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Nov 4, 2012

Stantum Update: Innovative Tablet and Mobile Tech; Tablets Push Leap Towards Interactive Multimedia "Textbooks"

Step into a school and you might notice that older desktop computers have been replaced by an assortment of portable devices.   In many cases, students still carry around book bags that contain an assortment of textbooks, binders, worksheets, along with something digital.  

So what is that "something digital"?   

In some  cases, it might be a school-issued laptop or net-book.  In other cases, it could be an iPad, an e-reader, or another sort of tablet.  In other cases, it could be whatever the student brings to school, as part of a "BYOD" (Bring Your Own Device) experiment.

No one has yet figured all out, but many people, from a number of disciplines, are trying!

Stantum is an example of a company that has an interest in the use of innovative technology for education.  Stantum develops multi-touch technology for mobile devices, including tablets, and follows trends in education closely. 

I've had the opportunity speak with Guillaume Largillier, Stantum's co-founder and CSO on several occasions, most recently in late October.  I'm happy to say that Stantum looks like it will be making some important inroads in education.  

Why? 

Stantum is aware that as educational institutions, K-12 and above, leave textbooks behind, there will be an enormous need for devices that will seamlessly support teaching and learning, all around the world.  Guillaume spoke of  developments in countries such as South Korea, France, Turkey, Thailand, Columbia, Argentina, and China to adopt digital textbooks. Some of these countries have initiated pilot programs using some sort of tablet or mobile devices, or plan to do so in the very near future.


During our conversation, Guilluame pointed out that Stantum is involved in developing durable components and tablets made from materials that can withstand the knocking about that sometimes happens when handled by young hands.  

Unlike the iPad, the tablets will not need a rugged, more expensive case, so it is likely that the cost to schools will be lower.  Since the tablets are open to most operating systems, they are likely to be easier for school IT administrators to deploy, update, and maintain.


A bit about the technology:    

Stantum's Interpolated Voltage Sensing Matrix (IVSM) technology supports 10 simultaneous touches and can handle touch and stylus input at the same time. It "knows" if it has been touched by a finger and can disregard a palm.  This is a good feature to have if a tablet is used young people.  

Earlier this year, Stantum announced its partnership with NISSHA, a company based in Japan, and unveiled its newest development, Fine Touch Z Technology, powered by IVSM.  It can support Windows and Android operating systems.  It has a fast scanning engine, high-resolution handwriting input, and does not produce ghost or masking effects.  (See video below).

One appealing feature of this technology is that it provides has low power consumption. This is a plus when considering the need students to have a device that has an extended battery life. 


Fine Touch Z from Stantum on Vimeo.


RELATED

A leap towards interactive digital "textbooks":

Although students have been accessing educational content in digital form on computers and through educational television programming for a long time, textbooks and paper-based assignments have been major tools used in school to transmit the curriculum.  

The tools are changing as we move to a digital, multimedia world of communication, collaboration, knowledge sharing, teaching, learning, and creating.  There are many questions to consider.
  • What sort of digital content will replace traditional textbooks?
  • Who will create this content? 
  • Will traditional textbook publishers simply transform textbooks into slightly more interactive versions of the ho-hum content students love to hate?
  • How will digital interaction change the way everyone learns?  How will this be measured?
  • How will teachers and students be provided with opportunities to create new ways of sharing knowledge?
  • How will usability and accessibility concerns be addressed, for students, teachers - and family members, given that digital content will be accessed both in and outside of school?
  • What sort of software systems will need to be developed?
  • What sort of infrastructure will be needed to support this influx of online activity and transfer of large data files -  at schools, in homes, and in communities?
  • How will the technological ecology support learning, given multiple devices, interactive whiteboards and other interactive surfaces? 

With change, there is usually confusion as old ways are set aside and people explore new options.  

Apple is making some inroads with the iPad, providing educators (and students) to create interactive books with the free iBooks Author program. Some schools have 1-1 laptop programs in place, and provide access to educational content through more traditional course management systems or web-based activities that accompany existing textbooks.  Schools are signing up for resources such as Google in Education and Microsoft Partners in Learning.  

If you are looking for some resources about the rapid increase in interest and adoption of interactive digital textbooks, not just in the U.S., but around the world, take a look at my recent blog post,  "Got Interactive (Multimedia) Textbooks Inside Your iPad or Tablet?  Lots of Resources!".  In the post, I provide a wealth of links to information from the LEAD commission, the FCC's Digital Textbook Playbook, and more.  

You might also want to take a look at Audrey Watters' article, The Truth About Tablets: Educators are getting iPads and e-readers into students'hands--but it's not easy, which was published online in the School Library Journal earlier this year.

For a global perspective, read Alex Wukman's article, World Bank Begins Global Digital Textbook Initiative 

It wouldn't hurt to learn more about what the textbook publishers have in mind.  For that reason, I've put together a sample of resources about interactive digital content from major educational media and textbook publishing organizations:

DISCOVERY EDUCATION
Techbooks
In the following video, students and teachers from an elementary school in Winston-Salem give their reviews of the new Discovery Education Science Techbook.  Students can access the Discovery Techbook via the web.  In this video, students interact with the content using traditional desktop computers as well as interactive whiteboards.  Techbooks are designed to work on tablets or laptops, too.  At :39, a first grade teacher explains exactly why she likes the science techbook:


"...everything is right here at your hands, it is interesting to the kids, they love to watch the videos, and you can take it further - beyond than that, and everything is done for you, it is just really helpful. It even has the prep, the content review, and it is all aligned to the curriculum." -Laurie Moran



Discovery Education Science Techbook from Judy Uhrig on Vimeo.

Discovery Education Science Techbook Overview (Video)
Techbook for High School Science
Techbook for K-8 Science

PEARSON
Pearson's new interactive textbook for the iPad
"It is really going to revolutionize how we think about the classroom experience and what happens in the classroom in the way of learning, and what happens outside the classroom." -Joseph Levine, Author, Miller & Levine Biology




INKLING
Major Publisher Investment Advances Inkling as the Future of Digital Textbooks
Audrey Watters, ReadWrite, 3/22/11
"What makes Inkling’s apps unique is the fact that “content isn’t bound by pages or sections or chapters in the same linear fashion. Rather, it’s hierarchical, richly illustrated and augmented. It’s interactive. It’s social,” Watters writes. The digital versions include quizzes, interactive infographics, and a scrolling and searchable interface." -Matt MacInnis, Inkling

McGRAW-HILL RYERSON
McGraw-Hill Ryerson Launches New High School iBooks Textbooks
PRNewswire, 10/25/12

HARCOURT
Harcourt Interactive Textbooks (Produced by Vertex)


SOMEWHAT RELATED
The Truth About Tablets:  Educators are getting iPads and ereaders into students'hands--but it's not easy
Audry Watters, School Library Journal, 2/1/12

Oct 23, 2012

Tablet and Mobile Day (or Era): Lots of upcoming news about tablets and mobile devices. New Chromebook, too.

I will be devoting a few upcoming posts to tablets, larger smartphones, and other mobile computing devices. I'll be hearing from the folks at Stantum later today.

This morning I woke up and turned on the TV as I was getting ready for work, and the first thing I saw on my local station was this cute family-focused ad for the new Google Chromebook, which at $249.00, is affordable:

I especially like the scene were a toddler stomps on a Chromebook left on the floor.

Oct 1, 2011

Stantum's Multi-Modal, Multi-Touch Technology: Looks Great for 21st Century Learners, Supports Creative, Collaborative Knowledge-Sharing


Not long a go I had the opportunity to participate in a phone conference with Guillaume Largillier, of Stantum,  to learn more about the company's work in developing multi-touch technology, and how this technology can support a wide range of uses.  


What is exciting is that the tablet technology was designed from the beginning with content-creation in mind, unlike the iPad and similar Android-based tablets.  Although Stantum's tablet technology supports  passive "entertainment" and Internet content viewing, it offers so much more.  

I agree with Guillaume that this technology will be ideal for use in education. It is ideal for 21st Century teaching and learning.   In the very near future,  I'm sure we'll see fewer students lugging heavy  backpacks as this technology transforms textbooks to multi-modal, interactive experience platforms!

Stantum' IVSM multi-touch technology (IVSM = Interpolated Voltage Sensing Matrix) enables 10 finger touches with stylus input.  The goal is to enable content creation via tablets, for educational and office settings. This technology provides reliable palm rejection and contact discrimination,  a useful feature for students or anyone else who might have the need for a versatile tablet.  A multi-touch tablet is demoed in the video below:
 



Intel-Quanta Redvale Tablet featuring Stantum's Digital Resistive Technology
RELATED
Add Ambidexterity and Multi-modality to your Touch-enabled Devices
Guillaume Largillier, Electronic Design, 7/14/11
 "In South Korea, the government recently confirmed its plan to replace all printed textbooks nationwide by electronic counterparts by 2015, a move that will benefit from now available multi-touch technologies with precision and stylus input that enable handwriting recognition, making them especially suitable for products sold into Asian markets." 
About Guillaume Largillier:
"Guillaume Largillier’s background with the company includes seven years of entrepreneurship – co-founding JazzMutant and serving as CEO as it evolved into Stantum. Largillier has a broad knowledge of human-machine interface technologies, with strong expertise in multi-modal user interfaces. He has participated in major industry conferences (including SIGGRAPH, Microsoft Summit, SID Mobile Display Conference, Microsoft TechDays, and Interactive Displays Conference). Largillier earned an MA degree in audio-visual studies at the University of Bordeaux." -Stantum


Post: Multi-touch Update from Stantum
2010 Demo: MeeGo Tablet on Intel Moorestown 
Stantum's TouchPoints Newsletter (July 2011)
Stantum Whitepapers:
How to Evaluate Multi-Touch While Standing in a Store (pdf) - a great source of information.
Jim Meador, Pascal Auriel, Gauthier Chastan, Stantum
Specifying and Characterizing Tactile Performances for Multi-touch Panels: Toward a User-Centric Metrology (pdf) - outlines some important points!
Guillaume Largillier, Pascal Joguet, Cyril Recoquillon, Pascal Auriel, Axel Balley, Jim Meador, Julien Olivier, Gauthier Chastan
Stantuminfo@stantum.com

Sep 16, 2011

MindHabits Online Demo: Useful Serious Game for Social Skills Group Activities



I'd like to share the on-line demo of MindHabit's suite of serious games that I've found useful in my work with teens and young adults who need support in the area of social-emotional skills. 


What I like about the online demo is that it adjusts to the player's responses. This feature made it fun to use during the last few social skills groups I facilitated at work, since it could be played by students with a range of cognitive abilities. I had students take turns playing the game using a SMARTboard, and found that all of the students paid attention to what was going on. In my opinion, using the interactive whiteboard supported "off-the-shoulder" learning among the students who were not at the board. 


MindGames is available for Windows and Macs, and the full version is just $19.99 and provides 100 game levels.  The full version tracks progress and includes four games.


Here's some information from the company's website:  
"Based on social intelligence research conducted at McGill University, these stress busting, confidence boosting games use simple, fun-to-play exercises designed to help players develop and maintain a more positive state of mind." 
 "Based on the principles of social intelligence: Inhibition - uses game mechanics to promote positive habits; Association - connects personal info to positive feedback; Activation - uses personal references"




 MindHabits MindHabits MindHabits MindHabits
 MindHabits
You are playing the MindHabits Trainer online demo. Your progress will not be logged beyond this session.
Copyright © 2008 MindHabits inc. All rights Reserved.

Upcoming: 

Sep 8, 2011

Update, plus iGaze app by Dunedin Multimedia for use during social skills group activities

So what am I up to now?  


I'd like to share with my readers that I've decided to continue in my present position as a school psychologist, while still devoting a portion of my free time to technology. From time-to-time I think deep thoughts about usability, accessibility,  and UX/Interaction related to off-the-desktop interactive multimedia applications running on screens of all sizes.  I'm hoping to create a few multimedia experiments using HTML5 and JavaScript, and explore jQuery if and when I can find the time!  


For the present school year, my main school is a program for students with more significant disabilities, including autism spectrum disorders.  My second school is a magnet high school for technology and the arts,  located on the same campus.  I also consult throughout the district on cases involving students who have suffered traumatic brain injuries, as well as students who have multiple disabilities.  I am thankful that I have a job in a school district that values 21st Century technology.  


I'm looking forward to another technology-rich school year.  I've spent some of the time I usually devote to blogging devoted exploring iPad apps instead.  Since I'm new to the world of iPads, I'm still in discovery mode.  What an adventure!   


There are plenty of educational apps out there, and many of them are suitable for students with special needs.  On the other hand, there is much room for improvement - across all iPad app categories.  Since there is very little research about what makes up a killer app- or suite of apps- for students with special needs, experimenting with  iPad apps is uncharted territory. 



I made the decision to bring my personal iPad2 to work after I discovered a number of apps that I thought would be useful in my work as a school psychologist with students who have special needs, including autism spectrum disorders.  

One of my intervention themes this year focuses on social skills.   This is especially important for students who participate in our schools community-based job training program.  I'm using some content from Unique Learning's transition materials,  as well as on-line activities from Do2Learn's JobTips website, because my aim is to facilitate social skills that will be useful in a variety of job and community settings.   


Although my main technology tool for working with groups is the SMARTBoard,  I've found that using a combination of interactive whiteboard and iPad activities to be especially effective.  I'm paving the way for more role-play activities in the future, and attempting to use technology to my advantage.


This past week, I used the iGaze app, created by Dunedin Multimedia, to help a group of high-school level students practice establishing and maintaining eye gaze, something that is difficult for most of them to demonstrate "in-person".  I was amazed.  Each student was excited to take his or her turn.  Even more amazing?  When each student took a turn, the other students looked at their eyes and faces.  No one rocked or "stimmed".  No one made noises.  I observed several instances of joint attention, much to my delight.   


Below is a video from Dunedin Multimedia's YouTube channel that is similar to what the students viewed during their group activity:
Here is some information from Dunedin Multimedia about the iGaze app:
"Eye contact is important to communication and social development, and yet the impaired ability to make and maintain eye contact is one of the most striking aspects of autism. iGaze is an eye contact simulator that can help to build confidence in using this important means of nonverbal social communication.  The app also contains information on eye contact and eye gaze, with links to relevant research."

During the social skills activity involving the iGaze app,  I used the SMART Board to display a large picture of a boss and a worker standing face to face, making eye contact, engaged in conversation.  The picture served as an anchor to remind the students of pictures and videos they'd previously viewed that illustrated the concept of face-to-face interaction and the importance of establishing eye-contact with others from time-to-time.


I'm hoping I will be able to access the YouTube videos from Dunedin so I can use them on the SMART Board. It will be interesting to see how this plays out!   I'm also planning to take a closer look at Dunedin Multimedia's emotion x app for the iPad.


RELATED 
Screen-shot of iGaze for the iPad Dunedin:
iPad Screenshot 1
SOMEWHAT RELATED
The SMART Table at my school was updated today - I'm looking forward to using it for some group activities, now that it is back in working order and has new applications loaded up and ready to go!


If you are interested in learning more about technology related to students with special needs, be sure to check out Kate Ahern's blog, Teaching Learners with Multiple Special Needs

Kate's post about the features of Unique Learning Systems.


Upcoming:  more about tablets, interview with folks from Stantum, social-skills game-in-progress.....large displays in public spaces update....

Jul 14, 2011

Multi-touch Update from Stantum

The people at Stantum have been working hard to improve multi-touch technology, focusing on smaller tablet-sized systems.  Stantum is a company I've been following for several years, from the time it was known as Jazz Mutant.  I have been impressed by Stantum's focus on the needs of people as well as the company's careful attention to important details.


I'm pleased to see that the company has an idea of how its multi-modal technology can support multi-touch in education:   "Ambidexterity and multi-modality are the two pillars of Stantum's core project – making the use of touch-enabled devices more creative and productive. Amongst others, there is one field of application where we truly see a soaring need for ambidexterity and multi-modality – augmented textbooks." -Guillaume Largillier


At the Society for Information Display's Display Week exhibition this past May, Stantum introduced a new palm rejection feature for its Interpolated Voltage Sensitivity technology. This technology provides users with a more natural way to interact with the interface and application content on tablets.   The technology supports Android's multi-touch framework and is also Windows 7 certified.  The palm rejection feature will be a welcome improvement for future multi-touch applications designed for education settings, where it is likely that  more than one hand - or person, might be interacting with content on the screen at the same time.


Below are two videos that provide a glimpse of Stantum's innovations:




Stantum's technology can enable ten simultaneous touches, is highly responsive, and supports high-resolution content. According to a May press release, "Palm rejection is available as an API (application programming interface) to Windows and Android operating systems on x86 and ARM platforms. IVSM touch modules are offered to OEMs through the company’s Qualified Manufacturers Partners, comprising tier-one touch-screen manufacturers with high-volume production capabilities. More information is available at info@stantum.com"


RELATED
Stantum's TouchPoints Newsletter (July 2011)


Stantum Whitepapers:
How to Evaluate Multi-Touch While Standing in a Store (pdf) - a great source of information.
Jim Meador, Pascal Auriel, Gauthier Chastan, Stantum
Specifying and Characterizing Tactile Performances for Multi-touch Panels: Toward a User-Centric Metrology (pdf) - outlines some important points!
Guillaume Largillier, Pascal Joguet, Cyril Recoquillon, Pascal Auriel, Axel Balley, Jim Meador, Julien Olivier, Gauthier Chastan





Apr 26, 2011

Multi-touch and Gesture Interaction News and Updates You Might Have Missed (Part I)

Over the past couple of months, I've come across many interesting links related to multi-touch and gesture interaction, but I haven't had time to devote a thoughtful post to each one.  "Part I",  is a nice collection of experimental, commercial, and non-commercial efforts by a variety of creative technologists, with a smattering of industry news that might be of interest to IMT readers. 


Ideum's MT55 HD Multitouch Table 4/19/11

New MT55 HD Multitouch Table Now Shipping,  Jim Spadaccini, Ideum Blog 4/11/11

Smithsonian American Art Museum to Open Education Center  Sara Beladi, NBC Washington News, 4/4/11 (Rumor has it that the Smithsonian American Art might include touch and multi-touch displays in it's plans for a new education center.  The center was funded by an anonymous $8 million dollar gift.)

Bill Buxton, Microsoft Research, 4/7/11 - Includes lots of pictures, links to videos, and more information of what might be the first touch-screen.  Also see Bill Buxton's companion website, Multi-Touch Systems that I have Known and Loved, updated on 3/21/11.  Bill Buxton knows all (almost!)


"The MTbiggie uses the "Front Diffused Illumination" multitouch technique, with ambient infrared light and a DIY infrared webcam. The MTbiggie is similar to the MTmini, but includes a projected image and infrared webcam (rather than a normal webcam)...The MTbiggie isn’t the most stable and robust setup, but it is the easiest to build. To see other methods of building more stable multitouch displays, view the full multitouch display list." -Seth Sandler

(Also check out NodeBeat, a multi-touch music/audio sequencer/generator app by Seth Sandler and Justin Windle)

Intuilab, 4/13/11
"IntuiLab, a global leader in surface computing software applications, today announced support for the revolutionary Microsoft Kinect device across its full line of IntuiFace products and solutions including IntuiFace Presentation and IntuiFace Commerce...Microsoft Kinect brings distant gesture control to interactive solutions. These gesture controls allow users to interact with displayed digital assets from a distance at their own pace and path – for example, browsing through a large quantity of products in a store catalog or manipulating 3D models (such as a mobile phone) – all without having to actually touch the screen..."  -IntuiLab (Take a look at the IntuiLab team- an interactive page!)




Sparkon:  Videos and links related to multi-touch and gesture-based applications



Official Kinect SDK to be Open SourceJosh Blake, Deconstructing the NUI, 4/18/11  
9 This bit of news excited me, but don't get your hopes up. If anyone knows what will happen with the Kinect SDK, please leave a comment.)
"Update 4/18 7:34pm: Mary Jo Foley picks up this story, but the Microsoft spokesperson she talked to denied that the Kinect SDK will be open source. As she notes, Microsoft has pulled 180’s before regarding Kinect. After spokespeople initially were hostile to the idea of Kinect hacking, Xbox executives later embraced the idea that people are using Kinect for non-gaming purposes on the PC. Let’s hope Microsoft stays open to this idea." -Josh Blake

Kenrick Kin, Tom Miller, Bjoern Bollensdorff, Tony DeRose, Bjoern Hartmann, Manees Agrawala (Pixar Online Library)

Flight Race Game on 3DFeel lm3Labs, 4/18/11


JazzMutant Lemure Version 2 : "The only multi-touch and modular controller for sequencers, synthesizers, virtual instruments, vjing and lights, now even better."


Harry van der Veen's Multitouch Blog (NUITEQ)


Stantum "Unlimited Multi-Touch" Latest News

At Immersive Labs, Ads Watch Who Looks at Them Amy Lee, Huffington Post, 4/26/11 

Immersive Labs

Hard Rock Cafe International Using NextWindow Touch Screens:  "Rock Wall Solo displays enhance music lovers' experience in Seattle, Dallas, Detroit and Berlin" 4/12/11 (Full press release pdf)
Music on Touch Screens (NextWindow)

Razorfish: Thoughts on MIX 11 ,James Ashley, Razorfish Blog, 4/20/11  Also see: Razorfish Lab's Prototypes




"The multitouch microscope brings new dimensions into teaching and research. Researchers at the Institute for Molecular Medicine Finland (FIMM) and Multitouch Ltd have created a hand and finger gesture controlled microscope. The method is a combination between two technologies: web-based virtual microscopy and a giant size multitouch display."
"The result is an entirely new way of performing microscopy: by touching a table- or wall-sized screen the user can navigate and zoom within a microscope sample in the same way as in a conventional microscope. Using the touch control it is possible to move from the natural size of the sample to a 1000-fold magnification, at which cells and even subcellular details can be seen."  -Multitouchfi  Also see the Multitouch website.



Big Size Multitouch Display Turned into a MicroscopeMicroscopy-News, 3/28/11
Mac OX 10.7 Lion: new multi-touch gestures, Dock integration for Expose, Launchpad, Mission Control Appleinsider, 4/14/11


Vectorform App featured in Royal Caribbean's Video Promotion: James Brolin, Dean Cain get hands-on with Vectorform app Alison Weber, Vectorform Blog, 3/3/11


3M Touch Systems's YouTube Channel

Social Mirror 3D Gestural Display, Now Using Kinnect:  SnibbeInteractive




Jan 12, 2011

Multi-modal Interactive Maps for People with Visual Impairments: Featuring a Stantum multitouch screen with a tactile layer.

To learn more about this project, take a look at the video and related publications below. This is a great example of a team that is harnessing emerging technologies to improve the lives of people with disabilities.


Video: "Multimodal Maps for Blind People"


Website


Publications
Anke Brock, Philippe Truillet, Bernard Oriola, Christophe Jouffrai (IRIT CNRS and Universite de Toulouse) Usage of Multimodal Maps for Blind People: Why and How
ITS’10, November 7–10, 2010, Saarbrücken, Germany
Paper: http://www.irit.fr/~Philippe.Truillet/projects/doc/MultimodalMapsForTheBlind-ITS10.pdf
Poster: http://www.irit.fr/~Philippe.Truillet/projects/doc/Poster-ITS10.pdf

Stantum (Multi-touch screen used for the application.)
Ivy Middleware (Used in this application.)

Cross-posted on the TechPsych blog.

Nov 11, 2010

Interactive Touch-Screen Technology, Participatory Design, and "Getting It", Revisited

I've been planning on updating one of my popular posts, "Interactive Touch-Screen Technology, Participatory Design, and Getting It" for a while. 


Here is a compromise - since much still rings true two years since I wrote it, the bulk of this post remains the same.   I've updated a few sections with additional video examples of interactive touch-screen applications, good and bad, along with a few links and resources, located at the bottom of the post. 


(The missing piece of information?  An update about apps for the iPad and similar touch-screen tablets.)

Sit back and enjoy!


http://www.ehomeupgrade.com/wordpress/wp-content/uploads/hp_touchsmart_pc.jpghttp://www.wired.com/images/article/full/2008/08/han_interview_630px.jpg
-Images: HP; Wired

There's been some discussion over the reasons why so many people don't understand touch screen, or "surface" computing, even though research in this area has been going on for years.

As the new owner of the HP TouchSmart, I know that I get it.

The research I've conducted in this area suggests that people will "get-it" only if there is a strong commitment to develop touch-screen "surface" applications through a user-centered, participatory design process. In my view, this should incorporate principles of ethnography, and ensure that usability studies are conducted outside of the lab.


This approach was taken with
Intel's Classmate PC. Intel has about 40 ethnographic researchers, and sent many of them to work with students and teachers in classrooms around the world. (A video regarding ethnographic research and the Intel Classmate project can be found near the end of this post.)

http://download.intel.com/pressroom/kits/events/idffall_2008/images/Picture007.jpghttp://www.classmatepc.com/images/advocateImage.jpg
-Images: ClassematePC


Where to start?
K-12 classrooms and media centers. Public libraries. Malls. Hospital lobbies and doctor's offices. Any waiting room. Staff lounges in medical centers, schools, and universities. Community festivities and events. Movie theater lobbies. Museums and other points of interests.


I believe we need to take a "touching is believing" approach.

Here are some thoughts:
When I try to explain my fascination with developing touch-screen interactive multimedia applications, (interactive whiteboards, multi-touch displays and tables, and the like), many of my friends and family members eyes glaze over. This is particularly true for people I know who are forty-ish or over.

Even if you are younger, if you never saw the cool technology demonstrated in the movie Minority Report, or if you have limited experience with video games, or if you haven't came within touching distance of an interactive whiteboard, the concept might be difficult to understand.


The reality?
Even people who have the opportunity to use surface computing technology on large screens do not take full advantage of it. Multi-touch screens are often used as single-touch screens, and interactive whiteboards in classrooms are often serve as expensive projector screens for teacher-controlled PowerPoint presentations.


Most importantly, there are few software developers who understand the surface computing approach, even with the popularity of the iPhone and iPod Touch. Most focus on traditional business-oriented or marketing applications, and have difficulty envisioning scenarios for surface computing.  There is a need for a breath of fresh air!

Another factor is that not all people entrusted to market surface or touch screen computing fully understand it.
http://blogs.msdn.com/blogfiles/healthblog/WindowsLiveWriter/MicrosoftHUGWishyouwerehereDay2_82D3/IMG_0550_thumb.jpg
Despite a cool website showing off the goods, Microsoft's Surface multi-touch table has been slow to take off, limiting hope of bringing down the price tag to a price most families or schools could afford. (The picture above depicts an application for the Surface designed for health care professionals, not K-12 science education.)

Although you can't buy a Surface table for your family room, it is possible to buy a TouchSmart.  
HP's TouchSmart website is engaging and highlights some examples of touch-screen interaction, but most people don't seem to know about it. (Since this post was last written, there are many more touch and multi-touch options available to the public, such as the  Dell, the iPad, etc.)

Unfortunately, you wouldn't have a clue that the HP TouchSmart exists browsing the aisles at Circuit City or Best Buy!

When I was shopping for my new TouchSmart, I noticed that from a distance, the TouchSmart looked just like the other larger flat-screen monitors filling up the aisles. The salespeople at both stores were not well-informed about the system. The only reason I knew bout the new TouchSmart was related to my obsession with interactive multimedia touch-screen applications- designing them, developing them, studying them, reading about them, blogging about them.... ; }

More thoughts:

After studying HCI (Human-Computer Interaction), and relating this knowledge to what I know as a psychologist, my hunch is that the "Window Icon Mouse Pointing-device" (WIMP) and keyboard input mind-set is embedded in our brains, to a certain extent. Like driving a car, it is something automatic and expected. This is true for users AND developers. (Update - See The Post WIMP Explorers' Club: Update of the Updates for a review of a discussion among passionate post WIMP folks)

Think about it.

Suppose one day, you were told that you no longer were allowed to control your car by turning on the ignition, steering the wheel, or using your feet to accelerate, slow down, or stop the car! Instead, you needed to learn a new navigation, integration, and control system that involved waving your hands about and perhaps speaking a few commands.

For new drivers who'd never seen a car before, this new system would be user-friendly and intuitive. Perhaps it would be quite easy for 16-year-old kids to wrap their heads around this concept. For most of us, no. Imagine the disasters we would see on our streets and highways!

When we think about how newer technologies are introduced to people, we should keep this in mind.

In my mind, spreading the word about surface computing is not a "if you build it, they will come" phenomenon, like the iPhone. We can't ignore the broader picture.

From my middle-age woman's vantage point, I believe that it is important that the those involved with studying, developing, or marketing surface computing applications realize that many of us simply have no point of reference other than our experiences with ATMs, airline kiosks, supermarket self-serve lanes, and the like. (The video clip at the very end of this post provides a good example of touch-screen technology gone wrong.) -UPDATE: additional videos were added to this post.

Be aware that there are substantial numbers of people who might benefit from surface computing who prefer to avoid the ATMs, airline kiosks, and self-serve grocery shopping.

Realize that the collective experience with technology, in many cases, has not been too pretty. Many people have had such user-unfriendly experiences with productivity applications, forced upon them by their employers, that any interest or desire to explore emerging technologies has been zapped.

My own exposure to interactive "surface" related technology was somewhat accidental.
A few years ago, a huge box was deposited into the room I worked in a couple of days a week as a school psychologist at a middle school. After a week or so, I became curious, and found out that it was a SmartBoard. Until then (2002!), I did not know that interactive whiteboards existed.

The boxed remained unopened in the room for the entire school year, but no worry. I played with the only other SmartBoard in the school, and found a couple at the high school where I also worked. I hunted for all of the applications and interactive websites that I could find, and tried them out. That is when I was hooked. I could see all kinds of possibilities for interactive, engaging subject area learning activities. I could see the SmartBoards potential for music and art classes. With my own eyes, I saw how the SmartBoard engaged students with special needs in counseling activities. (By the way, if you are working with middle school students, PBS Kid's ItsMyLife website activities work great on an interactive whiteboard.)

A few years have passed, and reflecting on all of my fun experiences with interactive whiteboards, with and without students, I now understand that many teachers still have had limited exposure to this technology.

This school year, many teachers are finding themselves teaching in classrooms recently outfitted with interactive whiteboards, scrambling along with educational technology staff development specialists, to figure out how it works best with various groups of students, and what sort of changes need to be made regarding instructional practice.


For the very first time, interactive whiteboards were installed in two classrooms at one of the schools I work at. One of the teachers I know thanked me for telling her about interactive whiteboards and sharing my resources and links.

If I hadn't let her know about this technology, she wouldn't have volunteered to have one installed in her classroom. It has transformed the way she teaches special needs students.

In the few months that she's used the whiteboard, I can see how much it has transformed the way the students learn. They are attentive, more communicative, and engaged. The students don't spend the whole day with the whiteboard - the interactive learning activities are woven into lessons at various times of the day, representing true technology integration.

Now let's see what happens when all-in-one touch-screen PC's are unleashed in our schools!

UPDATE:  Take a look at a post I wrote for Innovative Interactivity just after SMART Technologies acquired NextWindow - the post describe in detail how interactive whiteboards are transforming learning and teaching in a program for students with special needs.
SMARTTechnologies Acquires NextWindow: A "smart window" to the world


There are some interesting changes going on at the intersection of HCI and educational technology research.  I participated in a workshop at CHI 2010 last April and was impressed by what is going on in this area, around the globe:   Next Generation of HCI and Education

Value of ethnographic research:
Ethnographic Research Informed Intel's Classmate PC
"Intel looked closely at how students collaborate and move around in classroom environments. The new tablet feature was implemented so that the device would be more conducive to what Intel calls “micromobility”. Intel wants students to be able to carry around Classmate PCs in much the same way that they currently carry around paper and pencil." -via Putting People First and Ars Technica

The video below is from Intel's YouTube Channel. Information about Intel's approach to ethnographic research in classrooms during the development of the Classroom PC is highlighted. This approach uses participatory design and allows the set of applications developed for the Classmate PC to reflect the needs of local students and teachers. Schools from many different countries were included in this study.




FYI: TOUCH SCREEN DISPLAYS:  NEED FOR IMPROVEMENT!

Touch Screen Coke Machine at the Mall: 90 Seconds to get a Coke


User-Unfriendly Interactive Display in the Rain (Ballantyne Village Shopping Center)

User-Unfriendly Information Kiosk Interactive Map
I encountered this puzzling and frustrating interactive directory/map at the Cleveland Clinic.  When I went to visit a relative at the hospital a year or so later, the map was no longer there.


BETTER EXAMPLES OF INTERACTIVE SCREENS:
Here are some interesting pictures from lm3labs, which are in my interactive usability hall of fame:

http://catchyoo.typepad.com/photos/uncategorized/2008/06/30/4654.jpghttp://farm3.static.flickr.com/2172/2233673451_6a48db8bff.jpg?v=0


Samsung's new Omnia SDG i900 was re-created in a much larger size, using lm3lab's Ubiq'window touchless technology.For more about lm3labs, including several videoclips, take a look at one of my previous posts: Lm3Labs, Nicolas Leoillot, and Multimedia Interaction

Midwife Toad App on a Microsoft Surface, Discovery Place Science Center


TellTable:  Digital Storytelling on the Surface:  Microsoft Research, UK


DECEMBER 31, 2009 -Interactive Soda Machine for Fun

The interactive screen on the Coke machine attracted the attention of this young child. He loved spinning the image of the bottle. So did the dad! He said, "I'd like something like this for my home!". I told him about the HP TouchSmart - both the dad and the mom did not know that there were affordable all-in-one touch screens available, but they knew about SMARTboards, because their children's classrooms had them.  Note:  No one from this family actually purchased a soft drink.  I was hoping to time how long it would take them to do so!



Some resources:
lm3labs (catchyoo, ubiq'window)
NUITeqNUI Group (See member's links)
Sparkon (See members links and multi-touch projects)

(More information and resources can be found by doing a "multitouch" or related search on this blog or The World Is My Interactive Interface.)

If you have plenty of time, take a look at my Post WIMP Explorers' Club YouTube playlist.
"Natural user interfaces, gesture interaction, multi-touch, natural interaction, post WIMP examples and more..."

FYI: I visited the Ballantyne Village shopping center a couple of months ago to follow up on the interactive displays, including the one I tried to use while it was raining.   The shopping center changed ownership, and the displays were replaced by the old-fashioned kind, pictured below: