Showing posts with label +. Show all posts
Showing posts with label +. Show all posts

Feb 5, 2012

Jason Silva's multimedia review of ABUNDANCE. Exponential Technological Progress. Less than two minutes.


ABUNDANCE from jason silva on Vimeo.

RELATED
ABUNDANCE book website
Authors:  Peter H. Diamandis and Steven Kotler



Here is a quote from Jason Silva's website:
"The adjacent possible is a kind of shadow future, hovering on the edges of the present state of things, a map of all the ways in which the present can reinvent itself" - Steven Johnson


Jason Silva is a Fellow at the Hybrid Reality Institute:
"A Research and Advisory Group Focused on Human-Technology Co-Evolution and Its Implications for Global Business, Society, and Politics".



SOMEWHAT RELATED 
My husband DVR'd the pilot of "Touch", a new offering from Fox that appears to incorporate some of the concepts in the above review. We watched it last night, before I came across Jason Silva's review of ABUNDANCE.  Coincidence?  Maybe not : )


(I'm an armchair futurist. I work with kids with autism spectrum disorders. This stuff probably interests me more than it should!)


Here is the trailer:























Feb 4, 2012

Interactive Technology: Take a look at Corning's "Day Made of Glass 2: Unpacked" Video !

The videos below tell it all:

"Watch and share "A Day Made of Glass 2: Unpacked," to see how Corning's highly engineered glass, with companion technologies, will help shape our world. Take a journey with our narrator for details on these technologies, answers to your questions, and to learn about what's possible -- and what's not -- in the near future." -Corning Incorporated





Here is the first "Day Made of Glass":



RELATED
A Day Made of Glass 2: Same Day. Expanding Corning Vision






















Razorfish Gesture and Touch Platform for the "Retail Experience"


Razorfish Connected Retail Experience Platform (codename "5D") from Razorfish - Emerging Experiences on Vimeo.


The above video is an overview of the "5D" connected retail experience platform by Razorfish Emerging Experience. This concept looks like it was designed for me - someone who loves tech,  has a high need for hassle-free shopping.  Someday I hope I will have the ultimate technology-supported shopping experience : )




RELATED
Razorfish Press Release
Razorfish


SOMEWHAT RELATED 
Previous posts:
Interactive Visual Merchandising
Another close encounter with in-store digital display marketing at Best Buy...
Interactions (ACM) Cover Article - "Proxemic Interactions: The New Ubicomp?" Plus - Close encounters with displays at the airport and JC Penney
Pervasive Retail Part 1: Web UX  Meets Retail CX - Screens Large and Small at the Mall, Revisited
Interactive Displays in Public Spaces
Interactive Display with QR Tag: Close Encounter at the Orlando Airport

Other:
Retail Customer Experience website
Pervasive Retail

GestureTek: Retail Marketing Solutions: Interactive Screen and Window Display Systems for Advertising in Stores, Malls and Shopping Centers
JC Penney Remodel  Interactive Video
Window Shopping Goes High-Tech With Motion-Sensing Interactive Displays
Bridgette Meinhold, Ecouterre, 9/22/11

Flight of the Fireflies, an Interactive Musical Poem/Game for the iPad, by Woolly Robot (video trailer)

Flight of the Fireflies An interactive musical poem/game for the iPad:



Flight of the Fireflies – Trailer from Woolly Robot on Vimeo.

"The fireflies are leaving the city, looking for a new home. Let your touch guide them as they soar through the skies. Find more fireflies to keep them company. Alone each firefly is just a note; together they're a symphony...Flight of the Fireflies is an interactive musical poem that takes you on a journey through places and emotions. Whether you see it as an experimental game or as an interactive artwork, you will not be left untouched."  -Jonathan Hise Kaldma/Woolly Robot


Flight of the Fireflies App (iTunes Store Link)
Flight of the Fireflies Website


Where I found this:
Creative Applications Network
"CreativeApplications.Net [CAN] was launched in October 2008 by architect, lecturer and new media technologist Filip Visnjic and is one of today’s most authoritative digital art blogs. The site tirelessly beat reports innovation across the field and catalogues projects, tools and platforms relevant to the intersection of art, media and technology. CAN is also known for uncovering and contextualising noteworthy work featured on the festival and gallery circuit, executed within the commercial realm or developed as academic research. Contributions from key artists and theorists such as Casey Reas, Joshua Noble, Jer Thorp, Paul Prudence, Greg J. Smith, Marius Watz, Matt Pearson as well as Filip’s numerous festival involvements and curation engagements are a testament to CAN’s vital role within the digital arts world today." -CAN


Other guest writers for Creative Applications Network are Mike Tucker, David Wallin,  Emilio Gomariz, Andreas Zecher, Jason Franzen, and Richard Almond. Alexander Scholz is a contributing editor.

Jan 31, 2012

Google in Education, Updated

Is Google is permeating the world of learning/education?  If you are a parent or educator, you might be interested in taking a look at the following links.  (I will follow this topic and include my reflections in a few future posts.)


Google in Education
Guide to Going Google (K-12 Edition,Google Apps Site)
Google in Education (Google+ Site)
Google in Education: A New and Open World for Learning (pdf)
Google Educator Resources
Example:  Google Lit Trips
North American K-12 Regional User Groups (Google Apps for Education)


Here is a good overview from the Mind/Shift website:
Google Launches Redesigned Education Site
Tina Barseghian, MindShift 1/30/12


Note:  Mind/Shift is curated by people at KQED, part of the NPR Argo Network.

Jan 19, 2012

iBooks Textbooks for iPads, iTunesU App -and links to info about 1:1 iPad initiatives in public schools

There is a lot of buzz about iPads in education. 


I'm convinced that tablet technology will be adopted by schools at a faster rate than anticipated a year or so ago, now that Apple has launched iBooks Textbooks for iPad and the iTunesU app.


Parents, teachers, students, administrators, and school IT specialists, hold on to your hats!

RELATED
Learning Together: The Evolution of a 1:1 iPad Program
Carolyn Foote, Internet@Schools, 1/1/12
The Swiss-Army Knife of Education
Mr. Hooker, The WIFI--Eanes ISD iPad Pilot Project, 10/3/11
iPads in Education
John Evans, Curator
iBooks Textbooks
iTunesU App

iPad for Art: Sketchbook Express, via the Montlieu Academy of Technology, a public K-5 magnet school that adopted a 1:1 iPad initiative in August, 2011.


COMMENT
I have been planning on devoting more posts in the future about the iPad and related interactive technologies for learning- and for fun.  When I have a chance to write my mega-post, you won't be disappointed!

Jan 17, 2012

Jan 16, 2012

GeekDad's Post: The Changing Nature of App Design for Kids (quick link)

The Changing Nature of App Design and Development for Kids
Daniel Donahoo, GEEKDAD, Wired,  1/16/12


"During 2011, I have observed a real push towards app development and digital design for children that is respectful and purposeful - not just a marketing and money making exercise." -Daniel Donahoo


I encourage you take the time to read Daniel Donahoo's thoughtful post!

RELATED
GeekDad Opinion:  We Need a Children's Apps Rating System
Daniel Donahoo, GEEKDAD, Wired, 12/11/10
Moms with Apps Workshop Summary
Moms with Apps, 12/4/11

Quick link: How to use game dynamics in the classroom, with good links, via Edudemic (Jeff Dunn)

How To Use Game Dynamics In The Classroom 


Although the article refers to the work of Liz Gross and her colleague(s) focusing on the use of game dynamics in a large university lecture class, there are links to a variety of interesting resources and posts that address games in education across many settings. This work is part of a research proposal for funding from the Digital Media + Learning competition.


RELATED 
Digital Media and Learning Conference 
March 1-13, 2012
UC Humanities Research Institute University of California, Irvine 
About the Conference (info from the DML website)
"The Digital Media and Learning Conference is an annual event supported by the MacArthur Foundation and organized by the Digital Media and Learning Research Hub located at the UC Humanities Research Institute, University of California, Irvine. The conference is meant to be an inclusive, international and annual gathering of scholars and practitioners in the field, focused on fostering interdisciplinary and participatory dialog and linking theory, empirical study, policy, and practice. The third annual conference – DML2012 – is organized around the theme “Beyond Educational Technology: Learning Innovations in a Connected World” and will be held between March 1-3, 2012 in San Francisco, California."
Keynote: John Seely Brown 
Plenary Panelists: Eleizabeth Corcoran, Renaldo Lemos, Leslie Redd, and Constance M. Yowell 
Conference Committee: 
Diana Rhoten, Conference Chair
Tracy Fullerton:   Re-imagining Media for Learning Chair
Antero Garcia:   Innovations for Public Education Chair
Mitch Resnick:   Making, Tinkering and Remixing Chair
Mark Surman:    Democratizing Learning Innovation Chair
Jess Klein:   Democratizing Learning Innovation Co-Chair 


Thanks to Yasmine Kasbi for sharing the post on Google+!

Jan 15, 2012

Immersive Learning for Math using DimensionU Games - new "Play, Learn and Earn" with an allowance component

Take a look at the latest development to DimensionU's interactive math games! Parents can track their children's progress and translate it into an allowance. Students who play the 3D multi-player games show significant improvement in their math skills.


Take a look at the videos below, and check out the website.


DimensionU's National Scholarship Tournament:


RELATED
DimensionU YouTube Channel
DimensionU Website
DimensionU for educators

Off-topic: "Communication technology for human-dog interaction" and "The secret life of my dog: design and evaluation of paw tracker concept"...and my dog.

I was reading an article about interactive mobile video and along the way came across a couple of articles about "human-dog interaction" (see references and links below).  Maybe the research will lead to a solution regarding my dog, Tilly.  She does not want me to read or do anything related to technology!

Tilly's a quirky dog who always drops her chew toys on my lap when I am using my iPad or iPhone.  She likes to drop her bone on my iPad, too.

If I am doing something on my laptop, she will close it with her nose or paw.  If she doesn't close it, she will try to put her whole head on the keyboard. The following picture was taken while I was trying to write this post:


If I can find the time, I enjoy reading technical journals, but Tilly doesn't like it one bit. Here she's trying to take an issue of Pervasive and Ubiquitous Computing from me!



She chewed up the latest issue of IEEE Spectrum before I could read it:


In the picture below, she's chewing a chew-stick and making sure I don't get anywhere near my short stack of Communications of the ACM journals.  You can tell by her expression that she is probably thinking that the journals might make a tasty snack!



Tilly has NEVER chewed up a fashion or home decor magazine, and she NEVER bothers me when I am cooking or doing household chores.  


Articles:
Paasovaara, S., Paldanius, M., Saarinen, P., Häkkilä, J.,  and Väänänen-Vainio-Mattila, K.  The secret life of my dog: design and evaluation of paw tracker concept.  In Proceedings of Mobile HCI. 2011, 231-240.


Paldanius, M., Kärkkäinen, T., Väänänen-Vainio-Mattila, K., Juhlin, O.,  and Häkkilä, J.  Communication technology for human-dog interaction: exploration of dog owners' experiences and expectations.  In Proceedings of CHI. 2011, 2641-2650. 

Jan 14, 2012

You Know You've Secretly Wanted to Learn To Code! (Info, links, video!)

You know you've secretly wanted to learn to code. Just do it! 


"Make your New Year's resolution learning to code.Sign up on Code Year to get a new interactive programming lesson sent to you each week and you'll be building apps and web sites before you know it." -Code Year  http://codeyear.com/


BTW, coding skills are needed beyond the world of apps and websites. Take a look at some of the posts and links on this blog - your imagination just might be sparked!  If you already know how to code, why not commit to learning something new?  


COMMENT:  There is much more to coding than what you'll learn through Code Academy's Code Year process. If you are serious about learning more about coding, computer science, and software systems, take an introductory course at your local community college or university extension program,  preferably with a friend. Ask the instructor if some of the assignments can be done through the "paired programming" technique.  It is more fun and social than the traditional way of coding!


Of all the textbooks, videos, and coding/programming self-help books I've come across, the series that has made the most sense to me is the brain-friendly "Head First" publications from O'Reilly.  It explains things well for beginners. Although it contains text and code, there are many pictures, diagrams, and humorous visual representation of basic concepts that are much more engaging than traditional "learn-to-code" tomes.


It is not too late to learn to code! 
There are so many great resources available to us now, in 2012, there is no excuse to ignore your inner geek.  If some (or all) of your hair is grey, why do crossword puzzles or Sudoku when you can be creative with code?


I took my first programming class about 8 years ago, when my youngest daughter was in high school.  It was daunting at first, because the textbook was dry, the programming labs were tedious, and some of my mostly-male classmates already knew how to code.  In my case, I was motivated to learn to code because I wanted to create games at the time, and this got me over the hump.  I soon learned that coding is both a science and an art, and learning to code opens up a whole new way of thinking. (See the video of Jeanette Wing's presentation about computational thinking, at the end of this post.)


RELATED
Why your 2012 New Year's Resolution Should Be Learning to Code
Sarah J., SPOTLIGHT on Digital Media and Learning Blog 1/9/12
PLAYBACK:  Pedagogy, Coding and Teaching Kids to Think Deeply
Sarah J., SPOTLIGHT on Digital Media and Learning 1/13/12
Center for Computational Thinking
Computational Thinking (pdf) (Jeannette Wing)
Code Academy
http://codeyear.com/
Head First Labs
Coding4Fun
Coding4Fun Blog
Coding4Fun KinectToolkit
Kinect for Windows SDK
CSTA:  ACM K-12 Computer Science Model Curriculum, 2nd Edition
CS Model Curriculum, 2nd Edition (pdf)
Jeanette M. Wing's Vision: "Computational thinking will be a fundamental skill used by everyone in the world by the middle of the 21st Century"
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For 2012, my goal is to brush up on my previously learned coding skills and learn a few new ones related to the Kinect. I also want to become comfortable with HTML5.














Jan 3, 2012

"Kinect-based Telepresence with Room Sized 3D Capture and Life Sized Display", Includes Behind-the Scene "how-to" (UNC Chapel Hill)

Jim Spadaccini, of Open Exhibits, recently told me about a project that involves the real-time, interactive 3-D capture of people in a room.  As the viewer moves around the screens, the depth-detecting feature of the Kinect is harnessed to set the stage for a realistic telepresence experience.  


Take the time to view the video, which contains some interesting views of how the system works:





Thanks, Jim, for the link!

RELATED/SOMEWHAT RELATED
Kinect Real-Time Room Telepresence
Kinecthacks, 1/3/12
From the project's website:
Maimone, A. and H. Fuchs. "A First Look at a Telepresence System with Room-Sized Real-Time 3D Capture and Large Tracked Display." The 21st International Conference on Artificial Reality and Telexistence (ICAT) (Osaka, Japan, November 28-30, 2011) [paper] [video]
Maimone, A. and H. Fuchs. "Encumbrance-free Telepresence System with Real-time 3D Capture and Display using Commodity Depth Cameras." The IEEE International Symposium on Mixed and Augmented Reality (ISMAR) 2011 (Basel, Switzerland, October 26-29, 2011) [paper] [video]
Open Exhibits

Jan 2, 2012

Near Field Communication in Education? Arts? Wayfinding?

A few weeks ago I posted about the use of Near Field Communication at the Museum of London, and started to slowly gather information about the potential of this technology for use in educational settings.  Below are a few links, more to follow:


Future Forecasting: Near Field Communication (NFC) in mLearning
Diane Rees, Instructional Design Fusions

Reference for Diane's article:
Miraz, G.M., Ruiz, I.L., & Gómez-Nieto, M.A. (2009). University of Things: Applications of Near Field Communication Technology in University Environments. The Journal of E-working, 3(1), 52-64. Retrieved from http://www.inderscience.com/www/info/ijwi/art/tjew3101.pdf


One of Diane's links:
A Platform for Pervasive Infrastructures (pdf)
Saros, J., Lindstrom, D., & Karin Wollbrand, Ericsson Research


RELATED/SOMEWHAT RELATED
Near Field Communication adds a new Layer to Museums
Kirsten Winkler, Big Think, 8/18/11


Ervasti, M.; Isomursu, M.; Kinnuyla, M. Experiences from NFC Supported School Attendance Supervision for Children Mobile and Ubiquitous Computing, Systems, Services and Technologies 2009.  Ubicomm '0
Internet Librarian 2011:  Next Big Trends: Near Field Communication & Interactive Books
Gretchen Caserotti, Kristen Yarmey, and Sheli McHugh, Librarian in Black, 10/17/11
"Phygital" Wayfinding and Experience Mapping
Mark VanderKlipp, Corbin Design, 9/23/11
Near Field Communication: Changing the Digital Signage Value Proposition
NFC Bootcamp
How to Have Fun with Near Field Communication on Android
Ryan Whitwam, Tested,  4/27/11


NOTE:
More posts are in the works - update from interactive multimedia, games,  and NUI companies, links to great blogs, and more.

Dec 28, 2011

iPads for every student in an elementary school in NC, Smartboards in the classrooms, and one awesome principal

 

The effects of technology at this Title I school resulted in increased attendance, fewer discipline problems, and  college aspirations for the students.   I would like to visit this school soon and see how the teachers integrate iPads and Smartboards.


The story about the principal of this school is inspiring.


RELATED
Buckley Report: Immigrant Principal
Montlieu Academy of Technology

Dec 15, 2011

Christian Bannister's Interactive Multi-touch and Gesture-based Subcycle Project. Use your hands to shape sound, create, and manipulate music. Wow!!

I came across a link to Christian Bannister's Subcycle Labs website when I was taking a look at the Creative Applications Network website.


If you have an interest in music technology and innovative gesture/multitouch applications, you'll appreciate the details that are shared on the Subcycle website.  In the meantime, take the time to watch a few of Christian's videos.  Enjoy!


Blip Shaper Walkthrough

Blip Shaper Walkthrough from christian bannister on Vimeo.
"a) creating percussive patterns with monome b) shaping the individual sounds that make up the patterns with multitouch gestures c) recording touchscreen gestures as automation d) storing, duplicating and navigation patterns e) recording the resulting audio to a dynamic buffer f) manipulating the buffer with a multitouch cut-up approach g) visualizing everything with dual screens"
Subcycle Walkthrough

Subcycle Blip Shaper from christian bannister on Vimeo.
"a) creating percussive patterns with monome b) shaping the individual sounds that make up the patterns with multitouch gestures c) recording touchscreen gestures as automation d) storing, duplicating and navigation patterns e) recording the resulting audio to a dynamic buffer f) manipulating the buffer with a multitouch cut-up approach g) visualizing everything with dual screens"


The following information describing the Blip Shaper is from Christian's Subcycle website/blog:
"For the drum sounds I have Drumaxx running for synthesized sounds and Battery running for sampled sounds.  These are running in parallel so for each voice there is a separate patch running in each VST.  The Parameters are modified with the touchscreen independently but in all cases a single touch gesture on the X-Axis will cross fade between the sampled version of the sound and the synthesized version of the sound.  I love this because I have never seen this before and I can never decide which technique I like better.  The synthesized drums are more malleable and have more interesting parameters to play with but the sampled sounds seem more substantial.  I will post a detailed list of parameters and gestures in the future."   


Christian currently uses Max for Live (ableton), and codes with Processing/Java, using Eclipse for organization.

Autopilot - Subcycle
autopilot - subcycle labs from christian bannister on Vimeo.
"sound visualization, multi-touch interface, break beat performance engine, autopilot, spacialized sound, dsp, max/MSP, fm synthesis, sonic navigation, sound storm visualization, time machine, granular, interactive sound sculpture, joystick array, more at subcycle.org"


SOMEWHAT RELATED 
Community Core Vision
NUI Group
BTW,I'm wondering if Christian or other NUI group members would like to do something with some of my ideas that incorporate interactive music. To learn more, see my post, "It must be  Voronoi: Looking for ideas for my music+art+dance+tech dream...."
...


....

Dec 13, 2011

Kinect in Education! (kinectEDucation)

Although I'm currently exploring the world of interactive HTML5, interactive video, etc., I think I just might make "kinecteducation" the focus of my tech-hobbies. I have some experience with game programming-one of my computer courses required a project using XNA- and I know quite a bit about gesture and multitouch, multi-user interactio, so it would'nt be too much of a stretch.


My motivation?

As a school psychologist, my main assignment is a school/program for students with disabilities, including about 40 or so who have autism spectrum disorders. Yesterday, the principal of the school attended a demonstration of the Kinect and requested that our school be considered for piloting it. One of my other assignments is a magnet high school for technology and the arts, and rumor has it that it will be offering a game programming curriculum.  I'd love to co-sponsor an after-school game club and encourage the students to program educational apps for the Kinect sometime in the near future! 


I'm also working as a client, in collaboration with come of my educator colleagues, with a team of university students who are creating a communication/social skills game suite geared for students with autism and related disabilities....


I'm inspired by the possibilities!


We have large SMARTboards in each classroom and in other locations around the building, and we have a Wii set up in the large therapy room adjacent to my office. The Wii has proven to be very useful in helping the students develop social and leisure skills that they can use in and outside of the school settings, but some of the students have difficulty manipulating the buttons on the controllers.


You can get Kinect-based apps from the Kinect Education website! Below are selected links from the website:

You can also get additional information from the Microsoft in Education "Kinect in the Classroom" website.

Below are a few videos to give you an overview of how open-source applications designed for the Kinect can be used in education: 






Dec 12, 2011

UPDATE POST: Educational Interfaces, Software, and Technology: 2012 ACM-CHI Workshop Call for Papers/Presentations

There is still time left to submit your paper!


CALL FOR PAPERS
EDUCATIONAL INTERFACES, SOFTWARE, AND TECHNOLOGY 2012
3rd Workshop on UI Technologies and Educational Pedagogy
May 5-6 2012
in conjunction with ACM-CHI 2012, Austin, Texas

This will be our third annual workshop in conjunction with CHI 2012.



One of the primary goals of teaching is to prepare learners for life in the real world. In this ever changing world of technologies such as mobile interaction, cloud computing, natural user interfaces, and gestural interfaces like the Nintendo Wii and Microsoft Kinect, people have a greater selection of tools for the task at hand. Teachers and students can leverage these tools to improve learning outcomes. Educational interfaces and software are needed to ensure that new technologies serve a clear purpose in the classrooms and homes of the future.



Since teachers are always looking for creative ways to engage 21st century learners, there needs to be an academic venue for researchers to discuss novel educational tools and their role in improving learning outcomes. This workshop aims at filling this void: combining the pedagogical expertise of the cooperative learning, and learning sciences communities with the technical creativity of the CHI, UIST and interactive surface communities. The objective of this workshop is to become a conference within two years


We invite authors to present position papers about potential design challenges and perspectives on how the community should handle the next generation of HCI in education. 




Topics of interest include:

  • Gestural input, multitouch, large displays
  • Mobile Devices, response systems (clickers)
  • Tangible, VR, AR & MR, Multimodal interfaces
  • Console gaming, 3D input devices
  • Co-located interaction, presentations
  • Educational Pedagogy, learner-centric, Child Computer Interaction
  • Empirical methods, case studies
  • Multi-display interaction
  • Wearable educational media
Submission:  The deadline for workshop paper submissions is Dec 20, 2011. Interested researchers should submit a 4-page position paper in the ACM CHI adjunct proceedings style to the workshop management system. Acceptance notifications will be sent out February 20, 2012. The workshop will be held May 5-6, 2012 in Austin, Texas. Please note that at least one author of an accepted position paper must register for the workshop and for one or more days of the CHI 2012 conference.

Website: http://smarttech.com/eist2012
Contact: Edward Tse, SMART Technologies, edwardtse@smarttech.com


RELATED
Educational Interfaces, Software, and Technology Workshop Organizers
Edward Tse, SMART Technologies 
Lynn V. Marentette, Union County Public Schools
 Syed Ishtiaque Ahmed, Cornell University
 Alex Thayer, University of Washington
 Jochen Huber, Technische Universität Darmstadt

 Max Mühlhäuser, Technische Universität Darmstadt
 Si Jung “Jun” Kim, University of Central Florida

 Quincy Brown, Bowie State University