Mar 15, 2014

Graphene, Nanotechnology, and Programmable Interfaces; Samsung Galaxy Demo


I've been intrigued by graphene's multiple possibilities for the future. It is a flexible, programmable material that harness nano-technology to create flexible touch screens, "wearables", efficient energy storage systems, and more.  The following videos provide just two examples of graphene's potential.  

The details?  If you are curious, follow the links at the end of this post.  




Here is a short clip of a demo of a graphene touch screen on a Samsung Galaxy:


RELATED
Graphene nanoribbons could be the savior of Moore's Law
Ryan Whitwam, Extreme Tech, 2/17/14
High-Performance Multifunctional Graphene Yarns: Toward Wearable All-Carbon Engery Storage Textiles
ACS NANO, 2/11/14
Hydrogenation-Assisted Graphene Origami and Its Application in Programmable Molecular Mass Uptake, Storage, and Release
Shuze Zhu and Teng Li, University of Maryland, ACS Nano, 2/24/14
Teng Li Group, Harvard University
Chemically and structurally functionalized graphene for real-world applications
Marko Spasenovic, Graphenea, 3/06/14
Nanoscale graphene origami cages set world record for densest hydrogen storage
Kurzweil Newsletter, 3/14/14
Auto-switchable graphene bio-interface with a 'zipper' nanoarchitecture
Onur Parlak, Anthony P.F. Turner, Ashutosh Tiwari, Nano Werk 10/31/13
Samsung files patent for graphene-based touch screen
Marko Spasenovic, Graphene Tracker, 3/7/14
Graphene: Wikipedia
Grahpene:  Flexible touch screen, made from a sheet of carbon the thickness of one atom!   
Lynn Marentette, Interactive Multimedia Technology blog, 6/23/10


Feb 25, 2014

Interactive Ear: A Guide to Human Hearing, by Amplifon, link to Pearltrees site.

The Interactive Ear: A Guide to Human Hearing

This interactive ear was created by Amplifon, a hearing aid company based in the UK and in 20 other countries.  Until recently, interactive "learning modules" were designed with Flash, and out quick reach of people with iPads.  After playing around with the Interactive Ear using my iPad, I'm pretty sure that it was designed for use with touch-tablets in mind.

If you are an educator looking for something effective to use for a unit on the senses, the Interactive Ear looks like it would be great on an interactive whiteboard or large touch-screen display.   It provides ways to explore the workings of the outer, middle, and inner ear.

The Interactive Ear
The Interactive Ear is presented by Amplifon

Thanks to e-Learning Examples for sharing this link! 

At the time of this post, I had not discovered who worked on the development of the Interactive Ear.  I'll post the information here in an update.

RELATED
While looking up information about the Interactive Ear, I came across the Pearltrees website.  It is sort of like Pinterest, but in a much more interactive and playful format. Information is represented by small icons called "Pearls", which are navigational tools that designed to support organization and sharing of information. It

I think the Pearltrees interface is also a good way to support memory of the "stuff" we have come across online!  Like any free site, if you sign up, the folks at Pearltrees will have access to some of your information, most likely for future advertising purposes. Pearltrees also can be accessed via apps for the iPad/iOS  and Android.  Pearltrees is recruiting, btw.

Below is a screenshot from the someone's Pearltree page that had the Interactive Ear in as a pearl inside of a pearl:




































NOTE TO FOLLOWERS
For a number of reasons, including my work obligations-I have a consuming "day" job as a school psychologist- I have had less time to post blogs and have a huge backlog of content, ideas, and thoughts I have yet to share.  Here are some of the topics that you are likely see in the future.  

I appreciate your support and patience!

Future Topics:

Update on interactive multimedia learning modules
Update on latest interactive display technology, systems, and software, across the spectrum of uses
Interactive mobile technology in the wild and in the home 
eTextiles in art, music, and dance
Interesting conferences 
Update on human-computer interaction research and innovative technologies
Update on games for learning, serious games, and new technologies for gaming
Usability (or lack of) of systems, applications, devices across all spectrums, including education, government, health care, automobiles, mobile, etc.
Update on my own technology experiments --- I still haven't finished that interactive multimedia timeline!


Feb 12, 2014

MIT's Opera of the Future Lab and "Death and the Powers": Opera Meets Matrix

MIT's Opera of the Future Lab, part of MIT's Media Lab, has been preparing a new version of a performance of "Death and the Powers", an interactive, collaborative opera that is set to be performed on Sunday, February 16th at 2:00 PM (Central Time) at the Dallas Opera, and simulcast world-wide.  

Innovative interactive technology plays a huge role in this performance, connected to the opera's theme, singing, moving robots, sensors, and displays.

Although "Death and the Powers" opera was first performed several years ago, it has evolved and integrated new technologies over the years. What is really exciting about this upcoming performance will be simulcast in a way that will let the audience/viewers interact with the main performance through the use of cell phones or tablets, in real time.  The audience will have the opportunity to experience the opera through the points of view of different characters, including the perspective of the robots.

Video: Humanizing technology with opera-singing robots




RELATED
Opera of the Future Blog
(Lots of pictures, videos, cast interviews, and information about the technologies involved in the opera's performance.)
Death and the Powers
Death and the Powers Image Gallery
Singing robots show humanity of technology in opera of the future
PBS Newshour, 2/10/14
Sci-fi opera 'Death and the Powers' is doing things differently...with robots
Ann Davenport, PBS Newshour Art Beat, 2/10/14
FYI:  The above link has several video clips about the opera as well as the innovative interactive technology t
The Dallas Opera Global Simulcast of "Death and the Powers"
Susan Calvin, The Dallas Opera News and Features, 10/1/14

Excerpts from the above press release:


DEATH AND THE POWERS, scheduled to take place in Dallas on Sunday, February 16th at 2:00 p.m. Central Time, originating in the Margot and Bill Winspear Opera House at the AT&T Performing Arts Center and being simulcast to as many as ten locations in Europe and the U.S.

The Dallas Opera is currently in negotiations with a wide-range of venues and organizations located in the San Francisco Bay Area, Silicon Valley, Bing Concert Hall at Stanford University, New York City and its boroughs, Philadelphia, Paris, Los Angeles, London and Stockholm—as well as the Perot Museum of Nature and Science in the Dallas Arts District, which has already shown a keen interest in the questions raised by Machover’s “robot pageant” opera and has partnered with both the Dallas Opera and the MIT Media Lab’s “Opera of the Future” program to support this innovative approach to the art form and attract new generations to opera.

DEATH AND THE POWERS, with music by composer/inventor Tod Machover and text by librettist Robert Pinsky (one of America’s foremost living poets) received rave reviews at its sold-out 2010 Monte Carlo world premiere and subsequent engagements in Boston and Chicago.
However, this unprecedented Dallas Opera Global Simulcast offers far more than a mere stage production; patrons will experience Simon Powers’ perspective from within “The System,” as well as a “robot’s eye view” of the opera, while tapping into a variety of interactive features. Those attending the simulcast anywhere in the world will have an opportunity to interact with the main performance onstage—through cellphones, tablets and other handheld devices—in order to influence the visual elements in the Winspear Opera House in real time, as they unfold.
With the cooperation of the AT&T Performing Arts Center and The Moody Foundation, this production will incorporate the state-of-the-art Moody Chandelier as an important element of the visual and auditory experience.
“The Dallas Opera is thrilled to be collaborating with the brilliant composer and technologist, Tod Machover, on bringing this important work to Dallas,” says Dallas Opera General Director and CEO Keith Cerny, “and presenting an unprecedented interactive global simulcast of the work. In this ‘Brave New World’ of high-tech opera, nothing is off-limits, and we are working closely and intensely with the composer, MIT and leading opera companies in the U.S., U.K. and continental Europe to add these new interactive and creative elements to an already outstanding twenty-first century masterpiece.

“All of us at the Dallas Opera are tremendously grateful to Bob Ellis and Jane Bernstein—whose generosity has brought this dream to life.”
Leading a team from the MIT Media Lab, Tod Machover produced “a challenging opera that questioned how far the human race can push technological development toward immortality.” The action centers on a terminally ill billionaire who downloads his consciousness into an artificial construct and then attempts to persuade his loved ones to join him there.
Andrew Porter of Opera magazine described Death and the Powers as “A grand, rich, deeply serious new opera.”

At the same time, critic Stephen J. Mudge of Opera News noted: “Any worry that the opera might be taking itself too seriously is answered by Pinsky’s witty and at times lighthearted libretto, which treats the situation with respect but levity.”
“It is so exciting to be bringing Death and the Powers to The Dallas Opera, and equally exciting to be collaborating with TDO – under the guidance of Keith Cerny and with the generous support of Bob Ellis and Jane Bernstein – to create an interactive streaming experience so that audiences around the world can be connected to the live Dallas performance,” says composer Tod Machover.
“Our challenge is to create extra layers and interactions for this remote viewing so that being ‘there’ will be just as compelling and powerful as being physically in the Winspear, while revealing new aspects of the opera – such as what it feels like to be ‘in The System’ with Simon Powers – for the very first time.”

Jan 22, 2014

Curt "World is Open" Bonk is on SlideShare! - Plus Emerging Interactive Tech Links

If you follow trends in technology and education, you've probably come across the work of Curt Bonk, an instructional technology systems  professor at Indiana University, and an adjunct in the School of Informatics. His book, The World is Open: How Web Technology is Revolutionizing Education, came out in 2011 and still is a must-read in the field.

Zipping through my FB feed today, I learned that Curt Bonk mentioned that people follow him on Pinterest and SlideShare, even though he has nothing there. 

Things change.  

Although he's much more fun in person, Curt's slides provide historical overviews that put things in perspective, and in a few minutes, you'll know a bit more of something that you didn't know you didn't know.  

If you have a few more minutes, take a look at the links to about info about emerging interactive technologies.

Enjoy!




EMERGING INTERACTIVE TECH LINKS

How Do You Feel?  Your Computer Knows
Tom Geller, Communications of the ACM, 1/14
Brain Games: Move Objects With Your Mind To Find Inner Calm?
Amy Standen, All Tech Considered, 1/21/14
Coming soon:  Control your computer with your brain via open source
Serdar Yegulalp, InfoWorld, 1/13/14
Touchless Interaction in Surgery
Communications of the ACM, 1/14
Why Wearable Devices Will Never Be As Disruptive As Smartphones
Kevin McCullagh, Fast Company, 1/21/14
Apple envisions trackpad with sensors instead of click buttons
Lance Whitney, c\net, 1/21/14Robots test their own world wide web, dubbed RoboEarth
BBC, 1/14/14
Seeing things: A new transparent display system could provide heads-up data
David L. Chandler, MIT News, 1/21/14

I'll be writing a few blog posts about future tech and interactive technology news soon.

Jan 15, 2014

ThePianoGuys' Uplifting Music Videos: Over the Rainbow; Paradise (Peponi)

This delightful, uplifting music video from ThePianoGuys playing a rendition of Over the Rainbow and Simple Gifts showed up in my FB feed today.   Enjoy.


COMMENT
I use uplifting/calming videos in my work with students with complex special needs, including those with autism.  Although I create some of the multimedia content I use with students, my time for creativity is limited.  I appreciate coming across music videos that deliver much more than I could ever create within the confines of my day-to-day life!

The students I worked with today at Wolfe School really liked the following video, a cover of Coldplay's "Paradise".  The video featured guest artist Alex Boye, The piano and musicians were perched on the top of a 1000 ft cliff.  They also were fascinated with the "making of" video below.







SOMEWHAT RELATED
I wonder if ThePianoGuys could create a music video at the cave setting at this beach in St. Maarten!   (My husband did not want to venture very far from this beautiful refuge during a recent vacation.)





























A quick search on YouTube reveals thousands of videos created to uplift/relax the spirit.
If you need to take a few moments to relax - here is a time-lapse video set to calming music, from LoungeV Studio:











Dec 28, 2013

The Art of Video Games Exhibition - Coming to a Museum Near You!

The Smithsonian American Art Museum has an impressive collection, and video games are some of the most recent additions.  The study and preservation of video games as an artistic medium is now a part of the museum's Film and Media Arts Initiative.  The Art of Video Games exhibition took place at the museum in 2012, and set off for a tour of museums around the U.S.  (See below.)

The following video trailer provides a brief overview of some of the video games included in the exhibition:


A few quotes from the Art of Video Games trailer:

"Games are so much more than just code that runs inside of a computer.  You are looking at the output of passion, of love, of art, and the people who create these games." - Chris Melissinos, Curator, The Art of Video Games

"One of the things that is really fun with games is the whole idea of the playful mind…and how can we make games surprise you." - Nolan Bushnell, Founder of Atari

"You don't need technology to create feelings, and love, and fear, and hate, and passion…you need great storytelling." -Jen MacLean, Video game developer


The trailer and photo below are from "Flower", the first video game included in the museum's collection.  Flower was created by Jenova Chen and Kellee Santiago (ThatGameCompany).  It is a delightful, stress-reducing game - and one of my favorites.




Credit: Sony Entertainment/Smithsonian American Art Museum, Via NPR

(I first learned about Jenova Chen's work when he was a student at UCS's School of Cinema and Television. At the time, he wrote his MFA thesis on the topic of "Flow in Games", building on psychologist Mihaly Csikszentmihali's theory of flow.  Part of his MFA work included the game "Cloud", which was available for free download.  I found the game to be very useful in my worked with teens who were considered "at-risk" or who had special needs.)

MoMA and Video Games
The Smithsonian isn't the only place where video games are curated.  The Museum of Modern Art (MoMA) has invested in a number of video games, supported by Paola Antonelli, the MoMA's senior curator of architecture and design.  

"The real core issue of interaction design is behavior.  Designers that deal with interaction design behaviors that go to influence the rest of our lives. They're not just limited to our interaction with the screen…" -Paola Antonelli

The following TED-Talk video explains the rationale behind MoMA's video game curation efforts.  It is worth taking the time to watch!


National Tour: The Art of Video Games 

Present:
Everson Museum of Art in Syracuse, New York 
(October 25, 2013–January 19, 2014) 

Upcoming:
Hudson River Museum in Yonkers, New York 
(February 15, 2014–May 18, 2014) 
Toledo Museum of Art in Toledo, Ohio 
(June 19, 2014–September 28, 2014) 
Flint Institute of Arts in Flint, Michigan 
(October 25, 2014–January 18, 2015) 
Chrysler Museum of Art in Norfolk, Virginia 
(February 13, 2015–May 10, 2015) 
Memphis Brooks Museum of Art in Memphis, Tennessee 
(June 6, 2015–September 13, 2015) 
The Patricia and Phillip Frost Art Museum at Florida International University in Miami, Florida (October 9, 2015–January 25, 2016) 

Past venues:
Boca Raton Museum of Art in Boca Raton, Florida 
(October 24, 2012–January 13, 2013) 
EMP Museum in Seattle, Washington 
(February 16, 2013–May 13, 2013) 
Phoenix Art Museum in Phoenix, Arizona 
(June 16, 2013—September 29, 2013) 

Here is a description of the original Art of Video Games exhibition:

"The Art of Video Games is one of the first exhibitions to explore the forty-year evolution of video games as an artistic medium, with a focus on striking visual effects and the creative use of new technologies. It features some of the most influential artists and designers during five eras of game technology, from early pioneers to contemporary designers. The exhibition focuses on the interplay of graphics, technology and storytelling through some of the best games for twenty gaming systems ranging from the Atari VCS to the PlayStation 3. Eighty games, selected with the help of the public, demonstrate the evolution of the medium. The games are presented through still images and video footage. In addition, the galleries will include video interviews with twenty developers and artists, large prints of in-game screen shots, and historic game consoles. Chris Melissinos, founder of Past Pixels and collector of video games and gaming systems, is the curator of the exhibition..." -Smithsonian American Art Museum

RELATED
Video Games: Now A Part of American ARt's Collection
Eye Level, Smithsonian American Art Museum, 12/17/13
April Fehling, NPR All Tech Considered, 12/22/13
The Art of Video Games (Exhibit website, Smithsonian American Art Museum)
Book: The Art of Video Games: From Pac-Man to Mass Effect (Chris Melissinos, Patrick O'Rourke
The art of Video Games Book Cover













Film and Media Arts Initiative, Smithsonian American Art Museum
Games to lift stress away:  Flower, flOw, (and Cloud), from thatgamecompany
Lynn Marentette, Interactive Multimedia Technology Blog, 8/15/09
That Game Company  "Our Mission:  Create timeless interactive entertainment that makes positive change to the human psyche world wide."   Hiring!
Video Games: 14 in the Collection, for Starters
Paola Antonelli, Inside/Out, MoMA PS1Blog
Video Games: Seven More Building Blocks in MoMA's Collection
Paul Galloway, Inside/Out PS1Blog, 6/28/13
'All Hell Broke Loose': Why MoMA Is Exhibiting Tetris and Pac-Man