Here is an excerpt from a recent article about the work of Dr. Joseph Haik, a plastic surgeon and burn specialist who has pioneered a therapy that utilizes Sony's Play Station EyeToy:
"The EyeToy is a digital camera, similar to a webcam, whose technology uses computer vision and gesture recognition to process images, enabling players to interact with games using motion and color detection."
"With our method, patients look into the EyeToy and see their images projected on TV," Haik says. "The game recognizes their gestures and shows them to themselves on screen, helping them adjust to what they look like post-burn. That can help combat depression, improve self-image, and encourage patients to move on when other occupational therapies fail," he explains."
"A very important aspect of healing is coming to terms with scars on the face, hands and other exposed body parts. Depression and other symptoms associated with severe burns can make a full recovery more painful and difficult than it may need to be. That's why the EyeToy can be so useful in helping patients to take the first step in accepting a new self-image, Haik says."
Focused on interactive multimedia and emerging technologies to enhance the lives of people as they collaborate, create, learn, work, and play.
Jun 1, 2009
SensoramaLab - Interactive Systems for Rehabilitation Applications
The SensoramaLab at Aalborg University Esbjerg is involved in a variety of research activities focusing on interactive systems, including virtual reality, for use in rehabilitation.
Pictures from the SensoramaLab website:









International Society for Virtual Rehabilitation
ArtAbilitation
Pictures from the SensoramaLab website:

International Society for Virtual Rehabilitation
ArtAbilitation
Posted by
Lynn Marentette
May 31, 2009
RENCI at UNC-Chapel Hill: Serious Gaming and Simulation, Unity 3D Platform
VIDEO
Running the Unity 3D Game Engine in a Global Immersion 4-Projector Dome System at the RENCI@UNC Engagement Center
For more information:
Serious Gaming and Simulation at RENCI@UNC
"The application of game technology to teaching, training, and research has been a topic of interest at RENCI@UNC. More specifically, the adaptation of game engines and 3D environments to the specialized visualization environments at the engagement center is a promising area for experimentation and collaboration...We very recently obtained copies of Unity, and have been working through some of the basics. One of the first activities was to create specialized code to show Unity-built 3D environments in our Global Immersion dome system. This was successfully accomplished with a good bit of code-hacking to render the proper camera views and viewports for the four channel dome system. There are some known issues with the Windows stand-alone viewer that we were able to work around. We did some imaginative manipulation of the Unity Plug-in using a browser embedded within a WPF application that allows arbitrary screen resolutions, as well as spanning across multiple displays. Look for a post later with some technical details."
FYI
Here are some pictures from RENCI:





Running the Unity 3D Game Engine in a Global Immersion 4-Projector Dome System at the RENCI@UNC Engagement Center
For more information:
Serious Gaming and Simulation at RENCI@UNC
"The application of game technology to teaching, training, and research has been a topic of interest at RENCI@UNC. More specifically, the adaptation of game engines and 3D environments to the specialized visualization environments at the engagement center is a promising area for experimentation and collaboration...We very recently obtained copies of Unity, and have been working through some of the basics. One of the first activities was to create specialized code to show Unity-built 3D environments in our Global Immersion dome system. This was successfully accomplished with a good bit of code-hacking to render the proper camera views and viewports for the four channel dome system. There are some known issues with the Windows stand-alone viewer that we were able to work around. We did some imaginative manipulation of the Unity Plug-in using a browser embedded within a WPF application that allows arbitrary screen resolutions, as well as spanning across multiple displays. Look for a post later with some technical details."
FYI
Here are some pictures from RENCI:





Posted by
Lynn Marentette
May 30, 2009
Ball's Plight, an iPhone and iPod Touch Game App by PriPri Games (plug for a former classmate) -and more games-related info....
Priyesh Dixit, a game developer has a free game app for the iPhone and iPod Touch. "Ball's Plight", can be downloaded from the iTunes Store. Here is the description:
"You are Ball, an alien with telekinetic powers and no limbs. An evil scientist has captured you and is forcing you to play his little game so he can unlock the secrets of your powers. You must survive in order to escape!"
"At its core, Ball's Plight is a classic game of ball and paddle. Touch the ball to the paddle to increase your score, reach the goal score to advance to the next level while earning points."


Priyesh was one of my classmates in Dr. Michael Youngblood's Artificial Intelligence for Game Design Class at UNC-Charlotte during the fall of 2006. He went on to work with Dr. Youngblood and Hunter Hale, a Ph.D. student, on the Common Games Understanding and Learning Toolkit (CGUL).
The mission of the CGUL project:
Priyesh is a programmer at TimeGate Studios in Surgar Land, TX. He has a MS in Computer Science with a certificate in Game Design and Development.
Priyesh twitters as "madgamer7", if you'd like to follow him.
RELATED:

The Playground: UNC-Charlotte's Game Design and Development Program

UNC-Charlotte's Game Intelligence Group, lead by Dr. Michael Youngblood

UNC-Charlotte's Game2Learn Group, lead by Dr. Tiffany Barnes
Publication:
D.Hunter Hale, G. Micheal Youngblood, & Priyesh N. Dixit Automatically-generated Convex Region Decomposition for Real-time Spatial Agent Navigation in Virtual Worlds (pdf) Association for the Advancement of Artificial Intelligence
(Voted Most Infuential Game AI Publication of 2008)
Game:
Incursion, an Xbox game created by UNC-Charlotte Game Lab students,is available for download from the Xbox LIVE Marketplace website.
"You are Ball, an alien with telekinetic powers and no limbs. An evil scientist has captured you and is forcing you to play his little game so he can unlock the secrets of your powers. You must survive in order to escape!"
"At its core, Ball's Plight is a classic game of ball and paddle. Touch the ball to the paddle to increase your score, reach the goal score to advance to the next level while earning points."


Priyesh was one of my classmates in Dr. Michael Youngblood's Artificial Intelligence for Game Design Class at UNC-Charlotte during the fall of 2006. He went on to work with Dr. Youngblood and Hunter Hale, a Ph.D. student, on the Common Games Understanding and Learning Toolkit (CGUL).
The mission of the CGUL project:
"To identify, develop, collect, and integrate a suite of tools and techniques for improving the understanding of interaction and behavior in all FPS/3PS games, incorporating knowledge as game artifacts, and learning how to advance game artificial intelligence through these mechanisms." (CJUL downloads)
Priyesh is a programmer at TimeGate Studios in Surgar Land, TX. He has a MS in Computer Science with a certificate in Game Design and Development.
Priyesh twitters as "madgamer7", if you'd like to follow him.
RELATED:

The Playground: UNC-Charlotte's Game Design and Development Program

UNC-Charlotte's Game Intelligence Group, lead by Dr. Michael Youngblood

UNC-Charlotte's Game2Learn Group, lead by Dr. Tiffany Barnes
Publication:
D.Hunter Hale, G. Micheal Youngblood, & Priyesh N. Dixit Automatically-generated Convex Region Decomposition for Real-time Spatial Agent Navigation in Virtual Worlds (pdf) Association for the Advancement of Artificial Intelligence
(Voted Most Infuential Game AI Publication of 2008)
Game:
Incursion, an Xbox game created by UNC-Charlotte Game Lab students,is available for download from the Xbox LIVE Marketplace website.
Posted by
Lynn Marentette
May 29, 2009
Zune HD Preview via Gizmodo
Zune HD Video Hands On from Gizmodo on Vimeo.
I need to give this some thought....like the iPhone, the Zune has an accelerometer.
Posted by
Lynn Marentette
Labels:
accelerometer,
cell phone,
gizmodo,
HD,
iPod touch,
mobile technology,
preview,
Zune
No comments:
May 28, 2009
Multi-player multi-touch: "NuMTyPysics", based on Tim Edmond's Numpty Physics (similar to Crayon Physics)
I have Numpty Physics on my Nokia n800 internet tablet, and Crayon Physics on my HP TouchSmart PC. Both are designed for single touch, and are fun to play. Since my TouchSmart can handle duo-touch input, I wondered what Crayon Physics might be like if it supported two players at once.

As you can see from the video, Thomas Perl and his colleagues have figured this out- at least with Numpty Physics!
The music is worth the watch. It's by Triplexity.
Numpty Physics and Crayon Physics both use the Box2D engine. Here is some information from the website:
"NuMTyPYsics are our enhancements to Tim Edmond's NumptyPhysics game. We added support for receiving TUIO messages from tbeta via PyTUIO by embedding an Python interpreter into the NumptyPhysics code. Currently, we simply emulate mouse input by pushing hand-crafted input events (SDL_Event) onto the SDL event queue (SDL_PushEvent). In the future, we plan to do bi-directional communication between the game engine (written in C++) and our multi-touch handling code, which will be written in Python." -Thomas Perl
Note:
I've use Crayon Physics Deluxe with several of the students I work with who have severe autism. It is amazing how well they can figure out solutions for the levels. It would be even better if it could be enabled for duo-touch. It supports joint attention, which is a very important social interaction skill for young people with autism to develop.

As you can see from the video, Thomas Perl and his colleagues have figured this out- at least with Numpty Physics!
The music is worth the watch. It's by Triplexity.
Numpty Physics and Crayon Physics both use the Box2D engine. Here is some information from the website:
"NuMTyPYsics are our enhancements to Tim Edmond's NumptyPhysics game. We added support for receiving TUIO messages from tbeta via PyTUIO by embedding an Python interpreter into the NumptyPhysics code. Currently, we simply emulate mouse input by pushing hand-crafted input events (SDL_Event) onto the SDL event queue (SDL_PushEvent). In the future, we plan to do bi-directional communication between the game engine (written in C++) and our multi-touch handling code, which will be written in Python." -Thomas Perl
Note:
I've use Crayon Physics Deluxe with several of the students I work with who have severe autism. It is amazing how well they can figure out solutions for the levels. It would be even better if it could be enabled for duo-touch. It supports joint attention, which is a very important social interaction skill for young people with autism to develop.
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