According to Priya Ganapati's recent article in WIRED, only 3% of all PC's and notebooks have interactive touchscreens. More are coming to market, such as Sony's Vaio L Touch HD PC, Dell's all-in-one, and Lenovo's tablet PC and ThinkPad laptop. HP came out with the TouchSmart PC and touch-enabled laptops, and will be adding updated versions soon.
This is a great opportunity for developers interested in touch, multi-touch, and gesture interaction applications. I think there will be even more opportunity for web developers to create websites that are touch-enabled, or at least optimized for touch screen interaction.
Will the multi-touch web might be right around the corner?
At the moment, there is some confusion about what designers should consider when developing applications. There is not standard system of touch or gesture interaction, and researchers are still very busy figuring things out. Some companies have rushed out and patented gestures, which in my opinion, is like patenting how we breath. But that is another story.
If you are a designer or developer, you might be interested in the Touch First Microsoft Surface Developer Challenge. It is a chance to win your very own Microsoft Surface! Hurry, the deadline is October 12th.
If you want to learn more, read WIRED's Gadget Lab: "Touchscreen PC's Prompt Interface Innovations" for a good overview of what's happening in the Touch PC world.
If you are curious and would like to dig deeper into this topic, take some time to look at some of my blog-posts about multi-touch, touch screen news, innovations, and related musings:
The World Is My Interface: An Introduction (and some links)
Interactive Touch-Screen Technology, Participatory Design, and "Getting It".
Multimedia and Interaction Resources (a mega-list, work-in-progress)
Bump Top 3D Desktop on a Touch Screen: Toss Your Photos to your Facebook Icon!
Ron George's Interaction Design Toolbox
So how are people using their multi-touch all-in-ones? Medion X9613 will be released soon..
Multi-touch, multimedia, multi-modal: Fujitsu LIFEBOOK 54310 has a multitude of possibilties
Windows Vista User Experience Guidelines: "All Windows programs should be touchable!"
Focused on interactive multimedia and emerging technologies to enhance the lives of people as they collaborate, create, learn, work, and play.
Oct 9, 2009
WIRED's Overview of Touchscreen PC's and Interface Innovations (and some links for the tech-curious)
Posted by
Lynn Marentette
Oct 8, 2009
The Visual Autopsy Table : Interactive Health Science
Interactive Virtual Autopsy Table
The Virtual Autopsy Table from NorrköpingsVisualiseringscenter on Vimeo.
Virtual Autopsies from NorrköpingsVisualiseringscenter on Vimeo.

How it works: Information from a true case, from the Virtual Autopsy Table website.


"A living patient was treated for cerebral hemorrhaging. X-rays sent through the body during computed tomography grow weaker according to the density of the tissue through which they pass. By assigning density values with varying degrees of transparency and identifying colors, a sort of palette can be created by the computer to use in the imaging process. It becomes possible, for example, to remove clothing, skin or blood vessels. In this case the patient has been operated for a ruptured aneurysm in a small brain vessel. A metal clips has been added that can be seen in the image. "
RELATED
The Norrkopings Visualization Center
"The installation is financed within the framework of the Visualization program and developed by Norrköping Vi sualization Center in cooperation with CMIV (Center for Medical Image Science and Visualization)."
The Virtual Autopsy Table from NorrköpingsVisualiseringscenter on Vimeo.
Virtual Autopsies from NorrköpingsVisualiseringscenter on Vimeo.

How it works: Information from a true case, from the Virtual Autopsy Table website.


"A living patient was treated for cerebral hemorrhaging. X-rays sent through the body during computed tomography grow weaker according to the density of the tissue through which they pass. By assigning density values with varying degrees of transparency and identifying colors, a sort of palette can be created by the computer to use in the imaging process. It becomes possible, for example, to remove clothing, skin or blood vessels. In this case the patient has been operated for a ruptured aneurysm in a small brain vessel. A metal clips has been added that can be seen in the image. "
RELATED
The Norrkopings Visualization Center
"The installation is financed within the framework of the Visualization program and developed by Norrköping Vi sualization Center in cooperation with CMIV (Center for Medical Image Science and Visualization)."
Posted by
Lynn Marentette
Mobile Art && Code 2009: November 6, 7, & 8, Carnegie Mellon, Pittsburgh. I want to go!
The following information is from the MOBILE ART CODE Ning social network.
Art & & Code is an event series and online community dedicated to the democratization of computer programming for artists, young people, and the rest of us.
This November 6-8, we continue our successful workshop/lecture series with MOBILE ART & & CODE: Mobile Media and Interactive Arts - a symposium on the aesthetic and tactical potentials of mobile, networked and locative media. The three-day event will feature intimate, practical, arts-oriented programming workshops for popular mobile platforms (such as the iPhone, Android, Nokia Smartphones, Arduino, SMS, and Asterisk PBX systems) along with an all-day series of free lecture presentations that contextualizes the use of these technologies in a variety of contemporary critical, artistic and design practices.
MOBILE ART && CODE is made possible by a generous grant from Microsoft Research, with oversight by the Center for Computational Thinking at CMU. The ART && CODE symposium series is a project of the CMU STUDIO for Creative Inquiry, directed by Golan Levin. If you have questions or concerns about MOBILE ART && CODE, please email Golan Levin at golan@andrew.cmu.edu.
MOBILE ART && CODE is a symposium on the artistic and tactical potential of mobile, networked and locative media: November 6-8, 2009 at CMU!
Conference Schedule
6 Nov (Fri): Three-Hour Workshops, 9am-Noon and 2pm-5pm ($75/ea.)
7 Nov (Sat): Free All-Day Artist Presentations + Evening Performances
8 Nov (Sun): Three-Hour Workshops, 9am-Noon and 2pm-5pm ($75/ea.)
Workshop Schedule for MOBILE ART CODE:
Some of the workshops do not require any programming experience, and only two (iPhone + OpenFrameworks and Android + Arduino) recommend that participants have some programming experience.
Art & & Code is an event series and online community dedicated to the democratization of computer programming for artists, young people, and the rest of us.
This November 6-8, we continue our successful workshop/lecture series with MOBILE ART & & CODE: Mobile Media and Interactive Arts - a symposium on the aesthetic and tactical potentials of mobile, networked and locative media. The three-day event will feature intimate, practical, arts-oriented programming workshops for popular mobile platforms (such as the iPhone, Android, Nokia Smartphones, Arduino, SMS, and Asterisk PBX systems) along with an all-day series of free lecture presentations that contextualizes the use of these technologies in a variety of contemporary critical, artistic and design practices.
MOBILE ART && CODE is made possible by a generous grant from Microsoft Research, with oversight by the Center for Computational Thinking at CMU. The ART && CODE symposium series is a project of the CMU STUDIO for Creative Inquiry, directed by Golan Levin. If you have questions or concerns about MOBILE ART && CODE, please email Golan Levin at golan@andrew.cmu.edu.
MOBILE ART && CODE is a symposium on the artistic and tactical potential of mobile, networked and locative media: November 6-8, 2009 at CMU!
Conference Schedule
6 Nov (Fri): Three-Hour Workshops, 9am-Noon and 2pm-5pm ($75/ea.)
7 Nov (Sat): Free All-Day Artist Presentations + Evening Performances
8 Nov (Sun): Three-Hour Workshops, 9am-Noon and 2pm-5pm ($75/ea.)
Workshop Schedule for MOBILE ART CODE:
| WORKSHOPS | Instructors | Friday 11/6 AM (9am-12) | Friday 11/6 PM (2-5pm) | Sunday 11/8 AM (9am-12) | Sunday 11/8 PM (2-5pm) |
| Introduction to Arduino | Gaye | $75 + 75m | $75 + 75m | ||
| Design Tech. for Mobiles | Bleecker | $75 | $75 | ||
| FlashLite on Mobiles | Kam et al. | $75 | $75 | ||
| iPhone + openFrmwks. | Akten & Gage | $75 | $75 | ||
| Interactive SMS | Evans | $75 | $75 | ||
| Python + Nokia | Scheible | $75 | $75 | ||
| Interactive Telephony | Van Every | $75 | $75 | ||
| Android + Arduino | Anderson & Marlinspike | $75 + $120m | $75 + $120m | ||
| Scrapyard Challenge! | Brucker-Cohen & Moriwaki | $75 + $50m. Note: 6 hours. | |||
| Master's Seminar | Behrendt, Paulos et al. | $75 | $75 | ||
| iPhone + Pure Data | Steiner | $75 | $75 | ||
| How to Make Ringtones | Foley | $25 | |||
Some of the workshops do not require any programming experience, and only two (iPhone + OpenFrameworks and Android + Arduino) recommend that participants have some programming experience.
Posted by
Lynn Marentette
More Multi-Touch & Urban Screens: SoTouch, onedotzero, the Aurora Mindstorm table, and collaboration at the Adventures in Motion festival in London
SoTouch and onedotzero collaborated to create a multi-touch, multi-user application that ran on a Mindstorm Aurora table at the onedotzero Adventures in Motion Festival at the BFI Southbank in London during in September 2009. The interactive application provided festival participants enjoyable ways to filter and search the festival program. The art director for this project was Alex Le Guillou.
(Music: Raindrops, by Basement Jaxx)
How it works
How does it work?
According to information provided by So Touch, users can search by dragging and dropping keywords in personal search discs. Physics rules incorporated into the SoTouch application allow the manipulated objects bump and react to each other, encouraging social interaction among the people at the table. For this particular application, each even could be viewed in a description panel, including timing, description, pictures, and videos, enabled for multi-touch gesture interaction. Additionally, people could use the table to send emails to friends, using a scalable keyboard.
The application was designed for flexibility, using the TUIO protocol, and allowing it to be customized for use at other festivals or shows through xml.
Detail

About SoTouch "Intelligent Surfaces"
"We deliver complete solutions to turn passive environment into active business contributor in retail, show room and trade show, leveraging multi-touch and touch-less technology."
Julien Lescure, CEO, and Florian Bernard, CTO, founded SoTouch, an advanced digital agency, in early 2009. The company is based in the U.K.
About onedotzero
"Onedotzero is a contemporary, digital arts organisation with a remit to promote innovation across all forms of moving image and motion arts, activities encompass public events, artist + content development, publishing projects, education, production, creative direction, and related consultancy services ... onedotzero was conceived at the start of the desktop digital revolution in the mid-1990s out of a desire to explore moving image across single screen, interactive and live audio-visual work. today, onedotzero remains committed to providing a home for visionary moving image experimentation and contemporary creative collisions."
Interactive Urban Screen
The interactive urban screen installation, also known as the 2009 onedotzero identity, was made interactive by a Nokia n900 mobile phone, as shown in the pictures and video clips below.


onedotzero interactive identity powered by Nokia N900 from onedotzero on Vimeo.
Nokia n900 onedotzero Installation- Behind the Scenes
Onedotzero - Watch the interaction with an urban screen with a Nokia n900 (Story behind the scenes story).
RELATED
N900 to appear in London next week!
(JBC, Nokia Conversations, 9/4/009)
According to the article, the application for the installation was developed by digital artists/computational designers Karsten Schmidt and Gary Birkett. (I think the ad agency Wieden + Kennedy London was also involved with this project, since Nokia is their client.)
More about Mindstorm
Simon Cowell and X Factor judges us Mindstorm interactive touchscreen to decide who goes through. Paul Milligan, AVInteractive, 10/6/09



Mindstorm Aurora Table
(Music: Raindrops, by Basement Jaxx)
How it works
How does it work?
According to information provided by So Touch, users can search by dragging and dropping keywords in personal search discs. Physics rules incorporated into the SoTouch application allow the manipulated objects bump and react to each other, encouraging social interaction among the people at the table. For this particular application, each even could be viewed in a description panel, including timing, description, pictures, and videos, enabled for multi-touch gesture interaction. Additionally, people could use the table to send emails to friends, using a scalable keyboard.
The application was designed for flexibility, using the TUIO protocol, and allowing it to be customized for use at other festivals or shows through xml.
Detail

About SoTouch "Intelligent Surfaces"
"We deliver complete solutions to turn passive environment into active business contributor in retail, show room and trade show, leveraging multi-touch and touch-less technology."
Julien Lescure, CEO, and Florian Bernard, CTO, founded SoTouch, an advanced digital agency, in early 2009. The company is based in the U.K.
About onedotzero
"Onedotzero is a contemporary, digital arts organisation with a remit to promote innovation across all forms of moving image and motion arts, activities encompass public events, artist + content development, publishing projects, education, production, creative direction, and related consultancy services ... onedotzero was conceived at the start of the desktop digital revolution in the mid-1990s out of a desire to explore moving image across single screen, interactive and live audio-visual work. today, onedotzero remains committed to providing a home for visionary moving image experimentation and contemporary creative collisions."
Interactive Urban Screen
The interactive urban screen installation, also known as the 2009 onedotzero identity, was made interactive by a Nokia n900 mobile phone, as shown in the pictures and video clips below.


onedotzero interactive identity powered by Nokia N900 from onedotzero on Vimeo.
Nokia n900 onedotzero Installation- Behind the Scenes
Onedotzero - Watch the interaction with an urban screen with a Nokia n900 (Story behind the scenes story).
RELATED
N900 to appear in London next week!
(JBC, Nokia Conversations, 9/4/009)
According to the article, the application for the installation was developed by digital artists/computational designers Karsten Schmidt and Gary Birkett. (I think the ad agency Wieden + Kennedy London was also involved with this project, since Nokia is their client.)
More about Mindstorm
Simon Cowell and X Factor judges us Mindstorm interactive touchscreen to decide who goes through. Paul Milligan, AVInteractive, 10/6/09



Mindstorm Aurora Table
Posted by
Lynn Marentette
Oct 7, 2009
So how are people using their multi-touch all-in-ones? Medion X9613 will be relased soon in Germany, next, the US?
The Medion x9613 is a Windows 7, multi-touch all-in-one that has all of the features needed for playing games, working collaboratively with a colleague or classmate, watching HD video content, and more.
The following YouTube video is from Gizmodo, via Engadget.
According to Cali Lewis, of GeekBrief TV, this all-in-one will be available in the US. (Cali also previews other interesting gadgets and tech on the GeekBrief TV clip below.)
RELATED
Medion X9613: A Multitouch PC that Longs to Be Your Home Theater
Mark Wilson, Gizmodo
I haven't set eyes on this one yet. If anyone has played with a Medion X9613 a bit, or even used it for work, please leave a comment! How do YOU use your "All-in-One?"
The following YouTube video is from Gizmodo, via Engadget.
According to Cali Lewis, of GeekBrief TV, this all-in-one will be available in the US. (Cali also previews other interesting gadgets and tech on the GeekBrief TV clip below.)
RELATED
Medion X9613: A Multitouch PC that Longs to Be Your Home Theater
Mark Wilson, Gizmodo
I haven't set eyes on this one yet. If anyone has played with a Medion X9613 a bit, or even used it for work, please leave a comment! How do YOU use your "All-in-One?"
Posted by
Lynn Marentette
We Need Collaborative Surfaces: The Shared IT Project & Other Research Touched by Yvonne Rogers and/or her Colleagues
Today I came across Doug Clow's blog post, "Tangibles, tabletops or mobiles: Which is best for collaborative learning?". In essence, the post was a "liveblog", written during Yvonne Roger's review of her work of the past 10 years at an IET Technology Coffee Morning session held at Open University in London.
I've been following Yvonne's research for some time now, and I thought I'd take this opportunity highlight her work. (I've provided additional information for those of you who are new to this blog.)
Background (from my perspective)
Back in the early 1990's, I ran a "paired learning" study skills/social skills group three mornings a week in a computer lab, for a crew of fourth grade students referred to me (the school psychologist) for support for behavior, learning, and social skills problems. Since many of the students needed to work on social skills such as waiting turns, cooperating, and working nicely with others, I decided to pair the students up, two to a computer.
Some of the applications were designed for two students, taking turns, but other applications were designed for only one person, and for those applications, the student's were encouraged to forget about the "rules" and help each other out, in other words, one student would control the mouse, and the other would be the "mouse-seat driver". I spent some time teaching "mouse-sharing" skills. One of the students was trying to grab the mouse when it wasn't his turn, and his partner whacked him over the head with it!
Moving on...
When I first touched an interactive whiteboard, it was 2002 or 2003. It was a SmartBoard, and I was fascinated by the possibilities that it held. Since I used it as a tool for group counseling and study skills in my role as a school psychologist, I couldn't help but hope that a new version would come out that would allow at least two students to interact with the screen at the same time.
Better yet, wouldn't it be cool to have the group table offer the same sort of functionality? I realize when people envision a learning environment, they are likely to think of students seated in single desks. While this is the case in many classrooms, many teachers manage to focus on group work, such as group projects, collaborative/cooperative learning lessons, or science experiments...even if they DON'T have tables. They push the desks together to form a "table".
In my life as a school psychologist, particularly during my days at an elementary school, I spent a good part of my day sitting at a table, with 3-6 students, for the purpose of group counseling, social skills training, and so forth. (The speech and language therapist worked with groups of children around a table, too.) You can imagine that something like the SMARTTable or the Surface would have been a godsend, provided that it came with a wealth of therapeutic activities and templates that could be easily customized to meet the needs of the students!
Interactive displays and whiteboards are now common in our schools and workplaces. There are a few classrooms that have interactive tables, and these tables are also found in museums and visitor centers. But there is much work yet to be done- in terms of content development, hardware design, interaction design, and research.
No one discipline "owns" this problem-space. Better said, no one owns this "solution-space"!
(For more information about this topic, read "Don Norman's Keynote at the 21st Transmedia Symposium: Transmedia Design Challenge: Co-creation" and "Transcending Disciplinary Boundaries in Interaction Design", by Eli Blevis & Erik Stolterman)
Yvonne Rogers has been a key player in this arena. She is focused, but at the same time, takes a big-picture, multi-faceted point of view, something that I find lacking in much of the computer science research that crosses my path. Yvonne's approach is consistent with other forward-minded thinkers in the field, such as
When she was a professor at Indiana University, Yvonne's team produced a short video to outline the types of problems when groups of people encounter when they share information and collaborate on projects.
What I like about this video is that it works towards solutions. Although the video is from 2006, it still rings true.
If you have ever worked with students in small groups forced to share one mouse and computer screen, some of the footage will bring you to a smile.
More about Dr. Rogers and her colleagues:
Dr. Rogers is the lead researcher of the SharedIT Project, an interdisciplinary endeavor that exploring how new technologies, such as multi-touch tables, gesture-based systems, interactive wall displays, and interactive tangibles, can support collaborative activities among small groups of people in a range of situations and settings.
Some of the people affiliated with Dr. Rogers and the Open University Pervasive Interaction Lab are highlighted in the video clip below. The video was filmed at an event held on June 23, 2009 at th Science Museums' Dana Center (UK), in collaboration with the London Knowledge Lab. The video highlights the work of researchers, artists, educators, and technologists, all exploring collaborative tangible, interactive technologies and surfaces. Some of the questions asked: What sort of new interfaces can support "collective creativity"? How can these technologies support interactions between people who are in different places around the world?
Surface Tension: Interactives and Workshops (June 23, 2009)
Surface Tension: Interactives and workshops from Dreamtime Film on Vimeo.
Yvonne was one of the researchers involved in the Dynamo Project,the topic of one of my posts a couple of years ago: Revisiting promising projects: Dynamo, an application for sharing information on large interactive displays in public spaces. (9/16/07)
Doug Clow provides a good overview of some of the SharedIT projects in his April 2009 post, "Low-hanging fruit: interactive tables for collaborative learning". If you are curious and want to dig deeper, below is a link to the SharedIT publications web page, along with an assortment of articles related to Yvonne Roger's work.
ShareIT Publications
Hornecker, Eva (2008) "I don't understand it either, but it is cool" - Visitor Interactions with a Multi-Touch Table in a Museum. (pdf) IEEE Tabletop 2008
Rick, J, and Rogers, Y. (2008) From DigiQuilt to DigiTile: Adapting Educational Technology to a Multi-Touch Table. IEEE Tabletops and Interactive Surfaces. 79-86.
Related publications of interest:
Rogers, Y. (2008) A comparison of how animation has been used to support formal, informal and playful learning. Learning with Animation, edited by R. Lowe and W. Schnotz, CUP, Cambridge. 286-303.
Rogers, Y. and Muller, H. (2006) A framework for designing sensor-based interactions to promote exploration and reflection. International Journal of Human-Computer Studies, 64 (1), 1-15. PDF version
Rogers, Y., Brignull, H. and Scaife, M. (2002) Designing Dynamic Interactive Visualisations to Support Collaboration and Cognition. In First International Symposium on Collaborative Information Visualization Environments, IV 2002, London, July 10-12, 2002, IEEE, 39-50. PDF version
Of course, there are many other researchers who are exploring collaborative technologies, and I've featured a good number on this blog. I'll be sure to feature more, from a range of disciplines, in future posts.
I've been following Yvonne's research for some time now, and I thought I'd take this opportunity highlight her work. (I've provided additional information for those of you who are new to this blog.)
Background (from my perspective)
Back in the early 1990's, I ran a "paired learning" study skills/social skills group three mornings a week in a computer lab, for a crew of fourth grade students referred to me (the school psychologist) for support for behavior, learning, and social skills problems. Since many of the students needed to work on social skills such as waiting turns, cooperating, and working nicely with others, I decided to pair the students up, two to a computer.
Some of the applications were designed for two students, taking turns, but other applications were designed for only one person, and for those applications, the student's were encouraged to forget about the "rules" and help each other out, in other words, one student would control the mouse, and the other would be the "mouse-seat driver". I spent some time teaching "mouse-sharing" skills. One of the students was trying to grab the mouse when it wasn't his turn, and his partner whacked him over the head with it!
Moving on...
When I first touched an interactive whiteboard, it was 2002 or 2003. It was a SmartBoard, and I was fascinated by the possibilities that it held. Since I used it as a tool for group counseling and study skills in my role as a school psychologist, I couldn't help but hope that a new version would come out that would allow at least two students to interact with the screen at the same time.
Better yet, wouldn't it be cool to have the group table offer the same sort of functionality? I realize when people envision a learning environment, they are likely to think of students seated in single desks. While this is the case in many classrooms, many teachers manage to focus on group work, such as group projects, collaborative/cooperative learning lessons, or science experiments...even if they DON'T have tables. They push the desks together to form a "table".
In my life as a school psychologist, particularly during my days at an elementary school, I spent a good part of my day sitting at a table, with 3-6 students, for the purpose of group counseling, social skills training, and so forth. (The speech and language therapist worked with groups of children around a table, too.) You can imagine that something like the SMARTTable or the Surface would have been a godsend, provided that it came with a wealth of therapeutic activities and templates that could be easily customized to meet the needs of the students!
Interactive displays and whiteboards are now common in our schools and workplaces. There are a few classrooms that have interactive tables, and these tables are also found in museums and visitor centers. But there is much work yet to be done- in terms of content development, hardware design, interaction design, and research.
No one discipline "owns" this problem-space. Better said, no one owns this "solution-space"!
(For more information about this topic, read "Don Norman's Keynote at the 21st Transmedia Symposium: Transmedia Design Challenge: Co-creation" and "Transcending Disciplinary Boundaries in Interaction Design", by Eli Blevis & Erik Stolterman)
Yvonne Rogers has been a key player in this arena. She is focused, but at the same time, takes a big-picture, multi-faceted point of view, something that I find lacking in much of the computer science research that crosses my path. Yvonne's approach is consistent with other forward-minded thinkers in the field, such as
When she was a professor at Indiana University, Yvonne's team produced a short video to outline the types of problems when groups of people encounter when they share information and collaborate on projects.
What I like about this video is that it works towards solutions. Although the video is from 2006, it still rings true.
If you have ever worked with students in small groups forced to share one mouse and computer screen, some of the footage will bring you to a smile.
More about Dr. Rogers and her colleagues:
Dr. Rogers is the lead researcher of the SharedIT Project, an interdisciplinary endeavor that exploring how new technologies, such as multi-touch tables, gesture-based systems, interactive wall displays, and interactive tangibles, can support collaborative activities among small groups of people in a range of situations and settings.
Some of the people affiliated with Dr. Rogers and the Open University Pervasive Interaction Lab are highlighted in the video clip below. The video was filmed at an event held on June 23, 2009 at th Science Museums' Dana Center (UK), in collaboration with the London Knowledge Lab. The video highlights the work of researchers, artists, educators, and technologists, all exploring collaborative tangible, interactive technologies and surfaces. Some of the questions asked: What sort of new interfaces can support "collective creativity"? How can these technologies support interactions between people who are in different places around the world?
Surface Tension: Interactives and Workshops (June 23, 2009)
Surface Tension: Interactives and workshops from Dreamtime Film on Vimeo.
Yvonne was one of the researchers involved in the Dynamo Project,the topic of one of my posts a couple of years ago: Revisiting promising projects: Dynamo, an application for sharing information on large interactive displays in public spaces. (9/16/07)
Doug Clow provides a good overview of some of the SharedIT projects in his April 2009 post, "Low-hanging fruit: interactive tables for collaborative learning". If you are curious and want to dig deeper, below is a link to the SharedIT publications web page, along with an assortment of articles related to Yvonne Roger's work.
ShareIT Publications
Hornecker, Eva (2008) "I don't understand it either, but it is cool" - Visitor Interactions with a Multi-Touch Table in a Museum. (pdf) IEEE Tabletop 2008
Rick, J, and Rogers, Y. (2008) From DigiQuilt to DigiTile: Adapting Educational Technology to a Multi-Touch Table. IEEE Tabletops and Interactive Surfaces. 79-86.
Rogers, Y., Lim, Y., Hazlewood, W. R. and Marshall, P. (2008) Equal Opportunities: Do Shareable Interfaces Promote More Group Participation than Single User Displays? - To Appear in Human Computer Interaction
PDFRelated publications of interest:
Rogers, Y. (2006) Moving on from Weiser's vision of of calm computing: engaging UbiComp experiences. In: P. Dourish and A. Friday (Eds.) Ubicomp 2006 Proceedings, LNCS 4206, pp. 404-421, Springer-Verlag, PDF version
Rick, J., Harris, A., Marshall, P., Fleck, R., Yuill, N. and Rogers, Y. (2009) Children designing together on a multi-touch tabletop: An analysis of spatial orientation and user interactions. Proceedings of Interaction Design and Children (IDC '09), 106-114
Harris, A., Rick, J., Bonnett, V., Yuill, N., Fleck, R., Marshall, P. and Rogers, Y. (2009) Around the Table: Are multiple-touch surfaces better than single-touch for children's collaborative interactions? Proceedings of CSCL 2009
Rick, J., Rogers, Y., Haig, C. and Yuill, N. (2009) Learning by Doing with Shareable Interfaces. Children, Youth & Environments, In Press.
Marshall, P., Fleck, R., Harris, A. Rick, J., Hornecker, E., Rogers, Y., Yuill, N. and Dalton, N. S. (2009) Fighting for Control: Children's Embodied Interactions When Using Physical and Digital Representations. Proceedings of CHI'09, 2149-2152. PDF version
Rogers, Y. and Price, S. (2009) How mobile technologies are changing the way children learn. In A. Druin, (Ed.) On the Move: Children, Learning and Technology. Elsevier. 3-22. PDF version
Rogers, Y. and Price, S. (2008) The role of mobile devices in facilitating collaborative inquiry in situ. Research and Practice in Technology Enhanced Learning. 3 (3), 209-229. PDF version
Rogers, Y. (2008) Using External Visualizations to Extend and Integrate Learning in Mobile and Classroom Settings. In J. Gilbert (ed.), Visualization: and practice in science education. CUP. 89-102.
Brignull, H., Izadi, S, , Fitzpatrick, G., Rogers, Y. and Rodden, T. (2004) The Introduction of a Shared Interactive Surface into a Communal Space. In Proc. of CSCW 2004, Conference on Computer Supported Cooperative Work, November 6-10, 2004, Chicago, USA: ACM Press. 49-58. PDF version
Randell, C., Phelps, T. and Rogers, Y. (2003) Ambient Wood: Demonstration of a digitally enhanced field trip for school children. In Adjunct Proc. UbiComp 2003, 100-104. PDF version
Brignull, H. and Rogers, Y (2003) Enticing people to interact with large public displays in public spaces. In Proceedings of INTERACT'03, Zurich, 17-24. PDF version
Of course, there are many other researchers who are exploring collaborative technologies, and I've featured a good number on this blog. I'll be sure to feature more, from a range of disciplines, in future posts.
Posted by
Lynn Marentette
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