Showing posts with label emerging technology. Show all posts
Showing posts with label emerging technology. Show all posts

Jan 22, 2014

Curt "World is Open" Bonk is on SlideShare! - Plus Emerging Interactive Tech Links

If you follow trends in technology and education, you've probably come across the work of Curt Bonk, an instructional technology systems  professor at Indiana University, and an adjunct in the School of Informatics. His book, The World is Open: How Web Technology is Revolutionizing Education, came out in 2011 and still is a must-read in the field.

Zipping through my FB feed today, I learned that Curt Bonk mentioned that people follow him on Pinterest and SlideShare, even though he has nothing there. 

Things change.  

Although he's much more fun in person, Curt's slides provide historical overviews that put things in perspective, and in a few minutes, you'll know a bit more of something that you didn't know you didn't know.  

If you have a few more minutes, take a look at the links to about info about emerging interactive technologies.

Enjoy!




EMERGING INTERACTIVE TECH LINKS

How Do You Feel?  Your Computer Knows
Tom Geller, Communications of the ACM, 1/14
Brain Games: Move Objects With Your Mind To Find Inner Calm?
Amy Standen, All Tech Considered, 1/21/14
Coming soon:  Control your computer with your brain via open source
Serdar Yegulalp, InfoWorld, 1/13/14
Touchless Interaction in Surgery
Communications of the ACM, 1/14
Why Wearable Devices Will Never Be As Disruptive As Smartphones
Kevin McCullagh, Fast Company, 1/21/14
Apple envisions trackpad with sensors instead of click buttons
Lance Whitney, c\net, 1/21/14Robots test their own world wide web, dubbed RoboEarth
BBC, 1/14/14
Seeing things: A new transparent display system could provide heads-up data
David L. Chandler, MIT News, 1/21/14

I'll be writing a few blog posts about future tech and interactive technology news soon.

Oct 13, 2013

UPDATE: NUITEQ's Snowflake ABC has been updated, improved, and retitled-- Snowflake MultiTeach®

August 24, 2016 Update

This post was originally published on October 13, 2013, and focused on Snowflake ABC, a software suite of entertaining educational apps developed by NUITEQ®.

Fast forward to 2016, and you'll see many great improvements have been made by the NUITEQ® team.  Along with the changes came a new name, Snowflake MultiTeach®


Snowflake MultiTeach® was designed for multi-touch, multi-user displays and tables, but can be used on single-touch displays or traditional computers/laptops with a mouse. It works well for "front-of-class" presentations and has many features that support collaborative group work.



So what is new?

The Lessons app was added to the suite of applications, along with Nodes, a concept-mapping and presentation application that supports project and problem based learning, STEM, and STEAM.

The Lessons app is a powerful addition to Snowflake MultiTeach®.  Within this app,  teachers (and students) can build a variety of interactive, engaging lessons, learning games, and quizzes, with little effort. 

Snowflake MultiTeach® can support several lessons and apps running at the same time, using the Zones feature, which makes it ideal for students working in pairs or small groups.

To compliment the Lessons app, the online MultiTeach® Lessons Community  was developed to provide a way for teachers to share lessons they've created.  The lessons posted on the MultiTeach® Lessons Community can be accessed from within the Lessons home screen.  Lessons can be searched by subject and level and imported directly into the Lessons home screen.  

Lessons created with Snowflake MultiTeach® can be exported directly from the Lessons home screen to the MultiTeach® Lessons Community so they can be shared with others. Snowflake MultiTeach® and sign-up to the MultiTeach® Lessons Community is required for access.

To support teachers as they make the transition from single-touch whiteboards to multi-user displays, the MultiTeach® Pinterest site was created.  There you can find curated and regularly updated information about how to use Snowflake MultiTeach®, 21st century teaching and learning, free digital resources for the classroom, and much more.

For information about how teachers can integrate Snowflake MultiTeach® into their classrooms, take some time to read the following blog posts. Share with your peers!

Infuse Arts into STEM Projects Using Collaborative Touch Screen Technology

Collaborative STEM Education and Careers Exploration

How to MultiTeach®: Introduction to Snowflake MultiTeach® Nodes App

Differentiated instruction through Snowflake MultiTeach®


Like what you see?

If you are interested in replacing your current single-touch interactive whiteboard with a multi-touch display, contact a representative from NUITEQ® by following the email link on the website, and you will be connected to someone in your region who can assist you. 

Here is the old post for reference.  

FYI: Most of the ABC apps shown below can be found within the current version of Snowflake MultiTeach®.

NUITEQ is a multi-touch & gesture tech company based in Sweden focused on collaborative natural user interfaces and interaction. Instead of using a traditional mouse and keyboard, NUITEQ's products support the effective use of fingers and hands to interact and explore digital content. I've been following this company since it was launched by Harry van der Veen in 2007 and have been happy to share NUITEQ's updates on this blog over the years.

NUITEQ's products can be found in public spaces, such as museums, retail centers, and transportation hubs,  at special events, such as trade shows and exhibitions, in collaborative work settings, such as board rooms and design studios, and in educational settings.   

One of the latest innovations from NUITEQ is Snowflake ABC, multi-touch software for children and teens. It runs on a range of multi-touch hardware surfaces, including Lenovo, 3M Touch Systems,  Zytronic, Flatfrog, PQ Labs, Touch International, Lumio, and others.  



Multitouch software Snowflake ABC for kids (K-12) from multitouch software on Vimeo.

In my opinion, Snowflake ABC would be great for use in homes, libraries, and classrooms. Although the video shows children using the software on large displays and tables, it works well on smaller 27-inch touch screens, preferably those that support multi-touch interaction. A free trial version is available.  For parents considering purchasing a home computer, the Lenovo IdeaCenter A520 and other multi-touch "all-in-ones" come loaded with a variety of Snowflake apps.

Below is a screen shot various Snowflake ABC educational apps, from the Snowflake Suite website.


Credit: NUITEQ








































RELATED
Multi-touch software Snowflake ABC 1.3 for kids released (K-13) - Now with 18 languages out of the box!  NUITEQ Blog, 9/26/13
Snowflake ABC Brochure (pdf)
NUITEQ Signs OEM Agreement with Lenovo for its Multitouch Software Platform Snowflake Suite PRWEB, 8/31/12
Review:  Lenova IdeaCentre A520
Jason Palaszewski, 8/22/13, Lenovo Blog

Snowflake Interactive Display at SkellefteÃ¥ Airport (Snowflake Suite)

Jul 27, 2013

Drawing with Sounds, an Interactive Musical Drawing App Created with Processing

This is my first creation using the Drawing with Sounds application. This cause and effect application was created with Processing 1.5.1 and produces musical sounds and patterns, along with random abstract shapes that are triggered through movements of a mouse. The application has been adapted for switch users, making it accessible to those who have motor impairments.

Processing is an open-source programming and integrated development environment that was build on the Java programming that has been easy to learn by people who have limited technical backgrounds. It is used by people from from a range of fields, such as art, music, journalism, and data visualization.

The fact that Processing is easy to use makes it great for people with just a little bit of coding knowledge to adopt a variety of open-source applications and tweak a few of the variables to according to the need.   Using the Drawing with Sounds app as an example, I wanted to change the size of the interactive canvas.  By typing in a few keystrokes,  I changed the original size of the screen from 800 x 800 to something larger, as shown below:



























I then typed in another variable for the background color, and was pleased with the results:
























The application was developed from Andrew R. Brown's tutorial on "SoundCipher", based on the SoundCipher library for Processing.  According to the description of the application, "The sketch is intended for use....as a sensory stimulus using sound, shape and color to create engagement". 




Below is a videoclip created by Keith Manville, demonstrating what happens when you interact with Drawing with Sounds: 


I look forward to sharing more on this topic in future blog posts.  I'll be sure to include basic "how-to" information for my "low-tech" readers and colleagues who desire to learn a bit more about using and creating basic interactive applications that appeal to young people with special needs.  


RELATED
Note:  SEN is the UK acronym for "Special Educational Needs"

James Winchester, SEN Classroom Blog, 10/31/13

Keith Manville, opensen blog, 10/27/12
"Open-source, Sensory and Interactive Technology in SEN"

(An accessible switch-enabled version of Drawing with Sounds can be downloaded from the above link.)

Free sensory applications built in Processing 1.5.1"Download links for sensory applications built in Processing 1.5.1, designed to assist SEN students in engaging in learning through the the use of ICT, interactive “Smart” boards, touchscreen or tablet technologies.  Our experience is that using applications on these devices or with natural user interfaces such as the Microsoft Kinect can increase the opportunities for engagement and social communication with many students."


I will be posting more information about emerging interactive technologies for special needs in the future. In the meantime, take a look at the following resources:

The SHAPE Project, technologies to enhance learning for young people on the Autism Spectrum
iPadSEN
KinectSEN Wiki
"Using Kinect in Special Schools for Pupils with Severe Learning Difficulties"
iGazeSEN
OPENSEN Videos



Jul 9, 2013

The Life and Contributions of Seymour Papert: Inspiring video of a tribute panel, Interaction Design and Children Conference

Seymour Papert Tribute at #IDC13

I recently attended the Interaction Design and Children (IDC 2013) conference in NYC.  It was like a summer tech camp for grown-ups. We were busy all day and had interesting evening events scheduled, like a field trip to the New York Hall of Science and a screening of Flying Paper, an award-winning documentary. 

One of the highlights of IDC 2013 was a panel that gave tribute to the life and contributions of Seymour Papert.  Well ahead of his time, Seymour Papert imagined a world in which children would generate their own computer programs, make awesome robots, collaborate with others, create, and learn. 

I encourage you to take some time and watch the video.


Seymour Papert Tribute Panel from IDC2013 Conference on Vimeo.



The following information is from the description of the video:

"Seymour Papert was one of the key pioneers of interaction design for children, merging the constructivist ideas of Jean Piaget and cutting-edge technological advances in computer programming and cybernetics..generating well-known designs such as the Logo programming language and the Lego Mindstorms robotics kits.  This work, which in the beginning was done in collaboration with many colleagues at the MIT Artificial Intelligence Lab, Bolt, Beranek and Newman, and Atari Research Labs, has been highly influential for decades."

"Paulo Blikstein from Stanford University hosted a panel at the Interaction Design and Children (IDC 2013) conference on the impact of Seymour Papert's research on the past, present, and future of child-computer interaction.  The purpose of this pane is to investigate current trends, designs, and theoretical advances in the IDC community in light of the groundbreaking work of Papert and his close collaborators, recapitulate the history of this early work in IDC, and imagine future scenarios for IDC research."

Panelists:
Allison Druin, University of Maryland
Edith Ackermann, MIT
Mike Eisenberg, University of Colorado
Mitch Resnick, MIT
Uri Wilensky, Northwestern University

More posts to come soon!

RELATED
IDC 2013 Website - an archive of treasures
MIT Media Lab
Human-Computer Interaction Lab: Children as Design Partners






May 5, 2013

Human-Glass Interaction: SNL Google Glass Parody by Randall Meeks

Do these glasses make me look smart?

Human-Glass Interaction: SNL Weekend Update parody by Randall Meeks, looking full of himself wearing his Google Glasses.  Are we there yet?

 


"Peacock, Peacock, Peacock.... go back, go back, go back....Italian, Italian, Italian"

"See how simple that was!"  "Mute, mute, mute, mute... I have to reboot it. Reboot, reboot, reboot.."

RELATED 
Google Glass
16 Funny Google Glass Comics and Parody Videos
Daniel Zeevi, Dashburst, 3/1/13

Apr 23, 2013

Google Earth and Leap Motion - I'll experiment with this after work today!

Leap Motion + Google Earth


I have the Leap Motion dev kit and can't wait until I can use it with Google Earth. Hopefully I'll find time tonight after I get home from work! For now, here is the promotional video:


RELATED
Leap Motion
Leap Motion: My Dev Kit Arrived - Now What?!   Thoughts About "NUI" Child-Computer-Tech-Interaction -- and More

Jan 17, 2013

Telemedicine in Schools: Promoting Health (and Mental Health)

Telemedicine might be coming to a school near you in the future!

The use of a Telemedicine cart, made by Rubbermaid, will be piloted in one of the Union County Public Schools soon. In the article below,  the school district's superintendent was quoted as saying that she hopes the technology can also be used to tackle the problem of mental health:

Presbyterian, UCPS partner to put Telemedicine in schools
Carolyn Steeves, The Enquirer Journal, 1/9/13 


According to information from the Rubbermaid Healthcare Telemedicine website, the cart supports high definition video teleconferencing, a plug and play I/O panel, platform computing, and is white board capable. The touchscreen has annotation capabilities.  

For more information, view the following video and also see the Rubbermaid Telemedicine Resources site.



Here's the promotional information from the Rubbermaid website:

HD Video, Touch-Screen Apps, & Shared Content 

"The Rubbermaid Telemedicine Cart combines full computing capabilities with HD video conferencing into one, easy-to-use, mobile point-of-care clinical platform. Its clean, slim line design and small footprint provide access into the smallest and busiest clinical settings. Its multi-touch interface, simple integration, and superior maneuverability streamlines work flow and creates high adoption rates by staff members."

 "Each Telemedicine Cart comes equipped with a 720p HD video camera, upgradable to 1080p HD video. It also provides computing access to any software or web-based application, including electronic medical records and PACS imaging systems. It can be outfitted with any number of optional medical devices (both analog and digital) that can be shared through the computer or video conferencing equipment or both. The Telemedicine Cart supports digital input through DVI and HDMI as well as legacy inputs such as VGA, S-Video, and composite video. In addition, it is a fully portable platform that runs for two hours via built-in battery power and can be quickly and easily wheeled from room to room, requiring only a standard, high speed internet connection (wired or wireless) to initiate an HD video conference."

Below is a screen shot of telemedicine images from a Google search:



RELATED
Rubbermaid Healthcare Telemedicine Resources (Videos, Whitepapers, News)
Rubbermaid Healthcare Telemedicine
FCC Gives Telehealth $400M Boost
Mary Mosquera, Healthcare IT News, 1/10/13


Jan 11, 2013

InteractiveTV Today (ITVT): Links to information and updates about CES 2013, via Tracy Swedlow.:

If you want a quick look at the latest news related to interactive TV, including cool stuff featured at CES 2013, a good resource is the InteractiveTV Today website.   

Below are a few quick links to posts written by Tracy Swedlow, the founder of ITVT.  You'll see that there has been a flood of news and information generated from the companies featured at the recent Consumer Electronics Show (CES 2013) held in Las Vegas:

Interactive TV headlines Round-Up (I): Aereo, Amazon, A +E Networks, Turner, Warner Bros., Samsung, Roku, Nintendo Wii U, CBS, Microsoft Xbox

Interactive TV Headlines Round-Up (II):  ConnectTV, DDD, LG, Delivery Agent, Samsung, Magic Ruby, "Sons of Anarchy", Digitalsmiths, Time Warner Cable, i.TV

Interactive TV Headlines Round-Up (III): DirectTV, Dish Network, Ensequence, Sony, ES3, Azuki Systems, Microsoft Mediaroom

Interactive TV Headlines Round-Up (IV): Asus, Google TV, Marvell, Sony, Ubitus, Amazon, YouTube

It might take a while to catch up!

BTW, the ITVT website has a number of bloggers who share insights and news related to interactive TV and multimedia.  The ITVT Community Blogstream is a good place to start.

Dec 13, 2012

Connecting: Exploration of the Future of Interaction Design and User Experience - Good for promoting CSEd!

I've been looking for a relatively short video about human-computer interaction and related fields to include in a presentation I'm planning for high school students. The presentation is my small part to promote Computer Science in Education Week (CSEd)

One of the goals of CSEd Week is to spread the word that computer science education is much more than learning how to program one. Technical and computational thinking skills are important to develop, but young people also need to know what sort of things they can do with these skills as they become adults in our technological society. As stated on the CSEd website"Computing professionals work on creative teams to develop cutting-edge products and solutions that save lives, solve health problems, improve the environment, and keep us connected."  

Coincidentally, I was pleasantly surprised by a tweet I received today that linked to Connecting, a well-produced 18-minute video about interaction and user experience design. This video would be great to share with high school students.


Connecting (Full Film) from Bassett & Partners on Vimeo.

The video features a number of well-spoken, creative professionals who are passionate about their work, people, and the future.  Although the video is a bit techno-centric, it depicts people who live and breathe technology in a favorable light.  It also inspires some degree of thought and reflection on the part of the viewer.

Although much of what is discussed in Connecting is futuristic, the seeds were planted years ago.  If you are new to the HCI/UX/ID/UCD world, it might help to read
Mark Weiser's 1991 article, The Computer for the 21st Century, published in Scientific American in 1991, before viewing the video.  

After viewing the video, I encourage you to take the time to read some of the comments on the Vimeo website.  Also read  Marc Rettig's comments, posted on the IxDA website:  "A film about interaction design: what it says about us".  

Near the end of the video, there is a discussion about where we might be headed, as interconnected, technically enhanced, augmented humans.  Hopefully we will not create, and then be assimilated into a Borg-like collective, or live out our days in a Matrix-like disembodied state.

In the wrong hands, what might happen?

Is resistance futile?!

FYI: Connecting was produced by Microsoft, Windows Phone Design Studio: Mike Kruzeniski (now at Twitter), Kat Holmes, and Albert Shum, and featured interviews with the following people:

Matt Jones, BERG London
Raphael Grignani, Method
Liz Danzico, School of Visual Arts, New York
Blaise Aguera y Arcas, Architect of Bing Mobile and Bing Maps
Helen Walters,  Writer, Editor, Researcher at Doblin/Monitor
Younghee Jung, Research Leader, Nokia
Massimo Banzi, Co-Founder, Arduino
Jennifer Bove, Co-Founder, Managing Director, Kicker Studio
Robert Murdock, Principal, Method (Artefact)
Jonas Lowgren, Professor of IxD, Malmo University, Sweden
Eric Rodenbeck, CEO, Founder, Creative Director, Stamen Design
Robert Fabricant, VP of Creative, Frog Design
Andrei Herasimchuck, Twitter 

The video was first screened in Seattle, Washington, last April, with a panel discussion that included Rob Girling and Gavin Kelly, of Artefact, Bill Buxton, of Microsoft, and Scott Nazarian, of Frog Design.

Description of the "Connecting" video, from Bassett & Partners' Vimeo site:

"The 18 minute "Connecting" documentary is an exploration of the future of Interaction Design and User Experience from some of the industry's thought leaders. As the role of software is catapulting forward, Interaction Design is seen to be not only increasing in importance dramatically, but also expected to play a leading role in shaping the coming "Internet of things." Ultimately, when the digital and physical worlds become one, humans along with technology are potentially on the path to becoming a "super organism" capable of influencing and enabling a broad spectrum of new behaviors in the world." -Bassett & Partners

Selected Quotes:

Liz Danzico:
"It's understanding that ecosystem, where the human in the center, and understanding that network of things, and how they all work together, rather than of your device or thing being in the center."

Younghee Jung:
"... you can not necessarily foresee the consequences when people adopt what you designed..to see something completely different from what you created. .it is like throwing a stone in the water, and you don't know what it will cause."

Blaise Aguera y Arcas:
"....these are all augmentations of abilities as humans. And when the augmentation really works, then that extension of yourself feels natural, and beautiful and does what you want, and doesn't get in the way....The use of voice, and the use of natural gestures... you are removing the extraneous, you are removing the artificial."

Massimo Banzi:
"...Something that can do it's own thing, disappearing in the background, is correct"  (nod to Weiser)

Jennifer Bove:
"...it is really important to look at what the consequences are of putting these products into the world when we think about things like the phone...the way it has changed our behavior, it can be enabling, and also disrupting...for these things to change our lives for the better, or enable for them to let us do things we couldn't do before.. they have to feel natural, and feels like a conversation." 

Robert Murdock:
"How you actually design and enact a living system in UX is something that is quite challenging...you have to think about patterns of desired outcomes and behaviors you want to achieve, instead of moving a user through one flow in an experience."

Jonas Lowgren: 
"...back in the day.. it was one user, one task, one computer,  its all gone now, its is much more like you are setting the stage, really,  for other people to perform, but you can never tell them what to do."

Eric Rodenbeck:
"....the map is like a living thing, that is being made up of everything we got. The idea that it is different in the morning than what it was in the evening, is a really good idea to stay connected to the idea that the world is changing."

Helen Walters:
"What we need is for designers to be embedded in the topics that are really, really important right now, so there can be a better synergy between design, and business design, and social change design, and entrepreneurship."

Andrei Herasimchuck
"That is where the future lies with us. There will be software in everything..You can take all of those (digital) pieces, and you can design all kind of things around it. People are now actually entering their lives and what is going around them, into a digital format, and so we will start do things with that in the future, and I think it will be exciting."

Robert Fabricant:
"The network is sampling the world, and knowing what is cropping up where, being able to match and find patterns...and anticipate outbreaks of diseases. ..  We are trying  now to collect from the periphery a much richer set of what is going on the world so we can learn as a society and optimize and evolve the right systems and services".

SOMEWHAT RELATED
IxDA
Experientia: Putting People First 
What's the Difference- IXD, IA, UXD, HCI, UCD, UX (Jon Karpoff)

Dec 1, 2012

LINK: Mobile's Role in a Consumer's Media Day: Smartphones and Tablets Enable Seamless Digtal Lives -Study by ABIresearch (IAB Mobile)

I've been reflecting on how much I do things differently, now that I'm surrounded by digital devices throughout the day - and also surrounded by other people, who are also linked to more than one device or screen.

More often than not, we are all connected to the web, or at least one person/device away!

I don't think we've figured out the "seamless digital lives" part!

MOBILE'S ROLE IN A CONSUMER'S MEDIA DAY: Smartphones and Tablets Enable Seamless Digital Lives (pdf)
(An IAB Mobile Center of Excellence Research Project)

Web Version

Press Release:
Tablets & Smarphones Generate Strong Ad Engagement, According to IAB Mobile Research
IAB Media Contact:  Laura Goldberg  7/16/12



Credit:  IAB, via Flat World Business


Jul 29, 2012

Blast from the 2009 past: News, Videos, and Links about Multi-touch and Screen Technologies

One of the things I like to do is share updates about the world of multimedia, multi-touch, gesture, screen, surface, and interactive technologies, focusing on off-the-desktop applications and systems. When I started this blog, I had to put forth quite a bit of effort just to FIND interesting things to blog about.  


These days, there are so many sources that focus on emerging - and now commonplace- interactive technologies, my main challenge is to filter the noise.  Where do I begin?


My archives are vast.   I randomly picked the year 2009 and came across one of my previous posts, "News, Videos, and Links about Multitouch and Screen Technologies."   The post is long, and contains a number of videos and links that probably will be of value to a future curator of the history of technology.


I welcome comments from readers who might be able to help me update information about various applications and systems I've featured on this blog in the past. 

The pictures are screenshots from the results of an  image search for "interactivemultimediatechnology".  Over the past 6 years, I've posted quite a few!








Jul 12, 2012

CFP for Special Issue of Personal and Ubiquitous Computing on Educational Interfaces, Software, and Technology (EIST)

CFP for Special Issue of Personal and Ubiquitous Computing on Educational Interfaces, Software, and Technology (EIST) 


Overview 
One of the primary goals of teaching is to prepare learners for life in the real world. In this ever-changing world of technologies such as mobile interaction, cloud computing, natural user interfaces, and gestural interfaces like the Nintendo Wii and Microsoft Kinect, people have a greater selection of tools for the task at hand. Given the potential of these new interfaces, software, and technologies as learning tools, as well as the ubiquitous application of interactive technology in formal and informal learning environments, there is a growing need to explore how next-generation technologies will impact education in the future. 


As a community of Human-Computer Interaction (HCI) and educational researchers, we need to theorize and discuss how new technologies should be integrated into the classrooms and homes of the future. In the last three years, three CHI workshops have provided a forum to discuss key issues of this sort, particularly in the context of next-generation education. The aim of this special issue of Personal and Ubiquitous Computing is to summarize the potential design challenges and perspectives on how the community should handle next-generation technologies in the education domain for both teachers and students. 

We invite authors to present position papers about potential design challenges and perspectives on how the community should handle the next generation of HCI in education. Topics of interest include but are not limited to: 

  • Gestural input, multitouch, large displays 
  • Mobile devices, response systems (clickers) 
  • Tangible, VR, AR & MR, multimodal interfaces 
  • Console gaming, 3D input devices 
  • Co-located interaction, presentations 
  • Educational pedagogy, learner-centric, child computer interaction 
  • Empirical methods, case studies 
  • Multi-display interaction 
  • Wearable educational media
Important Dates
  • Full papers due: November 9, 2012
  • Initial reviews to authors: January 18, 2013
  • Revised papers due: March 15, 2013
  • Final reviews to authors: April 26, 2013
  • Final papers due: June 14, 2013
Submission Guidelines
Submissions should be prepared according to the Word template located at the bottom of this page. All manuscripts are subject to peer review. Manuscripts must be submitted as a PDF to the easychair submission system. Submissions should be no more than 8000 words in length.

Guest Editors and Contact Information
  • Syed Ishtiaque Ahmed, Cornell University
  • Quincy Brown, Bowie State University
  • Jochen Huber, Technische Universität Darmstadt
  • Si Jung “Jun” Kim, University of Central Florida
  • Lynn Marentette, Union County Public Schools, Wolfe School
  • Max Mühlhäuser, Technische Universität Darmstadt
  • Alexander Thayer, University of Washington 
  • Edward Tse, SMART Technologies

Information about the Journal of Personal and Ubiquitous Computing

May 2, 2012

Quick link: Nextgov, "the all-day information resource for federal technology decision makers"

I've been thinking more about interactive data exploration interfaces lately, and what might be needed to support people who do not have technical or mathematical backgrounds.  From time-to-time, I will share information related or somewhat related to this topic.


I came across a link to the Nextgov website in my FB newsfeed and thought I'd bookmark it for future reference. Although the Nextgov is geared for people who work as CIOs in government settings, it contains a lot of interesting food for thought if you happen to be a knowledge junkie or just want to be a a well-informed citizen.  


 Below is a quote from "About Nextgov" page of the website:
"Nextgov is the all-day information resource for federal technology decision makers. Through news, analysis and insights from our award-winning journalists and a nationwide community of expert voices, Nextgov provides the first word on technology and government." 


"Nextgov’s editorial mission is to lead the national discussion about how technology and innovation are transforming the way government agencies serve citizens and perform vital functions. Central to this mission is the exploration of emerging technologies and their potential impact on government. Nextgov contributors include influential thinkers across government, academia and the private sector providing fresh and provocative insights on key federal IT topics."


Nextgov is produced by Government Executive Media Group...."


For your convenience, below are links to various sections of the Nextgov website:
News
CIO Briefing
Emerging Tech
Cloud
Cybersecurity
Mobile
Health
Defense
Big Data


I was disappointed that there wasn't a section about education, so I've some related links below:

RELATED
Big Data - Avalanch? Flood? Tsunami?  What does big data mean for educators?
Evidence Framework for Innovation and Excellence in Education
Karen Cato, Director, Office of Educational Technology, U.S. Dept. of Education


The article contains a link to a draft of a related publication released for public comment:


Enhancing Teaching and Learning Through Educational Data Mining and Learning Analytics: an Issue Brief 
U.S. Department of Education, Office of Educational Technology
April 10, 2012


FYI: The above document was prepared by Marie Bienkowski, Mingyou Feng, and Barbara Means, under the guidance of Karen Cator and Bernadette Adams. A number of experts were interviewed for the report, including Shelby Andrews, Linda Chaput, Michael Freed, Dror Oren, Dave Gutelius, Michael Jahrer, Andreas Toescher, Jeff Murphy, Peter Norvig, Sunil Noronha, Ken Rudin, Steve Ritter, Bror Saxberg, David Niemi, and Chuck Severence.  Others cited in the document include Ryan S.J. d. Baker, Gautam Biswas, John Campbell, Gredg Chung, Alfred Kobsa, Kenneth Koedinger, George Siemens, and Stephanie Teasly


SOMEWHAT RELATED
Nonprofit Data Visualization: a Gallery
Philanthropy:  Connecting the nonprofit world with news, jobs, and ideas
Nicole Wallace, 3/4/12








Jun 7, 2011

A few interesting tech links from Experienta/Putting People First and HCI 596 Blog

No time for reflective blogging today, so here are a few interesting links!


The future of the TV Experience 
(Article discusses Blink, a media industry magazine)


Designing Pleasurable Products and Interfaces Conference (DPPI 11)

Cambridge Consultants: Patients Want More User-Friendly Medical Devices
Levent Ozler, Dexinger, 6/3/11

Internet of things blurs the lines of bits and atoms
Katia Moskvitch, BBC News, 6/2/11


NESTA: Hot Topics: Digital You-Discussion about Telepresence

Hot Topics - Digital You from NESTA UK on Vimeo.


NESTA is the UK's National Endowment for Science, Technology, and the Arts


RELATED
The following links provide a wealth of resources related to emerging technologies and human-computer interaction:
Experientia - Putting People First blog
HCI  596 blog 
"This blog is for the HCI 596 course being taught at Iowa State University through it's Human-Computer Interaction program."
NESTA