Here is a link to two recent posts on the TSHWI blog:
Why not adopt the Google User Experience Team's principles for off-the-desktop digital interactions?
Off-the-desktop musings about future interactions: User experience, user-driven design, Universal Usability, Airports, and the "Internet of Things"
Focused on interactive multimedia and emerging technologies to enhance the lives of people as they collaborate, create, learn, work, and play.
Showing posts with label Interactive displays. Show all posts
Showing posts with label Interactive displays. Show all posts
Jun 28, 2008
Jun 19, 2008
Hands-On Computing: InfiniTouch's Innovation
In response to the comment I received about my last post, I did some hunting and posted about QSI's InfiniTouch products on the Technology Supported Human-World Interaction blog. The post contains a couple of videoclips about InfiniTouch, as well as links about the various uses of the application/system.
If you are interested in touch interaction, it is worth exploring!
If you are interested in touch interaction, it is worth exploring!
Posted by
Lynn Marentette
Jun 18, 2008
Hands On Computing: How Multi-Touch Screens Could Change the Way we Interact with Computers and Each Other (link to Scientific American Article)
More Multi-Touch!
Scientific American, June, 2008 Hands On Computing: How Multi-touch Screens Could Change The Way We Interact With Computers and Each Other "The iPhone and even wilder interfaces could improve collaboration without a mouse or keyboard. "
"It is easy to imagine how photographers, graphic designers or architects—professionals who must manipulate lots of visual material and who often work in teams—would welcome this multi-touch computing. Yet the technology is already being applied in more far-flung situations in which anyone without any training can reach out during a brainstorming session and move or mark up objects and plans." -Stuart Brown
Scientific American, June, 2008 Hands On Computing: How Multi-touch Screens Could Change The Way We Interact With Computers and Each Other "The iPhone and even wilder interfaces could improve collaboration without a mouse or keyboard. "
"It is easy to imagine how photographers, graphic designers or architects—professionals who must manipulate lots of visual material and who often work in teams—would welcome this multi-touch computing. Yet the technology is already being applied in more far-flung situations in which anyone without any training can reach out during a brainstorming session and move or mark up objects and plans." -Stuart Brown
Posted by
Lynn Marentette
Feb 3, 2008
Interactive Displays and Whiteboards: Link to TechPsych Post
I've posted new information and links about resources for interactive whiteboards and displays on the TechPsych blog:
So You're Getting an Interactive Whiteboard. Now What?
Posted by
Lynn Marentette
Oct 9, 2007
3D Collaborative Applications for Interactive Displays and Whiteboards: Croquet, EduSim
EduSim is an application for use on interactive whiteboards and displays, created using Croquet.
According to Julian Lombardi, Duke University's Assistant Vice President of Academic Services and Technology Support and Senior Research Scholar with the Information Science + Information Studies, "Croquet is a powerful new open source software development environment for creating and deploying deeply collaborative multi-user online applications on multiple operating systems and devices. Derived from Squeak, it features a peer-based network architecture that supports communication, collaboration, resource sharing, and synchronous computation between multiple users on multiple devices. Using Croquet, software developers can create and link powerful and highly collaborative cross-platform multi-user 2D and 3D applications and simulations - making possible the distributed deployment of very large scale, richly featured and interlinked virtual environments."
EduSim "How To" Videoclips
EduSim Videos
Croquet Screenshots
Related Information
The Cambridge Handbook of Multimedia Learning, edited by Richard E. Mayer, provides a good framework to support the importance of learning and interacting with multimedia.
According to information from the book, "Multimedia learning is defined as learning from words (e.g., spoken or printed text) and pictures (e.g., illustrations, photos, maps, graphs, animation, or video)... Multimedia environments included on-line instructional presentations, interactive lessons, e-courses, simulation games, virtual reality, and computer-supported in-class presentations...The Cambridge Handbook of Multimedia Learning seeks to establish what works (i.e., to determine which features of a multimedia lesson affect learning), to explain how it works (i.e., to ground research in cognitive theory), and to consider when and where it works (i.e., to explore the implications of research for practice)".
According to Julian Lombardi, Duke University's Assistant Vice President of Academic Services and Technology Support and Senior Research Scholar with the Information Science + Information Studies, "Croquet is a powerful new open source software development environment for creating and deploying deeply collaborative multi-user online applications on multiple operating systems and devices. Derived from Squeak, it features a peer-based network architecture that supports communication, collaboration, resource sharing, and synchronous computation between multiple users on multiple devices. Using Croquet, software developers can create and link powerful and highly collaborative cross-platform multi-user 2D and 3D applications and simulations - making possible the distributed deployment of very large scale, richly featured and interlinked virtual environments."
EduSim "How To" Videoclips
EduSim Videos
Croquet Screenshots
Related Information
The Cambridge Handbook of Multimedia Learning, edited by Richard E. Mayer, provides a good framework to support the importance of learning and interacting with multimedia.
According to information from the book, "Multimedia learning is defined as learning from words (e.g., spoken or printed text) and pictures (e.g., illustrations, photos, maps, graphs, animation, or video)... Multimedia environments included on-line instructional presentations, interactive lessons, e-courses, simulation games, virtual reality, and computer-supported in-class presentations...The Cambridge Handbook of Multimedia Learning seeks to establish what works (i.e., to determine which features of a multimedia lesson affect learning), to explain how it works (i.e., to ground research in cognitive theory), and to consider when and where it works (i.e., to explore the implications of research for practice)".
Sep 18, 2007
Detailed post about NextWindow on the Future-Making Serious Games Blog
Elaine Alhadeff's has an extensive post about the various uses for NextWindow touch-screen displays on her Future-Making Serious Games blog. Take a look!
Posted by
Lynn Marentette
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