Hrvoje Benko and Andy Wilson from Microsoft Research demonstrate a system that uses 3D depth support tracking and interpreting the interaction between people, It also allows for manipulating digital content across a variety of surfaces.
Information Visualization Meets Augmented Reality?
Watch the video to find out:
Focused on interactive multimedia and emerging technologies to enhance the lives of people as they collaborate, create, learn, work, and play.
Oct 5, 2010
Oct 1, 2010
Child-Computer Interaction: A Featured Community at the Upcoming CHI 2011 Conference!
Last year, I attended CHI 2010 and participated in a workshop about the next generation of HCI and education. It was a wonderful opportunity to share ideas with people from all over the world who are interested in emerging technologies, kids, and education. I plan to attend CHI 2011 in Vancouver, Canada next May 7-11, and even though the conference is months away, I can barely wait. The good news it that the Child-Computer Interaction community will have an important presence at the 2011 ACM CHI conference. I wanted to share a little bit about this development on this blog.
I believe that we are only at the "tip of the iceberg" with this sort of technology- and related applications such as the iPad and similar devices. In my experience, well designed technologies and applications can open up a meaningful window to the world for children, teens, and others with disabilities.
Child-Computer Interaction Chairs:
Janet C. Read
University of Central Lancashire
Panos Markopoulos
Eindhoven University of Techology
Allison Druin
University of Maryland
childcomputerinteraction@chi2010
RELATED
Walsh, G., Druin, A., Guha, ML, Foss, B., Golub, E., Hatley, L (2009) [PDF] Layered Elaboration: A New Technique for Co-Design with Children. ACM CHI 2009
During CHI 2010, I signed up for the "Designing for the iChild" course. In one afternoon, I learned more than I had expected, especially the technique called "Layered Elaboration", a collaborative design strategy that involves inter-generational teams of children and adults.
One of the leaders of this course was Allison Druin, Associate Professor and director of the Human-Computer Interaction Lab at the University of Maryland. Dr. Druin's focus is in the area of child-computer interaction and how children can be meaningfully involved as partners in the design process.
The quote below, found on the HCIL Children as Design Partners website, explains why this is so important:
"We have a chance to change technology, but more importantly we have a chance to change the life of a child. Every time a new technology enables a child to do something they never dreamed of, there are new possibilities for the future." -Allison Druin
In my work as a school psychologist, I use technology with students quite often, especially when I'm at Wolfe, a program for students who have more complex disabilities, including severe autism. I have been fortunate to have a new SMARTBoard at my fingertips, and access to the school's SMARTtable. I learn from my students every day.
I believe that we are only at the "tip of the iceberg" with this sort of technology- and related applications such as the iPad and similar devices. In my experience, well designed technologies and applications can open up a meaningful window to the world for children, teens, and others with disabilities.
Most of the information below was taking from the CHI 2011 conference website:
About the Child-Computer Interaction (CCI) community:
"At CHI, the CCI community will want to attract papers and contributions that represent real advances in the understanding of, or development and refinement of methods for, child computer interaction. It will also seek to unearth groundbreaking innovations addressing the needs, capabilities and preferences of children that have the potential to become reference works for developments in this field."
"By its very nature, The CCI community will have to be divergent in its thinking at CHI; it must also be about two of the mainstream CHI communities – engineering and design, but will potentially also be concerned with many of the communities of technologies (Smart devices, surfaces, mobile), of experiences (Play, Learning, Communication) and of methods (participatory design, evaluation)." ....
"Child Computer Interaction is a new community for CHI. It is a place for contributions where a method or a design is proposed that is especially suited to children and that could not sensibly be easily adapted for adults.
We are keen to have contributions to all the usual CHI tracks but are also offering four special tracks for our own extra special community. These are:
• Child Partnership Projects (CPP): A design competition for teams that include children.
• Participatory Papers: Scholarly publications that are disseminated for children readers. (i.e. written in a different way)
• Lessons from the Trenches: Targeting industrial cases and experiences. A lively venue where experiences can be exchanged, and researchers can be exposed to the realities of industrial practice in this domain.
• Theatre pieces: High quality video contributions, available in a library after the conference, of methods that can be re used and learned from."
Janet C. Read
University of Central Lancashire
Panos Markopoulos
Eindhoven University of Techology
Allison Druin
University of Maryland
childcomputerinteraction@chi2010
RELATED
Walsh, G., Druin, A., Guha, ML, Foss, B., Golub, E., Hatley, L (2009) [PDF] Layered Elaboration: A New Technique for Co-Design with Children. ACM CHI 2009
Posted by
Lynn Marentette
Sep 28, 2010
BlackBerry's "iPad" preview video! -- PlayBook
Posted by
Lynn Marentette
Labels:
blackberry,
interaction design,
ipad,
mobile,
mobile computing,
phone,
RIM,
Slate,
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Sep 27, 2010
UPDATE: Getting beyond "Ad-Hoc" Ubiquity: Content Centered Networking at PARC
I recently blogged about some interesting work going on at PARC, "Get what you want, faster, through content-centered networks: Video - Jim Thornton, PARC" After I published the post, I received a comment from someone from PARC with links to additional technical presentations about innovations in networking.
Van Jacobson Explains It All
If you are interested in ubiquitous & pervasive computing - and creating seamless user experiences across locations and devices, it is well worth the 90-minute watch.
2006 PRESENTATION
In the video below, Van Jacobson talks about ubiquitous computing, wireless, networking, research, and the challenges of making everything synced and seamlessly inter-operative in the future. In this video, Van Jacobson provides a good overview of the history of the communications/ networking industry, and much, much more. Although the presentation was given in 2006, it is well worth the time to watch:
A NEW WAY TO LOOK AT NETWORKING
Here's info about Van Johnson and abstract of the talk from the Google Tech Talks website:
"Google Tech Talks August 30, 2006 Van Jacobson is a Research Fellow at PARC. Prior to that he was Chief Scientist and co-founder of Packet Design. Prior to that he was Chief Scientist at Cisco. Prior to that he was head of the Network Research group at Lawrence Berkeley National Laboratory. He's been studying networking since 1969. He still hopes that someday something will start to make sense."
ABSTRACT
"Today's research community congratulates itself for the success of the internet and passionately argues whether circuits or datagrams are the One True Way. Meanwhile the list of unsolved problems grows. Security, mobility, ubiquitous computing, wireless, autonomous sensors, content distribution, digital divide, third world infrastructure, etc., are all poorly served by what's available from either the research community or the marketplace. I'll use various strained analogies and contrived examples to argue that network research is moribund because the only thing it knows how to do is fill in the details of a conversation between two applications. Today as in the 60s problems go unsolved due to our tunnel vision and not because of their intrinsic difficulty. And now, like then, simply changing our point of view may make many hard things easy."
A similar post can be found on The World Is My Interactive Interface blog.
Posted by
Lynn Marentette
Sep 26, 2010
Get what you want, faster, through content-centric networks! Video - Jim Thornton, PARC
I came across information about PARC's work in an article written by Dean Takahashi, of Venture Beat (9/26/10) Xerox PARC has a plan to make the internet more speedy
Get what you want faster:
In the video below, Jim Thornton, a researcher at PARC, is interviewed by Dean Takahashi, from VentureBeat. Jim discusses his work in the area of content-centric networking, also known as CCN or Named-Data-Networking (NDN). CCN is a way to work around the problem of internet "bottlenecking", something that happens when lots of people want to view rich multimedia content at the very same time.
As it stands, content-delivery companies handle this problem by storing content in video caches, identified by IP addresses. If you search for content via the CCN protocol, your search will lead to a memory node that is identified by the name of the content (or other information that identifies the content), rather than an IP address, and select the content that is closest to your location.
One of the objectives of CCN is to reduce internet bandwidth expenses.
PARC is working with nine universities on this project, which provides open-source software that can be found on the Project CCNx website.
About CCNx:
"Project CCNx exists to develop, promote, and evaluate a new approach to communication architecture we call content-centric networking. We seek to carry out this mission by creating and publishing open protocol specifications and an open source software reference implementation of those protocols. We provide support for a community of people interested in experimentation, research, and building applications with this technology, all contributing to its evolution."
If you are curious, the open-source Content Centric Networking code can be found on the github website. If you visit the website, make sure you take a look at the "ReadMe" section. Also heed this warning, found on the Project CCNx website: "CCNx technology is still at a very early stage of development, with pure infrastructure and no applications, best suited to researchers and adventurous network engineers or software developers. If you're looking for cool applications ready to download and use, you are a little too early."
RELATED
PARC Awarded National Science Foundation Funding to Expand Fundamental Research in Content-Centered Networking: Part of NSF's new "Future Internet Architecture" program, the Named-Data-Networking (NDN) grant includes PARC and nine universities:
University of Illinois, Urbana-Champaign
University of Arizona
Washington University
Yale University
Colorado State University
University of California, San Diego
University of Memphis
University of California, Irvine
University of California, Los Angeles
Networking Named Content (pdf)
Jacobson, V.; Smetters, D. K.; Thornton, J. D.; Plass, M. F.; Briggs, N.; Braynard, R. Networking named content. Proceedings of the 5th ACM International Conference on Emerging Networking Experiments and Technologies (CoNEXT 2009); 2009 December 1-4; Rome, Italy. NY: ACM; 2009; 1-12.J
"Network use has evolved to be dominated by content distribution and retrieval, while networking technology still can only speak of connections between hosts. Accessing content and services requires mapping from the what that users care about to the network’s where. We present Content-Centric Networking (CCN) which takes content as a primitive – decoupling location from identity, security and access, and retrieving content by name. Using new approaches to routing named content, derived heavily from IP, we can simultaneously achieve scalability, security and performance. We have implemented the basic features of our architecture and demonstrate resilience and performance with secure file downloads and VoIP calls."
SocialTV: designing for distributed, social television viewing (pdf)
Ducheneaut, N. ; Moore, R. J. ; Oehlberg, L.; Thornton, J. D. ; Nickell, E. SocialTV: designing for distributed, social television viewing. International Journal of Human-Computer Interaction. 2008 February; 24 (2): 136-154.
"Media research has shown that people enjoy watching television as a part of socializing in groups. However, many constraints in daily life limit the opportunities for doing so. The Social TV project builds on the increasing integration of television and computer technology to support sociable, computer-mediated group viewing experiences. In this paper, we describe the initial results from a series of studies illustrating how people interact in front of a television set. Based on these results, we propose guidelines as well as specific features to inform the design of future "social television" prototypes."
Get what you want faster:
In the video below, Jim Thornton, a researcher at PARC, is interviewed by Dean Takahashi, from VentureBeat. Jim discusses his work in the area of content-centric networking, also known as CCN or Named-Data-Networking (NDN). CCN is a way to work around the problem of internet "bottlenecking", something that happens when lots of people want to view rich multimedia content at the very same time.
As it stands, content-delivery companies handle this problem by storing content in video caches, identified by IP addresses. If you search for content via the CCN protocol, your search will lead to a memory node that is identified by the name of the content (or other information that identifies the content), rather than an IP address, and select the content that is closest to your location.
One of the objectives of CCN is to reduce internet bandwidth expenses.
PARC is working with nine universities on this project, which provides open-source software that can be found on the Project CCNx website.
About CCNx:
"Project CCNx exists to develop, promote, and evaluate a new approach to communication architecture we call content-centric networking. We seek to carry out this mission by creating and publishing open protocol specifications and an open source software reference implementation of those protocols. We provide support for a community of people interested in experimentation, research, and building applications with this technology, all contributing to its evolution."
If you are curious, the open-source Content Centric Networking code can be found on the github website. If you visit the website, make sure you take a look at the "ReadMe" section. Also heed this warning, found on the Project CCNx website: "CCNx technology is still at a very early stage of development, with pure infrastructure and no applications, best suited to researchers and adventurous network engineers or software developers. If you're looking for cool applications ready to download and use, you are a little too early."
RELATED
PARC Awarded National Science Foundation Funding to Expand Fundamental Research in Content-Centered Networking: Part of NSF's new "Future Internet Architecture" program, the Named-Data-Networking (NDN) grant includes PARC and nine universities:
University of Illinois, Urbana-Champaign
University of Arizona
Washington University
Yale University
Colorado State University
University of California, San Diego
University of Memphis
University of California, Irvine
University of California, Los Angeles
Networking Named Content (pdf)
Jacobson, V.; Smetters, D. K.; Thornton, J. D.; Plass, M. F.; Briggs, N.; Braynard, R. Networking named content. Proceedings of the 5th ACM International Conference on Emerging Networking Experiments and Technologies (CoNEXT 2009); 2009 December 1-4; Rome, Italy. NY: ACM; 2009; 1-12.J
"Network use has evolved to be dominated by content distribution and retrieval, while networking technology still can only speak of connections between hosts. Accessing content and services requires mapping from the what that users care about to the network’s where. We present Content-Centric Networking (CCN) which takes content as a primitive – decoupling location from identity, security and access, and retrieving content by name. Using new approaches to routing named content, derived heavily from IP, we can simultaneously achieve scalability, security and performance. We have implemented the basic features of our architecture and demonstrate resilience and performance with secure file downloads and VoIP calls."
SocialTV: designing for distributed, social television viewing (pdf)
Ducheneaut, N. ; Moore, R. J. ; Oehlberg, L.; Thornton, J. D. ; Nickell, E. SocialTV: designing for distributed, social television viewing. International Journal of Human-Computer Interaction. 2008 February; 24 (2): 136-154.
"Media research has shown that people enjoy watching television as a part of socializing in groups. However, many constraints in daily life limit the opportunities for doing so. The Social TV project builds on the increasing integration of television and computer technology to support sociable, computer-mediated group viewing experiences. In this paper, we describe the initial results from a series of studies illustrating how people interact in front of a television set. Based on these results, we propose guidelines as well as specific features to inform the design of future "social television" prototypes."
Posted by
Lynn Marentette
Essential Interaction Design Essays and Articles: Dan Saffer's Lists, Don Norman, and Interactions Magazine
I came across a link about Dan Saffer's recent post, Essential Interaction Design Essays and Articles. Equally important is Dan Saffer's List: Top Ten Essential Interaction Design Books.

Thoughts:
It doesn't surprise me to learn that the #1 book on Saffer's Essential Interaction Design Books list is list is Don Norman's The Design of Everyday Things
. According to Saffer, "there’s no getting around it: this is the book. Affordances, mental models, and other bits that have all become part of the general lexicon all started with The Don’s book. A must read."

Don Norman's book was required reading in the Human-Computer Interaction class I took a few years ago. As I read through the book, I sensed a familiar tone. I later learned that Don Norman was the co-author of a required textbook for one of the psychology courses I took when I was a university student the first time around.

Don Norman's thinking has influenced me for decades - he continues to be an influence, because he writes articles for one of my favorite publications, Interactions Magazine:

It brightens up my day when I open up my mailbox- the one at the end of my real-life driveway- and find my Interactions magazine, in all of its well-designed, well-written, semi-glossy-paged glory, waiting for me to open up and read. The September/October, 2010 issue includes articles on topics related to authenticity in new media, the complexity of "advancement", design and usability, and the politics of development.
A must-read is Gestural Interfaces: A Step Backwards in Usability, co-authored by Don Norman and his collaborator, Jakob Neilson,
Other articles by Don Norman, published in Interactions Magazine:
The Research-Practice Gap: The Need for Translational Developers
Natural User Interfaces are not Natural
The Transmedia Design Challenge: Technology that is Pleasurable and Satisfying
Technology First, Needs Last: The Research-Product Gulf
To be published, available on the jnd website:
Systems Thinking: A Product is More Than The Product
SOMEWHAT RELATED
My resource pages:
RESOURCES: Natural User Interaction, InfoViz, Multi-touch, Blog roll, and More - a huge mega-list of links!
Conferences, Research, Resources page
Living with Complexity
Donald Norman, to be release in October 2010

Interactions Archives
Here are a list of books/articles, suggested by Dan Saffer's readers:
Designing for Interaction – Saffer, D. (2nd Edition; 2009)
Thoughts on Interaction Design – Kolko, J. (2009)
The Humane Interface – Raskin, J.
Digital Ground – McCullough, M.
Inmates are running the Asylum – Cooper, A
Designing Interactions – Moggridge, B (ed.)
Everyware – Greenfeild, A.
Designing Social Interfaces – Malone & Crumlisch
Emotional Design – Norman, D.
Invisible Computer – Norman, D.
Persuasion Technology – Fogg, BJ
Thoughtful Interaction Design: A Design Perspective on Information Technology by Jonas Lowgren and Erik Stolterman (Paperback – Mar 30, 2007)
Designing Visual Interfaces by Mullet/San
Steve Krug – Don’t Make Me Think: A Common Sense Approach to Web Usability
Design Research: Methods and Perspectives edited by Brenda Laurel
Information Architecture (“The Polar Bear Book”) by Peter Morville.
Thanks to Putting People First for the link to Dan Saffer's list!
Dan Saffer is one of my "important influences". When I was taking HCI and Ubiquitous Computing courses, I bought the first edition of his book, Designing for Interaction: Creating Innovative Applications and Devices. In today's world of technical convergence, it is an important read, as Saffer's content crosses a number of disciplines.

It doesn't surprise me to learn that the #1 book on Saffer's Essential Interaction Design Books list is list is Don Norman's The Design of Everyday Things

Don Norman's book was required reading in the Human-Computer Interaction class I took a few years ago. As I read through the book, I sensed a familiar tone. I later learned that Don Norman was the co-author of a required textbook for one of the psychology courses I took when I was a university student the first time around.

Don Norman's thinking has influenced me for decades - he continues to be an influence, because he writes articles for one of my favorite publications, Interactions Magazine:

It brightens up my day when I open up my mailbox- the one at the end of my real-life driveway- and find my Interactions magazine, in all of its well-designed, well-written, semi-glossy-paged glory, waiting for me to open up and read. The September/October, 2010 issue includes articles on topics related to authenticity in new media, the complexity of "advancement", design and usability, and the politics of development.
A must-read is Gestural Interfaces: A Step Backwards in Usability, co-authored by Don Norman and his collaborator, Jakob Neilson,
Here is an excerpt from the article, which highlights some of the problems of rushing to get products with natural-user interfaces out to market:
"Why are we having trouble? Several reasons:
- The lack of established guidelines for gestural control
- The misguided insistence by companies (e.g., Apple and Google) to ignore established conventions and establish ill-conceived new ones.
- The developer community’s apparent ignorance of the long history and many findings of HCI research, which results in their feeling empowered to unleash untested and unproven creative efforts upon the unwitting public"
Other articles by Don Norman, published in Interactions Magazine:
The Research-Practice Gap: The Need for Translational Developers
Natural User Interfaces are not Natural
The Transmedia Design Challenge: Technology that is Pleasurable and Satisfying
Technology First, Needs Last: The Research-Product Gulf
To be published, available on the jnd website:
Systems Thinking: A Product is More Than The Product
SOMEWHAT RELATED
My resource pages:
RESOURCES: Natural User Interaction, InfoViz, Multi-touch, Blog roll, and More - a huge mega-list of links!
Conferences, Research, Resources page
Living with Complexity
Donald Norman, to be release in October 2010

Interactions Archives
Here are a list of books/articles, suggested by Dan Saffer's readers:
Designing for Interaction – Saffer, D. (2nd Edition; 2009)
Thoughts on Interaction Design – Kolko, J. (2009)
The Humane Interface – Raskin, J.
Digital Ground – McCullough, M.
Inmates are running the Asylum – Cooper, A
Designing Interactions – Moggridge, B (ed.)
Everyware – Greenfeild, A.
Designing Social Interfaces – Malone & Crumlisch
Emotional Design – Norman, D.
Invisible Computer – Norman, D.
Persuasion Technology – Fogg, BJ
Thoughtful Interaction Design: A Design Perspective on Information Technology by Jonas Lowgren and Erik Stolterman (Paperback – Mar 30, 2007)
Designing Visual Interfaces by Mullet/San
Steve Krug – Don’t Make Me Think: A Common Sense Approach to Web Usability
Design Research: Methods and Perspectives edited by Brenda Laurel
Information Architecture (“The Polar Bear Book”) by Peter Morville.
Thanks to Putting People First for the link to Dan Saffer's list!
Posted by
Lynn Marentette
Labels:
ACM,
articles,
books,
CHI,
dan saffer,
Don Norman,
gesture interaction,
interaction design,
Interactions,
NUI,
reading list
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