Showing posts with label NUI. Show all posts
Showing posts with label NUI. Show all posts

Apr 19, 2011

Gesture + Multitouch Interactive Media Wall, Wisconsin Institutes for Discovery, 2011 Award of Excellence, Digital Screenmedia Association

Below is a video of an interactive media wall at the Wisconsin Institutes for Discovery, the winner of the  2011 Award of Excellence from the  Digtal Screenmedia Association in the category of Best Government/Education/Non-Profit Agency Deployment.  


Detailed information about the Discovery Wall, including an overview of the technology, objectives of the deployment, and the positive outcomes of his project can be found on the Digital Screenmedia website.   

"Float4 Interactive is a creative technology company that develops interactive systems for entertainment, advertising and design applications."


Credits
Interactive technology: Float4 Interactive
Content: Zebra Dog
AV Integration: R2W
Concept: Sensory Interactive


DISCOVERY WALL: 10 X 4 Christie MicroTiles
5496 X 1650 resolution
Gesture + MultiTouch Interaction
2 X RealMotion Servers


ENTRANCE PORTAL 17 X 2 Christie MicroTiles
9824 X 866 resolution
Multi-Zone Gesture Interaction
2 X RealMotion Servers

RELATED/SOMEWHAT RELATED
Wisconsin Institutes for Discovery: 2011 Excellence Award, Architainment 
Live Design, 3/21/10
Architainment Examples
Christie MicroTiles Drive Fan Experience at new Nascar Hall of Fame
Nascar Hall of Fame (I live in the Charlotte area, so I'll visit the Nascar Hall of Fame soon and check out the Christie MicroTiles display soon!)
Miami Dolphins Choose Montreal's Arsenal Media and Float4 Interactive for Fan-Focused Interactive Wall at SunLife Stadium (BuzzWall) Arsenal Media, 12/16/10

Apr 10, 2011

Immersive Cocoon Interaction: "It's people who are now the interface" (Updated, with videos, photos, links.)

"It's people who are now the interface." -Ole Bowman, cultural and architectural historian


I found the above quote from the Immersive Cocoon website and smiled.


When I first learned about the Immersive Cocoon in 2008, I thought it was just another technological fancy that probably would not come to market anytime soon.  Although it still is in the concept stage, I think it has a chance of making it, given the rapid advances in interactive technology over the past few years.

It wouldn't surprise me to see i-Cocoons finding a place in libraries, educational settings, museums, and other public spaces within the next 5-8 years, given an economic turnaround.


What is the Immersive Cocoon?
"The Immersive Cocoon is a future concept study by Tino Schaedler with design collective NAU; an idea to push the envelope and provoke a new conception of interface technology...Directed and 3D CG by Oliver Zeller. More info, behind the scenes and full credits at i-cocoon.com.-adNAU"


What is inside the cocoon?



Photo: arch.nau.coop

Photo: arch.nau.coop
Teaser Video:


"Please play fullscreen and LOUD! ...This spec teaser reveals an evolution in computing interaction, within a setting inspired by the penultimate scene from Stanley Kubrick's 2001: A Space Odyssey...Starring that film's lead actor, Keir Dullea; "2011" was developed over a two year period. Live action was filmed multi-camera, against green screen atop a backlit plexi floor on a shoestring budget. Mr. Dullea was then integrated into an entirely digitally created CG set rendered at 1080HD."


Here are some previous videos about the iCocoon concept:




RELATED
Immersive Cocoon Concept Website
Designers developing virtual-reality 'Cocoon'
Mark Tutton, 9/12/08, Telepresence Options /Human Productivity Lab
Immersive Cocoon-Facebook
"NAU is an international, multidisciplinary design firm, spanning the spectrum from architecture and interior design to exhibitions and interactive interfaces. As futurists creating both visual design and constructed projects, NAU melds the precision of experienced builders with the imagination and attention to detail required to create innovative exhibits, public events and architecture."
FYI:
Concerning interactive technology, things have changed a bit in my corner of the world - as I write this post, there is a Kinect beckoning me to dance in my bonus room. The Kinect was something that came to market much sooner than I expected.  I'll have an iPad2 sometime in the near future- another example of how rapidly things are evolving.   I skim the news by touch/swiping my now-outdated HTC Incredible.  My 88-year-old aunt, has used Skype more than once to "chat" with her baby great-nephew across the miles.


I use a Wii at work at least once a week to support social interaction skills with some students who have moderate-to-severe autism. Every classroom in the main school I serve has a huge, immersive, interactive whiteboard that relies on touch and kinesthetic interaction-my colleagues can't imagine going back to teaching without them.  



Apr 5, 2011

ICT MxR Lab's Response to Google's "April Fools Day" Gmail Motion, using OpenNI and FAAST

I recently purchased a Kinect and have been chomping at the bit to do something creative with it.  I have been  too busy with work to dive into a project. Fortunately,  great minds have been paving the way!


I was almost fooled by Google's April Fools prank, "Gmail Motion", a mythical application designed to allow Gmailers the opportunity to conduct email tasks through gestures alone. 


Robert Kosara, an assistant professor of computer science at UNC-Charlotte, and author of the EagerEyes visualization blog,  recently shared a link to a video of  a working prototype of the Gmail Motion concept.  The video features Evan Suma, a post-doc at USC who earned his Ph.D. at UNC-Charlotte.  



"This morning, Google introduced Gmail Motion, allowing users to control Gmail using gestures and body movement. However, for whatever reason, their application doesn't appear to work. So, we demonstrate our solution - the Software Library Optimizing Obligatory Waving (SLOOW) - and show how it can be used with a Microsoft Kinect sensor to control Gmail using the gestures described by Google. This project uses OpenNI coupled with FAAST and was made by Evan Suma and the folks at Mark Bolas' MxR Lab at the USC Institute for Creative Technologies."

Below is the video that almost had me fooled on April 1st  : )
>

RELATED
FAAST Video Gallery
Download FAAST from the USC ICT FAAST website.
University of Southern California Institute for Creative Technologies (USC ICT) 

The FAAST website has loads of  additional "how-to" information. The list below is just a sample of what can be found on the site:


To use FAAST, you will need to download and install the following software:
  1. OpenNI Unstable Build for Windows v1.0.0.25
  2. PrimeSense NITE Unstable Build for Windows v1.3.0.18
    During NITE installation, enter the free license key from OpenNI: 0KOIk2JeIBYClPWVnMoRKn5cdY4=
  3. Hardware drivers for your sensor (only one of the following)
FAAST should then run out-of-the-box; no additional installation or setup is necessary. If you encounter an error on startup, you may also need to install the Microsoft Visual C++ 2008 SP1 Redistributable Package.

FAAST project members are Evan A. Suma, Belinda Lange, Skip Rizzo, David Krum, and Mark Bolas

Apr 3, 2011

INTERACTIVE TABLETOPS AND SURFACES 2011 CALL FOR PAPERS AND NOTES (6th Annual ACM ITS 2011 - Nov. 13-16)

Thanks to Johannes Schöning for sharing this information!

CALL FOR PAPERS AND NOTES
6th Annual ACM Conference on Interactive Tabletops and Surfaces 2011
ITS 2011
November 13-16, 2011
Portopia Hotel, Kobe, Japan
The Interactive Tabletops and Surfaces 2011 Conference (ITS) is a premiere venue for presenting research in the design and use of new and emerging tabletop and interactive surface technologies. As a new community, we embrace the growth of the discipline in a wide variety of areas, including innovations in ITS hardware, software, design, and projects expanding our understanding of design considerations of ITS technologies and of their applications.

Building on their success in previous years, ITS again features Papers and Notes presentations, as well as tutorials, posters, demonstrations tracks and a doctoral symposium. ITS 2011 will also include workshops.

ITS 2011 will bring together top researchers and practitioners who are interested in both the technical and human aspects of ITS technology. On behalf of the conference organizing committee, we invite you to begin planning your submissions and participation for this year's conference!

CALL FOR PARTICIPATION: PAPERS AND NOTES
The use of interactive surfaces is an exciting and emerging research area. Display technologies, such as projectors, LCD and OLED flat panels, and even flexible display substrates, coupled with input sensors capable of enabling direct interaction, make it reasonable to envision a not-so-distant future in which many of the common surfaces in our environment will function as digital interactive displays. ITS brings together researchers and practitioners from a variety of backgrounds and interests, such as camera and projector based systems, new display technologies, multi-touch sensing, user interface technologies, augmented reality, computer vision, multimodal interaction, novel input and sensing technologies, computer supported cooperative work (CSCW), and information visualization.

The intimate size of this single-track symposium provides an ideal venue for leading researchers and practitioners to exchange research results and experiences. We encourage submissions on (but not limited to) the following topic areas as they relate to interactive tabletops and surfaces:

* Gesture-based interfaces
* Multi-modal interfaces
* Tangible interfaces
* Novel interaction techniques
* Data handling/exchange on large interactive surfaces
* Data presentation on large interactive surfaces
* Software engineering methods
* Computer supported collaborative work
* Middleware and network support
* Virtual reality and augmented reality
* Social protocols
* Information visualizations
* Hardware, including sensing and input technologies with novel capabilities
* Human-centered design & methodologies
* Applications

CONFERENCE COMMITTEE
Conference Co-Chairs
Jun Rekimoto, The University of Tokyo / SonyCSL, Japan
Hideki Koike, University of Electro-Communications, Japan
Kentaro Fukuchi, Meiji University, Japan

Program Co-Chairs
Yoshifumi Kitamura, Tohoku University, Japan
Daniel Wigdor, University of Toronto, Canada

SUBMISSIONS
Papers/Notes: We invite paper submissions of two kinds: Papers (10 pages) and Notes (4 pages). Papers must present original, highly innovative, prospective and forward-looking research, possibly in one or more of the themes given above. Notes must also report novel and complete research, but where the scope and scale of the contribution is more focused and succinct than papers. Submissions must be submitted as a single PDF file in the ACM format through the submission system. A template for submissions can be found on the ITS

All accepted submissions will be presented at ITS 2011 and appear in the ITS digital proceedings and be archived in the ACM digital library.

IMPORTANT DATES
Paper/Note Submissions: June 30, 2011
Paper/Note Author Notifications: September 2, 2011
Paper/Note Camera-Ready Deadline: October 21, 2011

The calls for the posters, demos, tutorials, workshops and the doctoral symposium will be published soon, please check our website for further information.

RELATED
ITS 2010 Awards

Best Paper:Proxemic Interaction: Designing for a Proximity and Orientation-Aware Environment by Till Ballendat, Nicolai Marquardt, Saul Greenberg
Best Note:MudPad: Tactile Feedback and Haptic Texture Overlay for Touch Surfaces by  Yvonne Jansen, Thorsten Karrer, Jan Borchers
Best Poster:A Multi-Touch Alignment Guide for Interactive Displays by Mathias Frisch, Ricardo Langner, Sebastian Kleinau, Raimund Dachselt
Best Demo:MudPad - A Tactile Memory Game by Yvonne Jansen, Thorsten Karrer, Jan Borchers
Best Paper:Proxemic Interaction: Designing for a Proximity and Orientation-Aware Environment by Till Ballendat, Nicolai Marquardt, Saul Greenberg
Best Note:MudPad: Tactile Feedback and Haptic Texture Overlay for Touch Surfaces by Yvonne Jansen, Thorsten Karrer, Jan Borchers
Best Poster:A Multi-Touch Alignment Guide for Interactive Displays by Mathias Frisch, Ricardo Langner, Sebastian Kleinau, Raimund Dachselt
Best Demo:MudPad - A Tactile Memory Game by Yvonne Jansen, Thorsten Karrer, Jan Borchers




Who's Who
ITS 2010Conference General Chairs 
Johannes Schöning, DFKI GmbH
Antonio Krüger, DFKI GmbH 

ITS 2010 Organization Committee

Daniel Wigdor, one of the ITS 2011Program Co-chairs, co-authored the following book with Dennis Wixon. The book has not yet been released.
 
Brave NUI World: Designing User Interfaces for Touch and Gesture

Description: Description: Book Cover


Note: This post includes links, please let me know of anything I should correct.

Mar 27, 2011

Multitouch and Gesture News (Part I) : NUITEQ Updates

In this post, I'd like to share some news from NUITEQ, a privately held multi-touch software technology that is based in Sweden.  NUITEQ is known for Snowflake Suite, a multi-touch application that is used in a variety of situations.  


"NUITEQ is as happy as a kid in a candy shop to announce that it has released version upgrade 1.9.4 of its award-winning, industry leading multi-touch software product Snowflake Suite" - Harry van der Veen, NUITEQ


The screen shot below gives a nice view of the range of applications that included in Snowflake Suite:
http://www.nuiteq.com/images/menu01.png


-Photo from NUITEQ


DEMONSTRATION OF SNOWFLAKE SUITE




RELATED
NUITEQ's CTO Mikael Bauer nominated for the Mer-IT award in the category IT-person of the year
NUITEQ Awarded CONNECT Norr Company of the Year 2011
NUITEQ's Partners
From the NUITEQ Gallery, via Harry van der Veen

Mar 25, 2011

Regional Multimedia News: Blind Squirrel Digital Builds MultiTouch Wall (Newton, N.C.)

Blind Squirrel Digital is a digital media company located in Newton, N.C.  One of the company's services is multi-touch surface design and implementation. Below is a picture of their  recently constructed multi-touch wall:


107 N. College Avenue • Newton, NC 28658 • 828-581-4252 
• info@blindsquirreldigital.com


About Blind Squirrel Digital:
Blind Squirrel Digital's services include iPhone and iPad application development, 3D animation/Visualization/Previz, multi-touch surface design/implementation, augmented reality design/implementation, multi-platform game development, digital signage/interactive and static content management systems, kiosk development, software and hardware design, exhibit design, simulation training application development, and real-time forensic reconstruction application development.


People behind Blind Squirrel Digital:
C. Michael Neely, the founder of the company, serves as President and Creative Director of Blind Squirrel Digital.  He has experience working with 3D applications and teaches digital effects, animation, and game development technology. He also has a few film credits under his belt, including "Pirates of the Caribbean III", "Spider Man III", "Fantastic Four", and "The Incredible Hulk 2".     Jeremy Cooper is the Vice President and Producer at Blind Squirrel. He has experience working on multiple creative projects (Digital Juice, Ballistic Pixel, and the Digital Design Center), and has taught a number of courses in the Simulation and Game Development program at Western Piedmont Community College. 



(The above information was gathered from the Blind Squirrel Digital website.)


RELATED
iPad Screenshot 2
Doorways: iPad Game by Blind Squirrel Digital
Digital degrees launching high-tech careers: WPCC offers associates in gaming, animation
Jennifer Frew, The News Herald, 2/16/11



Mar 16, 2011

Cute TV Commercial! Intel Gesture Recognition Technology

This was the first television commercial I saw on TV this morning. I had to stop my morning routine to watch it : )



RELATED
From ChannelIntel: Interview of Francis MacDougall, CTO of GestureTek

Mar 8, 2011

Designing For Children: Good article by Catalina Naranjo-Bock, UX Matters



Here is the link - it is the first installment of Catalina Naranjo-Bock's column for UX Matters:


Approaches to User Research When Designing For Children
Catalina Naranjo-Bock,  UXMatters  3/7/11




When I get a bit more time, I'll follow with my comments related to Catalina's column-- I'm a school psychologist and HCI techie, so this one of my interests!






Feb 26, 2011

Why bother switching from GUI to NUI? - Asked and Answered by Josh Blake; My 2-cents; Stevie B’s Microsoft Research Video; Marco Silva’s NUI-HCI Presentation (and links)

In Chapter 1 of Natural User Interfaces in .NET,  Josh Blake asks and answers a question posed by many people who have been under the spell of keyboard input and GUI/ WIMP interaction: 


Why bother switching from GUI to NUI?  The answer?  Read Chapter 1 (pdf) of the book - the chapter is free.


Here are a few of my personal reasons:  
1.  I want to buy the next version of the iPad or something like it.
2.  I want to buy a new large-screen Internet HD TV.
3.  I want to buy a Kinect.
4.  I do NOT want to interact with my new TV with a Sony remote.  Too many tiny buttons!


5. I do NOT want to interact with my new TV with a keyboard,  because it reminds me of...work.

6.  Most importantly: 

I want to design apps for the people I care about, and others with similar needs:
    My mom.  
    My grandson.
Moms and dads with kids in tow.
People with special needs and/or health concerns, and the people who care and guide them.
Knowledge sharers and (life-long) learners....

RELATED

"Smart" Interactive Display Research

 
View more presentations from Marco Silva

My YouTube Playlist:
"Natural user interfaces, gesture interaction, multi-touch, natural interaction, post WIMP examples and more... "
RELATED - and somewhat related   
Encyclopedia:  Human Computer Interaction, Interaction Design, User Experience, Information Architecture, Usability and More (Interaction-Design.org)

Josh Blake's Blog: Deconstructing the NUI    Book: Chapter 1 (pdf)  Free!
Blake.NUI
"Blake.NUI is a collection of helpful controls, utilities, and samples useful for multi-touch and NUI development with WPF, Surface, and Silverlight."
 (This is not an inclusive list.)


GUI to NUI Post-WIMP Manifesto:  TBA

Feb 24, 2011

Vision-Based Hand-Gesture Applications: Video from Communications of the ACM



The latest edition of Communications of the ACM, via "snail mail", was the inspiration for this post:



Vision-Based Hand-Gesture Applications
Juan Pablo Wachs, Mathias Kolsch, Helman Stern and Yael Edan

"Body posture and finger pointing are a natural modality for human-machine interaction, but first the system must know what it's seeing."


More to come!

Feb 20, 2011

Human-Computer Interaction (HCI) Is Changing the World: BLUR Conference, February 22-23, Omni Orlando Resort (Includes video)

Tuesday, February 22, 2011 at 8:00 AM - Wednesday, February 23, 2011 at 5:00 PM (ET) Omni Orlando Resort, 1500 Masters Blvd. 
 ChampionsGate, Florida 33896 Phone: (407) 390-6664
Blur Conference

ABOUT BLUR 
(from the conference website)

"It’s easy to forget that the computer mouse is over 45 years old."

"What’s not as easy to forget is that we’re now collectively getting used to interacting with computers via means and interfaces that have moved way beyond the keyboard and the mouse — the iPhone and Wii being the most prominent examples."

"The truth is that we stand on the verge of a major revolution in the models of Human Computer Interaction (HCI). A revolution that will fly right past academic and into a world of retail, medical, gaming, military, public event, sporting, personal and marketing applications."

"From multi-touch to motion capture to spatial operating environments, over the next 10 years, everything we know about HCI will change."

"Blur is the only conference that is exploring the line of interaction between computers and humans in a substantive, real-world and hands-on way."

"At Blur, vendors, strategists, buyers and visionaries assemble to not only discuss the larger issues of HCI, but also to lay their hands on the latest in HCI technology. Blur is the only forum for a focused, hands-on exploration of the varied technologies evolving in the HCI."

"Come play, investigate, learn and apply at Blur — where we’re changing how you interact with computers forever." -Blur




BLUR Conference Agenda
(Note:   I added the links to conference participants and/or their organizations. Feel free to leave a comment if you know of any corrections or better links!)
Keynotes:

Neuroergonomics: How an Understanding of the Brain is Changing the Practice of Human Factors Engineering - Dr. Kay Stanney, Design Interactive
When Computers Feel: Understanding Human Emotional Measurement  - Hans Lee, EmSense
A Quick Hit on Mobility and HCI - Juan Pons, Swype
Panel Discussion: Haptics- The Beginnings and Future of Touch  - Nimish Mehta
Why HCI will lead the biggest tech revolution yet - Andrew Tschesnok, Organic Motion
Location as a Primary Interface Input - Matt Galligan, SimpleGeo; Nick Brachet, Skyhook Wireless
Robotics, Gaming and The Future of Entertainment- Paul Berberian, Orbotix
Virtual Coaches in Healthcare: A Vision of the Future - Dan Siewiorek, Carnegie Mellon University
10 reasons to be happy about giving computers emotion sensing - Dr. Rosalind Picard, MIT
Commercializing HCI Technology - Dr. Paul Kedrosky, Ewing Marion Kauffman Foundation and Dr. Gerry Barnett


Breakout Sessions:
Human Instrumentation - James Park, FitBit; Ben Rubin, Zeo; Jason Jacobs, RunKeeper;
Steve Larsen, moderator

New Museum Experiences: Learning from Multitouch and Multiuser Installations - Jim Spadacinni, Ideum
Kinect Hacks - Jonathan C. Hall; Lonergan Harrington; Jim Spadacinni, Sean Kean, moderator
Interactive Ads and Consumer Experiences - Alessio Signorini, Immersive Labs; Jon Fox, Helios Interactive
Augmented Reality - Ready for Primetime? - Vikas Reddy, Occipital; Carlin Getliffe, OmniarEdwin Rivera, Credelis; Dan Rua, moderator
Building an Interface for Endangered Language Learners - Finn Thye and Kelson Adams, Univ of Colorado - Boulder
Alternative Interface Inputs - Gary Clayton, Nuance; Nick Langdale-Smith, Seeing Machines; RJ Auburn, Voxeo; Steve Larsen, moderator
Ewing Marion Kauffman Foundation "Idea Hack" - Commercializing HCI Technology: A Discussion - led by Paul Kedrosky
Building Natural User Interfaces - Thomas Peterson, SoftKinetic; Ohad Shvueli, Prime Sense; David Minnen, Oblong
3D Interactive Design for the Human Body - Albert Hwang
Panel: Will the Kinect Change the HCI Industry Forever? A Group Discussion
HCI in the 21st Century:  Technologies for Extending and Amplifying the Human Experience (pdf) - Dr. Charlie Hughes, UCF; Dr. David Pratt; Dr. Joseph LaViola;  moderated by Steve Fiore, UCF


Some Videos of HCI/Tech featured at Blur 2011 
360 Panorama occipitalhq


"Illuminous" Eric Gradman



"Standard Gravity" Eric Gradman, OpenKinect (libfreenect/python)


Organic Motion Markerless Motion Capture


Advisory:
Steve Fiore, University of Central Florida
Bob Allen, Disney R&D
Kay Stanney, Design Interactive
Capt. Dylan Schmorrow, USN





Feb 12, 2011

Personal and Ubiquitous Computing Upcoming Theme Issues- I love the topics!

I'm happy to share some information about the topics of upcoming theme issues planned for Personal and Ubiquitous Computing. The information below was taken from the PUC's Facebook page.  I added links to information about most of the managing editor for each theme.


"PUC is currently working with some of the leading researchers, research groups, conferences and workshops to produce theme issues around specific topics. Here are the issues we currently have in progress:"


"For more details, check back in our Facebook Notes or contact the editor managing the theme issue."   - the editor's email addresses can be found on the PUC Facebook site.


Personal and Ubiquitous Computing
Personal and Ubiquitous Computing


Note:  Ubiquitous Computing was one of my favorite graduate courses and I still can't get enough of it.   In my dreams, I would be happy just playing around with emerging technologies and experimenting with new applications, and nothing else, for a year or two, in and out of the lab.