Showing posts with label UX. Show all posts
Showing posts with label UX. Show all posts

Oct 22, 2010

Quick Link: 3M Invests in Perceptive Pixel, Jeff Han's Multitouch Tech Company

3M Invests in Perceptive Pixel


"3M, through its 3M New Ventures business, has invested in Perceptive Pixel Inc., a developer of advanced multi-touch solutions based in New York City. Terms of the transaction were not disclosed.Founded by multi-touch pioneer Jeff Han in 2006, Perceptive Pixel is dedicated to the research, development and production of multi-touch interfaces for the knowledge worker. The company's hardware and software products enable users to manipulate complex datasets through a new class of intuitive, powerful and visually rich interface techniques. The combination of its technologies with those of 3M will create incredible new opportunities for both companies."

"To see Perceptive Pixel multi-touch solutions in action on 3M Projected Capacitive Technology, see the video at http://www.3m.com/touchPPI. For more information about 3M MicroTouch products, visit www.3M.com/touch. For an overview of popular touch technologies and terminology, visit www.touchtopics.com."

Catching up with multitouch pioneer Jef Han Ina Fried, Cnet 10/22/10

Jeff Han's 2006 Ted Talk



Jeff Han, 2007



Thanks to Seth Sandler for the link!

Oct 12, 2010

Oh! No! Sony's "Mother of Remote Controls" for Google TV. 74 Buttons and Counting.

Today we switched from DISH to Time Warner Cable, and tonight I had to battle with a new remote control, the UR5U-8780L.  The experience with this remote led me to search for something better. What a coincidence!  In this day and age of touch-screens,  I was hoping for something better than....


Sony's Mother of Remote Controls!

-From the SonyStyle website: Television, meet internet.

I first learned of this complex addition to the world of TV/Internet surfing from an article and a video in a recent article in Engadget:  Sony's Google TV controller outed on ABC's Nightline (video) Ross Miller,10/5/10.  Harry Brignull also posted about the new controller- Sony, Sony, what have you done?
(Harry is a UX Consultant at Madgex, and author of the 90percent of everything blog.)



ABC Video, via engadget

It is 2010, and with TVs connected to the internet, we'll be interacting with content in ways we could only dream of in the recent past.  Interactive TV is here.  Do I really have to push a lot of buttons in order to have the best "interactive" experience?  




OTHER OPTIONS
Xfinity Remote Prototype for the iPad


Turn Your iPhone into a TV Remote Samuel Axon, Mashable/Apple
L5 Remote: Turn your iPhone or iPod touch into a universal remote control:
L5 remote


Not Yet Available:  Vizio's XRT100 touchscreen remote
Vizio_touch_remote.jpg

My Fancy New Remote, Instructions Included:

Oct 1, 2010

Child-Computer Interaction: A Featured Community at the Upcoming CHI 2011 Conference!

Last year, I attended CHI 2010 and participated in a workshop about the next generation of HCI and education.  It was a wonderful opportunity to share ideas with people from all over the world who are interested in emerging technologies, kids, and education.  I plan to attend CHI 2011 in Vancouver, Canada next May 7-11, and even though the conference is months away, I can barely wait.  The good news it that the Child-Computer Interaction community will have an important presence at the 2011 ACM CHI conference.  I wanted to share a little bit about this development on this blog. 

During CHI 2010, I signed up for the  "Designing for the iChild" course.  In one afternoon, I learned more than I had expected, especially the technique called "Layered Elaboration", a collaborative design strategy that involves inter-generational teams of children and adults.  
One of the leaders of this course was Allison Druin, Associate Professor and director of the Human-Computer Interaction Lab at the University of Maryland.  Dr. Druin's focus is in the area of child-computer interaction and how children can be meaningfully involved as partners in the design process.  

The quote below, found on the HCIL Children as Design Partners website, explains why this is so important:

"We have a chance to change technology, but more importantly we have a chance to change the life of a child. Every time a new technology enables a child to do something they never dreamed of, there are new possibilities for the future."  -Allison Druin

In my work as a school psychologist, I use technology with students quite often, especially when I'm at Wolfe, a program for students who have more complex disabilities, including severe autism.  I have been fortunate to have a new SMARTBoard at my fingertips, and access to the school's SMARTtable.  I learn from my students every day.


I believe that we are only at the "tip of the iceberg" with this sort of technology- and related applications such as the iPad and similar devices.   In my experience, well designed technologies and applications can open up a meaningful window to the world for children, teens, and others with disabilities.

Most of the information below was taking from the CHI 2011 conference website:

About the Child-Computer Interaction (CCI) community:


"At CHI, the CCI community will want to attract papers and contributions that represent real advances in the understanding of, or development and refinement of methods for, child computer interaction. It will also seek to unearth groundbreaking innovations addressing the needs, capabilities and preferences of children that have the potential to become reference works for developments in this field."


"By its very nature, The CCI community will have to be divergent in its thinking at CHI; it must also be about two of the mainstream CHI communities – engineering and design, but will potentially also be concerned with many of the communities of technologies (Smart devices, surfaces, mobile), of experiences (Play, Learning, Communication) and of methods (participatory design, evaluation)." ....


"Child Computer Interaction is a new community for CHI. It is a place for contributions where a method or a design is proposed that is especially suited to children and that could not sensibly be easily adapted for adults.  

We are keen to have contributions to all the usual CHI tracks but are also offering four special tracks for our own extra special community. These are:

Child Partnership Projects (CPP): A design competition for teams that include children.
Participatory Papers: Scholarly publications that are disseminated for children readers. (i.e. written in a different way)
Lessons from the Trenches: Targeting industrial cases and experiences. A lively venue where experiences can be exchanged, and researchers can be exposed to the realities of industrial practice in this domain.
Theatre pieces: High quality video contributions, available in a library after the conference, of methods that can be re used and learned from."

Child-Computer Interaction Chairs:
Janet C. Read
University of Central Lancashire
Panos Markopoulos
Eindhoven University of Techology
Allison Druin
University of Maryland
childcomputerinteraction@chi2010

RELATED
Walsh, G., Druin, A., Guha, ML, Foss, B., Golub, E., Hatley, L (2009)  [PDF] Layered Elaboration: A New Technique for Co-Design with Children.  ACM CHI 2009 

Sep 15, 2010

For Multi-Touch Techies and the Tech Curious- Touch and Retouch article, with code samples, by Charles Petzold

Thanks to Josh Blake, I came across a good article by Charles Petzold  in the September 2010 issue of MSDN Magazine:
Touch and Response


In this article,  Charles Petzold continues his discussion of the multi-touch support in version 4 of Windows Presentation Foundation (WPF).  I like the introduction to his article:
"Programming is an engineering discipline rather than a science or a branch of mathematics, so rarely does there exist a single correct solution to a problem. Varieties and variations are the norm, and often it’s illuminating to explore these alternatives rather than focus on one particular approach." -Charles Petzold
I also appreciate Petzold's discussion about smooth Z transitions, his thoughtful code samples and related links.

RELATED
Multi-touch Manipulation in WPF 
Charles Petzold (August, 2010, MSDN Magazine, UI Frontiers)
"Just within the past few years, multi-touch has progressed from a futuristic sci-fi film prop to a mainstream UI. Multi-touch displays are now standard on new models of smartphones and tablet computers. Multi-touch is also likely to become ubiquitous on computers in public spaces, such as kiosks or the table computer pioneered by Microsoft Surface."
"The only real uncertainly is the popularity of multi-touch on the conventional desktop computer. Perhaps the greatest impediment is the fatigue known as “gorilla arm” associated with moving fingers on vertical screens for long periods of time. My personal hope is that the power of multi-touch will actually provoke a redesign of the desktop display. I can envision a desktop computer with a display resembling the configuration of a drafting table, and perhaps almost as large." -Charles Petzold
Exploring Multi-Touch Support in Silverlight
Charles Petzold (March 2010, MSDN Magazine, Finger Style)


Comment:
I agree with Charles about the need for a re-design of desktop displays.  I like the drafting table as a form factor.  Here are a couple of my previous posts related to this topic:
Emerging Interactive Technologies, Emerging Interactions, and Emerging Integrated Form Factors (2008)
DigiBoard Multi-Touch Mixed Reality Game; Ideas for future design of a flexible, adjustable multi-touch surface (June 2008)



Sep 13, 2010

For the iPad: Reactable Multi-touch Mobile



More details later!

RELATED
History of the Reactable


How it works (Info from the Reactable website)
"The way the Reactable works is deeply inspired by modular analogue synthesizers such as those developed by Bob Moog in the early 60s and enhances them with new concepts of sampling and digital effects processing."

"While with modular synthesizers one typically had to connect these different modules with patch cables in a complex and error-prone process, with the Reactable this is attained in a much easier and more intuitive way, since connections between the blocks are managed automatically based on their types and affinities and on their proximity."


Martin Kaltenbrunner (Co-founder of Reactable)
"His research concentrates on tangible user interfaces and the development of novel human computer interaction concepts within open tools for creative production. As co-founder of Reactable Systems he had been mainly working on the interaction design of the Reactable - an electronic musical instrument with a tangible user interface. He is author of the open source tangible interaction framework reacTIVision and the related TUIO protocol, which have been widely adopted for the realization of tangible tabletop applications."


SOMEWHAT RELATED
Soundythingie for the iPad
iPad Apps for Making Music: What's Coming Later
SurfaceDJ iPhone App (Vectorform)

Jul 18, 2010

Interactive Technology in the Carolinas: Discovery Place Science Center

I recently visited the Discovery Place science center in Charlotte, N.C.  It was my first visit without kids, and I thought it would be fun to explore all of the exhibits at my own pace. I was excited to play with the interactive applications created for exhibits running on Microsoft's Surface table-top computers. There were so many kids and teens at Discovery Place that every exhibit was in use. Fortunately, I obtained permission from parents to videotape/photograph some of the action.


Next time, I'll make sure that I visit at a less-busy time!

The following displays were developed by the Microsoft Surface team at Quatrefoil.  Quatrefoil is a company located in Maryland that develops immersive interactive experiences, primarily for museum exhibits and related projects.

Midwife Toad App on a Microsoft Surface


Project Build Exhibit video, from the Quatrefoil YouTube website, helps people understand the architectural design process:


THEM exhibit, from the Quatrefoil YouTube site:

"This health-related exhibition at Discovery Place in Charlotte, NC, explores how the human body is an ecosystem with a myriad of flora and fauna. Visitors are presented with an exciting and educational experience. The content is delivered in a way that carefully walks the line between gross-out information and the need to keep the context within the human body...Quatrefoil Associates designed the exhibit and produced creative media including Attack of the Superbugs, a video about antibiotic-resistant bacteria." -Quatrefoil Associates

The Reactable at Discovery Place

Jul 17, 2010

Preview of the Official Boxee Video Streaming System: Digital Convergence in Action

In the following video, tech entrepreneur Zach Klein shows his company's official version of Boxee, a set-top box system that provides users a "plug-and-play" opportunity to view Web-based video on their televisions.


The first Boxee Box arrived from the D-Link Factory from Zach Klein on Vimeo.
Note:  Zach Klein is the co-founder of Vimeo.



Web video and content, viewed on a large-screen HD display, in the comfort of a cozy recliner or sofa, is in line with the "Slow Media" movement, as well as the concept behind Google's "YouTube Leanback" application (see links and info below).

Relax.  Share.  Interact.  Chill with your Web.

RELATED
Boxee Website
Boxee Readies Its Set-Top Box Nick Bilton, New York Times, 7/16/10
Boxee debuts Boxee Box, ready to take on Roku Jacob Brody, SocialBeat Venture, 12/7/09
Hands-On With the Boxee Set-Top Box and Remote Brian X. Chen, Wired Gadget Lab, 1/8/10
Designing for Interactive TV:  Boxee Case Study (Method)
Boxee and Digital Convergence Lynn Marentette, Interactive Multimedia Technology, 3/22/09


SOMEWHAT RELATED
Slow Media Manifesto
"The concept “Slow”, as in “Slow Food” and not as in “Slow Down”, is a key for this. Like “Slow Food”, Slow Media are not about fast consumption but about choosing the ingredients mindfully and preparing them in a concentrated manner. Slow Media are welcoming and hospitable. They like to share."
Google YouTube Leanback (Google)
YouTube Leanback offers effortless viewing (Google)
"YouTube Leanback a different way of watching videos on YouTube. Just as its name implies, YouTube Leanback is all about letting you sit back, relax and be entertained. Videos are tailored to autoplay as soon as you get started, in full screen and high definition, so watching YouTube becomes as effortless as watching TV. YouTube Leanback is simple to use, easy to navigate with your keyboard's arrow keys, and is personalized to your unique preferences."
YouTube's 'Leanback' Wants to Friend Your Television Remote Eliot Van Burskirk, Wired  7/8//10


Somewhat Related IMT Posts
All IMT posts referring to remote controls and usability (This will continue to be a problem as our digital streams converge)
Video and Links about Google TV: Another Flavor of Android - "Google TV brings everything you love about the Web to your television".
Designing for TV Screen Interaction:  Interesting IxDA Thread
Digital Convergence & Interactive Television
An Example of Convergence: Interactive TV - uxTV 2008

Jul 15, 2010

Interactions Magazine: Cover story by Dennis Littky, looking at the UX of high schools and colleges.

I'm out and about with no time to blog. Even so, I had to post a link to one of my favorite magazines, ACM's Interactions. Here is the introduction to the most recent issue, which comes with membership in ACM SIGCHI:
interactions, XVII.4



July / August, 2010



The cover story of a recent issue of Interactions Magazine is written by Dennis Littky, who focuses on ways to improve the success of our high schools and colleges, from a UX perspective:
Cover Story
Time Goes By, Everything Looks the Same. 

Full article for Free! 



More:
interactions: subtlety and change

Full article for Free! 
"There are some strange changes under way in our world. We constantly hear the refrain of the massive chaos around us, yet the allure of such a large, looming flux may distract us from something more important: the countless tiny, nuanced, and fundamental ways in which our culture and society are advancing. This issue of interactions describes these subtleties and teases them out of the greater topics that we've grown accustomed to discussing: environmental change, the role of education and government in a technological society, and the nature of behavior."

Jul 12, 2010

Design for Emotion and Flow: Trevor van Gorp's Presentation Slides & References

Trevor van Gorp works at Affective Design. He presented at the iA Summit 2010, a conference sponsored and run by ASIS&T, the American Society for Information Science and Technology.

In this presentation, Trevor discusses concepts such as emotion, attention, and arousal, the differences between novice and experienced users, differences in goals, such as experiential, goal-directed, how stress affects arousal and performance, and other topics, accompanied by clear examples, of ways to incorporate "emotion and flow" principles into web and information design.

It should be noted that "emotion and flow" strategies have been consciously implemented in video games by designers/developers for a long time, and these concept most likely have value across various digital domains, such as multimedia journalism, interactive television, and interactive surface or large display applications.
Design for Emotion and Flow
View more presentations from Trevor van Gorp.


Below are the references from the presentation, as posted on SlideShare:



  1. References


    • Csikszentmihalyi, Mihaly. (1990). Flow - the Psychology of Optimal Experience . New York: Harper Perennial.
    • Csikszentmihalyi, Mihaly. (1990). Flow – the Psychology of Optimal Experience. New York: Harper Perennial.
    • Desmet, Pieter, R. (2002). Designing Emotions . Pieter Desmet. Delft.
    • Russell, J.A. (1980). “A circumplex model of affect”. In Journal of Personality and Social
    • Csikszentmihalyi, M. (2008). Creativity, Fulfillment and Flow, TED talk. 2008
    • Fehrman, Kenneth R. and Cherie Fehrman. (2000). Color - The Secret Influence . New Jersey: Prentice Hall, Inc.
    • King, Andrew B. “Chapter 2 – Flow in Web Design.” 2003. http://www.websiteoptimization.com/speed/2/ accessed on January 21/2007.
    • Hoffman, D.L, Novak, T (1996), “Marketing in hypermedia computer-mediated environments: conceptual foundations’”, Journal of Marketing, Vol. 60 pp. 50-68.



    • Novak, T.P, Hoffman, D.L (1997), “Measuring the flow experience among Web users,” Interval Research Corporation.
    • Novak, T, Hoffman, D, Young, Y (1998), “Measuring the flow construct in online environments: a structural modeling approach”, Owen Graduate School of Management, Vanderbilt University, working paper.
    • Novak, T. P., Hoffman, D. L., and Yung, Y. 2000. Measuring the Customer Experience in Online Environments: A Structural Modeling Approach. Marketing Science 19, 1 (Jan. 2000), 22-42
    • Rettie, R., (2001), An Exploration of Flow during Internet Use, Internet Research, 11(2), 103 – 113.
    • Simon, H. A. (1971), “Designing Organizations for an Information-Rich World”, in Martin Greenberger, Computers, Communication, and the Public Interest, Baltimore, MD: The Johns Hopkins Press, ISBN 0-8018-1135-X. pp. 40-41.
    • van Gorp, Trevor, J. (2006). Emotion, Arousal, Attention and Flow: Chaining Emotional States to Improve Human-Computer Interaction. University of Calgary, Faculty of Environmental Design, Master’s Degree Project
RELATED
Trevor van Gorp's Boxes and Arrows article:
Design for Emotion and Flow (8/7/08)
Affective Design Blog
Some ASIS&T Special Interest Groups:
SIGVIS (Visualization, Images, Sound)
Information Architecture (IA)
Arts & Humanities

May 8, 2010

Revisiting Razorfish: Emerging Experiences, RockstAR application, and more...

I've written a few posts about Razorfish in the past. What is Razorfish?


"The Razorfish Emerging Experiences team is a dedicated group of highly experienced professionals focused solely on emerging experiences and technologies. "Effective innovation" is our multifaceted approach to concepting and delivering pioneering solutions for our clients."
Razorfish has forged ahead into very interesting-and fun- territory. Here is a video of the RockstAR application. It combines multi-touch technology and augmented reality, utilizing the Razorfish Vision Framework (RVT), integrated with the Razorfish Touch Framework.

RockstAR (Augmented Reality) Experience Demo from Razorfish - Emerging Experiences on Vimeo.


A recent post on the Razorfish Emerging Experiences blog provides a detailed account of the technology that was pulled together to make it happen in the post, The Technology Behind RockstAR. The application is integrated into Twitter and Flickr.
RockstAR
-Razorfish Emerging Experiences Blog
"For the RockstAR experience, we are analyzing each frame coming from an infrared camera to determine if faces are found in the crowd. Once a face is detected, it is assigned a unique ID and tracked. Once receive a lock on the face, we can pass position and size information to the experience where we can augment animations and graphics on top of the color camera feed."


RELATED
One of my previous posts includes a video of the Razorfashion application, which highlights the Razorfish Touch Framework:


Razorfish's Touch Framework "Razorfashion" - A lot like my idea for an in-home FashionMirrorAdvisor...


I'm still hoping to work on my FashionMirrorAdvisor - but with a twist. Now that I have a smartphone, I want to incorporate a mobile app into the concept. Guys probably just wouldn't understand.  (However, something like this would make a nice gift for a guy who is a bit lacking in the fashion department.)


Below is a remix of my previous post


RAZORFISH'S TOUCH FRAMEWORK:  RAZORFASHION - A LOT LIKE MY IDEA FOR AN IN-HOME FASHIONMIRRORADVISOR (5/23/09)


Razorfish recently unveiled the Razorfashion application designed to provide shoppers with an engaging retail experience within the "multi-channel shopping ecosystem". I'm not the "shop to you drop" type of gal, but I can see that this concept could be useful in other situations, after a few tweaks.



As soon as I saw this Razorfish Touch "Fashion" demo video, it touched a nerve. I've been playing around with a similar idea, but for my personal use, in the form of an RFID-enabled system. I'd call it something like "FashionMirrorAdvisor".


Instead of showing skinny fashion models like the Razorfashion application, I'd harness the power of built-in web-cam and mirror my own image on the screen. My mirror would dress me up in the morning when I'm way too foggy to think about matching colors and accessories.
     
My FashionMirrorAdvisor would be my friend. My "smart" friend, since all of my clothes would be RFID-tagged, along with my shoes, jewelry, and other accessories. My make-up, too. It would be a no-brainer. I really could use this application - just ask my husband!


More often than not, most mornings I find myself staring at the clothes in my closet, frozen in time, unable to formulate a fashion thought. I might set my eyes on a favorite blouse, but blank out when I try to think about the rest of the steps I need to pull my look together.
     
I know I can't wear my reddish-pink camisole with my dusty-orange/brown slacks, but at 5:15 A.M., who has the time to think about this little detail? My friend, the TouchFashionMirror would prevent me from making this fashion faux-pas.
     
No problem.
     
My FashionMirrorAdvisor would show me a few outfits, and dress my real-time moving image on the screen. Since she knows all things, she'd show me ONLY the articles of clothing that were clean, since my RFID system would keep up with all of that. It would be much more functional than a "virtual wardrobe" application. I could try out different earrings without having to get them out.
     
If I couldn't find something, the RFID system would take care of this detail. My FashioMirrorAdvisor would know where I misplaced my clothes, accessories, and even my keys, since they would all be tagged. The mirror application would provide me with a nice little map of my house and car, and highlight the location of the item.
     
My FashionMirrorAdvisor would keep track of my laundry, too. This would be a great feature. So if my dirty laundry was piling up, and I wanted to wear outfit X, Y, or Z over the next few days, I'd receive a gentle reminder that I'd need to do some laundry first!


Another practical feature:
     
My FashionMirrorAdvisor would also serve as my health consultant, keeping track of my weight and BMI. This data, along with information gained from the webcam, would be combined so that my advisor would NEVER suggest an outfit that would be too...snug.


I could program the system to provide me with gentle reminders if my weight was an issue. My FashionMirrorAdvisor would show me images of myself "before" and "after", outfits included.

Information about the "after" outfits could be fed to the system from the web-catalogs of my favorite fashion retailers, and once I lost those 10 darned pounds, I'd find a nice parcel delivered to my door. Thanks to my FashionMirrorAdvisor, I know that the outfit would be just right.


UPDATE 5/8/10:  The FashionMirrorAdvisor would be integrated with a mobile app - since I now have a smartphone, this would be quite useful in planning shopping trips centered around the purchase of new clothes, shoes, accessories, and coordinating cosmetics!  I created a little game  that I think would be ideal for this sort of thing, too.   I still want to work on this....someday. Too many ideas, too little time!


ALSO RELATED
From the Razorfish site:
"The Razorfish Emerging Experiences team is a dedicated group of highly experienced professionals focused solely on emerging experiences and technologies. "Effective innovation" is our multifaceted approach to concepting and delivering pioneering solutions for our clients"

"Founded in 2008, Razorfish Emerging Experiences is a cross-functional team composed of strategists, artists, experience designers, and technologists. We’re part of the Razorfish Strategy & Innovation practice led by Shannon Denton. Jonathan Hull is the managing director of the team, Steve Dawson is the technology lead and Luke Hamilton is the creative lead."

Razorfish
Razorfish Emerging Experiences Portfolio
Razorfish Emerging Experiences Blog
Razorfish Emerging Experiences on Vimeo


RELATED 5/8/10
Razorfish Health (Fun music on the home page!)
Razorfish Establishes Cloud Computing Practice
Douglas Quenqua, ClickZ 4/15/10
The Razorfish 5: Five Technologies that Will Change Your Business
Razorfish Whitepapers


If you are looking for a job, you might be interested in the openings at Razorfish. Before applying, take a look at what is expected:
"You dream in digital. You're fluent in the technologies that define our world and passionate about the way they're shaping our future.  You're a communicator. A creator. You understand how the Web connects us, and you want to shape the conversation. You're a restless innovator.  you're not only waiting for the next big idea to happen, you're making it happen.  You're a unique talent, a visionary, an experimenter, and you're looking for an environment that lets you shine. In other words, you're just our type...."


FYI
When I visited the Razorfish website, I noticed that the background appeared to be a live feed of the offices. Since today is Saturday, it makes sense that the only person busy at the office was a custodian. Below is the screenshot:

Dec 11, 2009

Participatory Design Conference 2010 "Participation :: The Challenge" + some thoughts

I really want to go to Australia next year and attend this conference! Below are links to the conference, along with an excerpt from the conference description:

11th Biennial Participatory Design Conference:  Participation :: The Challenge (pdf)
PDC2010 Conference Website
PDC2008 Conference Website

"Participation is the complex, contested, changing, creative and celebratory core of participatory design. We invite you to explore what participation can and needs to mean in the design contexts where we are working now and those we are likely to encounter soon. While current ‘best practice’ in many areas of interactive technology design now at least pays lip service to people’s participation, how is this participation being negotiated and defined, and by whom? And if Participatory Design methods developed some 20 years ago are claimed to have become standard design practice, how do we go about developing the methods that will define standard design practice 20 years from now?"


REFLECTION
Judging from what I've experienced as a consumer/user,  there are many things that are floating around in the form of electronics, software, and related gadgets that are examples of the absence of participatory design.

My daily pet peeve is the remote control for my entertainment set-up, which includes DVR and a small but growing number of interactive TV channels.  Another pet peeve is the usability of productivity software, including the software I must use for work.

At any rate, below are links to some of my thoughts related to usability topics that might be of interest to people who are thinking about or practicing participatory design or user-centered design.

2007 Letter to the Editor, Pervasive Computing
Useful Usability Studies (pdf)

2007 Blog Post
Usability/Interaction Hall of Shame (In a Hospital)

2008 Blog Posts
Interactive Touch-Screen Technology, Participatory Design, and "Getting It"
An Example of Convergence: Interactive TV: uxTV 2008

2009 Blog Posts
Microsoft: Are You Listening?  Cool Cat Teacher (Vicki Davis) Tries out Microsoft's Multi-touch Surface Table
Haptic/Tactile Interface:  Dynamically Changeable Physical Buttons
The Convergence of TV, the Internet, and Interactivity:  Update
UX of ITV:  The User Experience and Interactive TV (or Let's Stamp Out Bad Remote Controls)
ElderGadget Blog: Useful Tech and Tools