to those of us planning to develop multiuser educational applications for interactive surfaces and displays. What I liked about this exhibit is that it has a monitor that mirrors the display, so people can view the interaction from afar.  This feature would be useful in classroom settings that have an interactive table and an interactive whiteboard. The interactive whiteboard as the secondary display so the teacher and other students could see what the group at the table was exploring.



Multitouch Google Maps and Flickr Mashup Built with Flash



Update: A video showing how Ideum's multi-touch table can withstand all sorts of heavy-duty treatment:




Note:I have been pretty busy over the past couple of months- I have much that I haven't yet blogged about.  More to come!