Here are the "top ten" posts for this blog, according to the number of visitors during the month of November, 2010:
Hacked Kinect Multitouch using libFreenect and libTISCH (via Florian Echtler)
11/13/2010
Power to the Pixel Cross-Media Forum Streaming Live from London Today!
10/12/2010
Revised Post 8/1/06: Interactive multimedia for social skills, understanding feelings, relaxtion, coping strategies, etc.
7/12/06
Interactive Touch Screen Technology, Participatory Design, and "Getting It": REVISED
11/11/2010
Microsoft Surface Light and Physics App for Kids at the Smithsonian
11/24/2010
Interactive iPad Apps for Kids with Autism: Could some of these be transformed for multi-touch tabletop activities?
11/06/10
New Version of Surface from Microsoft?
11/10/10
Tech Product Placement & Embedded Advertising: Cisco Telepresence, Surface, Kinect, Windows 7 Phone, Apple, Apple iAd - Videos, Links - plus legal & ethical concerns
11/29/10
Digital Newspaper from News Corp, for the iPad (via physog, Guardian)
10/18/10
Online Physics Games for Interactive Whiteboards and Touch Screens (including mobile devices)
10/18/10
Focused on interactive multimedia and emerging technologies to enhance the lives of people as they collaborate, create, learn, work, and play.
Dec 4, 2010
Dec 3, 2010
Workshop on Mobile and Personal Projection: Call for Papers, CHI 2010, May 8, 2011, Vancouver, CA
I can't wait to attend CHI 2011! There will be lots to learn about emerging technologies and interactions at the conference. Here's another call for papers/participation for a workshop session at the conference, via Markus Löchtefeld
CALL FOR PAPERS: MP²: Workshop on Mobile and Personal Projection, a workshop to be held at CHI 2011, Vancouver, CA. May 8, 2011
CALL FOR PAPERS: MP²: Workshop on Mobile and Personal Projection, a workshop to be held at CHI 2011, Vancouver, CA. May 8, 2011
Objectives
The workshop will provide an open forum to share information, results, and ideas on current research on mobile and personal projection. The participants will explain, demonstrate and discuss their current research with others in order to receive feedback, criticism and ideas for future work. Concrete selected questions, ideas and concepts will be addressed in various group sessions in which the participants will work on topics such as a design space for mobile and personal projection; user interface, interaction design and application sketches; paper prototypes; or ad-hoc studies using the provided mobile and personal projector hardware. The results of these group sessions will be discussed with all workshop participants. Finally, we will discuss future research areas, challenges and the potential for mobile and personal projection in order to lay the foundations for a research agenda in this field.
Workshop Topics
The workshop looks for contributions on the following and related topics:
- Applications and interaction techniques for mobile and wearable projection.
- Personal projection in augmented reality.
- Interaction with projected interfaces.
- Projector phones and wearable projectors.
- Multi-user interactions and applications.
- Multimodal and personalized (mobile) interfaces.
- New application areas of mobile projection.
- Social implications when interacting with projected interfaces.
- Artistic and unusual ways to utilize mobile projection.
- New forms of interaction with the environment.
Research Questions
Mobile and personal projection is at a relatively early stage of research. Reflecting this state, the workshop specifically addresses the following fundamental research questions:
- What are the unique properties and affordances of mobile and personal projection? What are suitable interaction metaphors?
- What are core application domains that benefit the most from the usage of mobile and personal projection? What are the application contexts and usage requirements that support mobile and personal projection?
- What are suitable interaction techniques for mobile and personal projection? How can gestures be incorporated? How should visualizations be structured? How can the projected virtual and real images of objects coexist? What is the role of augmented and mixed reality?
- What is the social impact of mobile and personal projection technologies? How can users manage privacy when using mobile and personal projectors? How does public behavior change with the introduction of mobile and personal projection technologies?
- How can spontaneous co-located collaboration be supported by mobile and personal projection technologies? How can designs support the exchange of media items between mobile projector phones?
- What are suitable strategies and methodologies for evaluating mobile and personal projection interfaces? What aspects impact the user experience?
Submission
We ask for papers that address one or more of the research questions mentioned above, or that describe findings that relate to these research questions based on systems the authors have built. We welcome position papers (2 pages) as well as papers reporting novel concepts, (first) prototypes, studies, applications or interaction concepts (up to 4 pages). All submissions should be prepared according to the standard HCI Archive format.
Each paper will be receive at least two reviews. All accepted papers will be made available online and will be published at Sun SITE Central Europe (CEUR) Workshop Proceedings.
Each paper will be receive at least two reviews. All accepted papers will be made available online and will be published at Sun SITE Central Europe (CEUR) Workshop Proceedings.
INFORMATION:
Mobile and personal projection interfaces are no longer fiction and have received considerable attention recently. Integrated pico-projectors in mobile and wearable devices could make mobile projection ubiquitous within the next few years. Walls, desks, floors, ceilings, t-shirts or palms will act as projection surfaces for these kinds of new devices.
These technological developments offer new opportunities and challenges for novel forms of interaction. Virtual displays can extend beyond physical device boundaries and augment existing objects. There are also new opportunities for spontaneous multi-user interaction. However, issues such as lighting conditions, privacy, and social acceptability also come into play.
We will bring together researchers and practitioners who are concerned with design, development, and implementation of new applications and services using personal mobile and wearable projectors in their user interfaces.
Important Dates
- January 10, 2011 - Submission Deadline
- February 4, 2011 - Acceptance Notification
- March 11, 2011 - Revised Manuscript Due
- May 8, 2011 - Workshop Date
Organizers
Otto-von-Guericke-Universität Magdeburg(Germany)
Nokia Research Center,Tampere (Finland)
DFKI (Germany)
University of Munich (Germany)
University of Duisburg Essen (Germany) & Lancaster University (UK)
Posted by
Lynn Marentette
More gesture and multi-touch interaction! Windows 7 Navigation with Kinect; Product browser by Immersive Labs,
Here are a couple of new natural user interface videos. The first video, by Evoluce, demonstrates gesture interaction/navigation in Windows 7 applications supported by Kinect. The second video, by Immersive Labs, shows multi-touch product browsing interaction on a large display.
Kinect Treatment of Windows 7, by Evoluce
Evoluce: Leading Surface Technologies
Immersive Labs - Multi-touch Product Browser
Immersive Labs
Kinect Treatment of Windows 7, by Evoluce
Evoluce: Leading Surface Technologies
Immersive Labs - Multi-touch Product Browser
Immersive Labs
Posted by
Lynn Marentette
Labels:
evoluce,
gesture,
immersive labs,
kinect,
multi-touch,
NUI,
product browser,
touch,
Windows 7
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Buzz about Microsoft's "Light-Induced Shape-Memory Polymer Display Screen" patent application by Erez Kikin-Gil
If you are a regular reader of this blog, you know that I have a passion for interactive displays. Imagine my excitement when I learned about Microsoft's recent patent for a display that has a "topography-changing layer including a light-induced shape memory polymer.." !
For the tech-curious, here is the link to the patent application:
LIGHT-INDUCED SHAPE-MEMORY POLYMER DISPLAY SCREEN
RELATED
Microsoft develops shape-shifting touchscreen
Paul Marks, NewScientist 11/29/10
For the tech-curious, here is the link to the patent application:
LIGHT-INDUCED SHAPE-MEMORY POLYMER DISPLAY SCREEN
RELATED
Microsoft develops shape-shifting touchscreen
Paul Marks, NewScientist 11/29/10
Clay Dillow, Popsci, 12/1/10
The name on the patent application is Erez Kikin-Gil. I did a quick search and found someone by the same name who works as a Senior UX Designer at Microsoft.
According to information on his blog, Tiltool. Erez Kikin-Gil's graduate thesis focused on the development of the Eco-Pod, a TUI (Tangible User Interface) designed to help children develop cognitive skills to support systems thinking. He has a range of interests, including information visualization, touch interaction, prototyping, product design, and user experience.
Posted by
Lynn Marentette
Nov 30, 2010
Call for Participation - Large Displays in Urban Life: From Exhibition Halls to Media Facades (CHI 2011 Workshop)
Large Displays in Urban Life: From Exhibition Halls to Media Facades
CHI 2010 Workshop May 7 or 8, 2011 (final date to be announced)
Call for Participation
Large interactive displays are now common in public urban life. Museums, libraries, public plazas, and architectural facades already take advantage of interactive technologies for visual and interactive information presentation. Researchers and practitioners from such varied disciplines as art, architecture, design, HCI, and media theory have started to explore the potential and impact of large display installations in public urban settings.
This workshop aims to provide a platform for researchers and practitioners from different disciplines such as art, architecture, design, HCI, social sciences, and media theory to exchange insights on current research questions in the area. The workshop will focus on to the following topics: how to design large interactive display installations that promote engaging experiences and go beyond playful interaction, how different interaction models shape people’s experience in urban spaces, and how to evaluate their impact.
Workshop Goals & Topics
The goal of this one-day CHI 2011 workshop is to cross-fertilize insights from different disciplines, to establish a more general understanding of large interactive displays in public urban contexts, and to develop an agenda for future research directions in this area. Rather than focusing on paper presentations, this workshop aims to trigger active and dynamic group discussions around the following topics:
Beyond Playful Interaction
A number of studies found that large display installations invite for playful interaction but often fail to convey meaningful experiences related to content. This raises the following questions:
A number of interaction techniques have been explored for large displays in public spaces ranging from interaction via cell phones, to direct-touch or full body interaction. We would like to discuss:
Different quantitative and qualitative methods have been applied to evaluate people’s experience and use of large display installations in public spaces. During the workshop we would like to discuss:
For more details on the workshop please refer to our extended abstract and workshop proposal.
Submission Details
Submit a position paper (maximum 4 pages) to largedisplaysinurbanlife@gmail.com by January 14, 2011 using the CHI extended abstract format. The paper should describe experiences, works in progress, or theories around designing and/or evaluating large interactive displays in public urban settings. We plan to explore approaches and insights from different disciplines to this topic so submissions from art, architecture, design, HCI, media theory, and social science are highly encouraged. We welcome all methodological approaches and techniques centered around the topic of large interactive displays in urban life.
At least one author of each accepted position paper needs to register for the workshop and for one or more days of the CHI conference itself.
Important Dates
Submission Deadline: January 14, 2011
Notification of acceptance: February 11, 2011
Workshop: May 7 or 8, 2011 (final date to be announced)
WORKSHOP ORGANIZERS
Uta Hinrichs is a PhD candidate in computational media design at the Innovations in Visualization (InnoVis) research group of the University of Calgary, Canada, under the supervision of Sheelagh Carpendale. Her research focuses on the design and study of large display interfaces to support lightweight information exploration in walk-up-and-use scenarios
Nina Valkanova is doing her PhD at the interaction group of the Universitat Pompeu Fabra (UPF) in Barcelona, Spain under the supervision of Ernesto Arroyo. Her research interest focuses on the design of urban media facades exploring the intersections between scientific and artistic design knowledge.
Kai Kuikkaniemi is a project manager in Helsinki Institute for Information Technology. He is currently leading a national research project focusing on public displays. His earlier research has focused on exploring novel multiplayer game designs ranging from pervasive gaming to biosignal adaptive gaming.
Giulio Jacucci is a professor at the University of Helsinki at the Dept. of Computer Science and director of the Network Society Programme at the Helsinki Institute for Information Technology. He leads several interactional projects on interaction design and ubiquitous computing, and is co-founder of MultiTouch Ltd. a company commercializing products for multi-touch screens.
Sheelagh Carpendale is a Professor at the University of Calgary where she holds a Canada Research Chair: Information Visualization and an NSERC/iCORE/SMART Industrial Research Chair: Interactive Technologies. She directs the Innovations in Visualization (InnoVis) research group and her research focuses on information visualization, collaborative visualization, and large interactive displays.
Ernesto Arroyo holds an associate teaching position at the Dept. of Information and Communication Technologies of the Universitat Pompeu Fabra (UPF) in Barcelona, Spain. He earned his PhD at MIT Media Lab in 2007. His research at the Interactive Technologies Group focuses on interaction design, visualization, and user-centered interfaces, enabling and preserving the fluency of user engagement.
Thanks to Uta Hinrich for sending this my way!
CHI 2010 Workshop May 7 or 8, 2011 (final date to be announced)
Call for Participation
Large interactive displays are now common in public urban life. Museums, libraries, public plazas, and architectural facades already take advantage of interactive technologies for visual and interactive information presentation. Researchers and practitioners from such varied disciplines as art, architecture, design, HCI, and media theory have started to explore the potential and impact of large display installations in public urban settings.
This workshop aims to provide a platform for researchers and practitioners from different disciplines such as art, architecture, design, HCI, social sciences, and media theory to exchange insights on current research questions in the area. The workshop will focus on to the following topics: how to design large interactive display installations that promote engaging experiences and go beyond playful interaction, how different interaction models shape people’s experience in urban spaces, and how to evaluate their impact.
Workshop Goals & Topics
The goal of this one-day CHI 2011 workshop is to cross-fertilize insights from different disciplines, to establish a more general understanding of large interactive displays in public urban contexts, and to develop an agenda for future research directions in this area. Rather than focusing on paper presentations, this workshop aims to trigger active and dynamic group discussions around the following topics:
Beyond Playful Interaction
A number of studies found that large display installations invite for playful interaction but often fail to convey meaningful experiences related to content. This raises the following questions:
- How can we design installations that endure people’s attention past the initial novelty effect and direct the interest toward the content?
- What design strategies can be applied to promote an active individual and social exploration and discussion of the presented information?
A number of interaction techniques have been explored for large displays in public spaces ranging from interaction via cell phones, to direct-touch or full body interaction. We would like to discuss:
- How do different interaction methods shape people’s experience of large display installations in urban spaces?
- How do interaction methods differ from each other in terms of triggering interaction and engagement with the presented content?
Different quantitative and qualitative methods have been applied to evaluate people’s experience and use of large display installations in public spaces. During the workshop we would like to discuss:
- How can we evaluate the "success" of large display installations in urban spaces?
- How can particular aspects of public large display installations such as engagement be evaluated?
- What kind of evaluation methods are most effective in different progress stages (design phase/installment phase)?
For more details on the workshop please refer to our extended abstract and workshop proposal.
Submission Details
Submit a position paper (maximum 4 pages) to largedisplaysinurbanlife@gmail.com by January 14, 2011 using the CHI extended abstract format. The paper should describe experiences, works in progress, or theories around designing and/or evaluating large interactive displays in public urban settings. We plan to explore approaches and insights from different disciplines to this topic so submissions from art, architecture, design, HCI, media theory, and social science are highly encouraged. We welcome all methodological approaches and techniques centered around the topic of large interactive displays in urban life.
At least one author of each accepted position paper needs to register for the workshop and for one or more days of the CHI conference itself.
Important Dates
Submission Deadline: January 14, 2011
Notification of acceptance: February 11, 2011
Workshop: May 7 or 8, 2011 (final date to be announced)
WORKSHOP ORGANIZERS
Uta Hinrichs is a PhD candidate in computational media design at the Innovations in Visualization (InnoVis) research group of the University of Calgary, Canada, under the supervision of Sheelagh Carpendale. Her research focuses on the design and study of large display interfaces to support lightweight information exploration in walk-up-and-use scenarios
Nina Valkanova is doing her PhD at the interaction group of the Universitat Pompeu Fabra (UPF) in Barcelona, Spain under the supervision of Ernesto Arroyo. Her research interest focuses on the design of urban media facades exploring the intersections between scientific and artistic design knowledge.
Kai Kuikkaniemi is a project manager in Helsinki Institute for Information Technology. He is currently leading a national research project focusing on public displays. His earlier research has focused on exploring novel multiplayer game designs ranging from pervasive gaming to biosignal adaptive gaming.
Giulio Jacucci is a professor at the University of Helsinki at the Dept. of Computer Science and director of the Network Society Programme at the Helsinki Institute for Information Technology. He leads several interactional projects on interaction design and ubiquitous computing, and is co-founder of MultiTouch Ltd. a company commercializing products for multi-touch screens.
Sheelagh Carpendale is a Professor at the University of Calgary where she holds a Canada Research Chair: Information Visualization and an NSERC/iCORE/SMART Industrial Research Chair: Interactive Technologies. She directs the Innovations in Visualization (InnoVis) research group and her research focuses on information visualization, collaborative visualization, and large interactive displays.
Ernesto Arroyo holds an associate teaching position at the Dept. of Information and Communication Technologies of the Universitat Pompeu Fabra (UPF) in Barcelona, Spain. He earned his PhD at MIT Media Lab in 2007. His research at the Interactive Technologies Group focuses on interaction design, visualization, and user-centered interfaces, enabling and preserving the fluency of user engagement.
Thanks to Uta Hinrich for sending this my way!
Call for Papers - Child Computer Interaction: Workshop on UI Technologies and Educational Pedagogy, in conjunction with CHI 2011, Vancouver, May 7th or 8th
CALL FOR PAPERS
Child Computer Interaction
in conjunction with CHI 2011, Vancouver, Canada
May 7th or May 8th 2011
Topic: Given the emergence of Child Computer Interaction and the ubiquitous application of interactive technology as an educational tool, there is a need to explore how next generation HCI will impact education in the future. Educators are depending on the interaction communities and to deliver technologies that will improve and adapt learning to an ever- changing world. In addition to novel UI concepts, the HCI community needs to examine how these concepts can be matched to contemporary paradigms in educational pedagogy. The classroom is a challenging environment for evaluation, thus new techniques need to be established to prove the value of new HCI interactions in the educational space. This workshop provides a forum to discuss key HCI issues facing next generation education.
We invite authors to present position papers about potential design challenges and perspectives on how the community should handle the next generation of HCI in education. Topics of interest include:
- • Gestural input, multitouch, large displays, multi-display interaction, response systems
- • Mobile Devices/mobile & pervasive learning
- • Tangible, VR, AR & MR, Multimodal interfaces, universal design, accessibility
- • Console gaming, 3D input devices, 3D displays
- • Co-located interaction, presentations, tele-presence, interactive video
- • Child Computer Interaction, Educational Pedagogy, learner-centric, adaptive “smart” applications
- • Empirical methods, case studies, linking of HCI research with educational research methodology
- •Usable systems to support learning and teaching: Ecology of learning, any where, anytime, (UX of cloud computing to support teaching and learning)
Submission: The deadline for workshop paper submissions is January 14, 2011. Interested researchers should submit a 4-page position paper in the ACM CHI adjunct proceedings style to the workshop management system. Acceptance notifications will be sent out February 20, 2011. The workshop will be held May 7 or May 8, 2011 in Vancouver, Canada. Please note that at least one author of an accepted position paper must register for the workshop and for one or more days of the CHI 2011conference.
Website: http://www.dfki.de/EducationCHI2011
Edward Tse, SMART Technologiess
Johannes Schöning, DFKI GmbH
Yvonne Rogers, Pervasive Computing Laboratory, The Open University
Jochen Huber, Technische Universität Darmstadt
Max Mühlhäuser, Technische Universität Darmstadt
Lynn Marentette, Union County Public Schools, Wolfe School
Richard Beckwith, Intel
Posted by
Lynn Marentette
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