I finally got around to watching Canadian astronaut Chris Hadfield's wonderful remake of David Bowie's Space Oddity, created on the International Space Station. Hadfield makes the music his his own, changing a few words, to share his experience with the world. I was impressed with the quality of this video, from the editing to the sound mix.
Chris Hadfield spent the last several months in space, and during this time, he connected with thousands of people, young and old, around the globe. Although he is now known for his space music video, many school children learned before his video went viral. His tweets, pictures, and video clips from space were followed by students in classrooms around the world. (See "Related" section at the bottom of this post for links to related information about Chris Hadfield.)
I really liked the images from the video. Below are screen shots of some of my favorite scenes:
:49 Chris Hadfield looking out towards Earth and space
1:12 Guitar floating in space station
2:31 Chris Hadfield playing guitar
2:41 View of Earth and clouds from space
2:47 View of Earth at night
4:10 View of earth and darkness of space from window
The RSA is the Royal Society for the encouragement of Arts, Manufactures, and Commerce, a charity organization founded in the 1800's, and located in the UK: "At the heart of the RSA's contemporary mission and public debates about the future prospects for the human race is the question: 'Can we go on like this?' Will the ideas and values which transformed our world in the last two centuries be sufficient to find solutions to the challenges we now face or do we need new ways of thinking?" One of the ways the RSA shares information is through events that feature renown speakers. Some of the presentations are transformed into animations, known as RSA Animates, and are some of the most popular videos uploaded by RSA to YouTube, spreading the word to hundreds of thousands across the globe. Here are a few: RSA Animate: The (Honest) Truth About Dishonesty, Dan Ariely RSA Animate: The Power of Networks, Manuel Lima
Manuel Lima is the senior UX design lead at Microsoft Bing.
For more information, see The Power of Networks: Knowledge in an age of infinite interconnections. and the presentation slides.
Hans Rosling's enthusiasm for data visualization has increased my appreciation for statistics. In the video below, Rosling interacts with 120,000 data points related to 200 countries over 200 years. I especially like the "Alternate Reality" effect.
"Unveiling the beauty of statistics for a fact based world view"
Hans Rosling is a Professor of Global Health in Stockholm, Sweden, and the Director of the Gapminder Foundation. The Gapminder World website has a wealth of resources for teachers, students, and anyone who is interested in learning about things through the use of information visualization.
According to information from the website, "Gapminder is a non-profit venture – a modern “museum” on the Internet – promoting sustainable global development and achievement of the United Nations Millennium Development Goals.Gapminder was founded in Stockholm by Ola Rosling, Anna Rosling Rönnlund and Hans Rosling on February 25, 2005. Gapminder is registered as a Foundation at Stockholm County Administration Board (Länstyrelsen i Stockholm) with registration number (organisationsnummer) 802424-7721."
Below is a list of annotated links to various Gapminder webpages:
Gapminder Labs: "Gapminder Labs is where we experiment with new features, visualizations and tools. Some of these might later gain a more prominent place on Gapminder.org." Gapminder for Teachers: "This section is for educators who want to use Gapminder in their education. You'll find shortcuts to tools and guides for Gapminder in a classroom." Gapminder Downloads: This section includes links to downloadable content, such as Gapminder Desktop, handouts, lesson plans, including teacher guides, and a good number of interesting interactive presentations. Gapminder Videos: The videos include interesting presentations as well as a number of Hans Rosling's TED talks. The material is free to use and distribute under the Creative Commons License. Data in Gapminder World: This section includes all of the indicators displayed in Gapminder World. Gapminder World Gapminder FAQs
Gaze interaction systems provide access to computers and the rich content now available on the web for many people with disabilities. Unfortunately, commercial gaze tracking systems are very expensive and at times, difficult to calibrate. There is hope!
What is great about EyeTube for YouTube is that it provides two different interfaces. The simplified version looks good for younger children or people with cognitive disorders, and is icon-based. The second version is appropriate for people who can navigate through more complex visual representations of content.
EyeTube requires a Windows-based system and .Net 3.5 at this time. It can be downloaded from the GazeGroup website. If you plan to download the application, you must also make sure you have a YouTube account. To get the application up and running, you'll need to change the settings (EyeTubeSettings.xml) to match your account. (If you don't know much about changing settings or xml, ask someone you know who works in IT.)
Below is the icon-based version of the eye-gaze interface for YouTube:
Feature-rich version of the EyeTube interface for YouTube:
"The EyeTube prototype offers a feature rich eye controlled interface for the popular YouTube service. Instead of emulating a mouse pointer and interacting with a web browser the EyeTube interface is especially designed to be driven by gaze input. It offers a wide range of features such as keyword searching, popular video feeds, favorites and social aspects such as subscriptions, friends and commenting on videos.The highly optimized interfaces allows for a streamline interaction which is aleviated from the Midas Touch problem. In most previous gaze interfaces selection is made by a dwell time activator, e.g fixat a button for a specific amount of time and it will execute the function. In the EyeTube interface a fixation on a U.I element will highlight it and a second fixation on the activation button is required to execute the function. This removes the stress of having to constantly move the eyes to avoid unintentional activation."
"The EyeTube also exists in another simplified incarnation developed for users whom are distracted by a larger number of options. It supports basic features such as browsing categories, optional keyword searching and favorites."
RELATED The GazeGroup (The individuals mentioned below may be currently working elsewhere, but involved in the gaze research in some way.)
ACM CHI Conference Articles San Agustin, J., Skovsgaard, H., Hansen, J. P., and Hansen, D. W. 2009. Low-cost gaze interaction: ready to deliver the promises. In Proceedings of the 27th international Conference Extended Abstracts on Human Factors in Computing Systems (Boston, MA, USA, April 04 - 09, 2009). CHI EA '09. ACM, New York, NY, 4453-4458. DOI= http://doi.acm.org/10.1145/1520340.1520682 San Agustin, J., Hansen, J. P., Hansen, D. W., and Skovsgaard, H. 2009. Low-cost gaze pointing and EMG clicking. In Proceedings of the 27th international Conference Extended Abstracts on Human Factors in Computing Systems (Boston, MA, USA, April 04 - 09, 2009). CHI EA '09. ACM, New York, NY, 3247-3252. DOI= http://doi.acm.org/10.1145/1520340.1520466 Tall, M., Alapetite, A., San Agustin, J., Skovsgaard, H. H., Hansen, J. P., Hansen, D. W., and Møllenbach, E. 2009. Gaze-controlled driving. InProceedings of the 27th international Conference Extended Abstracts on Human Factors in Computing Systems (Boston, MA, USA, April 04 - 09, 2009). CHI EA '09. ACM, New York, NY, 4387-4392. DOI= http://doi.acm.org/10.1145/1520340.1520671
EyeArt - EyeArt eye-drawing program, developed by Andre Meyer and Markus Dittmar, Technical University of Dresden, Applied Cognitive Research Unit, Germany.
GazeTrain - Gaze-controlled action oriented puzzle game, developed by Lasse Farnung Laursen, Technical University of Denmark
Puzzle - Simple puzzle game that can be played with eye movements, developed by Vytautas Vysniauskas, Siauliai University, Lithuania
Road to Santiago - Gaze-controlled adventure game (full game), developed by Javier Hernandez Sanchiz, Universidad Publica de Navarra, Spain
Snap Clutch - An application that uses eye gaze data to generate key and mouse events for playing games such as World of Warcraft and Second Life.
ASE: Accessible Surfing Extension for Firefox - Follow this link to access ASE, an Accessible Surfing Extension for Firefox, developed by Emiliano Castellina and Fulvio Corno at Politecnico di Torino. (Note that this is a beta version.)
Eye3D and other head eye mouse software - Eye3D for education, and a collection of links to free software that works with head or eye mouse. Includes links to downloads and original sites.
Gaze-controlled Breakout - Follow this link to access a modified version of the LBreakout2 game which can be operated by an SMI eye tracker, developed by Michael Dorr et al. at University of Luebeck
Free ITU Gaze Tracker and applications - Download a webcam based open-source gaze tracker and several applications that work with it, developed at IT University of Copenhagen
GameBase - Check out the Eye-Gaze Games category at the SpecialEffect GameBase!
More information about Gaze-Controlled Games - Follow this link to see a list of online information resources on using gaze for the control of games and other leisure applications
I'm playing around with my sea life video clips to get ideas for creating interactive educational videos in the future for use on interactive whiteboards and other large touch-screen surfaces.
Here's my YouTube description:
This is a medley of several video clips taken of sea life, mostly living in aquariums. Awesome jellyfish can be viewed from 1:34- 3:45. The music consists of clips from iMovie, and then William Orbit's "Sea Green" and "Surfin". I created this video for students I work with who have more complex disabilities, such as severe autism.
In the following video, tech entrepreneur Zach Klein shows his company's official version of Boxee, a set-top box system that provides users a "plug-and-play" opportunity to view Web-based video on their televisions.
Web video and content, viewed on a large-screen HD display, in the comfort of a cozy recliner or sofa, is in line with the "Slow Media" movement, as well as the concept behind Google's "YouTube Leanback" application (see links and info below).
SOMEWHAT RELATED Slow Media Manifesto "The concept “Slow”, as in “Slow Food” and not as in “Slow Down”, is a key for this. Like “Slow Food”, Slow Media are not about fast consumption but about choosing the ingredients mindfully and preparing them in a concentrated manner. Slow Media are welcoming and hospitable. They like to share." Google YouTube Leanback (Google) YouTube Leanback offers effortless viewing (Google) "YouTube Leanback a different way of watching videos on YouTube. Just as its name implies, YouTube Leanback is all about letting you sit back, relax and be entertained. Videos are tailored to autoplay as soon as you get started, in full screen and high definition, so watching YouTube becomes as effortless as watching TV. YouTube Leanback is simple to use, easy to navigate with your keyboard's arrow keys, and is personalized to your unique preferences." YouTube's 'Leanback' Wants to Friend Your Television RemoteEliot Van Burskirk, Wired 7/8//10
Information from the Microsoft Surface YouTube Channel: "Object Explore is a collaborative travel planner for use by travel consultants and consumers on Microsoft Surface. Explore deep levels of interactive content through intuitive navigation, ensuring the customer doesn't get lost in the process. All content is tailored to the current client and can be taken away through mobile or email. Object Explore is built upon Object Consulting's Object Zoom framework, which brings intuitive Zoom exploration to sectors including retail, finance and museums." - Object Consulting
SOMEWHAT RELATED
I worked on a collaborative travel planning application a few years ago for an HCI class project- before the Surface was unveiled by Microsoft. It would have been fun to implement it in a Surface environment, since applications on the Surface can easily interface with mobile devices.
Below is a screenshot of a working prototype of "navSmart", a mash-up using photo-overlays linking to travel related information, including YouTube videos of related travel videos and information. You spin the globe around to explore possible destinations and vacation activities. This concept worked best on a large touch-screen display.
My hunch?
One motivation behind Leanback is to prepare us for the next wave of online 3D HDTV, which is a "slow media" experience, best viewed from a comfy sofa or recliner. This is the "10-foot experience".
RELATED
YouTube Leanback offers effortless viewing
Broadcasting Ourselves ;): The Official YouTube Blog, 7/7/10
ESPN 3D officially launches with FIFA World Cup coverage: Live from Bristol
(Ben Drawbaugh, 6/11/10) "As for the tech side of things, ESPN was taking in the 1080i50 side by side 3D signal and converting it to the US-friendly 1080i60 side by side, and since DLP sets expect the checkerboard 3D format, a RealD POD was used to make the link between the cable set-top-box and the TV. The glasses were supplied by XpanD, but not the same universal shutter glasses that we expect to be available at retail soon."
Engdget Interview: Chuck Pagano talks ESPN 3D, mobile streaming
(Darren Murph, 6/12/10) "Chuck stated that ESPN first started taking the whole 3D idea seriously around four years ago, and while the FIFA World Cup feed isn't being shot / directed by ESPN, it's hard to turn down 25 live events in 3D that the entire world will take interest in. He noted that while DirecTV, Comcast and AT&T are signed on at launch, deals are in the works with "all available options" in the US; outside of America, he confessed that the company "isn't looking at anything internationally right now."'
Without fail, the bigger the 3D, the better the illusion. Anything under 50 inches is basically a joke, unless it's your computer monitor or something. And I will say, even though Vizio's XVT Pro television wasn't my favorite experience (it's an LCD and thereby less smooth), the fact that it was 72-inches meant that a plane's wing almost hit me in the nose."
I rarely check the stats of my YouTube videos. Today when I checked the stats, I was surprised to see that I have a nice following, without really trying.
I started uploading video clips to YouTube in 2006, to share vacation videos with family and friends. This was before YouTube was bought out by Google. Nearly everything that I've "produced" myself was not done in HD. There were strict guidelines about the size of video uploads during the earlier years of YouTube, so my videos look pretty low-tech. Most are lightly edited, if at all.
I used YouTube to store a few video clips I made when I was taking computer courses (HCI, Ubicomp, etc.). Again, most of my video clips were less-than polished.
One of my secrets is that I do know how to produce/shoot/edit video. This summer, I plan to re-do my most popular videos, and add some new ones that I'm sure my YouTube viewers will enjoy.
I have lots of HD video of vacations that I'd love to share! For now, take a look at my mostly low-def, low-tech "showcase":
Cute Kitty Video: My daughter's pets. I uploaded this for fun, and now it has over 210,000 views!
Monet's Gardens (no-music version)
Monet's Gardens, With Music (I added music from iMovie to the video after a request from a viewer.)
The following video one was taken by my younger daughter as we were driving to NYC in July of 2001, just two months before the 9/11/2001 tragedy. I was trying to figure out my route, my daughter was trying to capture video of the Twin Towers in the distance, and in the middle of it all, a huge plane flew across the highway.
My first attempt at a "travel" video clip:
Beach at St. Lucia
I have much better footage of this beach.
Cute Kitty Video: "Very Happy"
This is the "cute kitty" grown up a bit. The music is something that came with my Yamaha Motif keyboard. The "Very Happy" part of the music is a sampling from a voicemail message left to me by my daughter. This sample, among others, found a home in some music I composed/created but never quite finished.
This video was taken in Cozumel, just after the region experienced a devastating hurricane. I loved this music! The video was shot with my low-tech point-and shoot camera, and not edited, as you can see by the last frame of the video...
Labadie, Haiti: We were on a cruise and Labadie was one of the ports. This was taken before the earthquake.
I'm experimenting with "monetizing" some of my most popular YouTube videos. If you happen to see an ad related to any of my video clips on YouTube that is objectionable, please let me know.
ITV, the U.K. Independent Television Network, is inviting viewers to participate in a virtual Christmas choir. If you want to participate download the headphone track, and sing "We Wish You a Merry Christmas". When you are ready, get out turn on your videocam, keep your headphones in, and sing along to the track. When you have finished, you'll upload the video to YouTube.
If you can follow the headphone track and sing the carol in tune, you might just have a chance to be seen as part of a montage of videos, either singing the carol in all at once with your virtual choir-mates, or as part of one carol sung by many people, one at a time.
According to Lichtman, "telepresence is the science and art of creating visual collaboration environments, networks, and strategies that duplicate in-person meeting experiences as completely as possible in both internal and external business communications. Effectively leveraging telepresence as an organizational and collaborative strategy can improve productivity and effectiveness by enhancing business communication, collaboration, and reducing physical travel." (I'm a bit short on time today, so for more information regarding telepresence, take a look at the various links I've posted on this page.)
Here are a few items from Lichtman's post:
Musion Announces First Live Transatlantic Interactive 3D HologramPublic Broadcast
Jeremy Vaught, the administrator of the New Media Facebook group, posted about the the First International Conference on Designing Interactive User Experiences for TV and Video, held October 22-24, 2008 in Silicon Valley, California. The conference was sponsored by Microsoft Mediaroom, and ifip (International Federation for Information Processing).
Here is a sample of the topics covered during the conference:
Designing for User Experience: What to Expect from Mobile 3D TV and Video? (Satu Jumisko-Pyykko, Mandy Weitzel, & Dominik Strohmeier)
The Concept of Interactivity - revisited: Four new typologies for a new media landscape (Jens F. Jensen)
The Interactive Television User Experience So Far (William Cooper)
Absolute Pointing and Tracking based Remote Control for Interactive User Experience (John Sweetser, Anders Grunnet-Jepsen, and Gopal Panchanathan, ThinkOptics Inc.)
Network Analysis of Massively Collaborative Creation of Multimedia Contents: Case Study of Hatsune Miku videos on Nico Nico Duoga(Masahiro Hamasaki, Hideaki Takeda, Takuichi Nishimura)
The uxtv08 website has links to information about the various demos that were presented at the conference. To save you time, I've linked them below:
I received the following videos and links from Anthony Uhrick, who happens to be at WinHEC this week and was at PDC 2008 last week. Touch screen, multi-touch, and gesture technology is starting to catch on. (Anthony is the VP of sales for NextWindow, the company that created the touch screen for the HP TouchSmart and other multi-touch enabled displays.)
Below is a video clip of a multi-touch photo presentation system running Windows 7: Gesture + Touch - has gesture and physics engines.
Apparently the application can run on Vista, Win 7, and Win 7 Touch.
Here is an HP TouchSmart PC, running a Touch Map application on Windows 7:
The following clip is of a newscaster using a multi-touch transparent screen.The display is from U-Touch Ltd. a partner of NextWindow.In my opinion, the application enhances the viewers understanding of the various news topics, and is visually appealing as well.
The graphics engine used in this application was developed by Vizrt, the same folks who were behind CNN's video hologram. Here are a few pictures from the Vizrt website:
This short YouTube video clip from Canine Interactive is a great demonstration of the multi-touch capabilities of the HP TouchSmart PC:
Canine Interactive is a design and development group located in central London. Their current and former clients include Alliance and Leicester,British Telecom, Verizon, and Microsoft.
He is another link to Canine Interaction's work on a multi-touch version of Monumental Adventure, featured in the above YouTube clip:
I just had to post about this, even though this news has been rapidly circulating around the blogSPHERE.
The sphere could support an interactive travel planning/travel memory application.
Imagine if you were on a cruise ship, and uploaded your photos to the globe, and voila, they'd show up on the sphere in your mother's living room! Geo-tagged, cross-referenced, synched with your 2.0 apps, and linked to your vacation video-clips you previously uploaded to YouTube.