"T(ether) is a novel spatial aware display that supports intuitive interaction with volumetric data. The display acts as a window affording users a perspective view of three- dimensional data through tracking of head position and orientation. T(ether) creates a 1:1 mapping between real and virtual coordinate space allowing immersive exploration of the joint domain. Our system creates a shared workspace in which co-located or remote users can collaborate in both the real and virtual worlds. The system allows input through capacitive touch on the display and a motion-tracked glove. When placed behind the display, the user’s hand extends into the virtual world, enabling the user to interact with objects directly." -Vimeo
For more pictures and information, see the following post on the Creative Applications Network website: T(ether) [Cinder] Filip Visnjic
RENCI stands for the Renaissance Computing Institute. It is a multidisciplinary collaboration between UNC-Chapel Hill, Duke University, and North Carolina State University, with Engagement Sites at UNC Asheville, Duke University, Eastern Carolina University, North Carolina University, UNC Chapel Hill, UNC Charlotte, and the UNC Costal Studies Institute. According to the mission statement, "RENCI develops and deploys advanced technologies to enable research discoveries and practical innovations." Much of the work of RENCI focuses on large-scale information and data visualization. Why is this important? It provides an effective visual-cognitive means of understanding complex data from a variety of disciplines, and also supports the collaboration of researchers across a variety of disciplines. It has the potential to support larger-scale decision-making and problem-solving in our technology-dependent, interconnected world.
RENCI: Gaming the Future The video below provides an overview of how innovative interactive visualization tools support decision-making across many disciplines.
RENCI: Unity 3D game engine to support immersive information visualization applications:
Y. Xin, I. Baldine, A. Mandal, C. Heermann, J. Chase, and A. Yumerefendi. “Embedding Virtual Topologies in Networked Clouds.”The 6th International Conference on Future Internet Technologies (CFI). Seoul, Korean, June 2011 Y. Xin, I. Baldine, J. Chase, T. Beyene, B. Parkhurst, and A. Chakrabortty. “Virtual Smart Grid Architecture and Control Framework.” 2nd IEEE International Conference on Smart Grid Communications (IEEE SmartGridComm), Brussels, Belgium, Oct. 2011 X. Ju, H. Zhang, W. Zeng,M. Sridharan, J. Li, A. Arora, R. Ramnath, Y. Xin. “LENS: Resource Specification for Wireless Sensor Network Experimentation Infrastructures. ” The 6th International Workshop on Wireless Network Testbeds, Experimental Evaluation and Characterization (WinTECH), Las Vegas, Nevada, Sep. 2011 RENCI's Facebook Page Twitter: @RENCI
October 11, 2011 is a special day. A number of software programmers will be working to develop "innovative, touch-enabled applications for the autism cimmunity and make this software available for free on HackingAutism.org." Take a moment to watch the following video clip, and then explore the Hacking Autism website! "When touch-enabled computing was introduced to the world, no one could have anticipated that this technology might help open up a new world of communication, learning and social possibilities for autistic children. Yet it has.
Hacking Autism is a story of technology and hope and the difference it's making in the lives of some people who need it most.Hacking Autism doesn't seek to cure autism, but rather it aims to facilitate and accelerate technology-based ideas to help give those with autism a voice." -hackingautism.org Touch technology + people with autism spectrum disorders = One of the reasons why I returned to school to take computer courses and explore natural user interfaces and interaction.
Not long a go I had the opportunity to participate in a phone conference with Guillaume Largillier, of Stantum, to learn more about the company's work in developing multi-touch technology, and how this technology can support a wide range of uses.
What is exciting is that the tablet technology was designed from the beginning with content-creation in mind, unlike the iPad and similar Android-based tablets. Although Stantum's tablet technology supports passive "entertainment" and Internet content viewing, it offers so much more.
I agree with Guillaume that this technology will be ideal for use in education. It is ideal for 21st Century teaching and learning. In the very near future, I'm sure we'll see fewer students lugging heavy backpacks as this technology transforms textbooks to multi-modal, interactive experience platforms!
Stantum' IVSM multi-touch technology (IVSM = Interpolated Voltage Sensing Matrix) enables 10 finger touches with stylus input. The goal is to enable content creation via tablets, for educational and office settings. This technology provides reliable palm rejection and contact discrimination, a useful feature for students or anyone else who might have the need for a versatile tablet. A multi-touch tablet is demoed in the video below:
Intel-Quanta Redvale Tablet featuring Stantum's Digital Resistive Technology RELATED Add Ambidexterity and Multi-modality to your Touch-enabled Devices Guillaume Largillier, Electronic Design, 7/14/11 "In South Korea, the government recently confirmed its plan to replace all printed textbooks nationwide by electronic counterparts by 2015, a move that will benefit from now available multi-touch technologies with precision and stylus input that enable handwriting recognition, making them especially suitable for products sold into Asian markets." About Guillaume Largillier: "Guillaume Largillier’s background with the company includes seven years of entrepreneurship – co-founding JazzMutant and serving as CEO as it evolved into Stantum. Largillier has a broad knowledge of human-machine interface technologies, with strong expertise in multi-modal user interfaces. He has participated in major industry conferences (including SIGGRAPH, Microsoft Summit, SID Mobile Display Conference, Microsoft TechDays, and Interactive Displays Conference). Largillier earned an MA degree in audio-visual studies at the University of Bordeaux." -Stantum
(I missed this one when the buzz started. Thanks to Liz Dorland for the link.)
Museum of Meis a website created by Intel that provides a variety of interesting information visualizations of your photos and other information from Facebook. Below is a video from Intel that gives a preview of what Museum of Me is about. Better yet, take a look at all of the 'Museum of Me' videos posted on YouTube.