Soldier Knows Best produces great tech-oriented videos. Here's his spin on all of the rumors about the possibility of the Apple iSlate.
I just inherited a 10 month-old Mac Book, installed Snow Leopard and upgraded to iLife 2009. I'm so used to touching the screen on my HP TouchSmart PC that I found myself touching my Mac Book screen from time to time, especially when I was editing video clips in iMovie. I think the latest version of iMovie was designed with touch/gesture interaction in mind!
From what I can tell, Snow Leopard and iLife 2009 will be able to support a range of touch interactions, if not gesture input as well.
Here are some rumors that have been conjured up and distributed on the web:
The Exhaustive Guide to Applet Tablet Rumors (Matt Buchanan, Gizmodo, 12/26/09)
Apple Expects to Sell 10 Million Tablets in First Year (Pete Cashmore, Mashable, 1/1/10)
iGuide Emerges as Another Potential Apple Tablet Name (Adam Ostrow, Mashable, 12/29/09)
The Tablet (John Gruber, Daring Fireball, 12/31/09)
"And so in answer to my central question, regarding why buy The Tablet if you already have an iPhone and a MacBook, my best guess is that ultimately, The Tablet is something you’ll buy instead of a MacBook."
Apple Owns iSlate.com Domain: The Mystery Deepens (Dan Nosowitz, Gismodo, 12/25/09)
What is the Ultimate Role of the Apple Tablet? (Arnold Kim, MacRumors, 12/31/09)
iPad, iTablet, iSlate, or MacTab (Cruz Miranda, 8/31/09)
Why am I excited about this?
I want to see if the iSlate would be good for collaborative educational games, assisted technology, augmentative communication, and alternative assessment for students who have multiple/severe disabilities.
That is a huge goal, so I'm going to start simple. I am not giving up on Windows 7 multi-touch programming. I just have an urge to find out for myself what works, what doesn't, and what platform works best for specific "personas" and "scenarios".
I plan to make a little app for the iPhone/iPod Touch, based on a game I made several years ago, "Shoes Your Battles" for a game class. I think I'd like to make this game for the Apple iTablet!
The first version of Shoes Your Battles created with Game Maker, and the second version was in Flash, back in the days of ActionScript 2.0. I started on third version, one that could be used as an advergame for people to play while shopping for shoes during shoe sales, but it never got past the planning stage.
The idea for the third version came to me when I my elderly aunt came to visit from out-of-town and just had to go shoe shopping on the day after Thanksgiving. It was extremely difficult to figure out what was on sale, how much it cost, after taking off the previous mark-downs and what was on sale that had a price that was not yet marked down.
Adding to the confusion was the fact that there were few salespeople and herds of women. It was madness. There were pairs of shoes in the wrong boxes, boxes of shoes and no way to quickly find out the true prices! We were in the shoe department for hours, and it wasn't as fun as you'd think. If you've been in a crowded women's shoe department to buy that special pair of shoes during a fantastic shoe sale, you'll know what I mean.
At any rate, I wanted my little "Shoes Your Battles" game to help with this dreadful scenario, by somehow incorporating a shoe shopping advisor and a means to figure out the REAL sales prices of those awesome, to-die-for shoes. Unfortunately, the technology wasn't where it needed to be at the time- I am always dreaming up things that are too d--- futuristic!
4 years later, we have iPhones and SmartPhones and 3G internet and RFID and ubiquitous WiFi and the Wii and more women who like to play games and...and... The time is ripe.
Apple better come up with the iSlate!
SOMEWHAT RELATED
Thinking about post-WIMP HCI
It is always important to re-visit wisdom from the past when thinking about new interfaces and means of technology-supported human interaction. Here are a few resources from the field of Human-Computer Interaction found on the HCI Vistas website:
The Prism of User Experience -A nice graphic metaphor to help the conceptualization process. (Denish Katre, 2007)
Journal of HCI Vistas: Multi-disciplinary Perspective of Usability and HCI
Personas as part of a user-centered innovation process Lene Nielsen, 1/08 HCI Vistas Vol-IV
10 Steps to Personas (Lene Nielsen, 7/07, HCI Vistas Vol-III)
Focused on interactive multimedia and emerging technologies to enhance the lives of people as they collaborate, create, learn, work, and play.
Showing posts sorted by relevance for query post-WIMP. Sort by date Show all posts
Showing posts sorted by relevance for query post-WIMP. Sort by date Show all posts
Jan 1, 2010
Apple iSlate, iTablet , MacBook Touch: Will it support gesture interaction & haptic feedback?
Posted by
Lynn Marentette
Labels:
accessible games,
Apple,
apps,
creative programming,
design,
games,
gizmodo,
iGuide,
iTablet,
mac,
Macbook Touch,
multi-touch,
NUI,
post-WIMP,
product,
rumors,
Soldier Knows Best,
touch
No comments:
Nov 21, 2009
Want to make some multi-touch? Try PyMT- Python Multitouch. Featured in Make. (via Sharath Patali)
Sharath Patali, a member of the NUI-Group, has been working with Python Multitouch, otherwise known as PyMT, to create multi-touch applications. He shared a link to a recent post in Make, featuring PyMT. Sharath is the author of the UI Addict blog, and is currently doing his internship at NUITEQ (Natural User Interface Technologies).
I've been told that the beauty of PyMT is that it makes it "easy" to create multi-touch prototype applications using very few lines of code, which is great for trying out different ideas in a short period of time. It helps if you already know Python!
PyMT - A post-WIMP Multi-Touch UI Toolkit from Thomas Hansen on Vimeo.
"PyMT is a python module for developing multi-touch enabled media rich applications. Currently the aim is to allow for quick and easy interaction design and rapid prototype development. PyMT is written in Python, based on pyglet toolkit."
PyMT Programming Guide
PyMT Website
Note:
Christopher, author of The Space Station blog, is a member of the NUI-Group, and is building his own multi-touch table running his PyMT-based applications. Christopher is a student in Koblenz, Germany, studying computational visualistics, known as information visualization in the US.
I've been told that the beauty of PyMT is that it makes it "easy" to create multi-touch prototype applications using very few lines of code, which is great for trying out different ideas in a short period of time. It helps if you already know Python!
PyMT - A post-WIMP Multi-Touch UI Toolkit from Thomas Hansen on Vimeo.
"PyMT is a python module for developing multi-touch enabled media rich applications. Currently the aim is to allow for quick and easy interaction design and rapid prototype development. PyMT is written in Python, based on pyglet toolkit."
PyMT Programming Guide
PyMT Website
Note:
Christopher, author of The Space Station blog, is a member of the NUI-Group, and is building his own multi-touch table running his PyMT-based applications. Christopher is a student in Koblenz, Germany, studying computational visualistics, known as information visualization in the US.
Jul 23, 2013
Monkeying Around with Autism Assessments: Kinect-based game by Vectorform and Kaiser Permanente therapists offers a barrel of possibilities!
"The goal was to build a game that is extremely accessible, non-complex and includes simple mechanics that children with autism can quickly understand to retain their attention, prevent over-stimulation, encourage play, and prevent frustration." -Vectorform "Monkey Business" Team
I recently had the chance to visit the team at Vectorform's Royal Oak (MI) headquarters and experience a demo of one of their newest applications, a Kinect-based game developed to assist in the assessment of children with autism. The game, known as Monkey Business, was designed in collaboration with physical, occupational, and speech therapists from Kaiser Permanente, a large health care service provider in California. The project was supported by Kaiser Permanente's Innovation Fund for Technology group.
I was impressed!
As I watched the demo, it was clear that much time and attention was given to the input of the therapists at Kaiser Permanente. The avatar in the game is a friendly monkey who embodies the mannerisms of a friendly, curious child. The artwork is visually appealing and not too busy. The sound effects relate to the interaction at hand and provide feedback to the child as they engage in various game-like tasks designed to assess visual-motor, gross motor, and basic receptive language skills. Another good feature of this application is the simplicity of the screens designed for input of the child's information and viewing data regarding progress.
In my opinion, the Monkey Business assessment game has the potential for use in school settings, and would be enhanced if additional assessment activities are provided in the application. Expanded activities within the Monkey Business environment could support a range of treatment, education, and related intervention efforts. In addition to supporting assessment and intervention of children with autism, the Monkey Business concept would be especially useful in working with children who have experienced a traumatic brain injury.
Below are screen shots and descriptions of a few activities from the Monkey Business game:
Lily Pad Jumping Test
In the jumping test, the child is asked to jump across a pond, from one lily pad to another. The child is provided with a set of toy lily pads on the floor. As the child jumps, the Kinect sensor picks up movement and displays the jumps on the screen in the form of the monkey.
Balance Beam Test
The following screen shot depicts the monkey avatar crossing a stream on a balance beam. The monkey's movements reflect the child's movements across a real balance beam in front of the Kinect sensor and a large screen display.
Block Building Test
In the block building test, the monkey avatar encourages the child to build a tower of blocks to match the one displayed on the large screen. The child uses real blocks, placed on a table, to build a tower while the monkey provides encouragements. Objects other than blocks can be used, as the Kinect sensor is capable of identifying a variety of objects that can be use for building and stacking.
Clinician Screens
The screens designed for inputting and reviewing data regarding the child are designed with simplicity and ease-of use in mind, as shown in the pictures below:
In the present version of Monkey Business, a TV remote is used to control the application. It is possible that future versions of Monkey Business could integrated with a Smartwatch to input student information and control the activities in the application.
Comment: As a school psychologist who works with children, teens, and young adults with autism and other significant disabilities, I know how difficult it can be to conduct assessments using traditional test materials. If a student has difficulty interacting with unfamiliar adults, has communication challenges, or has motor difficulties, it may not be possible to administer an assessment that generates meaningful or valid results. Even if the student is capable of completing some of the traditional test tasks, much time and effort is required on the part of the evaluator to sustain their interest, effort, and attention.
To get a better picture of a student's emerging skills, I use interactive multimedia applications during my assessments of children with autism. Newer technologies such as interactive whiteboards, larger touch-screen monitors, and tablets have proven to be useful tools in assessment. A significant drawback to my approach is that it is cobbled together and might be difficult to replicate by other evaluation teams. I see a growing need for a range of technologically-enhanced tools for assessment, including applications that offer opportunities for playful engagement. Monkey Business holds potential to fill the bill.
What next?
I'd like to share some stories about the people who make things come to life at Vectorform. During my visit, I learned that they are involved in a number of projects related to health care and are always brainstorming new ways to harness technology for their various clients.
Over the past several years, I've followed Vectorform's journey as they've jumped off of the desktop and transformed from web-developers to Post-WIMP explorers of natural user interfaces and interaction. The most recent area of exploration is Google Glass.
Intrigued by Google Glass? So am I.
During my visit to Vectorform, I had a chance to see the world - or rather Vectorform's basement conference room - through Google Glass. As soon as I put them on I was flooded with ideas, and will expand on my ideas, and those of others, in future posts.
In the meantime, take the time to read an excellent post by Kevin Foreman, Vectorform's Director of Product Vision. In "The Glass Experience", Kevin provides an in-depth reflection of his experience wearing Google Glass throughout his daily routine. He also explains the inner workings of the hardware, the strengths and limitations of the Glass system, details about the user interface, the "on-board" accessories, and a few comments about what it is like to be a new Glass-wearing celebrity.
RELATED
Here are just three of the innovators I met during my recent visit to Vectorform, left to right: Jennifer Tonio, Marketing Manager, Kevin Foreman, Director of Product Vision, and Patric Samona, Director of Health Solutions.
Below are a few links related to the use of games for the assessment and intervention of autism, along with links to information about the use of games and emerging technologies for rehabilitation, health care and health promotion:
I recently had the chance to visit the team at Vectorform's Royal Oak (MI) headquarters and experience a demo of one of their newest applications, a Kinect-based game developed to assist in the assessment of children with autism. The game, known as Monkey Business, was designed in collaboration with physical, occupational, and speech therapists from Kaiser Permanente, a large health care service provider in California. The project was supported by Kaiser Permanente's Innovation Fund for Technology group.
I was impressed!
As I watched the demo, it was clear that much time and attention was given to the input of the therapists at Kaiser Permanente. The avatar in the game is a friendly monkey who embodies the mannerisms of a friendly, curious child. The artwork is visually appealing and not too busy. The sound effects relate to the interaction at hand and provide feedback to the child as they engage in various game-like tasks designed to assess visual-motor, gross motor, and basic receptive language skills. Another good feature of this application is the simplicity of the screens designed for input of the child's information and viewing data regarding progress.
In my opinion, the Monkey Business assessment game has the potential for use in school settings, and would be enhanced if additional assessment activities are provided in the application. Expanded activities within the Monkey Business environment could support a range of treatment, education, and related intervention efforts. In addition to supporting assessment and intervention of children with autism, the Monkey Business concept would be especially useful in working with children who have experienced a traumatic brain injury.
Below are screen shots and descriptions of a few activities from the Monkey Business game:
Lily Pad Jumping Test
In the jumping test, the child is asked to jump across a pond, from one lily pad to another. The child is provided with a set of toy lily pads on the floor. As the child jumps, the Kinect sensor picks up movement and displays the jumps on the screen in the form of the monkey.
Balance Beam Test
The following screen shot depicts the monkey avatar crossing a stream on a balance beam. The monkey's movements reflect the child's movements across a real balance beam in front of the Kinect sensor and a large screen display.
Block Building Test
In the block building test, the monkey avatar encourages the child to build a tower of blocks to match the one displayed on the large screen. The child uses real blocks, placed on a table, to build a tower while the monkey provides encouragements. Objects other than blocks can be used, as the Kinect sensor is capable of identifying a variety of objects that can be use for building and stacking.
Clinician Screens
The screens designed for inputting and reviewing data regarding the child are designed with simplicity and ease-of use in mind, as shown in the pictures below:
In the present version of Monkey Business, a TV remote is used to control the application. It is possible that future versions of Monkey Business could integrated with a Smartwatch to input student information and control the activities in the application.
Comment: As a school psychologist who works with children, teens, and young adults with autism and other significant disabilities, I know how difficult it can be to conduct assessments using traditional test materials. If a student has difficulty interacting with unfamiliar adults, has communication challenges, or has motor difficulties, it may not be possible to administer an assessment that generates meaningful or valid results. Even if the student is capable of completing some of the traditional test tasks, much time and effort is required on the part of the evaluator to sustain their interest, effort, and attention.
To get a better picture of a student's emerging skills, I use interactive multimedia applications during my assessments of children with autism. Newer technologies such as interactive whiteboards, larger touch-screen monitors, and tablets have proven to be useful tools in assessment. A significant drawback to my approach is that it is cobbled together and might be difficult to replicate by other evaluation teams. I see a growing need for a range of technologically-enhanced tools for assessment, including applications that offer opportunities for playful engagement. Monkey Business holds potential to fill the bill.
What next?
I'd like to share some stories about the people who make things come to life at Vectorform. During my visit, I learned that they are involved in a number of projects related to health care and are always brainstorming new ways to harness technology for their various clients.
Over the past several years, I've followed Vectorform's journey as they've jumped off of the desktop and transformed from web-developers to Post-WIMP explorers of natural user interfaces and interaction. The most recent area of exploration is Google Glass.
Intrigued by Google Glass? So am I.
During my visit to Vectorform, I had a chance to see the world - or rather Vectorform's basement conference room - through Google Glass. As soon as I put them on I was flooded with ideas, and will expand on my ideas, and those of others, in future posts.
In the meantime, take the time to read an excellent post by Kevin Foreman, Vectorform's Director of Product Vision. In "The Glass Experience", Kevin provides an in-depth reflection of his experience wearing Google Glass throughout his daily routine. He also explains the inner workings of the hardware, the strengths and limitations of the Glass system, details about the user interface, the "on-board" accessories, and a few comments about what it is like to be a new Glass-wearing celebrity.
RELATED
Here are just three of the innovators I met during my recent visit to Vectorform, left to right: Jennifer Tonio, Marketing Manager, Kevin Foreman, Director of Product Vision, and Patric Samona, Director of Health Solutions.
Below are a few links related to the use of games for the assessment and intervention of autism, along with links to information about the use of games and emerging technologies for rehabilitation, health care and health promotion:
Vectorform Partners with Kaiser
Permanente to Assess Autism Spectrum Disorder Through Innovation Patrick
Samona, Vectorform Blog, 7/10/13
Using Kinect and Happy Action Theater
as therapy: how one school is reaching autistic children Ben Kuchera, The Penny Arcade Report,
11/19/12
Hacking for autism: Apps to help
everyone on the spectrum Donna Tam,
CNET, 2/22/13
Italian Team Uses the Kinect to Treat
Autistic Children Andrea
Lorini, Epoch Times, 12/13/12
Microsoft Surface Multi-touch
Application for Pediatric Neuropsychology Assessment (Featuring Vectorform) Lynn
Marentette, TechPsych Blog, 8/26/09
Video: http://vimeo.com/4141208
Microsoft Gaming Technology Helps
Children with Cerebral Palsy eHealthNews,
8/16/12
Should We Integrate Video Games Into
Home-Based Rehabilitation Therapies for Cerebral Palsy? Elaine
Biddiss, Future Neurology, Medscape Today, 7/2012
Xbox One, Kinect 2.0 and the future of
health technology Marcelo
Calbucci, Mobihealth News, 5/26/13
Accessible Games for Health and K-12
Education: Lessons from the Classroom (SlideShare) Lynn
Marentette, 5/9/08, Games for Health Conference Presentation
Researchers: Microsoft Kinect is a
Money-Saving Telemedicine Device Gabriel
Perna, Healthcare Informatics, 2/15/13
Lowes,
LP., Alfano LN, Yetter BA, Worthen-CHaudhari, L, Hinchman W, Samona P, Flanigan
KM, Mendell JR Proof of Concept of the Ability of the Kinect to Quantify
Upper Extremity Function in Dystrophinopathy
PLoS Curr.
2013 Mar 14; 5 doi: 10.1371/currents.md.9ab5d872bbb944c6035c9f9bfd314ee2
Posted by
Lynn Marentette
Oct 30, 2010
Philipp Geist: Blending the Physical with the Digital; Google TV/Leanback, Vimeo's new Couch Mode, oh...and ViewSonic's 3D (glasses-less) pocket camcorder...
I'm thinking about getting one of the new "internet ready" TVs. I have a serious reason to do this. I'm working on some interactive video projects, and a couple of my projects are geared for teens and young adults who have autism.* My hunch is that many of my students would like to watch- and interact with-content optimized for Google TV and Vimeo's Couch Mode. The content is designed to look good on larger high-resolution flat-screen displays, and I'm sure it would be great on my school's newer SMARTBoards. I need to learn more about developing applications for this purpose.
"With Google Chrome and Adobe Flash Player 10.1, Google TV lets you access everything on the web. Watch your favorite web videos, view photos, play games, check fantasy scores, chat with friends, and do everything else you're accustomed to doing online. Plus, the world's best websites are now being perfected for television -- check out our Spotlight gallery for examples." "The worlds' favorite websites are being tweaked and perfected for the television." -Google TV

Google Leanback
When I visited the Leanback website, I encountered the following screen with a suggestion that I type in what I was looking for. I typed in "lynnvm", the name of my YouTube channel. Apparently Google provides you with a randomly generated featured video that appears in the background that has nothing to do with what you are looking for.
In this screen shot, my YouTube channel offerings are in the foreground. "Maleficent Halloween Tutorial" is what played in the background:
VIMEO INTRODUCES COUCH MODE: Vimeo's version of Google's Leanback is Couch Mode. It is optimized for use on Google TV, so that makes things less complicated in the world of videoviewingland. According to Ryan Hefner's article on the Vimeo staff blog, "Couch Mode is a special new section of Vimeo that allows you to watch collections of videos (such as Staff Picks, your inbox, your videos, etc.) completely uninterrupted like a TV channel."
Couch Mode works on computers, but since it relies on HTML5 and CSS3, without Flash, it only works with Chrome and Safari browsers. For more information, see the video below:
RELATED
Viewsonic introduces 3Dv5 3D pocket camcorder, no glasses required
Darren Murph, Engadget, 10/20/10
Film Videos In 3D for Under $250 With Viewsonic's 3DV5
HotHardware, 10/28/10
* About me:
I presently work full time as a school psychologist at a high school and at a program for students with more severe disabilities, including autism. The students I work with have made amazing gains through the use of interactive multimedia applications, and also have responded well to video presented on the large IWB screens.
I went back to school to take computer courses, initially so I could make interactive multimedia applications and games. I continue to blog about interactive multimedia, emerging/ new technologies, and topics related to post-WIMP HCI/UX/ID/IA. Although my "spare time" is limited, I try to keep up my technical skills whenever I can by working on projects that can support the students I work with.
(Currently I use my HP 22-inch TouchSmart PC to view web-based video content, and to evaluate websites that provide "touchable" and interactive content that might work well on interactive whiteboards.)
At any rate, I've been looking for great videos that have the potential for use at work with older students who have autism. I'm also looking for effective ways that the students can use to interact with multimedia and video content. This is important, since the students have minimal verbal communication skills, have limited reading ability- if they can read at all. They learn about their world through visual means, and are capable of learning much more - but not through traditional means.
Since our school is focusing on globalization and learning about the cultures of other countries, I've been on the lookout for some interesting videos that might appeal to our students.
Today I came across a great find- Philipp Geist. Who is Philipp Geist? According to his bio, Philipp works internationally as a light and multi-media artist in the mediums of video, performance, photography and painting. Some of his work focuses on architecture, history, and cultural heritage. A good example of his work is the installation he created for a festival in Thailand in 2009:
Bangkok / Thailand 4D Light & Sound Installation by Philipp Geist (23Min) from Philipp Geist | Videogeist on Vimeo.
"The one-hour show is the central part of the celebrations and will be seen by thousands of visitors. It interprets artistically the king's life and his work dedicated to public welfare. The art installation combines images of the kings and his social projects in the past and present with 3D animations of Thai natural and cultural heritage and abstract painterly passages." (from the Vimeo site)
Phillip Geist's Showreel
HIGH-RES MULTIMEDIA WEB CONTENT ON LARGE PANEL HD TV!
This might boost holiday gift sales and in turn, give a little jolt to the economy. To do my duty for my country, I will continue to research Internet TV as I narrow down my selection for my new Internet-ready TV.... Below is some Information about Google TV, Google Leanback, and Vimeo's Couch mode that I've recently gathered to share with my IMT followers:
GOOGLE TV: "The web is now a channel"
I'm not too excited about the design of the application that transforms your Android phone or iPhone into a remote control. I hate most remote controls. According to Google TV, multiple phones can control the same TV, and you can use your voice to search, which seems like it would be a good thing... I wonder if they tested this out with real families, not just families of Google TV techies .
GOOGLE LEANBACK Video (Integrated into GoogleTV)
Google Leanback
When I visited the Leanback website, I encountered the following screen with a suggestion that I type in what I was looking for. I typed in "lynnvm", the name of my YouTube channel. Apparently Google provides you with a randomly generated featured video that appears in the background that has nothing to do with what you are looking for.
In this screen shot, my YouTube channel offerings are in the foreground. "Maleficent Halloween Tutorial" is what played in the background:
VIMEO INTRODUCES COUCH MODE: Vimeo's version of Google's Leanback is Couch Mode. It is optimized for use on Google TV, so that makes things less complicated in the world of videoviewingland. According to Ryan Hefner's article on the Vimeo staff blog, "Couch Mode is a special new section of Vimeo that allows you to watch collections of videos (such as Staff Picks, your inbox, your videos, etc.) completely uninterrupted like a TV channel."
Couch Mode works on computers, but since it relies on HTML5 and CSS3, without Flash, it only works with Chrome and Safari browsers. For more information, see the video below:
RELATED
"A few of our favorites include Net-A-Porter, which lets you watch runway videos and shop for high fashion; Meegenius, a place where you can read and customize children’s books; TuneIn, a personal radio for your TV; and The Onion which always gives us a good laugh." - Google TV Blog
MeeGenius If you are a teacher, parent, kid, or lover of children's books, visit this interactive website ASAP. It is optimized for Google TV and works nicely on touch-enabled screens and devices.
As I was wrapping up this post, I came across information about Viewsonic's new 3D, glassesless pocket camcorder. I'll update information about this new gadget when I have a chance to learn more about it. !
Comment: The idea of developing interactive multimedia apps in 3D intrigues me. At this point, the technology is too new for an "armchair technologist" like me to pursue with my incredibly busy work obligations. I don't have the money to buy a 3D video camera. But I might try this out, if it is true that it only costs $238.00!Viewsonic introduces 3Dv5 3D pocket camcorder, no glasses required
Darren Murph, Engadget, 10/20/10
Film Videos In 3D for Under $250 With Viewsonic's 3DV5
HotHardware, 10/28/10
* About me:
I presently work full time as a school psychologist at a high school and at a program for students with more severe disabilities, including autism. The students I work with have made amazing gains through the use of interactive multimedia applications, and also have responded well to video presented on the large IWB screens.
I went back to school to take computer courses, initially so I could make interactive multimedia applications and games. I continue to blog about interactive multimedia, emerging/ new technologies, and topics related to post-WIMP HCI/UX/ID/IA. Although my "spare time" is limited, I try to keep up my technical skills whenever I can by working on projects that can support the students I work with.
Posted by
Lynn Marentette
Labels:
3D content,
3Dv5,
autism,
autostereoscopic,
couch mode,
google TV,
HCI,
interactive,
IWB,
multimedia,
NUI,
philipp geist,
postWIMP,
smartboard,
UX,
video,
Viewsonic
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