Here is the "how-to" video. I don't have WPF4 or VS2010, so I haven't tried this at home...yet.
I came across this video on Vinod Varma's Software Engineer's blog post, "Multi-touch programming getting simpler."
I'm sure I'm not alone in my present dilemma. I have a burning desire to experiment with multi-touch and Adobe's products, since I used to use Macromedia Studio quite a bit several years ago. Instead of learning ActionScript 3.0, I decided to learn C# and XNA Game Studio, and then went on to play with Windows Presentation Foundation, Expression Blend, and Silverlight.
And what about multi-touch web applications?!
Focused on interactive multimedia and emerging technologies to enhance the lives of people as they collaborate, create, learn, work, and play.
Oct 18, 2009
Techies: How to do Multitouch with Windows Presentation Foundation 4 using Visual Studio 2010
Posted by
Lynn Marentette
Oct 17, 2009
Interactive micro-projectors for everyday life, from Light Blue Optics

LIGHT BLUE OPTICS: INTERACTIVE MICROPROJECTORS IN YOUR DAY-TO-DAY LIFE -(The World Is My Interface blog)
Posted by
Lynn Marentette
Oct 16, 2009
IDPedia: Interaction Design Patterns for Games Library!

From the HelpYouPlay IDPedia (Interaction Design Patterns for Games Library) website:
"Design patterns are ways to describe best practices, explain good designs, and capture experience so that other people can reuse these solutions. The idea of a pattern was introduced by the architect Christopher Alexander for use in urban planning and building architecture, but since then a pattern community has emerged that specifies patterns for all sorts of problems. Interaction design patterns aim to capture optimal solutions to common usability or accessibility problems in a specific context. Typically best practices concerning interaction design are described as guidelines or heuristics. We consider interaction design patterns to be more descriptive than guidelines as it tells a designer exactly when, how and why the solution can be applied."
Thanks, Barrie Ellis (One-Switch Games) for the link!
SOMEWHAT RELATED
Game Usability and Accessibility
Donate to the AbleGamers Fundraiser!
The funds will support the work of the AbleGamers Foundation, and donations are tax-deductible.
"The AbleGamers Foundation's mission is to empower the disabled population to enjoy the digital revolution that is taking place in gaming... We believe in harnessing the power of many people's voices to solve the problems of the not so few. The AbleGamers Foundation strives to bring together individuals from every lifestyle with a common goal of improving the lives of the disabled. Everyone has the right to enjoy the world, and together, we can make that possible. Together, we can make it possible for everyone to enjoy the rich content of digital entertainment with his or her friends and family regardless of disability."
Eelke Folmer's Human-Computer Interaction Research
Usability Patterns in Games (pdf)
Accessibility in Games and Virtual Worlds
Interaction Design Patterns
Eelke Folmer's presentation at the 2009 Games 4 Health Conference, Boston
Game Accessibility WorkshopG4H: game accessibility research @ University of Nevada, Reno
Posted by
Lynn Marentette
Jonathan Kessler's Hand Eye Technologies: Coordinating your cell phone with Interactive TV
Hand Eye Technologies is developing ways to use your smart-phone over remote control driven interaction. Jonathan Kessler, the CEO of the company, was interviewed by Tracy Swedlow, of ITTV, about his background and his ideas for the future of interactive television.
Podcast Link: Hand Eye Technologies Interview
Here is a video from the Hand Eye Technologies website:
If you happen to have an HIT-enabled mobile device, near an HIT enabled display, two-way communication is established, via a LAN, WiFi, or wireless 3G carrier. The mobile device's camera is used to manipulate things on the interface, and the set-box takes care of some of the rest.
Interactions include selecting text and objects, "drag and drop", insert/delete, inputting text or annotations, and drwing on the screen. Hand Eye offers a drawing application called Video Graffiti, and traces the movements you make when you move your mobile device.
"Hand Eye Technologies' mission is to create and communicate the premier software platform that enables mobile devices to interact with the digital world around them... any time, anywhere." - Hand Eye Technologies
"It is more about human-computer interface than remote control". -Jonathan Kessler
This looks like it is moving towards the next level of 2-way TV interactivity, much better than what the traditional remote control can do.
RELATED
Hand Eye Technologies Management Team
CNET – Hand Eye wants your smartphone to watch TV with you
Venture Beat – DEMO: Hand Eye Technologies lets your mobile phone watch TV with you
TheWrap.com – Coming Soon: Real-Time Interactivity Between TVs and Smartphones
Ubergizmo -With Hand Eye Technologies, the TV show continues in your handset
Interactive TV Today
About InteractiveTV Today:
"Founded in 1998 by Tracy Swedlow and co-owned by Richard Washbourne, InteractiveTV Today [itvt] is the most widely read and trusted news source on the rapidly emerging medium of multiplatform, broadband interactive television (ITV). We provide concise, original coverage of industry developments, technologies, content projects, and the people building the business. Our readership is mostly made up of hundreds of thousands of executives from around the world."
Podcast Link: Hand Eye Technologies Interview
Here is a video from the Hand Eye Technologies website:
If you happen to have an HIT-enabled mobile device, near an HIT enabled display, two-way communication is established, via a LAN, WiFi, or wireless 3G carrier. The mobile device's camera is used to manipulate things on the interface, and the set-box takes care of some of the rest.
Interactions include selecting text and objects, "drag and drop", insert/delete, inputting text or annotations, and drwing on the screen. Hand Eye offers a drawing application called Video Graffiti, and traces the movements you make when you move your mobile device.
"Hand Eye Technologies' mission is to create and communicate the premier software platform that enables mobile devices to interact with the digital world around them... any time, anywhere." - Hand Eye Technologies
"It is more about human-computer interface than remote control". -Jonathan Kessler
This looks like it is moving towards the next level of 2-way TV interactivity, much better than what the traditional remote control can do.
RELATED
Hand Eye Technologies Management Team
CNET – Hand Eye wants your smartphone to watch TV with you
Venture Beat – DEMO: Hand Eye Technologies lets your mobile phone watch TV with you
TheWrap.com – Coming Soon: Real-Time Interactivity Between TVs and Smartphones
Ubergizmo -With Hand Eye Technologies, the TV show continues in your handset
Interactive TV Today
About InteractiveTV Today:
"Founded in 1998 by Tracy Swedlow and co-owned by Richard Washbourne, InteractiveTV Today [itvt] is the most widely read and trusted news source on the rapidly emerging medium of multiplatform, broadband interactive television (ITV). We provide concise, original coverage of industry developments, technologies, content projects, and the people building the business. Our readership is mostly made up of hundreds of thousands of executives from around the world."
Posted by
Lynn Marentette
Oct 15, 2009
BEN: Breakable Experimental Network Simulation on a Multi-touch Wall (RENCI)
BEN, or Breakable Experiemental Network, is a mix of network visualization and multi-touch technology on a very large screen. The project aims to provide better network monitoring and management tools in a user-friendly, intuitive and efficient manner. It is also looks like great tool for learning about network engineering.
Hands-on networking!
BEN is part of the GENI project.
The music in the video is by Crystal Castles and Black Moth Super Rainbow.
Cross-posted: The World Is My Interface
Hands-on networking!
BEN is part of the GENI project.
The music in the video is by Crystal Castles and Black Moth Super Rainbow.
Cross-posted: The World Is My Interface
Microsoft's Future Productivity Vision Video: Original Version, Parody Version (Sarcastic Gamer)
Take a look at these videos on The World Is My Interface blog:
Microsoft's Future Interface Visions, Original Version, Parody Version
Microsoft's Future Interface Visions, Original Version, Parody Version
Posted by
Lynn Marentette
Subscribe to:
Posts (Atom)