Showing posts with label interactive technology. Show all posts
Showing posts with label interactive technology. Show all posts

May 19, 2012

CHI 2012 SlideShow (quick)

Here are some pictures from CHI 2012:


 I'll be sharing about innovative, interesting interactive technologies in some of my future posts.

Jan 19, 2012

iBooks Textbooks for iPads, iTunesU App -and links to info about 1:1 iPad initiatives in public schools

There is a lot of buzz about iPads in education. 


I'm convinced that tablet technology will be adopted by schools at a faster rate than anticipated a year or so ago, now that Apple has launched iBooks Textbooks for iPad and the iTunesU app.


Parents, teachers, students, administrators, and school IT specialists, hold on to your hats!

RELATED
Learning Together: The Evolution of a 1:1 iPad Program
Carolyn Foote, Internet@Schools, 1/1/12
The Swiss-Army Knife of Education
Mr. Hooker, The WIFI--Eanes ISD iPad Pilot Project, 10/3/11
iPads in Education
John Evans, Curator
iBooks Textbooks
iTunesU App

iPad for Art: Sketchbook Express, via the Montlieu Academy of Technology, a public K-5 magnet school that adopted a 1:1 iPad initiative in August, 2011.


COMMENT
I have been planning on devoting more posts in the future about the iPad and related interactive technologies for learning- and for fun.  When I have a chance to write my mega-post, you won't be disappointed!

May 3, 2011

Futurecasting and Science Fiction at Intel: Video of Brian David Johnson, Futurist.



"The Tomorrow Project" is an international program that explores and creates science fiction based on science fact. The project features science fiction stories, comics and short screen plays based on current research and emerging technologies and examines their affect on our future. -Intel
The Tomorrow Project-Seattle

RELATED
Intel's Context Aware Computing- Justin Rattner, Intel Chief Technology Office
Intel Developers Forum, 2010


Oct 31, 2010

Technology and Education, a Temporal Approach -Link to Dan Sutch's article, plus info about FutureLab

I'm interested in topics related to school reform and how it impacts the intersection of education/learning and emerging/innovative interactive technologies.  There are many changes going on that will impact the future of education, and I thought I'd devote a post or two to this topic on the Interactive Multimedia Technology and TechPsych blogs.

Over the past few years, I've noticed that there is a re-occurring theme, sort of a self-perpetuating "myth" - or hope, that if we just could fire/tweak/transform- the teachers, and if we just had the right kind of technologies and applications at hand, the multiple problems of education would be solved.  Of course, we know it is much more complicated than throwing innovative technologies, teaching strategies, and new, "highly qualified" teachers into the educational mix!

On this note,  I'd like to share a link to an article written by Dan Sutch on the Flux blog, hosted by FutureLab. ( I've included some links to resources from the FuturLab website.  I've also added my own "2-cents" to the topic of technology and education reform, which can be found at the top of this blog under the "My 2-cents: Innovative Technologies, Education Reform, which is in draft form.)


In his article, Dan Sutch touches on some key problems facing education. Like the little boy in the children's book, the Emperor's New Clothes, he points out that the polarizing debates regarding education blind us to what we really need to think about- and understand.  


Dan Sutch,  Flux (FutureLab)  October 7, 2010

Here are thee three "meta-functions" of education discussed in Dan's article:

  • How the world is as it is. Which requires exploration of what is already known about the world: knowledge domains, histories, cultural differences etc.  [The past] This only makes sense in relation to how learners
  • Understand their place in the world. This is a focus on the individual, their culture and context, their interests, knowledges and relationships etc. [The present] This then leads to a need to understand
  • How they act within the world and how they can change it. This is about developing personal identities and agency, and the skills to enact them – for themselves, their communities and for wider global challenges. [The future]
By using this framework, it might be possible for us to generate meaningful ways to use technology to support the business/science/art of teaching and learning. This framework might be something for university-level teacher educators to consider.


RELATED AND SOMEWHAT RELATED
About Dan Sutch
"Dan's main research interests are in mobile learning, radical innovation and the role of the teacher in technology-rich learning environments. Dan’s current work involves investigating new models of innovation in the design and application of digital learning resources and the capacity of teachers to act as innovators in the use of digital learning resources."

Panel of Flux Contributors
I encourage you to take a look at the other people who contribute to Flux!  They are on the forefront of education and emerging technologies, and come from a wide range of disciplines.


About FutureLab
FutureLab is an organization located in the UK that focuses on "the way people learn through innovative technology and practice".   The FutureLab website has a wealth of information about interactive and immersive technologies that support- or have the potential to support- learning. 


FutureLab's Free Online Tools
One of many examples is Create-A-Scape:
"Create-A-Scape is a website that provides resources for creating digitally-enhanced learning experiences, using mobile technology to experience location-sensitive sounds and images that have been 'attached to' the local landscape. Can be used right across the curriculum with all age groups." -FutureLab


Links to FutureLab topics, from the home page of the FutureLab website:

Links to FutureLab's current projects:

Oct 25, 2009

Interactive multi-touch for sound design, dj-ing, and music creation

NUI-Group member Christian Bannister, a musician, designer, and developer behind Subcycle Labs has been experimenting with music and multi-touch technology and interactions. Here's a demonstration of what he's come up with so far:


multi-touch the storm - interactive sound visuals - subcycle labs from christian bannister on Vimeo.
.
"The big picture goal of this project is to bridge the gap between sound visualization and musical instrument. With multi-touch interaction it is possible to manipulate multiple characteristics of a sound—directly and visually. Right now a lot of electronic music involves staring at the back of the performers laptop. This is a shame because in many cases a lot of really interesting things are happening on the computer that the audience is completely unaware of. This project hopes to create a common visual language and experience for the electronic musician and the audience by enhancing the perception of sound and music on both sides...These sketches are built with Processing and Max/MSP networked with OSC on a single computer..." -Christian Bannister



JazzMutant Lemur
The multi-touch tech company now known as Stantum evolved from JazzMutant, Jazzmutant was founded in 2002 by Guilluame Largillier and Pascal Joguet, and joined by Julien Olivier in 2003. The original focus was to create a multi-touch controller for music applications, and the Lemur was born. It is now in version 2, with features such as a gesture object that provides three ways for people to interact with sound, extended scripting abilities, and remote control of your computer's mouse cursor or keyboard.  Stantum recently developed a next-gen multi-touch screen system for use in mobile devices such as smart phones and netbooks.  (I'll discuss this further in a future post.)



Mapping Ableton Live to Jazz Mutant's multi-touch Lemur for sound design:


Additional tutorials can be found the Jazzmutant YouTube channel.


Ableton Live, the software used in the above video, will include Max. Max/MSP is now known as MAX 5:
"In use for over twenty years by performers, composers, artists, scientists, teachers, and students, Max is the way to make your computer do things that reflect your individual ideas and dreams. Version 5 is a dramatic transformation of Max that begins a new chapter in the program's history."

RELATED
Video:  Max for Live
Max is a product of cycling74
Cycling74 created the Make Controller Kit, which includes fully programmable controllers. The kit is networked based. It is capable of working with actuators and can read sensor information into Max.
Jamoma, a platform for interactive art-based research and performance. Jamoma is the prototyping environment for SpatDIF, the Spatial Sound Description Interchange Format, and GDIF, the Gesture Description Interchange Format.
GDIF: Gesture Description Interchange Format, a tool for music related movements, actions, and gestures 
Stantum's Mobile Phone Multi-touch Interface:  Demonstration of precise interactions on a resistive touch screen

How the Stantum's Resistive Multi-Touch Screen Works


Feb 23, 2009

YDreams: Interactive Experiences, Real Time Interaction with Augmented Reality Characters

YDreams is doing some interesting things. Watch the delight on this little girl's face as she plays with an avatar in mixed reality, viewed on a large display:


YDreams on Vimeo.

More from YDreams:
"...Flapi, YDreams' in-house mascot, and other virtual characters interact in real-time with a little girl and other physical obstacles in a new seamless augmented playground environment."

http://www.ydreams.com/ydreams_2005/images/contents/uploaded/Image/ylabs2(1).jpg
Photo from YDreams Lab
"YLabs’ main focus is on Reality Computing, which uses new technologies such as mobile computing, augmented reality and ubiquitous interactivity to bridge the distance between the user, information and the machine, in a physical, post-browser environment, where the real and the digital come together."

http://www.ydreams.com/ydreams_2005/images/contents/uploaded/Image/mbook1(1).jpg
This is a photo of YDream's Architek's yMagic Books. Architek is used to create interactive digital content, including children's storybooks that are manipulated on a touch-screen.


This is a demonstration of Architek's yWalk, an immersive virtual playground that can be vertically projected onto soft mats and floors.

The Architek software provides information about user interaction. yWalk looks like it might be useful for occupational or physical therapists in their work with young children.

Interesting work!

Dec 16, 2008

Bloom - Play Music with Colors: Seth Sandler's relaxing little on-line application!


















Bloom: Play music with colors (link to application)

For more information about Seth Sandler's work, visit his AudioTouch website.

Here are a few pictures of his applications:


http://img73.imageshack.us/img73/7506/mg9471wd8.jpg

http://img391.imageshack.us/img391/5619/mg9475nb4.jpg

http://img92.imageshack.us/img92/7146/mg9466va8.jpg

Seth integrates music into his multi-touch applications, as he has a background in both music and art. He is a member of the NUI-Group.

Oct 12, 2007

Video: Photosynth Demonstration



Microsoft Live Labs: Photosynth

"The Photosynth Technology Preview is a taste of the newest - and, we hope, most exciting - way to view photos on a computer. Our software takes a large collection of photos of a place or an object, analyzes them for similarities, and then displays the photos in a reconstructed three-dimensional space, showing you how each one relates to the next.

In our collections, you can access gigabytes of photos in seconds, view a scene from nearly any angle, find similar photos with a single click, and zoom in to make the smallest detail as big as your monitor."

It looks like PhotoSynth has the potential to be used in creative, engaging ways in educational settings, especially for visual learnings. Imagine what students could do if given the opportunity to interact with PhotoSynth content on large screen displays!