One Laptop Per Child (OLPC) is a philanthropic organization that focuses on learning technologies, distributing thousands of low-cost laptops to children in developing countries. In most cases, children have been provided access to OLPC laptops within teachers within traditional school settings. But what about children who live in remote areas, where there are no schools, teachers, or even access to electricity? They now have the opportunity to learn, even without teachers, through a small experiment conceived by Nicholas Negroponte, of OLCP and other researchers. In this experiement, each child was provided with a Motorola Xoomtablet. No teachers were around, because the children lived in a remote village that had no teachers. The following video provides a brief overview of what happened over the course of a few weeks and months after the children received the tablets:
To learn more, I encourage you to follow the link to a video of Nicholas Negroponte's presentation at the October 2012 EmTech conference,held in Cambridge, Massachusetts. He discusses learning and how it can be supported through technology, anywhere.
"Nicholas Negroponte, founder, One Laptop Per Child, on his latest experiment with the democratization of education - can children teach themselves to read?"
In his presentation, Negroponte discusses the differences between knowing and understanding, and the importance for teachers (or learning applications) to understand the learner. He goes on to discuss the OLPC research project Ethiopia where children living in remote villages with no teachers, no exposure to print, illiterate communities, and no access to technology, learned to use tablets without instruction or guidance. The village was provided with a solar panel and one village member was taught how to use it to supply power for the tablets. Each tablet provided to the children had over 100 applications. Within four minutes, one child open the box, turned on the on-off button. Within 5 days, each child was using an average of 47 applications. Within five months, a child hacked the Android tablet to turn on the camera capability. According to Negroponte, the children were each using different applications, but collaborated with one another.
Maryann Wolf, Director of the Center for Reading and Language Research at Tufts University, has collaborated with with the "OTPC" project. Other collaborators include Cynthia Breazeal and team at the MIT Media Lab, and Sugata Mitra at Newcastle University, according to Chris Ball, lead software engineer at OLPC.
The tablets include software that tracks data from all of the interactions from the children. What a goldmine for education and cognitive/developmental psychology researchers According to Negraponte, the data is free for analysis. (I will update this post with additional information about how the data can be accessed as soon as I can find the link.) Although the OTPC concept is a noble idea, it does not appear to address the fact the children and their families who live in remote villages do not have access to literacy support in their own language.
ABSTRACT "Nell is a tablet-oriented education platform for children in the developing world. A novel modular narrative system guides learning, even for children far from educational infrastructure, and provides personalized instruction which grows with the child. Nell's design builds on experience with the Sugar Learning Platform, used by over two million children around the world"
Quote from above article: "To further promote collaboration, Nell is free and opensource and implemented in standard web technologies (JavaScript, HTML5, and WebGL) with offline caching. Resources are named by URL, even when disconnected from the internet, which simplifies the distribution of updates to story modules and the Nell system. URL-based identifiers also allow third parties to manage their own namespaces when extending Nell."
TinkRBook A. Chang and C. Breazeal. TinkRBook: Shared reading interfaces for storytelling. (pdf) In Proc. of the 10th Int’l Conf. on Interaction Design and Children (IDC ’11), pages 145–148. ACM, June 2011. NOTE: The above article provides good references about early language and literacy development.
Wilox, BruceBeyond Facade: Pattern Matching for Natural Language Applications(pdf) Telltale Games, Feb. 2011 Note: This paper reviews the history of Natural Language Processing (NLP) as applied to games, and includes information about AIML (Artificial Intelligence Markup Language), Facade, and ChatScript. The author explains how string matching is no longer simply a matching of words. It now focuses matching patterns of meaning. ChatScript ChatScript Website Note: One of my assignments for a class in AI for Games, back in 2006, was to create a mini-game that involved the use of AIML. I realized that a "smart" chat feature would be useful to incorporate in an educational game. In my opinion, it has the potential to support scaffolding of learning, based on the learner's responses, positive as well as errors.
Rich Robinson, of Skookum Digital Works, gave a presentation at a recent Charlotte User Experience Meet-up. The title of the presentation, "Crafting Gorgeous User Interfaces" is slightly misleading. It's not just about making things pretty. It's about ideas, problem-solving, and understanding the people who will be interacting with dynamic interfaces, across devices, screens, and contexts. At the end of the presentation, Rich suggests that you take the time to watch the "Connecting" video, a video I featured on one of my recent posts.
Thanks, Rich, for sharing your thoughts and ideas!
I have spent much of my adult life as a school psychologist, working with children, teens, young adults, and those who care about them. This Sandy Hill Elementary tragedy hit close to home, because among those killed was a fellow school psychologist, Mary Sherlach. My heart goes out to everyone who has been touched by this event in some way, especially the families of those who lost their lives. Before going on to the rest of my post, I encourage you to take a few moments to listen to the children singing Silent Night in honor of those who lost their lives on Friday, December 14, 2012.
RESOURCES AND LINKS
Over the past few days, members of the National Association of School Psychologists (NASP)have been providing information and resources for the public to assist with coping with the tragedy, and Twitter and Facebook have proven to be great ways to spread the word. Some of the information below is appropriate for those who are directly involved with the children who attend Sandy Hook Elementary or those who attend other elementary schools in the community. Other articles have suggestions that would be appropriate for parents, teachers, and support staff in schools around the nation (and world). There are other articles below that are good for those responsible for planning longer-term safe school strategies
REFLECTIONS Violence prevention is a complex problem. From my point of view, preventing or minimizing tragedies such as the one experienced at Sandy Hook Elementary will take a systems approach, and involve people from a number of disciplines. I am convinced that it will take a larger number of people, who can commit to sustaining their efforts over a long period of time. What troubles me in this case is that the perpetrator was homicidal, suicidal. and matricidal. He had the wherewithal to know that the school most likely had a school safety plan in place. He did the unthinkable - he used a powerful weapon to gain access by blasting through the entry doors. And he would not stop until he had killed 20 young children and a good handful of caring adults. The problem of protecting schools from intruders can't be solved by making schools more prison-like. Sandy Hook school reportedly had a video surveillance system, locked front doors, a policy for visitors to be buzzed in, and a safe schools policy that required that all teachers (and students) receive training in what to do in an emergency requiring a school lock-down. If these things were not in place, many more lives would have been lost.
Firearms: The Elephant in Our Nation's Living-Room The elephant that is taking up a huge space in our country's living room? Weapons that are appropriate for military and law enforcement use, such as the semi-automatic rifle that was in the hands of this young man, are readily available in most communities. We know that the perpetrator did not own the weapons he brought to Sandy Hook Elementary School. We know that he had easy access to it because it was purchased legally by his mother, and apparently was kept in his home.
This topic is a political hot potato, but worthy of serious study. With "Big Data", advanced analytics, and some engaging information visualizations, I am sure something positive can emerge from the 'debate'. (Nate Silver, author of the New York Times FiveThirtyEight blog, might have a few words to say on this topic, judging from his December 14th post, "In Public 'Conversation' on Guns, a Rhetorical Shift".)
Need for Research - Co-Morbidity - Identification, Evidence-based Treatment, and Prevention At the time of this post, it was not certain if the perpetrator had a disability, a personality disorder, or a mental health disorder that may have contributed to his violent acts. We do not know if he was receiving treatment, or if he had ever been hospitalized or prescribed medication. Whatever the case, I am sure that the tragedy that happened at the Sandy Hook elementary school has caused additional worry for a number of parents of teens and young adults who struggle from mental health problems and other disorders. Having worked with a number of young people with challenging mental health concerns over the years, including psychiatric patients with a history of serious violence, my heart goes out to these parents. I am sure some of them wonder if the next crisis that flashes on the news is something that was initiated by their child, no matter what the child's age. Not everyone is aware that serious mental health disorders can crop insidiously during the early teens. The "red flags" might be attributed to puberty, and not be interpreted as precursors to something more serious. Some mental illnesses become full -blown during the later teen years or during young adulthood, often past the age where a school psychologist or similar professional in the education system can step in to intervene, or provide resources and information for parents. Many families have struggled to obtain an appropriate level of care for their teen or young adult child, only to find that these services have been reduced due to budget cuts to mental health and transition-to-adulthood programs in their communities. Many of these young people have good potential, but their mood states, unusual mannerisms, or periods of erratic thought processes make it difficult to interview for jobs and keep them unless they receive consistent support in the form of counseling, job coaching, and/or medical management. There is a need for more research and support that focuses on the needs of teen to young adult age group. This includes research in psychological treatment,group counseling approaches, psychopharmacology, mental health education, and more. Update: For a graphic description of what this might be like for a parent of a teen who struggles with emotional/behavioral issues at time, see theblog postthat has been circulating around the internet. The mother, Liza Long, wrote the post immediately after she learned of the Sandy Hook shootings. Her post triggered hundreds of comments, some of them critical. In response, an anonymous school psychologist reflected on some experiences with a student in need of support. I do not think the school psychologist's story exaggerates reality in any way.
Role of technology in Intervention and Prevention: Interactive digital media, such as serious games, might play a role in this effort. For example, the Australian National University developed the MoodGym training program, an interactive, free web-based application that use a cognitive-behavior approach to cope with anxiety and depression, and E-Couch, an online program for preventing and coping with depression, generalized anxiety disorder, and social anxiety disorder.
For middle-school children, the PBS ItsMyLife website provides a number of activities, games, and videos that explore topics such as emotions, school, friendships, bullying, and more. The website includes lesson plans for teachers and tips for parents. More research is underway to support the use of interactive digital technology to support mental health. One example is the work of Stanford University's Calming Technology lab. Another example is the use virtual reality for treating post-traumatic stress disorder. The USC Institute of Creative Technologies has been involved in this area for a number of years. MindHabits, a suite of games developed by psychologists in Canada, was based on research and aims to help people reduce stress.
Coincidentally, Connecticut's Southwest Regional Mental Health Board is developing a web-based resource for young adults with mental health concerns, if the information from a job posting for the project is correct: "The goal of this project is to design or adopt an electronic/virtual system to engage young adults in mental health services. This system would assist young adults in enhancing their own mental health, and addressing mental health issues as they arise or develop via an interactive, multi-media electronic platform. This platform would integrate social networking and information media which may include website, facebook, You-Tube, Skype, blog, chat room, texting and phone apps. Development of this platform will be informed by Connecticut youth and young adults and advised by an advisory group of statewide young adult leaders in the mental health and addiction fields." It is my hope that the power of the "social" web will support efforts to collaborate and tackle this problem, on many levels. RELATED
Mental Health Issues - Co-morbidities After I learned that it was speculated (but not confirmed) that the perpetrator of the Sandy Hook Elementary School shootings may have had Asperger's Syndrome, I thought it would be helpful to include additional on the topic of Asperger's Syndrome and co-morbid mental health disorders.
Mazzone, Luigi; Ruta, Liliana; Reale, Laura. Psychiatric comorbidities in Asperger syndrome and high functioning autism: diagnostic challenges. Annals of General Psychiatry. 2012; 11: 16.
I've been looking for a relatively short video about human-computer interaction and related fields to include in a presentation I'm planning for high school students. The presentation is my small part to promote Computer Science in Education Week (CSEd). One of the goals of CSEd Week is to spread the word that computer science education is much more than learning how to program one. Technical and computational thinking skills are important to develop, but young people also need to know what sort of things they can do with these skills as they become adults in our technological society. As stated on the CSEd website, "Computing professionals work on creative teams to develop cutting-edge products and solutions that save lives, solve health problems, improve the environment, and keep us connected." Coincidentally, I was pleasantly surprised by a tweet I received today that linked to Connecting, a well-produced 18-minute video about interaction and user experience design. This video would be great to share with high school students.
The video features a number of well-spoken, creative professionals who are passionate about their work, people, and the future. Although the video is a bit techno-centric, it depicts people who live and breathe technology in a favorable light. It also inspires some degree of thought and reflection on the part of the viewer. Although much of what is discussed in Connecting is futuristic, the seeds were planted years ago. If you are new to the HCI/UX/ID/UCD world, it might help to read Mark Weiser's 1991 article, The Computer for the 21st Century, published in Scientific American in 1991, before viewing the video. After viewing the video, I encourage you to take the time to read some of the comments on the Vimeo website. Also read Marc Rettig's comments, posted on the IxDA website: "A film about interaction design: what it says about us".
Near the end of the video, there is a discussion about where we might be headed, as interconnected, technically enhanced, augmented humans. Hopefully we will not create, and then be assimilated into a Borg-like collective, or live out our days in a Matrix-like disembodied state. In the wrong hands, what might happen? Is resistance futile?!
Younghee Jung: "... you can not necessarily foresee the consequences when people adopt what you designed..to see something completely different from what you created. .it is like throwing a stone in the water, and you don't know what it will cause."
Blaise Aguera y Arcas: "....these are all augmentations of abilities as humans. And when the augmentation really works, then that extension of yourself feels natural, and beautiful and does what you want, and doesn't get in the way....The use of voice, and the use of natural gestures... you are removing the extraneous, you are removing the artificial."
Massimo Banzi: "...Something that can do it's own thing, disappearing in the background, is correct" (nod to Weiser)
Jennifer Bove: "...it is really important to look at what the consequences are of putting these products into the world when we think about things like the phone...the way it has changed our behavior, it can be enabling, and also disrupting...for these things to change our lives for the better, or enable for them to let us do things we couldn't do before.. they have to feel natural, and feels like a conversation." Robert Murdock: "How you actually design and enact a living system in UX is something that is quite challenging...you have to think about patterns of desired outcomes and behaviors you want to achieve, instead of moving a user through one flow in an experience."
Jonas Lowgren: "...back in the day.. it was one user, one task, one computer, its all gone now, its is much more like you are setting the stage, really, for other people to perform, but you can never tell them what to do." Eric Rodenbeck: "....the map is like a living thing, that is being made up of everything we got. The idea that it is different in the morning than what it was in the evening, is a really good idea to stay connected to the idea that the world is changing." Helen Walters: "What we need is for designers to be embedded in the topics that are really, really important right now, so there can be a better synergy between design, and business design, and social change design, and entrepreneurship." Andrei Herasimchuck "That is where the future lies with us. There will be software in everything..You can take all of those (digital) pieces, and you can design all kind of things around it. People are now actually entering their lives and what is going around them, into a digital format, and so we will start do things with that in the future, and I think it will be exciting."
Robert Fabricant: "The network is sampling the world, and knowing what is cropping up where, being able to match and find patterns...and anticipate outbreaks of diseases. .. We are trying now to collect from the periphery a much richer set of what is going on the world so we can learn as a society and optimize and evolve the right systems and services". SOMEWHAT RELATED IxDA Experientia: Putting People First What's the Difference- IXD, IA, UXD, HCI, UCD, UX (Jon Karpoff)